From: Chia-I Wu Date: Fri, 29 Oct 2010 04:45:04 +0000 (+0800) Subject: Merge branch 'glapi-reorg' X-Git-Tag: 062012170305~9190 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=9de5c6a1cb1428154c371f4331b55b5161957b50;p=profile%2Fivi%2Fmesa.git Merge branch 'glapi-reorg' Conflicts: src/mapi/glapi/glapi_sparc.S src/mapi/glapi/glapi_x86.S src/mapi/glapi/glapidispatch.h src/mapi/glapi/glapioffsets.h src/mapi/glapi/glprocs.h --- 9de5c6a1cb1428154c371f4331b55b5161957b50 diff --cc src/mapi/glapi/glapi_sparc.S index d73eb34,8d8c0e2..ef24ffa --- a/src/mapi/glapi/glapi_sparc.S +++ b/src/mapi/glapi/glapi_sparc.S @@@ -197,911 -195,874 +195,911 @@@ fn: ba __glapi_sparc_nothread_stub; HIDDEN(gl_dispatch_functions_start) gl_dispatch_functions_start: - GL_STUB(glNewList, _gloffset_NewList) - GL_STUB(glEndList, _gloffset_EndList) - GL_STUB(glCallList, _gloffset_CallList) - GL_STUB(glCallLists, _gloffset_CallLists) - GL_STUB(glDeleteLists, _gloffset_DeleteLists) - GL_STUB(glGenLists, _gloffset_GenLists) - GL_STUB(glListBase, _gloffset_ListBase) - GL_STUB(glBegin, _gloffset_Begin) - GL_STUB(glBitmap, _gloffset_Bitmap) - GL_STUB(glColor3b, _gloffset_Color3b) - GL_STUB(glColor3bv, _gloffset_Color3bv) - GL_STUB(glColor3d, _gloffset_Color3d) - GL_STUB(glColor3dv, _gloffset_Color3dv) - GL_STUB(glColor3f, _gloffset_Color3f) - GL_STUB(glColor3fv, _gloffset_Color3fv) - GL_STUB(glColor3i, _gloffset_Color3i) - GL_STUB(glColor3iv, _gloffset_Color3iv) - GL_STUB(glColor3s, _gloffset_Color3s) - GL_STUB(glColor3sv, _gloffset_Color3sv) - GL_STUB(glColor3ub, _gloffset_Color3ub) - GL_STUB(glColor3ubv, _gloffset_Color3ubv) - GL_STUB(glColor3ui, _gloffset_Color3ui) - GL_STUB(glColor3uiv, _gloffset_Color3uiv) - GL_STUB(glColor3us, _gloffset_Color3us) - GL_STUB(glColor3usv, _gloffset_Color3usv) - GL_STUB(glColor4b, _gloffset_Color4b) - GL_STUB(glColor4bv, _gloffset_Color4bv) - GL_STUB(glColor4d, _gloffset_Color4d) - GL_STUB(glColor4dv, _gloffset_Color4dv) - GL_STUB(glColor4f, _gloffset_Color4f) - GL_STUB(glColor4fv, _gloffset_Color4fv) - GL_STUB(glColor4i, _gloffset_Color4i) - GL_STUB(glColor4iv, _gloffset_Color4iv) - GL_STUB(glColor4s, _gloffset_Color4s) - GL_STUB(glColor4sv, _gloffset_Color4sv) - GL_STUB(glColor4ub, _gloffset_Color4ub) - GL_STUB(glColor4ubv, _gloffset_Color4ubv) - GL_STUB(glColor4ui, _gloffset_Color4ui) - GL_STUB(glColor4uiv, _gloffset_Color4uiv) - GL_STUB(glColor4us, _gloffset_Color4us) - GL_STUB(glColor4usv, _gloffset_Color4usv) - GL_STUB(glEdgeFlag, _gloffset_EdgeFlag) - GL_STUB(glEdgeFlagv, _gloffset_EdgeFlagv) - GL_STUB(glEnd, _gloffset_End) - GL_STUB(glIndexd, _gloffset_Indexd) - GL_STUB(glIndexdv, _gloffset_Indexdv) - GL_STUB(glIndexf, _gloffset_Indexf) - GL_STUB(glIndexfv, _gloffset_Indexfv) - GL_STUB(glIndexi, _gloffset_Indexi) - GL_STUB(glIndexiv, _gloffset_Indexiv) - GL_STUB(glIndexs, _gloffset_Indexs) - GL_STUB(glIndexsv, _gloffset_Indexsv) - GL_STUB(glNormal3b, _gloffset_Normal3b) - GL_STUB(glNormal3bv, _gloffset_Normal3bv) - GL_STUB(glNormal3d, _gloffset_Normal3d) - GL_STUB(glNormal3dv, _gloffset_Normal3dv) - GL_STUB(glNormal3f, _gloffset_Normal3f) - GL_STUB(glNormal3fv, _gloffset_Normal3fv) - GL_STUB(glNormal3i, _gloffset_Normal3i) - GL_STUB(glNormal3iv, _gloffset_Normal3iv) - GL_STUB(glNormal3s, _gloffset_Normal3s) - GL_STUB(glNormal3sv, _gloffset_Normal3sv) - GL_STUB(glRasterPos2d, _gloffset_RasterPos2d) - GL_STUB(glRasterPos2dv, _gloffset_RasterPos2dv) - GL_STUB(glRasterPos2f, _gloffset_RasterPos2f) - GL_STUB(glRasterPos2fv, _gloffset_RasterPos2fv) - GL_STUB(glRasterPos2i, _gloffset_RasterPos2i) - GL_STUB(glRasterPos2iv, _gloffset_RasterPos2iv) - GL_STUB(glRasterPos2s, _gloffset_RasterPos2s) - GL_STUB(glRasterPos2sv, _gloffset_RasterPos2sv) - GL_STUB(glRasterPos3d, _gloffset_RasterPos3d) - GL_STUB(glRasterPos3dv, _gloffset_RasterPos3dv) - GL_STUB(glRasterPos3f, _gloffset_RasterPos3f) - GL_STUB(glRasterPos3fv, _gloffset_RasterPos3fv) - GL_STUB(glRasterPos3i, _gloffset_RasterPos3i) - GL_STUB(glRasterPos3iv, _gloffset_RasterPos3iv) - GL_STUB(glRasterPos3s, _gloffset_RasterPos3s) - GL_STUB(glRasterPos3sv, _gloffset_RasterPos3sv) - GL_STUB(glRasterPos4d, _gloffset_RasterPos4d) - GL_STUB(glRasterPos4dv, _gloffset_RasterPos4dv) - GL_STUB(glRasterPos4f, _gloffset_RasterPos4f) - GL_STUB(glRasterPos4fv, _gloffset_RasterPos4fv) - GL_STUB(glRasterPos4i, _gloffset_RasterPos4i) - GL_STUB(glRasterPos4iv, _gloffset_RasterPos4iv) - GL_STUB(glRasterPos4s, _gloffset_RasterPos4s) - GL_STUB(glRasterPos4sv, _gloffset_RasterPos4sv) - GL_STUB(glRectd, _gloffset_Rectd) - GL_STUB(glRectdv, _gloffset_Rectdv) - GL_STUB(glRectf, _gloffset_Rectf) - GL_STUB(glRectfv, _gloffset_Rectfv) - GL_STUB(glRecti, _gloffset_Recti) - GL_STUB(glRectiv, _gloffset_Rectiv) - GL_STUB(glRects, _gloffset_Rects) - GL_STUB(glRectsv, _gloffset_Rectsv) - GL_STUB(glTexCoord1d, _gloffset_TexCoord1d) - GL_STUB(glTexCoord1dv, _gloffset_TexCoord1dv) - GL_STUB(glTexCoord1f, _gloffset_TexCoord1f) - GL_STUB(glTexCoord1fv, _gloffset_TexCoord1fv) - GL_STUB(glTexCoord1i, _gloffset_TexCoord1i) - GL_STUB(glTexCoord1iv, _gloffset_TexCoord1iv) - GL_STUB(glTexCoord1s, _gloffset_TexCoord1s) - GL_STUB(glTexCoord1sv, _gloffset_TexCoord1sv) - GL_STUB(glTexCoord2d, _gloffset_TexCoord2d) - GL_STUB(glTexCoord2dv, _gloffset_TexCoord2dv) - GL_STUB(glTexCoord2f, _gloffset_TexCoord2f) - GL_STUB(glTexCoord2fv, _gloffset_TexCoord2fv) - GL_STUB(glTexCoord2i, _gloffset_TexCoord2i) - GL_STUB(glTexCoord2iv, _gloffset_TexCoord2iv) - GL_STUB(glTexCoord2s, _gloffset_TexCoord2s) - GL_STUB(glTexCoord2sv, _gloffset_TexCoord2sv) - GL_STUB(glTexCoord3d, _gloffset_TexCoord3d) - GL_STUB(glTexCoord3dv, _gloffset_TexCoord3dv) - GL_STUB(glTexCoord3f, _gloffset_TexCoord3f) - GL_STUB(glTexCoord3fv, _gloffset_TexCoord3fv) - GL_STUB(glTexCoord3i, _gloffset_TexCoord3i) - GL_STUB(glTexCoord3iv, _gloffset_TexCoord3iv) - GL_STUB(glTexCoord3s, _gloffset_TexCoord3s) - GL_STUB(glTexCoord3sv, _gloffset_TexCoord3sv) - GL_STUB(glTexCoord4d, _gloffset_TexCoord4d) - GL_STUB(glTexCoord4dv, _gloffset_TexCoord4dv) - GL_STUB(glTexCoord4f, _gloffset_TexCoord4f) - GL_STUB(glTexCoord4fv, _gloffset_TexCoord4fv) - GL_STUB(glTexCoord4i, _gloffset_TexCoord4i) - GL_STUB(glTexCoord4iv, _gloffset_TexCoord4iv) - GL_STUB(glTexCoord4s, _gloffset_TexCoord4s) - GL_STUB(glTexCoord4sv, _gloffset_TexCoord4sv) - GL_STUB(glVertex2d, _gloffset_Vertex2d) - GL_STUB(glVertex2dv, _gloffset_Vertex2dv) - GL_STUB(glVertex2f, _gloffset_Vertex2f) - GL_STUB(glVertex2fv, _gloffset_Vertex2fv) - GL_STUB(glVertex2i, _gloffset_Vertex2i) - GL_STUB(glVertex2iv, _gloffset_Vertex2iv) - GL_STUB(glVertex2s, _gloffset_Vertex2s) - GL_STUB(glVertex2sv, _gloffset_Vertex2sv) - GL_STUB(glVertex3d, _gloffset_Vertex3d) - GL_STUB(glVertex3dv, _gloffset_Vertex3dv) - GL_STUB(glVertex3f, _gloffset_Vertex3f) - GL_STUB(glVertex3fv, _gloffset_Vertex3fv) - GL_STUB(glVertex3i, _gloffset_Vertex3i) - GL_STUB(glVertex3iv, _gloffset_Vertex3iv) - GL_STUB(glVertex3s, _gloffset_Vertex3s) - GL_STUB(glVertex3sv, _gloffset_Vertex3sv) - GL_STUB(glVertex4d, _gloffset_Vertex4d) - GL_STUB(glVertex4dv, _gloffset_Vertex4dv) - GL_STUB(glVertex4f, _gloffset_Vertex4f) - GL_STUB(glVertex4fv, _gloffset_Vertex4fv) - GL_STUB(glVertex4i, _gloffset_Vertex4i) - GL_STUB(glVertex4iv, _gloffset_Vertex4iv) - GL_STUB(glVertex4s, _gloffset_Vertex4s) - GL_STUB(glVertex4sv, _gloffset_Vertex4sv) - GL_STUB(glClipPlane, _gloffset_ClipPlane) - GL_STUB(glColorMaterial, _gloffset_ColorMaterial) - GL_STUB(glCullFace, _gloffset_CullFace) - GL_STUB(glFogf, _gloffset_Fogf) - GL_STUB(glFogfv, _gloffset_Fogfv) - GL_STUB(glFogi, _gloffset_Fogi) - GL_STUB(glFogiv, _gloffset_Fogiv) - GL_STUB(glFrontFace, _gloffset_FrontFace) - GL_STUB(glHint, _gloffset_Hint) - GL_STUB(glLightf, _gloffset_Lightf) - GL_STUB(glLightfv, _gloffset_Lightfv) - GL_STUB(glLighti, _gloffset_Lighti) - GL_STUB(glLightiv, _gloffset_Lightiv) - GL_STUB(glLightModelf, _gloffset_LightModelf) - GL_STUB(glLightModelfv, _gloffset_LightModelfv) - GL_STUB(glLightModeli, _gloffset_LightModeli) - GL_STUB(glLightModeliv, _gloffset_LightModeliv) - GL_STUB(glLineStipple, _gloffset_LineStipple) - GL_STUB(glLineWidth, _gloffset_LineWidth) - GL_STUB(glMaterialf, _gloffset_Materialf) - GL_STUB(glMaterialfv, _gloffset_Materialfv) - GL_STUB(glMateriali, _gloffset_Materiali) - GL_STUB(glMaterialiv, _gloffset_Materialiv) - GL_STUB(glPointSize, _gloffset_PointSize) - GL_STUB(glPolygonMode, _gloffset_PolygonMode) - GL_STUB(glPolygonStipple, _gloffset_PolygonStipple) - GL_STUB(glScissor, _gloffset_Scissor) - GL_STUB(glShadeModel, _gloffset_ShadeModel) - GL_STUB(glTexParameterf, _gloffset_TexParameterf) - GL_STUB(glTexParameterfv, _gloffset_TexParameterfv) - GL_STUB(glTexParameteri, _gloffset_TexParameteri) - GL_STUB(glTexParameteriv, _gloffset_TexParameteriv) - GL_STUB(glTexImage1D, _gloffset_TexImage1D) - GL_STUB(glTexImage2D, _gloffset_TexImage2D) - GL_STUB(glTexEnvf, _gloffset_TexEnvf) - GL_STUB(glTexEnvfv, _gloffset_TexEnvfv) - GL_STUB(glTexEnvi, _gloffset_TexEnvi) - GL_STUB(glTexEnviv, _gloffset_TexEnviv) - GL_STUB(glTexGend, _gloffset_TexGend) - GL_STUB(glTexGendv, _gloffset_TexGendv) - GL_STUB(glTexGenf, _gloffset_TexGenf) - GL_STUB(glTexGenfv, _gloffset_TexGenfv) - GL_STUB(glTexGeni, _gloffset_TexGeni) - GL_STUB(glTexGeniv, _gloffset_TexGeniv) - GL_STUB(glFeedbackBuffer, _gloffset_FeedbackBuffer) - GL_STUB(glSelectBuffer, _gloffset_SelectBuffer) - GL_STUB(glRenderMode, _gloffset_RenderMode) - GL_STUB(glInitNames, _gloffset_InitNames) - GL_STUB(glLoadName, _gloffset_LoadName) - GL_STUB(glPassThrough, _gloffset_PassThrough) - GL_STUB(glPopName, _gloffset_PopName) - GL_STUB(glPushName, _gloffset_PushName) - GL_STUB(glDrawBuffer, _gloffset_DrawBuffer) - GL_STUB(glClear, _gloffset_Clear) - GL_STUB(glClearAccum, _gloffset_ClearAccum) - GL_STUB(glClearIndex, _gloffset_ClearIndex) - GL_STUB(glClearColor, _gloffset_ClearColor) - GL_STUB(glClearStencil, _gloffset_ClearStencil) - GL_STUB(glClearDepth, _gloffset_ClearDepth) - GL_STUB(glStencilMask, _gloffset_StencilMask) - GL_STUB(glColorMask, _gloffset_ColorMask) - GL_STUB(glDepthMask, _gloffset_DepthMask) - GL_STUB(glIndexMask, _gloffset_IndexMask) - GL_STUB(glAccum, _gloffset_Accum) - GL_STUB(glDisable, _gloffset_Disable) - GL_STUB(glEnable, _gloffset_Enable) - GL_STUB(glFinish, _gloffset_Finish) - GL_STUB(glFlush, _gloffset_Flush) - GL_STUB(glPopAttrib, _gloffset_PopAttrib) - GL_STUB(glPushAttrib, _gloffset_PushAttrib) - GL_STUB(glMap1d, _gloffset_Map1d) - GL_STUB(glMap1f, _gloffset_Map1f) - GL_STUB(glMap2d, _gloffset_Map2d) - GL_STUB(glMap2f, _gloffset_Map2f) - GL_STUB(glMapGrid1d, _gloffset_MapGrid1d) - GL_STUB(glMapGrid1f, _gloffset_MapGrid1f) - GL_STUB(glMapGrid2d, _gloffset_MapGrid2d) - GL_STUB(glMapGrid2f, _gloffset_MapGrid2f) - GL_STUB(glEvalCoord1d, _gloffset_EvalCoord1d) - GL_STUB(glEvalCoord1dv, _gloffset_EvalCoord1dv) - GL_STUB(glEvalCoord1f, _gloffset_EvalCoord1f) - GL_STUB(glEvalCoord1fv, _gloffset_EvalCoord1fv) - GL_STUB(glEvalCoord2d, _gloffset_EvalCoord2d) - GL_STUB(glEvalCoord2dv, _gloffset_EvalCoord2dv) - GL_STUB(glEvalCoord2f, _gloffset_EvalCoord2f) - GL_STUB(glEvalCoord2fv, _gloffset_EvalCoord2fv) - GL_STUB(glEvalMesh1, _gloffset_EvalMesh1) - GL_STUB(glEvalPoint1, _gloffset_EvalPoint1) - GL_STUB(glEvalMesh2, _gloffset_EvalMesh2) - GL_STUB(glEvalPoint2, _gloffset_EvalPoint2) - GL_STUB(glAlphaFunc, _gloffset_AlphaFunc) - GL_STUB(glBlendFunc, _gloffset_BlendFunc) - GL_STUB(glLogicOp, _gloffset_LogicOp) - GL_STUB(glStencilFunc, _gloffset_StencilFunc) - GL_STUB(glStencilOp, _gloffset_StencilOp) - GL_STUB(glDepthFunc, _gloffset_DepthFunc) - GL_STUB(glPixelZoom, _gloffset_PixelZoom) - GL_STUB(glPixelTransferf, _gloffset_PixelTransferf) - GL_STUB(glPixelTransferi, _gloffset_PixelTransferi) - GL_STUB(glPixelStoref, _gloffset_PixelStoref) - GL_STUB(glPixelStorei, _gloffset_PixelStorei) - GL_STUB(glPixelMapfv, _gloffset_PixelMapfv) - GL_STUB(glPixelMapuiv, _gloffset_PixelMapuiv) - GL_STUB(glPixelMapusv, _gloffset_PixelMapusv) - GL_STUB(glReadBuffer, _gloffset_ReadBuffer) - GL_STUB(glCopyPixels, _gloffset_CopyPixels) - GL_STUB(glReadPixels, _gloffset_ReadPixels) - GL_STUB(glDrawPixels, _gloffset_DrawPixels) - GL_STUB(glGetBooleanv, _gloffset_GetBooleanv) - GL_STUB(glGetClipPlane, _gloffset_GetClipPlane) - GL_STUB(glGetDoublev, _gloffset_GetDoublev) - GL_STUB(glGetError, _gloffset_GetError) - GL_STUB(glGetFloatv, _gloffset_GetFloatv) - GL_STUB(glGetIntegerv, _gloffset_GetIntegerv) - GL_STUB(glGetLightfv, _gloffset_GetLightfv) - GL_STUB(glGetLightiv, _gloffset_GetLightiv) - GL_STUB(glGetMapdv, _gloffset_GetMapdv) - GL_STUB(glGetMapfv, _gloffset_GetMapfv) - GL_STUB(glGetMapiv, _gloffset_GetMapiv) - GL_STUB(glGetMaterialfv, _gloffset_GetMaterialfv) - GL_STUB(glGetMaterialiv, _gloffset_GetMaterialiv) - GL_STUB(glGetPixelMapfv, _gloffset_GetPixelMapfv) - GL_STUB(glGetPixelMapuiv, _gloffset_GetPixelMapuiv) - GL_STUB(glGetPixelMapusv, _gloffset_GetPixelMapusv) - GL_STUB(glGetPolygonStipple, _gloffset_GetPolygonStipple) - GL_STUB(glGetString, _gloffset_GetString) - GL_STUB(glGetTexEnvfv, _gloffset_GetTexEnvfv) - GL_STUB(glGetTexEnviv, _gloffset_GetTexEnviv) - GL_STUB(glGetTexGendv, _gloffset_GetTexGendv) - GL_STUB(glGetTexGenfv, _gloffset_GetTexGenfv) - GL_STUB(glGetTexGeniv, _gloffset_GetTexGeniv) - GL_STUB(glGetTexImage, _gloffset_GetTexImage) - GL_STUB(glGetTexParameterfv, _gloffset_GetTexParameterfv) - GL_STUB(glGetTexParameteriv, _gloffset_GetTexParameteriv) - GL_STUB(glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv) - GL_STUB(glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv) - GL_STUB(glIsEnabled, _gloffset_IsEnabled) - GL_STUB(glIsList, _gloffset_IsList) - GL_STUB(glDepthRange, _gloffset_DepthRange) - GL_STUB(glFrustum, _gloffset_Frustum) - GL_STUB(glLoadIdentity, _gloffset_LoadIdentity) - GL_STUB(glLoadMatrixf, _gloffset_LoadMatrixf) - GL_STUB(glLoadMatrixd, _gloffset_LoadMatrixd) - GL_STUB(glMatrixMode, _gloffset_MatrixMode) - GL_STUB(glMultMatrixf, _gloffset_MultMatrixf) - GL_STUB(glMultMatrixd, _gloffset_MultMatrixd) - GL_STUB(glOrtho, _gloffset_Ortho) - GL_STUB(glPopMatrix, _gloffset_PopMatrix) - GL_STUB(glPushMatrix, _gloffset_PushMatrix) - GL_STUB(glRotated, _gloffset_Rotated) - GL_STUB(glRotatef, _gloffset_Rotatef) - GL_STUB(glScaled, _gloffset_Scaled) - GL_STUB(glScalef, _gloffset_Scalef) - GL_STUB(glTranslated, _gloffset_Translated) - GL_STUB(glTranslatef, _gloffset_Translatef) - GL_STUB(glViewport, _gloffset_Viewport) - GL_STUB(glArrayElement, _gloffset_ArrayElement) - GL_STUB(glBindTexture, _gloffset_BindTexture) - GL_STUB(glColorPointer, _gloffset_ColorPointer) - GL_STUB(glDisableClientState, _gloffset_DisableClientState) - GL_STUB(glDrawArrays, _gloffset_DrawArrays) - GL_STUB(glDrawElements, _gloffset_DrawElements) - GL_STUB(glEdgeFlagPointer, _gloffset_EdgeFlagPointer) - GL_STUB(glEnableClientState, _gloffset_EnableClientState) - GL_STUB(glIndexPointer, _gloffset_IndexPointer) - GL_STUB(glIndexub, _gloffset_Indexub) - GL_STUB(glIndexubv, _gloffset_Indexubv) - GL_STUB(glInterleavedArrays, _gloffset_InterleavedArrays) - GL_STUB(glNormalPointer, _gloffset_NormalPointer) - GL_STUB(glPolygonOffset, _gloffset_PolygonOffset) - GL_STUB(glTexCoordPointer, _gloffset_TexCoordPointer) - GL_STUB(glVertexPointer, _gloffset_VertexPointer) - GL_STUB(glAreTexturesResident, _gloffset_AreTexturesResident) - GL_STUB(glCopyTexImage1D, _gloffset_CopyTexImage1D) - GL_STUB(glCopyTexImage2D, _gloffset_CopyTexImage2D) - GL_STUB(glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D) - GL_STUB(glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D) - GL_STUB(glDeleteTextures, _gloffset_DeleteTextures) - GL_STUB(glGenTextures, _gloffset_GenTextures) - GL_STUB(glGetPointerv, _gloffset_GetPointerv) - GL_STUB(glIsTexture, _gloffset_IsTexture) - GL_STUB(glPrioritizeTextures, _gloffset_PrioritizeTextures) - GL_STUB(glTexSubImage1D, _gloffset_TexSubImage1D) - GL_STUB(glTexSubImage2D, _gloffset_TexSubImage2D) - GL_STUB(glPopClientAttrib, _gloffset_PopClientAttrib) - GL_STUB(glPushClientAttrib, _gloffset_PushClientAttrib) - GL_STUB(glBlendColor, _gloffset_BlendColor) - GL_STUB(glBlendEquation, _gloffset_BlendEquation) - GL_STUB(glDrawRangeElements, _gloffset_DrawRangeElements) - GL_STUB(glColorTable, _gloffset_ColorTable) - GL_STUB(glColorTableParameterfv, _gloffset_ColorTableParameterfv) - GL_STUB(glColorTableParameteriv, _gloffset_ColorTableParameteriv) - GL_STUB(glCopyColorTable, _gloffset_CopyColorTable) - GL_STUB(glGetColorTable, _gloffset_GetColorTable) - GL_STUB(glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv) - GL_STUB(glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv) - GL_STUB(glColorSubTable, _gloffset_ColorSubTable) - GL_STUB(glCopyColorSubTable, _gloffset_CopyColorSubTable) - GL_STUB(glConvolutionFilter1D, _gloffset_ConvolutionFilter1D) - GL_STUB(glConvolutionFilter2D, _gloffset_ConvolutionFilter2D) - GL_STUB(glConvolutionParameterf, _gloffset_ConvolutionParameterf) - GL_STUB(glConvolutionParameterfv, _gloffset_ConvolutionParameterfv) - GL_STUB(glConvolutionParameteri, _gloffset_ConvolutionParameteri) - GL_STUB(glConvolutionParameteriv, _gloffset_ConvolutionParameteriv) - GL_STUB(glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D) - GL_STUB(glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D) - GL_STUB(glGetConvolutionFilter, _gloffset_GetConvolutionFilter) - GL_STUB(glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv) - GL_STUB(glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv) - GL_STUB(glGetSeparableFilter, _gloffset_GetSeparableFilter) - GL_STUB(glSeparableFilter2D, _gloffset_SeparableFilter2D) - GL_STUB(glGetHistogram, _gloffset_GetHistogram) - GL_STUB(glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv) - GL_STUB(glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv) - GL_STUB(glGetMinmax, _gloffset_GetMinmax) - GL_STUB(glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv) - GL_STUB(glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv) - GL_STUB(glHistogram, _gloffset_Histogram) - GL_STUB(glMinmax, _gloffset_Minmax) - GL_STUB(glResetHistogram, _gloffset_ResetHistogram) - GL_STUB(glResetMinmax, _gloffset_ResetMinmax) - GL_STUB(glTexImage3D, _gloffset_TexImage3D) - GL_STUB(glTexSubImage3D, _gloffset_TexSubImage3D) - GL_STUB(glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D) - GL_STUB(glActiveTextureARB, _gloffset_ActiveTextureARB) - GL_STUB(glClientActiveTextureARB, _gloffset_ClientActiveTextureARB) - GL_STUB(glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB) - GL_STUB(glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB) - GL_STUB(glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB) - GL_STUB(glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB) - GL_STUB(glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB) - GL_STUB(glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB) - GL_STUB(glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB) - GL_STUB(glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB) - GL_STUB(glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB) - GL_STUB(glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB) - GL_STUB(glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB) - GL_STUB(glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB) - GL_STUB(glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB) - GL_STUB(glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB) - GL_STUB(glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB) - GL_STUB(glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB) - GL_STUB(glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB) - GL_STUB(glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB) - GL_STUB(glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB) - GL_STUB(glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB) - GL_STUB(glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB) - GL_STUB(glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB) - GL_STUB(glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB) - GL_STUB(glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB) - GL_STUB(glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB) - GL_STUB(glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB) - GL_STUB(glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB) - GL_STUB(glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB) - GL_STUB(glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB) - GL_STUB(glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB) - GL_STUB(glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB) - GL_STUB(glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB) - GL_STUB(glAttachShader, _gloffset_AttachShader) - GL_STUB(glCreateProgram, _gloffset_CreateProgram) - GL_STUB(glCreateShader, _gloffset_CreateShader) - GL_STUB(glDeleteProgram, _gloffset_DeleteProgram) - GL_STUB(glDeleteShader, _gloffset_DeleteShader) - GL_STUB(glDetachShader, _gloffset_DetachShader) - GL_STUB(glGetAttachedShaders, _gloffset_GetAttachedShaders) - GL_STUB(glGetProgramInfoLog, _gloffset_GetProgramInfoLog) - GL_STUB(glGetProgramiv, _gloffset_GetProgramiv) - GL_STUB(glGetShaderInfoLog, _gloffset_GetShaderInfoLog) - GL_STUB(glGetShaderiv, _gloffset_GetShaderiv) - GL_STUB(glIsProgram, _gloffset_IsProgram) - GL_STUB(glIsShader, _gloffset_IsShader) - GL_STUB(glStencilFuncSeparate, _gloffset_StencilFuncSeparate) - GL_STUB(glStencilMaskSeparate, _gloffset_StencilMaskSeparate) - GL_STUB(glStencilOpSeparate, _gloffset_StencilOpSeparate) - GL_STUB(glUniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv) - GL_STUB(glUniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv) - GL_STUB(glUniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv) - GL_STUB(glUniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv) - GL_STUB(glUniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv) - GL_STUB(glUniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv) - GL_STUB(glDrawArraysInstanced, _gloffset_DrawArraysInstanced) - GL_STUB(glDrawElementsInstanced, _gloffset_DrawElementsInstanced) - GL_STUB(glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB) - GL_STUB(glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB) - GL_STUB(glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB) - GL_STUB(glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB) - GL_STUB(glSampleCoverageARB, _gloffset_SampleCoverageARB) - GL_STUB(glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB) - GL_STUB(glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB) - GL_STUB(glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB) - GL_STUB(glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB) - GL_STUB(glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB) - GL_STUB(glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB) - GL_STUB(glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB) - GL_STUB(glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB) - GL_STUB(glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB) - GL_STUB(glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB) - GL_STUB(glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB) - GL_STUB(glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB) - GL_STUB(glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB) - GL_STUB(glGetProgramStringARB, _gloffset_GetProgramStringARB) - GL_STUB(glGetProgramivARB, _gloffset_GetProgramivARB) - GL_STUB(glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB) - GL_STUB(glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB) - GL_STUB(glGetVertexAttribivARB, _gloffset_GetVertexAttribivARB) - GL_STUB(glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB) - GL_STUB(glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB) - GL_STUB(glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB) - GL_STUB(glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB) - GL_STUB(glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB) - GL_STUB(glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB) - GL_STUB(glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB) - GL_STUB(glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB) - GL_STUB(glProgramStringARB, _gloffset_ProgramStringARB) - GL_STUB(glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB) - GL_STUB(glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB) - GL_STUB(glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB) - GL_STUB(glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB) - GL_STUB(glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB) - GL_STUB(glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB) - GL_STUB(glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB) - GL_STUB(glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB) - GL_STUB(glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB) - GL_STUB(glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB) - GL_STUB(glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB) - GL_STUB(glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB) - GL_STUB(glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB) - GL_STUB(glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB) - GL_STUB(glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB) - GL_STUB(glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB) - GL_STUB(glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB) - GL_STUB(glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB) - GL_STUB(glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB) - GL_STUB(glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB) - GL_STUB(glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB) - GL_STUB(glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB) - GL_STUB(glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB) - GL_STUB(glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB) - GL_STUB(glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB) - GL_STUB(glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB) - GL_STUB(glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB) - GL_STUB(glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB) - GL_STUB(glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB) - GL_STUB(glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB) - GL_STUB(glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB) - GL_STUB(glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB) - GL_STUB(glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB) - GL_STUB(glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB) - GL_STUB(glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB) - GL_STUB(glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB) - GL_STUB(glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB) - GL_STUB(glBindBufferARB, _gloffset_BindBufferARB) - GL_STUB(glBufferDataARB, _gloffset_BufferDataARB) - GL_STUB(glBufferSubDataARB, _gloffset_BufferSubDataARB) - GL_STUB(glDeleteBuffersARB, _gloffset_DeleteBuffersARB) - GL_STUB(glGenBuffersARB, _gloffset_GenBuffersARB) - GL_STUB(glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB) - GL_STUB(glGetBufferPointervARB, _gloffset_GetBufferPointervARB) - GL_STUB(glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB) - GL_STUB(glIsBufferARB, _gloffset_IsBufferARB) - GL_STUB(glMapBufferARB, _gloffset_MapBufferARB) - GL_STUB(glUnmapBufferARB, _gloffset_UnmapBufferARB) - GL_STUB(glBeginQueryARB, _gloffset_BeginQueryARB) - GL_STUB(glDeleteQueriesARB, _gloffset_DeleteQueriesARB) - GL_STUB(glEndQueryARB, _gloffset_EndQueryARB) - GL_STUB(glGenQueriesARB, _gloffset_GenQueriesARB) - GL_STUB(glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB) - GL_STUB(glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB) - GL_STUB(glGetQueryivARB, _gloffset_GetQueryivARB) - GL_STUB(glIsQueryARB, _gloffset_IsQueryARB) - GL_STUB(glAttachObjectARB, _gloffset_AttachObjectARB) - GL_STUB(glCompileShaderARB, _gloffset_CompileShaderARB) - GL_STUB(glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB) - GL_STUB(glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB) - GL_STUB(glDeleteObjectARB, _gloffset_DeleteObjectARB) - GL_STUB(glDetachObjectARB, _gloffset_DetachObjectARB) - GL_STUB(glGetActiveUniformARB, _gloffset_GetActiveUniformARB) - GL_STUB(glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB) - GL_STUB(glGetHandleARB, _gloffset_GetHandleARB) - GL_STUB(glGetInfoLogARB, _gloffset_GetInfoLogARB) - GL_STUB(glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB) - GL_STUB(glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB) - GL_STUB(glGetShaderSourceARB, _gloffset_GetShaderSourceARB) - GL_STUB(glGetUniformLocationARB, _gloffset_GetUniformLocationARB) - GL_STUB(glGetUniformfvARB, _gloffset_GetUniformfvARB) - GL_STUB(glGetUniformivARB, _gloffset_GetUniformivARB) - GL_STUB(glLinkProgramARB, _gloffset_LinkProgramARB) - GL_STUB(glShaderSourceARB, _gloffset_ShaderSourceARB) - GL_STUB(glUniform1fARB, _gloffset_Uniform1fARB) - GL_STUB(glUniform1fvARB, _gloffset_Uniform1fvARB) - GL_STUB(glUniform1iARB, _gloffset_Uniform1iARB) - GL_STUB(glUniform1ivARB, _gloffset_Uniform1ivARB) - GL_STUB(glUniform2fARB, _gloffset_Uniform2fARB) - GL_STUB(glUniform2fvARB, _gloffset_Uniform2fvARB) - GL_STUB(glUniform2iARB, _gloffset_Uniform2iARB) - GL_STUB(glUniform2ivARB, _gloffset_Uniform2ivARB) - GL_STUB(glUniform3fARB, _gloffset_Uniform3fARB) - GL_STUB(glUniform3fvARB, _gloffset_Uniform3fvARB) - GL_STUB(glUniform3iARB, _gloffset_Uniform3iARB) - GL_STUB(glUniform3ivARB, _gloffset_Uniform3ivARB) - GL_STUB(glUniform4fARB, _gloffset_Uniform4fARB) - GL_STUB(glUniform4fvARB, _gloffset_Uniform4fvARB) - GL_STUB(glUniform4iARB, _gloffset_Uniform4iARB) - GL_STUB(glUniform4ivARB, _gloffset_Uniform4ivARB) - GL_STUB(glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB) - GL_STUB(glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB) - GL_STUB(glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB) - GL_STUB(glUseProgramObjectARB, _gloffset_UseProgramObjectARB) - GL_STUB(glValidateProgramARB, _gloffset_ValidateProgramARB) - GL_STUB(glBindAttribLocationARB, _gloffset_BindAttribLocationARB) - GL_STUB(glGetActiveAttribARB, _gloffset_GetActiveAttribARB) - GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB) - GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB) - GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample) - GL_STUB(glFramebufferTextureARB, _gloffset_FramebufferTextureARB) - GL_STUB(glFramebufferTextureFaceARB, _gloffset_FramebufferTextureFaceARB) - GL_STUB(glProgramParameteriARB, _gloffset_ProgramParameteriARB) - GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange) - GL_STUB(glMapBufferRange, _gloffset_MapBufferRange) - GL_STUB(glBindVertexArray, _gloffset_BindVertexArray) - GL_STUB(glGenVertexArrays, _gloffset_GenVertexArrays) - GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData) - GL_STUB(glClientWaitSync, _gloffset_ClientWaitSync) - GL_STUB(glDeleteSync, _gloffset_DeleteSync) - GL_STUB(glFenceSync, _gloffset_FenceSync) - GL_STUB(glGetInteger64v, _gloffset_GetInteger64v) - GL_STUB(glGetSynciv, _gloffset_GetSynciv) - GL_STUB(glIsSync, _gloffset_IsSync) - GL_STUB(glWaitSync, _gloffset_WaitSync) - GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex) - GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex) - GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex) - GL_STUB(glBindTransformFeedback, _gloffset_BindTransformFeedback) - GL_STUB(glDeleteTransformFeedbacks, _gloffset_DeleteTransformFeedbacks) - GL_STUB(glDrawTransformFeedback, _gloffset_DrawTransformFeedback) - GL_STUB(glGenTransformFeedbacks, _gloffset_GenTransformFeedbacks) - GL_STUB(glIsTransformFeedback, _gloffset_IsTransformFeedback) - GL_STUB(glPauseTransformFeedback, _gloffset_PauseTransformFeedback) - GL_STUB(glResumeTransformFeedback, _gloffset_ResumeTransformFeedback) - GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT) - GL_STUB(gl_dispatch_stub_590, _gloffset_GetPixelTexGenParameterfvSGIS) + GL_STUB(glNewList, 0) + GL_STUB(glEndList, 1) + GL_STUB(glCallList, 2) + GL_STUB(glCallLists, 3) + GL_STUB(glDeleteLists, 4) + GL_STUB(glGenLists, 5) + GL_STUB(glListBase, 6) + GL_STUB(glBegin, 7) + GL_STUB(glBitmap, 8) + GL_STUB(glColor3b, 9) + GL_STUB(glColor3bv, 10) + GL_STUB(glColor3d, 11) + GL_STUB(glColor3dv, 12) + GL_STUB(glColor3f, 13) + GL_STUB(glColor3fv, 14) + GL_STUB(glColor3i, 15) + GL_STUB(glColor3iv, 16) + GL_STUB(glColor3s, 17) + GL_STUB(glColor3sv, 18) + GL_STUB(glColor3ub, 19) + GL_STUB(glColor3ubv, 20) + GL_STUB(glColor3ui, 21) + GL_STUB(glColor3uiv, 22) + GL_STUB(glColor3us, 23) + GL_STUB(glColor3usv, 24) + GL_STUB(glColor4b, 25) + GL_STUB(glColor4bv, 26) + GL_STUB(glColor4d, 27) + GL_STUB(glColor4dv, 28) + GL_STUB(glColor4f, 29) + GL_STUB(glColor4fv, 30) + GL_STUB(glColor4i, 31) + GL_STUB(glColor4iv, 32) + GL_STUB(glColor4s, 33) + GL_STUB(glColor4sv, 34) + GL_STUB(glColor4ub, 35) + GL_STUB(glColor4ubv, 36) + GL_STUB(glColor4ui, 37) + GL_STUB(glColor4uiv, 38) + GL_STUB(glColor4us, 39) + GL_STUB(glColor4usv, 40) + GL_STUB(glEdgeFlag, 41) + GL_STUB(glEdgeFlagv, 42) + GL_STUB(glEnd, 43) + GL_STUB(glIndexd, 44) + GL_STUB(glIndexdv, 45) + GL_STUB(glIndexf, 46) + GL_STUB(glIndexfv, 47) + GL_STUB(glIndexi, 48) + GL_STUB(glIndexiv, 49) + GL_STUB(glIndexs, 50) + GL_STUB(glIndexsv, 51) + GL_STUB(glNormal3b, 52) + GL_STUB(glNormal3bv, 53) + GL_STUB(glNormal3d, 54) + GL_STUB(glNormal3dv, 55) + GL_STUB(glNormal3f, 56) + GL_STUB(glNormal3fv, 57) + GL_STUB(glNormal3i, 58) + GL_STUB(glNormal3iv, 59) + GL_STUB(glNormal3s, 60) + GL_STUB(glNormal3sv, 61) + GL_STUB(glRasterPos2d, 62) + GL_STUB(glRasterPos2dv, 63) + GL_STUB(glRasterPos2f, 64) + GL_STUB(glRasterPos2fv, 65) + GL_STUB(glRasterPos2i, 66) + GL_STUB(glRasterPos2iv, 67) + GL_STUB(glRasterPos2s, 68) + GL_STUB(glRasterPos2sv, 69) + GL_STUB(glRasterPos3d, 70) + GL_STUB(glRasterPos3dv, 71) + GL_STUB(glRasterPos3f, 72) + GL_STUB(glRasterPos3fv, 73) + GL_STUB(glRasterPos3i, 74) + GL_STUB(glRasterPos3iv, 75) + GL_STUB(glRasterPos3s, 76) + GL_STUB(glRasterPos3sv, 77) + GL_STUB(glRasterPos4d, 78) + GL_STUB(glRasterPos4dv, 79) + GL_STUB(glRasterPos4f, 80) + GL_STUB(glRasterPos4fv, 81) + GL_STUB(glRasterPos4i, 82) + GL_STUB(glRasterPos4iv, 83) + GL_STUB(glRasterPos4s, 84) + GL_STUB(glRasterPos4sv, 85) + GL_STUB(glRectd, 86) + GL_STUB(glRectdv, 87) + GL_STUB(glRectf, 88) + GL_STUB(glRectfv, 89) + GL_STUB(glRecti, 90) + GL_STUB(glRectiv, 91) + GL_STUB(glRects, 92) + GL_STUB(glRectsv, 93) + GL_STUB(glTexCoord1d, 94) + GL_STUB(glTexCoord1dv, 95) + GL_STUB(glTexCoord1f, 96) + GL_STUB(glTexCoord1fv, 97) + GL_STUB(glTexCoord1i, 98) + GL_STUB(glTexCoord1iv, 99) + GL_STUB(glTexCoord1s, 100) + GL_STUB(glTexCoord1sv, 101) + GL_STUB(glTexCoord2d, 102) + GL_STUB(glTexCoord2dv, 103) + GL_STUB(glTexCoord2f, 104) + GL_STUB(glTexCoord2fv, 105) + GL_STUB(glTexCoord2i, 106) + GL_STUB(glTexCoord2iv, 107) + GL_STUB(glTexCoord2s, 108) + GL_STUB(glTexCoord2sv, 109) + GL_STUB(glTexCoord3d, 110) + GL_STUB(glTexCoord3dv, 111) + GL_STUB(glTexCoord3f, 112) + GL_STUB(glTexCoord3fv, 113) + GL_STUB(glTexCoord3i, 114) + GL_STUB(glTexCoord3iv, 115) + GL_STUB(glTexCoord3s, 116) + GL_STUB(glTexCoord3sv, 117) + GL_STUB(glTexCoord4d, 118) + GL_STUB(glTexCoord4dv, 119) + GL_STUB(glTexCoord4f, 120) + GL_STUB(glTexCoord4fv, 121) + GL_STUB(glTexCoord4i, 122) + GL_STUB(glTexCoord4iv, 123) + GL_STUB(glTexCoord4s, 124) + GL_STUB(glTexCoord4sv, 125) + GL_STUB(glVertex2d, 126) + GL_STUB(glVertex2dv, 127) + GL_STUB(glVertex2f, 128) + GL_STUB(glVertex2fv, 129) + GL_STUB(glVertex2i, 130) + GL_STUB(glVertex2iv, 131) + GL_STUB(glVertex2s, 132) + GL_STUB(glVertex2sv, 133) + GL_STUB(glVertex3d, 134) + GL_STUB(glVertex3dv, 135) + GL_STUB(glVertex3f, 136) + GL_STUB(glVertex3fv, 137) + GL_STUB(glVertex3i, 138) + GL_STUB(glVertex3iv, 139) + GL_STUB(glVertex3s, 140) + GL_STUB(glVertex3sv, 141) + GL_STUB(glVertex4d, 142) + GL_STUB(glVertex4dv, 143) + GL_STUB(glVertex4f, 144) + GL_STUB(glVertex4fv, 145) + GL_STUB(glVertex4i, 146) + GL_STUB(glVertex4iv, 147) + GL_STUB(glVertex4s, 148) + GL_STUB(glVertex4sv, 149) + GL_STUB(glClipPlane, 150) + GL_STUB(glColorMaterial, 151) + GL_STUB(glCullFace, 152) + GL_STUB(glFogf, 153) + GL_STUB(glFogfv, 154) + GL_STUB(glFogi, 155) + GL_STUB(glFogiv, 156) + GL_STUB(glFrontFace, 157) + GL_STUB(glHint, 158) + GL_STUB(glLightf, 159) + GL_STUB(glLightfv, 160) + GL_STUB(glLighti, 161) + GL_STUB(glLightiv, 162) + GL_STUB(glLightModelf, 163) + GL_STUB(glLightModelfv, 164) + GL_STUB(glLightModeli, 165) + GL_STUB(glLightModeliv, 166) + GL_STUB(glLineStipple, 167) + GL_STUB(glLineWidth, 168) + GL_STUB(glMaterialf, 169) + GL_STUB(glMaterialfv, 170) + GL_STUB(glMateriali, 171) + GL_STUB(glMaterialiv, 172) + GL_STUB(glPointSize, 173) + GL_STUB(glPolygonMode, 174) + GL_STUB(glPolygonStipple, 175) + GL_STUB(glScissor, 176) + GL_STUB(glShadeModel, 177) + GL_STUB(glTexParameterf, 178) + GL_STUB(glTexParameterfv, 179) + GL_STUB(glTexParameteri, 180) + GL_STUB(glTexParameteriv, 181) + GL_STUB(glTexImage1D, 182) + GL_STUB(glTexImage2D, 183) + GL_STUB(glTexEnvf, 184) + GL_STUB(glTexEnvfv, 185) + GL_STUB(glTexEnvi, 186) + GL_STUB(glTexEnviv, 187) + GL_STUB(glTexGend, 188) + GL_STUB(glTexGendv, 189) + GL_STUB(glTexGenf, 190) + GL_STUB(glTexGenfv, 191) + GL_STUB(glTexGeni, 192) + GL_STUB(glTexGeniv, 193) + GL_STUB(glFeedbackBuffer, 194) + GL_STUB(glSelectBuffer, 195) + GL_STUB(glRenderMode, 196) + GL_STUB(glInitNames, 197) + GL_STUB(glLoadName, 198) + GL_STUB(glPassThrough, 199) + GL_STUB(glPopName, 200) + GL_STUB(glPushName, 201) + GL_STUB(glDrawBuffer, 202) + GL_STUB(glClear, 203) + GL_STUB(glClearAccum, 204) + GL_STUB(glClearIndex, 205) + GL_STUB(glClearColor, 206) + GL_STUB(glClearStencil, 207) + GL_STUB(glClearDepth, 208) + GL_STUB(glStencilMask, 209) + GL_STUB(glColorMask, 210) + GL_STUB(glDepthMask, 211) + GL_STUB(glIndexMask, 212) + GL_STUB(glAccum, 213) + GL_STUB(glDisable, 214) + GL_STUB(glEnable, 215) + GL_STUB(glFinish, 216) + GL_STUB(glFlush, 217) + GL_STUB(glPopAttrib, 218) + GL_STUB(glPushAttrib, 219) + GL_STUB(glMap1d, 220) + GL_STUB(glMap1f, 221) + GL_STUB(glMap2d, 222) + GL_STUB(glMap2f, 223) + GL_STUB(glMapGrid1d, 224) + GL_STUB(glMapGrid1f, 225) + GL_STUB(glMapGrid2d, 226) + GL_STUB(glMapGrid2f, 227) + GL_STUB(glEvalCoord1d, 228) + GL_STUB(glEvalCoord1dv, 229) + GL_STUB(glEvalCoord1f, 230) + GL_STUB(glEvalCoord1fv, 231) + GL_STUB(glEvalCoord2d, 232) + GL_STUB(glEvalCoord2dv, 233) + GL_STUB(glEvalCoord2f, 234) + GL_STUB(glEvalCoord2fv, 235) + GL_STUB(glEvalMesh1, 236) + GL_STUB(glEvalPoint1, 237) + GL_STUB(glEvalMesh2, 238) + GL_STUB(glEvalPoint2, 239) + GL_STUB(glAlphaFunc, 240) + GL_STUB(glBlendFunc, 241) + GL_STUB(glLogicOp, 242) + GL_STUB(glStencilFunc, 243) + GL_STUB(glStencilOp, 244) + GL_STUB(glDepthFunc, 245) + GL_STUB(glPixelZoom, 246) + GL_STUB(glPixelTransferf, 247) + GL_STUB(glPixelTransferi, 248) + GL_STUB(glPixelStoref, 249) + GL_STUB(glPixelStorei, 250) + GL_STUB(glPixelMapfv, 251) + GL_STUB(glPixelMapuiv, 252) + GL_STUB(glPixelMapusv, 253) + GL_STUB(glReadBuffer, 254) + GL_STUB(glCopyPixels, 255) + GL_STUB(glReadPixels, 256) + GL_STUB(glDrawPixels, 257) + GL_STUB(glGetBooleanv, 258) + GL_STUB(glGetClipPlane, 259) + GL_STUB(glGetDoublev, 260) + GL_STUB(glGetError, 261) + GL_STUB(glGetFloatv, 262) + GL_STUB(glGetIntegerv, 263) + GL_STUB(glGetLightfv, 264) + GL_STUB(glGetLightiv, 265) + GL_STUB(glGetMapdv, 266) + GL_STUB(glGetMapfv, 267) + GL_STUB(glGetMapiv, 268) + GL_STUB(glGetMaterialfv, 269) + GL_STUB(glGetMaterialiv, 270) + GL_STUB(glGetPixelMapfv, 271) + GL_STUB(glGetPixelMapuiv, 272) + GL_STUB(glGetPixelMapusv, 273) + GL_STUB(glGetPolygonStipple, 274) + GL_STUB(glGetString, 275) + GL_STUB(glGetTexEnvfv, 276) + GL_STUB(glGetTexEnviv, 277) + GL_STUB(glGetTexGendv, 278) + GL_STUB(glGetTexGenfv, 279) + GL_STUB(glGetTexGeniv, 280) + GL_STUB(glGetTexImage, 281) + GL_STUB(glGetTexParameterfv, 282) + GL_STUB(glGetTexParameteriv, 283) + GL_STUB(glGetTexLevelParameterfv, 284) + GL_STUB(glGetTexLevelParameteriv, 285) + GL_STUB(glIsEnabled, 286) + GL_STUB(glIsList, 287) + GL_STUB(glDepthRange, 288) + GL_STUB(glFrustum, 289) + GL_STUB(glLoadIdentity, 290) + GL_STUB(glLoadMatrixf, 291) + GL_STUB(glLoadMatrixd, 292) + GL_STUB(glMatrixMode, 293) + GL_STUB(glMultMatrixf, 294) + GL_STUB(glMultMatrixd, 295) + GL_STUB(glOrtho, 296) + GL_STUB(glPopMatrix, 297) + GL_STUB(glPushMatrix, 298) + GL_STUB(glRotated, 299) + GL_STUB(glRotatef, 300) + GL_STUB(glScaled, 301) + GL_STUB(glScalef, 302) + GL_STUB(glTranslated, 303) + GL_STUB(glTranslatef, 304) + GL_STUB(glViewport, 305) + GL_STUB(glArrayElement, 306) + GL_STUB(glBindTexture, 307) + GL_STUB(glColorPointer, 308) + GL_STUB(glDisableClientState, 309) + GL_STUB(glDrawArrays, 310) + GL_STUB(glDrawElements, 311) + GL_STUB(glEdgeFlagPointer, 312) + GL_STUB(glEnableClientState, 313) + GL_STUB(glIndexPointer, 314) + GL_STUB(glIndexub, 315) + GL_STUB(glIndexubv, 316) + GL_STUB(glInterleavedArrays, 317) + GL_STUB(glNormalPointer, 318) + GL_STUB(glPolygonOffset, 319) + GL_STUB(glTexCoordPointer, 320) + GL_STUB(glVertexPointer, 321) + GL_STUB(glAreTexturesResident, 322) + GL_STUB(glCopyTexImage1D, 323) + GL_STUB(glCopyTexImage2D, 324) + GL_STUB(glCopyTexSubImage1D, 325) + GL_STUB(glCopyTexSubImage2D, 326) + GL_STUB(glDeleteTextures, 327) + GL_STUB(glGenTextures, 328) + GL_STUB(glGetPointerv, 329) + GL_STUB(glIsTexture, 330) + GL_STUB(glPrioritizeTextures, 331) + GL_STUB(glTexSubImage1D, 332) + GL_STUB(glTexSubImage2D, 333) + GL_STUB(glPopClientAttrib, 334) + GL_STUB(glPushClientAttrib, 335) + GL_STUB(glBlendColor, 336) + GL_STUB(glBlendEquation, 337) + GL_STUB(glDrawRangeElements, 338) + GL_STUB(glColorTable, 339) + GL_STUB(glColorTableParameterfv, 340) + GL_STUB(glColorTableParameteriv, 341) + GL_STUB(glCopyColorTable, 342) + GL_STUB(glGetColorTable, 343) + GL_STUB(glGetColorTableParameterfv, 344) + GL_STUB(glGetColorTableParameteriv, 345) + GL_STUB(glColorSubTable, 346) + GL_STUB(glCopyColorSubTable, 347) + GL_STUB(glConvolutionFilter1D, 348) + GL_STUB(glConvolutionFilter2D, 349) + GL_STUB(glConvolutionParameterf, 350) + GL_STUB(glConvolutionParameterfv, 351) + GL_STUB(glConvolutionParameteri, 352) + GL_STUB(glConvolutionParameteriv, 353) + GL_STUB(glCopyConvolutionFilter1D, 354) + GL_STUB(glCopyConvolutionFilter2D, 355) + GL_STUB(glGetConvolutionFilter, 356) + GL_STUB(glGetConvolutionParameterfv, 357) + GL_STUB(glGetConvolutionParameteriv, 358) + GL_STUB(glGetSeparableFilter, 359) + GL_STUB(glSeparableFilter2D, 360) + GL_STUB(glGetHistogram, 361) + GL_STUB(glGetHistogramParameterfv, 362) + GL_STUB(glGetHistogramParameteriv, 363) + GL_STUB(glGetMinmax, 364) + GL_STUB(glGetMinmaxParameterfv, 365) + GL_STUB(glGetMinmaxParameteriv, 366) + GL_STUB(glHistogram, 367) + GL_STUB(glMinmax, 368) + GL_STUB(glResetHistogram, 369) + GL_STUB(glResetMinmax, 370) + GL_STUB(glTexImage3D, 371) + GL_STUB(glTexSubImage3D, 372) + GL_STUB(glCopyTexSubImage3D, 373) + GL_STUB(glActiveTextureARB, 374) + GL_STUB(glClientActiveTextureARB, 375) + GL_STUB(glMultiTexCoord1dARB, 376) + GL_STUB(glMultiTexCoord1dvARB, 377) + GL_STUB(glMultiTexCoord1fARB, 378) + GL_STUB(glMultiTexCoord1fvARB, 379) + GL_STUB(glMultiTexCoord1iARB, 380) + GL_STUB(glMultiTexCoord1ivARB, 381) + GL_STUB(glMultiTexCoord1sARB, 382) + GL_STUB(glMultiTexCoord1svARB, 383) + GL_STUB(glMultiTexCoord2dARB, 384) + GL_STUB(glMultiTexCoord2dvARB, 385) + GL_STUB(glMultiTexCoord2fARB, 386) + GL_STUB(glMultiTexCoord2fvARB, 387) + GL_STUB(glMultiTexCoord2iARB, 388) + GL_STUB(glMultiTexCoord2ivARB, 389) + GL_STUB(glMultiTexCoord2sARB, 390) + GL_STUB(glMultiTexCoord2svARB, 391) + GL_STUB(glMultiTexCoord3dARB, 392) + GL_STUB(glMultiTexCoord3dvARB, 393) + GL_STUB(glMultiTexCoord3fARB, 394) + GL_STUB(glMultiTexCoord3fvARB, 395) + GL_STUB(glMultiTexCoord3iARB, 396) + GL_STUB(glMultiTexCoord3ivARB, 397) + GL_STUB(glMultiTexCoord3sARB, 398) + GL_STUB(glMultiTexCoord3svARB, 