From: kyukhin Date: Mon, 18 Nov 2013 12:44:59 +0000 (+0000) Subject: * gcc/config/ia64/ia64.c (ia64_split_tmode_move): Mark X-Git-Tag: upstream/4.9.2~2892 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=a0aa85e7baafa470786177837372500822dc119c;p=platform%2Fupstream%2Flinaro-gcc.git * gcc/config/ia64/ia64.c (ia64_split_tmode_move): Mark load with `dead' flag if it kills address, not its post-increment. git-svn-id: svn+ssh://gcc.gnu.org/svn/gcc/trunk@204948 138bc75d-0d04-0410-961f-82ee72b054a4 --- diff --git a/gcc/ChangeLog b/gcc/ChangeLog index 72e707a..2ed1b63 100644 --- a/gcc/ChangeLog +++ b/gcc/ChangeLog @@ -1,3 +1,9 @@ +2013-11-18 Kirill Yukhin + + * gcc/config/ia64/ia64.c (ia64_split_tmode_move): Mark + load with `dead' flag if it kills address, not its + post-increment. + 2013-11-18 Ilya Enkovich * builtin-types.def (BT_FN_PTR_CONST_PTR_VAR): New. diff --git a/gcc/config/ia64/ia64.c b/gcc/config/ia64/ia64.c index e6bd96d..4fde7aa 100644 --- a/gcc/config/ia64/ia64.c +++ b/gcc/config/ia64/ia64.c @@ -1525,23 +1525,22 @@ ia64_split_tmode_move (rtx operands[]) the value it points to. In that case we have to do the loads in the appropriate order so that the pointer is not destroyed too early. Also we must not generate a postmodify for that second - load, or rws_access_regno will die. */ + load, or rws_access_regno will die. And we must not generate a + postmodify for the second load if the destination register + overlaps with the base register. */ if (GET_CODE (operands[1]) == MEM && reg_overlap_mentioned_p (operands[0], operands[1])) { rtx base = XEXP (operands[1], 0); - rtx first_write = gen_rtx_REG (DImode, REGNO (operands[0])); while (GET_CODE (base) != REG) base = XEXP (base, 0); if (REGNO (base) == REGNO (operands[0])) - { - reversed = true; - first_write = gen_rtx_REG (DImode, REGNO (operands[0]) + 1); - } + reversed = true; - if (GET_CODE (operands[0]) == REG - && reg_overlap_mentioned_p (first_write, operands[1])) + if (refers_to_regno_p (REGNO (operands[0]), + REGNO (operands[0])+2, + base, 0)) dead = true; } /* Another reason to do the moves in reversed order is if the first