From: Eric Anholt Date: Tue, 1 May 2012 21:43:31 +0000 (-0700) Subject: glsl: Don't resize arrays in uniform blocks. X-Git-Tag: accepted/2.0alpha-wayland/20121114.171706~1080 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=9feb403b0eb5365889cb01ca456a19247aaad502;p=profile%2Fivi%2Fmesa.git glsl: Don't resize arrays in uniform blocks. This is a requirement for std140 uniform blocks, and optional for packed/shared blocks. Reviewed-by: Ian Romanick --- diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 7fbd834..dd22785 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1165,6 +1165,13 @@ update_array_sizes(struct gl_shader_program *prog) !var->type->is_array()) continue; + /* GL_ARB_uniform_buffer_object says that std140 uniforms + * will not be eliminated. Since we always do std140, just + * don't resize arrays in UBOs. + */ + if (var->uniform_block != -1) + continue; + unsigned int size = var->max_array_access; for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) { if (prog->_LinkedShaders[j] == NULL)