From: Cedric Bail Date: Fri, 25 Apr 2014 14:46:46 +0000 (+0200) Subject: evas: fix broken build with OpenGL ES backend. X-Git-Tag: v1.10.0-alpha1~46 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=a4fd5ac3ddff1ae82200e2be207976234e1b57f7;p=platform%2Fupstream%2Fefl.git evas: fix broken build with OpenGL ES backend. This is a temporary fix, once we move to Evas_GL_Image, it shouldn't be needed anymore. Thanks to Cédric "chep" Chépied for reporting the issue. --- diff --git a/src/modules/evas/engines/gl_common/evas_gl_common.h b/src/modules/evas/engines/gl_common/evas_gl_common.h index 1ca0eec..e206af5 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_common.h +++ b/src/modules/evas/engines/gl_common/evas_gl_common.h @@ -206,6 +206,11 @@ #define EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC (1<<1) #endif +// Evas_3d require GL_BGR, but that's an extention and will not be necessary once we move to Evas_GL_Image +#ifndef GL_BGR +#define GL_BGR 0x80E0 +#endif + #ifndef GL_COLOR_BUFFER_BIT0_QCOM // if GL_COLOR_BUFFER_BIT0_QCOM just assume the rest arent... saves fluff #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001