From: Brian Paul Date: Wed, 12 Jan 2005 04:01:08 +0000 (+0000) Subject: Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions. X-Git-Tag: 062012170305~23398 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=a9e34c68ac0538699a144f67d3ce83ccb8f49be9;p=profile%2Fivi%2Fmesa.git Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions. --- diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 662f20a..367c63c 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -4252,6 +4252,30 @@ glx: + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h index 2bd36e4..c4431a7 100644 --- a/src/mesa/glapi/glapioffsets.h +++ b/src/mesa/glapi/glapioffsets.h @@ -825,5 +825,8 @@ #define _gloffset_AlphaFragmentOp2ATI 793 #define _gloffset_AlphaFragmentOp3ATI 794 #define _gloffset_SetFragmentShaderConstantATI 795 +#define _gloffset_StencilFuncSeparate 796 +#define _gloffset_StencilOpSeparate 797 +#define _gloffset_StencilMaskSeparate 798 #endif diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h index cc63407..4869254 100644 --- a/src/mesa/glapi/glapitable.h +++ b/src/mesa/glapi/glapitable.h @@ -831,6 +831,9 @@ struct _glapi_table void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 793 */ void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 794 */ void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 795 */ + void (GLAPIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); /* 796 */ + void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); /* 797 */ + void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 798 */ }; #endif diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index d6da59c..511f1c7 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -4050,6 +4050,21 @@ KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfl DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value)); } +KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +{ + DISPATCH(StencilOpSeparate, (face, fail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, fail, zfail, zpass)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask) +{ + DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask)); +} + KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) { DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture)); @@ -5750,6 +5765,9 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(AlphaFragmentOp2ATI), TABLE_ENTRY(AlphaFragmentOp3ATI), TABLE_ENTRY(SetFragmentShaderConstantATI), + TABLE_ENTRY(StencilFuncSeparate), + TABLE_ENTRY(StencilOpSeparate), + TABLE_ENTRY(StencilMaskSeparate), /* A whole bunch of no-op functions. These might be called * when someone tries to call a dynamically-registered * extension function without a current rendering context. diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h index bdf9339..c62fbab 100644 --- a/src/mesa/glapi/glprocs.h +++ b/src/mesa/glapi/glprocs.h @@ -842,6 +842,9 @@ static const char gl_string_table[] = "glAlphaFragmentOp2ATI\0" "glAlphaFragmentOp3ATI\0" "glSetFragmentShaderConstantATI\0" + "glStencilFuncSeparate\0" + "glStencilOpSeparate\0" + "glStencilMaskSeparate\0" "glActiveTexture\0" "glClientActiveTexture\0" "glMultiTexCoord1d\0" @@ -1819,184 +1822,187 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET( 14105, glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI ), NAME_FUNC_OFFSET( 14127, glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI ), NAME_FUNC_OFFSET( 14149, glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI ), - NAME_FUNC_OFFSET( 14180, glActiveTexture, _gloffset_ActiveTextureARB ), - NAME_FUNC_OFFSET( 14196, glClientActiveTexture, _gloffset_ClientActiveTextureARB ), - NAME_FUNC_OFFSET( 14218, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ), - NAME_FUNC_OFFSET( 14236, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ), - NAME_FUNC_OFFSET( 14255, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ), - NAME_FUNC_OFFSET( 14273, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ), - NAME_FUNC_OFFSET( 14292, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ), - NAME_FUNC_OFFSET( 14310, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ), - NAME_FUNC_OFFSET( 14329, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ), - NAME_FUNC_OFFSET( 14347, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ), - NAME_FUNC_OFFSET( 14366, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ), - NAME_FUNC_OFFSET( 14384, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ), - NAME_FUNC_OFFSET( 14403, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ), - NAME_FUNC_OFFSET( 14421, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ), - NAME_FUNC_OFFSET( 14440, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ), - NAME_FUNC_OFFSET( 14458, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ), - NAME_FUNC_OFFSET( 14477, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ), - NAME_FUNC_OFFSET( 14495, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ), - NAME_FUNC_OFFSET( 14514, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ), - NAME_FUNC_OFFSET( 