From: Marek Olšák Date: Fri, 14 Feb 2020 04:22:44 +0000 (-0500) Subject: vbo: merge more primitive types for glBegin/End (v2) X-Git-Tag: upstream/20.1.8~2895 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=ab7209fb83ee29b59eb20db2b683eb46b5268a93;p=platform%2Fupstream%2Fmesa.git vbo: merge more primitive types for glBegin/End (v2) v2: clean it up more Reviewed-by: Ian Romanick Part-of: --- diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c index 8fae73a..c1f2882 100644 --- a/src/mesa/vbo/vbo_exec.c +++ b/src/mesa/vbo/vbo_exec.c @@ -168,14 +168,12 @@ vbo_try_prim_conversion(struct _mesa_prim *p) /** - * Helper function for determining if two subsequent glBegin/glEnd - * primitives can be combined. This is only possible for GL_POINTS, - * GL_LINES, GL_TRIANGLES and GL_QUADS. - * If we return true, it means that we can concatenate p1 onto p0 (and - * discard p1). + * Function for merging two subsequent glBegin/glEnd draws. + * Return true if p1 was concatenated onto p0 (to discard p1 in the caller). */ bool -vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1) +vbo_merge_draws(struct gl_context *ctx, bool in_dlist, + struct _mesa_prim *p0, const struct _mesa_prim *p1) { if (!p0->begin || !p1->begin || @@ -193,37 +191,42 @@ vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1) assert(p0->basevertex == p1->basevertex); - /* can always merge subsequent GL_POINTS primitives */ - if (p0->mode == GL_POINTS) - return true; - - /* independent lines with no extra vertices */ - if (p0->mode == GL_LINES && p0->count % 2 == 0) - return true; - - /* independent tris */ - if (p0->mode == GL_TRIANGLES && p0->count % 3 == 0) - return true; - - /* independent quads */ - if (p0->mode == GL_QUADS && p0->count % 4 == 0) - return true; - - return false; -} - - -/** - * If we've determined that p0 and p1 can be merged, this function - * concatenates p1 onto p0. - */ -void -vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1) -{ - assert(vbo_can_merge_prims(p0, p1)); + switch (p0->mode) { + case GL_POINTS: + /* can always merge subsequent GL_POINTS primitives */ + break; + /* check independent primitives with no extra vertices */ + case GL_LINES: + if (p0->count % 2) + return false; + break; + case GL_TRIANGLES: + if (p0->count % 3) + return false; + break; + case GL_QUADS: + case GL_LINES_ADJACENCY: + if (p0->count % 4) + return false; + break; + case GL_TRIANGLES_ADJACENCY: + if (p0->count % 6) + return false; + break; + case GL_PATCHES: + /* "patch_vertices" can be unknown when compiling a display list. */ + if (in_dlist || + p0->count % ctx->TessCtrlProgram.patch_vertices) + return false; + break; + default: + return false; + } + /* Merge draws. */ p0->count += p1->count; p0->end = p1->end; + return true; } /** diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 8906ddd..6fd4c14 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -846,14 +846,8 @@ try_vbo_merge(struct vbo_exec_context *exec) struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2]; assert(prev == cur - 1); - if (vbo_can_merge_prims(prev, cur)) { - assert(cur->begin); - assert(cur->end); - assert(prev->begin); - assert(prev->end); - vbo_merge_prims(prev, cur); + if (vbo_merge_draws(exec->ctx, false, prev, cur)) exec->vtx.prim_count--; /* drop the last primitive */ - } } } diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h index 93224d7..1e37df8 100644 --- a/src/mesa/vbo/vbo_private.h +++ b/src/mesa/vbo/vbo_private.h @@ -179,11 +179,8 @@ void vbo_try_prim_conversion(struct _mesa_prim *p); bool -vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1); - -void -vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1); - +vbo_merge_draws(struct gl_context *ctx, bool in_dlist, + struct _mesa_prim *p0, const struct _mesa_prim *p1); unsigned vbo_copy_vertices(struct gl_context *ctx, diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 50047f4..63a5b0e 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -273,7 +273,7 @@ reset_counters(struct gl_context *ctx) * previous prim. */ static void -merge_prims(struct _mesa_prim *prim_list, +merge_prims(struct gl_context *ctx, struct _mesa_prim *prim_list, GLuint *prim_count) { GLuint i; @@ -284,11 +284,10 @@ merge_prims(struct _mesa_prim *prim_list, vbo_try_prim_conversion(this_prim); - if (vbo_can_merge_prims(prev_prim, this_prim)) { + if (vbo_merge_draws(ctx, true, prev_prim, this_prim)) { /* We've found a prim that just extend the previous one. Tack it * onto the previous one, and let this primitive struct get dropped. */ - vbo_merge_prims(prev_prim, this_prim); continue; } @@ -578,7 +577,7 @@ compile_vertex_list(struct gl_context *ctx) convert_line_loop_to_strip(save, node); } - merge_prims(node->prims, &node->prim_count); + merge_prims(ctx, node->prims, &node->prim_count); /* Correct the primitive starts, we can only do this here as copy_vertices * and convert_line_loop_to_strip above consume the uncorrected starts.