From: Robert Ellison Date: Fri, 19 Sep 2008 07:55:00 +0000 (-0600) Subject: CELL: add codegen for logic op, color mask X-Git-Tag: 062012170305~17580^2~496^2~677^2~7 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=a57fbe53dcb54694da9c9b4be1533c9d800079d2;p=profile%2Fivi%2Fmesa.git CELL: add codegen for logic op, color mask - rtasm_ppc_spe.c, rtasm_ppc_spe.h: added a new macro function "spe_load_uint" for loading and splatting unsigned integers in a register; it will use "ila" for values 18 bits or less, "ilh" for word values that are symmetric across halfwords, "ilhu" for values that have zeroes in their bottom halfwords, or "ilhu" followed by "iohl" for general 32-bit values. Of the 15 color masks of interest, 4 are 18 bits or less, 2 are symmetric across halfwords, 3 are zero in the bottom halfword, and 6 require two instructions to load. - cell_gen_fragment.c: added full codegen for logic op and color mask. --- diff --git a/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.c b/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.c index 12e0826..f60bfba 100644 --- a/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.c +++ b/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.c @@ -592,11 +592,32 @@ spe_load_int(struct spe_function *p, unsigned rT, int i) } } +void spe_load_uint(struct spe_function *p, unsigned rT, unsigned int ui) +{ + /* If the whole value is in the lower 18 bits, use ila, which + * doesn't sign-extend. Otherwise, if the two halfwords of + * the constant are identical, use ilh. Otherwise, we have + * to use ilhu followed by iohl. + */ + if ((ui & 0xfffc0000) == ui) { + spe_ila(p, rT, ui); + } + else if ((ui >> 16) == (ui & 0xffff)) { + spe_ilh(p, rT, ui & 0xffff); + } + else { + spe_ilhu(p, rT, ui >> 16); + if (ui & 0xffff) + spe_iohl(p, rT, ui & 0xffff); + } +} + void spe_splat(struct spe_function *p, unsigned rT, unsigned rA) { - spe_ila(p, rT, 66051); + /* Duplicate bytes 0, 1, 2, and 3 across the whole register */ + spe_ila(p, rT, 0x00010203); spe_shufb(p, rT, rA, rA, rT); } diff --git a/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.h b/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.h index 4ef05ea..09400b3 100644 --- a/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.h +++ b/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.h @@ -302,6 +302,10 @@ spe_load_float(struct spe_function *p, unsigned rT, float x); extern void spe_load_int(struct spe_function *p, unsigned rT, int i); +/** Load/splat immediate unsigned int into rT. */ +extern void +spe_load_uint(struct spe_function *p, unsigned rT, unsigned int ui); + /** Replicate word 0 of rA across rT. */ extern void spe_splat(struct spe_function *p, unsigned rT, unsigned rA); diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c index 9d25e82..899d842 100644 --- a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c +++ b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c @@ -902,8 +902,69 @@ gen_logicop(const struct pipe_blend_state *blend, struct spe_function *f, int fragRGBA_reg, int fbRGBA_reg) { - /* XXX to-do */ - /* operate on 32-bit packed pixels, not float colors */ + /* We've got four 32-bit RGBA packed pixels in each of + * fragRGBA_reg and fbRGBA_reg, not sets of floating-point + * reds, greens, blues, and alphas. + * */ + ASSERT(blend->logicop_enable); + + switch(blend->logicop_func) { + case PIPE_LOGICOP_CLEAR: /* 0 */ + spe_zero(f, fragRGBA_reg); + break; + case PIPE_LOGICOP_NOR: /* ~(s | d) */ + spe_nor(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); + break; + case PIPE_LOGICOP_AND_INVERTED: /* ~s & d */ + /* andc R, A, B computes R = A & ~B */ + spe_andc(f, fragRGBA_reg, fbRGBA_reg, fragRGBA_reg); + break; + case PIPE_LOGICOP_COPY_INVERTED: /* ~s */ + spe_complement(f, fragRGBA_reg); + break; + case PIPE_LOGICOP_AND_REVERSE: /* s & ~d */ + /* andc R, A, B computes R = A & ~B */ + spe_andc(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); + break; + case PIPE_LOGICOP_INVERT: /* ~d */ + /* Note that (A nor A) == ~(A|A) == ~A */ + spe_nor(f, fragRGBA_reg, fbRGBA_reg, fbRGBA_reg); + break; + case PIPE_LOGICOP_XOR: /* s ^ d */ + spe_xor(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); + break; + case PIPE_LOGICOP_NAND: /* ~(s & d) */ + spe_nand(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); + break; + case PIPE_LOGICOP_AND: /* s & d */ + spe_and(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); + break; + case PIPE_LOGICOP_EQUIV: /* ~(s ^ d) */ + spe_xor(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); + spe_complement(f, fragRGBA_reg); + break; + case PIPE_LOGICOP_NOOP: /* d */ + spe_move(f, fragRGBA_reg, fbRGBA_reg); + break; + case PIPE_LOGICOP_OR_INVERTED: /* ~s | d */ + /* orc R, A, B computes R = A | ~B */ + spe_orc(f, fragRGBA_reg, fbRGBA_reg, fragRGBA_reg); + break; + case PIPE_LOGICOP_COPY: /* s */ + break; + case PIPE_LOGICOP_OR_REVERSE: /* s | ~d */ + /* orc R, A, B computes R = A | ~B */ + spe_orc(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); + break; + case PIPE_LOGICOP_OR: /* s | d */ + spe_or(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); + break; + case PIPE_LOGICOP_SET: /* 1 */ + spe_load_int(f, fragRGBA_reg, 0xffffffff); + break; + default: + ASSERT(0); + } } @@ -912,11 +973,81 @@ gen_colormask(uint colormask, struct spe_function *f, int fragRGBA_reg, int fbRGBA_reg) { - /* XXX to-do */ - /* operate on 32-bit packed pixels, not float colors */ -} + /* We've got four 32-bit RGBA packed pixels in each of + * fragRGBA_reg and fbRGBA_reg, not sets of floating-point + * reds, greens, blues, and alphas. + * */ + + /* The color mask operation can prevent any set of color + * components in the incoming fragment from being written to the frame + * buffer; we do this by replacing the masked components of the + * fragment with the frame buffer values. + * + * There are only 16 possibilities, with a unique mask for + * each of the possibilities. (Technically, there are only 15 + * possibilities, since we shouldn't be called for the one mask + * that does nothing, but the complete implementation is here + * anyway to avoid confusion.) + * + * We implement this via a constant static array which we'll index + * into to get the correct mask. + * + * We're dependent on the mask values being low-order bits, + * with particular values for each bit; so we start with a + * few assertions, which will fail if any of the values were + * to change. + */ + ASSERT(PIPE_MASK_R == 0x1); + ASSERT(PIPE_MASK_G == 0x2); + ASSERT(PIPE_MASK_B == 0x4); + ASSERT(PIPE_MASK_A == 0x8); + /* Here's the list of all possible colormasks, indexed by the + * value of the combined mask specifier. + */ + static const unsigned int colormasks[16] = { + 0x00000000, /* 0: all colors masked */ + 0xff000000, /* 1: PIPE_MASK_R */ + 0x00ff0000, /* 2: PIPE_MASK_G */ + 0xffff0000, /* 3: PIPE_MASK_R | PIPE_MASK_G */ + 0x0000ff00, /* 4: PIPE_MASK_B */ + 0xff00ff00, /* 5: PIPE_MASK_R | PIPE_MASK_B */ + 0x00ffff00, /* 6: PIPE_MASK_G | PIPE_MASK_B */ + 0xffffff00, /* 7: PIPE_MASK_R | PIPE_MASK_G | PIPE_MASK_B */ + 0x000000ff, /* 8: PIPE_MASK_A */ + 0xff0000ff, /* 9: PIPE_MASK_R | PIPE_MASK_A */ + 0x00ff00ff, /* 10: PIPE_MASK_G | PIPE_MASK_A */ + 0xffff00ff, /* 11: PIPE_MASK_R | PIPE_MASK_G | PIPE_MASK_A */ + 0x0000ffff, /* 12: PIPE_MASK_B | PIPE_MASK_A */ + 0xff00ffff, /* 13: PIPE_MASK_R | PIPE_MASK_B | PIPE_MASK_A */ + 0x00ffffff, /* 14: PIPE_MASK_G | PIPE_MASK_B | PIPE_MASK_A */ + 0xffffffff /* 15: PIPE_MASK_R | PIPE_MASK_G | PIPE_MASK_B | PIPE_MASK_A */ + }; + + /* Get a temporary register to hold the mask */ + int colormask_reg = spe_allocate_available_register(f); + + /* Look up the desired mask directly and load it into the mask register. + * This will load the same mask into each of the four words in the + * mask register. + */ + spe_load_uint(f, colormask_reg, colormasks[colormask]); + + /* Use the mask register to select between the fragment color + * values and the frame buffer color values. Wherever the + * mask has a 0 bit, the current frame buffer color should override + * the fragment color. Wherever the mask has a 1 bit, the + * fragment color should persevere. The Select Bits (selb rt, rA, rB, rM) + * instruction will select bits from its first operand rA wherever the + * the mask bits rM are 0, and from its second operand rB wherever the + * mask bits rM are 1. That means that the frame buffer color is the + * first operand, and the fragment color the second. + */ + spe_selb(f, fragRGBA_reg, fbRGBA_reg, fragRGBA_reg, colormask_reg); + /* Release the temporary register and we're done */ + spe_release_register(f, colormask_reg); +} /** * Generate code to pack a quad of float colors into a four 32-bit integers. @@ -1223,7 +1354,7 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) gen_logicop(blend, f, rgba_reg, fbRGBA_reg); } - if (blend->colormask != 0xf) { + if (blend->colormask != PIPE_MASK_RGBA) { gen_colormask(blend->colormask, f, rgba_reg, fbRGBA_reg); }