From: Marek Olšák Date: Mon, 2 May 2011 00:36:42 +0000 (+0200) Subject: mesa: make _NEW_TEXTURE dirty when changing GL_TEXTURE_CUBE_MAP_SEAMLESS X-Git-Tag: mesa-7.11-rc1~826 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=aafbaa9e6a87cecb336f2704b799430d74c60456;p=platform%2Fupstream%2Fmesa.git mesa: make _NEW_TEXTURE dirty when changing GL_TEXTURE_CUBE_MAP_SEAMLESS Otherwise there would be no way to know whether the state has been changed. Reviewed-by: Brian Paul Reviewed-by: Ian Romanick --- diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 2ec19c8..6bc045d 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -885,7 +885,10 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) case GL_TEXTURE_CUBE_MAP_SEAMLESS: CHECK_EXTENSION(ARB_seamless_cube_map, cap); - ctx->Texture.CubeMapSeamless = state; + if (ctx->Texture.CubeMapSeamless != state) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + ctx->Texture.CubeMapSeamless = state; + } break; #if FEATURE_EXT_transform_feedback