From: neostom432 Date: Mon, 23 Mar 2020 09:23:52 +0000 (+0900) Subject: Revert "[Tizen] Add screen and client rotation itself function" X-Git-Tag: submit/tizen/20200323.113128~6 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=a35f7347fce23c4ef8aee46bd6d35a3b4e5a0b24;p=platform%2Fcore%2Fuifw%2Fdali-core.git Revert "[Tizen] Add screen and client rotation itself function" This reverts commit ea137e627e22e817a6d7f29931726865bb5abc52. --- diff --git a/automated-tests/src/dali/dali-test-suite-utils/test-render-surface.cpp b/automated-tests/src/dali/dali-test-suite-utils/test-render-surface.cpp index 066b37e9a..332d77eb7 100644 --- a/automated-tests/src/dali/dali-test-suite-utils/test-render-surface.cpp +++ b/automated-tests/src/dali/dali-test-suite-utils/test-render-surface.cpp @@ -40,11 +40,6 @@ void TestRenderSurface::GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVe dpiHorizontal = dpiVertical = 96; }; -int TestRenderSurface::GetOrientation() const -{ - return 0; -}; - void TestRenderSurface::InitializeGraphics() { } diff --git a/automated-tests/src/dali/dali-test-suite-utils/test-render-surface.h b/automated-tests/src/dali/dali-test-suite-utils/test-render-surface.h index be38d000a..fba89c25c 100644 --- a/automated-tests/src/dali/dali-test-suite-utils/test-render-surface.h +++ b/automated-tests/src/dali/dali-test-suite-utils/test-render-surface.h @@ -52,11 +52,6 @@ public: */ virtual void GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical ); - /** - * @copydoc Dali::Integration::RenderSurface::GetOrientation - */ - virtual int GetOrientation() const; - /** * @copydoc Dali::Integration::RenderSurface::InitializeGraphics */ diff --git a/automated-tests/src/dali/utc-Dali-Scene.cpp b/automated-tests/src/dali/utc-Dali-Scene.cpp index ff1c6d719..b43995714 100644 --- a/automated-tests/src/dali/utc-Dali-Scene.cpp +++ b/automated-tests/src/dali/utc-Dali-Scene.cpp @@ -1007,7 +1007,7 @@ int UtcDaliSceneSurfaceResizedDefaultScene(void) Vector2 newSize( 1000.0f, 2000.0f ); DALI_TEST_CHECK( stage.GetSize() != newSize ); defaultSurface->MoveResize( PositionSize( 0, 0, newSize.width, newSize.height ) ); - defaultScene.SurfaceResized( false ); + defaultScene.SurfaceResized(); DALI_TEST_EQUALS( stage.GetSize(), newSize, TEST_LOCATION ); DALI_TEST_EQUALS( defaultScene.GetSize(), newSize, TEST_LOCATION ); @@ -1155,7 +1155,6 @@ int UtcDaliSceneSurfaceResizedAdditionalScene(void) Vector2 originalSurfaceSize( 500.0f, 1000.0f ); TestRenderSurface surface( PositionSize( 0.0f, 0.0f, originalSurfaceSize.width, originalSurfaceSize.height ) ); - auto scene = Integration::Scene::New( surface ); // Ensure stage size does NOT match the surface size @@ -1168,7 +1167,7 @@ int UtcDaliSceneSurfaceResizedAdditionalScene(void) Vector2 newSize( 1000.0f, 2000.0f ); DALI_TEST_CHECK( stage.GetSize() != newSize ); surface.MoveResize( PositionSize( 0, 0, newSize.width, newSize.height ) ); - scene.SurfaceResized( false ); + scene.SurfaceResized(); // Ensure the stage hasn't been resized DALI_TEST_EQUALS( stage.GetSize(), stageSize, TEST_LOCATION ); diff --git a/dali/integration-api/render-surface.h b/dali/integration-api/render-surface.h index b0a3b373f..2270fc241 100644 --- a/dali/integration-api/render-surface.h +++ b/dali/integration-api/render-surface.h @@ -102,12 +102,6 @@ public: */ virtual void GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical ) = 0; - /** - * @brief Return the orientation of the surface. - * @return The orientation - */ - virtual int GetOrientation() const = 0; - /** * @brief InitializeGraphics the platform specific graphics surface interfaces */ diff --git a/dali/integration-api/scene.cpp b/dali/integration-api/scene.cpp index 5126377a1..8fef6dbd7 100644 --- a/dali/integration-api/scene.cpp +++ b/dali/integration-api/scene.cpp @@ -124,9 +124,9 @@ void Scene::SetSurface( Integration::RenderSurface& surface ) GetImplementation(*this).SetSurface( surface ); } -void Scene::SurfaceResized( bool forceUpdate ) +void Scene::SurfaceResized() { - GetImplementation( *this ).SurfaceResized( forceUpdate ); + GetImplementation( *this ).SurfaceResized(); } Integration::RenderSurface* Scene::GetSurface() const diff --git a/dali/integration-api/scene.h b/dali/integration-api/scene.h index 0d8d0445a..dca7cbca2 100755 --- a/dali/integration-api/scene.h +++ b/dali/integration-api/scene.h @@ -205,7 +205,7 @@ public: /** * @brief Informs the scene that the set surface has been resized. */ - void SurfaceResized( bool forceUpdate ); + void SurfaceResized(); /** * @brief Gets the rendering surface bound to the scene diff --git a/dali/internal/event/actors/camera-actor-impl.cpp b/dali/internal/event/actors/camera-actor-impl.cpp index e65135249..b531ab62e 100644 --- a/dali/internal/event/actors/camera-actor-impl.cpp +++ b/dali/internal/event/actors/camera-actor-impl.cpp @@ -522,12 +522,6 @@ const SceneGraph::Camera* CameraActor::GetCamera() const return mSceneObject; } -void CameraActor::RotateProjection( int rotationAngle ) -{ - // sceneObject is being used in a separate thread; queue a message to set - RotateProjectionMessage( GetEventThreadServices(), *mSceneObject, rotationAngle ); -} - void CameraActor::SetDefaultProperty( Property::Index index, const Property::Value& propertyValue ) { if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT) diff --git a/dali/internal/event/actors/camera-actor-impl.h b/dali/internal/event/actors/camera-actor-impl.h index 2e1e747fe..ecc363865 100644 --- a/dali/internal/event/actors/camera-actor-impl.h +++ b/dali/internal/event/actors/camera-actor-impl.h @@ -195,13 +195,6 @@ public: */ const SceneGraph::Camera* GetCamera() const; - /** - * Rotate the projection. - * It is used in case that the target buffer direction is different from the window direction. - * @param [in] rotationAngle The rotation angle - */ - void RotateProjection( int rotationAngle ); - public: // properties /** diff --git a/dali/internal/event/common/scene-impl.cpp b/dali/internal/event/common/scene-impl.cpp index ff5c759f9..69b072485 100644 --- a/dali/internal/event/common/scene-impl.cpp +++ b/dali/internal/event/common/scene-impl.cpp @@ -63,7 +63,6 @@ Scene::Scene() mSize(), // Don't set the proper value here, this will be set when the surface is set later mDpi(), mBackgroundColor( DEFAULT_BACKGROUND_COLOR ), - mSurfaceOrientation( 0 ), mDepthTreeDirty( false ), mEventProcessor( *this, ThreadLocalStorage::GetInternal()->GetGestureEventProcessor() ) { @@ -212,39 +211,33 @@ void Scene::SetSurface( Integration::RenderSurface& surface ) mFrameBuffer = Dali::Internal::FrameBuffer::New( surface, Dali::FrameBuffer::Attachment::NONE ); defaultRenderTask->SetFrameBuffer( mFrameBuffer ); - SurfaceResized( false ); + SurfaceResized(); } } -void Scene::SurfaceResized( bool forceUpdate ) +void Scene::SurfaceResized() { if( mSurface ) { const PositionSize surfacePositionSize = mSurface->GetPositionSize(); const float fWidth = static_cast< float >( surfacePositionSize.width ); const float