From: reed Date: Thu, 16 Jul 2015 23:02:39 +0000 (-0700) Subject: Revert of Add fast normalize for SkLightingImageFilter. (patchset #2 id:20001 of... X-Git-Tag: accepted/tizen/5.0/unified/20181102.025319~1676 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=ac66a8122b27c388cc74b3913d9a9be351a44e54;p=platform%2Fupstream%2FlibSkiaSharp.git Revert of Add fast normalize for SkLightingImageFilter. (patchset #2 id:20001 of https://codereview.chromium.org/1240023002/) Reason for revert: Speculative revert -- DEPS roll block on linux_blink_rel https://storage.googleapis.com/chromium-layout-test-archives/linux_blink_rel/71483/layout-test-results/results.html Original issue's description: > Add fast normalize for SkLightingImageFilter. > > The normalize routine in SkPoint3 is very robust. However, for simple > lighting cases we prefer speed over robustness. This fixes a perf > regression in smoothness.tough_filters_cases. > > BUG=chromium:510562 > > Committed: https://skia.googlesource.com/skia/+/dfa0ecf169db87f7afddd93bc1c500de481a62c7 TBR=reed@google.com,senorblanco@google.com,senorblanco@chromium.org,jvanverth@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=chromium:510562 Review URL: https://codereview.chromium.org/1244523002 --- diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp index b82f6ad..ae49462 100644 --- a/src/effects/SkLightingImageFilter.cpp +++ b/src/effects/SkLightingImageFilter.cpp @@ -60,15 +60,6 @@ inline void shiftMatrixLeft(int m[9]) { m[7] = m[8]; } -static inline void fast_normalize(SkPoint3* vector) { - // add a tiny bit so we don't have to worry about divide-by-zero - SkScalar magSq = vector->dot(*vector) + SK_ScalarNearlyZero; - SkScalar scale = sk_float_rsqrt(magSq); - vector->fX *= scale; - vector->fY *= scale; - vector->fZ *= scale; -} - class DiffuseLightingType { public: DiffuseLightingType(SkScalar kd) @@ -99,7 +90,7 @@ public: const SkPoint3& lightColor) const { SkPoint3 halfDir(surfaceTolight); halfDir.fZ += SK_Scalar1; // eye position is always (0, 0, 1) - fast_normalize(&halfDir); + halfDir.normalize(); SkScalar colorScale = SkScalarMul(fKS, SkScalarPow(normal.dot(halfDir), fShininess)); colorScale = SkScalarClampMax(colorScale, SK_Scalar1); @@ -122,7 +113,7 @@ inline SkPoint3 pointToNormal(SkScalar x, SkScalar y, SkScalar surfaceScale) { SkPoint3 vector = SkPoint3::Make(SkScalarMul(-x, surfaceScale), SkScalarMul(-y, surfaceScale), SK_Scalar1); - fast_normalize(&vector); + vector.normalize(); return vector; } @@ -809,7 +800,7 @@ public: fLocation.fY - SkIntToScalar(y), fLocation.fZ - SkScalarMul(SkIntToScalar(z), surfaceScale)); - fast_normalize(&direction); + direction.normalize(); return direction; }; const SkPoint3& lightColor(const SkPoint3&) const { return this->color(); } @@ -875,7 +866,7 @@ public: fSpecularExponent(SkScalarPin(specularExponent, kSpecularExponentMin, kSpecularExponentMax)) { fS = target - location; - fast_normalize(&fS); + fS.normalize(); fCosOuterConeAngle = SkScalarCos(SkDegreesToRadians(cutoffAngle)); const SkScalar antiAliasThreshold = 0.016f; fCosInnerConeAngle = fCosOuterConeAngle + antiAliasThreshold; @@ -897,7 +888,7 @@ public: SkPoint3 target = SkPoint3::Make(target2.fX, target2.fY, SkScalarAve(targetZ.fX, targetZ.fY)); SkPoint3 s = target - location; - fast_normalize(&s); + s.normalize(); return new SkSpotLight(location, target, fSpecularExponent, @@ -913,7 +904,7 @@ public: fLocation.fY - SkIntToScalar(y), fLocation.fZ - SkScalarMul(SkIntToScalar(z), surfaceScale)); - fast_normalize(&direction); + direction.normalize(); return direction; }; SkPoint3 lightColor(const SkPoint3& surfaceToLight) const {