14532, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ), - NAME_FUNC_OFFSET( 14551, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ), - NAME_FUNC_OFFSET( 14569, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ), - NAME_FUNC_OFFSET( 14588, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ), - NAME_FUNC_OFFSET( 14606, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ), - NAME_FUNC_OFFSET( 14625, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ), - NAME_FUNC_OFFSET( 14643, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ), - NAME_FUNC_OFFSET( 14662, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ), - NAME_FUNC_OFFSET( 14680, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ), - NAME_FUNC_OFFSET( 14699, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ), - NAME_FUNC_OFFSET( 14717, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ), - NAME_FUNC_OFFSET( 14736, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ), - NAME_FUNC_OFFSET( 14754, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ), - NAME_FUNC_OFFSET( 14773, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ), - NAME_FUNC_OFFSET( 14791, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ), - NAME_FUNC_OFFSET( 14810, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ), - NAME_FUNC_OFFSET( 14833, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ), - NAME_FUNC_OFFSET( 14856, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ), - NAME_FUNC_OFFSET( 14879, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ), - NAME_FUNC_OFFSET( 14902, glSampleCoverage, _gloffset_SampleCoverageARB ), - NAME_FUNC_OFFSET( 14919, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ), - NAME_FUNC_OFFSET( 14942, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ), - NAME_FUNC_OFFSET( 14965, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ), - NAME_FUNC_OFFSET( 14988, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ), - NAME_FUNC_OFFSET( 15014, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ), - NAME_FUNC_OFFSET( 15040, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ), - NAME_FUNC_OFFSET( 15066, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ), - NAME_FUNC_OFFSET( 15090, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ), - NAME_FUNC_OFFSET( 15110, glFogCoordf, _gloffset_FogCoordfEXT ), - NAME_FUNC_OFFSET( 15122, glFogCoordfv, _gloffset_FogCoordfvEXT ), - NAME_FUNC_OFFSET( 15135, glFogCoordd, _gloffset_FogCoorddEXT ), - NAME_FUNC_OFFSET( 15147, glFogCoorddv, _gloffset_FogCoorddvEXT ), - NAME_FUNC_OFFSET( 15160, glFogCoordPointer, _gloffset_FogCoordPointerEXT ), - NAME_FUNC_OFFSET( 15178, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ), - NAME_FUNC_OFFSET( 15196, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ), - NAME_FUNC_OFFSET( 15216, glPointParameterf, _gloffset_PointParameterfEXT ), - NAME_FUNC_OFFSET( 15234, glPointParameterfv, _gloffset_PointParameterfvEXT ), - NAME_FUNC_OFFSET( 15253, glPointParameteri, _gloffset_PointParameteriNV ), - NAME_FUNC_OFFSET( 15271, glPointParameteriv, _gloffset_PointParameterivNV ), - NAME_FUNC_OFFSET( 15290, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ), - NAME_FUNC_OFFSET( 15309, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ), - NAME_FUNC_OFFSET( 15329, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ), - NAME_FUNC_OFFSET( 15348, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ), - NAME_FUNC_OFFSET( 15368, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ), - NAME_FUNC_OFFSET( 15387, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ), - NAME_FUNC_OFFSET( 15407, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ), - NAME_FUNC_OFFSET( 15426, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ), - NAME_FUNC_OFFSET( 15446, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ), - NAME_FUNC_OFFSET( 15465, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ), - NAME_FUNC_OFFSET( 15485, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ), - NAME_FUNC_OFFSET( 15505, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ), - NAME_FUNC_OFFSET( 15526, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ), - NAME_FUNC_OFFSET( 15546, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ), - NAME_FUNC_OFFSET( 15567, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ), - NAME_FUNC_OFFSET( 15587, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ), - NAME_FUNC_OFFSET( 15608, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ), - NAME_FUNC_OFFSET( 15632, glWindowPos2d, _gloffset_WindowPos2dMESA ), - NAME_FUNC_OFFSET( 15646, glWindowPos2dv, _gloffset_WindowPos2dvMESA ), - NAME_FUNC_OFFSET( 15661, glWindowPos2f, _gloffset_WindowPos2fMESA ), - NAME_FUNC_OFFSET( 15675, glWindowPos2fv, _gloffset_WindowPos2fvMESA ), - NAME_FUNC_OFFSET( 15690, glWindowPos2i, _gloffset_WindowPos2iMESA ), - NAME_FUNC_OFFSET( 15704, glWindowPos2iv, _gloffset_WindowPos2ivMESA ), - NAME_FUNC_OFFSET( 15719, glWindowPos2s, _gloffset_WindowPos2sMESA ), - NAME_FUNC_OFFSET( 15733, glWindowPos2sv, _gloffset_WindowPos2svMESA ), - NAME_FUNC_OFFSET( 15748, glWindowPos3d, _gloffset_WindowPos3dMESA ), - NAME_FUNC_OFFSET( 15762, glWindowPos3dv, _gloffset_WindowPos3dvMESA ), - NAME_FUNC_OFFSET( 15777, glWindowPos3f, _gloffset_WindowPos3fMESA ), - NAME_FUNC_OFFSET( 15791, glWindowPos3fv, _gloffset_WindowPos3fvMESA ), - NAME_FUNC_OFFSET( 15806, glWindowPos3i, _gloffset_WindowPos3iMESA ), - NAME_FUNC_OFFSET( 15820, glWindowPos3iv, _gloffset_WindowPos3ivMESA ), - NAME_FUNC_OFFSET( 15835, glWindowPos3s, _gloffset_WindowPos3sMESA ), - NAME_FUNC_OFFSET( 15849, glWindowPos3sv, _gloffset_WindowPos3svMESA ), - NAME_FUNC_OFFSET( 15864, glBindBuffer, _gloffset_BindBufferARB ), - NAME_FUNC_OFFSET( 15877, glBufferData, _gloffset_BufferDataARB ), - NAME_FUNC_OFFSET( 15890, glBufferSubData, _gloffset_BufferSubDataARB ), - NAME_FUNC_OFFSET( 15906, glDeleteBuffers, _gloffset_DeleteBuffersARB ), - NAME_FUNC_OFFSET( 15922, glGenBuffers, _gloffset_GenBuffersARB ), - NAME_FUNC_OFFSET( 15935, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ), - NAME_FUNC_OFFSET( 15958, glGetBufferPointerv, _gloffset_GetBufferPointervARB ), - NAME_FUNC_OFFSET( 15978, glGetBufferSubData, _gloffset_GetBufferSubDataARB ), - NAME_FUNC_OFFSET( 15997, glIsBuffer, _gloffset_IsBufferARB ), - NAME_FUNC_OFFSET( 16008, glMapBuffer, _gloffset_MapBufferARB ), - NAME_FUNC_OFFSET( 16020, glUnmapBuffer, _gloffset_UnmapBufferARB ), - NAME_FUNC_OFFSET( 16034, glGenQueries, _gloffset_GenQueriesARB ), - NAME_FUNC_OFFSET( 16047, glDeleteQueries, _gloffset_DeleteQueriesARB ), - NAME_FUNC_OFFSET( 16063, glIsQuery, _gloffset_IsQueryARB ), - NAME_FUNC_OFFSET( 16073, glBeginQuery, _gloffset_BeginQueryARB ), - NAME_FUNC_OFFSET( 16086, glEndQuery, _gloffset_EndQueryARB ), - NAME_FUNC_OFFSET( 16097, glGetQueryiv, _gloffset_GetQueryivARB ), - NAME_FUNC_OFFSET( 16110, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ), - NAME_FUNC_OFFSET( 16129, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ), - NAME_FUNC_OFFSET( 16149, glPointParameterfARB, _gloffset_PointParameterfEXT ), - NAME_FUNC_OFFSET( 16170, glPointParameterfvARB, _gloffset_PointParameterfvEXT ), - NAME_FUNC_OFFSET( 16192, glWindowPos2dARB, _gloffset_WindowPos2dMESA ), - NAME_FUNC_OFFSET( 16209, glWindowPos2fARB, _gloffset_WindowPos2fMESA ), - NAME_FUNC_OFFSET( 16226, glWindowPos2iARB, _gloffset_WindowPos2iMESA ), - NAME_FUNC_OFFSET( 16243, glWindowPos2sARB, _gloffset_WindowPos2sMESA ), - NAME_FUNC_OFFSET( 16260, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ), - NAME_FUNC_OFFSET( 16278, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ), - NAME_FUNC_OFFSET( 16296, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ), - NAME_FUNC_OFFSET( 16314, glWindowPos2svARB, _gloffset_WindowPos2svMESA ), - NAME_FUNC_OFFSET( 16332, glWindowPos3dARB, _gloffset_WindowPos3dMESA ), - NAME_FUNC_OFFSET( 16349, glWindowPos3fARB, _gloffset_WindowPos3fMESA ), - NAME_FUNC_OFFSET( 16366, glWindowPos3iARB, _gloffset_WindowPos3iMESA ), - NAME_FUNC_OFFSET( 16383, glWindowPos3sARB, _gloffset_WindowPos3sMESA ), - NAME_FUNC_OFFSET( 16400, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ), - NAME_FUNC_OFFSET( 16418, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ), - NAME_FUNC_OFFSET( 16436, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ), - NAME_FUNC_OFFSET( 16454, glWindowPos3svARB, _gloffset_WindowPos3svMESA ), - NAME_FUNC_OFFSET( 16472, glBindProgramARB, _gloffset_BindProgramNV ), - NAME_FUNC_OFFSET( 16489, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ), - NAME_FUNC_OFFSET( 16509, glGenProgramsARB, _gloffset_GenProgramsNV ), - NAME_FUNC_OFFSET( 16526, glIsProgramARB, _gloffset_IsProgramNV ), - NAME_FUNC_OFFSET( 16541, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ), - NAME_FUNC_OFFSET( 16570, glBlendColorEXT, _gloffset_BlendColor ), - NAME_FUNC_OFFSET( 16586, glTexImage3DEXT, _gloffset_TexImage3D ), - NAME_FUNC_OFFSET( 16602, glTexSubImage3DEXT, _gloffset_TexSubImage3D ), - NAME_FUNC_OFFSET( 16621, glTexSubImage1DEXT, _gloffset_TexSubImage1D ), - NAME_FUNC_OFFSET( 16640, glTexSubImage2DEXT, _gloffset_TexSubImage2D ), - NAME_FUNC_OFFSET( 16659, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ), - NAME_FUNC_OFFSET( 16679, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ), - NAME_FUNC_OFFSET( 16699, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ), - NAME_FUNC_OFFSET( 16722, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ), - NAME_FUNC_OFFSET( 16745, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ), - NAME_FUNC_OFFSET( 16768, glHistogramEXT, _gloffset_Histogram ), - NAME_FUNC_OFFSET( 16783, glMinmaxEXT, _gloffset_Minmax ), - NAME_FUNC_OFFSET( 16795, glResetHistogramEXT, _gloffset_ResetHistogram ), - NAME_FUNC_OFFSET( 16815, glResetMinmaxEXT, _gloffset_ResetMinmax ), - NAME_FUNC_OFFSET( 16832, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ), - NAME_FUNC_OFFSET( 16857, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ), - NAME_FUNC_OFFSET( 