fHeight = static_cast< float >( surfacePositionSize.height ); - const int orientation = mSurface->GetOrientation(); - if( ( ( fabsf( mSize.width - fWidth ) > Math::MACHINE_EPSILON_1 ) || ( fabsf( mSize.height - fHeight ) > Math::MACHINE_EPSILON_1 ) ) - || ( orientation != mSurfaceOrientation ) - || ( forceUpdate ) ) + if( ( fabsf( mSize.width - fWidth ) > Math::MACHINE_EPSILON_1 ) || ( fabsf( mSize.height - fHeight ) > Math::MACHINE_EPSILON_1 ) ) { Rect< int32_t > newSize( 0, 0, static_cast< int32_t >( surfacePositionSize.width ), static_cast< int32_t >( surfacePositionSize.height ) ); // truncated mSize.width = fWidth; mSize.height = fHeight; - mSurfaceOrientation = orientation; // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position. mDefaultCamera->SetPerspectiveProjection( mSize ); - mDefaultCamera->RotateProjection( mSurfaceOrientation ); mRootLayer->SetSize( mSize.width, mSize.height ); ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal(); SceneGraph::UpdateManager& updateManager = tls->GetUpdateManager(); SetDefaultSurfaceRectMessage( updateManager, newSize ); - SetDefaultSurfaceOrientationMessage( updateManager, mSurfaceOrientation ); // set default render-task viewport parameters RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask( 0u ); diff --git a/dali/internal/event/common/scene-impl.h b/dali/internal/event/common/scene-impl.h index 49dcc0779..01766dfff 100644 --- a/dali/internal/event/common/scene-impl.h +++ b/dali/internal/event/common/scene-impl.h @@ -122,7 +122,7 @@ public: /** * Notify the surface has been resized. */ - void SurfaceResized( bool forceUpdate ); + void SurfaceResized(); /** * Notify the surface has been deleted. @@ -285,9 +285,6 @@ private: Vector4 mBackgroundColor; - // The SurfaceOrientation - int mSurfaceOrientation; - LayerPtr mRootLayer; // Ordered list of currently on-stage layers diff --git a/dali/internal/render/common/render-algorithms.cpp b/dali/internal/render/common/render-algorithms.cpp index a8d2162aa..0061b87e6 100644 --- a/dali/internal/render/common/render-algorithms.cpp +++ b/dali/internal/render/common/render-algorithms.cpp @@ -231,7 +231,7 @@ inline void SetupDepthBuffer( const RenderItem& item, Context& context, bool dep * @param[in] item The current RenderItem about to be rendered * @param[in] context The context */ -inline void RenderAlgorithms::SetupScissorClipping( const RenderItem& item, Context& context, int orientation ) +inline void RenderAlgorithms::SetupScissorClipping( const RenderItem& item, Context& context ) { // Get the number of child scissors in the stack (do not include layer or root box). size_t childStackDepth = mScissorStack.size() - 1u; @@ -292,30 +292,7 @@ inline void RenderAlgorithms::SetupScissorClipping( const RenderItem& item, Cont if( scissorEnabled ) { ClippingBox useScissorBox( mScissorStack.back() ); - GLint x = useScissorBox.x; - GLint y = useScissorBox.y; - if( orientation == 90 ) - { - x = mViewportRectangle.height - (useScissorBox.y + useScissorBox.height); - y = useScissorBox.x; - context.Scissor( x, y, useScissorBox.height, useScissorBox.width ); - } - else if( orientation == 180 ) - { - x = mViewportRectangle.width - (useScissorBox.x + useScissorBox.width); - y = mViewportRectangle.height - (useScissorBox.y + useScissorBox.height); - context.Scissor( x, y, useScissorBox.width, useScissorBox.height ); - } - else if( orientation == 270 ) - { - x = useScissorBox.y; - y = mViewportRectangle.width - (useScissorBox.x + useScissorBox.width); - context.Scissor( x, y, useScissorBox.height, useScissorBox.width ); - } - else - { - context.Scissor( x, y, useScissorBox.width, useScissorBox.height ); - } + context.Scissor( useScissorBox.x, useScissorBox.y, useScissorBox.width, useScissorBox.height ); } } } @@ -325,8 +302,7 @@ inline void RenderAlgorithms::SetupClipping( const RenderItem& item, bool& usedStencilBuffer, uint32_t& lastClippingDepth, uint32_t& lastClippingId, - Integration::StencilBufferAvailable stencilBufferAvailable, - int orientation ) + Integration::StencilBufferAvailable stencilBufferAvailable ) { RenderMode::Type renderMode = RenderMode::AUTO; const Renderer *renderer = item.mRenderer; @@ -348,7 +324,7 @@ inline void RenderAlgorithms::SetupClipping( const RenderItem& item, // As both scissor and stencil clips can be nested, we may be simultaneously traversing up the scissor tree, requiring a scissor to be un-done. Whilst simultaneously adding a new stencil clip. // We process both based on our current and old clipping depths for each mode. // Both methods with return rapidly if there is nothing to be done for that type of clipping. - SetupScissorClipping( item, context, orientation ); + SetupScissorClipping( item, context ); if( stencilBufferAvailable == Integration::StencilBufferAvailable::TRUE ) { @@ -414,8 +390,7 @@ inline void RenderAlgorithms::ProcessRenderList( const RenderList& renderList, const Matrix& projectionMatrix, Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable, - Vector& boundTextures, - int orientation ) + Vector& boundTextures ) { DALI_PRINT_RENDER_LIST( renderList ); @@ -432,45 +407,13 @@ inline void RenderAlgorithms::ProcessRenderList( const RenderList& renderList, mViewportRectangle = context.GetViewport(); mHasLayerScissor = false; - if( orientation == 90 || orientation == 270 ) - { - int temp = mViewportRectangle.width; - mViewportRectangle.width = mViewportRectangle.height; - mViewportRectangle.height = temp; - } - // Setup Scissor testing (for both viewport and per-node scissor) mScissorStack.clear(); if( renderList.IsClipping() ) { context.SetScissorTest( true ); const ClippingBox& layerScissorBox = renderList.GetClippingBox(); - GLint x = layerScissorBox.x; - GLint y = layerScissorBox.y; - - if( orientation == 90 ) - { - x = mViewportRectangle.height - (layerScissorBox.y + layerScissorBox.height); - y = layerScissorBox.x; - context.Scissor( x, y, layerScissorBox.height, layerScissorBox.width ); - } - else if( orientation == 180 ) - { - x = mViewportRectangle.width - (layerScissorBox.x + layerScissorBox.width); - y = mViewportRectangle.height - (layerScissorBox.y + layerScissorBox.height); - context.Scissor( x, y, layerScissorBox.width, layerScissorBox.height ); - } - else if( orientation == 270 ) - { - x = layerScissorBox.y; - y = mViewportRectangle.width - (layerScissorBox.x + layerScissorBox.width); - context.Scissor( x, y, layerScissorBox.height, layerScissorBox.width ); - } - else - { - context.Scissor( x, y, layerScissorBox.width, layerScissorBox.height ); - } - + context.Scissor( layerScissorBox.x, layerScissorBox.y, layerScissorBox.width, layerScissorBox.height ); mScissorStack.push_back( layerScissorBox ); mHasLayerScissor = true; } @@ -489,7 +432,7 @@ inline void RenderAlgorithms::ProcessRenderList( const RenderList& renderList, // Set up clipping based on both the Renderer and Actor APIs. // The Renderer API will be used if specified. If AUTO, the Actors automatic clipping feature will be