399) + GL_STUB(glMultiTexCoord4dARB, 400) + GL_STUB(glMultiTexCoord4dvARB, 401) + GL_STUB(glMultiTexCoord4fARB, 402) + GL_STUB(glMultiTexCoord4fvARB, 403) + GL_STUB(glMultiTexCoord4iARB, 404) + GL_STUB(glMultiTexCoord4ivARB, 405) + GL_STUB(glMultiTexCoord4sARB, 406) + GL_STUB(glMultiTexCoord4svARB, 407) + GL_STUB(glAttachShader, 408) + GL_STUB(glCreateProgram, 409) + GL_STUB(glCreateShader, 410) + GL_STUB(glDeleteProgram, 411) + GL_STUB(glDeleteShader, 412) + GL_STUB(glDetachShader, 413) + GL_STUB(glGetAttachedShaders, 414) + GL_STUB(glGetProgramInfoLog, 415) + GL_STUB(glGetProgramiv, 416) + GL_STUB(glGetShaderInfoLog, 417) + GL_STUB(glGetShaderiv, 418) + GL_STUB(glIsProgram, 419) + GL_STUB(glIsShader, 420) + GL_STUB(glStencilFuncSeparate, 421) + GL_STUB(glStencilMaskSeparate, 422) + GL_STUB(glStencilOpSeparate, 423) + GL_STUB(glUniformMatrix2x3fv, 424) + GL_STUB(glUniformMatrix2x4fv, 425) + GL_STUB(glUniformMatrix3x2fv, 426) + GL_STUB(glUniformMatrix3x4fv, 427) + GL_STUB(glUniformMatrix4x2fv, 428) + GL_STUB(glUniformMatrix4x3fv, 429) + GL_STUB(glDrawArraysInstanced, 430) + GL_STUB(glDrawElementsInstanced, 431) + GL_STUB(glLoadTransposeMatrixdARB, 432) + GL_STUB(glLoadTransposeMatrixfARB, 433) + GL_STUB(glMultTransposeMatrixdARB, 434) + GL_STUB(glMultTransposeMatrixfARB, 435) + GL_STUB(glSampleCoverageARB, 436) + GL_STUB(glCompressedTexImage1DARB, 437) + GL_STUB(glCompressedTexImage2DARB, 438) + GL_STUB(glCompressedTexImage3DARB, 439) + GL_STUB(glCompressedTexSubImage1DARB, 440) + GL_STUB(glCompressedTexSubImage2DARB, 441) + GL_STUB(glCompressedTexSubImage3DARB, 442) + GL_STUB(glGetCompressedTexImageARB, 443) + GL_STUB(glDisableVertexAttribArrayARB, 444) + GL_STUB(glEnableVertexAttribArrayARB, 445) + GL_STUB(glGetProgramEnvParameterdvARB, 446) + GL_STUB(glGetProgramEnvParameterfvARB, 447) + GL_STUB(glGetProgramLocalParameterdvARB, 448) + GL_STUB(glGetProgramLocalParameterfvARB, 449) + GL_STUB(glGetProgramStringARB, 450) + GL_STUB(glGetProgramivARB, 451) + GL_STUB(glGetVertexAttribdvARB, 452) + GL_STUB(glGetVertexAttribfvARB, 453) + GL_STUB(glGetVertexAttribivARB, 454) + GL_STUB(glProgramEnvParameter4dARB, 455) + GL_STUB(glProgramEnvParameter4dvARB, 456) + GL_STUB(glProgramEnvParameter4fARB, 457) + GL_STUB(glProgramEnvParameter4fvARB, 458) + GL_STUB(glProgramLocalParameter4dARB, 459) + GL_STUB(glProgramLocalParameter4dvARB, 460) + GL_STUB(glProgramLocalParameter4fARB, 461) + GL_STUB(glProgramLocalParameter4fvARB, 462) + GL_STUB(glProgramStringARB, 463) + GL_STUB(glVertexAttrib1dARB, 464) + GL_STUB(glVertexAttrib1dvARB, 465) + GL_STUB(glVertexAttrib1fARB, 466) + GL_STUB(glVertexAttrib1fvARB, 467) + GL_STUB(glVertexAttrib1sARB, 468) + GL_STUB(glVertexAttrib1svARB, 469) + GL_STUB(glVertexAttrib2dARB, 470) + GL_STUB(glVertexAttrib2dvARB, 471) + GL_STUB(glVertexAttrib2fARB, 472) + GL_STUB(glVertexAttrib2fvARB, 473) + GL_STUB(glVertexAttrib2sARB, 474) + GL_STUB(glVertexAttrib2svARB, 475) + GL_STUB(glVertexAttrib3dARB, 476) + GL_STUB(glVertexAttrib3dvARB, 477) + GL_STUB(glVertexAttrib3fARB, 478) + GL_STUB(glVertexAttrib3fvARB, 479) + GL_STUB(glVertexAttrib3sARB, 480) + GL_STUB(glVertexAttrib3svARB, 481) + GL_STUB(glVertexAttrib4NbvARB, 482) + GL_STUB(glVertexAttrib4NivARB, 483) + GL_STUB(glVertexAttrib4NsvARB, 484) + GL_STUB(glVertexAttrib4NubARB, 485) + GL_STUB(glVertexAttrib4NubvARB, 486) + GL_STUB(glVertexAttrib4NuivARB, 487) + GL_STUB(glVertexAttrib4NusvARB, 488) + GL_STUB(glVertexAttrib4bvARB, 489) + GL_STUB(glVertexAttrib4dARB, 490) + GL_STUB(glVertexAttrib4dvARB, 491) + GL_STUB(glVertexAttrib4fARB, 492) + GL_STUB(glVertexAttrib4fvARB, 493) + GL_STUB(glVertexAttrib4ivARB, 494) + GL_STUB(glVertexAttrib4sARB, 495) + GL_STUB(glVertexAttrib4svARB, 496) + GL_STUB(glVertexAttrib4ubvARB, 497) + GL_STUB(glVertexAttrib4uivARB, 498) + GL_STUB(glVertexAttrib4usvARB, 499) + GL_STUB(glVertexAttribPointerARB, 500) + GL_STUB(glBindBufferARB, 501) + GL_STUB(glBufferDataARB, 502) + GL_STUB(glBufferSubDataARB, 503) + GL_STUB(glDeleteBuffersARB, 504) + GL_STUB(glGenBuffersARB, 505) + GL_STUB(glGetBufferParameterivARB, 506) + GL_STUB(glGetBufferPointervARB, 507) + GL_STUB(glGetBufferSubDataARB, 508) + GL_STUB(glIsBufferARB, 509) + GL_STUB(glMapBufferARB, 510) + GL_STUB(glUnmapBufferARB, 511) + GL_STUB(glBeginQueryARB, 512) + GL_STUB(glDeleteQueriesARB, 513) + GL_STUB(glEndQueryARB, 514) + GL_STUB(glGenQueriesARB, 515) + GL_STUB(glGetQueryObjectivARB, 516) + GL_STUB(glGetQueryObjectuivARB, 517) + GL_STUB(glGetQueryivARB, 518) + GL_STUB(glIsQueryARB, 519) + GL_STUB(glAttachObjectARB, 520) + GL_STUB(glCompileShaderARB, 521) + GL_STUB(glCreateProgramObjectARB, 522) + GL_STUB(glCreateShaderObjectARB, 523) + GL_STUB(glDeleteObjectARB, 524) + GL_STUB(glDetachObjectARB, 525) + GL_STUB(glGetActiveUniformARB, 526) + GL_STUB(glGetAttachedObjectsARB, 527) + GL_STUB(glGetHandleARB, 528) + GL_STUB(glGetInfoLogARB, 529) + GL_STUB(glGetObjectParameterfvARB, 530) + GL_STUB(glGetObjectParameterivARB, 531) + GL_STUB(glGetShaderSourceARB, 532) + GL_STUB(glGetUniformLocationARB, 533) + GL_STUB(glGetUniformfvARB, 534) + GL_STUB(glGetUniformivARB, 535) + GL_STUB(glLinkProgramARB, 536) + GL_STUB(glShaderSourceARB, 537) + GL_STUB(glUniform1fARB, 538) + GL_STUB(glUniform1fvARB, 539) + GL_STUB(glUniform1iARB, 540) + GL_STUB(glUniform1ivARB, 541) + GL_STUB(glUniform2fARB, 542) + GL_STUB(glUniform2fvARB, 543) + GL_STUB(glUniform2iARB, 544) + GL_STUB(glUniform2ivARB, 545) + GL_STUB(glUniform3fARB, 546) + GL_STUB(glUniform3fvARB, 547) + GL_STUB(glUniform3iARB, 548) + GL_STUB(glUniform3ivARB, 549) + GL_STUB(glUniform4fARB, 550) + GL_STUB(glUniform4fvARB, 551) + GL_STUB(glUniform4iARB, 552) + GL_STUB(glUniform4ivARB, 553) + GL_STUB(glUniformMatrix2fvARB, 554) + GL_STUB(glUniformMatrix3fvARB, 555) + GL_STUB(glUniformMatrix4fvARB, 556) + GL_STUB(glUseProgramObjectARB, 557) + GL_STUB(glValidateProgramARB, 558) + GL_STUB(glBindAttribLocationARB, 559) + GL_STUB(glGetActiveAttribARB, 560) + GL_STUB(glGetAttribLocationARB, 561) + GL_STUB(glDrawBuffersARB, 562) + GL_STUB(glRenderbufferStorageMultisample, 563) + GL_STUB(glFramebufferTextureARB, 564) + GL_STUB(glFramebufferTextureFaceARB, 565) + GL_STUB(glProgramParameteriARB, 566) + GL_STUB(glFlushMappedBufferRange, 567) + GL_STUB(glMapBufferRange, 568) + GL_STUB(glBindVertexArray, 569) + GL_STUB(glGenVertexArrays, 570) + GL_STUB(glCopyBufferSubData, 571) + GL_STUB(glClientWaitSync, 572) + GL_STUB(glDeleteSync, 573) + GL_STUB(glFenceSync, 574) + GL_STUB(glGetInteger64v, 575) + GL_STUB(glGetSynciv, 576) + GL_STUB(glIsSync, 577) + GL_STUB(glWaitSync, 578) + GL_STUB(glDrawElementsBaseVertex, 579) + GL_STUB(glDrawRangeElementsBaseVertex, 580) + GL_STUB(glMultiDrawElementsBaseVertex, 581) + GL_STUB(glBindTransformFeedback, 582) + GL_STUB(glDeleteTransformFeedbacks, 583) + GL_STUB(glDrawTransformFeedback, 584) + GL_STUB(glGenTransformFeedbacks, 585) + GL_STUB(glIsTransformFeedback, 586) + GL_STUB(glPauseTransformFeedback, 587) + GL_STUB(glResumeTransformFeedback, 588) + GL_STUB(glPolygonOffsetEXT, 589) + GL_STUB(gl_dispatch_stub_590, 590) HIDDEN(gl_dispatch_stub_590) - GL_STUB(gl_dispatch_stub_591, _gloffset_GetPixelTexGenParameterivSGIS) + GL_STUB(gl_dispatch_stub_591, 591) HIDDEN(gl_dispatch_stub_591) - GL_STUB(gl_dispatch_stub_592, _gloffset_PixelTexGenParameterfSGIS) + GL_STUB(gl_dispatch_stub_592, 592) HIDDEN(gl_dispatch_stub_592) - GL_STUB(gl_dispatch_stub_593, _gloffset_PixelTexGenParameterfvSGIS) + GL_STUB(gl_dispatch_stub_593, 593) HIDDEN(gl_dispatch_stub_593) - GL_STUB(gl_dispatch_stub_594, _gloffset_PixelTexGenParameteriSGIS) + GL_STUB(gl_dispatch_stub_594, 594) HIDDEN(gl_dispatch_stub_594) - GL_STUB(gl_dispatch_stub_595, _gloffset_PixelTexGenParameterivSGIS) + GL_STUB(gl_dispatch_stub_595, 595) HIDDEN(gl_dispatch_stub_595) - GL_STUB(gl_dispatch_stub_596, _gloffset_SampleMaskSGIS) + GL_STUB(gl_dispatch_stub_596, 596) HIDDEN(gl_dispatch_stub_596) - GL_STUB(gl_dispatch_stub_597, _gloffset_SamplePatternSGIS) + GL_STUB(gl_dispatch_stub_597, 597) HIDDEN(gl_dispatch_stub_597) - GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT) - GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT) - GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT) - GL_STUB(glNormalPointerEXT, _gloffset_NormalPointerEXT) - GL_STUB(glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT) - GL_STUB(glVertexPointerEXT, _gloffset_VertexPointerEXT) - GL_STUB(glPointParameterfEXT, _gloffset_PointParameterfEXT) - GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT) - GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT) - GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT) - GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT) - GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT) - GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT) - GL_STUB(glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT) - GL_STUB(glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT) - GL_STUB(glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT) - GL_STUB(glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT) - GL_STUB(glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT) - GL_STUB(glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT) - GL_STUB(glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT) - GL_STUB(glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT) - GL_STUB(glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT) - GL_STUB(glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT) - GL_STUB(glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT) - GL_STUB(glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT) - GL_STUB(glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT) - GL_STUB(glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT) - GL_STUB(glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT) - GL_STUB(glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT) - GL_STUB(glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT) - GL_STUB(glFogCoorddEXT, _gloffset_FogCoorddEXT) - GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT) - GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT) - GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT) - GL_STUB(gl_dispatch_stub_632, _gloffset_PixelTexGenSGIX) + GL_STUB(glColorPointerEXT, 598) + GL_STUB(glEdgeFlagPointerEXT, 599) + GL_STUB(glIndexPointerEXT, 600) + GL_STUB(glNormalPointerEXT, 601) + GL_STUB(glTexCoordPointerEXT, 602) + GL_STUB(glVertexPointerEXT, 603) + GL_STUB(glPointParameterfEXT, 604) + GL_STUB(glPointParameterfvEXT, 605) + GL_STUB(glLockArraysEXT, 606) + GL_STUB(glUnlockArraysEXT, 607) + GL_STUB(glSecondaryColor3bEXT, 608) + GL_STUB(glSecondaryColor3bvEXT, 609) + GL_STUB(glSecondaryColor3dEXT, 610) + GL_STUB(glSecondaryColor3dvEXT, 611) + GL_STUB(glSecondaryColor3fEXT, 612) + GL_STUB(glSecondaryColor3fvEXT, 613) + GL_STUB(glSecondaryColor3iEXT, 614) + GL_STUB(glSecondaryColor3ivEXT, 615) + GL_STUB(glSecondaryColor3sEXT, 616) + GL_STUB(glSecondaryColor3svEXT, 617) + GL_STUB(glSecondaryColor3ubEXT, 618) + GL_STUB(glSecondaryColor3ubvEXT, 619) + GL_STUB(glSecondaryColor3uiEXT, 620) + GL_STUB(glSecondaryColor3uivEXT, 621) + GL_STUB(glSecondaryColor3usEXT, 622) + GL_STUB(glSecondaryColor3usvEXT, 623) + GL_STUB(glSecondaryColorPointerEXT, 624) + GL_STUB(glMultiDrawArraysEXT, 625) + GL_STUB(glMultiDrawElementsEXT, 626) + GL_STUB(glFogCoordPointerEXT, 627) + GL_STUB(glFogCoorddEXT, 628) + GL_STUB(glFogCoorddvEXT, 629) + GL_STUB(glFogCoordfEXT, 630) + GL_STUB(glFogCoordfvEXT, 631) + GL_STUB(gl_dispatch_stub_632, 632) HIDDEN(gl_dispatch_stub_632) - GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT) - GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV) - GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV) - GL_STUB(glCombinerInputNV, _gloffset_CombinerInputNV) - GL_STUB(glCombinerOutputNV, _gloffset_CombinerOutputNV) - GL_STUB(glCombinerParameterfNV, _gloffset_CombinerParameterfNV) - GL_STUB(glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV) - GL_STUB(glCombinerParameteriNV, _gloffset_CombinerParameteriNV) - GL_STUB(glCombinerParameterivNV, _gloffset_CombinerParameterivNV) - GL_STUB(glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV) - GL_STUB(glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV) - GL_STUB(glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV) - GL_STUB(glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV) - GL_STUB(glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV) - GL_STUB(glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV) - GL_STUB(glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV) - GL_STUB(glResizeBuffersMESA, _gloffset_ResizeBuffersMESA) - GL_STUB(glWindowPos2dMESA, _gloffset_WindowPos2dMESA) - GL_STUB(glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA) - GL_STUB(glWindowPos2fMESA, _gloffset_WindowPos2fMESA) - GL_STUB(glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA) - GL_STUB(glWindowPos2iMESA, _gloffset_WindowPos2iMESA) - GL_STUB(glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA) - GL_STUB(glWindowPos2sMESA, _gloffset_WindowPos2sMESA) - GL_STUB(glWindowPos2svMESA, _gloffset_WindowPos2svMESA) - GL_STUB(glWindowPos3dMESA, _gloffset_WindowPos3dMESA) - GL_STUB(glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA) - GL_STUB(glWindowPos3fMESA, _gloffset_WindowPos3fMESA) - GL_STUB(glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA) - GL_STUB(glWindowPos3iMESA, _gloffset_WindowPos3iMESA) - GL_STUB(glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA) - GL_STUB(glWindowPos3sMESA, _gloffset_WindowPos3sMESA) - GL_STUB(glWindowPos3svMESA, _gloffset_WindowPos3svMESA) - GL_STUB(glWindowPos4dMESA, _gloffset_WindowPos4dMESA) - GL_STUB(glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA) - GL_STUB(glWindowPos4fMESA, _gloffset_WindowPos4fMESA) - GL_STUB(glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA) - GL_STUB(glWindowPos4iMESA, _gloffset_WindowPos4iMESA) - GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA) - GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA) - GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA) - GL_STUB(gl_dispatch_stub_674, _gloffset_MultiModeDrawArraysIBM) + GL_STUB(glBlendFuncSeparateEXT, 633) + GL_STUB(glFlushVertexArrayRangeNV, 634) + GL_STUB(glVertexArrayRangeNV, 635) + GL_STUB(glCombinerInputNV, 636) + GL_STUB(glCombinerOutputNV, 637) + GL_STUB(glCombinerParameterfNV, 638) + GL_STUB(glCombinerParameterfvNV, 639) + GL_STUB(glCombinerParameteriNV, 640) + GL_STUB(glCombinerParameterivNV, 641) + GL_STUB(glFinalCombinerInputNV, 642) + GL_STUB(glGetCombinerInputParameterfvNV, 643) + GL_STUB(glGetCombinerInputParameterivNV, 644) + GL_STUB(glGetCombinerOutputParameterfvNV, 645) + GL_STUB(glGetCombinerOutputParameterivNV, 646) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 647) + GL_STUB(glGetFinalCombinerInputParameterivNV, 648) + GL_STUB(glResizeBuffersMESA, 649) + GL_STUB(glWindowPos2dMESA, 650) + GL_STUB(glWindowPos2dvMESA, 651) + GL_STUB(glWindowPos2fMESA, 652) + GL_STUB(glWindowPos2fvMESA, 653) + GL_STUB(glWindowPos2iMESA, 654) + GL_STUB(glWindowPos2ivMESA, 655) + GL_STUB(glWindowPos2sMESA, 656) + GL_STUB(glWindowPos2svMESA, 657) + GL_STUB(glWindowPos3dMESA, 658) + GL_STUB(glWindowPos3dvMESA, 659) + GL_STUB(glWindowPos3fMESA, 660) + GL_STUB(glWindowPos3fvMESA, 661) + GL_STUB(glWindowPos3iMESA, 662) + GL_STUB(glWindowPos3ivMESA, 663) + GL_STUB(glWindowPos3sMESA, 664) + GL_STUB(glWindowPos3svMESA, 665) + GL_STUB(glWindowPos4dMESA, 666) + GL_STUB(glWindowPos4dvMESA, 667) + GL_STUB(glWindowPos4fMESA, 668) + GL_STUB(glWindowPos4fvMESA, 669) + GL_STUB(glWindowPos4iMESA, 670) + GL_STUB(glWindowPos4ivMESA, 671) + GL_STUB(glWindowPos4sMESA, 672) + GL_STUB(glWindowPos4svMESA, 673) + GL_STUB(gl_dispatch_stub_674, 674) HIDDEN(gl_dispatch_stub_674) - GL_STUB(gl_dispatch_stub_675, _gloffset_MultiModeDrawElementsIBM) + GL_STUB(gl_dispatch_stub_675, 675) HIDDEN(gl_dispatch_stub_675) - GL_STUB(gl_dispatch_stub_676, _gloffset_DeleteFencesNV) + GL_STUB(gl_dispatch_stub_676, 676) HIDDEN(gl_dispatch_stub_676) - GL_STUB(gl_dispatch_stub_677, _gloffset_FinishFenceNV) + GL_STUB(gl_dispatch_stub_677, 677) HIDDEN(gl_dispatch_stub_677) - GL_STUB(gl_dispatch_stub_678, _gloffset_GenFencesNV) + GL_STUB(gl_dispatch_stub_678, 678) HIDDEN(gl_dispatch_stub_678) - GL_STUB(gl_dispatch_stub_679, _gloffset_GetFenceivNV) + GL_STUB(gl_dispatch_stub_679, 679) HIDDEN(gl_dispatch_stub_679) - GL_STUB(gl_dispatch_stub_680, _gloffset_IsFenceNV) + GL_STUB(gl_dispatch_stub_680, 680) HIDDEN(gl_dispatch_stub_680) - GL_STUB(gl_dispatch_stub_681, _gloffset_SetFenceNV) + GL_STUB(gl_dispatch_stub_681, 681) HIDDEN(gl_dispatch_stub_681) - GL_STUB(gl_dispatch_stub_682, _gloffset_TestFenceNV) + GL_STUB(gl_dispatch_stub_682, 682) HIDDEN(gl_dispatch_stub_682) - GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV) - GL_STUB(glBindProgramNV, _gloffset_BindProgramNV) - GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV) - GL_STUB(glExecuteProgramNV, _gloffset_ExecuteProgramNV) - GL_STUB(glGenProgramsNV, _gloffset_GenProgramsNV) - GL_STUB(glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV) - GL_STUB(glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV) - GL_STUB(glGetProgramStringNV, _gloffset_GetProgramStringNV) - GL_STUB(glGetProgramivNV, _gloffset_GetProgramivNV) - GL_STUB(glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV) - GL_STUB(glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV) - GL_STUB(glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV) - GL_STUB(glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV) - GL_STUB(glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV) - GL_STUB(glIsProgramNV, _gloffset_IsProgramNV) - GL_STUB(glLoadProgramNV, _gloffset_LoadProgramNV) - GL_STUB(glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV) - GL_STUB(glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV) - GL_STUB(glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV) - GL_STUB(glTrackMatrixNV, _gloffset_TrackMatrixNV) - GL_STUB(glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV) - GL_STUB(glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV) - GL_STUB(glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV) - GL_STUB(glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV) - GL_STUB(glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV) - GL_STUB(glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV) - GL_STUB(glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV) - GL_STUB(glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV) - GL_STUB(glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV) - GL_STUB(glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV) - GL_STUB(glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV) - GL_STUB(glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV) - GL_STUB(glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV) - GL_STUB(glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV) - GL_STUB(glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV) - GL_STUB(glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV) - GL_STUB(glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV) - GL_STUB(glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV) - GL_STUB(glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV) - GL_STUB(glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV) - GL_STUB(glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV) - GL_STUB(glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV) - GL_STUB(glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV) - GL_STUB(glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV) - GL_STUB(glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV) - GL_STUB(glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV) - GL_STUB(glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV) - GL_STUB(glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV) - GL_STUB(glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV) - GL_STUB(glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV) - GL_STUB(glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV) - GL_STUB(glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV) - GL_STUB(glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV) - GL_STUB(glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV) - GL_STUB(glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV) - GL_STUB(glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV) - GL_STUB(glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV) - GL_STUB(glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV) - GL_STUB(glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV) - GL_STUB(glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV) - GL_STUB(glGetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI) - GL_STUB(glGetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI) - GL_STUB(glTexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI) - GL_STUB(glTexBumpParameterivATI, _gloffset_TexBumpParameterivATI) - GL_STUB(glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI) - GL_STUB(glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI) - GL_STUB(glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI) - GL_STUB(glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI) - GL_STUB(glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI) - GL_STUB(glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI) - GL_STUB(glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI) - GL_STUB(glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI) - GL_STUB(glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI) - GL_STUB(glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI) - GL_STUB(glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI) - GL_STUB(glPassTexCoordATI, _gloffset_PassTexCoordATI) - GL_STUB(glSampleMapATI, _gloffset_SampleMapATI) - GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI) - GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV) - GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV) - GL_STUB(gl_dispatch_stub_763, _gloffset_ActiveStencilFaceEXT) + GL_STUB(glAreProgramsResidentNV, 683) + GL_STUB(glBindProgramNV, 684) + GL_STUB(glDeleteProgramsNV, 685) + GL_STUB(glExecuteProgramNV, 686) + GL_STUB(glGenProgramsNV, 687) + GL_STUB(glGetProgramParameterdvNV, 688) + GL_STUB(glGetProgramParameterfvNV, 689) + GL_STUB(glGetProgramStringNV, 690) + GL_STUB(glGetProgramivNV, 691) + GL_STUB(glGetTrackMatrixivNV, 692) + GL_STUB(glGetVertexAttribPointervNV, 693) + GL_STUB(glGetVertexAttribdvNV, 694) + GL_STUB(glGetVertexAttribfvNV, 695) + GL_STUB(glGetVertexAttribivNV, 696) + GL_STUB(glIsProgramNV, 697) + GL_STUB(glLoadProgramNV, 698) + GL_STUB(glProgramParameters4dvNV, 699) + GL_STUB(glProgramParameters4fvNV, 700) + GL_STUB(glRequestResidentProgramsNV, 701) + GL_STUB(glTrackMatrixNV, 702) + GL_STUB(glVertexAttrib1dNV, 703) + GL_STUB(glVertexAttrib1dvNV, 704) + GL_STUB(glVertexAttrib1fNV, 705) + GL_STUB(glVertexAttrib1fvNV, 706) + GL_STUB(glVertexAttrib1sNV, 707) + GL_STUB(glVertexAttrib1svNV, 708) + GL_STUB(glVertexAttrib2dNV, 709) + GL_STUB(glVertexAttrib2dvNV, 710) + GL_STUB(glVertexAttrib2fNV, 711) + GL_STUB(glVertexAttrib2fvNV, 712) + GL_STUB(glVertexAttrib2sNV, 713) + GL_STUB(glVertexAttrib2svNV, 714) + GL_STUB(glVertexAttrib3dNV, 715) + GL_STUB(glVertexAttrib3dvNV, 716) + GL_STUB(glVertexAttrib3fNV, 717) + GL_STUB(glVertexAttrib3fvNV, 718) + GL_STUB(glVertexAttrib3sNV, 719) + GL_STUB(glVertexAttrib3svNV, 720) + GL_STUB(glVertexAttrib4dNV, 721) + GL_STUB(glVertexAttrib4dvNV, 722) + GL_STUB(glVertexAttrib4fNV, 723) + GL_STUB(glVertexAttrib4fvNV, 724) + GL_STUB(glVertexAttrib4sNV, 725) + GL_STUB(glVertexAttrib4svNV, 726) + GL_STUB(glVertexAttrib4ubNV, 727) + GL_STUB(glVertexAttrib4ubvNV, 728) + GL_STUB(glVertexAttribPointerNV, 729) + GL_STUB(glVertexAttribs1dvNV, 730) + GL_STUB(glVertexAttribs1fvNV, 731) + GL_STUB(glVertexAttribs1svNV, 732) + GL_STUB(glVertexAttribs2dvNV, 733) + GL_STUB(glVertexAttribs2fvNV, 734) + GL_STUB(glVertexAttribs2svNV, 735) + GL_STUB(glVertexAttribs3dvNV, 736) + GL_STUB(glVertexAttribs3fvNV, 737) + GL_STUB(glVertexAttribs3svNV, 738) + GL_STUB(glVertexAttribs4dvNV, 739) + GL_STUB(glVertexAttribs4fvNV, 740) + GL_STUB(glVertexAttribs4svNV, 741) + GL_STUB(glVertexAttribs4ubvNV, 742) + GL_STUB(glGetTexBumpParameterfvATI, 743) + GL_STUB(glGetTexBumpParameterivATI, 744) + GL_STUB(glTexBumpParameterfvATI, 745) + GL_STUB(glTexBumpParameterivATI, 746) + GL_STUB(glAlphaFragmentOp1ATI, 747) + GL_STUB(glAlphaFragmentOp2ATI, 748) + GL_STUB(glAlphaFragmentOp3ATI, 749) + GL_STUB(glBeginFragmentShaderATI, 750) + GL_STUB(glBindFragmentShaderATI, 751) + GL_STUB(glColorFragmentOp1ATI, 752) + GL_STUB(glColorFragmentOp2ATI, 753) + GL_STUB(glColorFragmentOp3ATI, 754) + GL_STUB(glDeleteFragmentShaderATI, 755) + GL_STUB(glEndFragmentShaderATI, 756) + GL_STUB(glGenFragmentShadersATI, 757) + GL_STUB(glPassTexCoordATI, 758) + GL_STUB(glSampleMapATI, 759) + GL_STUB(glSetFragmentShaderConstantATI, 760) + GL_STUB(glPointParameteriNV, 761) + GL_STUB(glPointParameterivNV, 762) + GL_STUB(gl_dispatch_stub_763, 763) HIDDEN(gl_dispatch_stub_763) - GL_STUB(gl_dispatch_stub_764, _gloffset_BindVertexArrayAPPLE) + GL_STUB(gl_dispatch_stub_764, 764) HIDDEN(gl_dispatch_stub_764) - GL_STUB(gl_dispatch_stub_765, _gloffset_DeleteVertexArraysAPPLE) + GL_STUB(gl_dispatch_stub_765, 765) HIDDEN(gl_dispatch_stub_765) - GL_STUB(gl_dispatch_stub_766, _gloffset_GenVertexArraysAPPLE) + GL_STUB(gl_dispatch_stub_766, 766) HIDDEN(gl_dispatch_stub_766) - GL_STUB(gl_dispatch_stub_767, _gloffset_IsVertexArrayAPPLE) + GL_STUB(gl_dispatch_stub_767, 767) HIDDEN(gl_dispatch_stub_767) - GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV) - GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV) - GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV) - GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV) - GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV) - GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV) - GL_STUB(glPrimitiveRestartIndexNV, _gloffset_PrimitiveRestartIndexNV) - GL_STUB(glPrimitiveRestartNV, _gloffset_PrimitiveRestartNV) - GL_STUB(gl_dispatch_stub_776, _gloffset_DepthBoundsEXT) + GL_STUB(glGetProgramNamedParameterdvNV, 768) + GL_STUB(glGetProgramNamedParameterfvNV, 769) + GL_STUB(glProgramNamedParameter4dNV, 770) + GL_STUB(glProgramNamedParameter4dvNV, 771) + GL_STUB(glProgramNamedParameter4fNV, 772) + GL_STUB(glProgramNamedParameter4fvNV, 773) + GL_STUB(glPrimitiveRestartIndexNV, 774) + GL_STUB(glPrimitiveRestartNV, 775) + GL_STUB(gl_dispatch_stub_776, 776) HIDDEN(gl_dispatch_stub_776) - GL_STUB(gl_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT) + GL_STUB(gl_dispatch_stub_777, 777) HIDDEN(gl_dispatch_stub_777) - GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT) - GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT) - GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT) - GL_STUB(glDeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT) - GL_STUB(glDeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT) - GL_STUB(glFramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT) - GL_STUB(glFramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT) - GL_STUB(glFramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT) - GL_STUB(glFramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT) - GL_STUB(glGenFramebuffersEXT, _gloffset_GenFramebuffersEXT) - GL_STUB(glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT) - GL_STUB(glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT) - GL_STUB(glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT) - GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT) - GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT) - GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT) - GL_STUB(gl_dispatch_stub_795, _gloffset_BlitFramebufferEXT) + GL_STUB(glBindFramebufferEXT, 778) + GL_STUB(glBindRenderbufferEXT, 779) + GL_STUB(glCheckFramebufferStatusEXT, 780) + GL_STUB(glDeleteFramebuffersEXT, 781) + GL_STUB(glDeleteRenderbuffersEXT, 782) + GL_STUB(glFramebufferRenderbufferEXT, 783) + GL_STUB(glFramebufferTexture1DEXT, 784) + GL_STUB(glFramebufferTexture2DEXT, 785) + GL_STUB(glFramebufferTexture3DEXT, 786) + GL_STUB(glGenFramebuffersEXT, 787) + GL_STUB(glGenRenderbuffersEXT, 788) + GL_STUB(glGenerateMipmapEXT, 789) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 790) + GL_STUB(glGetRenderbufferParameterivEXT, 791) + GL_STUB(glIsFramebufferEXT, 792) + GL_STUB(glIsRenderbufferEXT, 793) + GL_STUB(glRenderbufferStorageEXT, 794) + GL_STUB(gl_dispatch_stub_795, 795) HIDDEN(gl_dispatch_stub_795) - GL_STUB(gl_dispatch_stub_796, _gloffset_BufferParameteriAPPLE) + GL_STUB(gl_dispatch_stub_796, 796) HIDDEN(gl_dispatch_stub_796) - GL_STUB(gl_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE) + GL_STUB(gl_dispatch_stub_797, 797) HIDDEN(gl_dispatch_stub_797) - GL_STUB(glBindFragDataLocationEXT, _gloffset_BindFragDataLocationEXT) - GL_STUB(glGetFragDataLocationEXT, _gloffset_GetFragDataLocationEXT) - GL_STUB(glGetUniformuivEXT, _gloffset_GetUniformuivEXT) - GL_STUB(glGetVertexAttribIivEXT, _gloffset_GetVertexAttribIivEXT) - GL_STUB(glGetVertexAttribIuivEXT, _gloffset_GetVertexAttribIuivEXT) - GL_STUB(glUniform1uiEXT, _gloffset_Uniform1uiEXT) - GL_STUB(glUniform1uivEXT, _gloffset_Uniform1uivEXT) - GL_STUB(glUniform2uiEXT, _gloffset_Uniform2uiEXT) - GL_STUB(glUniform2uivEXT, _gloffset_Uniform2uivEXT) - GL_STUB(glUniform3uiEXT, _gloffset_Uniform3uiEXT) - GL_STUB(glUniform3uivEXT, _gloffset_Uniform3uivEXT) - GL_STUB(glUniform4uiEXT, _gloffset_Uniform4uiEXT) - GL_STUB(glUniform4uivEXT, _gloffset_Uniform4uivEXT) - GL_STUB(glVertexAttribI1iEXT, _gloffset_VertexAttribI1iEXT) - GL_STUB(glVertexAttribI1ivEXT, _gloffset_VertexAttribI1ivEXT) - GL_STUB(glVertexAttribI1uiEXT, _gloffset_VertexAttribI1uiEXT) - GL_STUB(glVertexAttribI1uivEXT, _gloffset_VertexAttribI1uivEXT) - GL_STUB(glVertexAttribI2iEXT, _gloffset_VertexAttribI2iEXT) - GL_STUB(glVertexAttribI2ivEXT, _gloffset_VertexAttribI2ivEXT) - GL_STUB(glVertexAttribI2uiEXT, _gloffset_VertexAttribI2uiEXT) - GL_STUB(glVertexAttribI2uivEXT, _gloffset_VertexAttribI2uivEXT) - GL_STUB(glVertexAttribI3iEXT, _gloffset_VertexAttribI3iEXT) - GL_STUB(glVertexAttribI3ivEXT, _gloffset_VertexAttribI3ivEXT) - GL_STUB(glVertexAttribI3uiEXT, _gloffset_VertexAttribI3uiEXT) - GL_STUB(glVertexAttribI3uivEXT, _gloffset_VertexAttribI3uivEXT) - GL_STUB(glVertexAttribI4bvEXT, _gloffset_VertexAttribI4bvEXT) - GL_STUB(glVertexAttribI4iEXT, _gloffset_VertexAttribI4iEXT) - GL_STUB(glVertexAttribI4ivEXT, _gloffset_VertexAttribI4ivEXT) - GL_STUB(glVertexAttribI4svEXT, _gloffset_VertexAttribI4svEXT) - GL_STUB(glVertexAttribI4ubvEXT, _gloffset_VertexAttribI4ubvEXT) - GL_STUB(glVertexAttribI4uiEXT, _gloffset_VertexAttribI4uiEXT) - GL_STUB(glVertexAttribI4uivEXT, _gloffset_VertexAttribI4uivEXT) - GL_STUB(glVertexAttribI4usvEXT, _gloffset_VertexAttribI4usvEXT) - GL_STUB(glVertexAttribIPointerEXT, _gloffset_VertexAttribIPointerEXT) - GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) - GL_STUB(glColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT) - GL_STUB(glDisableIndexedEXT, _gloffset_DisableIndexedEXT) - GL_STUB(glEnableIndexedEXT, _gloffset_EnableIndexedEXT) - GL_STUB(glGetBooleanIndexedvEXT, _gloffset_GetBooleanIndexedvEXT) - GL_STUB(glGetIntegerIndexedvEXT, _gloffset_GetIntegerIndexedvEXT) - GL_STUB(glIsEnabledIndexedEXT, _gloffset_IsEnabledIndexedEXT) - GL_STUB(glClearColorIiEXT, _gloffset_ClearColorIiEXT) - GL_STUB(glClearColorIuiEXT, _gloffset_ClearColorIuiEXT) - GL_STUB(glGetTexParameterIivEXT, _gloffset_GetTexParameterIivEXT) - GL_STUB(glGetTexParameterIuivEXT, _gloffset_GetTexParameterIuivEXT) - GL_STUB(glTexParameterIivEXT, _gloffset_TexParameterIivEXT) - GL_STUB(glTexParameterIuivEXT, _gloffset_TexParameterIuivEXT) - GL_STUB(glBeginConditionalRenderNV, _gloffset_BeginConditionalRenderNV) - GL_STUB(glEndConditionalRenderNV, _gloffset_EndConditionalRenderNV) - GL_STUB(glBeginTransformFeedbackEXT, _gloffset_BeginTransformFeedbackEXT) - GL_STUB(glBindBufferBaseEXT, _gloffset_BindBufferBaseEXT) - GL_STUB(glBindBufferOffsetEXT, _gloffset_BindBufferOffsetEXT) - GL_STUB(glBindBufferRangeEXT, _gloffset_BindBufferRangeEXT) - GL_STUB(glEndTransformFeedbackEXT, _gloffset_EndTransformFeedbackEXT) - GL_STUB(glGetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT) - GL_STUB(glTransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT) - GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT) - GL_STUB(gl_dispatch_stub_855, _gloffset_GetTexParameterPointervAPPLE) - GL_STUB(glFramebufferTextureLayerEXT, 798) - GL_STUB(glColorMaskIndexedEXT, 799) - GL_STUB(glDisableIndexedEXT, 800) - GL_STUB(glEnableIndexedEXT, 801) - GL_STUB(glGetBooleanIndexedvEXT, 802) - GL_STUB(glGetIntegerIndexedvEXT, 803) - GL_STUB(glIsEnabledIndexedEXT, 804) - GL_STUB(glClearColorIiEXT, 805) - GL_STUB(glClearColorIuiEXT, 806) - GL_STUB(glGetTexParameterIivEXT, 807) - GL_STUB(glGetTexParameterIuivEXT, 808) - GL_STUB(glTexParameterIivEXT, 809) - GL_STUB(glTexParameterIuivEXT, 810) - GL_STUB(glBeginConditionalRenderNV, 811) - GL_STUB(glEndConditionalRenderNV, 812) - GL_STUB(glBeginTransformFeedbackEXT, 813) - GL_STUB(glBindBufferBaseEXT, 814) - GL_STUB(glBindBufferOffsetEXT, 815) - GL_STUB(glBindBufferRangeEXT, 816) - GL_STUB(glEndTransformFeedbackEXT, 817) - GL_STUB(glGetTransformFeedbackVaryingEXT, 818) - GL_STUB(glTransformFeedbackVaryingsEXT, 819) - GL_STUB(glProvokingVertexEXT, 820) - GL_STUB(gl_dispatch_stub_821, 821) - HIDDEN(gl_dispatch_stub_821) - GL_STUB(gl_dispatch_stub_822, 822) - HIDDEN(gl_dispatch_stub_822) - GL_STUB(glGetObjectParameterivAPPLE, 823) - GL_STUB(glObjectPurgeableAPPLE, 824) - GL_STUB(glObjectUnpurgeableAPPLE, 825) - GL_STUB(gl_dispatch_stub_826, 826) - HIDDEN(gl_dispatch_stub_826) - GL_STUB(gl_dispatch_stub_827, 827) - HIDDEN(gl_dispatch_stub_827) - GL_STUB(gl_dispatch_stub_828, 828) - HIDDEN(gl_dispatch_stub_828) - GL_STUB(gl_dispatch_stub_829, 829) - HIDDEN(gl_dispatch_stub_829) - GL_STUB(gl_dispatch_stub_830, 830) - HIDDEN(gl_dispatch_stub_830) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 831) - GL_STUB(glEGLImageTargetTexture2DOES, 832) ++ GL_STUB(glBindFragDataLocationEXT, 798) ++ GL_STUB(glGetFragDataLocationEXT, 799) ++ GL_STUB(glGetUniformuivEXT, 800) ++ GL_STUB(glGetVertexAttribIivEXT, 801) ++ GL_STUB(glGetVertexAttribIuivEXT, 802) ++ GL_STUB(glUniform1uiEXT, 803) ++ GL_STUB(glUniform1uivEXT, 804) ++ GL_STUB(glUniform2uiEXT, 805) ++ GL_STUB(glUniform2uivEXT, 806) ++ GL_STUB(glUniform3uiEXT, 807) ++ GL_STUB(glUniform3uivEXT, 808) ++ GL_STUB(glUniform4uiEXT, 809) ++ GL_STUB(glUniform4uivEXT, 810) ++ GL_STUB(glVertexAttribI1iEXT, 811) ++ GL_STUB(glVertexAttribI1ivEXT, 812) ++ GL_STUB(glVertexAttribI1uiEXT, 813) ++ GL_STUB(glVertexAttribI1uivEXT, 814) ++ GL_STUB(glVertexAttribI2iEXT, 815) ++ GL_STUB(glVertexAttribI2ivEXT, 816) ++ GL_STUB(glVertexAttribI2uiEXT, 817) ++ GL_STUB(glVertexAttribI2uivEXT, 818) ++ GL_STUB(glVertexAttribI3iEXT, 819) ++ GL_STUB(glVertexAttribI3ivEXT, 820) ++ GL_STUB(glVertexAttribI3uiEXT, 821) ++ GL_STUB(glVertexAttribI3uivEXT, 822) ++ GL_STUB(glVertexAttribI4bvEXT, 823) ++ GL_STUB(glVertexAttribI4iEXT, 824) ++ GL_STUB(glVertexAttribI4ivEXT, 825) ++ GL_STUB(glVertexAttribI4svEXT, 826) ++ GL_STUB(glVertexAttribI4ubvEXT, 827) ++ GL_STUB(glVertexAttribI4uiEXT, 828) ++ GL_STUB(glVertexAttribI4uivEXT, 829) ++ GL_STUB(glVertexAttribI4usvEXT, 830) ++ GL_STUB(glVertexAttribIPointerEXT, 831) ++ GL_STUB(glFramebufferTextureLayerEXT, 832) ++ GL_STUB(glColorMaskIndexedEXT, 833) ++ GL_STUB(glDisableIndexedEXT, 834) ++ GL_STUB(glEnableIndexedEXT, 835) ++ GL_STUB(glGetBooleanIndexedvEXT, 836) ++ GL_STUB(glGetIntegerIndexedvEXT, 837) ++ GL_STUB(glIsEnabledIndexedEXT, 838) ++ GL_STUB(glClearColorIiEXT, 839) ++ GL_STUB(glClearColorIuiEXT, 840) ++ GL_STUB(glGetTexParameterIivEXT, 841) ++ GL_STUB(glGetTexParameterIuivEXT, 842) ++ GL_STUB(glTexParameterIivEXT, 843) ++ GL_STUB(glTexParameterIuivEXT, 844) ++ GL_STUB(glBeginConditionalRenderNV, 845) ++ GL_STUB(glEndConditionalRenderNV, 846) ++ GL_STUB(glBeginTransformFeedbackEXT, 847) ++ GL_STUB(glBindBufferBaseEXT, 848) ++ GL_STUB(glBindBufferOffsetEXT, 849) ++ GL_STUB(glBindBufferRangeEXT, 850) ++ GL_STUB(glEndTransformFeedbackEXT, 851) ++ GL_STUB(glGetTransformFeedbackVaryingEXT, 852) ++ GL_STUB(glTransformFeedbackVaryingsEXT, 853) ++ GL_STUB(glProvokingVertexEXT, 854) ++ GL_STUB(gl_dispatch_stub_855, 855) + HIDDEN(gl_dispatch_stub_855) - GL_STUB(gl_dispatch_stub_856, _gloffset_TextureRangeAPPLE) ++ GL_STUB(gl_dispatch_stub_856, 856) + HIDDEN(gl_dispatch_stub_856) - GL_STUB(glGetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE) - GL_STUB(glObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE) - GL_STUB(glObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE) - GL_STUB(glActiveProgramEXT, _gloffset_ActiveProgramEXT) - GL_STUB(glCreateShaderProgramEXT, _gloffset_CreateShaderProgramEXT) - GL_STUB(glUseShaderProgramEXT, _gloffset_UseShaderProgramEXT) - GL_STUB(gl_dispatch_stub_863, _gloffset_StencilFuncSeparateATI) ++ GL_STUB(glGetObjectParameterivAPPLE, 857) ++ GL_STUB(glObjectPurgeableAPPLE, 858) ++ GL_STUB(glObjectUnpurgeableAPPLE, 859) ++ GL_STUB(glActiveProgramEXT, 860) ++ GL_STUB(glCreateShaderProgramEXT, 861) ++ GL_STUB(glUseShaderProgramEXT, 862) ++ GL_STUB(gl_dispatch_stub_863, 863) + HIDDEN(gl_dispatch_stub_863) - GL_STUB(gl_dispatch_stub_864, _gloffset_ProgramEnvParameters4fvEXT) ++ GL_STUB(gl_dispatch_stub_864, 864) + HIDDEN(gl_dispatch_stub_864) - GL_STUB(gl_dispatch_stub_865, _gloffset_ProgramLocalParameters4fvEXT) ++ GL_STUB(gl_dispatch_stub_865, 865) + HIDDEN(gl_dispatch_stub_865) - GL_STUB(gl_dispatch_stub_866, _gloffset_GetQueryObjecti64vEXT) ++ GL_STUB(gl_dispatch_stub_866, 866) + HIDDEN(gl_dispatch_stub_866) - GL_STUB(gl_dispatch_stub_867, _gloffset_GetQueryObjectui64vEXT) ++ GL_STUB(gl_dispatch_stub_867, 867) + HIDDEN(gl_dispatch_stub_867) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES) - GL_STUB(glEGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES) ++ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 868) ++ GL_STUB(glEGLImageTargetTexture2DOES, 869) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) diff --cc src/mapi/glapi/glapi_x86.S index 23ab6b3,3e86b19..670a45f --- a/src/mapi/glapi/glapi_x86.S +++ b/src/mapi/glapi/glapi_x86.S @@@ -151,1198 -150,1161 +150,1198 @@@ EXTERN GLNAME(_glapi_get_dispatch