From: Brian Paul Date: Thu, 18 Aug 2005 14:33:26 +0000 (+0000) Subject: Replace mult/div operators with bitwise operators in texel fetch routines X-Git-Tag: 062012170305~22216 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=aa2a357bae017e6e4b0ce1745ed4e9232b3c1684;p=profile%2Fivi%2Fmesa.git Replace mult/div operators with bitwise operators in texel fetch routines for better performance. (Roland Scheidegger) --- diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index 7351929..22531d8 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.3.2 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * @@ -1062,6 +1062,9 @@ static void store_texel_bgr888(struct gl_texture_image *texImage, #endif +/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding) + instead of slow (g << 2) * 255 / 252 (always rounds down) */ + /* MESA_FORMAT_RGB565 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ @@ -1070,9 +1073,9 @@ static void FETCH(rgb565)( const struct gl_texture_image *texImage, { const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = *src; - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 ); + texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); + texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); + texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); texel[ACOMP] = CHAN_MAX; } @@ -1107,9 +1110,9 @@ static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage, { const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 ); + texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); + texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); + texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); texel[ACOMP] = CHAN_MAX; } @@ -1144,10 +1147,10 @@ static void FETCH(argb4444)( const struct gl_texture_image *texImage, { const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = *src; - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); - texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); + texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) ); + texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) ); + texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) | ((s << 4) & 0xf0) ); + texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) ); } /* Fetch texel from 1D, 2D or 3D argb4444 texture, return 4 GLfloats */ @@ -1180,10 +1183,10 @@ static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort s = *USHORT_ADDR( texImage, i, j, k ); - texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); - texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); + texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) | ((s << 4) & 0xf0) ); + texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) ); + texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) ); + texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) ); } /* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLfloats */ @@ -1216,9 +1219,9 @@ static void FETCH(argb1555)( const struct gl_texture_image *texImage, { const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = *src; - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0x1f) * 255 / 0x1f ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0x1f) * 255 / 0x1f ); + texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) ); + texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) ); + texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 ); } @@ -1253,9 +1256,9 @@ static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage, { const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ - texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0x1f) * 255 / 0x1f ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0x1f) * 255 / 0x1f ); + texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) ); + texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) ); + texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 ); } @@ -1358,11 +1361,13 @@ static void store_texel_al88_rev(struct gl_texture_image *texImage, static void FETCH(rgb332)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { + static const GLubyte lut2to8[4] = {0, 85, 170, 255}; + static const GLubyte lut3to8[8] = {0, 36, 73, 109, 146, 182, 219, 255}; const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 ); const GLubyte s = *src; - texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xe0) * 255 / 0xe0 ); - texel[GCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xe0) * 255 / 0xe0 ); - texel[BCOMP] = UBYTE_TO_CHAN( ((s << 6) & 0xc0) * 255 / 0xc0 ); + texel[RCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 5) & 0x7] ); + texel[GCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 2) & 0x7] ); + texel[BCOMP] = UBYTE_TO_CHAN( lut2to8[(s ) & 0x3] ); texel[ACOMP] = CHAN_MAX; }