From: Corbin Simpson Date: Mon, 21 Dec 2009 01:25:44 +0000 (-0800) Subject: Regenerate docs. X-Git-Tag: 062012170305~12852^2~1915^2~24 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=9f936f2001116d75b1bc5b086b9ff6d5d415bb60;p=profile%2Fivi%2Fmesa.git Regenerate docs. --- diff --git a/src/gallium/docs/build/html/_sources/cso.txt b/src/gallium/docs/build/html/_sources/cso.txt index f00cc51..dab1ee5 100644 --- a/src/gallium/docs/build/html/_sources/cso.txt +++ b/src/gallium/docs/build/html/_sources/cso.txt @@ -1,6 +1,13 @@ CSO === +CSO, Constant State Objects, are a core part of Gallium's API. + +CSO work on the principle of reusable state; they are created by filling +out a state object with the desired properties, then passing that object +to a context. The context returns an opaque context-specific handle which +can be bound at any time for the desired effect. + .. toctree:: :glob: diff --git a/src/gallium/docs/build/html/_sources/cso/blend.txt b/src/gallium/docs/build/html/_sources/cso/blend.txt index e32d324..608f369 100644 --- a/src/gallium/docs/build/html/_sources/cso/blend.txt +++ b/src/gallium/docs/build/html/_sources/cso/blend.txt @@ -9,4 +9,4 @@ XXX it is unresolved what behavior should result if blend_enable is off. Members ------- -XXX +XXX undocumented members diff --git a/src/gallium/docs/build/html/_sources/cso/dsa.txt b/src/gallium/docs/build/html/_sources/cso/dsa.txt index 5f23896..0be7af5 100644 --- a/src/gallium/docs/build/html/_sources/cso/dsa.txt +++ b/src/gallium/docs/build/html/_sources/cso/dsa.txt @@ -7,17 +7,50 @@ discard fragments that have passed through the fragment shader. Traditionally, these three tests have been clumped together in hardware, so they are all stored in one structure. +During actual execution, the order of operations done on fragments is always: + +* Stencil +* Depth +* Alpha + Depth Members ------------- -XXX +enabled + Whether the depth test is enabled. +writemask + Whether the depth buffer receives depth writes. +func + The depth test function. One of PIPE_FUNC. Stencil Members --------------- -XXX +XXX document valuemask, writemask + +enabled + Whether the stencil test is enabled. For the second stencil, whether the + two-sided stencil is enabled. +func + The stencil test function. One of PIPE_FUNC. +ref_value + Stencil test reference value; used for certain functions. +fail_op + The operation to carry out if the stencil test fails. One of + PIPE_STENCIL_OP. +zfail_op + The operation to carry out if the stencil test passes but the depth test + fails. One of PIPE_STENCIL_OP. +zpass_op + The operation to carry out if the stencil test and depth test both pass. + One of PIPE_STENCIL_OP. Alpha Members ------------- -XXX +enabled + Whether the alpha test is enabled. +func + The alpha test function. One of PIPE_FUNC. +ref_value + Alpha test reference value; used for certain functions. diff --git a/src/gallium/docs/build/html/_sources/cso/rasterizer.txt b/src/gallium/docs/build/html/_sources/cso/rasterizer.txt index 145ce25..b87d121 100644 --- a/src/gallium/docs/build/html/_sources/cso/rasterizer.txt +++ b/src/gallium/docs/build/html/_sources/cso/rasterizer.txt @@ -7,4 +7,78 @@ interpolated into fragments. Members ------- -XXX +XXX undocumented light_twoside, front_winding, cull_mode, fill_cw, fill_ccw, offset_cw, offset_ccw +XXX moar undocumented poly_smooth, line_stipple_factor, line_last_pixel, offset_units, offset_scale +XXX sprite_coord_mode + +flatshade + If set, the provoking vertex of each polygon is used to determine the + color of the entire polygon. If not set, the color fragments will be + interpolated from each vertex's color. +scissor + Whether the scissor test is enabled. +poly_stipple_enable + Whether polygon stippling is enabled. +point_smooth + Whether points should be smoothed. Point smoothing turns rectangular + points into circles or ovals. +point_sprite + Whether point sprites are enabled. +point_size_per_vertex + Whether vertices have a point size element. +multisample + Whether