From: Alexander Galazin Date: Wed, 22 Mar 2017 10:16:26 +0000 (+0100) Subject: Remove few EGL robustness tests from GLES CTS 3.2.3.x X-Git-Tag: upstream/0.1.0~362^2~55 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=a734ed31317c36344874d2aaa29a6fbf8deeaa41;p=platform%2Fupstream%2FVK-GL-CTS.git Remove few EGL robustness tests from GLES CTS 3.2.3.x Affects: dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute Components: OpenGL VL-GL-CTS issue: 257 Change-Id: Iee9f299f28bcff42f40b003fa12087d8579d62ff --- diff --git a/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/egl-master.txt b/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/egl-master.txt index 92dcc6e..04a919f 100644 --- a/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/egl-master.txt +++ b/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/egl-master.txt @@ -3587,18 +3587,6 @@ dEQP-EGL.functional.get_frame_timestamps.other dEQP-EGL.functional.robustness.create_context.query_robust_access dEQP-EGL.functional.robustness.create_context.no_reset_notification dEQP-EGL.functional.robustness.create_context.lose_context_on_reset -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment -dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex_and_fragment diff --git a/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/src/egl-test-issues.txt b/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/src/egl-test-issues.txt index 7ce0644..1368743 100644 --- a/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/src/egl-test-issues.txt +++ b/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/src/egl-test-issues.txt @@ -27,3 +27,17 @@ dEQP-EGL.functional.color_clears.*.gles*.rgba5551_pbuffer # Bug: 30909609 dEQP-EGL.functional.image.modify.tex_rgba4_renderbuffer_clear_color dEQP-EGL.functional.image.modify.renderbuffer_rgba4_renderbuffer_clear_color + +#VK-GL-CTS 257 +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute