From: Mike Blumenkrantz Date: Fri, 7 Apr 2023 16:18:19 +0000 (-0400) Subject: zink: run bo lowering passes for separate shader compile with uniform inlining X-Git-Tag: upstream/23.3.3~9644 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=a76bdcd34c13ef11d0ecf5e220cff4788a433a45;p=platform%2Fupstream%2Fmesa.git zink: run bo lowering passes for separate shader compile with uniform inlining this is otherwise unable to pass ntv Part-of: --- diff --git a/src/gallium/drivers/zink/zink_compiler.c b/src/gallium/drivers/zink/zink_compiler.c index 1d4c3b4..ddbaf8c 100644 --- a/src/gallium/drivers/zink/zink_compiler.c +++ b/src/gallium/drivers/zink/zink_compiler.c @@ -3656,6 +3656,11 @@ zink_shader_compile_separate(struct zink_screen *screen, struct zink_shader *zs) default: break; } } + if (screen->driconf.inline_uniforms) { + NIR_PASS_V(nir, nir_lower_io_to_scalar, nir_var_mem_global | nir_var_mem_ubo | nir_var_mem_ssbo | nir_var_mem_shared); + NIR_PASS_V(nir, rewrite_bo_access, screen); + NIR_PASS_V(nir, remove_bo_access, zs); + } optimize_nir(nir, zs); zink_descriptor_shader_init(screen, zs); struct zink_shader_object obj = compile_module(screen, zs, nir, true);