used. - SetupClipping( item, context, usedStencilBuffer, lastClippingDepth, lastClippingId, stencilBufferAvailable, orientation ); + SetupClipping( item, context, usedStencilBuffer, lastClippingDepth, lastClippingId, stencilBufferAvailable ); if( DALI_LIKELY( item.mRenderer ) ) { @@ -521,8 +464,7 @@ void RenderAlgorithms::ProcessRenderInstruction( const RenderInstruction& instru BufferIndex bufferIndex, Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable, - Vector& boundTextures, - int orientation ) + Vector& boundTextures ) { DALI_PRINT_RENDER_INSTRUCTION( instruction, bufferIndex ); @@ -551,8 +493,7 @@ void RenderAlgorithms::ProcessRenderInstruction( const RenderInstruction& instru *projectionMatrix, depthBufferAvailable, stencilBufferAvailable, - boundTextures, - orientation ); + boundTextures ); } } } diff --git a/dali/internal/render/common/render-algorithms.h b/dali/internal/render/common/render-algorithms.h index 98c219bf5..30c804152 100644 --- a/dali/internal/render/common/render-algorithms.h +++ b/dali/internal/render/common/render-algorithms.h @@ -65,8 +65,7 @@ class RenderAlgorithms BufferIndex bufferIndex, Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable, - Vector& boundTextures, - int orientation); + Vector& boundTextures ); private: @@ -89,7 +88,7 @@ class RenderAlgorithms * @param[in] item The current RenderItem (about to be rendered) * @param[in] context The current Context */ - inline void SetupScissorClipping( const Dali::Internal::SceneGraph::RenderItem& item, Context& context, int orientation ); + inline void SetupScissorClipping( const Dali::Internal::SceneGraph::RenderItem& item, Context& context ); /** * @brief Set up the clipping based on the specified clipping settings. @@ -105,8 +104,7 @@ class RenderAlgorithms bool& usedStencilBuffer, uint32_t& lastClippingDepth, uint32_t& lastClippingId, - Integration::StencilBufferAvailable stencilBufferAvailable, - int orientation ); + Integration::StencilBufferAvailable stencilBufferAvailable ); /** * @brief Process a render-list. @@ -126,8 +124,7 @@ class RenderAlgorithms const Matrix& projectionMatrix, Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable, - Vector& boundTextures, - int orientation ); + Vector& boundTextures ); // Prevent copying: RenderAlgorithms( RenderAlgorithms& rhs ); diff --git a/dali/internal/render/common/render-instruction.h b/dali/internal/render/common/render-instruction.h index 3d0d64b76..3157f85ed 100644 --- a/dali/internal/render/common/render-instruction.h +++ b/dali/internal/render/common/render-instruction.h @@ -121,7 +121,7 @@ public: const Matrix* GetProjectionMatrix( BufferIndex index ) const { // inlined as this is called once per frame per render instruction - return &mCamera->GetFinalProjectionMatrix( index ); + return &mCamera->GetProjectionMatrix( index ); } private: diff --git a/dali/internal/render/common/render-manager.cpp b/dali/internal/render/common/render-manager.cpp index 910cb0548..a1b527bf8 100644 --- a/dali/internal/render/common/render-manager.cpp +++ b/dali/internal/render/common/render-manager.cpp @@ -90,8 +90,7 @@ struct RenderManager::Impl lastFrameWasRendered( false ), programController( glAbstraction ), depthBufferAvailable( depthBufferAvailableParam ), - stencilBufferAvailable( stencilBufferAvailableParam ), - defaultSurfaceOrientation( 0 ) + stencilBufferAvailable( stencilBufferAvailableParam ) { // Create thread pool with just one thread ( there may be a need to create more threads in the future ). threadPool = std::unique_ptr( new Dali::ThreadPool() ); @@ -172,8 +171,6 @@ struct RenderManager::Impl std::unique_ptr threadPool; ///< The thread pool Vector boundTextures; ///< The textures bound for rendering Vector textureDependencyList; ///< The dependency list of binded textures - int defaultSurfaceOrientation; ///< defaultSurfaceOrientation for the default surface we are rendering to - }; RenderManager* RenderManager::New( Integration::GlAbstraction& glAbstraction, @@ -254,11 +251,6 @@ void RenderManager::SetDefaultSurfaceRect(const Rect& rect) mImpl->defaultSurfaceRect = rect; } -void RenderManager::SetDefaultSurfaceOrientation( int orientation ) -{ - mImpl->defaultSurfaceOrientation = orientation; -} - void RenderManager::AddRenderer( OwnerPointer< Render::Renderer >& renderer ) { // Initialize the renderer as we are now in render thread @@ -605,7 +597,6 @@ void RenderManager::DoRender( RenderInstruction& instruction ) } Rect surfaceRect = mImpl->defaultSurfaceRect; - int surfaceOrientation = mImpl->defaultSurfaceOrientation; Integration::DepthBufferAvailable depthBufferAvailable = mImpl->depthBufferAvailable; Integration::StencilBufferAvailable stencilBufferAvailable = mImpl->stencilBufferAvailable; @@ -713,7 +704,7 @@ void RenderManager::DoRender( RenderInstruction& instruction ) // For glViewport the lower-left corner is (0,0) // For glViewport the lower-left corner is (0,0) const int32_t y = ( surfaceRect.height - instruction.mViewport.height ) - instruction.mViewport.y; - viewportRect.Set( instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height ); + viewportRect.Set( instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height ); } else { @@ -732,7 +723,6 @@ void RenderManager::DoRender( RenderInstruction& instruction ) { viewportRect.Set( 0, 0, instruction.mFrameBuffer->GetWidth(), instruction.mFrameBuffer->GetHeight() ); } - surfaceOrientation = 0; } } else // No Offscreen frame buffer rendering @@ -744,7 +734,7 @@ void RenderManager::DoRender( RenderInstruction& instruction ) { // For glViewport the lower-left corner is (0,0) const int32_t y = ( instruction.mFrameBuffer->GetHeight() - instruction.mViewport.height ) - instruction.mViewport.y; - viewportRect.Set( instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height ); + viewportRect.Set( instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height ); } else { @@ -768,13 +758,6 @@ void RenderManager::DoRender( RenderInstruction& instruction ) clearFullFrameRect = ( surfaceRect == viewportRect ); } - if ( surfaceOrientation == 90 || surfaceOrientation == 270 ) - { - int temp = viewportRect.width; - viewportRect.width = viewportRect.height; - viewportRect.height = temp; - } - mImpl->currentContext->Viewport(viewportRect.x, viewportRect.y, viewportRect.width, viewportRect.height); if( instruction.mIsClearColorSet ) @@ -807,8 +790,7 @@ void RenderManager::DoRender( RenderInstruction& instruction ) mImpl->renderBufferIndex, depthBufferAvailable, stencilBufferAvailable, - mImpl->boundTextures, - surfaceOrientation ); + mImpl->boundTextures ); // Synchronise the FBO/Texture access when there are multiple contexts if ( mImpl->currentContext->IsSurfacelessContextSupported() ) diff --git a/dali/internal/render/common/render-manager.h b/dali/internal/render/common/render-manager.h index 0ef87f03c..5aa90d8fe 100644 --- a/dali/internal/render/common/render-manager.h +++ b/dali/internal/render/common/render-manager.h @@ -134,12 +134,6 @@ public: */ void SetDefaultSurfaceRect( const