HIDDEN(GLNAME(gl_dispatch_functions_start)) GLNAME(gl_dispatch_functions_start): - GL_STUB(NewList, _gloffset_NewList, NewList@8) - GL_STUB(EndList, _gloffset_EndList, EndList@0) - GL_STUB(CallList, _gloffset_CallList, CallList@4) - GL_STUB(CallLists, _gloffset_CallLists, CallLists@12) - GL_STUB(DeleteLists, _gloffset_DeleteLists, DeleteLists@8) - GL_STUB(GenLists, _gloffset_GenLists, GenLists@4) - GL_STUB(ListBase, _gloffset_ListBase, ListBase@4) - GL_STUB(Begin, _gloffset_Begin, Begin@4) - GL_STUB(Bitmap, _gloffset_Bitmap, Bitmap@28) - GL_STUB(Color3b, _gloffset_Color3b, Color3b@12) - GL_STUB(Color3bv, _gloffset_Color3bv, Color3bv@4) - GL_STUB(Color3d, _gloffset_Color3d, Color3d@24) - GL_STUB(Color3dv, _gloffset_Color3dv, Color3dv@4) - GL_STUB(Color3f, _gloffset_Color3f, Color3f@12) - GL_STUB(Color3fv, _gloffset_Color3fv, Color3fv@4) - GL_STUB(Color3i, _gloffset_Color3i, Color3i@12) - GL_STUB(Color3iv, _gloffset_Color3iv, Color3iv@4) - GL_STUB(Color3s, _gloffset_Color3s, Color3s@12) - GL_STUB(Color3sv, _gloffset_Color3sv, Color3sv@4) - GL_STUB(Color3ub, _gloffset_Color3ub, Color3ub@12) - GL_STUB(Color3ubv, _gloffset_Color3ubv, Color3ubv@4) - GL_STUB(Color3ui, _gloffset_Color3ui, Color3ui@12) - GL_STUB(Color3uiv, _gloffset_Color3uiv, Color3uiv@4) - GL_STUB(Color3us, _gloffset_Color3us, Color3us@12) - GL_STUB(Color3usv, _gloffset_Color3usv, Color3usv@4) - GL_STUB(Color4b, _gloffset_Color4b, Color4b@16) - GL_STUB(Color4bv, _gloffset_Color4bv, Color4bv@4) - GL_STUB(Color4d, _gloffset_Color4d, Color4d@32) - GL_STUB(Color4dv, _gloffset_Color4dv, Color4dv@4) - GL_STUB(Color4f, _gloffset_Color4f, Color4f@16) - GL_STUB(Color4fv, _gloffset_Color4fv, Color4fv@4) - GL_STUB(Color4i, _gloffset_Color4i, Color4i@16) - GL_STUB(Color4iv, _gloffset_Color4iv, Color4iv@4) - GL_STUB(Color4s, _gloffset_Color4s, Color4s@16) - GL_STUB(Color4sv, _gloffset_Color4sv, Color4sv@4) - GL_STUB(Color4ub, _gloffset_Color4ub, Color4ub@16) - GL_STUB(Color4ubv, _gloffset_Color4ubv, Color4ubv@4) - GL_STUB(Color4ui, _gloffset_Color4ui, Color4ui@16) - GL_STUB(Color4uiv, _gloffset_Color4uiv, Color4uiv@4) - GL_STUB(Color4us, _gloffset_Color4us, Color4us@16) - GL_STUB(Color4usv, _gloffset_Color4usv, Color4usv@4) - GL_STUB(EdgeFlag, _gloffset_EdgeFlag, EdgeFlag@4) - GL_STUB(EdgeFlagv, _gloffset_EdgeFlagv, EdgeFlagv@4) - GL_STUB(End, _gloffset_End, End@0) - GL_STUB(Indexd, _gloffset_Indexd, Indexd@8) - GL_STUB(Indexdv, _gloffset_Indexdv, Indexdv@4) - GL_STUB(Indexf, _gloffset_Indexf, Indexf@4) - GL_STUB(Indexfv, _gloffset_Indexfv, Indexfv@4) - GL_STUB(Indexi, _gloffset_Indexi, Indexi@4) - GL_STUB(Indexiv, _gloffset_Indexiv, Indexiv@4) - GL_STUB(Indexs, _gloffset_Indexs, Indexs@4) - GL_STUB(Indexsv, _gloffset_Indexsv, Indexsv@4) - GL_STUB(Normal3b, _gloffset_Normal3b, Normal3b@12) - GL_STUB(Normal3bv, _gloffset_Normal3bv, Normal3bv@4) - GL_STUB(Normal3d, _gloffset_Normal3d, Normal3d@24) - GL_STUB(Normal3dv, _gloffset_Normal3dv, Normal3dv@4) - GL_STUB(Normal3f, _gloffset_Normal3f, Normal3f@12) - GL_STUB(Normal3fv, _gloffset_Normal3fv, Normal3fv@4) - GL_STUB(Normal3i, _gloffset_Normal3i, Normal3i@12) - GL_STUB(Normal3iv, _gloffset_Normal3iv, Normal3iv@4) - GL_STUB(Normal3s, _gloffset_Normal3s, Normal3s@12) - GL_STUB(Normal3sv, _gloffset_Normal3sv, Normal3sv@4) - GL_STUB(RasterPos2d, _gloffset_RasterPos2d, RasterPos2d@16) - GL_STUB(RasterPos2dv, _gloffset_RasterPos2dv, RasterPos2dv@4) - GL_STUB(RasterPos2f, _gloffset_RasterPos2f, RasterPos2f@8) - GL_STUB(RasterPos2fv, _gloffset_RasterPos2fv, RasterPos2fv@4) - GL_STUB(RasterPos2i, _gloffset_RasterPos2i, RasterPos2i@8) - GL_STUB(RasterPos2iv, _gloffset_RasterPos2iv, RasterPos2iv@4) - GL_STUB(RasterPos2s, _gloffset_RasterPos2s, RasterPos2s@8) - GL_STUB(RasterPos2sv, _gloffset_RasterPos2sv, RasterPos2sv@4) - GL_STUB(RasterPos3d, _gloffset_RasterPos3d, RasterPos3d@24) - GL_STUB(RasterPos3dv, _gloffset_RasterPos3dv, RasterPos3dv@4) - GL_STUB(RasterPos3f, _gloffset_RasterPos3f, RasterPos3f@12) - GL_STUB(RasterPos3fv, _gloffset_RasterPos3fv, RasterPos3fv@4) - GL_STUB(RasterPos3i, _gloffset_RasterPos3i, RasterPos3i@12) - GL_STUB(RasterPos3iv, _gloffset_RasterPos3iv, RasterPos3iv@4) - GL_STUB(RasterPos3s, _gloffset_RasterPos3s, RasterPos3s@12) - GL_STUB(RasterPos3sv, _gloffset_RasterPos3sv, RasterPos3sv@4) - GL_STUB(RasterPos4d, _gloffset_RasterPos4d, RasterPos4d@32) - GL_STUB(RasterPos4dv, _gloffset_RasterPos4dv, RasterPos4dv@4) - GL_STUB(RasterPos4f, _gloffset_RasterPos4f, RasterPos4f@16) - GL_STUB(RasterPos4fv, _gloffset_RasterPos4fv, RasterPos4fv@4) - GL_STUB(RasterPos4i, _gloffset_RasterPos4i, RasterPos4i@16) - GL_STUB(RasterPos4iv, _gloffset_RasterPos4iv, RasterPos4iv@4) - GL_STUB(RasterPos4s, _gloffset_RasterPos4s, RasterPos4s@16) - GL_STUB(RasterPos4sv, _gloffset_RasterPos4sv, RasterPos4sv@4) - GL_STUB(Rectd, _gloffset_Rectd, Rectd@32) - GL_STUB(Rectdv, _gloffset_Rectdv, Rectdv@8) - GL_STUB(Rectf, _gloffset_Rectf, Rectf@16) - GL_STUB(Rectfv, _gloffset_Rectfv, Rectfv@8) - GL_STUB(Recti, _gloffset_Recti, Recti@16) - GL_STUB(Rectiv, _gloffset_Rectiv, Rectiv@8) - GL_STUB(Rects, _gloffset_Rects, Rects@16) - GL_STUB(Rectsv, _gloffset_Rectsv, Rectsv@8) - GL_STUB(TexCoord1d, _gloffset_TexCoord1d, TexCoord1d@8) - GL_STUB(TexCoord1dv, _gloffset_TexCoord1dv, TexCoord1dv@4) - GL_STUB(TexCoord1f, _gloffset_TexCoord1f, TexCoord1f@4) - GL_STUB(TexCoord1fv, _gloffset_TexCoord1fv, TexCoord1fv@4) - GL_STUB(TexCoord1i, _gloffset_TexCoord1i, TexCoord1i@4) - GL_STUB(TexCoord1iv, _gloffset_TexCoord1iv, TexCoord1iv@4) - GL_STUB(TexCoord1s, _gloffset_TexCoord1s, TexCoord1s@4) - GL_STUB(TexCoord1sv, _gloffset_TexCoord1sv, TexCoord1sv@4) - GL_STUB(TexCoord2d, _gloffset_TexCoord2d, TexCoord2d@16) - GL_STUB(TexCoord2dv, _gloffset_TexCoord2dv, TexCoord2dv@4) - GL_STUB(TexCoord2f, _gloffset_TexCoord2f, TexCoord2f@8) - GL_STUB(TexCoord2fv, _gloffset_TexCoord2fv, TexCoord2fv@4) - GL_STUB(TexCoord2i, _gloffset_TexCoord2i, TexCoord2i@8) - GL_STUB(TexCoord2iv, _gloffset_TexCoord2iv, TexCoord2iv@4) - GL_STUB(TexCoord2s, _gloffset_TexCoord2s, TexCoord2s@8) - GL_STUB(TexCoord2sv, _gloffset_TexCoord2sv, TexCoord2sv@4) - GL_STUB(TexCoord3d, _gloffset_TexCoord3d, TexCoord3d@24) - GL_STUB(TexCoord3dv, _gloffset_TexCoord3dv, TexCoord3dv@4) - GL_STUB(TexCoord3f, _gloffset_TexCoord3f, TexCoord3f@12) - GL_STUB(TexCoord3fv, _gloffset_TexCoord3fv, TexCoord3fv@4) - GL_STUB(TexCoord3i, _gloffset_TexCoord3i, TexCoord3i@12) - GL_STUB(TexCoord3iv, _gloffset_TexCoord3iv, TexCoord3iv@4) - GL_STUB(TexCoord3s, _gloffset_TexCoord3s, TexCoord3s@12) - GL_STUB(TexCoord3sv, _gloffset_TexCoord3sv, TexCoord3sv@4) - GL_STUB(TexCoord4d, _gloffset_TexCoord4d, TexCoord4d@32) - GL_STUB(TexCoord4dv, _gloffset_TexCoord4dv, TexCoord4dv@4) - GL_STUB(TexCoord4f, _gloffset_TexCoord4f, TexCoord4f@16) - GL_STUB(TexCoord4fv, _gloffset_TexCoord4fv, TexCoord4fv@4) - GL_STUB(TexCoord4i, _gloffset_TexCoord4i, TexCoord4i@16) - GL_STUB(TexCoord4iv, _gloffset_TexCoord4iv, TexCoord4iv@4) - GL_STUB(TexCoord4s, _gloffset_TexCoord4s, TexCoord4s@16) - GL_STUB(TexCoord4sv, _gloffset_TexCoord4sv, TexCoord4sv@4) - GL_STUB(Vertex2d, _gloffset_Vertex2d, Vertex2d@16) - GL_STUB(Vertex2dv, _gloffset_Vertex2dv, Vertex2dv@4) - GL_STUB(Vertex2f, _gloffset_Vertex2f, Vertex2f@8) - GL_STUB(Vertex2fv, _gloffset_Vertex2fv, Vertex2fv@4) - GL_STUB(Vertex2i, _gloffset_Vertex2i, Vertex2i@8) - GL_STUB(Vertex2iv, _gloffset_Vertex2iv, Vertex2iv@4) - GL_STUB(Vertex2s, _gloffset_Vertex2s, Vertex2s@8) - GL_STUB(Vertex2sv, _gloffset_Vertex2sv, Vertex2sv@4) - GL_STUB(Vertex3d, _gloffset_Vertex3d, Vertex3d@24) - GL_STUB(Vertex3dv, _gloffset_Vertex3dv, Vertex3dv@4) - GL_STUB(Vertex3f, _gloffset_Vertex3f, Vertex3f@12) - GL_STUB(Vertex3fv, _gloffset_Vertex3fv, Vertex3fv@4) - GL_STUB(Vertex3i, _gloffset_Vertex3i, Vertex3i@12) - GL_STUB(Vertex3iv, _gloffset_Vertex3iv, Vertex3iv@4) - GL_STUB(Vertex3s, _gloffset_Vertex3s, Vertex3s@12) - GL_STUB(Vertex3sv, _gloffset_Vertex3sv, Vertex3sv@4) - GL_STUB(Vertex4d, _gloffset_Vertex4d, Vertex4d@32) - GL_STUB(Vertex4dv, _gloffset_Vertex4dv, Vertex4dv@4) - GL_STUB(Vertex4f, _gloffset_Vertex4f, Vertex4f@16) - GL_STUB(Vertex4fv, _gloffset_Vertex4fv, Vertex4fv@4) - GL_STUB(Vertex4i, _gloffset_Vertex4i, Vertex4i@16) - GL_STUB(Vertex4iv, _gloffset_Vertex4iv, Vertex4iv@4) - GL_STUB(Vertex4s, _gloffset_Vertex4s, Vertex4s@16) - GL_STUB(Vertex4sv, _gloffset_Vertex4sv, Vertex4sv@4) - GL_STUB(ClipPlane, _gloffset_ClipPlane, ClipPlane@8) - GL_STUB(ColorMaterial, _gloffset_ColorMaterial, ColorMaterial@8) - GL_STUB(CullFace, _gloffset_CullFace, CullFace@4) - GL_STUB(Fogf, _gloffset_Fogf, Fogf@8) - GL_STUB(Fogfv, _gloffset_Fogfv, Fogfv@8) - GL_STUB(Fogi, _gloffset_Fogi, Fogi@8) - GL_STUB(Fogiv, _gloffset_Fogiv, Fogiv@8) - GL_STUB(FrontFace, _gloffset_FrontFace, FrontFace@4) - GL_STUB(Hint, _gloffset_Hint, Hint@8) - GL_STUB(Lightf, _gloffset_Lightf, Lightf@12) - GL_STUB(Lightfv, _gloffset_Lightfv, Lightfv@12) - GL_STUB(Lighti, _gloffset_Lighti, Lighti@12) - GL_STUB(Lightiv, _gloffset_Lightiv, Lightiv@12) - GL_STUB(LightModelf, _gloffset_LightModelf, LightModelf@8) - GL_STUB(LightModelfv, _gloffset_LightModelfv, LightModelfv@8) - GL_STUB(LightModeli, _gloffset_LightModeli, LightModeli@8) - GL_STUB(LightModeliv, _gloffset_LightModeliv, LightModeliv@8) - GL_STUB(LineStipple, _gloffset_LineStipple, LineStipple@8) - GL_STUB(LineWidth, _gloffset_LineWidth, LineWidth@4) - GL_STUB(Materialf, _gloffset_Materialf, Materialf@12) - GL_STUB(Materialfv, _gloffset_Materialfv, Materialfv@12) - GL_STUB(Materiali, _gloffset_Materiali, Materiali@12) - GL_STUB(Materialiv, _gloffset_Materialiv, Materialiv@12) - GL_STUB(PointSize, _gloffset_PointSize, PointSize@4) - GL_STUB(PolygonMode, _gloffset_PolygonMode, PolygonMode@8) - GL_STUB(PolygonStipple, _gloffset_PolygonStipple, PolygonStipple@4) - GL_STUB(Scissor, _gloffset_Scissor, Scissor@16) - GL_STUB(ShadeModel, _gloffset_ShadeModel, ShadeModel@4) - GL_STUB(TexParameterf, _gloffset_TexParameterf, TexParameterf@12) - GL_STUB(TexParameterfv, _gloffset_TexParameterfv, TexParameterfv@12) - GL_STUB(TexParameteri, _gloffset_TexParameteri, TexParameteri@12) - GL_STUB(TexParameteriv, _gloffset_TexParameteriv, TexParameteriv@12) - GL_STUB(TexImage1D, _gloffset_TexImage1D, TexImage1D@32) - GL_STUB(TexImage2D, _gloffset_TexImage2D, TexImage2D@36) - GL_STUB(TexEnvf, _gloffset_TexEnvf, TexEnvf@12) - GL_STUB(TexEnvfv, _gloffset_TexEnvfv, TexEnvfv@12) - GL_STUB(TexEnvi, _gloffset_TexEnvi, TexEnvi@12) - GL_STUB(TexEnviv, _gloffset_TexEnviv, TexEnviv@12) - GL_STUB(TexGend, _gloffset_TexGend, TexGend@16) - GL_STUB(TexGendv, _gloffset_TexGendv, TexGendv@12) - GL_STUB(TexGenf, _gloffset_TexGenf, TexGenf@12) - GL_STUB(TexGenfv, _gloffset_TexGenfv, TexGenfv@12) - GL_STUB(TexGeni, _gloffset_TexGeni, TexGeni@12) - GL_STUB(TexGeniv, _gloffset_TexGeniv, TexGeniv@12) - GL_STUB(FeedbackBuffer, _gloffset_FeedbackBuffer, FeedbackBuffer@12) - GL_STUB(SelectBuffer, _gloffset_SelectBuffer, SelectBuffer@8) - GL_STUB(RenderMode, _gloffset_RenderMode, RenderMode@4) - GL_STUB(InitNames, _gloffset_InitNames, InitNames@0) - GL_STUB(LoadName, _gloffset_LoadName, LoadName@4) - GL_STUB(PassThrough, _gloffset_PassThrough, PassThrough@4) - GL_STUB(PopName, _gloffset_PopName, PopName@0) - GL_STUB(PushName, _gloffset_PushName, PushName@4) - GL_STUB(DrawBuffer, _gloffset_DrawBuffer, DrawBuffer@4) - GL_STUB(Clear, _gloffset_Clear, Clear@4) - GL_STUB(ClearAccum, _gloffset_ClearAccum, ClearAccum@16) - GL_STUB(ClearIndex, _gloffset_ClearIndex, ClearIndex@4) - GL_STUB(ClearColor, _gloffset_ClearColor, ClearColor@16) - GL_STUB(ClearStencil, _gloffset_ClearStencil, ClearStencil@4) - GL_STUB(ClearDepth, _gloffset_ClearDepth, ClearDepth@8) - GL_STUB(StencilMask, _gloffset_StencilMask, StencilMask@4) - GL_STUB(ColorMask, _gloffset_ColorMask, ColorMask@16) - GL_STUB(DepthMask, _gloffset_DepthMask, DepthMask@4) - GL_STUB(IndexMask, _gloffset_IndexMask, IndexMask@4) - GL_STUB(Accum, _gloffset_Accum, Accum@8) - GL_STUB(Disable, _gloffset_Disable, Disable@4) - GL_STUB(Enable, _gloffset_Enable, Enable@4) - GL_STUB(Finish, _gloffset_Finish, Finish@0) - GL_STUB(Flush, _gloffset_Flush, Flush@0) - GL_STUB(PopAttrib, _gloffset_PopAttrib, PopAttrib@0) - GL_STUB(PushAttrib, _gloffset_PushAttrib, PushAttrib@4) - GL_STUB(Map1d, _gloffset_Map1d, Map1d@32) - GL_STUB(Map1f, _gloffset_Map1f, Map1f@24) - GL_STUB(Map2d, _gloffset_Map2d, Map2d@56) - GL_STUB(Map2f, _gloffset_Map2f, Map2f@40) - GL_STUB(MapGrid1d, _gloffset_MapGrid1d, MapGrid1d@20) - GL_STUB(MapGrid1f, _gloffset_MapGrid1f, MapGrid1f@12) - GL_STUB(MapGrid2d, _gloffset_MapGrid2d, MapGrid2d@40) - GL_STUB(MapGrid2f, _gloffset_MapGrid2f, MapGrid2f@24) - GL_STUB(EvalCoord1d, _gloffset_EvalCoord1d, EvalCoord1d@8) - GL_STUB(EvalCoord1dv, _gloffset_EvalCoord1dv, EvalCoord1dv@4) - GL_STUB(EvalCoord1f, _gloffset_EvalCoord1f, EvalCoord1f@4) - GL_STUB(EvalCoord1fv, _gloffset_EvalCoord1fv, EvalCoord1fv@4) - GL_STUB(EvalCoord2d, _gloffset_EvalCoord2d, EvalCoord2d@16) - GL_STUB(EvalCoord2dv, _gloffset_EvalCoord2dv, EvalCoord2dv@4) - GL_STUB(EvalCoord2f, _gloffset_EvalCoord2f, EvalCoord2f@8) - GL_STUB(EvalCoord2fv, _gloffset_EvalCoord2fv, EvalCoord2fv@4) - GL_STUB(EvalMesh1, _gloffset_EvalMesh1, EvalMesh1@12) - GL_STUB(EvalPoint1, _gloffset_EvalPoint1, EvalPoint1@4) - GL_STUB(EvalMesh2, _gloffset_EvalMesh2, EvalMesh2@20) - GL_STUB(EvalPoint2, _gloffset_EvalPoint2, EvalPoint2@8) - GL_STUB(AlphaFunc, _gloffset_AlphaFunc, AlphaFunc@8) - GL_STUB(BlendFunc, _gloffset_BlendFunc, BlendFunc@8) - GL_STUB(LogicOp, _gloffset_LogicOp, LogicOp@4) - GL_STUB(StencilFunc, _gloffset_StencilFunc, StencilFunc@12) - GL_STUB(StencilOp, _gloffset_StencilOp, StencilOp@12) - GL_STUB(DepthFunc, _gloffset_DepthFunc, DepthFunc@4) - GL_STUB(PixelZoom, _gloffset_PixelZoom, PixelZoom@8) - GL_STUB(PixelTransferf, _gloffset_PixelTransferf, PixelTransferf@8) - GL_STUB(PixelTransferi, _gloffset_PixelTransferi, PixelTransferi@8) - GL_STUB(PixelStoref, _gloffset_PixelStoref, PixelStoref@8) - GL_STUB(PixelStorei, _gloffset_PixelStorei, PixelStorei@8) - GL_STUB(PixelMapfv, _gloffset_PixelMapfv, PixelMapfv@12) - GL_STUB(PixelMapuiv, _gloffset_PixelMapuiv, PixelMapuiv@12) - GL_STUB(PixelMapusv, _gloffset_PixelMapusv, PixelMapusv@12) - GL_STUB(ReadBuffer, _gloffset_ReadBuffer, ReadBuffer@4) - GL_STUB(CopyPixels, _gloffset_CopyPixels, CopyPixels@20) - GL_STUB(ReadPixels, _gloffset_ReadPixels, ReadPixels@28) - GL_STUB(DrawPixels, _gloffset_DrawPixels, DrawPixels@20) - GL_STUB(GetBooleanv, _gloffset_GetBooleanv, GetBooleanv@8) - GL_STUB(GetClipPlane, _gloffset_GetClipPlane, GetClipPlane@8) - GL_STUB(GetDoublev, _gloffset_GetDoublev, GetDoublev@8) - GL_STUB(GetError, _gloffset_GetError, GetError@0) - GL_STUB(GetFloatv, _gloffset_GetFloatv, GetFloatv@8) - GL_STUB(GetIntegerv, _gloffset_GetIntegerv, GetIntegerv@8) - GL_STUB(GetLightfv, _gloffset_GetLightfv, GetLightfv@12) - GL_STUB(GetLightiv, _gloffset_GetLightiv, GetLightiv@12) - GL_STUB(GetMapdv, _gloffset_GetMapdv, GetMapdv@12) - GL_STUB(GetMapfv, _gloffset_GetMapfv, GetMapfv@12) - GL_STUB(GetMapiv, _gloffset_GetMapiv, GetMapiv@12) - GL_STUB(GetMaterialfv, _gloffset_GetMaterialfv, GetMaterialfv@12) - GL_STUB(GetMaterialiv, _gloffset_GetMaterialiv, GetMaterialiv@12) - GL_STUB(GetPixelMapfv, _gloffset_GetPixelMapfv, GetPixelMapfv@8) - GL_STUB(GetPixelMapuiv, _gloffset_GetPixelMapuiv, GetPixelMapuiv@8) - GL_STUB(GetPixelMapusv, _gloffset_GetPixelMapusv, GetPixelMapusv@8) - GL_STUB(GetPolygonStipple, _gloffset_GetPolygonStipple, GetPolygonStipple@4) - GL_STUB(GetString, _gloffset_GetString, GetString@4) - GL_STUB(GetTexEnvfv, _gloffset_GetTexEnvfv, GetTexEnvfv@12) - GL_STUB(GetTexEnviv, _gloffset_GetTexEnviv, GetTexEnviv@12) - GL_STUB(GetTexGendv, _gloffset_GetTexGendv, GetTexGendv@12) - GL_STUB(GetTexGenfv, _gloffset_GetTexGenfv, GetTexGenfv@12) - GL_STUB(GetTexGeniv, _gloffset_GetTexGeniv, GetTexGeniv@12) - GL_STUB(GetTexImage, _gloffset_GetTexImage, GetTexImage@20) - GL_STUB(GetTexParameterfv, _gloffset_GetTexParameterfv, GetTexParameterfv@12) - GL_STUB(GetTexParameteriv, _gloffset_GetTexParameteriv, GetTexParameteriv@12) - GL_STUB(GetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv, GetTexLevelParameterfv@16) - GL_STUB(GetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv, GetTexLevelParameteriv@16) - GL_STUB(IsEnabled, _gloffset_IsEnabled, IsEnabled@4) - GL_STUB(IsList, _gloffset_IsList, IsList@4) - GL_STUB(DepthRange, _gloffset_DepthRange, DepthRange@16) - GL_STUB(Frustum, _gloffset_Frustum, Frustum@48) - GL_STUB(LoadIdentity, _gloffset_LoadIdentity, LoadIdentity@0) - GL_STUB(LoadMatrixf, _gloffset_LoadMatrixf, LoadMatrixf@4) - GL_STUB(LoadMatrixd, _gloffset_LoadMatrixd, LoadMatrixd@4) - GL_STUB(MatrixMode, _gloffset_MatrixMode, MatrixMode@4) - GL_STUB(MultMatrixf, _gloffset_MultMatrixf, MultMatrixf@4) - GL_STUB(MultMatrixd, _gloffset_MultMatrixd, MultMatrixd@4) - GL_STUB(Ortho, _gloffset_Ortho, Ortho@48) - GL_STUB(PopMatrix, _gloffset_PopMatrix, PopMatrix@0) - GL_STUB(PushMatrix, _gloffset_PushMatrix, PushMatrix@0) - GL_STUB(Rotated, _gloffset_Rotated, Rotated@32) - GL_STUB(Rotatef, _gloffset_Rotatef, Rotatef@16) - GL_STUB(Scaled, _gloffset_Scaled, Scaled@24) - GL_STUB(Scalef, _gloffset_Scalef, Scalef@12) - GL_STUB(Translated, _gloffset_Translated, Translated@24) - GL_STUB(Translatef, _gloffset_Translatef, Translatef@12) - GL_STUB(Viewport, _gloffset_Viewport, Viewport@16) - GL_STUB(ArrayElement, _gloffset_ArrayElement, ArrayElement@4) - GL_STUB(BindTexture, _gloffset_BindTexture, BindTexture@8) - GL_STUB(ColorPointer, _gloffset_ColorPointer, ColorPointer@16) - GL_STUB(DisableClientState, _gloffset_DisableClientState, DisableClientState@4) - GL_STUB(DrawArrays, _gloffset_DrawArrays, DrawArrays@12) - GL_STUB(DrawElements, _gloffset_DrawElements, DrawElements@16) - GL_STUB(EdgeFlagPointer, _gloffset_EdgeFlagPointer, EdgeFlagPointer@8) - GL_STUB(EnableClientState, _gloffset_EnableClientState, EnableClientState@4) - GL_STUB(IndexPointer, _gloffset_IndexPointer, IndexPointer@12) - GL_STUB(Indexub, _gloffset_Indexub, Indexub@4) - GL_STUB(Indexubv, _gloffset_Indexubv, Indexubv@4) - GL_STUB(InterleavedArrays, _gloffset_InterleavedArrays, InterleavedArrays@12) - GL_STUB(NormalPointer, _gloffset_NormalPointer, NormalPointer@12) - GL_STUB(PolygonOffset, _gloffset_PolygonOffset, PolygonOffset@8) - GL_STUB(TexCoordPointer, _gloffset_TexCoordPointer, TexCoordPointer@16) - GL_STUB(VertexPointer, _gloffset_VertexPointer, VertexPointer@16) - GL_STUB(AreTexturesResident, _gloffset_AreTexturesResident, AreTexturesResident@12) - GL_STUB(CopyTexImage1D, _gloffset_CopyTexImage1D, CopyTexImage1D@28) - GL_STUB(CopyTexImage2D, _gloffset_CopyTexImage2D, CopyTexImage2D@32) - GL_STUB(CopyTexSubImage1D, _gloffset_CopyTexSubImage1D, CopyTexSubImage1D@24) - GL_STUB(CopyTexSubImage2D, _gloffset_CopyTexSubImage2D, CopyTexSubImage2D@32) - GL_STUB(DeleteTextures, _gloffset_DeleteTextures, DeleteTextures@8) - GL_STUB(GenTextures, _gloffset_GenTextures, GenTextures@8) - GL_STUB(GetPointerv, _gloffset_GetPointerv, GetPointerv@8) - GL_STUB(IsTexture, _gloffset_IsTexture, IsTexture@4) - GL_STUB(PrioritizeTextures, _gloffset_PrioritizeTextures, PrioritizeTextures@12) - GL_STUB(TexSubImage1D, _gloffset_TexSubImage1D, TexSubImage1D@28) - GL_STUB(TexSubImage2D, _gloffset_TexSubImage2D, TexSubImage2D@36) - GL_STUB(PopClientAttrib, _gloffset_PopClientAttrib, PopClientAttrib@0) - GL_STUB(PushClientAttrib, _gloffset_PushClientAttrib, PushClientAttrib@4) - GL_STUB(BlendColor, _gloffset_BlendColor, BlendColor@16) - GL_STUB(BlendEquation, _gloffset_BlendEquation, BlendEquation@4) - GL_STUB(DrawRangeElements, _gloffset_DrawRangeElements, DrawRangeElements@24) - GL_STUB(ColorTable, _gloffset_ColorTable, ColorTable@24) - GL_STUB(ColorTableParameterfv, _gloffset_ColorTableParameterfv, ColorTableParameterfv@12) - GL_STUB(ColorTableParameteriv, _gloffset_ColorTableParameteriv, ColorTableParameteriv@12) - GL_STUB(CopyColorTable, _gloffset_CopyColorTable, CopyColorTable@20) - GL_STUB(GetColorTable, _gloffset_GetColorTable, GetColorTable@16) - GL_STUB(GetColorTableParameterfv, _gloffset_GetColorTableParameterfv, GetColorTableParameterfv@12) - GL_STUB(GetColorTableParameteriv, _gloffset_GetColorTableParameteriv, GetColorTableParameteriv@12) - GL_STUB(ColorSubTable, _gloffset_ColorSubTable, ColorSubTable@24) - GL_STUB(CopyColorSubTable, _gloffset_CopyColorSubTable, CopyColorSubTable@20) - GL_STUB(ConvolutionFilter1D, _gloffset_ConvolutionFilter1D, ConvolutionFilter1D@24) - GL_STUB(ConvolutionFilter2D, _gloffset_ConvolutionFilter2D, ConvolutionFilter2D@28) - GL_STUB(ConvolutionParameterf, _gloffset_ConvolutionParameterf, ConvolutionParameterf@12) - GL_STUB(ConvolutionParameterfv, _gloffset_ConvolutionParameterfv, ConvolutionParameterfv@12) - GL_STUB(ConvolutionParameteri, _gloffset_ConvolutionParameteri, ConvolutionParameteri@12) - GL_STUB(ConvolutionParameteriv, _gloffset_ConvolutionParameteriv, ConvolutionParameteriv@12) - GL_STUB(CopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D, CopyConvolutionFilter1D@20) - GL_STUB(CopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D, CopyConvolutionFilter2D@24) - GL_STUB(GetConvolutionFilter, _gloffset_GetConvolutionFilter, GetConvolutionFilter@16) - GL_STUB(GetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv, GetConvolutionParameterfv@12) - GL_STUB(GetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv, GetConvolutionParameteriv@12) - GL_STUB(GetSeparableFilter, _gloffset_GetSeparableFilter, GetSeparableFilter@24) - GL_STUB(SeparableFilter2D, _gloffset_SeparableFilter2D, SeparableFilter2D@32) - GL_STUB(GetHistogram, _gloffset_GetHistogram, GetHistogram@20) - GL_STUB(GetHistogramParameterfv, _gloffset_GetHistogramParameterfv, GetHistogramParameterfv@12) - GL_STUB(GetHistogramParameteriv, _gloffset_GetHistogramParameteriv, GetHistogramParameteriv@12) - GL_STUB(GetMinmax, _gloffset_GetMinmax, GetMinmax@20) - GL_STUB(GetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv, GetMinmaxParameterfv@12) - GL_STUB(GetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv, GetMinmaxParameteriv@12) - GL_STUB(Histogram, _gloffset_Histogram, Histogram@16) - GL_STUB(Minmax, _gloffset_Minmax, Minmax@12) - GL_STUB(ResetHistogram, _gloffset_ResetHistogram, ResetHistogram@4) - GL_STUB(ResetMinmax, _gloffset_ResetMinmax, ResetMinmax@4) - GL_STUB(TexImage3D, _gloffset_TexImage3D, TexImage3D@40) - GL_STUB(TexSubImage3D, _gloffset_TexSubImage3D, TexSubImage3D@44) - GL_STUB(CopyTexSubImage3D, _gloffset_CopyTexSubImage3D, CopyTexSubImage3D@36) - GL_STUB(ActiveTextureARB, _gloffset_ActiveTextureARB, ActiveTextureARB@4) - GL_STUB(ClientActiveTextureARB, _gloffset_ClientActiveTextureARB, ClientActiveTextureARB@4) - GL_STUB(MultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB, MultiTexCoord1dARB@12) - GL_STUB(MultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB, MultiTexCoord1dvARB@8) - GL_STUB(MultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB, MultiTexCoord1fARB@8) - GL_STUB(MultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB, MultiTexCoord1fvARB@8) - GL_STUB(MultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB, MultiTexCoord1iARB@8) - GL_STUB(MultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB, MultiTexCoord1ivARB@8) - GL_STUB(MultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB, MultiTexCoord1sARB@8) - GL_STUB(MultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB, MultiTexCoord1svARB@8) - GL_STUB(MultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB, MultiTexCoord2dARB@20) - GL_STUB(MultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB, MultiTexCoord2dvARB@8) - GL_STUB(MultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB, MultiTexCoord2fARB@12) - GL_STUB(MultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB, MultiTexCoord2fvARB@8) - GL_STUB(MultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB, MultiTexCoord2iARB@12) - GL_STUB(MultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB, MultiTexCoord2ivARB@8) - GL_STUB(MultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB, MultiTexCoord2sARB@12) - GL_STUB(MultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB, MultiTexCoord2svARB@8) - GL_STUB(MultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB, MultiTexCoord3dARB@28) - GL_STUB(MultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB, MultiTexCoord3dvARB@8) - GL_STUB(MultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB, MultiTexCoord3fARB@16) - GL_STUB(MultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB, MultiTexCoord3fvARB@8) - GL_STUB(MultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB, MultiTexCoord3iARB@16) - GL_STUB(MultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB, MultiTexCoord3ivARB@8) - GL_STUB(MultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB, MultiTexCoord3sARB@16) - GL_STUB(MultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB, MultiTexCoord3svARB@8) - GL_STUB(MultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB, MultiTexCoord4dARB@36) - GL_STUB(MultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB, MultiTexCoord4dvARB@8) - GL_STUB(MultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB, MultiTexCoord4fARB@20) - GL_STUB(MultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB, MultiTexCoord4fvARB@8) - GL_STUB(MultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB, MultiTexCoord4iARB@20) - GL_STUB(MultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4ivARB@8) - GL_STUB(MultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB, MultiTexCoord4sARB@20) - GL_STUB(MultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB, MultiTexCoord4svARB@8) - GL_STUB(AttachShader, _gloffset_AttachShader, AttachShader@8) - GL_STUB(CreateProgram, _gloffset_CreateProgram, CreateProgram@0) - GL_STUB(CreateShader, _gloffset_CreateShader, CreateShader@4) - GL_STUB(DeleteProgram, _gloffset_DeleteProgram, DeleteProgram@4) - GL_STUB(DeleteShader, _gloffset_DeleteShader, DeleteShader@4) - GL_STUB(DetachShader, _gloffset_DetachShader, DetachShader@8) - GL_STUB(GetAttachedShaders, _gloffset_GetAttachedShaders, GetAttachedShaders@16) - GL_STUB(GetProgramInfoLog, _gloffset_GetProgramInfoLog, GetProgramInfoLog@16) - GL_STUB(GetProgramiv, _gloffset_GetProgramiv, GetProgramiv@12) - GL_STUB(GetShaderInfoLog, _gloffset_GetShaderInfoLog, GetShaderInfoLog@16) - GL_STUB(GetShaderiv, _gloffset_GetShaderiv, GetShaderiv@12) - GL_STUB(IsProgram, _gloffset_IsProgram, IsProgram@4) - GL_STUB(IsShader, _gloffset_IsShader, IsShader@4) - GL_STUB(StencilFuncSeparate, _gloffset_StencilFuncSeparate, StencilFuncSeparate@16) - GL_STUB(StencilMaskSeparate, _gloffset_StencilMaskSeparate, StencilMaskSeparate@8) - GL_STUB(StencilOpSeparate, _gloffset_StencilOpSeparate, StencilOpSeparate@16) - GL_STUB(UniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv, UniformMatrix2x3fv@16) - GL_STUB(UniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv, UniformMatrix2x4fv@16) - GL_STUB(UniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv, UniformMatrix3x2fv@16) - GL_STUB(UniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv, UniformMatrix3x4fv@16) - GL_STUB(UniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv, UniformMatrix4x2fv@16) - GL_STUB(UniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv, UniformMatrix4x3fv@16) - GL_STUB(DrawArraysInstanced, _gloffset_DrawArraysInstanced, DrawArraysInstanced@16) - GL_STUB(DrawElementsInstanced, _gloffset_DrawElementsInstanced, DrawElementsInstanced@20) - GL_STUB(LoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4) - GL_STUB(LoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4) - GL_STUB(MultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixdARB@4) - GL_STUB(MultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB, MultTransposeMatrixfARB@4) - GL_STUB(SampleCoverageARB, _gloffset_SampleCoverageARB, SampleCoverageARB@8) - GL_STUB(CompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB, CompressedTexImage1DARB@28) - GL_STUB(CompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB, CompressedTexImage2DARB@32) - GL_STUB(CompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB, CompressedTexImage3DARB@36) - GL_STUB(CompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28) - GL_STUB(CompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36) - GL_STUB(CompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44) - GL_STUB(GetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB, GetCompressedTexImageARB@12) - GL_STUB(DisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4) - GL_STUB(EnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4) - GL_STUB(GetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB, GetProgramEnvParameterdvARB@12) - GL_STUB(GetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB, GetProgramEnvParameterfvARB@12) - GL_STUB(GetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB, GetProgramLocalParameterdvARB@12) - GL_STUB(GetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB, GetProgramLocalParameterfvARB@12) - GL_STUB(GetProgramStringARB, _gloffset_GetProgramStringARB, GetProgramStringARB@12) - GL_STUB(GetProgramivARB, _gloffset_GetProgramivARB, GetProgramivARB@12) - GL_STUB(GetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB, GetVertexAttribdvARB@12) - GL_STUB(GetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB, GetVertexAttribfvARB@12) - GL_STUB(GetVertexAttribivARB, _gloffset_GetVertexAttribivARB, GetVertexAttribivARB@12) - GL_STUB(ProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40) - GL_STUB(ProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12) - GL_STUB(ProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24) - GL_STUB(ProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12) - GL_STUB(ProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB, ProgramLocalParameter4dARB@40) - GL_STUB(ProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB, ProgramLocalParameter4dvARB@12) - GL_STUB(ProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB, ProgramLocalParameter4fARB@24) - GL_STUB(ProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB, ProgramLocalParameter4fvARB@12) - GL_STUB(ProgramStringARB, _gloffset_ProgramStringARB, ProgramStringARB@16) - GL_STUB(VertexAttrib1dARB, _gloffset_VertexAttrib1dARB, VertexAttrib1dARB@12) - GL_STUB(VertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB, VertexAttrib1dvARB@8) - GL_STUB(VertexAttrib1fARB, _gloffset_VertexAttrib1fARB, VertexAttrib1fARB@8) - GL_STUB(VertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB, VertexAttrib1fvARB@8) - GL_STUB(VertexAttrib1sARB, _gloffset_VertexAttrib1sARB, VertexAttrib1sARB@8) - GL_STUB(VertexAttrib1svARB, _gloffset_VertexAttrib1svARB, VertexAttrib1svARB@8) - GL_STUB(VertexAttrib2dARB, _gloffset_VertexAttrib2dARB, VertexAttrib2dARB@20) - GL_STUB(VertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB, VertexAttrib2dvARB@8) - GL_STUB(VertexAttrib2fARB, _gloffset_VertexAttrib2fARB, VertexAttrib2fARB@12) - GL_STUB(VertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB, VertexAttrib2fvARB@8) - GL_STUB(VertexAttrib2sARB, _gloffset_VertexAttrib2sARB, VertexAttrib2sARB@12) - GL_STUB(VertexAttrib2svARB, _gloffset_VertexAttrib2svARB, VertexAttrib2svARB@8) - GL_STUB(VertexAttrib3dARB, _gloffset_VertexAttrib3dARB, VertexAttrib3dARB@28) - GL_STUB(VertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB, VertexAttrib3dvARB@8) - GL_STUB(VertexAttrib3fARB, _gloffset_VertexAttrib3fARB, VertexAttrib3fARB@16) - GL_STUB(VertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB, VertexAttrib3fvARB@8) - GL_STUB(VertexAttrib3sARB, _gloffset_VertexAttrib3sARB, VertexAttrib3sARB@16) - GL_STUB(VertexAttrib3svARB, _gloffset_VertexAttrib3svARB, VertexAttrib3svARB@8) - GL_STUB(VertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB, VertexAttrib4NbvARB@8) - GL_STUB(VertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB, VertexAttrib4NivARB@8) - GL_STUB(VertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB, VertexAttrib4NsvARB@8) - GL_STUB(VertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB, VertexAttrib4NubARB@20) - GL_STUB(VertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB, VertexAttrib4NubvARB@8) - GL_STUB(VertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB, VertexAttrib4NuivARB@8) - GL_STUB(VertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB, VertexAttrib4NusvARB@8) - GL_STUB(VertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB, VertexAttrib4bvARB@8) - GL_STUB(VertexAttrib4dARB, _gloffset_VertexAttrib4dARB, VertexAttrib4dARB@36) - GL_STUB(VertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB, VertexAttrib4dvARB@8) - GL_STUB(VertexAttrib4fARB, _gloffset_VertexAttrib4fARB, VertexAttrib4fARB@20) - GL_STUB(VertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB, VertexAttrib4fvARB@8) - GL_STUB(VertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB, VertexAttrib4ivARB@8) - GL_STUB(VertexAttrib4sARB, _gloffset_VertexAttrib4sARB, VertexAttrib4sARB@20) - GL_STUB(VertexAttrib4svARB, _gloffset_VertexAttrib4svARB, VertexAttrib4svARB@8) - GL_STUB(VertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB, VertexAttrib4ubvARB@8) - GL_STUB(VertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB, VertexAttrib4uivARB@8) - GL_STUB(VertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB, VertexAttrib4usvARB@8) - GL_STUB(VertexAttribPointerARB, _gloffset_VertexAttribPointerARB, VertexAttribPointerARB@24) - GL_STUB(BindBufferARB, _gloffset_BindBufferARB, BindBufferARB@8) - GL_STUB(BufferDataARB, _gloffset_BufferDataARB, BufferDataARB@16) - GL_STUB(BufferSubDataARB, _gloffset_BufferSubDataARB, BufferSubDataARB@16) - GL_STUB(DeleteBuffersARB, _gloffset_DeleteBuffersARB, DeleteBuffersARB@8) - GL_STUB(GenBuffersARB, _gloffset_GenBuffersARB, GenBuffersARB@8) - GL_STUB(GetBufferParameterivARB, _gloffset_GetBufferParameterivARB, GetBufferParameterivARB@12) - GL_STUB(GetBufferPointervARB, _gloffset_GetBufferPointervARB, GetBufferPointervARB@12) - GL_STUB(GetBufferSubDataARB, _gloffset_GetBufferSubDataARB, GetBufferSubDataARB@16) - GL_STUB(IsBufferARB, _gloffset_IsBufferARB, IsBufferARB@4) - GL_STUB(MapBufferARB, _gloffset_MapBufferARB, MapBufferARB@8) - GL_STUB(UnmapBufferARB, _gloffset_UnmapBufferARB, UnmapBufferARB@4) - GL_STUB(BeginQueryARB, _gloffset_BeginQueryARB, BeginQueryARB@8) - GL_STUB(DeleteQueriesARB, _gloffset_DeleteQueriesARB, DeleteQueriesARB@8) - GL_STUB(EndQueryARB, _gloffset_EndQueryARB, EndQueryARB@4) - GL_STUB(GenQueriesARB, _gloffset_GenQueriesARB, GenQueriesARB@8) - GL_STUB(GetQueryObjectivARB, _gloffset_GetQueryObjectivARB, GetQueryObjectivARB@12) - GL_STUB(GetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB, GetQueryObjectuivARB@12) - GL_STUB(GetQueryivARB, _gloffset_GetQueryivARB, GetQueryivARB@12) - GL_STUB(IsQueryARB, _gloffset_IsQueryARB, IsQueryARB@4) - GL_STUB(AttachObjectARB, _gloffset_AttachObjectARB, AttachObjectARB@8) - GL_STUB(CompileShaderARB, _gloffset_CompileShaderARB, CompileShaderARB@4) - GL_STUB(CreateProgramObjectARB, _gloffset_CreateProgramObjectARB, CreateProgramObjectARB@0) - GL_STUB(CreateShaderObjectARB, _gloffset_CreateShaderObjectARB, CreateShaderObjectARB@4) - GL_STUB(DeleteObjectARB, _gloffset_DeleteObjectARB, DeleteObjectARB@4) - GL_STUB(DetachObjectARB, _gloffset_DetachObjectARB, DetachObjectARB@8) - GL_STUB(GetActiveUniformARB, _gloffset_GetActiveUniformARB, GetActiveUniformARB@28) - GL_STUB(GetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB, GetAttachedObjectsARB@16) - GL_STUB(GetHandleARB, _gloffset_GetHandleARB, GetHandleARB@4) - GL_STUB(GetInfoLogARB, _gloffset_GetInfoLogARB, GetInfoLogARB@16) - GL_STUB(GetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB, GetObjectParameterfvARB@12) - GL_STUB(GetObjectParameterivARB, _gloffset_GetObjectParameterivARB, GetObjectParameterivARB@12) - GL_STUB(GetShaderSourceARB, _gloffset_GetShaderSourceARB, GetShaderSourceARB@16) - GL_STUB(GetUniformLocationARB, _gloffset_GetUniformLocationARB, GetUniformLocationARB@8) - GL_STUB(GetUniformfvARB, _gloffset_GetUniformfvARB, GetUniformfvARB@12) - GL_STUB(GetUniformivARB, _gloffset_GetUniformivARB, GetUniformivARB@12) - GL_STUB(LinkProgramARB, _gloffset_LinkProgramARB, LinkProgramARB@4) - GL_STUB(ShaderSourceARB, _gloffset_ShaderSourceARB, ShaderSourceARB@16) - GL_STUB(Uniform1fARB, _gloffset_Uniform1fARB, Uniform1fARB@8) - GL_STUB(Uniform1fvARB, _gloffset_Uniform1fvARB, Uniform1fvARB@12) - GL_STUB(Uniform1iARB, _gloffset_Uniform1iARB, Uniform1iARB@8) - GL_STUB(Uniform1ivARB, _gloffset_Uniform1ivARB, Uniform1ivARB@12) - GL_STUB(Uniform2fARB, _gloffset_Uniform2fARB, Uniform2fARB@12) - GL_STUB(Uniform2fvARB, _gloffset_Uniform2fvARB, Uniform2fvARB@12) - GL_STUB(Uniform2iARB, _gloffset_Uniform2iARB, Uniform2iARB@12) - GL_STUB(Uniform2ivARB, _gloffset_Uniform2ivARB, Uniform2ivARB@12) - GL_STUB(Uniform3fARB, _gloffset_Uniform3fARB, Uniform3fARB@16) - GL_STUB(Uniform3fvARB, _gloffset_Uniform3fvARB, Uniform3fvARB@12) - GL_STUB(Uniform3iARB, _gloffset_Uniform3iARB, Uniform3iARB@16) - GL_STUB(Uniform3ivARB, _gloffset_Uniform3ivARB, Uniform3ivARB@12) - GL_STUB(Uniform4fARB, _gloffset_Uniform4fARB, Uniform4fARB@20) - GL_STUB(Uniform4fvARB, _gloffset_Uniform4fvARB, Uniform4fvARB@12) - GL_STUB(Uniform4iARB, _gloffset_Uniform4iARB, Uniform4iARB@20) - GL_STUB(Uniform4ivARB, _gloffset_Uniform4ivARB, Uniform4ivARB@12) - GL_STUB(UniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB, UniformMatrix2fvARB@16) - GL_STUB(UniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB, UniformMatrix3fvARB@16) - GL_STUB(UniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB, UniformMatrix4fvARB@16) - GL_STUB(UseProgramObjectARB, _gloffset_UseProgramObjectARB, UseProgramObjectARB@4) - GL_STUB(ValidateProgramARB, _gloffset_ValidateProgramARB, ValidateProgramARB@4) - GL_STUB(BindAttribLocationARB, _gloffset_BindAttribLocationARB, BindAttribLocationARB@12) - GL_STUB(GetActiveAttribARB, _gloffset_GetActiveAttribARB, GetActiveAttribARB@28) - GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8) - GL_STUB(DrawBuffersARB, _gloffset_DrawBuffersARB, DrawBuffersARB@8) - GL_STUB(RenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) - GL_STUB(FramebufferTextureARB, _gloffset_FramebufferTextureARB, FramebufferTextureARB@16) - GL_STUB(FramebufferTextureFaceARB, _gloffset_FramebufferTextureFaceARB, FramebufferTextureFaceARB@20) - GL_STUB(ProgramParameteriARB, _gloffset_ProgramParameteriARB, ProgramParameteriARB@12) - GL_STUB(FlushMappedBufferRange, _gloffset_FlushMappedBufferRange, FlushMappedBufferRange@12) - GL_STUB(MapBufferRange, _gloffset_MapBufferRange, MapBufferRange@16) - GL_STUB(BindVertexArray, _gloffset_BindVertexArray, BindVertexArray@4) - GL_STUB(GenVertexArrays, _gloffset_GenVertexArrays, GenVertexArrays@8) - GL_STUB(CopyBufferSubData, _gloffset_CopyBufferSubData, CopyBufferSubData@20) - GL_STUB(ClientWaitSync, _gloffset_ClientWaitSync, ClientWaitSync@12) - GL_STUB(DeleteSync, _gloffset_DeleteSync, DeleteSync@4) - GL_STUB(FenceSync, _gloffset_FenceSync, FenceSync@8) - GL_STUB(GetInteger64v, _gloffset_GetInteger64v, GetInteger64v@8) - GL_STUB(GetSynciv, _gloffset_GetSynciv, GetSynciv@20) - GL_STUB(IsSync, _gloffset_IsSync, IsSync@4) - GL_STUB(WaitSync, _gloffset_WaitSync, WaitSync@12) - GL_STUB(DrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex, DrawElementsBaseVertex@20) - GL_STUB(DrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex, DrawRangeElementsBaseVertex@28) - GL_STUB(MultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex, MultiDrawElementsBaseVertex@24) - GL_STUB(BindTransformFeedback, _gloffset_BindTransformFeedback, BindTransformFeedback@8) - GL_STUB(DeleteTransformFeedbacks, _gloffset_DeleteTransformFeedbacks, DeleteTransformFeedbacks@8) - GL_STUB(DrawTransformFeedback, _gloffset_DrawTransformFeedback, DrawTransformFeedback@8) - GL_STUB(GenTransformFeedbacks, _gloffset_GenTransformFeedbacks, GenTransformFeedbacks@8) - GL_STUB(IsTransformFeedback, _gloffset_IsTransformFeedback, IsTransformFeedback@4) - GL_STUB(PauseTransformFeedback, _gloffset_PauseTransformFeedback, PauseTransformFeedback@0) - GL_STUB(ResumeTransformFeedback, _gloffset_ResumeTransformFeedback, ResumeTransformFeedback@0) - GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_590, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_590@8) + GL_STUB(NewList, 0, NewList@8) + GL_STUB(EndList, 1, EndList@0) + GL_STUB(CallList, 2, CallList@4) + GL_STUB(CallLists, 3, CallLists@12) + GL_STUB(DeleteLists, 4, DeleteLists@8) + GL_STUB(GenLists, 5, GenLists@4) + GL_STUB(ListBase, 6, ListBase@4) + GL_STUB(Begin, 7, Begin@4) + GL_STUB(Bitmap, 8, Bitmap@28) + GL_STUB(Color3b, 9, Color3b@12) + GL_STUB(Color3bv, 10, Color3bv@4) + GL_STUB(Color3d, 11, Color3d@24) + GL_STUB(Color3dv, 12, Color3dv@4) + GL_STUB(Color3f, 13, Color3f@12) + GL_STUB(Color3fv, 14, Color3fv@4) + GL_STUB(Color3i, 15, Color3i@12) + GL_STUB(Color3iv, 16, Color3iv@4) + GL_STUB(Color3s, 17, Color3s@12) + GL_STUB(Color3sv, 18, Color3sv@4) + GL_STUB(Color3ub, 19, Color3ub@12) + GL_STUB(Color3ubv, 20, Color3ubv@4) + GL_STUB(Color3ui, 21, Color3ui@12) + GL_STUB(Color3uiv, 22, Color3uiv@4) + GL_STUB(Color3us, 23, Color3us@12) + GL_STUB(Color3usv, 24, Color3usv@4) + GL_STUB(Color4b, 25, Color4b@16) + GL_STUB(Color4bv, 26, Color4bv@4) + GL_STUB(Color4d, 27, Color4d@32) + GL_STUB(Color4dv, 28, Color4dv@4) + GL_STUB(Color4f, 29, Color4f@16) + GL_STUB(Color4fv, 30, Color4fv@4) + GL_STUB(Color4i, 31, Color4i@16) + GL_STUB(Color4iv, 32, Color4iv@4) + GL_STUB(Color4s, 33, Color4s@16) + GL_STUB(Color4sv, 34, Color4sv@4) + GL_STUB(Color4ub, 35, Color4ub@16) + GL_STUB(Color4ubv, 36, Color4ubv@4) + GL_STUB(Color4ui, 37, Color4ui@16) + GL_STUB(Color4uiv, 38, Color4uiv@4) + GL_STUB(Color4us, 39, Color4us@16) + GL_STUB(Color4usv, 40, Color4usv@4) + GL_STUB(EdgeFlag, 41, EdgeFlag@4) + GL_STUB(EdgeFlagv, 42, EdgeFlagv@4) + GL_STUB(End, 43, End@0) + GL_STUB(Indexd, 44, Indexd@8) + GL_STUB(Indexdv, 45, Indexdv@4) + GL_STUB(Indexf, 46, Indexf@4) + GL_STUB(Indexfv, 47, Indexfv@4) + GL_STUB(Indexi, 48, Indexi@4) + GL_STUB(Indexiv, 49, Indexiv@4) + GL_STUB(Indexs, 50, Indexs@4) + GL_STUB(Indexsv, 51, Indexsv@4) + GL_STUB(Normal3b, 52, Normal3b@12) + GL_STUB(Normal3bv, 53, Normal3bv@4) + GL_STUB(Normal3d, 54, Normal3d@24) + GL_STUB(Normal3dv, 55, Normal3dv@4) + GL_STUB(Normal3f, 56, Normal3f@12) + GL_STUB(Normal3fv, 57, Normal3fv@4) + GL_STUB(Normal3i, 58, Normal3i@12) + GL_STUB(Normal3iv, 59, Normal3iv@4) + GL_STUB(Normal3s, 60, Normal3s@12) + GL_STUB(Normal3sv, 61, Normal3sv@4) + GL_STUB(RasterPos2d, 62, RasterPos2d@16) + GL_STUB(RasterPos2dv, 63, RasterPos2dv@4) + GL_STUB(RasterPos2f, 64, RasterPos2f@8) + GL_STUB(RasterPos2fv, 65, RasterPos2fv@4) + GL_STUB(RasterPos2i, 66, RasterPos2i@8) + GL_STUB(RasterPos2iv, 67, RasterPos2iv@4) + GL_STUB(RasterPos2s, 68, RasterPos2s@8) + GL_STUB(RasterPos2sv, 69, RasterPos2sv@4) + GL_STUB(RasterPos3d, 70, RasterPos3d@24) + GL_STUB(RasterPos3dv, 71, RasterPos3dv@4) + GL_STUB(RasterPos3f, 72, RasterPos3f@12) + GL_STUB(RasterPos3fv, 73, RasterPos3fv@4) + GL_STUB(RasterPos3i, 74, RasterPos3i@12) + GL_STUB(RasterPos3iv, 75, RasterPos3iv@4) + GL_STUB(RasterPos3s, 76, RasterPos3s@12) + GL_STUB(RasterPos3sv, 77, RasterPos3sv@4) + GL_STUB(RasterPos4d, 78, RasterPos4d@32) + GL_STUB(RasterPos4dv, 79, RasterPos4dv@4) + GL_STUB(RasterPos4f, 80, RasterPos4f@16) + GL_STUB(RasterPos4fv, 81, RasterPos4fv@4) + GL_STUB(RasterPos4i, 82, RasterPos4i@16) + GL_STUB(RasterPos4iv, 83, RasterPos4iv@4) + GL_STUB(RasterPos4s, 84, RasterPos4s@16) + GL_STUB(RasterPos4sv, 85, RasterPos4sv@4) + GL_STUB(Rectd, 86, Rectd@32) + GL_STUB(Rectdv, 87, Rectdv@8) + GL_STUB(Rectf, 88, Rectf@16) + GL_STUB(Rectfv, 89, Rectfv@8) + GL_STUB(Recti, 90, Recti@16) + GL_STUB(Rectiv, 91, Rectiv@8) + GL_STUB(Rects, 92, Rects@16) + GL_STUB(Rectsv, 93, Rectsv@8) + GL_STUB(TexCoord1d, 94, TexCoord1d@8) + GL_STUB(TexCoord1dv, 95, TexCoord1dv@4) + GL_STUB(TexCoord1f, 96, TexCoord1f@4) + GL_STUB(TexCoord1fv, 97, TexCoord1fv@4) + GL_STUB(TexCoord1i, 98, TexCoord1i@4) + GL_STUB(TexCoord1iv, 99, TexCoord1iv@4) + GL_STUB(TexCoord1s, 100, TexCoord1s@4) + GL_STUB(TexCoord1sv, 101, TexCoord1sv@4) + GL_STUB(TexCoord2d, 102, TexCoord2d@16) + GL_STUB(TexCoord2dv, 103, TexCoord2dv@4) + GL_STUB(TexCoord2f, 104, TexCoord2f@8) + GL_STUB(TexCoord2fv, 105, TexCoord2fv@4) + GL_STUB(TexCoord2i, 106, TexCoord2i@8) + GL_STUB(TexCoord2iv, 107, TexCoord2iv@4) + GL_STUB(TexCoord2s, 108, TexCoord2s@8) + GL_STUB(TexCoord2sv, 109, TexCoord2sv@4) + GL_STUB(TexCoord3d, 110, TexCoord3d@24) + GL_STUB(TexCoord3dv, 111, TexCoord3dv@4) + GL_STUB(TexCoord3f, 112, TexCoord3f@12) + GL_STUB(TexCoord3fv, 113, TexCoord3fv@4) + GL_STUB(TexCoord3i, 114, TexCoord3i@12) + GL_STUB(TexCoord3iv, 115, TexCoord3iv@4) + GL_STUB(TexCoord3s, 116, TexCoord3s@12) + GL_STUB(TexCoord3sv, 117, TexCoord3sv@4) + GL_STUB(TexCoord4d, 118, TexCoord4d@32) + GL_STUB(TexCoord4dv, 119, TexCoord4dv@4) + GL_STUB(TexCoord4f, 120, TexCoord4f@16) + GL_STUB(TexCoord4fv, 121, TexCoord4fv@4) + GL_STUB(TexCoord4i, 122, TexCoord4i@16) + GL_STUB(TexCoord4iv, 123, TexCoord4iv@4) + GL_STUB(TexCoord4s, 124, TexCoord4s@16) + GL_STUB(TexCoord4sv, 125, TexCoord4sv@4) + GL_STUB(Vertex2d, 126, Vertex2d@16) + GL_STUB(Vertex2dv, 127, Vertex2dv@4) + GL_STUB(Vertex2f, 128, Vertex2f@8) + GL_STUB(Vertex2fv, 129, Vertex2fv@4) + GL_STUB(Vertex2i, 130, Vertex2i@8) + GL_STUB(Vertex2iv, 131, Vertex2iv@4) + GL_STUB(Vertex2s, 132, Vertex2s@8) + GL_STUB(Vertex2sv, 133, Vertex2sv@4) + GL_STUB(Vertex3d, 134, Vertex3d@24) + GL_STUB(Vertex3dv, 135, Vertex3dv@4) + GL_STUB(Vertex3f, 136, Vertex3f@12) + GL_STUB(Vertex3fv, 137, Vertex3fv@4) + GL_STUB(Vertex3i, 138, Vertex3i@12) + GL_STUB(Vertex3iv, 139, Vertex3iv@4) + GL_STUB(Vertex3s, 140, Vertex3s@12) + GL_STUB(Vertex3sv, 141, Vertex3sv@4) + GL_STUB(Vertex4d, 142, Vertex4d@32) + GL_STUB(Vertex4dv, 143, Vertex4dv@4) + GL_STUB(Vertex4f, 144, Vertex4f@16) + GL_STUB(Vertex4fv, 145, Vertex4fv@4) + GL_STUB(Vertex4i, 146, Vertex4i@16) + GL_STUB(Vertex4iv, 147, Vertex4iv@4) + GL_STUB(Vertex4s, 148, Vertex4s@16) + GL_STUB(Vertex4sv, 149, Vertex4sv@4) + GL_STUB(ClipPlane, 150, ClipPlane@8) + GL_STUB(ColorMaterial, 151, ColorMaterial@8) + GL_STUB(CullFace, 152, CullFace@4) + GL_STUB(Fogf, 153, Fogf@8) + GL_STUB(Fogfv, 154, Fogfv@8) + GL_STUB(Fogi, 155, Fogi@8) + GL_STUB(Fogiv, 156, Fogiv@8) + GL_STUB(FrontFace, 157, FrontFace@4) + GL_STUB(Hint, 158, Hint@8) + GL_STUB(Lightf, 159, Lightf@12) + GL_STUB(Lightfv, 160, Lightfv@12) + GL_STUB(Lighti, 161, Lighti@12) + GL_STUB(Lightiv, 162, Lightiv@12) + GL_STUB(LightModelf, 163, LightModelf@8) + GL_STUB(LightModelfv, 164, LightModelfv@8) + GL_STUB(LightModeli, 165, LightModeli@8) + GL_STUB(LightModeliv, 166, LightModeliv@8) + GL_STUB(LineStipple, 167, LineStipple@8) + GL_STUB(LineWidth, 168, LineWidth@4) + GL_STUB(Materialf, 169, Materialf@12) + GL_STUB(Materialfv, 170, Materialfv@12) + GL_STUB(Materiali, 171, Materiali@12) + GL_STUB(Materialiv, 172, Materialiv@12) + GL_STUB(PointSize, 173, PointSize@4) + GL_STUB(PolygonMode, 174, PolygonMode@8) + GL_STUB(PolygonStipple, 175, PolygonStipple@4) + GL_STUB(Scissor, 176, Scissor@16) + GL_STUB(ShadeModel, 177, ShadeModel@4) + GL_STUB(TexParameterf, 178, TexParameterf@12) + GL_STUB(TexParameterfv, 179, TexParameterfv@12) + GL_STUB(TexParameteri, 180, TexParameteri@12) + GL_STUB(TexParameteriv, 181, TexParameteriv@12) + GL_STUB(TexImage1D, 182, TexImage1D@32) + GL_STUB(TexImage2D, 183, TexImage2D@36) + GL_STUB(TexEnvf, 184, TexEnvf@12) + GL_STUB(TexEnvfv, 185, TexEnvfv@12) + GL_STUB(TexEnvi, 186, TexEnvi@12) + GL_STUB(TexEnviv, 187, TexEnviv@12) + GL_STUB(TexGend, 188, TexGend@16) + GL_STUB(TexGendv, 189, TexGendv@12) + GL_STUB(TexGenf, 190, TexGenf@12) + GL_STUB(TexGenfv, 191, TexGenfv@12) + GL_STUB(TexGeni, 192, TexGeni@12) + GL_STUB(TexGeniv, 193, TexGeniv@12) + GL_STUB(FeedbackBuffer, 194, FeedbackBuffer@12) + GL_STUB(SelectBuffer, 195, SelectBuffer@8) + GL_STUB(RenderMode, 196, RenderMode@4) + GL_STUB(InitNames, 197, InitNames@0) + GL_STUB(LoadName, 198, LoadName@4) + GL_STUB(PassThrough, 199, PassThrough@4) + GL_STUB(PopName, 200, PopName@0) + GL_STUB(PushName, 201, PushName@4) + GL_STUB(DrawBuffer, 202, DrawBuffer@4) + GL_STUB(Clear, 203, Clear@4) + GL_STUB(ClearAccum, 204, ClearAccum@16) + GL_STUB(ClearIndex, 205, ClearIndex@4) + GL_STUB(ClearColor, 206, ClearColor@16) + GL_STUB(ClearStencil, 207, ClearStencil@4) + GL_STUB(ClearDepth, 208, ClearDepth@8) + GL_STUB(StencilMask, 209, StencilMask@4) + GL_STUB(ColorMask, 210, ColorMask@16) + GL_STUB(DepthMask, 211, DepthMask@4) + GL_STUB(IndexMask, 212, IndexMask@4) + GL_STUB(Accum, 213, Accum@8) + GL_STUB(Disable, 214, Disable@4) + GL_STUB(Enable, 215, Enable@4) + GL_STUB(Finish, 216, Finish@0) + GL_STUB(Flush, 217, Flush@0) + GL_STUB(PopAttrib, 218, PopAttrib@0) + GL_STUB(PushAttrib, 219, PushAttrib@4) + GL_STUB(Map1d, 220, Map1d@32) + GL_STUB(Map1f, 221, Map1f@24) + GL_STUB(Map2d, 222, Map2d@56) + GL_STUB(Map2f, 223, Map2f@40) + GL_STUB(MapGrid1d, 224, MapGrid1d@20) + GL_STUB(MapGrid1f, 225, MapGrid1f@12) + GL_STUB(MapGrid2d, 