16882, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ), - NAME_FUNC_OFFSET( 16909, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ), - NAME_FUNC_OFFSET( 16937, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ), - NAME_FUNC_OFFSET( 16964, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ), - NAME_FUNC_OFFSET( 16992, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ), - NAME_FUNC_OFFSET( 17021, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ), - NAME_FUNC_OFFSET( 17050, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ), - NAME_FUNC_OFFSET( 17073, glColorTableSGI, _gloffset_ColorTable ), - NAME_FUNC_OFFSET( 17089, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ), - NAME_FUNC_OFFSET( 17116, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ), - NAME_FUNC_OFFSET( 17143, glCopyColorTableSGI, _gloffset_CopyColorTable ), - NAME_FUNC_OFFSET( 17163, glBindTextureEXT, _gloffset_BindTexture ), - NAME_FUNC_OFFSET( 17180, glDeleteTexturesEXT, _gloffset_DeleteTextures ), - NAME_FUNC_OFFSET( 17200, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ), - NAME_FUNC_OFFSET( 17224, glArrayElementEXT, _gloffset_ArrayElement ), - NAME_FUNC_OFFSET( 17242, glDrawArraysEXT, _gloffset_DrawArrays ), - NAME_FUNC_OFFSET( 17258, glGetPointervEXT, _gloffset_GetPointerv ), - NAME_FUNC_OFFSET( 17275, glBlendEquationEXT, _gloffset_BlendEquation ), - NAME_FUNC_OFFSET( 17294, glColorSubTableEXT, _gloffset_ColorSubTable ), - NAME_FUNC_OFFSET( 17313, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ), - NAME_FUNC_OFFSET( 17336, glColorTableEXT, _gloffset_ColorTable ), - NAME_FUNC_OFFSET( 17352, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ), - NAME_FUNC_OFFSET( 17375, glSampleMaskEXT, _gloffset_SampleMaskSGIS ), - NAME_FUNC_OFFSET( 17391, glSamplePatternEXT, _gloffset_SamplePatternSGIS ), - NAME_FUNC_OFFSET( 17410, glDrawBuffersATI, _gloffset_DrawBuffersARB ), - NAME_FUNC_OFFSET( 17427, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ), - NAME_FUNC_OFFSET( 17454, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ), - NAME_FUNC_OFFSET( 17478, glPointParameterfSGIS, _gloffset_PointParameterfEXT ), - NAME_FUNC_OFFSET( 17500, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( 14180, glStencilFuncSeparate, _gloffset_StencilFuncSeparate ), + NAME_FUNC_OFFSET( 14202, glStencilOpSeparate, _gloffset_StencilOpSeparate ), + NAME_FUNC_OFFSET( 14222, glStencilMaskSeparate, _gloffset_StencilMaskSeparate ), + NAME_FUNC_OFFSET( 14244, glActiveTexture, _gloffset_ActiveTextureARB ), + NAME_FUNC_OFFSET( 14260, glClientActiveTexture, _gloffset_ClientActiveTextureARB ), + NAME_FUNC_OFFSET( 14282, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ), + NAME_FUNC_OFFSET( 14300, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ), + NAME_FUNC_OFFSET( 14319, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ), + NAME_FUNC_OFFSET( 14337, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ), + NAME_FUNC_OFFSET( 14356, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ), + NAME_FUNC_OFFSET( 14374, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ), + NAME_FUNC_OFFSET( 14393, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ), + NAME_FUNC_OFFSET( 14411, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ), + NAME_FUNC_OFFSET( 14430, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ), + NAME_FUNC_OFFSET( 14448, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ), + NAME_FUNC_OFFSET( 14467, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ), + NAME_FUNC_OFFSET( 14485, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ), + NAME_FUNC_OFFSET( 14504, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ), + NAME_FUNC_OFFSET( 14522, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ), + NAME_FUNC_OFFSET( 14541, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ), + NAME_FUNC_OFFSET( 14559, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ), + NAME_FUNC_OFFSET( 14578, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ), + NAME_FUNC_OFFSET( 14596, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ), + NAME_FUNC_OFFSET( 14615, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ), + NAME_FUNC_OFFSET( 14633, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ), + NAME_FUNC_OFFSET( 14652, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ), + NAME_FUNC_OFFSET( 14670, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ), + NAME_FUNC_OFFSET( 14689, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ), + NAME_FUNC_OFFSET( 14707, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ), + NAME_FUNC_OFFSET( 14726, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ), + NAME_FUNC_OFFSET( 14744, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ), + NAME_FUNC_OFFSET( 14763, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ), + NAME_FUNC_OFFSET( 14781, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ), + NAME_FUNC_OFFSET( 14800, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ), + NAME_FUNC_OFFSET( 