From: Simon Glass Date: Thu, 1 Jun 2023 16:22:49 +0000 (-0600) Subject: expo: Add width and height to objects X-Git-Tag: v2023.10~95^2~15 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=ae45d6cf5a564851a9b9d58e05425e4cf1dfe8aa;p=platform%2Fkernel%2Fu-boot.git expo: Add width and height to objects At present objects only have a position so it is not possible to determine the amount of space they take up on the display. Add width and height properties, using a struct to keep all the dimensions together. For now this is not used. Future work will set up these new properties. Signed-off-by: Simon Glass --- diff --git a/boot/scene.c b/boot/scene.c index 2ac9bfc..8033d77 100644 --- a/boot/scene.c +++ b/boot/scene.c @@ -201,8 +201,8 @@ int scene_obj_set_pos(struct scene *scn, uint id, int x, int y) obj = scene_obj_find(scn, id, SCENEOBJT_NONE); if (!obj) return log_msg_ret("find", -ENOENT); - obj->x = x; - obj->y = y; + obj->dim.x = x; + obj->dim.y = y; return 0; } @@ -272,8 +272,8 @@ static int scene_obj_render(struct scene_obj *obj, bool text_mode) struct udevice *cons = text_mode ? NULL : exp->cons; int x, y, ret; - x = obj->x; - y = obj->y; + x = obj->dim.x; + y = obj->dim.y; switch (obj->type) { case SCENEOBJT_NONE: diff --git a/boot/scene_menu.c b/boot/scene_menu.c index 8b04d44..eed7565 100644 --- a/boot/scene_menu.c +++ b/boot/scene_menu.c @@ -49,9 +49,9 @@ int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu) int y, cur_y; int ret; - y = menu->obj.y; + y = menu->obj.dim.y; if (menu->title_id) { - ret = scene_obj_set_pos(scn, menu->title_id, menu->obj.x, y); + ret = scene_obj_set_pos(scn, menu->title_id, menu->obj.dim.x, y); if (ret < 0) return log_msg_ret("tit", ret); @@ -89,18 +89,18 @@ int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu) * pointer, then the key and the description */ if (item->label_id) { - ret = scene_obj_set_pos(scn, item->label_id, menu->obj.x, + ret = scene_obj_set_pos(scn, item->label_id, menu->obj.dim.x, y); if (ret < 0) return log_msg_ret("nam", ret); } - ret = scene_obj_set_pos(scn, item->key_id, menu->obj.x + 230, + ret = scene_obj_set_pos(scn, item->key_id, menu->obj.dim.x + 230, y); if (ret < 0) return log_msg_ret("key", ret); - ret = scene_obj_set_pos(scn, item->desc_id, menu->obj.x + 280, + ret = scene_obj_set_pos(scn, item->desc_id, menu->obj.dim.x + 280, y); if (ret < 0) return log_msg_ret("des", ret); @@ -134,7 +134,7 @@ int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu) * points to */ ret = scene_obj_set_pos(scn, menu->pointer_id, - menu->obj.x + 200, cur_y); + menu->obj.dim.x + 200, cur_y); if (ret < 0) return log_msg_ret("ptr", ret); } diff --git a/include/expo.h b/include/expo.h index b8f5327..5135954 100644 --- a/include/expo.h +++ b/include/expo.h @@ -123,14 +123,28 @@ enum scene_obj_t { }; /** + * struct scene_dim - Dimensions of an object + * + * @x: x position, in pixels from left side + * @y: y position, in pixels from top + * @w: width, in pixels + * @h: height, in pixels + */ +struct scene_dim { + int x; + int y; + int w; + int h; +}; + +/** * struct scene_obj - information about an object in a scene * * @scene: Scene that this object relates to * @name: Name of the object (allocated) * @id: ID number of the object * @type: Type of this object - * @x: x position, in pixels from left side - * @y: y position, in pixels from top + * @dim: Dimensions for this object * @hide: true if the object should be hidden * @sibling: Node to link this object to its siblings */ @@ -139,8 +153,7 @@ struct scene_obj { char *name; uint id; enum scene_obj_t type; - int x; - int y; + struct scene_dim dim; bool hide; struct list_head sibling; }; diff --git a/test/boot/expo.c b/test/boot/expo.c index 70750d3..10cb7b2 100644 --- a/test/boot/expo.c +++ b/test/boot/expo.c @@ -250,8 +250,8 @@ static int expo_object_attr(struct unit_test_state *uts) ut_assert(id > 0); ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 123, 456)); - ut_asserteq(123, img->obj.x); - ut_asserteq(456, img->obj.y); + ut_asserteq(123, img->obj.dim.x); + ut_asserteq(456, img->obj.dim.y); ut_asserteq(-ENOENT, scene_obj_set_pos(scn, OBJ_TEXT2, 0, 0)); @@ -307,8 +307,8 @@ static int expo_object_menu(struct unit_test_state *uts) ut_asserteq(0, menu->pointer_id); ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400)); - ut_asserteq(50, menu->obj.x); - ut_asserteq(400, menu->obj.y); + ut_asserteq(50, menu->obj.dim.x); + ut_asserteq(400, menu->obj.dim.y); id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE, "Main Menu", &tit); @@ -354,24 +354,24 @@ static int expo_object_menu(struct unit_test_state *uts) ut_asserteq(id, menu->cur_item_id); /* the title should be at the top */ - ut_asserteq(menu->obj.x, tit->obj.x); - ut_asserteq(menu->obj.y, tit->obj.y); + ut_asserteq(menu->obj.dim.x, tit->obj.dim.x); + ut_asserteq(menu->obj.dim.y, tit->obj.dim.y); /* the first item should be next */ - ut_asserteq(menu->obj.x, name1->obj.x); - ut_asserteq(menu->obj.y + 32, name1->obj.y); + ut_asserteq(menu->obj.dim.x, name1->obj.dim.x); + ut_asserteq(menu->obj.dim.y + 32, name1->obj.dim.y); - ut_asserteq(menu->obj.x + 230, key1->obj.x); - ut_asserteq(menu->obj.y + 32, key1->obj.y); + ut_asserteq(menu->obj.dim.x + 230, key1->obj.dim.x); + ut_asserteq(menu->obj.dim.y + 32, key1->obj.dim.y); - ut_asserteq(menu->obj.x + 200, ptr->obj.x); - ut_asserteq(menu->obj.y + 32, ptr->obj.y); + ut_asserteq(menu->obj.dim.x + 200, ptr->obj.dim.x); + ut_asserteq(menu->obj.dim.y + 32, ptr->obj.dim.y); - ut_asserteq(menu->obj.x + 280, desc1->obj.x); - ut_asserteq(menu->obj.y + 32, desc1->obj.y); + ut_asserteq(menu->obj.dim.x + 280, desc1->obj.dim.x); + ut_asserteq(menu->obj.dim.y + 32, desc1->obj.dim.y); - ut_asserteq(-4, prev1->obj.x); - ut_asserteq(menu->obj.y + 32, prev1->obj.y); + ut_asserteq(-4, prev1->obj.dim.x); + ut_asserteq(menu->obj.dim.y + 32, prev1->obj.dim.y); ut_asserteq(false, prev1->obj.hide); expo_destroy(exp);