MSAA is enabled. +line_smooth + Whether lines should be smoothed. Line smoothing is simply anti-aliasing. +line_stipple_enable + Whether line stippling is enabled. +line_stipple_pattern + 16-bit bitfield of on/off flags, used to pattern the line stipple. +bypass_vs_clip_and_viewport + Whether the entire TCL pipeline should be bypassed. This implies that + vertices are pre-transformed for the viewport, and will not be run + through the vertex shader. Note that implementations may still clip away + vertices that are not in the viewport. +flatshade_first + Whether the first vertex should be the provoking vertex, for most + primitives. If not set, the last vertex is the provoking vertex. +gl_rasterization_rules + Whether the rasterizer should use (0.5, 0.5) pixel centers. When not set, + the rasterizer will use (0, 0) for pixel centers. +line_width + The width of lines. +point_size + The size of points, if not specified per-vertex. +point_size_min + The minimum size of points. +point_size_max + The maximum size of points. + +Notes +----- + +flatshade +^^^^^^^^^ + +The actual interpolated shading algorithm is obviously +implementation-dependent, but will usually be Gourard for most hardware. + +bypass_vs_clip_and_viewport +^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +When set, this implies that vertices are pre-transformed for the viewport, and +will not be run through the vertex shader. Note that implementations may still +clip away vertices that are not visible. + +flatshade_first +^^^^^^^^^^^^^^^ + +There are several important exceptions to the specification of this rule. + +* PIPE_PRIMITIVE_POLYGON: The provoking vertex is always the first vertex. + If the caller wishes to change the provoking vertex, they merely need to + rotate the vertices themselves. +* PIPE_PRIMITIVE_QUAD, PIPE_PRIMITIVE_QUAD_STRIP: This option has no effect. +* PIPE_PRIMITIVE_TRIANGLE_FAN: When set, the provoking vertex is the second + vertex, not the first. This permits each segment of the fan to have a + different color. diff --git a/src/gallium/docs/build/html/_sources/cso/sampler.txt b/src/gallium/docs/build/html/_sources/cso/sampler.txt index 09b959f..3a63ac6 100644 --- a/src/gallium/docs/build/html/_sources/cso/sampler.txt +++ b/src/gallium/docs/build/html/_sources/cso/sampler.txt @@ -4,7 +4,41 @@ Sampler Texture units have many options for selecting texels from loaded textures; this state controls an individual texture unit's texel-sampling settings. +Texture coordinates are always treated as four-dimensional, and referred to +with the traditional (S, T, R, Q) notation. + Members ------- -XXX +XXX undocumented compare_mode, compare_func + +wrap_s + How to wrap the S coordinate. One of PIPE_TEX_WRAP. +wrap_t + How to wrap the T coordinate. One of PIPE_TEX_WRAP. +wrap_r + How to wrap the R coordinate. One of PIPE_TEX_WRAP. +min_img_filter + The filter to use when minifying texels. One of PIPE_TEX_FILTER. +min_mip_filter + The filter to use when minifying mipmapped textures. One of + PIPE_TEX_FILTER. +mag_img_filter + The filter to use when magnifying texels. One of PIPE_TEX_FILTER. +normalized_coords + Whether the texture coordinates are normalized. If normalized, they will + always be in [0, 1]. If not, they will be in the range of each dimension + of the loaded texture. +prefilter + XXX From the Doxy, "weird sampling state exposed by some APIs." Refine. +lod_bias + The bias to apply to the level of detail. +min_lod + Minimum level of detail, used to clamp LoD after bias. +max_lod + Maximum level of detail, used to clamp LoD after bias. +border_color + RGBA color used for out-of-bounds coordinates. +max_anisotropy + Maximum filtering to apply anisotropically to textures. Setting this to + 1.0 effectively disables anisotropic filtering. diff --git a/src/gallium/docs/build/html/cso.html b/src/gallium/docs/build/html/cso.html index 7679a08..24aa6d7 100644 --- a/src/gallium/docs/build/html/cso.html +++ b/src/gallium/docs/build/html/cso.html @@ -47,6 +47,11 @@