14818, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ), + NAME_FUNC_OFFSET( 14837, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ), + NAME_FUNC_OFFSET( 14855, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ), + NAME_FUNC_OFFSET( 14874, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 14897, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 14920, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 14943, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 14966, glSampleCoverage, _gloffset_SampleCoverageARB ), + NAME_FUNC_OFFSET( 14983, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ), + NAME_FUNC_OFFSET( 15006, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ), + NAME_FUNC_OFFSET( 15029, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ), + NAME_FUNC_OFFSET( 15052, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ), + NAME_FUNC_OFFSET( 15078, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ), + NAME_FUNC_OFFSET( 15104, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ), + NAME_FUNC_OFFSET( 15130, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ), + NAME_FUNC_OFFSET( 15154, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ), + NAME_FUNC_OFFSET( 15174, glFogCoordf, _gloffset_FogCoordfEXT ), + NAME_FUNC_OFFSET( 15186, glFogCoordfv, _gloffset_FogCoordfvEXT ), + NAME_FUNC_OFFSET( 15199, glFogCoordd, _gloffset_FogCoorddEXT ), + NAME_FUNC_OFFSET( 15211, glFogCoorddv, _gloffset_FogCoorddvEXT ), + NAME_FUNC_OFFSET( 15224, glFogCoordPointer, _gloffset_FogCoordPointerEXT ), + NAME_FUNC_OFFSET( 15242, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ), + NAME_FUNC_OFFSET( 15260, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ), + NAME_FUNC_OFFSET( 15280, glPointParameterf, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 15298, glPointParameterfv, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( 15317, glPointParameteri, _gloffset_PointParameteriNV ), + NAME_FUNC_OFFSET( 15335, glPointParameteriv, _gloffset_PointParameterivNV ), + NAME_FUNC_OFFSET( 15354, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ), + NAME_FUNC_OFFSET( 15373, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ), + NAME_FUNC_OFFSET( 15393, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ), + NAME_FUNC_OFFSET( 15412, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ), + NAME_FUNC_OFFSET( 15432, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ), + NAME_FUNC_OFFSET( 15451, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ), + NAME_FUNC_OFFSET( 15471, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ), + NAME_FUNC_OFFSET( 15490, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ), + NAME_FUNC_OFFSET( 15510, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ), + NAME_FUNC_OFFSET( 15529, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ), + NAME_FUNC_OFFSET( 15549, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ), + NAME_FUNC_OFFSET( 15569, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ), + NAME_FUNC_OFFSET( 15590, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ), + NAME_FUNC_OFFSET( 15610, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ), + NAME_FUNC_OFFSET( 15631, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ), + NAME_FUNC_OFFSET( 15651, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ), + NAME_FUNC_OFFSET( 15672, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ), + NAME_FUNC_OFFSET( 15696, glWindowPos2d, _gloffset_WindowPos2dMESA ), + NAME_FUNC_OFFSET( 15710, glWindowPos2dv, _gloffset_WindowPos2dvMESA ), + NAME_FUNC_OFFSET( 15725, glWindowPos2f, _gloffset_WindowPos2fMESA ), + NAME_FUNC_OFFSET( 15739, glWindowPos2fv, _gloffset_WindowPos2fvMESA ), + NAME_FUNC_OFFSET( 15754, glWindowPos2i, _gloffset_WindowPos2iMESA ), + NAME_FUNC_OFFSET( 15768, glWindowPos2iv, _gloffset_WindowPos2ivMESA ), + NAME_FUNC_OFFSET( 15783, glWindowPos2s, _gloffset_WindowPos2sMESA ), + NAME_FUNC_OFFSET( 15797, glWindowPos2sv, _gloffset_WindowPos2svMESA ), + NAME_FUNC_OFFSET( 15812, glWindowPos3d, _gloffset_WindowPos3dMESA ), + NAME_FUNC_OFFSET( 15826, glWindowPos3dv, _gloffset_WindowPos3dvMESA ), + NAME_FUNC_OFFSET( 15841, glWindowPos3f, _gloffset_WindowPos3fMESA ), + NAME_FUNC_OFFSET( 15855, glWindowPos3fv, _gloffset_WindowPos3fvMESA ), + NAME_FUNC_OFFSET( 15870, glWindowPos3i, _gloffset_WindowPos3iMESA ), + NAME_FUNC_OFFSET( 15884, glWindowPos3iv, _gloffset_WindowPos3ivMESA ), + NAME_FUNC_OFFSET( 15899, glWindowPos3s, _gloffset_WindowPos3sMESA ), + NAME_FUNC_OFFSET( 15913, glWindowPos3sv, _gloffset_WindowPos3svMESA ), + NAME_FUNC_OFFSET( 15928, glBindBuffer, _gloffset_BindBufferARB ), + NAME_FUNC_OFFSET( 15941, glBufferData, _gloffset_BufferDataARB ), + NAME_FUNC_OFFSET( 15954, glBufferSubData, _gloffset_BufferSubDataARB ), + NAME_FUNC_OFFSET( 15970, glDeleteBuffers, _gloffset_DeleteBuffersARB ), + NAME_FUNC_OFFSET( 15986, glGenBuffers, _gloffset_GenBuffersARB ), + NAME_FUNC_OFFSET( 15999, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ), + NAME_FUNC_OFFSET( 