From: Brian Date: Thu, 8 Nov 2007 16:31:57 +0000 (-0700) Subject: Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with st_compare_func_to_pipe() X-Git-Tag: 062012170305~17580^2~390^2~3353 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=b18763141d651ae1112e80bb7ef3e813c8ce1d18;p=profile%2Fivi%2Fmesa.git Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with st_compare_func_to_pipe() --- diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h index 63ce359..3c0db0d 100644 --- a/src/mesa/state_tracker/st_atom.h +++ b/src/mesa/state_tracker/st_atom.h @@ -62,4 +62,6 @@ const struct st_tracked_state st_update_alpha_test; const struct st_tracked_state st_update_pixel_transfer; +uint st_compare_func_to_pipe(GLenum func); + #endif diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c index caf51f1..f0f360e 100644 --- a/src/mesa/state_tracker/st_atom_depth.c +++ b/src/mesa/state_tracker/st_atom_depth.c @@ -41,10 +41,10 @@ /** - * Convert GLenum stencil func tokens to pipe tokens. + * Convert an OpenGL compare mode to a pipe tokens. */ -static GLuint -gl_stencil_func_to_sp(GLenum func) +GLuint +st_compare_func_to_pipe(GLenum func) { /* Same values, just biased */ assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER); @@ -65,7 +65,7 @@ gl_stencil_func_to_sp(GLenum func) * Convert GLenum stencil op tokens to pipe tokens. */ static GLuint -gl_stencil_op_to_sp(GLenum func) +gl_stencil_op_to_pipe(GLenum func) { switch (func) { case GL_KEEP: @@ -85,32 +85,11 @@ gl_stencil_op_to_sp(GLenum func) case GL_INVERT: return PIPE_STENCIL_OP_INVERT; default: - assert("invalid GL token in gl_stencil_op_to_sp()" == NULL); + assert("invalid GL token in gl_stencil_op_to_pipe()" == NULL); return 0; } } -/** - * Convert GLenum depth func tokens to pipe tokens. - */ -static GLuint -gl_depth_func_to_sp(GLenum func) -{ - /* Same values, just biased */ - assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER); - assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER); - assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); - assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER); - assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER); - assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER); - assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER); - assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER); - assert(func >= GL_NEVER); - assert(func <= GL_ALWAYS); - return func - GL_NEVER; -} - - static void update_depth_stencil(struct st_context *st) { @@ -121,7 +100,7 @@ update_depth_stencil(struct st_context *st) depth_stencil.depth.enabled = st->ctx->Depth.Test; depth_stencil.depth.writemask = st->ctx->Depth.Mask; - depth_stencil.depth.func = gl_depth_func_to_sp(st->ctx->Depth.Func); + depth_stencil.depth.func = st_compare_func_to_pipe(st->ctx->Depth.Func); depth_stencil.depth.clear = st->ctx->Depth.Clear; if (st->ctx->Query.CurrentOcclusionObject && @@ -130,19 +109,19 @@ update_depth_stencil(struct st_context *st) if (st->ctx->Stencil.Enabled) { depth_stencil.stencil.front_enabled = 1; - depth_stencil.stencil.front_func = gl_stencil_func_to_sp(st->ctx->Stencil.Function[0]); - depth_stencil.stencil.front_fail_op = gl_stencil_op_to_sp(st->ctx->Stencil.FailFunc[0]); - depth_stencil.stencil.front_zfail_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZFailFunc[0]); - depth_stencil.stencil.front_zpass_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZPassFunc[0]); + depth_stencil.stencil.front_func = st_compare_func_to_pipe(st->ctx->Stencil.Function[0]); + depth_stencil.stencil.front_fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[0]); + depth_stencil.stencil.front_zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[0]); + depth_stencil.stencil.front_zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[0]); depth_stencil.stencil.ref_value[0] = st->ctx->Stencil.Ref[0] & 0xff; depth_stencil.stencil.value_mask[0] = st->ctx->Stencil.ValueMask[0] & 0xff; depth_stencil.stencil.write_mask[0] = st->ctx->Stencil.WriteMask[0] & 0xff; if (st->ctx->Stencil.TestTwoSide) { depth_stencil.stencil.back_enabled = 1; - depth_stencil.stencil.back_func = gl_stencil_func_to_sp(st->ctx->Stencil.Function[1]); - depth_stencil.stencil.back_fail_op = gl_stencil_op_to_sp(st->ctx->Stencil.FailFunc[1]); - depth_stencil.stencil.back_zfail_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZFailFunc[1]); - depth_stencil.stencil.back_zpass_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZPassFunc[1]); + depth_stencil.stencil.back_func = st_compare_func_to_pipe(st->ctx->Stencil.Function[1]); + depth_stencil.stencil.back_fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[1]); + depth_stencil.stencil.back_zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[1]); + depth_stencil.stencil.back_zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[1]); depth_stencil.stencil.ref_value[1] = st->ctx->Stencil.Ref[1] & 0xff; depth_stencil.stencil.value_mask[1] = st->ctx->Stencil.ValueMask[1] & 0xff; depth_stencil.stencil.write_mask[1] = st->ctx->Stencil.WriteMask[1] & 0xff;