CSO¶

+

CSO, Constant State Objects, are a core part of Gallium’s API.

+

CSO work on the principle of reusable state; they are created by filling +out a state object with the desired properties, then passing that object +to a context. The context returns an opaque context-specific handle which +can be bound at any time for the desired effect.

diff --git a/src/gallium/docs/build/html/cso/dsa.html b/src/gallium/docs/build/html/cso/dsa.html index c35b946..ec73a03 100644 --- a/src/gallium/docs/build/html/cso/dsa.html +++ b/src/gallium/docs/build/html/cso/dsa.html @@ -53,17 +53,55 @@ discard fragments that have passed through the fragment shader.

Traditionally, these three tests have been clumped together in hardware, so they are all stored in one structure.

+

During actual execution, the order of operations done on fragments is always:

+

Depth Members¶

-

XXX

+
+
enabled
+
Whether the depth test is enabled.
+
writemask
+
Whether the depth buffer receives depth writes.
+
func
+
The depth test function. One of PIPE_FUNC.
+

Stencil Members¶

-

XXX

+

XXX document valuemask, writemask

+
+
enabled
+
Whether the stencil test is enabled. For the second stencil, whether the +two-sided stencil is enabled.
+
func
+
The stencil test function. One of PIPE_FUNC.
+
ref_value
+
Stencil test reference value; used for certain functions.
+
fail_op
+
The operation to carry out if the stencil test fails. One of +PIPE_STENCIL_OP.
+
zfail_op
+
The operation to carry out if the stencil test passes but the depth test +fails. One of PIPE_STENCIL_OP.
+
zpass_op
+
The operation to carry out if the stencil test and depth test both pass. +One of PIPE_STENCIL_OP.
+

Alpha Members¶

-

XXX

+
+
enabled
+
Whether the alpha test is enabled.
+
func
+
The alpha test function. One of PIPE_FUNC.
+
ref_value
+
Alpha test reference value; used for certain functions.
+
diff --git a/src/gallium/docs/build/html/cso/rasterizer.html b/src/gallium/docs/build/html/cso/rasterizer.html index 12d9060..b830924 100644 --- a/src/gallium/docs/build/html/cso/rasterizer.html +++ b/src/gallium/docs/build/html/cso/rasterizer.html @@ -53,7 +53,80 @@ interpolated into fragments.

Members¶

-

XXX

+

XXX undocumented light_twoside, front_winding, cull_mode, fill_cw, fill_ccw, offset_cw, offset_ccw +XXX moar undocumented poly_smooth, line_stipple_factor, line_last_pixel, offset_units, offset_scale +XXX sprite_coord_mode

+
+
flatshade
+
If set, the provoking vertex of each polygon is used to determine the +color of the entire polygon. If not set, the color fragments will be +interpolated from each vertex’s color.
+
scissor
+
Whether the scissor test is enabled.
+
poly_stipple_enable
+
Whether polygon stippling is enabled.
+
point_smooth
+
Whether points should be smoothed. Point smoothing turns rectangular +points into circles or ovals.
+
point_sprite
+
Whether point sprites are enabled.
+
point_size_per_vertex
+
Whether vertices have a point size element.
+
multisample
+
Whether MSAA is enabled.
+
line_smooth
+
Whether lines should be smoothed. Line smoothing is simply anti-aliasing.
+
line_stipple_enable
+
Whether line stippling is enabled.
+
line_stipple_pattern
+
16-bit bitfield of on/off flags, used to pattern the line stipple.
+
bypass_vs_clip_and_viewport
+
Whether the entire TCL pipeline should be bypassed. This implies that +vertices are pre-transformed for the viewport, and will not be run +through the vertex shader. Note that implementations may still clip away +vertices that are not in the viewport.
+
flatshade_first
+
Whether the first vertex should be the provoking vertex, for most +primitives. If not set, the last vertex is the provoking vertex.
+
gl_rasterization_rules
+
Whether the rasterizer should use (0.5, 0.5) pixel centers. When not set, +the rasterizer will use (0, 0) for pixel centers.
+
line_width
+
The width of lines.
+
point_size
+
The size of points, if not specified per-vertex.
+
point_size_min
+
The minimum size of points.
+
point_size_max
+
The maximum size of points.
+
+
+
+

Notes¶

+
+

flatshade¶

+

The actual interpolated shading algorithm is obviously +implementation-dependent, but will usually be Gourard for most hardware.

