From: bsalomon@google.com Date: Mon, 30 Sep 2013 19:57:15 +0000 (+0000) Subject: Reduce max number of textures to 4 to make room for a larger class id in effect key X-Git-Tag: accepted/tizen/5.0/unified/20181102.025319~10642 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=b016f41c34073137246884cd514077469082b88c;p=platform%2Fupstream%2FlibSkiaSharp.git Reduce max number of textures to 4 to make room for a larger class id in effect key git-svn-id: http://skia.googlecode.com/svn/trunk@11538 2bbb7eff-a529-9590-31e7-b0007b416f81 --- diff --git a/include/gpu/GrBackendEffectFactory.h b/include/gpu/GrBackendEffectFactory.h index 77cf2cc..6f5cb3b 100644 --- a/include/gpu/GrBackendEffectFactory.h +++ b/include/gpu/GrBackendEffectFactory.h @@ -40,7 +40,7 @@ public: * GrGLEffects' control. So there is a dedicated part of the key which is combined * automatically with the bits produced by GrGLEffect::GenKey(). */ - kTextureKeyBits = 6, + kTextureKeyBits = 4, kAttribKeyBits = 6 };