226, MapGrid2d@40) + GL_STUB(MapGrid2f, 227, MapGrid2f@24) + GL_STUB(EvalCoord1d, 228, EvalCoord1d@8) + GL_STUB(EvalCoord1dv, 229, EvalCoord1dv@4) + GL_STUB(EvalCoord1f, 230, EvalCoord1f@4) + GL_STUB(EvalCoord1fv, 231, EvalCoord1fv@4) + GL_STUB(EvalCoord2d, 232, EvalCoord2d@16) + GL_STUB(EvalCoord2dv, 233, EvalCoord2dv@4) + GL_STUB(EvalCoord2f, 234, EvalCoord2f@8) + GL_STUB(EvalCoord2fv, 235, EvalCoord2fv@4) + GL_STUB(EvalMesh1, 236, EvalMesh1@12) + GL_STUB(EvalPoint1, 237, EvalPoint1@4) + GL_STUB(EvalMesh2, 238, EvalMesh2@20) + GL_STUB(EvalPoint2, 239, EvalPoint2@8) + GL_STUB(AlphaFunc, 240, AlphaFunc@8) + GL_STUB(BlendFunc, 241, BlendFunc@8) + GL_STUB(LogicOp, 242, LogicOp@4) + GL_STUB(StencilFunc, 243, StencilFunc@12) + GL_STUB(StencilOp, 244, StencilOp@12) + GL_STUB(DepthFunc, 245, DepthFunc@4) + GL_STUB(PixelZoom, 246, PixelZoom@8) + GL_STUB(PixelTransferf, 247, PixelTransferf@8) + GL_STUB(PixelTransferi, 248, PixelTransferi@8) + GL_STUB(PixelStoref, 249, PixelStoref@8) + GL_STUB(PixelStorei, 250, PixelStorei@8) + GL_STUB(PixelMapfv, 251, PixelMapfv@12) + GL_STUB(PixelMapuiv, 252, PixelMapuiv@12) + GL_STUB(PixelMapusv, 253, PixelMapusv@12) + GL_STUB(ReadBuffer, 254, ReadBuffer@4) + GL_STUB(CopyPixels, 255, CopyPixels@20) + GL_STUB(ReadPixels, 256, ReadPixels@28) + GL_STUB(DrawPixels, 257, DrawPixels@20) + GL_STUB(GetBooleanv, 258, GetBooleanv@8) + GL_STUB(GetClipPlane, 259, GetClipPlane@8) + GL_STUB(GetDoublev, 260, GetDoublev@8) + GL_STUB(GetError, 261, GetError@0) + GL_STUB(GetFloatv, 262, GetFloatv@8) + GL_STUB(GetIntegerv, 263, GetIntegerv@8) + GL_STUB(GetLightfv, 264, GetLightfv@12) + GL_STUB(GetLightiv, 265, GetLightiv@12) + GL_STUB(GetMapdv, 266, GetMapdv@12) + GL_STUB(GetMapfv, 267, GetMapfv@12) + GL_STUB(GetMapiv, 268, GetMapiv@12) + GL_STUB(GetMaterialfv, 269, GetMaterialfv@12) + GL_STUB(GetMaterialiv, 270, GetMaterialiv@12) + GL_STUB(GetPixelMapfv, 271, GetPixelMapfv@8) + GL_STUB(GetPixelMapuiv, 272, GetPixelMapuiv@8) + GL_STUB(GetPixelMapusv, 273, GetPixelMapusv@8) + GL_STUB(GetPolygonStipple, 274, GetPolygonStipple@4) + GL_STUB(GetString, 275, GetString@4) + GL_STUB(GetTexEnvfv, 276, GetTexEnvfv@12) + GL_STUB(GetTexEnviv, 277, GetTexEnviv@12) + GL_STUB(GetTexGendv, 278, GetTexGendv@12) + GL_STUB(GetTexGenfv, 279, GetTexGenfv@12) + GL_STUB(GetTexGeniv, 280, GetTexGeniv@12) + GL_STUB(GetTexImage, 281, GetTexImage@20) + GL_STUB(GetTexParameterfv, 282, GetTexParameterfv@12) + GL_STUB(GetTexParameteriv, 283, GetTexParameteriv@12) + GL_STUB(GetTexLevelParameterfv, 284, GetTexLevelParameterfv@16) + GL_STUB(GetTexLevelParameteriv, 285, GetTexLevelParameteriv@16) + GL_STUB(IsEnabled, 286, IsEnabled@4) + GL_STUB(IsList, 287, IsList@4) + GL_STUB(DepthRange, 288, DepthRange@16) + GL_STUB(Frustum, 289, Frustum@48) + GL_STUB(LoadIdentity, 290, LoadIdentity@0) + GL_STUB(LoadMatrixf, 291, LoadMatrixf@4) + GL_STUB(LoadMatrixd, 292, LoadMatrixd@4) + GL_STUB(MatrixMode, 293, MatrixMode@4) + GL_STUB(MultMatrixf, 294, MultMatrixf@4) + GL_STUB(MultMatrixd, 295, MultMatrixd@4) + GL_STUB(Ortho, 296, Ortho@48) + GL_STUB(PopMatrix, 297, PopMatrix@0) + GL_STUB(PushMatrix, 298, PushMatrix@0) + GL_STUB(Rotated, 299, Rotated@32) + GL_STUB(Rotatef, 300, Rotatef@16) + GL_STUB(Scaled, 301, Scaled@24) + GL_STUB(Scalef, 302, Scalef@12) + GL_STUB(Translated, 303, Translated@24) + GL_STUB(Translatef, 304, Translatef@12) + GL_STUB(Viewport, 305, Viewport@16) + GL_STUB(ArrayElement, 306, ArrayElement@4) + GL_STUB(BindTexture, 307, BindTexture@8) + GL_STUB(ColorPointer, 308, ColorPointer@16) + GL_STUB(DisableClientState, 309, DisableClientState@4) + GL_STUB(DrawArrays, 310, DrawArrays@12) + GL_STUB(DrawElements, 311, DrawElements@16) + GL_STUB(EdgeFlagPointer, 312, EdgeFlagPointer@8) + GL_STUB(EnableClientState, 313, EnableClientState@4) + GL_STUB(IndexPointer, 314, IndexPointer@12) + GL_STUB(Indexub, 315, Indexub@4) + GL_STUB(Indexubv, 316, Indexubv@4) + GL_STUB(InterleavedArrays, 317, InterleavedArrays@12) + GL_STUB(NormalPointer, 318, NormalPointer@12) + GL_STUB(PolygonOffset, 319, PolygonOffset@8) + GL_STUB(TexCoordPointer, 320, TexCoordPointer@16) + GL_STUB(VertexPointer, 321, VertexPointer@16) + GL_STUB(AreTexturesResident, 322, AreTexturesResident@12) + GL_STUB(CopyTexImage1D, 323, CopyTexImage1D@28) + GL_STUB(CopyTexImage2D, 324, CopyTexImage2D@32) + GL_STUB(CopyTexSubImage1D, 325, CopyTexSubImage1D@24) + GL_STUB(CopyTexSubImage2D, 326, CopyTexSubImage2D@32) + GL_STUB(DeleteTextures, 327, DeleteTextures@8) + GL_STUB(GenTextures, 328, GenTextures@8) + GL_STUB(GetPointerv, 329, GetPointerv@8) + GL_STUB(IsTexture, 330, IsTexture@4) + GL_STUB(PrioritizeTextures, 331, PrioritizeTextures@12) + GL_STUB(TexSubImage1D, 332, TexSubImage1D@28) + GL_STUB(TexSubImage2D, 333, TexSubImage2D@36) + GL_STUB(PopClientAttrib, 334, PopClientAttrib@0) + GL_STUB(PushClientAttrib, 335, PushClientAttrib@4) + GL_STUB(BlendColor, 336, BlendColor@16) + GL_STUB(BlendEquation, 337, BlendEquation@4) + GL_STUB(DrawRangeElements, 338, DrawRangeElements@24) + GL_STUB(ColorTable, 339, ColorTable@24) + GL_STUB(ColorTableParameterfv, 340, ColorTableParameterfv@12) + GL_STUB(ColorTableParameteriv, 341, ColorTableParameteriv@12) + GL_STUB(CopyColorTable, 342, CopyColorTable@20) + GL_STUB(GetColorTable, 343, GetColorTable@16) + GL_STUB(GetColorTableParameterfv, 344, GetColorTableParameterfv@12) + GL_STUB(GetColorTableParameteriv, 345, GetColorTableParameteriv@12) + GL_STUB(ColorSubTable, 346, ColorSubTable@24) + GL_STUB(CopyColorSubTable, 347, CopyColorSubTable@20) + GL_STUB(ConvolutionFilter1D, 348, ConvolutionFilter1D@24) + GL_STUB(ConvolutionFilter2D, 349, ConvolutionFilter2D@28) + GL_STUB(ConvolutionParameterf, 350, ConvolutionParameterf@12) + GL_STUB(ConvolutionParameterfv, 351, ConvolutionParameterfv@12) + GL_STUB(ConvolutionParameteri, 352, ConvolutionParameteri@12) + GL_STUB(ConvolutionParameteriv, 353, ConvolutionParameteriv@12) + GL_STUB(CopyConvolutionFilter1D, 354, CopyConvolutionFilter1D@20) + GL_STUB(CopyConvolutionFilter2D, 355, CopyConvolutionFilter2D@24) + GL_STUB(GetConvolutionFilter, 356, GetConvolutionFilter@16) + GL_STUB(GetConvolutionParameterfv, 357, GetConvolutionParameterfv@12) + GL_STUB(GetConvolutionParameteriv, 358, GetConvolutionParameteriv@12) + GL_STUB(GetSeparableFilter, 359, GetSeparableFilter@24) + GL_STUB(SeparableFilter2D, 360, SeparableFilter2D@32) + GL_STUB(GetHistogram, 361, GetHistogram@20) + GL_STUB(GetHistogramParameterfv, 362, GetHistogramParameterfv@12) + GL_STUB(GetHistogramParameteriv, 363, GetHistogramParameteriv@12) + GL_STUB(GetMinmax, 364, GetMinmax@20) + GL_STUB(GetMinmaxParameterfv, 365, GetMinmaxParameterfv@12) + GL_STUB(GetMinmaxParameteriv, 366, GetMinmaxParameteriv@12) + GL_STUB(Histogram, 367, Histogram@16) + GL_STUB(Minmax, 368, Minmax@12) + GL_STUB(ResetHistogram, 369, ResetHistogram@4) + GL_STUB(ResetMinmax, 370, ResetMinmax@4) + GL_STUB(TexImage3D, 371, TexImage3D@40) + GL_STUB(TexSubImage3D, 372, TexSubImage3D@44) + GL_STUB(CopyTexSubImage3D, 373, CopyTexSubImage3D@36) + GL_STUB(ActiveTextureARB, 374, ActiveTextureARB@4) + GL_STUB(ClientActiveTextureARB, 375, ClientActiveTextureARB@4) + GL_STUB(MultiTexCoord1dARB, 376, MultiTexCoord1dARB@12) + GL_STUB(MultiTexCoord1dvARB, 377, MultiTexCoord1dvARB@8) + GL_STUB(MultiTexCoord1fARB, 378, MultiTexCoord1fARB@8) + GL_STUB(MultiTexCoord1fvARB, 379, MultiTexCoord1fvARB@8) + GL_STUB(MultiTexCoord1iARB, 380, MultiTexCoord1iARB@8) + GL_STUB(MultiTexCoord1ivARB, 381, MultiTexCoord1ivARB@8) + GL_STUB(MultiTexCoord1sARB, 382, MultiTexCoord1sARB@8) + GL_STUB(MultiTexCoord1svARB, 383, MultiTexCoord1svARB@8) + GL_STUB(MultiTexCoord2dARB, 384, MultiTexCoord2dARB@20) + GL_STUB(MultiTexCoord2dvARB, 385, MultiTexCoord2dvARB@8) + GL_STUB(MultiTexCoord2fARB, 386, MultiTexCoord2fARB@12) + GL_STUB(MultiTexCoord2fvARB, 387, MultiTexCoord2fvARB@8) + GL_STUB(MultiTexCoord2iARB, 388, MultiTexCoord2iARB@12) + GL_STUB(MultiTexCoord2ivARB, 389, MultiTexCoord2ivARB@8) + GL_STUB(MultiTexCoord2sARB, 390, MultiTexCoord2sARB@12) + GL_STUB(MultiTexCoord2svARB, 391, MultiTexCoord2svARB@8) + GL_STUB(MultiTexCoord3dARB, 392, MultiTexCoord3dARB@28) + GL_STUB(MultiTexCoord3dvARB, 393, MultiTexCoord3dvARB@8) + GL_STUB(MultiTexCoord3fARB, 394, MultiTexCoord3fARB@16) + GL_STUB(MultiTexCoord3fvARB, 395, MultiTexCoord3fvARB@8) + GL_STUB(MultiTexCoord3iARB, 396, MultiTexCoord3iARB@16) + GL_STUB(MultiTexCoord3ivARB, 397, MultiTexCoord3ivARB@8) + GL_STUB(MultiTexCoord3sARB, 398, MultiTexCoord3sARB@16) + GL_STUB(MultiTexCoord3svARB, 399, MultiTexCoord3svARB@8) + GL_STUB(MultiTexCoord4dARB, 400, MultiTexCoord4dARB@36) + GL_STUB(MultiTexCoord4dvARB, 401, MultiTexCoord4dvARB@8) + GL_STUB(MultiTexCoord4fARB, 402, MultiTexCoord4fARB@20) + GL_STUB(MultiTexCoord4fvARB, 403, MultiTexCoord4fvARB@8) + GL_STUB(MultiTexCoord4iARB, 404, MultiTexCoord4iARB@20) + GL_STUB(MultiTexCoord4ivARB, 405, MultiTexCoord4ivARB@8) + GL_STUB(MultiTexCoord4sARB, 406, MultiTexCoord4sARB@20) + GL_STUB(MultiTexCoord4svARB, 407, MultiTexCoord4svARB@8) + GL_STUB(AttachShader, 408, AttachShader@8) + GL_STUB(CreateProgram, 409, CreateProgram@0) + GL_STUB(CreateShader, 410, CreateShader@4) + GL_STUB(DeleteProgram, 411, DeleteProgram@4) + GL_STUB(DeleteShader, 412, DeleteShader@4) + GL_STUB(DetachShader, 413, DetachShader@8) + GL_STUB(GetAttachedShaders, 414, GetAttachedShaders@16) + GL_STUB(GetProgramInfoLog, 415, GetProgramInfoLog@16) + GL_STUB(GetProgramiv, 416, GetProgramiv@12) + GL_STUB(GetShaderInfoLog, 417, GetShaderInfoLog@16) + GL_STUB(GetShaderiv, 418, GetShaderiv@12) + GL_STUB(IsProgram, 419, IsProgram@4) + GL_STUB(IsShader, 420, IsShader@4) + GL_STUB(StencilFuncSeparate, 421, StencilFuncSeparate@16) + GL_STUB(StencilMaskSeparate, 422, StencilMaskSeparate@8) + GL_STUB(StencilOpSeparate, 423, StencilOpSeparate@16) + GL_STUB(UniformMatrix2x3fv, 424, UniformMatrix2x3fv@16) + GL_STUB(UniformMatrix2x4fv, 425, UniformMatrix2x4fv@16) + GL_STUB(UniformMatrix3x2fv, 426, UniformMatrix3x2fv@16) + GL_STUB(UniformMatrix3x4fv, 427, UniformMatrix3x4fv@16) + GL_STUB(UniformMatrix4x2fv, 428, UniformMatrix4x2fv@16) + GL_STUB(UniformMatrix4x3fv, 429, UniformMatrix4x3fv@16) + GL_STUB(DrawArraysInstanced, 430, DrawArraysInstanced@16) + GL_STUB(DrawElementsInstanced, 431, DrawElementsInstanced@20) + GL_STUB(LoadTransposeMatrixdARB, 432, LoadTransposeMatrixdARB@4) + GL_STUB(LoadTransposeMatrixfARB, 433, LoadTransposeMatrixfARB@4) + GL_STUB(MultTransposeMatrixdARB, 434, MultTransposeMatrixdARB@4) + GL_STUB(MultTransposeMatrixfARB, 435, MultTransposeMatrixfARB@4) + GL_STUB(SampleCoverageARB, 436, SampleCoverageARB@8) + GL_STUB(CompressedTexImage1DARB, 437, CompressedTexImage1DARB@28) + GL_STUB(CompressedTexImage2DARB, 438, CompressedTexImage2DARB@32) + GL_STUB(CompressedTexImage3DARB, 439, CompressedTexImage3DARB@36) + GL_STUB(CompressedTexSubImage1DARB, 440, CompressedTexSubImage1DARB@28) + GL_STUB(CompressedTexSubImage2DARB, 441, CompressedTexSubImage2DARB@36) + GL_STUB(CompressedTexSubImage3DARB, 442, CompressedTexSubImage3DARB@44) + GL_STUB(GetCompressedTexImageARB, 443, GetCompressedTexImageARB@12) + GL_STUB(DisableVertexAttribArrayARB, 444, DisableVertexAttribArrayARB@4) + GL_STUB(EnableVertexAttribArrayARB, 445, EnableVertexAttribArrayARB@4) + GL_STUB(GetProgramEnvParameterdvARB, 446, GetProgramEnvParameterdvARB@12) + GL_STUB(GetProgramEnvParameterfvARB, 447, GetProgramEnvParameterfvARB@12) + GL_STUB(GetProgramLocalParameterdvARB, 448, GetProgramLocalParameterdvARB@12) + GL_STUB(GetProgramLocalParameterfvARB, 449, GetProgramLocalParameterfvARB@12) + GL_STUB(GetProgramStringARB, 450, GetProgramStringARB@12) + GL_STUB(GetProgramivARB, 451, GetProgramivARB@12) + GL_STUB(GetVertexAttribdvARB, 452, GetVertexAttribdvARB@12) + GL_STUB(GetVertexAttribfvARB, 453, GetVertexAttribfvARB@12) + GL_STUB(GetVertexAttribivARB, 454, GetVertexAttribivARB@12) + GL_STUB(ProgramEnvParameter4dARB, 455, ProgramEnvParameter4dARB@40) + GL_STUB(ProgramEnvParameter4dvARB, 456, ProgramEnvParameter4dvARB@12) + GL_STUB(ProgramEnvParameter4fARB, 457, ProgramEnvParameter4fARB@24) + GL_STUB(ProgramEnvParameter4fvARB, 458, ProgramEnvParameter4fvARB@12) + GL_STUB(ProgramLocalParameter4dARB, 459, ProgramLocalParameter4dARB@40) + GL_STUB(ProgramLocalParameter4dvARB, 460, ProgramLocalParameter4dvARB@12) + GL_STUB(ProgramLocalParameter4fARB, 461, ProgramLocalParameter4fARB@24) + GL_STUB(ProgramLocalParameter4fvARB, 462, ProgramLocalParameter4fvARB@12) + GL_STUB(ProgramStringARB, 463, ProgramStringARB@16) + GL_STUB(VertexAttrib1dARB, 464, VertexAttrib1dARB@12) + GL_STUB(VertexAttrib1dvARB, 465, VertexAttrib1dvARB@8) + GL_STUB(VertexAttrib1fARB, 466, VertexAttrib1fARB@8) + GL_STUB(VertexAttrib1fvARB, 467, VertexAttrib1fvARB@8) + GL_STUB(VertexAttrib1sARB, 468, VertexAttrib1sARB@8) + GL_STUB(VertexAttrib1svARB, 469, VertexAttrib1svARB@8) + GL_STUB(VertexAttrib2dARB, 470, VertexAttrib2dARB@20) + GL_STUB(VertexAttrib2dvARB, 471, VertexAttrib2dvARB@8) + GL_STUB(VertexAttrib2fARB, 472, VertexAttrib2fARB@12) + GL_STUB(VertexAttrib2fvARB, 473, VertexAttrib2fvARB@8) + GL_STUB(VertexAttrib2sARB, 474, VertexAttrib2sARB@12) + GL_STUB(VertexAttrib2svARB, 475, VertexAttrib2svARB@8) + GL_STUB(VertexAttrib3dARB, 476, VertexAttrib3dARB@28) + GL_STUB(VertexAttrib3dvARB, 477, VertexAttrib3dvARB@8) + GL_STUB(VertexAttrib3fARB, 478, VertexAttrib3fARB@16) + GL_STUB(VertexAttrib3fvARB, 479, VertexAttrib3fvARB@8) + GL_STUB(VertexAttrib3sARB, 480, VertexAttrib3sARB@16) + GL_STUB(VertexAttrib3svARB, 481, VertexAttrib3svARB@8) + GL_STUB(VertexAttrib4NbvARB, 482, VertexAttrib4NbvARB@8) + GL_STUB(VertexAttrib4NivARB, 483, VertexAttrib4NivARB@8) + GL_STUB(VertexAttrib4NsvARB, 484, VertexAttrib4NsvARB@8) + GL_STUB(VertexAttrib4NubARB, 485, VertexAttrib4NubARB@20) + GL_STUB(VertexAttrib4NubvARB, 486, VertexAttrib4NubvARB@8) + GL_STUB(VertexAttrib4NuivARB, 487, VertexAttrib4NuivARB@8) + GL_STUB(VertexAttrib4NusvARB, 488, VertexAttrib4NusvARB@8) + GL_STUB(VertexAttrib4bvARB, 489, VertexAttrib4bvARB@8) + GL_STUB(VertexAttrib4dARB, 490, VertexAttrib4dARB@36) + GL_STUB(VertexAttrib4dvARB, 491, VertexAttrib4dvARB@8) + GL_STUB(VertexAttrib4fARB, 492, VertexAttrib4fARB@20) + GL_STUB(VertexAttrib4fvARB, 493, VertexAttrib4fvARB@8) + GL_STUB(VertexAttrib4ivARB, 494, VertexAttrib4ivARB@8) + GL_STUB(VertexAttrib4sARB, 495, VertexAttrib4sARB@20) + GL_STUB(VertexAttrib4svARB, 496, VertexAttrib4svARB@8) + GL_STUB(VertexAttrib4ubvARB, 497, VertexAttrib4ubvARB@8) + GL_STUB(VertexAttrib4uivARB, 498, VertexAttrib4uivARB@8) + GL_STUB(VertexAttrib4usvARB, 499, VertexAttrib4usvARB@8) + GL_STUB(VertexAttribPointerARB, 500, VertexAttribPointerARB@24) + GL_STUB(BindBufferARB, 501, BindBufferARB@8) + GL_STUB(BufferDataARB, 502, BufferDataARB@16) + GL_STUB(BufferSubDataARB, 503, BufferSubDataARB@16) + GL_STUB(DeleteBuffersARB, 504, DeleteBuffersARB@8) + GL_STUB(GenBuffersARB, 505, GenBuffersARB@8) + GL_STUB(GetBufferParameterivARB, 506, GetBufferParameterivARB@12) + GL_STUB(GetBufferPointervARB, 507, GetBufferPointervARB@12) + GL_STUB(GetBufferSubDataARB, 508, GetBufferSubDataARB@16) + GL_STUB(IsBufferARB, 509, IsBufferARB@4) + GL_STUB(MapBufferARB, 510, MapBufferARB@8) + GL_STUB(UnmapBufferARB, 511, UnmapBufferARB@4) + GL_STUB(BeginQueryARB, 512, BeginQueryARB@8) + GL_STUB(DeleteQueriesARB, 513, DeleteQueriesARB@8) + GL_STUB(EndQueryARB, 514, EndQueryARB@4) + GL_STUB(GenQueriesARB, 515, GenQueriesARB@8) + GL_STUB(GetQueryObjectivARB, 516, GetQueryObjectivARB@12) + GL_STUB(GetQueryObjectuivARB, 517, GetQueryObjectuivARB@12) + GL_STUB(GetQueryivARB, 518, GetQueryivARB@12) + GL_STUB(IsQueryARB, 519, IsQueryARB@4) + GL_STUB(AttachObjectARB, 520, AttachObjectARB@8) + GL_STUB(CompileShaderARB, 521, CompileShaderARB@4) + GL_STUB(CreateProgramObjectARB, 522, CreateProgramObjectARB@0) + GL_STUB(CreateShaderObjectARB, 523, CreateShaderObjectARB@4) + GL_STUB(DeleteObjectARB, 524, DeleteObjectARB@4) + GL_STUB(DetachObjectARB, 525, DetachObjectARB@8) + GL_STUB(GetActiveUniformARB, 526, GetActiveUniformARB@28) + GL_STUB(GetAttachedObjectsARB, 527, GetAttachedObjectsARB@16) + GL_STUB(GetHandleARB, 528, GetHandleARB@4) + GL_STUB(GetInfoLogARB, 529, GetInfoLogARB@16) + GL_STUB(GetObjectParameterfvARB, 530, GetObjectParameterfvARB@12) + GL_STUB(GetObjectParameterivARB, 531, GetObjectParameterivARB@12) + GL_STUB(GetShaderSourceARB, 532, GetShaderSourceARB@16) + GL_STUB(GetUniformLocationARB, 533, GetUniformLocationARB@8) + GL_STUB(GetUniformfvARB, 534, GetUniformfvARB@12) + GL_STUB(GetUniformivARB, 535, GetUniformivARB@12) + GL_STUB(LinkProgramARB, 536, LinkProgramARB@4) + GL_STUB(ShaderSourceARB, 537, ShaderSourceARB@16) + GL_STUB(Uniform1fARB, 538, Uniform1fARB@8) + GL_STUB(Uniform1fvARB, 539, Uniform1fvARB@12) + GL_STUB(Uniform1iARB, 540, Uniform1iARB@8) + GL_STUB(Uniform1ivARB, 541, Uniform1ivARB@12) + GL_STUB(Uniform2fARB, 542, Uniform2fARB@12) + GL_STUB(Uniform2fvARB, 543, Uniform2fvARB@12) + GL_STUB(Uniform2iARB, 544, Uniform2iARB@12) + GL_STUB(Uniform2ivARB, 545, Uniform2ivARB@12) + GL_STUB(Uniform3fARB, 546, Uniform3fARB@16) + GL_STUB(Uniform3fvARB, 547, Uniform3fvARB@12) + GL_STUB(Uniform3iARB, 548, Uniform3iARB@16) + GL_STUB(Uniform3ivARB, 549, Uniform3ivARB@12) + GL_STUB(Uniform4fARB, 550, Uniform4fARB@20) + GL_STUB(Uniform4fvARB, 551, Uniform4fvARB@12) + GL_STUB(Uniform4iARB, 552, Uniform4iARB@20) + GL_STUB(Uniform4ivARB, 553, Uniform4ivARB@12) + GL_STUB(UniformMatrix2fvARB, 554, UniformMatrix2fvARB@16) + GL_STUB(UniformMatrix3fvARB, 555, UniformMatrix3fvARB@16) + GL_STUB(UniformMatrix4fvARB, 556, UniformMatrix4fvARB@16) + GL_STUB(UseProgramObjectARB, 557, UseProgramObjectARB@4) + GL_STUB(ValidateProgramARB, 558, ValidateProgramARB@4) + GL_STUB(BindAttribLocationARB, 559, BindAttribLocationARB@12) + GL_STUB(GetActiveAttribARB, 560, GetActiveAttribARB@28) + GL_STUB(GetAttribLocationARB, 561, GetAttribLocationARB@8) + GL_STUB(DrawBuffersARB, 562, DrawBuffersARB@8) + GL_STUB(RenderbufferStorageMultisample, 563, RenderbufferStorageMultisample@20) + GL_STUB(FramebufferTextureARB, 564, FramebufferTextureARB@16) + GL_STUB(FramebufferTextureFaceARB, 565, FramebufferTextureFaceARB@20) + GL_STUB(ProgramParameteriARB, 566, ProgramParameteriARB@12) + GL_STUB(FlushMappedBufferRange, 567, FlushMappedBufferRange@12) + GL_STUB(MapBufferRange, 568, MapBufferRange@16) + GL_STUB(BindVertexArray, 569, BindVertexArray@4) + GL_STUB(GenVertexArrays, 570, GenVertexArrays@8) + GL_STUB(CopyBufferSubData, 571, CopyBufferSubData@20) + GL_STUB(ClientWaitSync, 572, ClientWaitSync@12) + GL_STUB(DeleteSync, 573, DeleteSync@4) + GL_STUB(FenceSync, 574, FenceSync@8) + GL_STUB(GetInteger64v, 575, GetInteger64v@8) + GL_STUB(GetSynciv, 576, GetSynciv@20) + GL_STUB(IsSync, 577, IsSync@4) + GL_STUB(WaitSync, 578, WaitSync@12) + GL_STUB(DrawElementsBaseVertex, 579, DrawElementsBaseVertex@20) + GL_STUB(DrawRangeElementsBaseVertex, 580, DrawRangeElementsBaseVertex@28) + GL_STUB(MultiDrawElementsBaseVertex, 581, MultiDrawElementsBaseVertex@24) + GL_STUB(BindTransformFeedback, 582, BindTransformFeedback@8) + GL_STUB(DeleteTransformFeedbacks, 583, DeleteTransformFeedbacks@8) + GL_STUB(DrawTransformFeedback, 584, DrawTransformFeedback@8) + GL_STUB(GenTransformFeedbacks, 585, GenTransformFeedbacks@8) + GL_STUB(IsTransformFeedback, 586, IsTransformFeedback@4) + GL_STUB(PauseTransformFeedback, 587, PauseTransformFeedback@0) + GL_STUB(ResumeTransformFeedback, 588, ResumeTransformFeedback@0) + GL_STUB(PolygonOffsetEXT, 589, PolygonOffsetEXT@8) + GL_STUB(_dispatch_stub_590, 590, _dispatch_stub_590@8) HIDDEN(GL_PREFIX(_dispatch_stub_590, _dispatch_stub_590@8)) - GL_STUB(_dispatch_stub_591, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_591@8) + GL_STUB(_dispatch_stub_591, 591, _dispatch_stub_591@8) HIDDEN(GL_PREFIX(_dispatch_stub_591, _dispatch_stub_591@8)) - GL_STUB(_dispatch_stub_592, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_592@8) + GL_STUB(_dispatch_stub_592, 592, _dispatch_stub_592@8) HIDDEN(GL_PREFIX(_dispatch_stub_592, _dispatch_stub_592@8)) - GL_STUB(_dispatch_stub_593, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_593@8) + GL_STUB(_dispatch_stub_593, 593, _dispatch_stub_593@8) HIDDEN(GL_PREFIX(_dispatch_stub_593, _dispatch_stub_593@8)) - GL_STUB(_dispatch_stub_594, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_594@8) + GL_STUB(_dispatch_stub_594, 594, _dispatch_stub_594@8) HIDDEN(GL_PREFIX(_dispatch_stub_594, _dispatch_stub_594@8)) - GL_STUB(_dispatch_stub_595, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_595@8) + GL_STUB(_dispatch_stub_595, 595, _dispatch_stub_595@8) HIDDEN(GL_PREFIX(_dispatch_stub_595, _dispatch_stub_595@8)) - GL_STUB(_dispatch_stub_596, _gloffset_SampleMaskSGIS, _dispatch_stub_596@8) + GL_STUB(_dispatch_stub_596, 596, _dispatch_stub_596@8) HIDDEN(GL_PREFIX(_dispatch_stub_596, _dispatch_stub_596@8)) - GL_STUB(_dispatch_stub_597, _gloffset_SamplePatternSGIS, _dispatch_stub_597@4) + GL_STUB(_dispatch_stub_597, 597, _dispatch_stub_597@4) HIDDEN(GL_PREFIX(_dispatch_stub_597, _dispatch_stub_597@4)) - GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20) - GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12) - GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16) - GL_STUB(NormalPointerEXT, _gloffset_NormalPointerEXT, NormalPointerEXT@16) - GL_STUB(TexCoordPointerEXT, _gloffset_TexCoordPointerEXT, TexCoordPointerEXT@20) - GL_STUB(VertexPointerEXT, _gloffset_VertexPointerEXT, VertexPointerEXT@20) - GL_STUB(PointParameterfEXT, _gloffset_PointParameterfEXT, PointParameterfEXT@8) - GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8) - GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0) - GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12) - GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) - GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24) - GL_STUB(SecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) - GL_STUB(SecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT, SecondaryColor3fEXT@12) - GL_STUB(SecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) - GL_STUB(SecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT, SecondaryColor3iEXT@12) - GL_STUB(SecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) - GL_STUB(SecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT, SecondaryColor3sEXT@12) - GL_STUB(SecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT, SecondaryColor3svEXT@4) - GL_STUB(SecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) - GL_STUB(SecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) - GL_STUB(SecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) - GL_STUB(SecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) - GL_STUB(SecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT, SecondaryColor3usEXT@12) - GL_STUB(SecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) - GL_STUB(SecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) - GL_STUB(MultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT, MultiDrawArraysEXT@16) - GL_STUB(MultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT, MultiDrawElementsEXT@20) - GL_STUB(FogCoordPointerEXT, _gloffset_FogCoordPointerEXT, FogCoordPointerEXT@12) - GL_STUB(FogCoorddEXT, _gloffset_FogCoorddEXT, FogCoorddEXT@8) - GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4) - GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4) - GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_632, _gloffset_PixelTexGenSGIX, _dispatch_stub_632@4) + GL_STUB(ColorPointerEXT, 598, ColorPointerEXT@20) + GL_STUB(EdgeFlagPointerEXT, 599, EdgeFlagPointerEXT@12) + GL_STUB(IndexPointerEXT, 600, IndexPointerEXT@16) + GL_STUB(NormalPointerEXT, 601, NormalPointerEXT@16) + GL_STUB(TexCoordPointerEXT, 602, TexCoordPointerEXT@20) + GL_STUB(VertexPointerEXT, 603, VertexPointerEXT@20) + GL_STUB(PointParameterfEXT, 604, PointParameterfEXT@8) + GL_STUB(PointParameterfvEXT, 605, PointParameterfvEXT@8) + GL_STUB(LockArraysEXT, 606, LockArraysEXT@8) + GL_STUB(UnlockArraysEXT, 607, UnlockArraysEXT@0) + GL_STUB(SecondaryColor3bEXT, 608, SecondaryColor3bEXT@12) + GL_STUB(SecondaryColor3bvEXT, 609, SecondaryColor3bvEXT@4) + GL_STUB(SecondaryColor3dEXT, 610, SecondaryColor3dEXT@24) + GL_STUB(SecondaryColor3dvEXT, 611, SecondaryColor3dvEXT@4) + GL_STUB(SecondaryColor3fEXT, 612, SecondaryColor3fEXT@12) + GL_STUB(SecondaryColor3fvEXT, 613, SecondaryColor3fvEXT@4) + GL_STUB(SecondaryColor3iEXT, 614, SecondaryColor3iEXT@12) + GL_STUB(SecondaryColor3ivEXT, 615, SecondaryColor3ivEXT@4) + GL_STUB(SecondaryColor3sEXT, 616, SecondaryColor3sEXT@12) + GL_STUB(SecondaryColor3svEXT, 617, SecondaryColor3svEXT@4) + GL_STUB(SecondaryColor3ubEXT, 618, SecondaryColor3ubEXT@12) + GL_STUB(SecondaryColor3ubvEXT, 619, SecondaryColor3ubvEXT@4) + GL_STUB(SecondaryColor3uiEXT, 620, SecondaryColor3uiEXT@12) + GL_STUB(SecondaryColor3uivEXT, 621, SecondaryColor3uivEXT@4) + GL_STUB(SecondaryColor3usEXT, 622, SecondaryColor3usEXT@12) + GL_STUB(SecondaryColor3usvEXT, 623, SecondaryColor3usvEXT@4) + GL_STUB(SecondaryColorPointerEXT, 624, SecondaryColorPointerEXT@16) + GL_STUB(MultiDrawArraysEXT, 625, MultiDrawArraysEXT@16) + GL_STUB(MultiDrawElementsEXT, 626, MultiDrawElementsEXT@20) + GL_STUB(FogCoordPointerEXT, 627, FogCoordPointerEXT@12) + GL_STUB(FogCoorddEXT, 628, FogCoorddEXT@8) + GL_STUB(FogCoorddvEXT, 629, FogCoorddvEXT@4) + GL_STUB(FogCoordfEXT, 630, FogCoordfEXT@4) + GL_STUB(FogCoordfvEXT, 631, FogCoordfvEXT@4) + GL_STUB(_dispatch_stub_632, 632, _dispatch_stub_632@4) HIDDEN(GL_PREFIX(_dispatch_stub_632, _dispatch_stub_632@4)) - GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) - GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0) - GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8) - GL_STUB(CombinerInputNV, _gloffset_CombinerInputNV, CombinerInputNV@24) - GL_STUB(CombinerOutputNV, _gloffset_CombinerOutputNV, CombinerOutputNV@40) - GL_STUB(CombinerParameterfNV, _gloffset_CombinerParameterfNV, CombinerParameterfNV@8) - GL_STUB(CombinerParameterfvNV, _gloffset_CombinerParameterfvNV, CombinerParameterfvNV@8) - GL_STUB(CombinerParameteriNV, _gloffset_CombinerParameteriNV, CombinerParameteriNV@8) - GL_STUB(CombinerParameterivNV, _gloffset_CombinerParameterivNV, CombinerParameterivNV@8) - GL_STUB(FinalCombinerInputNV, _gloffset_FinalCombinerInputNV, FinalCombinerInputNV@16) - GL_STUB(GetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV, GetCombinerInputParameterfvNV@20) - GL_STUB(GetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV, GetCombinerInputParameterivNV@20) - GL_STUB(GetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV, GetCombinerOutputParameterfvNV@16) - GL_STUB(GetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV, GetCombinerOutputParameterivNV@16) - GL_STUB(GetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV, GetFinalCombinerInputParameterfvNV@12) - GL_STUB(GetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV, GetFinalCombinerInputParameterivNV@12) - GL_STUB(ResizeBuffersMESA, _gloffset_ResizeBuffersMESA, ResizeBuffersMESA@0) - GL_STUB(WindowPos2dMESA, _gloffset_WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB(WindowPos2dvMESA, _gloffset_WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB(WindowPos2fMESA, _gloffset_WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB(WindowPos2fvMESA, _gloffset_WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB(WindowPos2iMESA, _gloffset_WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB(WindowPos2ivMESA, _gloffset_WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB(WindowPos2sMESA, _gloffset_WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB(WindowPos2svMESA, _gloffset_WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB(WindowPos3dMESA, _gloffset_WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB(WindowPos3dvMESA, _gloffset_WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB(WindowPos3fMESA, _gloffset_WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB(WindowPos3fvMESA, _gloffset_WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB(WindowPos3iMESA, _gloffset_WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB(WindowPos3ivMESA, _gloffset_WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB(WindowPos3sMESA, _gloffset_WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB(WindowPos3svMESA, _gloffset_WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB(WindowPos4dMESA, _gloffset_WindowPos4dMESA, WindowPos4dMESA@32) - GL_STUB(WindowPos4dvMESA, _gloffset_WindowPos4dvMESA, WindowPos4dvMESA@4) - GL_STUB(WindowPos4fMESA, _gloffset_WindowPos4fMESA, WindowPos4fMESA@16) - GL_STUB(WindowPos4fvMESA, _gloffset_WindowPos4fvMESA, WindowPos4fvMESA@4) - GL_STUB(WindowPos4iMESA, _gloffset_WindowPos4iMESA, WindowPos4iMESA@16) - GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4) - GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16) - GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_674, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_674@20) + GL_STUB(BlendFuncSeparateEXT, 633, BlendFuncSeparateEXT@16) + GL_STUB(FlushVertexArrayRangeNV, 634, FlushVertexArrayRangeNV@0) + GL_STUB(VertexArrayRangeNV, 635, VertexArrayRangeNV@8) + GL_STUB(CombinerInputNV, 636, CombinerInputNV@24) + GL_STUB(CombinerOutputNV, 637, CombinerOutputNV@40) + GL_STUB(CombinerParameterfNV, 638, CombinerParameterfNV@8) + GL_STUB(CombinerParameterfvNV, 639, CombinerParameterfvNV@8) + GL_STUB(CombinerParameteriNV, 640, CombinerParameteriNV@8) + GL_STUB(CombinerParameterivNV, 641, CombinerParameterivNV@8) + GL_STUB(FinalCombinerInputNV, 642, FinalCombinerInputNV@16) + GL_STUB(GetCombinerInputParameterfvNV, 643, GetCombinerInputParameterfvNV@20) + GL_STUB(GetCombinerInputParameterivNV, 644, GetCombinerInputParameterivNV@20) + GL_STUB(GetCombinerOutputParameterfvNV, 645, GetCombinerOutputParameterfvNV@16) + GL_STUB(GetCombinerOutputParameterivNV, 646, GetCombinerOutputParameterivNV@16) + GL_STUB(GetFinalCombinerInputParameterfvNV, 647, GetFinalCombinerInputParameterfvNV@12) + GL_STUB(GetFinalCombinerInputParameterivNV, 648, GetFinalCombinerInputParameterivNV@12) + GL_STUB(ResizeBuffersMESA, 649, ResizeBuffersMESA@0) + GL_STUB(WindowPos2dMESA, 650, WindowPos2dMESA@16) + GL_STUB(WindowPos2dvMESA, 651, WindowPos2dvMESA@4) + GL_STUB(WindowPos2fMESA, 652, WindowPos2fMESA@8) + GL_STUB(WindowPos2fvMESA, 653, WindowPos2fvMESA@4) + GL_STUB(WindowPos2iMESA, 654, WindowPos2iMESA@8) + GL_STUB(WindowPos2ivMESA, 655, WindowPos2ivMESA@4) + GL_STUB(WindowPos2sMESA, 656, WindowPos2sMESA@8) + GL_STUB(WindowPos2svMESA, 657, WindowPos2svMESA@4) + GL_STUB(WindowPos3dMESA, 658, WindowPos3dMESA@24) + GL_STUB(WindowPos3dvMESA, 659, WindowPos3dvMESA@4) + GL_STUB(WindowPos3fMESA, 660, WindowPos3fMESA@12) + GL_STUB(WindowPos3fvMESA, 661, WindowPos3fvMESA@4) + GL_STUB(WindowPos3iMESA, 662, WindowPos3iMESA@12) + GL_STUB(WindowPos3ivMESA, 663, WindowPos3ivMESA@4) + GL_STUB(WindowPos3sMESA, 664, WindowPos3sMESA@12) + GL_STUB(WindowPos3svMESA, 665, WindowPos3svMESA@4) + GL_STUB(WindowPos4dMESA, 666, WindowPos4dMESA@32) + GL_STUB(WindowPos4dvMESA, 667, WindowPos4dvMESA@4) + GL_STUB(WindowPos4fMESA, 668, WindowPos4fMESA@16) + GL_STUB(WindowPos4fvMESA, 669, WindowPos4fvMESA@4) + GL_STUB(WindowPos4iMESA, 670, WindowPos4iMESA@16) + GL_STUB(WindowPos4ivMESA, 671, WindowPos4ivMESA@4) + GL_STUB(WindowPos4sMESA, 672, WindowPos4sMESA@16) + GL_STUB(WindowPos4svMESA, 673, WindowPos4svMESA@4) + GL_STUB(_dispatch_stub_674, 674, _dispatch_stub_674@20) HIDDEN(GL_PREFIX(_dispatch_stub_674, _dispatch_stub_674@20)) - GL_STUB(_dispatch_stub_675, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_675@24) + GL_STUB(_dispatch_stub_675, 675, _dispatch_stub_675@24) HIDDEN(GL_PREFIX(_dispatch_stub_675, _dispatch_stub_675@24)) - GL_STUB(_dispatch_stub_676, _gloffset_DeleteFencesNV, _dispatch_stub_676@8) + GL_STUB(_dispatch_stub_676, 676, _dispatch_stub_676@8) HIDDEN(GL_PREFIX(_dispatch_stub_676, _dispatch_stub_676@8)) - GL_STUB(_dispatch_stub_677, _gloffset_FinishFenceNV, _dispatch_stub_677@4) + GL_STUB(_dispatch_stub_677, 677, _dispatch_stub_677@4) HIDDEN(GL_PREFIX(_dispatch_stub_677, _dispatch_stub_677@4)) - GL_STUB(_dispatch_stub_678, _gloffset_GenFencesNV, _dispatch_stub_678@8) + GL_STUB(_dispatch_stub_678, 678, _dispatch_stub_678@8) HIDDEN(GL_PREFIX(_dispatch_stub_678, _dispatch_stub_678@8)) - GL_STUB(_dispatch_stub_679, _gloffset_GetFenceivNV, _dispatch_stub_679@12) + GL_STUB(_dispatch_stub_679, 679, _dispatch_stub_679@12) HIDDEN(GL_PREFIX(_dispatch_stub_679, _dispatch_stub_679@12)) - GL_STUB(_dispatch_stub_680, _gloffset_IsFenceNV, _dispatch_stub_680@4) + GL_STUB(_dispatch_stub_680, 680, _dispatch_stub_680@4) HIDDEN(GL_PREFIX(_dispatch_stub_680, _dispatch_stub_680@4)) - GL_STUB(_dispatch_stub_681, _gloffset_SetFenceNV, _dispatch_stub_681@8) + GL_STUB(_dispatch_stub_681, 681, _dispatch_stub_681@8) HIDDEN(GL_PREFIX(_dispatch_stub_681, _dispatch_stub_681@8)) - GL_STUB(_dispatch_stub_682, _gloffset_TestFenceNV, _dispatch_stub_682@4) + GL_STUB(_dispatch_stub_682, 682, _dispatch_stub_682@4) HIDDEN(GL_PREFIX(_dispatch_stub_682, _dispatch_stub_682@4)) - GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12) - GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8) - GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8) - GL_STUB(ExecuteProgramNV, _gloffset_ExecuteProgramNV, ExecuteProgramNV@12) - GL_STUB(GenProgramsNV, _gloffset_GenProgramsNV, GenProgramsNV@8) - GL_STUB(GetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV, GetProgramParameterdvNV@16) - GL_STUB(GetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV, GetProgramParameterfvNV@16) - GL_STUB(GetProgramStringNV, _gloffset_GetProgramStringNV, GetProgramStringNV@12) - GL_STUB(GetProgramivNV, _gloffset_GetProgramivNV, GetProgramivNV@12) - GL_STUB(GetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV, GetTrackMatrixivNV@16) - GL_STUB(GetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB(GetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV, GetVertexAttribdvNV@12) - GL_STUB(GetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV, GetVertexAttribfvNV@12) - GL_STUB(GetVertexAttribivNV, _gloffset_GetVertexAttribivNV, GetVertexAttribivNV@12) - GL_STUB(IsProgramNV, _gloffset_IsProgramNV, IsProgramNV@4) - GL_STUB(LoadProgramNV, _gloffset_LoadProgramNV, LoadProgramNV@16) - GL_STUB(ProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV, ProgramParameters4dvNV@16) - GL_STUB(ProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV, ProgramParameters4fvNV@16) - GL_STUB(RequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV, RequestResidentProgramsNV@8) - GL_STUB(TrackMatrixNV, _gloffset_TrackMatrixNV, TrackMatrixNV@16) - GL_STUB(VertexAttrib1dNV, _gloffset_VertexAttrib1dNV, VertexAttrib1dNV@12) - GL_STUB(VertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV, VertexAttrib1dvNV@8) - GL_STUB(VertexAttrib1fNV, _gloffset_VertexAttrib1fNV, VertexAttrib1fNV@8) - GL_STUB(VertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV, VertexAttrib1fvNV@8) - GL_STUB(VertexAttrib1sNV, _gloffset_VertexAttrib1sNV, VertexAttrib1sNV@8) - GL_STUB(VertexAttrib1svNV, _gloffset_VertexAttrib1svNV, VertexAttrib1svNV@8) - GL_STUB(VertexAttrib2dNV, _gloffset_VertexAttrib2dNV, VertexAttrib2dNV@20) - GL_STUB(VertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV, VertexAttrib2dvNV@8) - GL_STUB(VertexAttrib2fNV, _gloffset_VertexAttrib2fNV, VertexAttrib2fNV@12) - GL_STUB(VertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV, VertexAttrib2fvNV@8) - GL_STUB(VertexAttrib2sNV, _gloffset_VertexAttrib2sNV, VertexAttrib2sNV@12) - GL_STUB(VertexAttrib2svNV, _gloffset_VertexAttrib2svNV, VertexAttrib2svNV@8) - GL_STUB(VertexAttrib3dNV, _gloffset_VertexAttrib3dNV, VertexAttrib3dNV@28) - GL_STUB(VertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV, VertexAttrib3dvNV@8) - GL_STUB(VertexAttrib3fNV, _gloffset_VertexAttrib3fNV, VertexAttrib3fNV@16) - GL_STUB(VertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV, VertexAttrib3fvNV@8) - GL_STUB(VertexAttrib3sNV, _gloffset_VertexAttrib3sNV, VertexAttrib3sNV@16) - GL_STUB(VertexAttrib3svNV, _gloffset_VertexAttrib3svNV, VertexAttrib3svNV@8) - GL_STUB(VertexAttrib4dNV, _gloffset_VertexAttrib4dNV, VertexAttrib4dNV@36) - GL_STUB(VertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV, VertexAttrib4dvNV@8) - GL_STUB(VertexAttrib4fNV, _gloffset_VertexAttrib4fNV, VertexAttrib4fNV@20) - GL_STUB(VertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV, VertexAttrib4fvNV@8) - GL_STUB(VertexAttrib4sNV, _gloffset_VertexAttrib4sNV, VertexAttrib4sNV@20) - GL_STUB(VertexAttrib4svNV, _gloffset_VertexAttrib4svNV, VertexAttrib4svNV@8) - GL_STUB(VertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV, VertexAttrib4ubNV@20) - GL_STUB(VertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV, VertexAttrib4ubvNV@8) - GL_STUB(VertexAttribPointerNV, _gloffset_VertexAttribPointerNV, VertexAttribPointerNV@20) - GL_STUB(VertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV, VertexAttribs1dvNV@12) - GL_STUB(VertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV, VertexAttribs1fvNV@12) - GL_STUB(VertexAttribs1svNV, _gloffset_VertexAttribs1svNV, VertexAttribs1svNV@12) - GL_STUB(VertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV, VertexAttribs2dvNV@12) - GL_STUB(VertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV, VertexAttribs2fvNV@12) - GL_STUB(VertexAttribs2svNV, _gloffset_VertexAttribs2svNV, VertexAttribs2svNV@12) - GL_STUB(VertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV, VertexAttribs3dvNV@12) - GL_STUB(VertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV, VertexAttribs3fvNV@12) - GL_STUB(VertexAttribs3svNV, _gloffset_VertexAttribs3svNV, VertexAttribs3svNV@12) - GL_STUB(VertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV, VertexAttribs4dvNV@12) - GL_STUB(VertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV, VertexAttribs4fvNV@12) - GL_STUB(VertexAttribs4svNV, _gloffset_VertexAttribs4svNV, VertexAttribs4svNV@12) - GL_STUB(VertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV, VertexAttribs4ubvNV@12) - GL_STUB(GetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI, GetTexBumpParameterfvATI@8) - GL_STUB(GetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI, GetTexBumpParameterivATI@8) - GL_STUB(TexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI, TexBumpParameterfvATI@8) - GL_STUB(TexBumpParameterivATI, _gloffset_TexBumpParameterivATI, TexBumpParameterivATI@8) - GL_STUB(AlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI, AlphaFragmentOp1ATI@24) - GL_STUB(AlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI, AlphaFragmentOp2ATI@36) - GL_STUB(AlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI, AlphaFragmentOp3ATI@48) - GL_STUB(BeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI, BeginFragmentShaderATI@0) - GL_STUB(BindFragmentShaderATI, _gloffset_BindFragmentShaderATI, BindFragmentShaderATI@4) - GL_STUB(ColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI, ColorFragmentOp1ATI@28) - GL_STUB(ColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI, ColorFragmentOp2ATI@40) - GL_STUB(ColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI, ColorFragmentOp3ATI@52) - GL_STUB(DeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI, DeleteFragmentShaderATI@4) - GL_STUB(EndFragmentShaderATI, _gloffset_EndFragmentShaderATI, EndFragmentShaderATI@0) - GL_STUB(GenFragmentShadersATI, _gloffset_GenFragmentShadersATI, GenFragmentShadersATI@4) - GL_STUB(PassTexCoordATI, _gloffset_PassTexCoordATI, PassTexCoordATI@12) - GL_STUB(SampleMapATI, _gloffset_SampleMapATI, SampleMapATI@12) - GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8) - GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8) - GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8) - GL_STUB(_dispatch_stub_763, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_763@4) + GL_STUB(AreProgramsResidentNV, 683, AreProgramsResidentNV@12) + GL_STUB(BindProgramNV, 684, BindProgramNV@8) + GL_STUB(DeleteProgramsNV, 685, DeleteProgramsNV@8) + GL_STUB(ExecuteProgramNV, 686, ExecuteProgramNV@12) + GL_STUB(GenProgramsNV, 687, GenProgramsNV@8) + GL_STUB(GetProgramParameterdvNV, 688, GetProgramParameterdvNV@16) + GL_STUB(GetProgramParameterfvNV, 689, GetProgramParameterfvNV@16) + GL_STUB(GetProgramStringNV, 690, GetProgramStringNV@12) + GL_STUB(GetProgramivNV, 691, GetProgramivNV@12) + GL_STUB(GetTrackMatrixivNV, 692, GetTrackMatrixivNV@16) + GL_STUB(GetVertexAttribPointervNV, 693, GetVertexAttribPointervNV@12) + GL_STUB(GetVertexAttribdvNV, 694, GetVertexAttribdvNV@12) + GL_STUB(GetVertexAttribfvNV, 695, GetVertexAttribfvNV@12) + GL_STUB(GetVertexAttribivNV, 696, GetVertexAttribivNV@12) + GL_STUB(IsProgramNV, 697, IsProgramNV@4) + GL_STUB(LoadProgramNV, 698, LoadProgramNV@16) + GL_STUB(ProgramParameters4dvNV, 699, ProgramParameters4dvNV@16) + GL_STUB(ProgramParameters4fvNV, 700, ProgramParameters4fvNV@16) + GL_STUB(RequestResidentProgramsNV, 701, RequestResidentProgramsNV@8) + GL_STUB(TrackMatrixNV, 702, TrackMatrixNV@16) + GL_STUB(VertexAttrib1dNV, 703, VertexAttrib1dNV@12) + GL_STUB(VertexAttrib1dvNV, 704, VertexAttrib1dvNV@8) + GL_STUB(VertexAttrib1fNV, 705, VertexAttrib1fNV@8) + GL_STUB(VertexAttrib1fvNV, 706, VertexAttrib1fvNV@8) + GL_STUB(VertexAttrib1sNV, 707, VertexAttrib1sNV@8) + GL_STUB(VertexAttrib1svNV, 708, VertexAttrib1svNV@8) + GL_STUB(VertexAttrib2dNV, 709, VertexAttrib2dNV@20) + GL_STUB(VertexAttrib2dvNV, 710, VertexAttrib2dvNV@8) + GL_STUB(VertexAttrib2fNV, 711, VertexAttrib2fNV@12) + GL_STUB(VertexAttrib2fvNV, 712, VertexAttrib2fvNV@8) + GL_STUB(VertexAttrib2sNV, 713, VertexAttrib2sNV@12) + GL_STUB(VertexAttrib2svNV, 714, VertexAttrib2svNV@8) + GL_STUB(VertexAttrib3dNV, 715, VertexAttrib3dNV@28) + GL_STUB(VertexAttrib3dvNV, 716, VertexAttrib3dvNV@8) + GL_STUB(VertexAttrib3fNV, 717, VertexAttrib3fNV@16) + GL_STUB(VertexAttrib3fvNV, 718, VertexAttrib3fvNV@8) + GL_STUB(VertexAttrib3sNV, 719, VertexAttrib3sNV@16) + GL_STUB(VertexAttrib3svNV, 720, VertexAttrib3svNV@8) + GL_STUB(VertexAttrib4dNV, 721, VertexAttrib4dNV@36) + GL_STUB(VertexAttrib4dvNV, 722, VertexAttrib4dvNV@8) + GL_STUB(VertexAttrib4fNV, 723, VertexAttrib4fNV@20) + GL_STUB(VertexAttrib4fvNV, 724, VertexAttrib4fvNV@8) + GL_STUB(VertexAttrib4sNV, 725, VertexAttrib4sNV@20) + GL_STUB(VertexAttrib4svNV, 726, VertexAttrib4svNV@8) + GL_STUB(VertexAttrib4ubNV, 727, VertexAttrib4ubNV@20) + GL_STUB(VertexAttrib4ubvNV, 728, VertexAttrib4ubvNV@8) + GL_STUB(VertexAttribPointerNV, 729, VertexAttribPointerNV@20) + GL_STUB(VertexAttribs1dvNV, 730, VertexAttribs1dvNV@12) + GL_STUB(VertexAttribs1fvNV, 731, VertexAttribs1fvNV@12) + GL_STUB(VertexAttribs1svNV, 732, VertexAttribs1svNV@12) + GL_STUB(VertexAttribs2dvNV, 733, VertexAttribs2dvNV@12) + GL_STUB(VertexAttribs2fvNV, 734, VertexAttribs2fvNV@12) + GL_STUB(VertexAttribs2svNV, 735, VertexAttribs2svNV@12) + GL_STUB(VertexAttribs3dvNV, 736, VertexAttribs3dvNV@12) + GL_STUB(VertexAttribs3fvNV, 737, VertexAttribs3fvNV@12) + GL_STUB(VertexAttribs3svNV, 738, VertexAttribs3svNV@12) + GL_STUB(VertexAttribs4dvNV, 739, VertexAttribs4dvNV@12) + GL_STUB(VertexAttribs4fvNV, 740, VertexAttribs4fvNV@12) + GL_STUB(VertexAttribs4svNV, 741, VertexAttribs4svNV@12) + GL_STUB(VertexAttribs4ubvNV, 742, VertexAttribs4ubvNV@12) + GL_STUB(GetTexBumpParameterfvATI, 743, GetTexBumpParameterfvATI@8) + GL_STUB(GetTexBumpParameterivATI, 744, GetTexBumpParameterivATI@8) + GL_STUB(TexBumpParameterfvATI, 745, TexBumpParameterfvATI@8) + GL_STUB(TexBumpParameterivATI, 746, TexBumpParameterivATI@8) + GL_STUB(AlphaFragmentOp1ATI, 747, AlphaFragmentOp1ATI@24) + GL_STUB(AlphaFragmentOp2ATI, 748, AlphaFragmentOp2ATI@36) + GL_STUB(AlphaFragmentOp3ATI, 749, AlphaFragmentOp3ATI@48) + GL_STUB(BeginFragmentShaderATI, 750, BeginFragmentShaderATI@0) + GL_STUB(BindFragmentShaderATI, 