From: Brian Paul Date: Fri, 16 May 2008 21:23:04 +0000 (-0600) Subject: fix an attr/src mix-up when setting-up/binding vertex arrays X-Git-Tag: 062012170305~18655 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=a2e6beade196aef269bda6bb3efb68809f85a683;p=profile%2Fivi%2Fmesa.git fix an attr/src mix-up when setting-up/binding vertex arrays This fixes problems with incorrect material coefficients when glMaterial is called per-vertex. --- diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 0ef26cd..68ce7ba 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -187,7 +187,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx ) arrays[attr].BufferObj = exec->vtx.bufferobj; /* NullBufferObj */ arrays[attr]._MaxElement = count; /* ??? */ - data += exec->vtx.attrsz[attr] * sizeof(GLfloat); + data += exec->vtx.attrsz[src] * sizeof(GLfloat); } } } diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index ee6df22..bf5c6d4 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -146,7 +146,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx, assert(arrays[attr].BufferObj->Name); - data += node->attrsz[attr] * sizeof(GLfloat); + data += node->attrsz[src] * sizeof(GLfloat); } } }