From: Ilia Mirkin Date: Sat, 6 Feb 2016 22:07:59 +0000 (-0500) Subject: glsl: make sure builtins are initialized before getting the shader X-Git-Tag: upstream/17.1.0~12792 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=ac57577e29643a59a33a7c2b01def2e297db3448;p=platform%2Fupstream%2Fmesa.git glsl: make sure builtins are initialized before getting the shader The builtin function shader is part of the builtin state, released when glReleaseShaderCompiler is called. We must ensure that the builtins have been (re)initialized before attempting to link with the builtin shader. Signed-off-by: Ilia Mirkin Reviewed-by: Timothy Arceri Tested-by: Rob Herring Cc: mesa-stable@lists.freedesktop.org --- diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 4776ffa..f1ac53a 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2125,6 +2125,7 @@ link_intrastage_shaders(void *mem_ctx, if (ok) { memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *)); + _mesa_glsl_initialize_builtin_functions(); linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader(); ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1);