751, BindFragmentShaderATI@4) + GL_STUB(ColorFragmentOp1ATI, 752, ColorFragmentOp1ATI@28) + GL_STUB(ColorFragmentOp2ATI, 753, ColorFragmentOp2ATI@40) + GL_STUB(ColorFragmentOp3ATI, 754, ColorFragmentOp3ATI@52) + GL_STUB(DeleteFragmentShaderATI, 755, DeleteFragmentShaderATI@4) + GL_STUB(EndFragmentShaderATI, 756, EndFragmentShaderATI@0) + GL_STUB(GenFragmentShadersATI, 757, GenFragmentShadersATI@4) + GL_STUB(PassTexCoordATI, 758, PassTexCoordATI@12) + GL_STUB(SampleMapATI, 759, SampleMapATI@12) + GL_STUB(SetFragmentShaderConstantATI, 760, SetFragmentShaderConstantATI@8) + GL_STUB(PointParameteriNV, 761, PointParameteriNV@8) + GL_STUB(PointParameterivNV, 762, PointParameterivNV@8) + GL_STUB(_dispatch_stub_763, 763, _dispatch_stub_763@4) HIDDEN(GL_PREFIX(_dispatch_stub_763, _dispatch_stub_763@4)) - GL_STUB(_dispatch_stub_764, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_764@4) + GL_STUB(_dispatch_stub_764, 764, _dispatch_stub_764@4) HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@4)) - GL_STUB(_dispatch_stub_765, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_765@8) + GL_STUB(_dispatch_stub_765, 765, _dispatch_stub_765@8) HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@8)) - GL_STUB(_dispatch_stub_766, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_766@8) + GL_STUB(_dispatch_stub_766, 766, _dispatch_stub_766@8) HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@8)) - GL_STUB(_dispatch_stub_767, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_767@4) + GL_STUB(_dispatch_stub_767, 767, _dispatch_stub_767@4) HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@4)) - GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16) - GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16) - GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44) - GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16) - GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28) - GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16) - GL_STUB(PrimitiveRestartIndexNV, _gloffset_PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) - GL_STUB(PrimitiveRestartNV, _gloffset_PrimitiveRestartNV, PrimitiveRestartNV@0) - GL_STUB(_dispatch_stub_776, _gloffset_DepthBoundsEXT, _dispatch_stub_776@16) + GL_STUB(GetProgramNamedParameterdvNV, 768, GetProgramNamedParameterdvNV@16) + GL_STUB(GetProgramNamedParameterfvNV, 769, GetProgramNamedParameterfvNV@16) + GL_STUB(ProgramNamedParameter4dNV, 770, ProgramNamedParameter4dNV@44) + GL_STUB(ProgramNamedParameter4dvNV, 771, ProgramNamedParameter4dvNV@16) + GL_STUB(ProgramNamedParameter4fNV, 772, ProgramNamedParameter4fNV@28) + GL_STUB(ProgramNamedParameter4fvNV, 773, ProgramNamedParameter4fvNV@16) + GL_STUB(PrimitiveRestartIndexNV, 774, PrimitiveRestartIndexNV@4) + GL_STUB(PrimitiveRestartNV, 775, PrimitiveRestartNV@0) + GL_STUB(_dispatch_stub_776, 776, _dispatch_stub_776@16) HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@16)) - GL_STUB(_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_777@8) + GL_STUB(_dispatch_stub_777, 777, _dispatch_stub_777@8) HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@8)) - GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8) - GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8) - GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) - GL_STUB(DeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) - GL_STUB(DeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) - GL_STUB(FramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) - GL_STUB(FramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) - GL_STUB(FramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) - GL_STUB(FramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) - GL_STUB(GenFramebuffersEXT, _gloffset_GenFramebuffersEXT, GenFramebuffersEXT@8) - GL_STUB(GenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT, GenRenderbuffersEXT@8) - GL_STUB(GenerateMipmapEXT, _gloffset_GenerateMipmapEXT, GenerateMipmapEXT@4) - GL_STUB(GetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB(GetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) - GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4) - GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4) - GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_795, _gloffset_BlitFramebufferEXT, _dispatch_stub_795@40) + GL_STUB(BindFramebufferEXT, 778, BindFramebufferEXT@8) + GL_STUB(BindRenderbufferEXT, 779, BindRenderbufferEXT@8) + GL_STUB(CheckFramebufferStatusEXT, 780, CheckFramebufferStatusEXT@4) + GL_STUB(DeleteFramebuffersEXT, 781, DeleteFramebuffersEXT@8) + GL_STUB(DeleteRenderbuffersEXT, 782, DeleteRenderbuffersEXT@8) + GL_STUB(FramebufferRenderbufferEXT, 783, FramebufferRenderbufferEXT@16) + GL_STUB(FramebufferTexture1DEXT, 784, FramebufferTexture1DEXT@20) + GL_STUB(FramebufferTexture2DEXT, 785, FramebufferTexture2DEXT@20) + GL_STUB(FramebufferTexture3DEXT, 786, FramebufferTexture3DEXT@24) + GL_STUB(GenFramebuffersEXT, 787, GenFramebuffersEXT@8) + GL_STUB(GenRenderbuffersEXT, 788, GenRenderbuffersEXT@8) + GL_STUB(GenerateMipmapEXT, 789, GenerateMipmapEXT@4) + GL_STUB(GetFramebufferAttachmentParameterivEXT, 790, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB(GetRenderbufferParameterivEXT, 791, GetRenderbufferParameterivEXT@12) + GL_STUB(IsFramebufferEXT, 792, IsFramebufferEXT@4) + GL_STUB(IsRenderbufferEXT, 793, IsRenderbufferEXT@4) + GL_STUB(RenderbufferStorageEXT, 794, RenderbufferStorageEXT@16) + GL_STUB(_dispatch_stub_795, 795, _dispatch_stub_795@40) HIDDEN(GL_PREFIX(_dispatch_stub_795, _dispatch_stub_795@40)) - GL_STUB(_dispatch_stub_796, _gloffset_BufferParameteriAPPLE, _dispatch_stub_796@12) + GL_STUB(_dispatch_stub_796, 796, _dispatch_stub_796@12) HIDDEN(GL_PREFIX(_dispatch_stub_796, _dispatch_stub_796@12)) - GL_STUB(_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_797@12) + GL_STUB(_dispatch_stub_797, 797, _dispatch_stub_797@12) HIDDEN(GL_PREFIX(_dispatch_stub_797, _dispatch_stub_797@12)) - GL_STUB(BindFragDataLocationEXT, _gloffset_BindFragDataLocationEXT, BindFragDataLocationEXT@12) - GL_STUB(GetFragDataLocationEXT, _gloffset_GetFragDataLocationEXT, GetFragDataLocationEXT@8) - GL_STUB(GetUniformuivEXT, _gloffset_GetUniformuivEXT, GetUniformuivEXT@12) - GL_STUB(GetVertexAttribIivEXT, _gloffset_GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) - GL_STUB(GetVertexAttribIuivEXT, _gloffset_GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) - GL_STUB(Uniform1uiEXT, _gloffset_Uniform1uiEXT, Uniform1uiEXT@8) - GL_STUB(Uniform1uivEXT, _gloffset_Uniform1uivEXT, Uniform1uivEXT@12) - GL_STUB(Uniform2uiEXT, _gloffset_Uniform2uiEXT, Uniform2uiEXT@12) - GL_STUB(Uniform2uivEXT, _gloffset_Uniform2uivEXT, Uniform2uivEXT@12) - GL_STUB(Uniform3uiEXT, _gloffset_Uniform3uiEXT, Uniform3uiEXT@16) - GL_STUB(Uniform3uivEXT, _gloffset_Uniform3uivEXT, Uniform3uivEXT@12) - GL_STUB(Uniform4uiEXT, _gloffset_Uniform4uiEXT, Uniform4uiEXT@20) - GL_STUB(Uniform4uivEXT, _gloffset_Uniform4uivEXT, Uniform4uivEXT@12) - GL_STUB(VertexAttribI1iEXT, _gloffset_VertexAttribI1iEXT, VertexAttribI1iEXT@8) - GL_STUB(VertexAttribI1ivEXT, _gloffset_VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) - GL_STUB(VertexAttribI1uiEXT, _gloffset_VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) - GL_STUB(VertexAttribI1uivEXT, _gloffset_VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) - GL_STUB(VertexAttribI2iEXT, _gloffset_VertexAttribI2iEXT, VertexAttribI2iEXT@12) - GL_STUB(VertexAttribI2ivEXT, _gloffset_VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) - GL_STUB(VertexAttribI2uiEXT, _gloffset_VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) - GL_STUB(VertexAttribI2uivEXT, _gloffset_VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) - GL_STUB(VertexAttribI3iEXT, _gloffset_VertexAttribI3iEXT, VertexAttribI3iEXT@16) - GL_STUB(VertexAttribI3ivEXT, _gloffset_VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) - GL_STUB(VertexAttribI3uiEXT, _gloffset_VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) - GL_STUB(VertexAttribI3uivEXT, _gloffset_VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) - GL_STUB(VertexAttribI4bvEXT, _gloffset_VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) - GL_STUB(VertexAttribI4iEXT, _gloffset_VertexAttribI4iEXT, VertexAttribI4iEXT@20) - GL_STUB(VertexAttribI4ivEXT, _gloffset_VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) - GL_STUB(VertexAttribI4svEXT, _gloffset_VertexAttribI4svEXT, VertexAttribI4svEXT@8) - GL_STUB(VertexAttribI4ubvEXT, _gloffset_VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) - GL_STUB(VertexAttribI4uiEXT, _gloffset_VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) - GL_STUB(VertexAttribI4uivEXT, _gloffset_VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) - GL_STUB(VertexAttribI4usvEXT, _gloffset_VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) - GL_STUB(VertexAttribIPointerEXT, _gloffset_VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) - GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB(ColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) - GL_STUB(DisableIndexedEXT, _gloffset_DisableIndexedEXT, DisableIndexedEXT@8) - GL_STUB(EnableIndexedEXT, _gloffset_EnableIndexedEXT, EnableIndexedEXT@8) - GL_STUB(GetBooleanIndexedvEXT, _gloffset_GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) - GL_STUB(GetIntegerIndexedvEXT, _gloffset_GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) - GL_STUB(IsEnabledIndexedEXT, _gloffset_IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) - GL_STUB(ClearColorIiEXT, _gloffset_ClearColorIiEXT, ClearColorIiEXT@16) - GL_STUB(ClearColorIuiEXT, _gloffset_ClearColorIuiEXT, ClearColorIuiEXT@16) - GL_STUB(GetTexParameterIivEXT, _gloffset_GetTexParameterIivEXT, GetTexParameterIivEXT@12) - GL_STUB(GetTexParameterIuivEXT, _gloffset_GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) - GL_STUB(TexParameterIivEXT, _gloffset_TexParameterIivEXT, TexParameterIivEXT@12) - GL_STUB(TexParameterIuivEXT, _gloffset_TexParameterIuivEXT, TexParameterIuivEXT@12) - GL_STUB(BeginConditionalRenderNV, _gloffset_BeginConditionalRenderNV, BeginConditionalRenderNV@8) - GL_STUB(EndConditionalRenderNV, _gloffset_EndConditionalRenderNV, EndConditionalRenderNV@0) - GL_STUB(BeginTransformFeedbackEXT, _gloffset_BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) - GL_STUB(BindBufferBaseEXT, _gloffset_BindBufferBaseEXT, BindBufferBaseEXT@12) - GL_STUB(BindBufferOffsetEXT, _gloffset_BindBufferOffsetEXT, BindBufferOffsetEXT@16) - GL_STUB(BindBufferRangeEXT, _gloffset_BindBufferRangeEXT, BindBufferRangeEXT@20) - GL_STUB(EndTransformFeedbackEXT, _gloffset_EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) - GL_STUB(GetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) - GL_STUB(TransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) - GL_STUB(ProvokingVertexEXT, _gloffset_ProvokingVertexEXT, ProvokingVertexEXT@4) - GL_STUB(_dispatch_stub_855, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_855@12) - GL_STUB(FramebufferTextureLayerEXT, 798, FramebufferTextureLayerEXT@20) - GL_STUB(ColorMaskIndexedEXT, 799, ColorMaskIndexedEXT@20) - GL_STUB(DisableIndexedEXT, 800, DisableIndexedEXT@8) - GL_STUB(EnableIndexedEXT, 801, EnableIndexedEXT@8) - GL_STUB(GetBooleanIndexedvEXT, 802, GetBooleanIndexedvEXT@12) - GL_STUB(GetIntegerIndexedvEXT, 803, GetIntegerIndexedvEXT@12) - GL_STUB(IsEnabledIndexedEXT, 804, IsEnabledIndexedEXT@8) - GL_STUB(ClearColorIiEXT, 805, ClearColorIiEXT@16) - GL_STUB(ClearColorIuiEXT, 806, ClearColorIuiEXT@16) - GL_STUB(GetTexParameterIivEXT, 807, GetTexParameterIivEXT@12) - GL_STUB(GetTexParameterIuivEXT, 808, GetTexParameterIuivEXT@12) - GL_STUB(TexParameterIivEXT, 809, TexParameterIivEXT@12) - GL_STUB(TexParameterIuivEXT, 810, TexParameterIuivEXT@12) - GL_STUB(BeginConditionalRenderNV, 811, BeginConditionalRenderNV@8) - GL_STUB(EndConditionalRenderNV, 812, EndConditionalRenderNV@0) - GL_STUB(BeginTransformFeedbackEXT, 813, BeginTransformFeedbackEXT@4) - GL_STUB(BindBufferBaseEXT, 814, BindBufferBaseEXT@12) - GL_STUB(BindBufferOffsetEXT, 815, BindBufferOffsetEXT@16) - GL_STUB(BindBufferRangeEXT, 816, BindBufferRangeEXT@20) - GL_STUB(EndTransformFeedbackEXT, 817, EndTransformFeedbackEXT@0) - GL_STUB(GetTransformFeedbackVaryingEXT, 818, GetTransformFeedbackVaryingEXT@28) - GL_STUB(TransformFeedbackVaryingsEXT, 819, TransformFeedbackVaryingsEXT@16) - GL_STUB(ProvokingVertexEXT, 820, ProvokingVertexEXT@4) - GL_STUB(_dispatch_stub_821, 821, _dispatch_stub_821@12) - HIDDEN(GL_PREFIX(_dispatch_stub_821, _dispatch_stub_821@12)) - GL_STUB(_dispatch_stub_822, 822, _dispatch_stub_822@12) - HIDDEN(GL_PREFIX(_dispatch_stub_822, _dispatch_stub_822@12)) - GL_STUB(GetObjectParameterivAPPLE, 823, GetObjectParameterivAPPLE@16) - GL_STUB(ObjectPurgeableAPPLE, 824, ObjectPurgeableAPPLE@12) - GL_STUB(ObjectUnpurgeableAPPLE, 825, ObjectUnpurgeableAPPLE@12) - GL_STUB(_dispatch_stub_826, 826, _dispatch_stub_826@16) - HIDDEN(GL_PREFIX(_dispatch_stub_826, _dispatch_stub_826@16)) - GL_STUB(_dispatch_stub_827, 827, _dispatch_stub_827@16) - HIDDEN(GL_PREFIX(_dispatch_stub_827, _dispatch_stub_827@16)) - GL_STUB(_dispatch_stub_828, 828, _dispatch_stub_828@16) - HIDDEN(GL_PREFIX(_dispatch_stub_828, _dispatch_stub_828@16)) - GL_STUB(_dispatch_stub_829, 829, _dispatch_stub_829@12) - HIDDEN(GL_PREFIX(_dispatch_stub_829, _dispatch_stub_829@12)) - GL_STUB(_dispatch_stub_830, 830, _dispatch_stub_830@12) - HIDDEN(GL_PREFIX(_dispatch_stub_830, _dispatch_stub_830@12)) - GL_STUB(EGLImageTargetRenderbufferStorageOES, 831, EGLImageTargetRenderbufferStorageOES@8) - GL_STUB(EGLImageTargetTexture2DOES, 832, EGLImageTargetTexture2DOES@8) ++ GL_STUB(BindFragDataLocationEXT, 798, BindFragDataLocationEXT@12) ++ GL_STUB(GetFragDataLocationEXT, 799, GetFragDataLocationEXT@8) ++ GL_STUB(GetUniformuivEXT, 800, GetUniformuivEXT@12) ++ GL_STUB(GetVertexAttribIivEXT, 801, GetVertexAttribIivEXT@12) ++ GL_STUB(GetVertexAttribIuivEXT, 802, GetVertexAttribIuivEXT@12) ++ GL_STUB(Uniform1uiEXT, 803, Uniform1uiEXT@8) ++ GL_STUB(Uniform1uivEXT, 804, Uniform1uivEXT@12) ++ GL_STUB(Uniform2uiEXT, 805, Uniform2uiEXT@12) ++ GL_STUB(Uniform2uivEXT, 806, Uniform2uivEXT@12) ++ GL_STUB(Uniform3uiEXT, 807, Uniform3uiEXT@16) ++ GL_STUB(Uniform3uivEXT, 808, Uniform3uivEXT@12) ++ GL_STUB(Uniform4uiEXT, 809, Uniform4uiEXT@20) ++ GL_STUB(Uniform4uivEXT, 810, Uniform4uivEXT@12) ++ GL_STUB(VertexAttribI1iEXT, 811, VertexAttribI1iEXT@8) ++ GL_STUB(VertexAttribI1ivEXT, 812, VertexAttribI1ivEXT@8) ++ GL_STUB(VertexAttribI1uiEXT, 813, VertexAttribI1uiEXT@8) ++ GL_STUB(VertexAttribI1uivEXT, 814, VertexAttribI1uivEXT@8) ++ GL_STUB(VertexAttribI2iEXT, 815, VertexAttribI2iEXT@12) ++ GL_STUB(VertexAttribI2ivEXT, 816, VertexAttribI2ivEXT@8) ++ GL_STUB(VertexAttribI2uiEXT, 817, VertexAttribI2uiEXT@12) ++ GL_STUB(VertexAttribI2uivEXT, 818, VertexAttribI2uivEXT@8) ++ GL_STUB(VertexAttribI3iEXT, 819, VertexAttribI3iEXT@16) ++ GL_STUB(VertexAttribI3ivEXT, 820, VertexAttribI3ivEXT@8) ++ GL_STUB(VertexAttribI3uiEXT, 821, VertexAttribI3uiEXT@16) ++ GL_STUB(VertexAttribI3uivEXT, 822, VertexAttribI3uivEXT@8) ++ GL_STUB(VertexAttribI4bvEXT, 823, VertexAttribI4bvEXT@8) ++ GL_STUB(VertexAttribI4iEXT, 824, VertexAttribI4iEXT@20) ++ GL_STUB(VertexAttribI4ivEXT, 825, VertexAttribI4ivEXT@8) ++ GL_STUB(VertexAttribI4svEXT, 826, VertexAttribI4svEXT@8) ++ GL_STUB(VertexAttribI4ubvEXT, 827, VertexAttribI4ubvEXT@8) ++ GL_STUB(VertexAttribI4uiEXT, 828, VertexAttribI4uiEXT@20) ++ GL_STUB(VertexAttribI4uivEXT, 829, VertexAttribI4uivEXT@8) ++ GL_STUB(VertexAttribI4usvEXT, 830, VertexAttribI4usvEXT@8) ++ GL_STUB(VertexAttribIPointerEXT, 831, VertexAttribIPointerEXT@20) ++ GL_STUB(FramebufferTextureLayerEXT, 832, FramebufferTextureLayerEXT@20) ++ GL_STUB(ColorMaskIndexedEXT, 833, ColorMaskIndexedEXT@20) ++ GL_STUB(DisableIndexedEXT, 834, DisableIndexedEXT@8) ++ GL_STUB(EnableIndexedEXT, 835, EnableIndexedEXT@8) ++ GL_STUB(GetBooleanIndexedvEXT, 836, GetBooleanIndexedvEXT@12) ++ GL_STUB(GetIntegerIndexedvEXT, 837, GetIntegerIndexedvEXT@12) ++ GL_STUB(IsEnabledIndexedEXT, 838, IsEnabledIndexedEXT@8) ++ GL_STUB(ClearColorIiEXT, 839, ClearColorIiEXT@16) ++ GL_STUB(ClearColorIuiEXT, 840, ClearColorIuiEXT@16) ++ GL_STUB(GetTexParameterIivEXT, 841, GetTexParameterIivEXT@12) ++ GL_STUB(GetTexParameterIuivEXT, 842, GetTexParameterIuivEXT@12) ++ GL_STUB(TexParameterIivEXT, 843, TexParameterIivEXT@12) ++ GL_STUB(TexParameterIuivEXT, 844, TexParameterIuivEXT@12) ++ GL_STUB(BeginConditionalRenderNV, 845, BeginConditionalRenderNV@8) ++ GL_STUB(EndConditionalRenderNV, 846, EndConditionalRenderNV@0) ++ GL_STUB(BeginTransformFeedbackEXT, 847, BeginTransformFeedbackEXT@4) ++ GL_STUB(BindBufferBaseEXT, 848, BindBufferBaseEXT@12) ++ GL_STUB(BindBufferOffsetEXT, 849, BindBufferOffsetEXT@16) ++ GL_STUB(BindBufferRangeEXT, 850, BindBufferRangeEXT@20) ++ GL_STUB(EndTransformFeedbackEXT, 851, EndTransformFeedbackEXT@0) ++ GL_STUB(GetTransformFeedbackVaryingEXT, 852, GetTransformFeedbackVaryingEXT@28) ++ GL_STUB(TransformFeedbackVaryingsEXT, 853, TransformFeedbackVaryingsEXT@16) ++ GL_STUB(ProvokingVertexEXT, 854, ProvokingVertexEXT@4) ++ GL_STUB(_dispatch_stub_855, 855, _dispatch_stub_855@12) + HIDDEN(GL_PREFIX(_dispatch_stub_855, _dispatch_stub_855@12)) - GL_STUB(_dispatch_stub_856, _gloffset_TextureRangeAPPLE, _dispatch_stub_856@12) ++ GL_STUB(_dispatch_stub_856, 856, _dispatch_stub_856@12) + HIDDEN(GL_PREFIX(_dispatch_stub_856, _dispatch_stub_856@12)) - GL_STUB(GetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE, GetObjectParameterivAPPLE@16) - GL_STUB(ObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE, ObjectPurgeableAPPLE@12) - GL_STUB(ObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE, ObjectUnpurgeableAPPLE@12) - GL_STUB(ActiveProgramEXT, _gloffset_ActiveProgramEXT, ActiveProgramEXT@4) - GL_STUB(CreateShaderProgramEXT, _gloffset_CreateShaderProgramEXT, CreateShaderProgramEXT@8) - GL_STUB(UseShaderProgramEXT, _gloffset_UseShaderProgramEXT, UseShaderProgramEXT@8) - GL_STUB(_dispatch_stub_863, _gloffset_StencilFuncSeparateATI, _dispatch_stub_863@16) ++ GL_STUB(GetObjectParameterivAPPLE, 857, GetObjectParameterivAPPLE@16) ++ GL_STUB(ObjectPurgeableAPPLE, 858, ObjectPurgeableAPPLE@12) ++ GL_STUB(ObjectUnpurgeableAPPLE, 859, ObjectUnpurgeableAPPLE@12) ++ GL_STUB(ActiveProgramEXT, 860, ActiveProgramEXT@4) ++ GL_STUB(CreateShaderProgramEXT, 861, CreateShaderProgramEXT@8) ++ GL_STUB(UseShaderProgramEXT, 862, UseShaderProgramEXT@8) ++ GL_STUB(_dispatch_stub_863, 863, _dispatch_stub_863@16) + HIDDEN(GL_PREFIX(_dispatch_stub_863, _dispatch_stub_863@16)) - GL_STUB(_dispatch_stub_864, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_864@16) ++ GL_STUB(_dispatch_stub_864, 864, _dispatch_stub_864@16) + HIDDEN(GL_PREFIX(_dispatch_stub_864, _dispatch_stub_864@16)) - GL_STUB(_dispatch_stub_865, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_865@16) ++ GL_STUB(_dispatch_stub_865, 865, _dispatch_stub_865@16) + HIDDEN(GL_PREFIX(_dispatch_stub_865, _dispatch_stub_865@16)) - GL_STUB(_dispatch_stub_866, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_866@12) ++ GL_STUB(_dispatch_stub_866, 866, _dispatch_stub_866@12) + HIDDEN(GL_PREFIX(_dispatch_stub_866, _dispatch_stub_866@12)) - GL_STUB(_dispatch_stub_867, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_867@12) ++ GL_STUB(_dispatch_stub_867, 867, _dispatch_stub_867@12) + HIDDEN(GL_PREFIX(_dispatch_stub_867, _dispatch_stub_867@12)) - GL_STUB(EGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES, EGLImageTargetRenderbufferStorageOES@8) - GL_STUB(EGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES, EGLImageTargetTexture2DOES@8) - GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) - GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) - GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) ++ GL_STUB(EGLImageTargetRenderbufferStorageOES, 868, EGLImageTargetRenderbufferStorageOES@8) ++ GL_STUB(EGLImageTargetTexture2DOES, 869, EGLImageTargetTexture2DOES@8) + GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4) + GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8) + GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12) #ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(AreTexturesResidentEXT, _gloffset_AreTexturesResident, AreTexturesResidentEXT@12, AreTexturesResident, AreTexturesResident@12) + GL_STUB_ALIAS(AreTexturesResidentEXT, 322, AreTexturesResidentEXT@12, AreTexturesResident, AreTexturesResident@12) #endif - GL_STUB_ALIAS(CopyTexImage1DEXT, _gloffset_CopyTexImage1D, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28) - GL_STUB_ALIAS(CopyTexImage2DEXT, _gloffset_CopyTexImage2D, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32) - GL_STUB_ALIAS(CopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24) - GL_STUB_ALIAS(CopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32) + GL_STUB_ALIAS(CopyTexImage1DEXT, 323, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28) + GL_STUB_ALIAS(CopyTexImage2DEXT, 324, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32) + GL_STUB_ALIAS(CopyTexSubImage1DEXT, 325, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24) + GL_STUB_ALIAS(CopyTexSubImage2DEXT, 326, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32) #ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(DeleteTexturesEXT, _gloffset_DeleteTextures, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8) + GL_STUB_ALIAS(DeleteTexturesEXT, 327, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8) #endif #ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(GenTexturesEXT, _gloffset_GenTextures, GenTexturesEXT@8, GenTextures, GenTextures@8) + GL_STUB_ALIAS(GenTexturesEXT, 328, GenTexturesEXT@8, GenTextures, GenTextures@8) #endif - GL_STUB_ALIAS(GetPointervEXT, _gloffset_GetPointerv, GetPointervEXT@8, GetPointerv, GetPointerv@8) + GL_STUB_ALIAS(GetPointervEXT, 329, GetPointervEXT@8, GetPointerv, GetPointerv@8) #ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(IsTextureEXT, _gloffset_IsTexture, IsTextureEXT@4, IsTexture, IsTexture@4) + GL_STUB_ALIAS(IsTextureEXT, 330, IsTextureEXT@4, IsTexture, IsTexture@4) #endif - GL_STUB_ALIAS(PrioritizeTexturesEXT, _gloffset_PrioritizeTextures, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12) - GL_STUB_ALIAS(TexSubImage1DEXT, _gloffset_TexSubImage1D, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28) - GL_STUB_ALIAS(TexSubImage2DEXT, _gloffset_TexSubImage2D, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36) - GL_STUB_ALIAS(BlendColorEXT, _gloffset_BlendColor, BlendColorEXT@16, BlendColor, BlendColor@16) - GL_STUB_ALIAS(BlendEquationEXT, _gloffset_BlendEquation, BlendEquationEXT@4, BlendEquation, BlendEquation@4) - GL_STUB_ALIAS(DrawRangeElementsEXT, _gloffset_DrawRangeElements, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24) - GL_STUB_ALIAS(ColorTableEXT, _gloffset_ColorTable, ColorTableEXT@24, ColorTable, ColorTable@24) + GL_STUB_ALIAS(PrioritizeTexturesEXT, 331, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12) + GL_STUB_ALIAS(TexSubImage1DEXT, 332, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28) + GL_STUB_ALIAS(TexSubImage2DEXT, 333, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36) + GL_STUB_ALIAS(BlendColorEXT, 336, BlendColorEXT@16, BlendColor, BlendColor@16) + GL_STUB_ALIAS(BlendEquationEXT, 337, BlendEquationEXT@4, BlendEquation, BlendEquation@4) + GL_STUB_ALIAS(DrawRangeElementsEXT, 338, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24) + GL_STUB_ALIAS(ColorTableEXT, 339, ColorTableEXT@24, ColorTable, ColorTable@24) #ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(GetColorTableEXT, _gloffset_GetColorTable, GetColorTableEXT@16, GetColorTable, GetColorTable@16) + GL_STUB_ALIAS(GetColorTableEXT, 343, GetColorTableEXT@16, GetColorTable, GetColorTable@16) #endif #ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(GetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv, GetColorTableParameterfvEXT@12, GetColorTableParameterfv, GetColorTableParameterfv@12) + GL_STUB_ALIAS(GetColorTableParameterfvEXT, 344, GetColorTableParameterfvEXT@12, GetColorTableParameterfv, GetColorTableParameterfv@12) #endif #ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(GetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv, GetColorTableParameterivEXT@12, GetColorTableParameteriv, GetColorTableParameteriv@12) + GL_STUB_ALIAS(GetColorTableParameterivEXT, 345, GetColorTableParameterivEXT@12, GetColorTableParameteriv, GetColorTableParameteriv@12) #endif - GL_STUB_ALIAS(TexImage3DEXT, _gloffset_TexImage3D, TexImage3DEXT@40, TexImage3D, TexImage3D@40) - GL_STUB_ALIAS(TexSubImage3DEXT, _gloffset_TexSubImage3D, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44) - GL_STUB_ALIAS(CopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36) - GL_STUB_ALIAS(ActiveTexture, _gloffset_ActiveTextureARB, ActiveTexture@4, ActiveTextureARB, ActiveTextureARB@4) - GL_STUB_ALIAS(ClientActiveTexture, _gloffset_ClientActiveTextureARB, ClientActiveTexture@4, ClientActiveTextureARB, ClientActiveTextureARB@4) - GL_STUB_ALIAS(MultiTexCoord1d, _gloffset_MultiTexCoord1dARB, MultiTexCoord1d@12, MultiTexCoord1dARB, MultiTexCoord1dARB@12) - GL_STUB_ALIAS(MultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB, MultiTexCoord1dv@8, MultiTexCoord1dvARB, MultiTexCoord1dvARB@8) - GL_STUB_ALIAS(MultiTexCoord1f, _gloffset_MultiTexCoord1fARB, MultiTexCoord1f@8, MultiTexCoord1fARB, MultiTexCoord1fARB@8) - GL_STUB_ALIAS(MultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB, MultiTexCoord1fv@8, MultiTexCoord1fvARB, MultiTexCoord1fvARB@8) - GL_STUB_ALIAS(MultiTexCoord1i, _gloffset_MultiTexCoord1iARB, MultiTexCoord1i@8, MultiTexCoord1iARB, MultiTexCoord1iARB@8) - GL_STUB_ALIAS(MultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB, MultiTexCoord1iv@8, MultiTexCoord1ivARB, MultiTexCoord1ivARB@8) - GL_STUB_ALIAS(MultiTexCoord1s, _gloffset_MultiTexCoord1sARB, MultiTexCoord1s@8, MultiTexCoord1sARB, MultiTexCoord1sARB@8) - GL_STUB_ALIAS(MultiTexCoord1sv, _gloffset_MultiTexCoord1svARB, MultiTexCoord1sv@8, MultiTexCoord1svARB, MultiTexCoord1svARB@8) - GL_STUB_ALIAS(MultiTexCoord2d, _gloffset_MultiTexCoord2dARB, MultiTexCoord2d@20, MultiTexCoord2dARB, MultiTexCoord2dARB@20) - GL_STUB_ALIAS(MultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB, MultiTexCoord2dv@8, MultiTexCoord2dvARB, MultiTexCoord2dvARB@8) - GL_STUB_ALIAS(MultiTexCoord2f, _gloffset_MultiTexCoord2fARB, MultiTexCoord2f@12, MultiTexCoord2fARB, MultiTexCoord2fARB@12) - GL_STUB_ALIAS(MultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB, MultiTexCoord2fv@8, MultiTexCoord2fvARB, MultiTexCoord2fvARB@8) - GL_STUB_ALIAS(MultiTexCoord2i, _gloffset_MultiTexCoord2iARB, MultiTexCoord2i@12, MultiTexCoord2iARB, MultiTexCoord2iARB@12) - GL_STUB_ALIAS(MultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB, MultiTexCoord2iv@8, MultiTexCoord2ivARB, MultiTexCoord2ivARB@8) - GL_STUB_ALIAS(MultiTexCoord2s, _gloffset_MultiTexCoord2sARB, MultiTexCoord2s@12, MultiTexCoord2sARB, MultiTexCoord2sARB@12) - GL_STUB_ALIAS(MultiTexCoord2sv, _gloffset_MultiTexCoord2svARB, MultiTexCoord2sv@8, MultiTexCoord2svARB, MultiTexCoord2svARB@8) - GL_STUB_ALIAS(MultiTexCoord3d, _gloffset_MultiTexCoord3dARB, MultiTexCoord3d@28, MultiTexCoord3dARB, MultiTexCoord3dARB@28) - GL_STUB_ALIAS(MultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB, MultiTexCoord3dv@8, MultiTexCoord3dvARB, MultiTexCoord3dvARB@8) - GL_STUB_ALIAS(MultiTexCoord3f, _gloffset_MultiTexCoord3fARB, MultiTexCoord3f@16, MultiTexCoord3fARB, MultiTexCoord3fARB@16) - GL_STUB_ALIAS(MultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB, MultiTexCoord3fv@8, MultiTexCoord3fvARB, MultiTexCoord3fvARB@8) - GL_STUB_ALIAS(MultiTexCoord3i, _gloffset_MultiTexCoord3iARB, MultiTexCoord3i@16, MultiTexCoord3iARB, MultiTexCoord3iARB@16) - GL_STUB_ALIAS(MultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB, MultiTexCoord3iv@8, MultiTexCoord3ivARB, MultiTexCoord3ivARB@8) - GL_STUB_ALIAS(MultiTexCoord3s, _gloffset_MultiTexCoord3sARB, MultiTexCoord3s@16, MultiTexCoord3sARB, MultiTexCoord3sARB@16) - GL_STUB_ALIAS(MultiTexCoord3sv, _gloffset_MultiTexCoord3svARB, MultiTexCoord3sv@8, MultiTexCoord3svARB, MultiTexCoord3svARB@8) - GL_STUB_ALIAS(MultiTexCoord4d, _gloffset_MultiTexCoord4dARB, MultiTexCoord4d@36, MultiTexCoord4dARB, MultiTexCoord4dARB@36) - GL_STUB_ALIAS(MultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB, MultiTexCoord4dv@8, MultiTexCoord4dvARB, MultiTexCoord4dvARB@8) - GL_STUB_ALIAS(MultiTexCoord4f, _gloffset_MultiTexCoord4fARB, MultiTexCoord4f@20, MultiTexCoord4fARB, MultiTexCoord4fARB@20) - GL_STUB_ALIAS(MultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB, MultiTexCoord4fv@8, MultiTexCoord4fvARB, MultiTexCoord4fvARB@8) - GL_STUB_ALIAS(MultiTexCoord4i, _gloffset_MultiTexCoord4iARB, MultiTexCoord4i@20, MultiTexCoord4iARB, MultiTexCoord4iARB@20) - GL_STUB_ALIAS(MultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8) - GL_STUB_ALIAS(MultiTexCoord4s, _gloffset_MultiTexCoord4sARB, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20) - GL_STUB_ALIAS(MultiTexCoord4sv, _gloffset_MultiTexCoord4svARB, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8) - GL_STUB_ALIAS(DrawArraysInstancedARB, _gloffset_DrawArraysInstanced, DrawArraysInstancedARB@16, DrawArraysInstanced, DrawArraysInstanced@16) - GL_STUB_ALIAS(DrawArraysInstancedEXT, _gloffset_DrawArraysInstanced, DrawArraysInstancedEXT@16, DrawArraysInstanced, DrawArraysInstanced@16) - GL_STUB_ALIAS(DrawElementsInstancedARB, _gloffset_DrawElementsInstanced, DrawElementsInstancedARB@20, DrawElementsInstanced, DrawElementsInstanced@20) - GL_STUB_ALIAS(DrawElementsInstancedEXT, _gloffset_DrawElementsInstanced, DrawElementsInstancedEXT@20, DrawElementsInstanced, DrawElementsInstanced@20) - GL_STUB_ALIAS(LoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4) - GL_STUB_ALIAS(LoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4) - GL_STUB_ALIAS(MultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4) - GL_STUB_ALIAS(MultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4) - GL_STUB_ALIAS(SampleCoverage, _gloffset_SampleCoverageARB, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8) - GL_STUB_ALIAS(CompressedTexImage1D, _gloffset_CompressedTexImage1DARB, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28) - GL_STUB_ALIAS(CompressedTexImage2D, _gloffset_CompressedTexImage2DARB, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32) - GL_STUB_ALIAS(CompressedTexImage3D, _gloffset_CompressedTexImage3DARB, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36) - GL_STUB_ALIAS(CompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28) - GL_STUB_ALIAS(CompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36) - GL_STUB_ALIAS(CompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44) - GL_STUB_ALIAS(GetCompressedTexImage, _gloffset_GetCompressedTexImageARB, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12) - GL_STUB_ALIAS(DisableVertexAttribArray, _gloffset_DisableVertexAttribArrayARB, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4) - GL_STUB_ALIAS(EnableVertexAttribArray, _gloffset_EnableVertexAttribArrayARB, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4) - GL_STUB_ALIAS(GetVertexAttribdv, _gloffset_GetVertexAttribdvARB, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12) - GL_STUB_ALIAS(GetVertexAttribfv, _gloffset_GetVertexAttribfvARB, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12) - GL_STUB_ALIAS(GetVertexAttribiv, _gloffset_GetVertexAttribivARB, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12) - GL_STUB_ALIAS(ProgramParameter4dNV, _gloffset_ProgramEnvParameter4dARB, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40) - GL_STUB_ALIAS(ProgramParameter4dvNV, _gloffset_ProgramEnvParameter4dvARB, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12) - GL_STUB_ALIAS(ProgramParameter4fNV, _gloffset_ProgramEnvParameter4fARB, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24) - GL_STUB_ALIAS(ProgramParameter4fvNV, _gloffset_ProgramEnvParameter4fvARB, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12) - GL_STUB_ALIAS(VertexAttrib1d, _gloffset_VertexAttrib1dARB, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12) - GL_STUB_ALIAS(VertexAttrib1dv, _gloffset_VertexAttrib1dvARB, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8) - GL_STUB_ALIAS(VertexAttrib1f, _gloffset_VertexAttrib1fARB, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8) - GL_STUB_ALIAS(VertexAttrib1fv, _gloffset_VertexAttrib1fvARB, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8) - GL_STUB_ALIAS(VertexAttrib1s, _gloffset_VertexAttrib1sARB, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8) - GL_STUB_ALIAS(VertexAttrib1sv, _gloffset_VertexAttrib1svARB, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8) - GL_STUB_ALIAS(VertexAttrib2d, _gloffset_VertexAttrib2dARB, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20) - GL_STUB_ALIAS(VertexAttrib2dv, _gloffset_VertexAttrib2dvARB, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8) - GL_STUB_ALIAS(VertexAttrib2f, _gloffset_VertexAttrib2fARB, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12) - GL_STUB_ALIAS(VertexAttrib2fv, _gloffset_VertexAttrib2fvARB, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8) - GL_STUB_ALIAS(VertexAttrib2s, _gloffset_VertexAttrib2sARB, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12) - GL_STUB_ALIAS(VertexAttrib2sv, _gloffset_VertexAttrib2svARB, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8) - GL_STUB_ALIAS(VertexAttrib3d, _gloffset_VertexAttrib3dARB, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28) - GL_STUB_ALIAS(VertexAttrib3dv, _gloffset_VertexAttrib3dvARB, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8) - GL_STUB_ALIAS(VertexAttrib3f, _gloffset_VertexAttrib3fARB, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16) - GL_STUB_ALIAS(VertexAttrib3fv, _gloffset_VertexAttrib3fvARB, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8) - GL_STUB_ALIAS(VertexAttrib3s, _gloffset_VertexAttrib3sARB, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16) - GL_STUB_ALIAS(VertexAttrib3sv, _gloffset_VertexAttrib3svARB, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8) - GL_STUB_ALIAS(VertexAttrib4Nbv, _gloffset_VertexAttrib4NbvARB, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8) - GL_STUB_ALIAS(VertexAttrib4Niv, _gloffset_VertexAttrib4NivARB, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8) - GL_STUB_ALIAS(VertexAttrib4Nsv, _gloffset_VertexAttrib4NsvARB, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8) - GL_STUB_ALIAS(VertexAttrib4Nub, _gloffset_VertexAttrib4NubARB, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20) - GL_STUB_ALIAS(VertexAttrib4Nubv, _gloffset_VertexAttrib4NubvARB, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8) - GL_STUB_ALIAS(VertexAttrib4Nuiv, _gloffset_VertexAttrib4NuivARB, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8) - GL_STUB_ALIAS(VertexAttrib4Nusv, _gloffset_VertexAttrib4NusvARB, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8) - GL_STUB_ALIAS(VertexAttrib4bv, _gloffset_VertexAttrib4bvARB, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8) - GL_STUB_ALIAS(VertexAttrib4d, _gloffset_VertexAttrib4dARB, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36) - GL_STUB_ALIAS(VertexAttrib4dv, _gloffset_VertexAttrib4dvARB, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8) - GL_STUB_ALIAS(VertexAttrib4f, _gloffset_VertexAttrib4fARB, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20) - GL_STUB_ALIAS(VertexAttrib4fv, _gloffset_VertexAttrib4fvARB, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8) - GL_STUB_ALIAS(VertexAttrib4iv, _gloffset_VertexAttrib4ivARB, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8) - GL_STUB_ALIAS(VertexAttrib4s, _gloffset_VertexAttrib4sARB, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20) - GL_STUB_ALIAS(VertexAttrib4sv, _gloffset_VertexAttrib4svARB, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8) - GL_STUB_ALIAS(VertexAttrib4ubv, _gloffset_VertexAttrib4ubvARB, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8) - GL_STUB_ALIAS(VertexAttrib4uiv, _gloffset_VertexAttrib4uivARB, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8) - GL_STUB_ALIAS(VertexAttrib4usv, _gloffset_VertexAttrib4usvARB, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8) - GL_STUB_ALIAS(VertexAttribPointer, _gloffset_VertexAttribPointerARB, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24) - GL_STUB_ALIAS(BindBuffer, _gloffset_BindBufferARB, BindBuffer@8, BindBufferARB, BindBufferARB@8) - GL_STUB_ALIAS(BufferData, _gloffset_BufferDataARB, BufferData@16, BufferDataARB, BufferDataARB@16) - GL_STUB_ALIAS(BufferSubData, _gloffset_BufferSubDataARB, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16) - GL_STUB_ALIAS(DeleteBuffers, _gloffset_DeleteBuffersARB, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8) - GL_STUB_ALIAS(GenBuffers, _gloffset_GenBuffersARB, GenBuffers@8, GenBuffersARB, GenBuffersARB@8) - GL_STUB_ALIAS(GetBufferParameteriv, _gloffset_GetBufferParameterivARB, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12) - GL_STUB_ALIAS(GetBufferPointerv, _gloffset_GetBufferPointervARB, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12) - GL_STUB_ALIAS(GetBufferSubData, _gloffset_GetBufferSubDataARB, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16) - GL_STUB_ALIAS(IsBuffer, _gloffset_IsBufferARB, IsBuffer@4, IsBufferARB, IsBufferARB@4) - GL_STUB_ALIAS(MapBuffer, _gloffset_MapBufferARB, MapBuffer@8, MapBufferARB, MapBufferARB@8) - GL_STUB_ALIAS(UnmapBuffer, _gloffset_UnmapBufferARB, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4) - GL_STUB_ALIAS(BeginQuery, _gloffset_BeginQueryARB, BeginQuery@8, BeginQueryARB, BeginQueryARB@8) - GL_STUB_ALIAS(DeleteQueries, _gloffset_DeleteQueriesARB, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8) - GL_STUB_ALIAS(EndQuery, _gloffset_EndQueryARB, EndQuery@4, EndQueryARB, EndQueryARB@4) - GL_STUB_ALIAS(GenQueries, _gloffset_GenQueriesARB, GenQueries@8, GenQueriesARB, GenQueriesARB@8) - GL_STUB_ALIAS(GetQueryObjectiv, _gloffset_GetQueryObjectivARB, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12) - GL_STUB_ALIAS(GetQueryObjectuiv, _gloffset_GetQueryObjectuivARB, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12) - GL_STUB_ALIAS(GetQueryiv, _gloffset_GetQueryivARB, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12) - GL_STUB_ALIAS(IsQuery, _gloffset_IsQueryARB, IsQuery@4, IsQueryARB, IsQueryARB@4) - GL_STUB_ALIAS(CompileShader, _gloffset_CompileShaderARB, CompileShader@4, CompileShaderARB, CompileShaderARB@4) - GL_STUB_ALIAS(GetActiveUniform, _gloffset_GetActiveUniformARB, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28) - GL_STUB_ALIAS(GetShaderSource, _gloffset_GetShaderSourceARB, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16) - GL_STUB_ALIAS(GetUniformLocation, _gloffset_GetUniformLocationARB, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8) - GL_STUB_ALIAS(GetUniformfv, _gloffset_GetUniformfvARB, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12) - GL_STUB_ALIAS(GetUniformiv, _gloffset_GetUniformivARB, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12) - GL_STUB_ALIAS(LinkProgram, _gloffset_LinkProgramARB, LinkProgram@4, LinkProgramARB, LinkProgramARB@4) - GL_STUB_ALIAS(ShaderSource, _gloffset_ShaderSourceARB, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16) - GL_STUB_ALIAS(Uniform1f, _gloffset_Uniform1fARB, Uniform1f@8, Uniform1fARB, Uniform1fARB@8) - GL_STUB_ALIAS(Uniform1fv, _gloffset_Uniform1fvARB, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12) - GL_STUB_ALIAS(Uniform1i, _gloffset_Uniform1iARB, Uniform1i@8, Uniform1iARB, Uniform1iARB@8) - GL_STUB_ALIAS(Uniform1iv, _gloffset_Uniform1ivARB, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12) - GL_STUB_ALIAS(Uniform2f, _gloffset_Uniform2fARB, Uniform2f@12, Uniform2fARB, Uniform2fARB@12) - GL_STUB_ALIAS(Uniform2fv, _gloffset_Uniform2fvARB, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12) - GL_STUB_ALIAS(Uniform2i, _gloffset_Uniform2iARB, Uniform2i@12, Uniform2iARB, Uniform2iARB@12) - GL_STUB_ALIAS(Uniform2iv, _gloffset_Uniform2ivARB, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12) - GL_STUB_ALIAS(Uniform3f, _gloffset_Uniform3fARB, Uniform3f@16, Uniform3fARB, Uniform3fARB@16) - GL_STUB_ALIAS(Uniform3fv, _gloffset_Uniform3fvARB, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12) - GL_STUB_ALIAS(Uniform3i, _gloffset_Uniform3iARB, Uniform3i@16, Uniform3iARB, Uniform3iARB@16) - GL_STUB_ALIAS(Uniform3iv, _gloffset_Uniform3ivARB, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12) - GL_STUB_ALIAS(Uniform4f, _gloffset_Uniform4fARB, Uniform4f@20, Uniform4fARB, Uniform4fARB@20) - GL_STUB_ALIAS(Uniform4fv, _gloffset_Uniform4fvARB, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12) - GL_STUB_ALIAS(Uniform4i, _gloffset_Uniform4iARB, Uniform4i@20, Uniform4iARB, Uniform4iARB@20) - GL_STUB_ALIAS(Uniform4iv, _gloffset_Uniform4ivARB, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12) - GL_STUB_ALIAS(UniformMatrix2fv, _gloffset_UniformMatrix2fvARB, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16) - GL_STUB_ALIAS(UniformMatrix3fv, _gloffset_UniformMatrix3fvARB, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16) - GL_STUB_ALIAS(UniformMatrix4fv, _gloffset_UniformMatrix4fvARB, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16) - GL_STUB_ALIAS(UseProgram, _gloffset_UseProgramObjectARB, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4) - GL_STUB_ALIAS(ValidateProgram, _gloffset_ValidateProgramARB, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4) - GL_STUB_ALIAS(BindAttribLocation, _gloffset_BindAttribLocationARB, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12) - GL_STUB_ALIAS(GetActiveAttrib, _gloffset_GetActiveAttribARB, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28) - GL_STUB_ALIAS(GetAttribLocation, _gloffset_GetAttribLocationARB, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8) - GL_STUB_ALIAS(DrawBuffers, _gloffset_DrawBuffersARB, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8) - GL_STUB_ALIAS(DrawBuffersATI, _gloffset_DrawBuffersARB, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8) - GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, _gloffset_RenderbufferStorageMultisample, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) - GL_STUB_ALIAS(PointParameterf, _gloffset_PointParameterfEXT, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfARB, _gloffset_PointParameterfEXT, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfv, _gloffset_PointParameterfvEXT, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(PointParameterfvARB, _gloffset_PointParameterfvEXT, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(SecondaryColor3b, _gloffset_SecondaryColor3bEXT, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) - GL_STUB_ALIAS(SecondaryColor3bv, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) - GL_STUB_ALIAS(SecondaryColor3d, _gloffset_SecondaryColor3dEXT, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) - GL_STUB_ALIAS(SecondaryColor3dv, _gloffset_SecondaryColor3dvEXT, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) - GL_STUB_ALIAS(SecondaryColor3f, _gloffset_SecondaryColor3fEXT, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) - GL_STUB_ALIAS(SecondaryColor3fv, _gloffset_SecondaryColor3fvEXT, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) - GL_STUB_ALIAS(SecondaryColor3i, _gloffset_SecondaryColor3iEXT, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) - GL_STUB_ALIAS(SecondaryColor3iv, _gloffset_SecondaryColor3ivEXT, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) - GL_STUB_ALIAS(SecondaryColor3s, _gloffset_SecondaryColor3sEXT, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) - GL_STUB_ALIAS(SecondaryColor3sv, _gloffset_SecondaryColor3svEXT, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) - GL_STUB_ALIAS(SecondaryColor3ub, _gloffset_SecondaryColor3ubEXT, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) - GL_STUB_ALIAS(SecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) - GL_STUB_ALIAS(SecondaryColor3ui, _gloffset_SecondaryColor3uiEXT, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) - GL_STUB_ALIAS(SecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) - GL_STUB_ALIAS(SecondaryColor3us, _gloffset_SecondaryColor3usEXT, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) - GL_STUB_ALIAS(SecondaryColor3usv, _gloffset_SecondaryColor3usvEXT, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) - GL_STUB_ALIAS(SecondaryColorPointer, _gloffset_SecondaryColorPointerEXT, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) - GL_STUB_ALIAS(MultiDrawArrays, _gloffset_MultiDrawArraysEXT, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) - GL_STUB_ALIAS(MultiDrawElements, _gloffset_MultiDrawElementsEXT, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) - GL_STUB_ALIAS(FogCoordPointer, _gloffset_FogCoordPointerEXT, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) - GL_STUB_ALIAS(FogCoordd, _gloffset_FogCoorddEXT, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) - GL_STUB_ALIAS(FogCoorddv, _gloffset_FogCoorddvEXT, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) - GL_STUB_ALIAS(FogCoordf, _gloffset_FogCoordfEXT, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) - GL_STUB_ALIAS(FogCoordfv, _gloffset_FogCoordfvEXT, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB_ALIAS(BlendFuncSeparate, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) - GL_STUB_ALIAS(WindowPos2d, _gloffset_WindowPos2dMESA, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dARB, _gloffset_WindowPos2dMESA, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dv, _gloffset_WindowPos2dvMESA, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2dvARB, _gloffset_WindowPos2dvMESA, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2f, _gloffset_WindowPos2fMESA, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fARB, _gloffset_WindowPos2fMESA, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fv, _gloffset_WindowPos2fvMESA, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2fvARB, _gloffset_WindowPos2fvMESA, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2i, _gloffset_WindowPos2iMESA, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iARB, _gloffset_WindowPos2iMESA, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iv, _gloffset_WindowPos2ivMESA, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2ivARB, _gloffset_WindowPos2ivMESA, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2s, _gloffset_WindowPos2sMESA, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sARB, _gloffset_WindowPos2sMESA, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sv, _gloffset_WindowPos2svMESA, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos2svARB, _gloffset_WindowPos2svMESA, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos3d, _gloffset_WindowPos3dMESA, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dARB, _gloffset_WindowPos3dMESA, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dv, _gloffset_WindowPos3dvMESA, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3dvARB, _gloffset_WindowPos3dvMESA, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3f, _gloffset_WindowPos3fMESA, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fARB, _gloffset_WindowPos3fMESA, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fv, _gloffset_WindowPos3fvMESA, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3fvARB, _gloffset_WindowPos3fvMESA, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3i, _gloffset_WindowPos3iMESA, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iARB, _gloffset_WindowPos3iMESA, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iv, _gloffset_WindowPos3ivMESA, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3ivARB, _gloffset_WindowPos3ivMESA, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3s, _gloffset_WindowPos3sMESA, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sARB, _gloffset_WindowPos3sMESA, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sv, _gloffset_WindowPos3svMESA, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(WindowPos3svARB, _gloffset_WindowPos3svMESA, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(BindProgramARB, _gloffset_BindProgramNV, BindProgramARB@8, BindProgramNV, BindProgramNV@8) - GL_STUB_ALIAS(DeleteProgramsARB, _gloffset_DeleteProgramsNV, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) - GL_STUB_ALIAS(GenProgramsARB, _gloffset_GenProgramsNV, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) - GL_STUB_ALIAS(GetVertexAttribPointerv, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(GetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4, IsProgramNV, IsProgramNV@4) - GL_STUB_ALIAS(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) - GL_STUB_ALIAS(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) - GL_STUB_ALIAS(DeleteVertexArrays, _gloffset_DeleteVertexArraysAPPLE, DeleteVertexArrays@8, _dispatch_stub_765, _dispatch_stub_765@8) - GL_STUB_ALIAS(IsVertexArray, _gloffset_IsVertexArrayAPPLE, IsVertexArray@4, _dispatch_stub_767, _dispatch_stub_767@4) - GL_STUB_ALIAS(BlendEquationSeparate, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparate@8, _dispatch_stub_777, _dispatch_stub_777@8) - GL_STUB_ALIAS(BindFramebuffer, _gloffset_BindFramebufferEXT, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) - GL_STUB_ALIAS(BindRenderbuffer, _gloffset_BindRenderbufferEXT, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) - GL_STUB_ALIAS(CheckFramebufferStatus, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) - GL_STUB_ALIAS(DeleteFramebuffers, _gloffset_DeleteFramebuffersEXT, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) - GL_STUB_ALIAS(DeleteRenderbuffers, _gloffset_DeleteRenderbuffersEXT, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) - GL_STUB_ALIAS(FramebufferRenderbuffer, _gloffset_FramebufferRenderbufferEXT, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) - GL_STUB_ALIAS(FramebufferTexture1D, _gloffset_FramebufferTexture1DEXT, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) - GL_STUB_ALIAS(FramebufferTexture2D, _gloffset_FramebufferTexture2DEXT, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) - GL_STUB_ALIAS(FramebufferTexture3D, _gloffset_FramebufferTexture3DEXT, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) - GL_STUB_ALIAS(GenFramebuffers, _gloffset_GenFramebuffersEXT, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) - GL_STUB_ALIAS(GenRenderbuffers, _gloffset_GenRenderbuffersEXT, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) - GL_STUB_ALIAS(GenerateMipmap, _gloffset_GenerateMipmapEXT, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) - GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, _gloffset_GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB_ALIAS(GetRenderbufferParameteriv, _gloffset_GetRenderbufferParameterivEXT, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) - GL_STUB_ALIAS(IsFramebuffer, _gloffset_IsFramebufferEXT, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) - GL_STUB_ALIAS(IsRenderbuffer, _gloffset_IsRenderbufferEXT, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) - GL_STUB_ALIAS(RenderbufferStorage, _gloffset_RenderbufferStorageEXT, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB_ALIAS(BlitFramebuffer, _gloffset_BlitFramebufferEXT, BlitFramebuffer@40, _dispatch_stub_795, _dispatch_stub_795@40) - GL_STUB_ALIAS(FramebufferTextureLayer, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(BeginTransformFeedback, _gloffset_BeginTransformFeedbackEXT, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) - GL_STUB_ALIAS(BindBufferBase, _gloffset_BindBufferBaseEXT, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) - GL_STUB_ALIAS(BindBufferRange, _gloffset_BindBufferRangeEXT, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) - GL_STUB_ALIAS(EndTransformFeedback, _gloffset_EndTransformFeedbackEXT, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) - GL_STUB_ALIAS(GetTransformFeedbackVarying, _gloffset_GetTransformFeedbackVaryingEXT, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) - GL_STUB_ALIAS(TransformFeedbackVaryings, _gloffset_TransformFeedbackVaryingsEXT, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) - GL_STUB_ALIAS(ProvokingVertex, _gloffset_ProvokingVertexEXT, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) + GL_STUB_ALIAS(TexImage3DEXT, 371, TexImage3DEXT@40, TexImage3D, TexImage3D@40) + GL_STUB_ALIAS(TexSubImage3DEXT, 372, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44) + GL_STUB_ALIAS(CopyTexSubImage3DEXT, 373, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36) + GL_STUB_ALIAS(ActiveTexture, 374, ActiveTexture@4, ActiveTextureARB, ActiveTextureARB@4) + GL_STUB_ALIAS(ClientActiveTexture, 375, ClientActiveTexture@4, ClientActiveTextureARB, ClientActiveTextureARB@4) + GL_STUB_ALIAS(MultiTexCoord1d, 376, MultiTexCoord1d@12, MultiTexCoord1dARB, MultiTexCoord1dARB@12) + GL_STUB_ALIAS(MultiTexCoord1dv, 377, MultiTexCoord1dv@8, MultiTexCoord1dvARB, MultiTexCoord1dvARB@8) + GL_STUB_ALIAS(MultiTexCoord1f, 378, MultiTexCoord1f@8, MultiTexCoord1fARB, MultiTexCoord1fARB@8) + GL_STUB_ALIAS(MultiTexCoord1fv, 379, MultiTexCoord1fv@8, MultiTexCoord1fvARB, MultiTexCoord1fvARB@8) + GL_STUB_ALIAS(MultiTexCoord1i, 380, MultiTexCoord1i@8, MultiTexCoord1iARB, MultiTexCoord1iARB@8) + GL_STUB_ALIAS(MultiTexCoord1iv, 381, MultiTexCoord1iv@8, MultiTexCoord1ivARB, MultiTexCoord1ivARB@8) + GL_STUB_ALIAS(MultiTexCoord1s, 382, MultiTexCoord1s@8, MultiTexCoord1sARB, MultiTexCoord1sARB@8) + GL_STUB_ALIAS(MultiTexCoord1sv, 383, MultiTexCoord1sv@8, MultiTexCoord1svARB, MultiTexCoord1svARB@8) + GL_STUB_ALIAS(MultiTexCoord2d, 384, MultiTexCoord2d@20, MultiTexCoord2dARB, MultiTexCoord2dARB@20) + GL_STUB_ALIAS(MultiTexCoord2dv, 385, MultiTexCoord2dv@8, MultiTexCoord2dvARB, MultiTexCoord2dvARB@8) + GL_STUB_ALIAS(MultiTexCoord2f, 386, MultiTexCoord2f@12, MultiTexCoord2fARB, MultiTexCoord2fARB@12) + GL_STUB_ALIAS(MultiTexCoord2fv, 387, MultiTexCoord2fv@8, MultiTexCoord2fvARB, MultiTexCoord2fvARB@8) + GL_STUB_ALIAS(MultiTexCoord2i, 388, MultiTexCoord2i@12, MultiTexCoord2iARB, MultiTexCoord2iARB@12) + GL_STUB_ALIAS(MultiTexCoord2iv, 389, MultiTexCoord2iv@8, MultiTexCoord2ivARB, MultiTexCoord2ivARB@8) + GL_STUB_ALIAS(MultiTexCoord2s, 390, MultiTexCoord2s@12, MultiTexCoord2sARB, MultiTexCoord2sARB@12) + GL_STUB_ALIAS(MultiTexCoord2sv, 391, MultiTexCoord2sv@8, MultiTexCoord2svARB, MultiTexCoord2svARB@8) + GL_STUB_ALIAS(MultiTexCoord3d, 392, MultiTexCoord3d@28, MultiTexCoord3dARB, MultiTexCoord3dARB@28) + GL_STUB_ALIAS(MultiTexCoord3dv, 393, MultiTexCoord3dv@8, MultiTexCoord3dvARB, MultiTexCoord3dvARB@8) + GL_STUB_ALIAS(MultiTexCoord3f, 394, MultiTexCoord3f@16, MultiTexCoord3fARB, MultiTexCoord3fARB@16) + GL_STUB_ALIAS(MultiTexCoord3fv, 395, MultiTexCoord3fv@8, MultiTexCoord3fvARB, MultiTexCoord3fvARB@8) + GL_STUB_ALIAS(MultiTexCoord3i, 396, MultiTexCoord3i@16, MultiTexCoord3iARB, MultiTexCoord3iARB@16) + GL_STUB_ALIAS(MultiTexCoord3iv, 397, MultiTexCoord3iv@8, MultiTexCoord3ivARB, MultiTexCoord3ivARB@8) + GL_STUB_ALIAS(MultiTexCoord3s, 398, MultiTexCoord3s@16, MultiTexCoord3sARB, MultiTexCoord3sARB@16) + GL_STUB_ALIAS(MultiTexCoord3sv, 399, MultiTexCoord3sv@8, MultiTexCoord3svARB, MultiTexCoord3svARB@8) + GL_STUB_ALIAS(MultiTexCoord4d, 400, MultiTexCoord4d@36, MultiTexCoord4dARB, MultiTexCoord4dARB@36) + GL_STUB_ALIAS(MultiTexCoord4dv, 401, MultiTexCoord4dv@8, MultiTexCoord4dvARB, MultiTexCoord4dvARB@8) + GL_STUB_ALIAS(MultiTexCoord4f, 402, MultiTexCoord4f@20, MultiTexCoord4fARB, MultiTexCoord4fARB@20) + GL_STUB_ALIAS(MultiTexCoord4fv, 403, MultiTexCoord4fv@8, MultiTexCoord4fvARB, MultiTexCoord4fvARB@8) + GL_STUB_ALIAS(MultiTexCoord4i, 404, MultiTexCoord4i@20, MultiTexCoord4iARB, MultiTexCoord4iARB@20) + GL_STUB_ALIAS(MultiTexCoord4iv, 405, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8) + GL_STUB_ALIAS(MultiTexCoord4s, 406, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20) + GL_STUB_ALIAS(MultiTexCoord4sv, 407, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8) + GL_STUB_ALIAS(DrawArraysInstancedARB, 430, DrawArraysInstancedARB@16, DrawArraysInstanced, DrawArraysInstanced@16) + GL_STUB_ALIAS(DrawArraysInstancedEXT, 430, DrawArraysInstancedEXT@16, DrawArraysInstanced, DrawArraysInstanced@16) + GL_STUB_ALIAS(DrawElementsInstancedARB, 431, DrawElementsInstancedARB@20, DrawElementsInstanced, DrawElementsInstanced@20) + GL_STUB_ALIAS(DrawElementsInstancedEXT, 431, DrawElementsInstancedEXT@20, DrawElementsInstanced, DrawElementsInstanced@20) + GL_STUB_ALIAS(LoadTransposeMatrixd, 432, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4) + GL_STUB_ALIAS(LoadTransposeMatrixf, 433, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4) + GL_STUB_ALIAS(MultTransposeMatrixd, 434, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4) + GL_STUB_ALIAS(MultTransposeMatrixf, 435, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4) + GL_STUB_ALIAS(SampleCoverage, 436, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8) + GL_STUB_ALIAS(CompressedTexImage1D, 437, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28) + GL_STUB_ALIAS(CompressedTexImage2D, 438, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32) + GL_STUB_ALIAS(CompressedTexImage3D, 439, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36) + GL_STUB_ALIAS(CompressedTexSubImage1D, 440, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28) + GL_STUB_ALIAS(CompressedTexSubImage2D, 441, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36) + GL_STUB_ALIAS(CompressedTexSubImage3D, 442, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44) + GL_STUB_ALIAS(GetCompressedTexImage, 443, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12) + GL_STUB_ALIAS(DisableVertexAttribArray, 444, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4) + GL_STUB_ALIAS(EnableVertexAttribArray, 445, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4) + GL_STUB_ALIAS(GetVertexAttribdv, 452, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12) + GL_STUB_ALIAS(GetVertexAttribfv, 453, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12) + GL_STUB_ALIAS(GetVertexAttribiv, 454, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12) + GL_STUB_ALIAS(ProgramParameter4dNV, 455, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40) + GL_STUB_ALIAS(ProgramParameter4dvNV, 456, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12) + GL_STUB_ALIAS(ProgramParameter4fNV, 457, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24) + GL_STUB_ALIAS(ProgramParameter4fvNV, 458, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12) + GL_STUB_ALIAS(VertexAttrib1d, 464, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12) + GL_STUB_ALIAS(VertexAttrib1dv, 465, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8) + GL_STUB_ALIAS(VertexAttrib1f, 466, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8) + GL_STUB_ALIAS(VertexAttrib1fv, 467, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8) + GL_STUB_ALIAS(VertexAttrib1s, 468, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8) + GL_STUB_ALIAS(VertexAttrib1sv, 469, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8) + GL_STUB_ALIAS(VertexAttrib2d, 470, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20) + GL_STUB_ALIAS(VertexAttrib2dv, 471, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8) + GL_STUB_ALIAS(VertexAttrib2f, 472, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12) + GL_STUB_ALIAS(VertexAttrib2fv, 473, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8) + GL_STUB_ALIAS(VertexAttrib2s, 474, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12) + GL_STUB_ALIAS(VertexAttrib2sv, 475, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8) + GL_STUB_ALIAS(VertexAttrib3d, 476, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28) + GL_STUB_ALIAS(VertexAttrib3dv, 477, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8) + GL_STUB_ALIAS(VertexAttrib3f, 478, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16) + GL_STUB_ALIAS(VertexAttrib3fv, 479, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8) + GL_STUB_ALIAS(VertexAttrib3s, 480, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16) + GL_STUB_ALIAS(VertexAttrib3sv, 481, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8) + GL_STUB_ALIAS(VertexAttrib4Nbv, 482, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8) + GL_STUB_ALIAS(VertexAttrib4Niv, 483, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8) + GL_STUB_ALIAS(VertexAttrib4Nsv, 484, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8) + GL_STUB_ALIAS(VertexAttrib4Nub, 485, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20) + GL_STUB_ALIAS(VertexAttrib4Nubv, 486, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8) + GL_STUB_ALIAS(VertexAttrib4Nuiv, 487, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8) + GL_STUB_ALIAS(VertexAttrib4Nusv, 488, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8) + GL_STUB_ALIAS(VertexAttrib4bv, 489, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8) + GL_STUB_ALIAS(VertexAttrib4d, 490, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36) + GL_STUB_ALIAS(VertexAttrib4dv, 491, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8) + GL_STUB_ALIAS(VertexAttrib4f, 492, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20) + GL_STUB_ALIAS(VertexAttrib4fv, 493, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8) + GL_STUB_ALIAS(VertexAttrib4iv, 494, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8) + GL_STUB_ALIAS(VertexAttrib4s, 495, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20) + GL_STUB_ALIAS(VertexAttrib4sv, 496, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8) + GL_STUB_ALIAS(VertexAttrib4ubv, 497, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8) + GL_STUB_ALIAS(VertexAttrib4uiv, 498, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8) + GL_STUB_ALIAS(VertexAttrib4usv, 499, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8) + GL_STUB_ALIAS(VertexAttribPointer, 500, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24) + GL_STUB_ALIAS(BindBuffer, 501, BindBuffer@8, BindBufferARB, BindBufferARB@8) + GL_STUB_ALIAS(BufferData, 502, BufferData@16, BufferDataARB, BufferDataARB@16) + GL_STUB_ALIAS(BufferSubData, 503, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16) + GL_STUB_ALIAS(DeleteBuffers, 504, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8) + GL_STUB_ALIAS(GenBuffers, 505, GenBuffers@8, GenBuffersARB, GenBuffersARB@8) + GL_STUB_ALIAS(GetBufferParameteriv, 506, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12) + GL_STUB_ALIAS(GetBufferPointerv, 507, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12) + GL_STUB_ALIAS(GetBufferSubData, 508, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16) + GL_STUB_ALIAS(IsBuffer, 509, IsBuffer@4, IsBufferARB, IsBufferARB@4) + GL_STUB_ALIAS(MapBuffer, 510, MapBuffer@8, MapBufferARB, MapBufferARB@8) + GL_STUB_ALIAS(UnmapBuffer, 511, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4) + GL_STUB_ALIAS(BeginQuery, 512, BeginQuery@8, BeginQueryARB, BeginQueryARB@8) + GL_STUB_ALIAS(DeleteQueries, 513, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8) + GL_STUB_ALIAS(EndQuery, 514, EndQuery@4, EndQueryARB, EndQueryARB@4) + GL_STUB_ALIAS(GenQueries, 515, GenQueries@8, GenQueriesARB, GenQueriesARB@8) + GL_STUB_ALIAS(GetQueryObjectiv, 516, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12) + GL_STUB_ALIAS(GetQueryObjectuiv, 517, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12) + GL_STUB_ALIAS(GetQueryiv, 518, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12) + GL_STUB_ALIAS(IsQuery, 519, IsQuery@4, IsQueryARB, IsQueryARB@4) + GL_STUB_ALIAS(CompileShader, 521, CompileShader@4, CompileShaderARB, CompileShaderARB@4) + GL_STUB_ALIAS(GetActiveUniform, 526, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28) + GL_STUB_ALIAS(GetShaderSource, 532, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16) + GL_STUB_ALIAS(GetUniformLocation, 533, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8) + GL_STUB_ALIAS(GetUniformfv, 534, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12) + GL_STUB_ALIAS(GetUniformiv, 535, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12) + GL_STUB_ALIAS(LinkProgram, 536, LinkProgram@4, LinkProgramARB, LinkProgramARB@4) + GL_STUB_ALIAS(ShaderSource, 537, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16) + GL_STUB_ALIAS(Uniform1f, 538, Uniform1f@8, Uniform1fARB, Uniform1fARB@8) + GL_STUB_ALIAS(Uniform1fv, 539, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12) + GL_STUB_ALIAS(Uniform1i, 540, Uniform1i@8, Uniform1iARB, Uniform1iARB@8) + GL_STUB_ALIAS(Uniform1iv, 541, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12) + GL_STUB_ALIAS(Uniform2f, 542, Uniform2f@12, Uniform2fARB, Uniform2fARB@12) + GL_STUB_ALIAS(Uniform2fv, 543, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12) + GL_STUB_ALIAS(Uniform2i, 544, Uniform2i@12, Uniform2iARB, Uniform2iARB@12) + GL_STUB_ALIAS(Uniform2iv, 545, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12) + GL_STUB_ALIAS(Uniform3f, 546, Uniform3f@16, Uniform3fARB, Uniform3fARB@16) + GL_STUB_ALIAS(Uniform3fv, 547, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12) + GL_STUB_ALIAS(Uniform3i, 548, Uniform3i@16, Uniform3iARB, Uniform3iARB@16) + GL_STUB_ALIAS(Uniform3iv, 549, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12) + GL_STUB_ALIAS(Uniform4f, 550, Uniform4f@20, Uniform4fARB, Uniform4fARB@20) + GL_STUB_ALIAS(Uniform4fv, 551, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12) + GL_STUB_ALIAS(Uniform4i, 552, Uniform4i@20, Uniform4iARB, Uniform4iARB@20) + GL_STUB_ALIAS(Uniform4iv, 553, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12) + GL_STUB_ALIAS(UniformMatrix2fv, 554, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16) + GL_STUB_ALIAS(UniformMatrix3fv, 555, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16) + GL_STUB_ALIAS(UniformMatrix4fv, 556, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16) + GL_STUB_ALIAS(UseProgram, 557, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4) + GL_STUB_ALIAS(ValidateProgram, 558, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4) + GL_STUB_ALIAS(BindAttribLocation, 559, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12) + GL_STUB_ALIAS(GetActiveAttrib, 560, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28) + GL_STUB_ALIAS(GetAttribLocation, 561, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8) + GL_STUB_ALIAS(DrawBuffers, 562, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8) + GL_STUB_ALIAS(DrawBuffersATI, 562, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8) + GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 563, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) + GL_STUB_ALIAS(PointParameterf, 604, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfARB, 604, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfv, 605, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(PointParameterfvARB, 605, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(SecondaryColor3b, 608, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) + GL_STUB_ALIAS(SecondaryColor3bv, 609, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) + GL_STUB_ALIAS(SecondaryColor3d, 610, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) + GL_STUB_ALIAS(SecondaryColor3dv, 611, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) + GL_STUB_ALIAS(SecondaryColor3f, 612, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) + GL_STUB_ALIAS(SecondaryColor3fv, 613, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) + GL_STUB_ALIAS(SecondaryColor3i, 614, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) + GL_STUB_ALIAS(SecondaryColor3iv, 615, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) + GL_STUB_ALIAS(SecondaryColor3s, 616, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) + GL_STUB_ALIAS(SecondaryColor3sv, 617, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) + GL_STUB_ALIAS(SecondaryColor3ub, 618, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) + GL_STUB_ALIAS(SecondaryColor3ubv, 619, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) + GL_STUB_ALIAS(SecondaryColor3ui, 620, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) + GL_STUB_ALIAS(SecondaryColor3uiv, 621, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) + GL_STUB_ALIAS(SecondaryColor3us, 622, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) + GL_STUB_ALIAS(SecondaryColor3usv, 623, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) + GL_STUB_ALIAS(SecondaryColorPointer, 624, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) + GL_STUB_ALIAS(MultiDrawArrays, 625, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) + GL_STUB_ALIAS(MultiDrawElements, 626, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) + GL_STUB_ALIAS(FogCoordPointer, 627, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) + GL_STUB_ALIAS(FogCoordd, 628, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) + GL_STUB_ALIAS(FogCoorddv, 629, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) + GL_STUB_ALIAS(FogCoordf, 630, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) + GL_STUB_ALIAS(FogCoordfv, 631, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) + GL_STUB_ALIAS(BlendFuncSeparate, 633, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) + GL_STUB_ALIAS(WindowPos2d, 650, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dARB, 650, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dv, 651, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2dvARB, 651, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2f, 652, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fARB, 652, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fv, 653, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2fvARB, 653, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2i, 654, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iARB, 654, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iv, 655, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2ivARB, 655, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2s, 656, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sARB, 656, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sv, 657, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos2svARB, 657, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos3d, 658, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dARB, 658, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dv, 659, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3dvARB, 659, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3f, 660, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fARB, 660, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fv, 661, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3fvARB, 661, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3i, 662, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iARB, 662, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iv, 663, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3ivARB, 663, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3s, 664, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sARB, 664, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sv, 665, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(WindowPos3svARB, 665, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(BindProgramARB, 684, BindProgramARB@8, BindProgramNV, BindProgramNV@8) + GL_STUB_ALIAS(DeleteProgramsARB, 685, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) + GL_STUB_ALIAS(GenProgramsARB, 687, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) + GL_STUB_ALIAS(GetVertexAttribPointerv, 693, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(GetVertexAttribPointervARB, 693, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(IsProgramARB, 697, IsProgramARB@4, IsProgramNV, IsProgramNV@4) + GL_STUB_ALIAS(PointParameteri, 761, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) + GL_STUB_ALIAS(PointParameteriv, 762, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) + GL_STUB_ALIAS(DeleteVertexArrays, 765, DeleteVertexArrays@8, _dispatch_stub_765, _dispatch_stub_765@8) + GL_STUB_ALIAS(IsVertexArray, 767, IsVertexArray@4, _dispatch_stub_767, _dispatch_stub_767@4) + GL_STUB_ALIAS(BlendEquationSeparate, 777, BlendEquationSeparate@8, _dispatch_stub_777, _dispatch_stub_777@8) + GL_STUB_ALIAS(BindFramebuffer, 778, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) + GL_STUB_ALIAS(BindRenderbuffer, 779, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) + GL_STUB_ALIAS(CheckFramebufferStatus, 780, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) + GL_STUB_ALIAS(DeleteFramebuffers, 781, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) + GL_STUB_ALIAS(DeleteRenderbuffers, 782, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) + GL_STUB_ALIAS(FramebufferRenderbuffer, 783, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) + GL_STUB_ALIAS(FramebufferTexture1D, 784, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) + GL_STUB_ALIAS(FramebufferTexture2D, 785, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) + GL_STUB_ALIAS(FramebufferTexture3D, 786, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) + GL_STUB_ALIAS(GenFramebuffers, 787, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) + GL_STUB_ALIAS(GenRenderbuffers, 788, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) + GL_STUB_ALIAS(GenerateMipmap, 789, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) + GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 790, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB_ALIAS(GetRenderbufferParameteriv, 791, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) + GL_STUB_ALIAS(IsFramebuffer, 792, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) + GL_STUB_ALIAS(IsRenderbuffer, 793, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) + GL_STUB_ALIAS(RenderbufferStorage, 794, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) + GL_STUB_ALIAS(BlitFramebuffer, 795, BlitFramebuffer@40, _dispatch_stub_795, _dispatch_stub_795@40) - GL_STUB_ALIAS(FramebufferTextureLayer, 798, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(BeginTransformFeedback, 813, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) - GL_STUB_ALIAS(BindBufferBase, 814, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) - GL_STUB_ALIAS(BindBufferRange, 816, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) - GL_STUB_ALIAS(EndTransformFeedback, 817, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) - GL_STUB_ALIAS(GetTransformFeedbackVarying, 818, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) - GL_STUB_ALIAS(TransformFeedbackVaryings, 819, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) - GL_STUB_ALIAS(ProvokingVertex, 820, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) ++ GL_STUB_ALIAS(FramebufferTextureLayer, 832, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) ++ GL_STUB_ALIAS(BeginTransformFeedback, 847, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) ++ GL_STUB_ALIAS(BindBufferBase, 848, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) ++ GL_STUB_ALIAS(BindBufferRange, 850, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) ++ GL_STUB_ALIAS(EndTransformFeedback, 851, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) ++ GL_STUB_ALIAS(GetTransformFeedbackVarying, 852, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) ++ GL_STUB_ALIAS(TransformFeedbackVaryings, 853, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) ++ GL_STUB_ALIAS(ProvokingVertex, 854, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) GLOBL GLNAME(gl_dispatch_functions_end) HIDDEN(GLNAME(gl_dispatch_functions_end)) diff --cc src/mapi/glapi/glprocs.h index 6335901,ce08a04..0ac4263 --- a/src/mapi/glapi/glprocs.h +++ b/src/mapi/glapi/glprocs.h @@@ -1341,1188 -1304,1151 +1341,1188 @@@ void GLAPIENTRY gl_dispatch_stub_867(GL #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { - NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, _gloffset_NewList), - NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, _gloffset_EndList), - NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, _gloffset_CallList), - NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, _gloffset_CallLists), - NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, _gloffset_DeleteLists), - NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, _gloffset_GenLists), - NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, _gloffset_ListBase), - NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, _gloffset_Begin), - NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, _gloffset_Bitmap), - NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, _gloffset_Color3b), - NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, _gloffset_Color3bv), - NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, _gloffset_Color3d), - NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, _gloffset_Color3dv), - NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, _gloffset_Color3f), - NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, _gloffset_Color3fv), - NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, _gloffset_Color3i), - NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, _gloffset_Color3iv), - NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, _gloffset_Color3s), - NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, _gloffset_Color3sv), - NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, _gloffset_Color3ub), - NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, _gloffset_Color3ubv), - NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, _gloffset_Color3ui), - NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, _gloffset_Color3uiv), - NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, _gloffset_Color3us), - NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, _gloffset_Color3usv), - NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, _gloffset_Color4b), - NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, _gloffset_Color4bv), - NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, _gloffset_Color4d), - NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, _gloffset_Color4dv), - NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, _gloffset_Color4f), - NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, _gloffset_Color4fv), - NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, _gloffset_Color4i), - NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, _gloffset_Color4iv), - NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, _gloffset_Color4s), - NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, _gloffset_Color4sv), - NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, _gloffset_Color4ub), - NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, _gloffset_Color4ubv), - NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, _gloffset_Color4ui), - NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, _gloffset_Color4uiv), - NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, _gloffset_Color4us), - NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, _gloffset_Color4usv), - NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, _gloffset_EdgeFlag), - NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, _gloffset_EdgeFlagv), - NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, _gloffset_End), - NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, _gloffset_Indexd), - NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, _gloffset_Indexdv), - NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, _gloffset_Indexf), - NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, _gloffset_Indexfv), - NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, _gloffset_Indexi), - NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, _gloffset_Indexiv), - NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, _gloffset_Indexs), - NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, _gloffset_Indexsv), - NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, _gloffset_Normal3b), - NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, _gloffset_Normal3bv), - NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, _gloffset_Normal3d), - NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, _gloffset_Normal3dv), - NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, _gloffset_Normal3f), - NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, _gloffset_Normal3fv), - NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, _gloffset_Normal3i), - NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, _gloffset_Normal3iv), - NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, _gloffset_Normal3s), - NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, _gloffset_Normal3sv), - NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, _gloffset_RasterPos2d), - NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, _gloffset_RasterPos2dv), - NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, _gloffset_RasterPos2f), - NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, _gloffset_RasterPos2fv), - NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, _gloffset_RasterPos2i), - NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, _gloffset_RasterPos2iv), - NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, _gloffset_RasterPos2s), - NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, _gloffset_RasterPos2sv), - NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, _gloffset_RasterPos3d), - NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, _gloffset_RasterPos3dv), - NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, _gloffset_RasterPos3f), - NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, _gloffset_RasterPos3fv), - NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, _gloffset_RasterPos3i), - NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, _gloffset_RasterPos3iv), - NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, _gloffset_RasterPos3s), - NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, _gloffset_RasterPos3sv), - NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, _gloffset_RasterPos4d), - NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, _gloffset_RasterPos4dv), - NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, _gloffset_RasterPos4f), - NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, _gloffset_RasterPos4fv), - NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, _gloffset_RasterPos4i), - NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, _gloffset_RasterPos4iv), - NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, _gloffset_RasterPos4s), - NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, _gloffset_RasterPos4sv), - NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, _gloffset_Rectd), - NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, _gloffset_Rectdv), - NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, _gloffset_Rectf), - NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, _gloffset_Rectfv), - NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, _gloffset_Recti), - NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, _gloffset_Rectiv), - NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, _gloffset_Rects), - NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, _gloffset_Rectsv), - NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, _gloffset_TexCoord1d), - NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, _gloffset_TexCoord1dv), - NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, _gloffset_TexCoord1f), - NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, _gloffset_TexCoord1fv), - NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, _gloffset_TexCoord1i), - NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, _gloffset_TexCoord1iv), - NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, _gloffset_TexCoord1s), - NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, _gloffset_TexCoord1sv), - NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, _gloffset_TexCoord2d), - NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, _gloffset_TexCoord2dv), - NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, _gloffset_TexCoord2f), - NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, _gloffset_TexCoord2fv), - NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, _gloffset_TexCoord2i), - NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, _gloffset_TexCoord2iv), - NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, _gloffset_TexCoord2s), - NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, _gloffset_TexCoord2sv), - NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, _gloffset_TexCoord3d), - NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, _gloffset_TexCoord3dv), - NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, _gloffset_TexCoord3f), - NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, _gloffset_TexCoord3fv), - NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, _gloffset_TexCoord3i), - NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, _gloffset_TexCoord3iv), - NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, _gloffset_TexCoord3s), - NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, _gloffset_TexCoord3sv), - NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, _gloffset_TexCoord4d), - NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, _gloffset_TexCoord4dv), - NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, _gloffset_TexCoord4f), - NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, _gloffset_TexCoord4fv), - NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, _gloffset_TexCoord4i), - NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, _gloffset_TexCoord4iv), - NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, _gloffset_TexCoord4s), - NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, _gloffset_TexCoord4sv), - NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, _gloffset_Vertex2d), - NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, _gloffset_Vertex2dv), - NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, _gloffset_Vertex2f), - NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, _gloffset_Vertex2fv), - NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, _gloffset_Vertex2i), - NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, _gloffset_Vertex2iv), - NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, _gloffset_Vertex2s), - NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, _gloffset_Vertex2sv), - NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, _gloffset_Vertex3d), - NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, _gloffset_Vertex3dv), - NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, _gloffset_Vertex3f), - NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, _gloffset_Vertex3fv), - NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, _gloffset_Vertex3i), - NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, _gloffset_Vertex3iv), - NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, _gloffset_Vertex3s), - NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