Rect& rect ); - /** - * Returns the orintation for the default surface (probably the application window). - * @return Orientation for the surface. - */ - void SetDefaultSurfaceOrientation( int orientation ); - /** * Add a Renderer to the render manager. * @param[in] renderer The renderer to add. diff --git a/dali/internal/update/manager/update-manager.cpp b/dali/internal/update/manager/update-manager.cpp index 1689d13ef..9b1eae093 100644 --- a/dali/internal/update/manager/update-manager.cpp +++ b/dali/internal/update/manager/update-manager.cpp @@ -1102,17 +1102,6 @@ void UpdateManager::SetDefaultSurfaceRect( const Rect& rect ) new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetDefaultSurfaceRect, rect ); } -void UpdateManager::SetDefaultSurfaceOrientation( int orientation ) -{ - typedef MessageValue1< RenderManager, int > DerivedType; - - // Reserve some memory inside the render queue - unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) ); - - // Construct message in the render queue memory; note that delete should not be called on the return value - new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetDefaultSurfaceOrientation, orientation ); -} - void UpdateManager::KeepRendering( float durationSeconds ) { mImpl->keepRenderingSeconds = std::max( mImpl->keepRenderingSeconds, durationSeconds ); diff --git a/dali/internal/update/manager/update-manager.h b/dali/internal/update/manager/update-manager.h index 899db924d..a11fc40d2 100644 --- a/dali/internal/update/manager/update-manager.h +++ b/dali/internal/update/manager/update-manager.h @@ -599,12 +599,6 @@ public: */ void SetDefaultSurfaceRect( const Rect& rect ); - /** - * Set the default surface orientation. - * @param[in] orientation The orientation value representing the surface. - */ - void SetDefaultSurfaceOrientation( int orientation ); - /** * @copydoc Dali::Stage::KeepRendering() */ @@ -1019,17 +1013,6 @@ inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); - - // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceOrientation, orientation ); -} - inline void KeepRenderingMessage( UpdateManager& manager, float durationSeconds ) { typedef MessageValue1< UpdateManager, float > LocalType; diff --git a/dali/internal/update/render-tasks/scene-graph-camera.cpp b/dali/internal/update/render-tasks/scene-graph-camera.cpp index 7aca9cbe6..f6ecce5a4 100644 --- a/dali/internal/update/render-tasks/scene-graph-camera.cpp +++ b/dali/internal/update/render-tasks/scene-graph-camera.cpp @@ -157,7 +157,6 @@ const Vector3 Camera::DEFAULT_TARGET_POSITION( 0.0f, 0.0f, 0.0f ); Camera::Camera() : mUpdateViewFlag( UPDATE_COUNT ), mUpdateProjectionFlag( UPDATE_COUNT ), - mProjectionRotation( 0 ), mNode( NULL ), mType( DEFAULT_TYPE ), mProjectionMode( DEFAULT_MODE ), @@ -173,8 +172,7 @@ Camera::Camera() mTargetPosition( DEFAULT_TARGET_POSITION ), mViewMatrix(), mProjectionMatrix(), - mInverseViewProjection( Matrix::IDENTITY ), - mFinalProjection( Matrix::IDENTITY ) + mInverseViewProjection( Matrix::IDENTITY ) { } @@ -263,12 +261,6 @@ void Camera::SetTargetPosition( const Vector3& targetPosition ) mUpdateViewFlag = UPDATE_COUNT; } -void Camera::RotateProjection( int rotationAngle ) -{ - mProjectionRotation = rotationAngle; - mUpdateViewFlag = UPDATE_COUNT; -} - const Matrix& Camera::GetProjectionMatrix( BufferIndex bufferIndex ) const { return mProjectionMatrix[ bufferIndex ]; @@ -284,11 +276,6 @@ const Matrix& Camera::GetInverseViewProjectionMatrix( BufferIndex