16022, glGetBufferPointerv, _gloffset_GetBufferPointervARB ), + NAME_FUNC_OFFSET( 16042, glGetBufferSubData, _gloffset_GetBufferSubDataARB ), + NAME_FUNC_OFFSET( 16061, glIsBuffer, _gloffset_IsBufferARB ), + NAME_FUNC_OFFSET( 16072, glMapBuffer, _gloffset_MapBufferARB ), + NAME_FUNC_OFFSET( 16084, glUnmapBuffer, _gloffset_UnmapBufferARB ), + NAME_FUNC_OFFSET( 16098, glGenQueries, _gloffset_GenQueriesARB ), + NAME_FUNC_OFFSET( 16111, glDeleteQueries, _gloffset_DeleteQueriesARB ), + NAME_FUNC_OFFSET( 16127, glIsQuery, _gloffset_IsQueryARB ), + NAME_FUNC_OFFSET( 16137, glBeginQuery, _gloffset_BeginQueryARB ), + NAME_FUNC_OFFSET( 16150, glEndQuery, _gloffset_EndQueryARB ), + NAME_FUNC_OFFSET( 16161, glGetQueryiv, _gloffset_GetQueryivARB ), + NAME_FUNC_OFFSET( 16174, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ), + NAME_FUNC_OFFSET( 16193, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ), + NAME_FUNC_OFFSET( 16213, glPointParameterfARB, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 16234, glPointParameterfvARB, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( 16256, glWindowPos2dARB, _gloffset_WindowPos2dMESA ), + NAME_FUNC_OFFSET( 16273, glWindowPos2fARB, _gloffset_WindowPos2fMESA ), + NAME_FUNC_OFFSET( 16290, glWindowPos2iARB, _gloffset_WindowPos2iMESA ), + NAME_FUNC_OFFSET( 16307, glWindowPos2sARB, _gloffset_WindowPos2sMESA ), + NAME_FUNC_OFFSET( 16324, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ), + NAME_FUNC_OFFSET( 16342, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ), + NAME_FUNC_OFFSET( 16360, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ), + NAME_FUNC_OFFSET( 16378, glWindowPos2svARB, _gloffset_WindowPos2svMESA ), + NAME_FUNC_OFFSET( 16396, glWindowPos3dARB, _gloffset_WindowPos3dMESA ), + NAME_FUNC_OFFSET( 16413, glWindowPos3fARB, _gloffset_WindowPos3fMESA ), + NAME_FUNC_OFFSET( 16430, glWindowPos3iARB, _gloffset_WindowPos3iMESA ), + NAME_FUNC_OFFSET( 16447, glWindowPos3sARB, _gloffset_WindowPos3sMESA ), + NAME_FUNC_OFFSET( 16464, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ), + NAME_FUNC_OFFSET( 16482, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ), + NAME_FUNC_OFFSET( 16500, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ), + NAME_FUNC_OFFSET( 16518, glWindowPos3svARB, _gloffset_WindowPos3svMESA ), + NAME_FUNC_OFFSET( 16536, glBindProgramARB, _gloffset_BindProgramNV ), + NAME_FUNC_OFFSET( 16553, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ), + NAME_FUNC_OFFSET( 16573, glGenProgramsARB, _gloffset_GenProgramsNV ), + NAME_FUNC_OFFSET( 16590, glIsProgramARB, _gloffset_IsProgramNV ), + NAME_FUNC_OFFSET( 16605, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ), + NAME_FUNC_OFFSET( 16634, glBlendColorEXT, _gloffset_BlendColor ), + NAME_FUNC_OFFSET( 16650, glTexImage3DEXT, _gloffset_TexImage3D ), + NAME_FUNC_OFFSET( 16666, glTexSubImage3DEXT, _gloffset_TexSubImage3D ), + NAME_FUNC_OFFSET( 16685, glTexSubImage1DEXT, _gloffset_TexSubImage1D ), + NAME_FUNC_OFFSET( 16704, glTexSubImage2DEXT, _gloffset_TexSubImage2D ), + NAME_FUNC_OFFSET( 16723, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ), + NAME_FUNC_OFFSET( 16743, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ), + NAME_FUNC_OFFSET( 16763, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ), + NAME_FUNC_OFFSET( 16786, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ), + NAME_FUNC_OFFSET( 16809, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ), + NAME_FUNC_OFFSET( 16832, glHistogramEXT, _gloffset_Histogram ), + NAME_FUNC_OFFSET( 16847, glMinmaxEXT, _gloffset_Minmax ), + NAME_FUNC_OFFSET( 16859, glResetHistogramEXT, _gloffset_ResetHistogram ), + NAME_FUNC_OFFSET( 16879, glResetMinmaxEXT, _gloffset_ResetMinmax ), + NAME_FUNC_OFFSET( 16896, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ), + NAME_FUNC_OFFSET( 16921, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ), + NAME_FUNC_OFFSET( 16946, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ), + NAME_FUNC_OFFSET( 16973, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ), + NAME_FUNC_OFFSET( 17001, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ), + NAME_FUNC_OFFSET( 17028, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ), + NAME_FUNC_OFFSET( 17056, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ), + NAME_FUNC_OFFSET( 17085, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ), + NAME_FUNC_OFFSET( 17114, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ), + NAME_FUNC_OFFSET( 17137, glColorTableSGI, _gloffset_ColorTable ), + NAME_FUNC_OFFSET( 17153, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ), + NAME_FUNC_OFFSET( 17180, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ), + NAME_FUNC_OFFSET( 17207, glCopyColorTableSGI, _gloffset_CopyColorTable ), + NAME_FUNC_OFFSET( 17227, glBindTextureEXT, _gloffset_BindTexture ), + NAME_FUNC_OFFSET( 17244, glDeleteTexturesEXT, _gloffset_DeleteTextures ), + NAME_FUNC_OFFSET( 