, _gloffset_Vertex3sv), - NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, _gloffset_Vertex4d), - NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, _gloffset_Vertex4dv), - NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, _gloffset_Vertex4f), - NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, _gloffset_Vertex4fv), - NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, _gloffset_Vertex4i), - NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, _gloffset_Vertex4iv), - NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, _gloffset_Vertex4s), - NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, _gloffset_Vertex4sv), - NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, _gloffset_ClipPlane), - NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, _gloffset_ColorMaterial), - NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, _gloffset_CullFace), - NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, _gloffset_Fogf), - NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, _gloffset_Fogfv), - NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, _gloffset_Fogi), - NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, _gloffset_Fogiv), - NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, _gloffset_FrontFace), - NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, _gloffset_Hint), - NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, _gloffset_Lightf), - NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, _gloffset_Lightfv), - NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, _gloffset_Lighti), - NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, _gloffset_Lightiv), - NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, _gloffset_LightModelf), - NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, _gloffset_LightModelfv), - NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, _gloffset_LightModeli), - NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, _gloffset_LightModeliv), - NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, _gloffset_LineStipple), - NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, _gloffset_LineWidth), - NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, _gloffset_Materialf), - NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, _gloffset_Materialfv), - NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, _gloffset_Materiali), - NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, _gloffset_Materialiv), - NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, _gloffset_PointSize), - NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, _gloffset_PolygonMode), - NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, _gloffset_PolygonStipple), - NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, _gloffset_Scissor), - NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, _gloffset_ShadeModel), - NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, _gloffset_TexParameterf), - NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, _gloffset_TexParameterfv), - NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, _gloffset_TexParameteri), - NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, _gloffset_TexParameteriv), - NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, _gloffset_TexImage1D), - NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, _gloffset_TexImage2D), - NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, _gloffset_TexEnvf), - NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, _gloffset_TexEnvfv), - NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, _gloffset_TexEnvi), - NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, _gloffset_TexEnviv), - NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, _gloffset_TexGend), - NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, _gloffset_TexGendv), - NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, _gloffset_TexGenf), - NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, _gloffset_TexGenfv), - NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, _gloffset_TexGeni), - NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, _gloffset_TexGeniv), - NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, _gloffset_FeedbackBuffer), - NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, _gloffset_SelectBuffer), - NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, _gloffset_RenderMode), - NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, _gloffset_InitNames), - NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, _gloffset_LoadName), - NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, _gloffset_PassThrough), - NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, _gloffset_PopName), - NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, _gloffset_PushName), - NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, _gloffset_DrawBuffer), - NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, _gloffset_Clear), - NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, _gloffset_ClearAccum), - NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, _gloffset_ClearIndex), - NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, _gloffset_ClearColor), - NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, _gloffset_ClearStencil), - NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, _gloffset_ClearDepth), - NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, _gloffset_StencilMask), - NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, _gloffset_ColorMask), - NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, _gloffset_DepthMask), - NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, _gloffset_IndexMask), - NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, _gloffset_Accum), - NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, _gloffset_Disable), - NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable), - NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, _gloffset_Finish), - NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, _gloffset_Flush), - NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, _gloffset_PopAttrib), - NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, _gloffset_PushAttrib), - NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, _gloffset_Map1d), - NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, _gloffset_Map1f), - NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, _gloffset_Map2d), - NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, _gloffset_Map2f), - NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, _gloffset_MapGrid1d), - NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, _gloffset_MapGrid1f), - NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, _gloffset_MapGrid2d), - NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, _gloffset_MapGrid2f), - NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, _gloffset_EvalCoord1d), - NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, _gloffset_EvalCoord1dv), - NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, _gloffset_EvalCoord1f), - NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, _gloffset_EvalCoord1fv), - NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, _gloffset_EvalCoord2d), - NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, _gloffset_EvalCoord2dv), - NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, _gloffset_EvalCoord2f), - NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, _gloffset_EvalCoord2fv), - NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, _gloffset_EvalMesh1), - NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, _gloffset_EvalPoint1), - NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, _gloffset_EvalMesh2), - NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, _gloffset_EvalPoint2), - NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, _gloffset_AlphaFunc), - NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, _gloffset_BlendFunc), - NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, _gloffset_LogicOp), - NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, _gloffset_StencilFunc), - NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, _gloffset_StencilOp), - NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, _gloffset_DepthFunc), - NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, _gloffset_PixelZoom), - NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, _gloffset_PixelTransferf), - NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, _gloffset_PixelTransferi), - NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, _gloffset_PixelStoref), - NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, _gloffset_PixelStorei), - NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, _gloffset_PixelMapfv), - NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, _gloffset_PixelMapuiv), - NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, _gloffset_PixelMapusv), - NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, _gloffset_ReadBuffer), - NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, _gloffset_CopyPixels), - NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, _gloffset_ReadPixels), - NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, _gloffset_DrawPixels), - NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, _gloffset_GetBooleanv), - NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, _gloffset_GetClipPlane), - NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, _gloffset_GetDoublev), - NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, _gloffset_GetError), - NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, _gloffset_GetFloatv), - NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, _gloffset_GetIntegerv), - NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, _gloffset_GetLightfv), - NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, _gloffset_GetLightiv), - NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, _gloffset_GetMapdv), - NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, _gloffset_GetMapfv), - NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, _gloffset_GetMapiv), - NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, _gloffset_GetMaterialfv), - NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, _gloffset_GetMaterialiv), - NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, _gloffset_GetPixelMapfv), - NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, _gloffset_GetPixelMapuiv), - NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, _gloffset_GetPixelMapusv), - NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, _gloffset_GetPolygonStipple), - NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, _gloffset_GetString), - NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, _gloffset_GetTexEnvfv), - NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, _gloffset_GetTexEnviv), - NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, _gloffset_GetTexGendv), - NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, _gloffset_GetTexGenfv), - NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, _gloffset_GetTexGeniv), - NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, _gloffset_GetTexImage), - NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, _gloffset_GetTexParameterfv), - NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, _gloffset_GetTexParameteriv), - NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, _gloffset_GetTexLevelParameterfv), - NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, _gloffset_GetTexLevelParameteriv), - NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, _gloffset_IsEnabled), - NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, _gloffset_IsList), - NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, _gloffset_DepthRange), - NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, _gloffset_Frustum), - NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, _gloffset_LoadIdentity), - NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, _gloffset_LoadMatrixf), - NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, _gloffset_LoadMatrixd), - NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, _gloffset_MatrixMode), - NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, _gloffset_MultMatrixf), - NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, _gloffset_MultMatrixd), - NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, _gloffset_Ortho), - NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, _gloffset_PopMatrix), - NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, _gloffset_PushMatrix), - NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, _gloffset_Rotated), - NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, _gloffset_Rotatef), - NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, _gloffset_Scaled), - NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, _gloffset_Scalef), - NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, _gloffset_Translated), - NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, _gloffset_Translatef), - NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, _gloffset_Viewport), - NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), - NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), - NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, _gloffset_ColorPointer), - NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, _gloffset_DisableClientState), - NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), - NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, _gloffset_DrawElements), - NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, _gloffset_EdgeFlagPointer), - NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, _gloffset_EnableClientState), - NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, _gloffset_IndexPointer), - NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, _gloffset_Indexub), - NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, _gloffset_Indexubv), - NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, _gloffset_InterleavedArrays), - NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, _gloffset_NormalPointer), - NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, _gloffset_PolygonOffset), - NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, _gloffset_TexCoordPointer), - NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, _gloffset_VertexPointer), - NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, _gloffset_AreTexturesResident), - NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), - NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), - NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), - NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), - NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, _gloffset_DeleteTextures), - NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, _gloffset_GenTextures), - NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), - NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, _gloffset_IsTexture), - NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), - NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), - NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), - NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, _gloffset_PopClientAttrib), - NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, _gloffset_PushClientAttrib), - NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), - NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), - NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), - NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), - NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), - NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), - NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, _gloffset_GetColorTable), - NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), - NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), - NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), - NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), - NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), - NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), - NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), - NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), - NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), - NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), - NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, _gloffset_GetConvolutionFilter), - NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, _gloffset_GetConvolutionParameterfv), - NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, _gloffset_GetConvolutionParameteriv), - NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, _gloffset_GetSeparableFilter), - NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), - NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, _gloffset_GetHistogram), - NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, _gloffset_GetHistogramParameterfv), - NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, _gloffset_GetHistogramParameteriv), - NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, _gloffset_GetMinmax), - NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, _gloffset_GetMinmaxParameterfv), - NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, _gloffset_GetMinmaxParameteriv), - NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, _gloffset_Histogram), - NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, _gloffset_Minmax), - NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), - NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), - NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), - NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), - NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), - NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), - NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), - NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), - NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), - NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), - NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), - NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), - NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), - NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), - NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), - NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), - NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), - NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), - NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), - NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), - NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), - NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), - NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), - NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), - NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), - NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), - NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), - NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), - NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), - NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), - NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), - NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), - NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), - NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), - NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), - NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), - NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), - NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), - NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), - NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, _gloffset_AttachShader), - NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, _gloffset_CreateProgram), - NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, _gloffset_CreateShader), - NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, _gloffset_DeleteProgram), - NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, _gloffset_DeleteShader), - NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, _gloffset_DetachShader), - NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, _gloffset_GetAttachedShaders), - NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, _gloffset_GetProgramInfoLog), - NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, _gloffset_GetProgramiv), - NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, _gloffset_GetShaderInfoLog), - NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, _gloffset_GetShaderiv), - NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, _gloffset_IsProgram), - NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, _gloffset_IsShader), - NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, _gloffset_StencilFuncSeparate), - NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, _gloffset_StencilMaskSeparate), - NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), - NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, _gloffset_UniformMatrix2x3fv), - NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, _gloffset_UniformMatrix2x4fv), - NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, _gloffset_UniformMatrix3x2fv), - NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, _gloffset_UniformMatrix3x4fv), - NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, _gloffset_UniformMatrix4x2fv), - NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, _gloffset_UniformMatrix4x3fv), - NAME_FUNC_OFFSET( 6163, glDrawArraysInstanced, glDrawArraysInstanced, NULL, _gloffset_DrawArraysInstanced), - NAME_FUNC_OFFSET( 6185, glDrawElementsInstanced, glDrawElementsInstanced, NULL, _gloffset_DrawElementsInstanced), - NAME_FUNC_OFFSET( 6209, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), - NAME_FUNC_OFFSET( 6235, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), - NAME_FUNC_OFFSET( 6261, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), - NAME_FUNC_OFFSET( 6287, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), - NAME_FUNC_OFFSET( 6313, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), - NAME_FUNC_OFFSET( 6333, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), - NAME_FUNC_OFFSET( 6359, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), - NAME_FUNC_OFFSET( 6385, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), - NAME_FUNC_OFFSET( 6411, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), - NAME_FUNC_OFFSET( 6440, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), - NAME_FUNC_OFFSET( 6469, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), - NAME_FUNC_OFFSET( 6498, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), - NAME_FUNC_OFFSET( 6525, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), - NAME_FUNC_OFFSET( 6555, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), - NAME_FUNC_OFFSET( 6584, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, _gloffset_GetProgramEnvParameterdvARB), - NAME_FUNC_OFFSET( 6614, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, _gloffset_GetProgramEnvParameterfvARB), - NAME_FUNC_OFFSET( 6644, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, _gloffset_GetProgramLocalParameterdvARB), - NAME_FUNC_OFFSET( 6676, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, _gloffset_GetProgramLocalParameterfvARB), - NAME_FUNC_OFFSET( 6708, glGetProgramStringARB, glGetProgramStringARB, NULL, _gloffset_GetProgramStringARB), - NAME_FUNC_OFFSET( 6730, glGetProgramivARB, glGetProgramivARB, NULL, _gloffset_GetProgramivARB), - NAME_FUNC_OFFSET( 6748, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), - NAME_FUNC_OFFSET( 6771, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), - NAME_FUNC_OFFSET( 6794, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), - NAME_FUNC_OFFSET( 6817, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB), - NAME_FUNC_OFFSET( 6844, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB), - NAME_FUNC_OFFSET( 6872, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB), - NAME_FUNC_OFFSET( 6899, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB), - NAME_FUNC_OFFSET( 6927, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, _gloffset_ProgramLocalParameter4dARB), - NAME_FUNC_OFFSET( 6956, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, _gloffset_ProgramLocalParameter4dvARB), - NAME_FUNC_OFFSET( 6986, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, _gloffset_ProgramLocalParameter4fARB), - NAME_FUNC_OFFSET( 7015, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, _gloffset_ProgramLocalParameter4fvARB), - NAME_FUNC_OFFSET( 7045, glProgramStringARB, glProgramStringARB, NULL, _gloffset_ProgramStringARB), - NAME_FUNC_OFFSET( 7064, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), - NAME_FUNC_OFFSET( 7084, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), - NAME_FUNC_OFFSET( 7105, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), - NAME_FUNC_OFFSET( 7125, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), - NAME_FUNC_OFFSET( 7146, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), - NAME_FUNC_OFFSET( 7166, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), - NAME_FUNC_OFFSET( 7187, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), - NAME_FUNC_OFFSET( 7207, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), - NAME_FUNC_OFFSET( 7228, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), - NAME_FUNC_OFFSET( 7248, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), - NAME_FUNC_OFFSET( 7269, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), - NAME_FUNC_OFFSET( 7289, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), - NAME_FUNC_OFFSET( 7310, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), - NAME_FUNC_OFFSET( 7330, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), - NAME_FUNC_OFFSET( 7351, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), - NAME_FUNC_OFFSET( 7371, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), - NAME_FUNC_OFFSET( 7392, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), - NAME_FUNC_OFFSET( 7412, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), - NAME_FUNC_OFFSET( 7433, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), - NAME_FUNC_OFFSET( 7455, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), - NAME_FUNC_OFFSET( 7477, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), - NAME_FUNC_OFFSET( 7499, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), - NAME_FUNC_OFFSET( 7521, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), - NAME_FUNC_OFFSET( 7544, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), - NAME_FUNC_OFFSET( 7567, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), - NAME_FUNC_OFFSET( 7590, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), - NAME_FUNC_OFFSET( 7611, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), - NAME_FUNC_OFFSET( 7631, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), - NAME_FUNC_OFFSET( 7652, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), - NAME_FUNC_OFFSET( 7672, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), - NAME_FUNC_OFFSET( 7693, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), - NAME_FUNC_OFFSET( 7714, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), - NAME_FUNC_OFFSET( 7734, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), - NAME_FUNC_OFFSET( 7755, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), - NAME_FUNC_OFFSET( 7777, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), - NAME_FUNC_OFFSET( 7799, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), - NAME_FUNC_OFFSET( 7821, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), - NAME_FUNC_OFFSET( 7846, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), - NAME_FUNC_OFFSET( 7862, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), - NAME_FUNC_OFFSET( 7878, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), - NAME_FUNC_OFFSET( 7897, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), - NAME_FUNC_OFFSET( 7916, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), - NAME_FUNC_OFFSET( 7932, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), - NAME_FUNC_OFFSET( 7958, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), - NAME_FUNC_OFFSET( 7981, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), - NAME_FUNC_OFFSET( 8003, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), - NAME_FUNC_OFFSET( 8017, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), - NAME_FUNC_OFFSET( 8032, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), - NAME_FUNC_OFFSET( 8049, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), - NAME_FUNC_OFFSET( 8065, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), - NAME_FUNC_OFFSET( 8084, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), - NAME_FUNC_OFFSET( 8098, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), - NAME_FUNC_OFFSET( 8114, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), - NAME_FUNC_OFFSET( 8136, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), - NAME_FUNC_OFFSET( 8159, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), - NAME_FUNC_OFFSET( 8175, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), - NAME_FUNC_OFFSET( 8188, glAttachObjectARB, glAttachObjectARB, NULL, _gloffset_AttachObjectARB), - NAME_FUNC_OFFSET( 8206, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), - NAME_FUNC_OFFSET( 8225, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, _gloffset_CreateProgramObjectARB), - NAME_FUNC_OFFSET( 8250, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, _gloffset_CreateShaderObjectARB), - NAME_FUNC_OFFSET( 8274, glDeleteObjectARB, glDeleteObjectARB, NULL, _gloffset_DeleteObjectARB), - NAME_FUNC_OFFSET( 8292, glDetachObjectARB, glDetachObjectARB, NULL, _gloffset_DetachObjectARB), - NAME_FUNC_OFFSET( 8310, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), - NAME_FUNC_OFFSET( 8332, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, _gloffset_GetAttachedObjectsARB), - NAME_FUNC_OFFSET( 8356, glGetHandleARB, glGetHandleARB, NULL, _gloffset_GetHandleARB), - NAME_FUNC_OFFSET( 8371, glGetInfoLogARB, glGetInfoLogARB, NULL, _gloffset_GetInfoLogARB), - NAME_FUNC_OFFSET( 8387, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, _gloffset_GetObjectParameterfvARB), - NAME_FUNC_OFFSET( 8413, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, _gloffset_GetObjectParameterivARB), - NAME_FUNC_OFFSET( 8439, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), - NAME_FUNC_OFFSET( 8460, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), - NAME_FUNC_OFFSET( 8484, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), - NAME_FUNC_OFFSET( 8502, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), - NAME_FUNC_OFFSET( 8520, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), - NAME_FUNC_OFFSET( 8537, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), - NAME_FUNC_OFFSET( 8555, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), - NAME_FUNC_OFFSET( 8570, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), - NAME_FUNC_OFFSET( 8586, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), - NAME_FUNC_OFFSET( 8601, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), - NAME_FUNC_OFFSET( 8617, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), - NAME_FUNC_OFFSET( 8632, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), - NAME_FUNC_OFFSET( 8648, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), - NAME_FUNC_OFFSET( 8663, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), - NAME_FUNC_OFFSET( 8679, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), - NAME_FUNC_OFFSET( 8694, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), - NAME_FUNC_OFFSET( 8710, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), - NAME_FUNC_OFFSET( 8725, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), - NAME_FUNC_OFFSET( 8741, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), - NAME_FUNC_OFFSET( 8756, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), - NAME_FUNC_OFFSET( 8772, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), - NAME_FUNC_OFFSET( 8787, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), - NAME_FUNC_OFFSET( 8803, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), - NAME_FUNC_OFFSET( 8825, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), - NAME_FUNC_OFFSET( 8847, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), - NAME_FUNC_OFFSET( 8869, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), - NAME_FUNC_OFFSET( 8891, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), - NAME_FUNC_OFFSET( 8912, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), - NAME_FUNC_OFFSET( 8936, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), - NAME_FUNC_OFFSET( 8957, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), - NAME_FUNC_OFFSET( 8980, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET( 8997, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, _gloffset_RenderbufferStorageMultisample), - NAME_FUNC_OFFSET( 9030, glFramebufferTextureARB, glFramebufferTextureARB, NULL, _gloffset_FramebufferTextureARB), - NAME_FUNC_OFFSET( 9054, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, _gloffset_FramebufferTextureFaceARB), - NAME_FUNC_OFFSET( 9082, glProgramParameteriARB, glProgramParameteriARB, NULL, _gloffset_ProgramParameteriARB), - NAME_FUNC_OFFSET( 9105, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, _gloffset_FlushMappedBufferRange), - NAME_FUNC_OFFSET( 9130, glMapBufferRange, glMapBufferRange, NULL, _gloffset_MapBufferRange), - NAME_FUNC_OFFSET( 9147, glBindVertexArray, glBindVertexArray, NULL, _gloffset_BindVertexArray), - NAME_FUNC_OFFSET( 9165, glGenVertexArrays, glGenVertexArrays, NULL, _gloffset_GenVertexArrays), - NAME_FUNC_OFFSET( 9183, glCopyBufferSubData, glCopyBufferSubData, NULL, _gloffset_CopyBufferSubData), - NAME_FUNC_OFFSET( 9203, glClientWaitSync, glClientWaitSync, NULL, _gloffset_ClientWaitSync), - NAME_FUNC_OFFSET( 9220, glDeleteSync, glDeleteSync, NULL, _gloffset_DeleteSync), - NAME_FUNC_OFFSET( 9233, glFenceSync, glFenceSync, NULL, _gloffset_FenceSync), - NAME_FUNC_OFFSET( 9245, glGetInteger64v, glGetInteger64v, NULL, _gloffset_GetInteger64v), - NAME_FUNC_OFFSET( 9261, glGetSynciv, glGetSynciv, NULL, _gloffset_GetSynciv), - NAME_FUNC_OFFSET( 9273, glIsSync, glIsSync, NULL, _gloffset_IsSync), - NAME_FUNC_OFFSET( 9282, glWaitSync, glWaitSync, NULL, _gloffset_WaitSync), - NAME_FUNC_OFFSET( 9293, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, _gloffset_DrawElementsBaseVertex), - NAME_FUNC_OFFSET( 9318, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, _gloffset_DrawRangeElementsBaseVertex), - NAME_FUNC_OFFSET( 9348, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, _gloffset_MultiDrawElementsBaseVertex), - NAME_FUNC_OFFSET( 9378, glBindTransformFeedback, glBindTransformFeedback, NULL, _gloffset_BindTransformFeedback), - NAME_FUNC_OFFSET( 9402, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, _gloffset_DeleteTransformFeedbacks), - NAME_FUNC_OFFSET( 9429, glDrawTransformFeedback, glDrawTransformFeedback, NULL, _gloffset_DrawTransformFeedback), - NAME_FUNC_OFFSET( 9453, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, _gloffset_GenTransformFeedbacks), - NAME_FUNC_OFFSET( 9477, glIsTransformFeedback, glIsTransformFeedback, NULL, _gloffset_IsTransformFeedback), - NAME_FUNC_OFFSET( 9499, glPauseTransformFeedback, glPauseTransformFeedback, NULL, _gloffset_PauseTransformFeedback), - NAME_FUNC_OFFSET( 9524, glResumeTransformFeedback, glResumeTransformFeedback, NULL, _gloffset_ResumeTransformFeedback), - NAME_FUNC_OFFSET( 9550, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, _gloffset_PolygonOffsetEXT), - NAME_FUNC_OFFSET( 9569, gl_dispatch_stub_590, gl_dispatch_stub_590, NULL, _gloffset_GetPixelTexGenParameterfvSGIS), - NAME_FUNC_OFFSET( 9601, gl_dispatch_stub_591, gl_dispatch_stub_591, NULL, _gloffset_GetPixelTexGenParameterivSGIS), - NAME_FUNC_OFFSET( 9633, gl_dispatch_stub_592, gl_dispatch_stub_592, NULL, _gloffset_PixelTexGenParameterfSGIS), - NAME_FUNC_OFFSET( 9661, gl_dispatch_stub_593, gl_dispatch_stub_593, NULL, _gloffset_PixelTexGenParameterfvSGIS), - NAME_FUNC_OFFSET( 9690, gl_dispatch_stub_594, gl_dispatch_stub_594, NULL, _gloffset_PixelTexGenParameteriSGIS), - NAME_FUNC_OFFSET( 9718, gl_dispatch_stub_595, gl_dispatch_stub_595, NULL, _gloffset_PixelTexGenParameterivSGIS), - NAME_FUNC_OFFSET( 9747, gl_dispatch_stub_596, gl_dispatch_stub_596, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET( 9764, gl_dispatch_stub_597, gl_dispatch_stub_597, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET( 9784, glColorPointerEXT, glColorPointerEXT, NULL, _gloffset_ColorPointerEXT), - NAME_FUNC_OFFSET( 9802, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, _gloffset_EdgeFlagPointerEXT), - NAME_FUNC_OFFSET( 9823, glIndexPointerEXT, glIndexPointerEXT, NULL, _gloffset_IndexPointerEXT), - NAME_FUNC_OFFSET( 9841, glNormalPointerEXT, glNormalPointerEXT, NULL, _gloffset_NormalPointerEXT), - NAME_FUNC_OFFSET( 9860, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, _gloffset_TexCoordPointerEXT), - NAME_FUNC_OFFSET( 9881, glVertexPointerEXT, glVertexPointerEXT, NULL, _gloffset_VertexPointerEXT), - NAME_FUNC_OFFSET( 9900, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET( 9921, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET( 9943, glLockArraysEXT, glLockArraysEXT, NULL, _gloffset_LockArraysEXT), - NAME_FUNC_OFFSET( 9959, glUnlockArraysEXT, glUnlockArraysEXT, NULL, _gloffset_UnlockArraysEXT), - NAME_FUNC_OFFSET( 9977, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET( 