bufferIndex ) return mInverseViewProjection[ bufferIndex ]; } -const Matrix& Camera::GetFinalProjectionMatrix( BufferIndex bufferIndex ) const -{ - return mFinalProjection[ bufferIndex ]; -} - const PropertyInputImpl* Camera::GetProjectionMatrix() const { return &mProjectionMatrix; @@ -521,38 +508,6 @@ uint32_t Camera::UpdateProjection( BufferIndex updateBufferIndex ) } mProjectionMatrix.SetDirty( updateBufferIndex ); - - Matrix &finalProjection = mFinalProjection[ updateBufferIndex ]; - finalProjection.SetIdentity(); - - Quaternion rotationAngle; - switch( mProjectionRotation ) - { - case 90: - { - rotationAngle = Quaternion( Dali::ANGLE_90, Vector3::ZAXIS ); - break; - } - case 180: - { - rotationAngle = Quaternion( Dali::ANGLE_180, Vector3::ZAXIS ); - break; - } - case 270: - { - rotationAngle = Quaternion( Dali::ANGLE_270, Vector3::ZAXIS ); - break; - } - default: - rotationAngle = Quaternion( Dali::ANGLE_0, Vector3::ZAXIS ); - break; - } - - Matrix rotation; - rotation.SetIdentity(); - rotation.SetTransformComponents( Vector3( 1.0f, 1.0f, 1.0f ), rotationAngle, Vector3( 0.0f, 0.0f, 0.0f ) ); - - Matrix::Multiply( finalProjection, mProjectionMatrix.Get( updateBufferIndex ), rotation ); } --mUpdateProjectionFlag; } diff --git a/dali/internal/update/render-tasks/scene-graph-camera.h b/dali/internal/update/render-tasks/scene-graph-camera.h index 37aead69a..d17120f60 100644 --- a/dali/internal/update/render-tasks/scene-graph-camera.h +++ b/dali/internal/update/render-tasks/scene-graph-camera.h @@ -154,11 +154,6 @@ public: */ void SetFarClippingPlane( float farClippingPlane ); - /** - * @copydoc Dali::Internal::CameraActor::RotateProjection - */ - void RotateProjection( int rotationAngle ); - /** * @copydoc Dali::Internal::CameraActor::SetTarget */ @@ -207,13 +202,6 @@ public: */ const Matrix& GetInverseViewProjectionMatrix( BufferIndex bufferIndex ) const; - /** - * Retrieve the final projection-matrix; this is double buffered for input handling. - * @param[in] bufferIndex The buffer to read from. - * @return The projection-matrix that should be used to render. - */ - const Matrix& GetFinalProjectionMatrix( BufferIndex bufferIndex ) const; - /** * Retrieve the projection-matrix property querying interface. * @pre The camera is on-stage. @@ -279,7 +267,6 @@ private: uint32_t mUpdateViewFlag; ///< This is non-zero if the view matrix requires an update uint32_t mUpdateProjectionFlag; ///< This is non-zero if the projection matrix requires an update - int mProjectionRotation; ///< The rotaion angle of the projection const Node* mNode; ///< The node this scene graph camera belongs to public: // PROPERTIES @@ -302,7 +289,6 @@ public: // PROPERTIES DoubleBuffered< FrustumPlanes > mFrustum; ///< Clipping frustum; double buffered for input handling DoubleBuffered< Matrix > mInverseViewProjection; ///< Inverted viewprojection; double buffered for input handling - DoubleBuffered< Matrix > mFinalProjection; ///< Final projection matrix; double buffered for input handling }; @@ -440,17 +426,6 @@ inline void SetInvertYAxisMessage( EventThreadServices& eventThreadServices, con new (slot) LocalType( &camera, &Camera::SetInvertYAxis, parameter ); } -inline void RotateProjectionMessage( EventThreadServices& eventThreadServices, const Camera& camera, int parameter ) -{ - typedef MessageValue1< Camera, int > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &camera, &Camera::RotateProjection, parameter ); -} - } // namespace SceneGraph } // namespace Internal