17264, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ), + NAME_FUNC_OFFSET( 17288, glArrayElementEXT, _gloffset_ArrayElement ), + NAME_FUNC_OFFSET( 17306, glDrawArraysEXT, _gloffset_DrawArrays ), + NAME_FUNC_OFFSET( 17322, glGetPointervEXT, _gloffset_GetPointerv ), + NAME_FUNC_OFFSET( 17339, glBlendEquationEXT, _gloffset_BlendEquation ), + NAME_FUNC_OFFSET( 17358, glColorSubTableEXT, _gloffset_ColorSubTable ), + NAME_FUNC_OFFSET( 17377, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ), + NAME_FUNC_OFFSET( 17400, glColorTableEXT, _gloffset_ColorTable ), + NAME_FUNC_OFFSET( 17416, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ), + NAME_FUNC_OFFSET( 17439, glSampleMaskEXT, _gloffset_SampleMaskSGIS ), + NAME_FUNC_OFFSET( 17455, glSamplePatternEXT, _gloffset_SamplePatternSGIS ), + NAME_FUNC_OFFSET( 17474, glDrawBuffersATI, _gloffset_DrawBuffersARB ), + NAME_FUNC_OFFSET( 17491, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ), + NAME_FUNC_OFFSET( 17518, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ), + NAME_FUNC_OFFSET( 17542, glPointParameterfSGIS, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 17564, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ), NAME_FUNC_OFFSET( -1, NULL, 0 ) }; diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 2b1131b..f7f7eac 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -7,7 +7,7 @@ * Mesa 3-D graphics library * Version: 6.3 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -676,7 +676,16 @@ struct dd_function_table { void (*StencilMask)(GLcontext *ctx, GLuint mask); /** Set stencil test actions */ void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass); + /** Set active stencil face (GL_EXT_stencil_two_side) */ void (*ActiveStencilFace)(GLcontext *ctx, GLuint face); + /** OpenGL 2.0 two-sided StencilFunc */ + void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func, + GLint ref, GLuint mask); + /** OpenGL 2.0 two-sided StencilMask */ + void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask); + /** OpenGL 2.0 two-sided StencilOp */ + void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail, + GLenum zfail, GLenum zpass); /** Control the generation of texture coordinates */ void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, const GLfloat *params); diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 8ef5269..beacf5b 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -322,6 +322,10 @@ typedef enum { /* GL_ATI_fragment_shader */ OPCODE_BIND_FRAGMENT_SHADER_ATI, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, + /* OpenGL 2.0 */ + OPCODE_STENCIL_FUNC_SEPARATE, + OPCODE_STENCIL_OP_SEPARATE, + OPCODE_STENCIL_MASK_SEPARATE, /* Vertex attributes -- fallback for when optimized display * list build isn't active. @@ -799,6 +803,11 @@ _mesa_init_lists( void ) InstSize[OPCODE_BIND_FRAGMENT_SHADER_ATI] = 2; InstSize[OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI] = 6; #endif + /* OpenGL 2.0 */ + InstSize[OPCODE_STENCIL_FUNC_SEPARATE] = 5; + InstSize[OPCODE_STENCIL_MASK_SEPARATE] = 3; + InstSize[OPCODE_STENCIL_OP_SEPARATE] = 5; + InstSize[OPCODE_ATTR_1F_NV] = 3; InstSize[OPCODE_ATTR_2F_NV] = 4; InstSize[OPCODE_ATTR_3F_NV] = 5; @@ -3259,6 +3268,61 @@ static void GLAPIENTRY save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ) } +static void GLAPIENTRY +save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = face; + n[2].e = func; + n[3].i = ref; + n[4].ui = mask; + } + if (ctx->ExecuteFlag) { + ctx->Exec->StencilFuncSeparate(face, func, ref, mask); + } +} + + +static void GLAPIENTRY +save_StencilMaskSeparate(GLenum face, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); + if (n) { + n[1].e = face; + n[2].ui = mask; + } + if (ctx->ExecuteFlag) { + ctx->Exec->StencilMaskSeparate(face, mask); + } +} + + +static void GLAPIENTRY +save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_OP_SEPARATE, 4 ); + if (n) { + n[1].e = face; + n[2].e = fail; + n[3].e = zfail; + n[4].e = zpass; + } + if (ctx->ExecuteFlag) { + ctx->Exec->StencilOpSeparate(face, fail, zfail, zpass); + } +} + + static void GLAPIENTRY save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); @@ -4567,7 +4631,7 @@ static void GLAPIENTRY save_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 2 ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_BOUNDS_EXT, 2 ); if (n) { n[1].f = (GLfloat) zmin; n[2].f = (GLfloat) zmax; @@ -6052,6 +6116,15 @@ execute_list( GLcontext *ctx, GLuint list ) case OPCODE_STENCIL_OP: (*ctx->Exec->StencilOp)( n[1].e, n[2].e, n[3].e ); break; + case OPCODE_STENCIL_FUNC_SEPARATE: + ctx->Exec->StencilFuncSeparate( n[1].e, n[2].e, n[3].i, n[4].ui ); + break; + case OPCODE_STENCIL_MASK_SEPARATE: + ctx->Exec->StencilMaskSeparate( n[1].e, n[2].ui ); + break; + case OPCODE_STENCIL_OP_SEPARATE: + ctx->Exec->StencilOpSeparate( n[1].e, n[2].e, n[3].e, n[4].e ); + break; case OPCODE_TEXENV: { GLfloat params[4]; @@ -7628,6 +7701,11 @@ _mesa_init_dlist_table( struct _glapi_table *table ) table->TexImage3D = save_TexImage3D; table->TexSubImage3D = save_TexSubImage3D; + /* GL 2.0 */ + table->StencilFuncSeparate = save_StencilFuncSeparate; + table->StencilMaskSeparate = save_StencilMaskSeparate; + table->StencilOpSeparate = save_StencilOpSeparate; + /* GL_ARB_imaging */ /* Not all are supported */ table->BlendColor = save_BlendColor; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 64bb02c..886a571 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -382,6 +382,11 @@ _mesa_init_exec_table(struct _glapi_table *exec) exec->SeparableFilter2D = _mesa_SeparableFilter2D; #endif + /* OpenGL 2.0 */ + exec->StencilFuncSeparate = _mesa_StencilFuncSeparate; + exec->StencilMaskSeparate = _mesa_StencilMaskSeparate; + exec->StencilOpSeparate = _mesa_StencilOpSeparate; + /* 2. GL_EXT_blend_color */ #if 0 /* exec->BlendColorEXT = _mesa_BlendColorEXT; */ diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index 8c89e8c..dfda4aa 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 6.3 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -244,6 +244,7 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) } + #if _HAVE_FULL_GL /* GL_EXT_stencil_two_side */ void GLAPIENTRY @@ -264,6 +265,175 @@ _mesa_ActiveStencilFaceEXT(GLenum face) #endif + +/** + * OpenGL 2.0 function. + * \todo Make StencilOp() call this function. And eventually remove the + * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate + * instead. + */ +void GLAPIENTRY +_mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); + return; + } + + switch (fail) { + case GL_KEEP: + case GL_ZERO: + case GL_REPLACE: + case GL_INCR: + case GL_DECR: + case GL_INVERT: + break; + case GL_INCR_WRAP_EXT: + case GL_DECR_WRAP_EXT: + if (ctx->Extensions.EXT_stencil_wrap) { + break; + } + /* FALL-THROUGH */ + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(fail)"); + return; + } + switch (zfail) { + case GL_KEEP: + case GL_ZERO: + case GL_REPLACE: + case GL_INCR: + case GL_DECR: + case GL_INVERT: + break; + case GL_INCR_WRAP_EXT: + case GL_DECR_WRAP_EXT: + if (ctx->Extensions.EXT_stencil_wrap) { + break; + } + /* FALL-THROUGH */ + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); + return; + } + switch (zpass) { + case GL_KEEP: + case GL_ZERO: + case GL_REPLACE: + case GL_INCR: + case GL_DECR: + case GL_INVERT: + break; + case GL_INCR_WRAP_EXT: + case GL_DECR_WRAP_EXT: + if (ctx->Extensions.EXT_stencil_wrap) { + break; + } + /* FALL-THROUGH */ + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_STENCIL); + + if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { + ctx->Stencil.FailFunc[0] = fail; + ctx->Stencil.ZFailFunc[0] = zfail; + ctx->Stencil.ZPassFunc[0] = zpass; + } + if (face == GL_BACK || face == GL_FRONT_AND_BACK) { + ctx->Stencil.FailFunc[1] = fail; + ctx->Stencil.ZFailFunc[1] = zfail; + ctx->Stencil.ZPassFunc[1] = zpass; + } + + if (ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, face, fail, zfail, zpass); + } +} + + +/* OpenGL 2.0 */ +void GLAPIENTRY +_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + GLint maxref; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)"); + return; + } + + switch (func) { + case GL_NEVER: + case GL_LESS: + case GL_LEQUAL: + case GL_GREATER: + case GL_GEQUAL: + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_ALWAYS: + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); + return; + } + + maxref = (1 << STENCIL_BITS) - 1; + ref = (GLstencil) CLAMP(ref, 0, maxref); + + FLUSH_VERTICES(ctx, _NEW_STENCIL); + + if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { + ctx->Stencil.Function[0] = func; + ctx->Stencil.Ref[0] = ref; + ctx->Stencil.ValueMask[0] = (GLstencil) mask; + } + if (face == GL_BACK || face == GL_FRONT_AND_BACK) { + ctx->Stencil.Function[1] = func; + ctx->Stencil.Ref[1] = ref; + ctx->Stencil.ValueMask[1] = (GLstencil) mask; + } + + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask); + } +} + + +/* OpenGL 2.0 */ +void GLAPIENTRY +_mesa_StencilMaskSeparate(GLenum face, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_STENCIL); + + if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { + ctx->Stencil.WriteMask[0] = (GLstencil) mask; + } + if (face == GL_BACK || face == GL_FRONT_AND_BACK) { + ctx->Stencil.WriteMask[1] = (GLstencil) mask; + } + + if (ctx->Driver.StencilMaskSeparate) { + ctx->Driver.StencilMaskSeparate(ctx, face, mask); + } +} + + /** * Initialize the context stipple state. * diff --git a/src/mesa/main/stencil.h b/src/mesa/main/stencil.h index 5620d14..ec2927c 100644 --- a/src/mesa/main/stencil.h +++ b/src/mesa/main/stencil.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 6.3 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -55,6 +55,18 @@ extern void GLAPIENTRY _mesa_ActiveStencilFaceEXT(GLenum face); +extern void GLAPIENTRY +_mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); + + +extern void GLAPIENTRY +_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); + + +extern void GLAPIENTRY +_mesa_StencilMaskSeparate(GLenum face, GLuint mask); + + extern void _mesa_init_stencil( GLcontext * ctx );