From: Paul Berry Date: Fri, 12 Aug 2011 17:20:34 +0000 (-0700) Subject: glsl: Fix type error when lowering integer divisions X-Git-Tag: mesa-8.0-rc1~2728^2~238 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=af501e2b29c7fb161671dc5b3395eee1d1b16d3f;p=platform%2Fupstream%2Fmesa.git glsl: Fix type error when lowering integer divisions This patch fixes a bug when lowering an integer division: x/y to a multiplication by a reciprocal: int(float(x)*reciprocal(float(y))) If x was a plain int and y was an ivecN, the lowering pass incorrectly assigned the type of the product to be float, when in fact it should be vecN. This caused mesa to abort with an IR validation error. Fixes piglit tests {fs,vs}-op-div-int-ivec{2,3,4}. Reviewed-by: Kenneth Graunke --- diff --git a/src/glsl/lower_instructions.cpp b/src/glsl/lower_instructions.cpp index 806f863..23aa19b 100644 --- a/src/glsl/lower_instructions.cpp +++ b/src/glsl/lower_instructions.cpp @@ -166,6 +166,10 @@ lower_instructions_visitor::div_to_mul_rcp(ir_expression *ir) else op0 = new(ir) ir_expression(ir_unop_u2f, vec_type, ir->operands[0], NULL); + vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, + ir->type->vector_elements, + ir->type->matrix_columns); + op0 = new(ir) ir_expression(ir_binop_mul, vec_type, op0, op1); if (ir->operands[1]->type->base_type == GLSL_TYPE_INT) {