+
+
+

bypass_vs_clip_and_viewport¶

+

When set, this implies that vertices are pre-transformed for the viewport, and +will not be run through the vertex shader. Note that implementations may still +clip away vertices that are not visible.

+
+
+

flatshade_first¶

+

There are several important exceptions to the specification of this rule.

+
    +
  • PIPE_PRIMITIVE_POLYGON: The provoking vertex is always the first vertex. +If the caller wishes to change the provoking vertex, they merely need to +rotate the vertices themselves.
  • +
  • PIPE_PRIMITIVE_QUAD, PIPE_PRIMITIVE_QUAD_STRIP: This option has no effect.
  • +
  • PIPE_PRIMITIVE_TRIANGLE_FAN: When set, the provoking vertex is the second +vertex, not the first. This permits each segment of the fan to have a +different color.
  • +
+
@@ -67,6 +140,12 @@ interpolated into fragments.

diff --git a/src/gallium/docs/build/html/cso/sampler.html b/src/gallium/docs/build/html/cso/sampler.html index 57300a9..79c1998 100644 --- a/src/gallium/docs/build/html/cso/sampler.html +++ b/src/gallium/docs/build/html/cso/sampler.html @@ -51,9 +51,43 @@

Sampler¶

Texture units have many options for selecting texels from loaded textures; this state controls an individual texture unit’s texel-sampling settings.

+

Texture coordinates are always treated as four-dimensional, and referred to +with the traditional (S, T, R, Q) notation.

Members¶

-

XXX

+

XXX undocumented compare_mode, compare_func

+
+
wrap_s
+
How to wrap the S coordinate. One of PIPE_TEX_WRAP.
+
wrap_t
+
How to wrap the T coordinate. One of PIPE_TEX_WRAP.
+
wrap_r
+
How to wrap the R coordinate. One of PIPE_TEX_WRAP.
+
min_img_filter
+
The filter to use when minifying texels. One of PIPE_TEX_FILTER.
+
min_mip_filter
+
The filter to use when minifying mipmapped textures. One of +PIPE_TEX_FILTER.
+
mag_img_filter
+
The filter to use when magnifying texels. One of PIPE_TEX_FILTER.
+
normalized_coords
+
Whether the texture coordinates are normalized. If normalized, they will +always be in [0, 1]. If not, they will be in the range of each dimension +of the loaded texture.
+
prefilter
+
XXX From the Doxy, “weird sampling state exposed by some APIs.” Refine.
+
lod_bias
+
The bias to apply to the level of detail.
+
min_lod
+
Minimum level of detail, used to clamp LoD after bias.
+
max_lod
+
Maximum level of detail, used to clamp LoD after bias.
+
border_color
+
RGBA color used for out-of-bounds coordinates.
+
max_anisotropy
+
Maximum filtering to apply anisotropically to textures. Setting this to +1.0 effectively disables anisotropic filtering.
+
diff --git a/src/gallium/docs/build/html/searchindex.js b/src/gallium/docs/build/html/searchindex.js index d79db36..0070652 100644 --- a/src/gallium/docs/build/html/searchindex.js +++ b/src/gallium/docs/build/html/searchindex.js @@ -1 +1 @@ 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to Gallium’s documentation!","CSO","Screen","TGSI","Shader","Rasterizer","Introduction","Blend","Context","Sampler","Depth, Stencil, & Alpha"],modules:{},descrefs:{},filenames:["index","cso","screen","tgsi","cso/shader","cso/rasterizer","intro","cso/blend","context","cso/sampler","cso/dsa"]}) \ No newline at end of file diff --git a/src/gallium/docs/build/html/tgsi.html b/src/gallium/docs/build/html/tgsi.html index 6bc23b3..ede551e 100644 --- a/src/gallium/docs/build/html/tgsi.html +++ b/src/gallium/docs/build/html/tgsi.html @@ -20,7 +20,7 @@ - + @@ -31,7 +31,7 @@ index
  • - next |
  • Introduction

    Next topic

    -

    CSO

    +

    Screen

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