9999, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET(10022, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET(10044, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET(10067, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET(10089, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET(10112, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET(10134, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET(10157, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET(10179, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET(10202, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET(10225, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET(10249, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET(10272, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET(10296, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET(10319, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET(10343, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET(10370, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET(10391, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET(10414, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET(10435, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET(10450, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET(10466, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET(10481, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET(10497, gl_dispatch_stub_632, gl_dispatch_stub_632, NULL, _gloffset_PixelTexGenSGIX), - NAME_FUNC_OFFSET(10515, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(10538, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, _gloffset_FlushVertexArrayRangeNV), - NAME_FUNC_OFFSET(10564, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, _gloffset_VertexArrayRangeNV), - NAME_FUNC_OFFSET(10585, glCombinerInputNV, glCombinerInputNV, NULL, _gloffset_CombinerInputNV), - NAME_FUNC_OFFSET(10603, glCombinerOutputNV, glCombinerOutputNV, NULL, _gloffset_CombinerOutputNV), - NAME_FUNC_OFFSET(10622, glCombinerParameterfNV, glCombinerParameterfNV, NULL, _gloffset_CombinerParameterfNV), - NAME_FUNC_OFFSET(10645, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, _gloffset_CombinerParameterfvNV), - NAME_FUNC_OFFSET(10669, glCombinerParameteriNV, glCombinerParameteriNV, NULL, _gloffset_CombinerParameteriNV), - NAME_FUNC_OFFSET(10692, glCombinerParameterivNV, glCombinerParameterivNV, NULL, _gloffset_CombinerParameterivNV), - NAME_FUNC_OFFSET(10716, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, _gloffset_FinalCombinerInputNV), - NAME_FUNC_OFFSET(10739, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, _gloffset_GetCombinerInputParameterfvNV), - NAME_FUNC_OFFSET(10771, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, _gloffset_GetCombinerInputParameterivNV), - NAME_FUNC_OFFSET(10803, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, _gloffset_GetCombinerOutputParameterfvNV), - NAME_FUNC_OFFSET(10836, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, _gloffset_GetCombinerOutputParameterivNV), - NAME_FUNC_OFFSET(10869, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, _gloffset_GetFinalCombinerInputParameterfvNV), - NAME_FUNC_OFFSET(10906, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, _gloffset_GetFinalCombinerInputParameterivNV), - NAME_FUNC_OFFSET(10943, glResizeBuffersMESA, glResizeBuffersMESA, NULL, _gloffset_ResizeBuffersMESA), - NAME_FUNC_OFFSET(10963, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(10981, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(11000, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(11018, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(11037, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(11055, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(11074, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(11092, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(11111, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(11129, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(11148, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(11166, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(11185, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(11203, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(11222, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(11240, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(11259, glWindowPos4dMESA, glWindowPos4dMESA, NULL, _gloffset_WindowPos4dMESA), - NAME_FUNC_OFFSET(11277, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, _gloffset_WindowPos4dvMESA), - NAME_FUNC_OFFSET(11296, glWindowPos4fMESA, glWindowPos4fMESA, NULL, _gloffset_WindowPos4fMESA), - NAME_FUNC_OFFSET(11314, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, _gloffset_WindowPos4fvMESA), - NAME_FUNC_OFFSET(11333, glWindowPos4iMESA, glWindowPos4iMESA, NULL, _gloffset_WindowPos4iMESA), - NAME_FUNC_OFFSET(11351, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, _gloffset_WindowPos4ivMESA), - NAME_FUNC_OFFSET(11370, glWindowPos4sMESA, glWindowPos4sMESA, NULL, _gloffset_WindowPos4sMESA), - NAME_FUNC_OFFSET(11388, glWindowPos4svMESA, glWindowPos4svMESA, NULL, _gloffset_WindowPos4svMESA), - NAME_FUNC_OFFSET(11407, gl_dispatch_stub_674, gl_dispatch_stub_674, NULL, _gloffset_MultiModeDrawArraysIBM), - NAME_FUNC_OFFSET(11432, gl_dispatch_stub_675, gl_dispatch_stub_675, NULL, _gloffset_MultiModeDrawElementsIBM), - NAME_FUNC_OFFSET(11459, gl_dispatch_stub_676, gl_dispatch_stub_676, NULL, _gloffset_DeleteFencesNV), - NAME_FUNC_OFFSET(11476, gl_dispatch_stub_677, gl_dispatch_stub_677, NULL, _gloffset_FinishFenceNV), - NAME_FUNC_OFFSET(11492, gl_dispatch_stub_678, gl_dispatch_stub_678, NULL, _gloffset_GenFencesNV), - NAME_FUNC_OFFSET(11506, gl_dispatch_stub_679, gl_dispatch_stub_679, NULL, _gloffset_GetFenceivNV), - NAME_FUNC_OFFSET(11521, gl_dispatch_stub_680, gl_dispatch_stub_680, NULL, _gloffset_IsFenceNV), - NAME_FUNC_OFFSET(11533, gl_dispatch_stub_681, gl_dispatch_stub_681, NULL, _gloffset_SetFenceNV), - NAME_FUNC_OFFSET(11546, gl_dispatch_stub_682, gl_dispatch_stub_682, NULL, _gloffset_TestFenceNV), - NAME_FUNC_OFFSET(11560, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, _gloffset_AreProgramsResidentNV), - NAME_FUNC_OFFSET(11584, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(11600, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(11619, glExecuteProgramNV, glExecuteProgramNV, NULL, _gloffset_ExecuteProgramNV), - NAME_FUNC_OFFSET(11638, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(11654, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, _gloffset_GetProgramParameterdvNV), - NAME_FUNC_OFFSET(11680, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, _gloffset_GetProgramParameterfvNV), - NAME_FUNC_OFFSET(11706, glGetProgramStringNV, glGetProgramStringNV, NULL, _gloffset_GetProgramStringNV), - NAME_FUNC_OFFSET(11727, glGetProgramivNV, glGetProgramivNV, NULL, _gloffset_GetProgramivNV), - NAME_FUNC_OFFSET(11744, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, _gloffset_GetTrackMatrixivNV), - NAME_FUNC_OFFSET(11765, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(11793, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, _gloffset_GetVertexAttribdvNV), - NAME_FUNC_OFFSET(11815, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, _gloffset_GetVertexAttribfvNV), - NAME_FUNC_OFFSET(11837, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, _gloffset_GetVertexAttribivNV), - NAME_FUNC_OFFSET(11859, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(11873, glLoadProgramNV, glLoadProgramNV, NULL, _gloffset_LoadProgramNV), - NAME_FUNC_OFFSET(11889, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, _gloffset_ProgramParameters4dvNV), - NAME_FUNC_OFFSET(11914, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, _gloffset_ProgramParameters4fvNV), - NAME_FUNC_OFFSET(11939, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, _gloffset_RequestResidentProgramsNV), - NAME_FUNC_OFFSET(11967, glTrackMatrixNV, glTrackMatrixNV, NULL, _gloffset_TrackMatrixNV), - NAME_FUNC_OFFSET(11983, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, _gloffset_VertexAttrib1dNV), - NAME_FUNC_OFFSET(12002, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, _gloffset_VertexAttrib1dvNV), - NAME_FUNC_OFFSET(12022, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, _gloffset_VertexAttrib1fNV), - NAME_FUNC_OFFSET(12041, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, _gloffset_VertexAttrib1fvNV), - NAME_FUNC_OFFSET(12061, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, _gloffset_VertexAttrib1sNV), - NAME_FUNC_OFFSET(12080, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, _gloffset_VertexAttrib1svNV), - NAME_FUNC_OFFSET(12100, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, _gloffset_VertexAttrib2dNV), - NAME_FUNC_OFFSET(12119, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, _gloffset_VertexAttrib2dvNV), - NAME_FUNC_OFFSET(12139, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, _gloffset_VertexAttrib2fNV), - NAME_FUNC_OFFSET(12158, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, _gloffset_VertexAttrib2fvNV), - NAME_FUNC_OFFSET(12178, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, _gloffset_VertexAttrib2sNV), - NAME_FUNC_OFFSET(12197, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, _gloffset_VertexAttrib2svNV), - NAME_FUNC_OFFSET(12217, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, _gloffset_VertexAttrib3dNV), - NAME_FUNC_OFFSET(12236, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, _gloffset_VertexAttrib3dvNV), - NAME_FUNC_OFFSET(12256, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, _gloffset_VertexAttrib3fNV), - NAME_FUNC_OFFSET(12275, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, _gloffset_VertexAttrib3fvNV), - NAME_FUNC_OFFSET(12295, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, _gloffset_VertexAttrib3sNV), - NAME_FUNC_OFFSET(12314, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, _gloffset_VertexAttrib3svNV), - NAME_FUNC_OFFSET(12334, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, _gloffset_VertexAttrib4dNV), - NAME_FUNC_OFFSET(12353, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, _gloffset_VertexAttrib4dvNV), - NAME_FUNC_OFFSET(12373, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, _gloffset_VertexAttrib4fNV), - NAME_FUNC_OFFSET(12392, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, _gloffset_VertexAttrib4fvNV), - NAME_FUNC_OFFSET(12412, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, _gloffset_VertexAttrib4sNV), - NAME_FUNC_OFFSET(12431, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, _gloffset_VertexAttrib4svNV), - NAME_FUNC_OFFSET(12451, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, _gloffset_VertexAttrib4ubNV), - NAME_FUNC_OFFSET(12471, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, _gloffset_VertexAttrib4ubvNV), - NAME_FUNC_OFFSET(12492, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, _gloffset_VertexAttribPointerNV), - NAME_FUNC_OFFSET(12516, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, _gloffset_VertexAttribs1dvNV), - NAME_FUNC_OFFSET(12537, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, _gloffset_VertexAttribs1fvNV), - NAME_FUNC_OFFSET(12558, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, _gloffset_VertexAttribs1svNV), - NAME_FUNC_OFFSET(12579, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, _gloffset_VertexAttribs2dvNV), - NAME_FUNC_OFFSET(12600, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, _gloffset_VertexAttribs2fvNV), - NAME_FUNC_OFFSET(12621, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, _gloffset_VertexAttribs2svNV), - NAME_FUNC_OFFSET(12642, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, _gloffset_VertexAttribs3dvNV), - NAME_FUNC_OFFSET(12663, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, _gloffset_VertexAttribs3fvNV), - NAME_FUNC_OFFSET(12684, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, _gloffset_VertexAttribs3svNV), - NAME_FUNC_OFFSET(12705, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, _gloffset_VertexAttribs4dvNV), - NAME_FUNC_OFFSET(12726, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, _gloffset_VertexAttribs4fvNV), - NAME_FUNC_OFFSET(12747, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, _gloffset_VertexAttribs4svNV), - NAME_FUNC_OFFSET(12768, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, _gloffset_VertexAttribs4ubvNV), - NAME_FUNC_OFFSET(12790, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, _gloffset_GetTexBumpParameterfvATI), - NAME_FUNC_OFFSET(12817, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, _gloffset_GetTexBumpParameterivATI), - NAME_FUNC_OFFSET(12844, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, _gloffset_TexBumpParameterfvATI), - NAME_FUNC_OFFSET(12868, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, _gloffset_TexBumpParameterivATI), - NAME_FUNC_OFFSET(12892, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, _gloffset_AlphaFragmentOp1ATI), - NAME_FUNC_OFFSET(12914, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, _gloffset_AlphaFragmentOp2ATI), - NAME_FUNC_OFFSET(12936, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, _gloffset_AlphaFragmentOp3ATI), - NAME_FUNC_OFFSET(12958, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, _gloffset_BeginFragmentShaderATI), - NAME_FUNC_OFFSET(12983, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, _gloffset_BindFragmentShaderATI), - NAME_FUNC_OFFSET(13007, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, _gloffset_ColorFragmentOp1ATI), - NAME_FUNC_OFFSET(13029, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, _gloffset_ColorFragmentOp2ATI), - NAME_FUNC_OFFSET(13051, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, _gloffset_ColorFragmentOp3ATI), - NAME_FUNC_OFFSET(13073, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, _gloffset_DeleteFragmentShaderATI), - NAME_FUNC_OFFSET(13099, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, _gloffset_EndFragmentShaderATI), - NAME_FUNC_OFFSET(13122, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, _gloffset_GenFragmentShadersATI), - NAME_FUNC_OFFSET(13146, glPassTexCoordATI, glPassTexCoordATI, NULL, _gloffset_PassTexCoordATI), - NAME_FUNC_OFFSET(13164, glSampleMapATI, glSampleMapATI, NULL, _gloffset_SampleMapATI), - NAME_FUNC_OFFSET(13179, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, _gloffset_SetFragmentShaderConstantATI), - NAME_FUNC_OFFSET(13210, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(13230, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(13251, gl_dispatch_stub_763, gl_dispatch_stub_763, NULL, _gloffset_ActiveStencilFaceEXT), - NAME_FUNC_OFFSET(13274, gl_dispatch_stub_764, gl_dispatch_stub_764, NULL, _gloffset_BindVertexArrayAPPLE), - NAME_FUNC_OFFSET(13297, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, _gloffset_DeleteVertexArraysAPPLE), - NAME_FUNC_OFFSET(13323, gl_dispatch_stub_766, gl_dispatch_stub_766, NULL, _gloffset_GenVertexArraysAPPLE), - NAME_FUNC_OFFSET(13346, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_IsVertexArrayAPPLE), - NAME_FUNC_OFFSET(13367, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, _gloffset_GetProgramNamedParameterdvNV), - NAME_FUNC_OFFSET(13398, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, _gloffset_GetProgramNamedParameterfvNV), - NAME_FUNC_OFFSET(13429, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, _gloffset_ProgramNamedParameter4dNV), - NAME_FUNC_OFFSET(13457, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, _gloffset_ProgramNamedParameter4dvNV), - NAME_FUNC_OFFSET(13486, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, _gloffset_ProgramNamedParameter4fNV), - NAME_FUNC_OFFSET(13514, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, _gloffset_ProgramNamedParameter4fvNV), - NAME_FUNC_OFFSET(13543, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, _gloffset_PrimitiveRestartIndexNV), - NAME_FUNC_OFFSET(13569, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, _gloffset_PrimitiveRestartNV), - NAME_FUNC_OFFSET(13590, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, _gloffset_DepthBoundsEXT), - NAME_FUNC_OFFSET(13607, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(13634, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), - NAME_FUNC_OFFSET(13655, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), - NAME_FUNC_OFFSET(13677, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), - NAME_FUNC_OFFSET(13705, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), - NAME_FUNC_OFFSET(13729, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), - NAME_FUNC_OFFSET(13754, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), - NAME_FUNC_OFFSET(13783, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), - NAME_FUNC_OFFSET(13809, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), - NAME_FUNC_OFFSET(13835, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), - NAME_FUNC_OFFSET(13861, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), - NAME_FUNC_OFFSET(13882, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), - NAME_FUNC_OFFSET(13904, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), - NAME_FUNC_OFFSET(13924, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), - NAME_FUNC_OFFSET(13965, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), - NAME_FUNC_OFFSET(13997, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), - NAME_FUNC_OFFSET(14016, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), - NAME_FUNC_OFFSET(14036, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), - NAME_FUNC_OFFSET(14061, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, _gloffset_BlitFramebufferEXT), - NAME_FUNC_OFFSET(14082, gl_dispatch_stub_796, gl_dispatch_stub_796, NULL, _gloffset_BufferParameteriAPPLE), - NAME_FUNC_OFFSET(14106, gl_dispatch_stub_797, gl_dispatch_stub_797, NULL, _gloffset_FlushMappedBufferRangeAPPLE), - NAME_FUNC_OFFSET(14136, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, _gloffset_BindFragDataLocationEXT), - NAME_FUNC_OFFSET(14162, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, _gloffset_GetFragDataLocationEXT), - NAME_FUNC_OFFSET(14187, glGetUniformuivEXT, glGetUniformuivEXT, NULL, _gloffset_GetUniformuivEXT), - NAME_FUNC_OFFSET(14206, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, _gloffset_GetVertexAttribIivEXT), - NAME_FUNC_OFFSET(14230, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, _gloffset_GetVertexAttribIuivEXT), - NAME_FUNC_OFFSET(14255, glUniform1uiEXT, glUniform1uiEXT, NULL, _gloffset_Uniform1uiEXT), - NAME_FUNC_OFFSET(14271, glUniform1uivEXT, glUniform1uivEXT, NULL, _gloffset_Uniform1uivEXT), - NAME_FUNC_OFFSET(14288, glUniform2uiEXT, glUniform2uiEXT, NULL, _gloffset_Uniform2uiEXT), - NAME_FUNC_OFFSET(14304, glUniform2uivEXT, glUniform2uivEXT, NULL, _gloffset_Uniform2uivEXT), - NAME_FUNC_OFFSET(14321, glUniform3uiEXT, glUniform3uiEXT, NULL, _gloffset_Uniform3uiEXT), - NAME_FUNC_OFFSET(14337, glUniform3uivEXT, glUniform3uivEXT, NULL, _gloffset_Uniform3uivEXT), - NAME_FUNC_OFFSET(14354, glUniform4uiEXT, glUniform4uiEXT, NULL, _gloffset_Uniform4uiEXT), - NAME_FUNC_OFFSET(14370, glUniform4uivEXT, glUniform4uivEXT, NULL, _gloffset_Uniform4uivEXT), - NAME_FUNC_OFFSET(14387, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, _gloffset_VertexAttribI1iEXT), - NAME_FUNC_OFFSET(14408, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, _gloffset_VertexAttribI1ivEXT), - NAME_FUNC_OFFSET(14430, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, _gloffset_VertexAttribI1uiEXT), - NAME_FUNC_OFFSET(14452, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, _gloffset_VertexAttribI1uivEXT), - NAME_FUNC_OFFSET(14475, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, _gloffset_VertexAttribI2iEXT), - NAME_FUNC_OFFSET(14496, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, _gloffset_VertexAttribI2ivEXT), - NAME_FUNC_OFFSET(14518, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, _gloffset_VertexAttribI2uiEXT), - NAME_FUNC_OFFSET(14540, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, _gloffset_VertexAttribI2uivEXT), - NAME_FUNC_OFFSET(14563, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, _gloffset_VertexAttribI3iEXT), - NAME_FUNC_OFFSET(14584, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, _gloffset_VertexAttribI3ivEXT), - NAME_FUNC_OFFSET(14606, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, _gloffset_VertexAttribI3uiEXT), - NAME_FUNC_OFFSET(14628, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, _gloffset_VertexAttribI3uivEXT), - NAME_FUNC_OFFSET(14651, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, _gloffset_VertexAttribI4bvEXT), - NAME_FUNC_OFFSET(14673, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, _gloffset_VertexAttribI4iEXT), - NAME_FUNC_OFFSET(14694, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, _gloffset_VertexAttribI4ivEXT), - NAME_FUNC_OFFSET(14716, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, _gloffset_VertexAttribI4svEXT), - NAME_FUNC_OFFSET(14738, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, _gloffset_VertexAttribI4ubvEXT), - NAME_FUNC_OFFSET(14761, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, _gloffset_VertexAttribI4uiEXT), - NAME_FUNC_OFFSET(14783, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, _gloffset_VertexAttribI4uivEXT), - NAME_FUNC_OFFSET(14806, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, _gloffset_VertexAttribI4usvEXT), - NAME_FUNC_OFFSET(14829, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, _gloffset_VertexAttribIPointerEXT), - NAME_FUNC_OFFSET(14855, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), - NAME_FUNC_OFFSET(14884, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, _gloffset_ColorMaskIndexedEXT), - NAME_FUNC_OFFSET(14906, glDisableIndexedEXT, glDisableIndexedEXT, NULL, _gloffset_DisableIndexedEXT), - NAME_FUNC_OFFSET(14926, glEnableIndexedEXT, glEnableIndexedEXT, NULL, _gloffset_EnableIndexedEXT), - NAME_FUNC_OFFSET(14945, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, _gloffset_GetBooleanIndexedvEXT), - NAME_FUNC_OFFSET(14969, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, _gloffset_GetIntegerIndexedvEXT), - NAME_FUNC_OFFSET(14993, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, _gloffset_IsEnabledIndexedEXT), - NAME_FUNC_OFFSET(15015, glClearColorIiEXT, glClearColorIiEXT, NULL, _gloffset_ClearColorIiEXT), - NAME_FUNC_OFFSET(15033, glClearColorIuiEXT, glClearColorIuiEXT, NULL, _gloffset_ClearColorIuiEXT), - NAME_FUNC_OFFSET(15052, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, _gloffset_GetTexParameterIivEXT), - NAME_FUNC_OFFSET(15076, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, _gloffset_GetTexParameterIuivEXT), - NAME_FUNC_OFFSET(15101, glTexParameterIivEXT, glTexParameterIivEXT, NULL, _gloffset_TexParameterIivEXT), - NAME_FUNC_OFFSET(15122, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, _gloffset_TexParameterIuivEXT), - NAME_FUNC_OFFSET(15144, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, _gloffset_BeginConditionalRenderNV), - NAME_FUNC_OFFSET(15171, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, _gloffset_EndConditionalRenderNV), - NAME_FUNC_OFFSET(15196, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, _gloffset_BeginTransformFeedbackEXT), - NAME_FUNC_OFFSET(15224, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, _gloffset_BindBufferBaseEXT), - NAME_FUNC_OFFSET(15244, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, _gloffset_BindBufferOffsetEXT), - NAME_FUNC_OFFSET(15266, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, _gloffset_BindBufferRangeEXT), - NAME_FUNC_OFFSET(15287, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, _gloffset_EndTransformFeedbackEXT), - NAME_FUNC_OFFSET(15313, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, _gloffset_GetTransformFeedbackVaryingEXT), - NAME_FUNC_OFFSET(15346, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, _gloffset_TransformFeedbackVaryingsEXT), - NAME_FUNC_OFFSET(15377, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT), - NAME_FUNC_OFFSET(15398, gl_dispatch_stub_855, gl_dispatch_stub_855, NULL, _gloffset_GetTexParameterPointervAPPLE), - NAME_FUNC_OFFSET(15429, gl_dispatch_stub_856, gl_dispatch_stub_856, NULL, _gloffset_TextureRangeAPPLE), - NAME_FUNC_OFFSET(15449, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, _gloffset_GetObjectParameterivAPPLE), - NAME_FUNC_OFFSET(15477, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, _gloffset_ObjectPurgeableAPPLE), - NAME_FUNC_OFFSET(15500, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, _gloffset_ObjectUnpurgeableAPPLE), - NAME_FUNC_OFFSET(15525, glActiveProgramEXT, glActiveProgramEXT, NULL, _gloffset_ActiveProgramEXT), - NAME_FUNC_OFFSET(15544, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, _gloffset_CreateShaderProgramEXT), - NAME_FUNC_OFFSET(15569, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, _gloffset_UseShaderProgramEXT), - NAME_FUNC_OFFSET(15591, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, _gloffset_StencilFuncSeparateATI), - NAME_FUNC_OFFSET(15616, gl_dispatch_stub_864, gl_dispatch_stub_864, NULL, _gloffset_ProgramEnvParameters4fvEXT), - NAME_FUNC_OFFSET(15645, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, _gloffset_ProgramLocalParameters4fvEXT), - NAME_FUNC_OFFSET(15676, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, _gloffset_GetQueryObjecti64vEXT), - NAME_FUNC_OFFSET(15700, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, _gloffset_GetQueryObjectui64vEXT), - NAME_FUNC_OFFSET(15725, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, _gloffset_EGLImageTargetRenderbufferStorageOES), - NAME_FUNC_OFFSET(15764, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, _gloffset_EGLImageTargetTexture2DOES), - NAME_FUNC_OFFSET(15793, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), - NAME_FUNC_OFFSET(15811, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), - NAME_FUNC_OFFSET(15828, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), - NAME_FUNC_OFFSET(15844, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), - NAME_FUNC_OFFSET(15869, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), - NAME_FUNC_OFFSET(15889, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), - NAME_FUNC_OFFSET(15909, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), - NAME_FUNC_OFFSET(15932, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), - NAME_FUNC_OFFSET(15955, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), - NAME_FUNC_OFFSET(15975, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), - NAME_FUNC_OFFSET(15992, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), - NAME_FUNC_OFFSET(16009, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), - NAME_FUNC_OFFSET(16024, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), - NAME_FUNC_OFFSET(16048, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), - NAME_FUNC_OFFSET(16067, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), - NAME_FUNC_OFFSET(16086, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), - NAME_FUNC_OFFSET(16102, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), - NAME_FUNC_OFFSET(16121, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), - NAME_FUNC_OFFSET(16144, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(16160, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(16176, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), - NAME_FUNC_OFFSET(16203, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), - NAME_FUNC_OFFSET(16230, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), - NAME_FUNC_OFFSET(16250, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(16269, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(16288, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(16318, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(16348, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(16378, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(16408, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), - NAME_FUNC_OFFSET(16427, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), - NAME_FUNC_OFFSET(16450, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), - NAME_FUNC_OFFSET(16475, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), - NAME_FUNC_OFFSET(16500, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), - NAME_FUNC_OFFSET(16527, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), - NAME_FUNC_OFFSET(16555, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), - NAME_FUNC_OFFSET(16582, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), - NAME_FUNC_OFFSET(16610, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), - NAME_FUNC_OFFSET(16639, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), - NAME_FUNC_OFFSET(16668, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), - NAME_FUNC_OFFSET(16694, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), - NAME_FUNC_OFFSET(16725, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), - NAME_FUNC_OFFSET(16756, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), - NAME_FUNC_OFFSET(16780, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), - NAME_FUNC_OFFSET(16803, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), - NAME_FUNC_OFFSET(16821, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), - NAME_FUNC_OFFSET(16850, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), - NAME_FUNC_OFFSET(16879, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), - NAME_FUNC_OFFSET(16894, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), - NAME_FUNC_OFFSET(16920, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), - NAME_FUNC_OFFSET(16946, glHistogram, glHistogram, NULL, _gloffset_Histogram), - NAME_FUNC_OFFSET(16961, glMinmax, glMinmax, NULL, _gloffset_Minmax), - NAME_FUNC_OFFSET(16973, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), - NAME_FUNC_OFFSET(16993, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), - NAME_FUNC_OFFSET(17010, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), - NAME_FUNC_OFFSET(17026, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), - NAME_FUNC_OFFSET(17045, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), - NAME_FUNC_OFFSET(17068, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), - NAME_FUNC_OFFSET(17084, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), - NAME_FUNC_OFFSET(17106, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), - NAME_FUNC_OFFSET(17124, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), - NAME_FUNC_OFFSET(17143, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), - NAME_FUNC_OFFSET(17161, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), - NAME_FUNC_OFFSET(17180, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), - NAME_FUNC_OFFSET(17198, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), - NAME_FUNC_OFFSET(17217, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), - NAME_FUNC_OFFSET(17235, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), - NAME_FUNC_OFFSET(17254, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), - NAME_FUNC_OFFSET(17272, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), - NAME_FUNC_OFFSET(17291, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), - NAME_FUNC_OFFSET(17309, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), - NAME_FUNC_OFFSET(17328, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), - NAME_FUNC_OFFSET(17346, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), - NAME_FUNC_OFFSET(17365, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), - NAME_FUNC_OFFSET(17383, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), - NAME_FUNC_OFFSET(17402, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), - NAME_FUNC_OFFSET(17420, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), - NAME_FUNC_OFFSET(17439, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), - NAME_FUNC_OFFSET(17457, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), - NAME_FUNC_OFFSET(17476, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), - NAME_FUNC_OFFSET(17494, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), - NAME_FUNC_OFFSET(17513, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), - NAME_FUNC_OFFSET(17531, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), - NAME_FUNC_OFFSET(17550, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), - NAME_FUNC_OFFSET(17568, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), - NAME_FUNC_OFFSET(17587, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), - NAME_FUNC_OFFSET(17605, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), - NAME_FUNC_OFFSET(17624, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), - NAME_FUNC_OFFSET(17642, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), - NAME_FUNC_OFFSET(17661, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), - NAME_FUNC_OFFSET(17679, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), - NAME_FUNC_OFFSET(17698, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), - NAME_FUNC_OFFSET(17721, glDrawArraysInstanced, glDrawArraysInstanced, NULL, _gloffset_DrawArraysInstanced), - NAME_FUNC_OFFSET(17746, glDrawArraysInstanced, glDrawArraysInstanced, NULL, _gloffset_DrawArraysInstanced), - NAME_FUNC_OFFSET(17771, glDrawElementsInstanced, glDrawElementsInstanced, NULL, _gloffset_DrawElementsInstanced), - NAME_FUNC_OFFSET(17798, glDrawElementsInstanced, glDrawElementsInstanced, NULL, _gloffset_DrawElementsInstanced), - NAME_FUNC_OFFSET(17825, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), - NAME_FUNC_OFFSET(17848, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), - NAME_FUNC_OFFSET(17871, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), - NAME_FUNC_OFFSET(17894, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), - NAME_FUNC_OFFSET(17917, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), - NAME_FUNC_OFFSET(17934, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), - NAME_FUNC_OFFSET(17957, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), - NAME_FUNC_OFFSET(17980, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), - NAME_FUNC_OFFSET(18003, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), - NAME_FUNC_OFFSET(18029, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), - NAME_FUNC_OFFSET(18055, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), - NAME_FUNC_OFFSET(18081, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), - NAME_FUNC_OFFSET(18105, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), - NAME_FUNC_OFFSET(18132, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), - NAME_FUNC_OFFSET(18158, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), - NAME_FUNC_OFFSET(18178, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), - NAME_FUNC_OFFSET(18198, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), - NAME_FUNC_OFFSET(18218, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB), - NAME_FUNC_OFFSET(18241, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB), - NAME_FUNC_OFFSET(18265, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB), - NAME_FUNC_OFFSET(18288, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB), - NAME_FUNC_OFFSET(18312, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), - NAME_FUNC_OFFSET(18329, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), - NAME_FUNC_OFFSET(18347, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), - NAME_FUNC_OFFSET(18364, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), - NAME_FUNC_OFFSET(18382, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), - NAME_FUNC_OFFSET(18399, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), - NAME_FUNC_OFFSET(18417, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), - NAME_FUNC_OFFSET(18434, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), - NAME_FUNC_OFFSET(18452, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), - NAME_FUNC_OFFSET(18469, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), - NAME_FUNC_OFFSET(18487, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), - NAME_FUNC_OFFSET(18504, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), - NAME_FUNC_OFFSET(18522, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), - NAME_FUNC_OFFSET(18539, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), - NAME_FUNC_OFFSET(18557, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), - NAME_FUNC_OFFSET(18574, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), - NAME_FUNC_OFFSET(18592, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), - NAME_FUNC_OFFSET(18609, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), - NAME_FUNC_OFFSET(18627, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), - NAME_FUNC_OFFSET(18646, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), - NAME_FUNC_OFFSET(18665, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), - NAME_FUNC_OFFSET(18684, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), - NAME_FUNC_OFFSET(18703, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), - NAME_FUNC_OFFSET(18723, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), - NAME_FUNC_OFFSET(18743, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), - NAME_FUNC_OFFSET(18763, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), - NAME_FUNC_OFFSET(18781, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), - NAME_FUNC_OFFSET(18798, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), - NAME_FUNC_OFFSET(18816, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), - NAME_FUNC_OFFSET(18833, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), - NAME_FUNC_OFFSET(18851, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), - NAME_FUNC_OFFSET(18869, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), - NAME_FUNC_OFFSET(18886, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), - NAME_FUNC_OFFSET(18904, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), - NAME_FUNC_OFFSET(18923, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), - NAME_FUNC_OFFSET(18942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), - NAME_FUNC_OFFSET(18961, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), - NAME_FUNC_OFFSET(18983, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), - NAME_FUNC_OFFSET(18996, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), - NAME_FUNC_OFFSET(19009, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), - NAME_FUNC_OFFSET(19025, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), - NAME_FUNC_OFFSET(19041, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), - NAME_FUNC_OFFSET(19054, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), - NAME_FUNC_OFFSET(19077, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), - NAME_FUNC_OFFSET(19097, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), - NAME_FUNC_OFFSET(19116, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), - NAME_FUNC_OFFSET(19127, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), - NAME_FUNC_OFFSET(19139, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), - NAME_FUNC_OFFSET(19153, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), - NAME_FUNC_OFFSET(19166, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), - NAME_FUNC_OFFSET(19182, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), - NAME_FUNC_OFFSET(19193, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), - NAME_FUNC_OFFSET(19206, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), - NAME_FUNC_OFFSET(19225, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), - NAME_FUNC_OFFSET(19245, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), - NAME_FUNC_OFFSET(19258, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), - NAME_FUNC_OFFSET(19268, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), - NAME_FUNC_OFFSET(19284, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), - NAME_FUNC_OFFSET(19303, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), - NAME_FUNC_OFFSET(19321, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), - NAME_FUNC_OFFSET(19342, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), - NAME_FUNC_OFFSET(19357, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), - NAME_FUNC_OFFSET(19372, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), - NAME_FUNC_OFFSET(19386, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), - NAME_FUNC_OFFSET(19401, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), - NAME_FUNC_OFFSET(19413, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), - NAME_FUNC_OFFSET(19426, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), - NAME_FUNC_OFFSET(19438, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), - NAME_FUNC_OFFSET(19451, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), - NAME_FUNC_OFFSET(19463, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), - NAME_FUNC_OFFSET(19476, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), - NAME_FUNC_OFFSET(19488, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), - NAME_FUNC_OFFSET(19501, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), - NAME_FUNC_OFFSET(19513, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), - NAME_FUNC_OFFSET(19526, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), - NAME_FUNC_OFFSET(19538, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), - NAME_FUNC_OFFSET(19551, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), - NAME_FUNC_OFFSET(19563, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), - NAME_FUNC_OFFSET(19576, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), - NAME_FUNC_OFFSET(19588, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), - NAME_FUNC_OFFSET(19601, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), - NAME_FUNC_OFFSET(19620, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), - NAME_FUNC_OFFSET(19639, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), - NAME_FUNC_OFFSET(19658, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), - NAME_FUNC_OFFSET(19671, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), - NAME_FUNC_OFFSET(19689, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), - NAME_FUNC_OFFSET(19710, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), - NAME_FUNC_OFFSET(19728, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), - NAME_FUNC_OFFSET(19748, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(19762, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(19779, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, _gloffset_RenderbufferStorageMultisample), - NAME_FUNC_OFFSET(19815, gl_dispatch_stub_596, gl_dispatch_stub_596, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET(19831, gl_dispatch_stub_597, gl_dispatch_stub_597, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET(19850, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(19868, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(19889, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(19911, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(19930, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(19952, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(19975, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET(19994, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET(20014, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET(20033, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET(20053, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET(20072, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET(20092, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET(20111, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET(20131, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET(20150, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET(20170, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET(20190, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET(20211, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET(20231, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET(20252, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET(20272, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET(20293, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET(20317, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET(20335, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET(20355, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET(20373, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET(20385, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET(20398, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET(20410, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET(20423, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(20443, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(20467, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(20481, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(20498, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(20513, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(20531, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(20545, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(20562, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(20577, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(20595, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(20609, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(20626, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(20641, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(20659, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(20673, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(20690, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(20705, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(20723, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(20737, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(20754, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(20769, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(20787, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(20801, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(20818, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(20833, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(20851, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(20865, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(20882, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(20897, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(20915, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(20929, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(20946, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(20961, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(20979, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(20996, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(21016, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(21033, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(21059, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(21088, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(21103, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(21121, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(21140, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, _gloffset_DeleteVertexArraysAPPLE), - NAME_FUNC_OFFSET(21161, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_IsVertexArrayAPPLE), - NAME_FUNC_OFFSET(21177, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(21201, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(21228, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), - NAME_FUNC_OFFSET(21246, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), - NAME_FUNC_OFFSET(21265, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), - NAME_FUNC_OFFSET(21290, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), - NAME_FUNC_OFFSET(21311, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), - NAME_FUNC_OFFSET(21333, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), - NAME_FUNC_OFFSET(21359, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), - NAME_FUNC_OFFSET(21382, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), - NAME_FUNC_OFFSET(21405, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), - NAME_FUNC_OFFSET(21428, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), - NAME_FUNC_OFFSET(21446, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), - NAME_FUNC_OFFSET(21465, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), - NAME_FUNC_OFFSET(21482, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), - NAME_FUNC_OFFSET(21520, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), - NAME_FUNC_OFFSET(21549, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), - NAME_FUNC_OFFSET(21565, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), - NAME_FUNC_OFFSET(21582, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), - NAME_FUNC_OFFSET(21604, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, _gloffset_BlitFramebufferEXT), - NAME_FUNC_OFFSET(21622, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), - NAME_FUNC_OFFSET(21648, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, _gloffset_BeginTransformFeedbackEXT), - NAME_FUNC_OFFSET(21673, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, _gloffset_BindBufferBaseEXT), - NAME_FUNC_OFFSET(21690, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, _gloffset_BindBufferRangeEXT), - NAME_FUNC_OFFSET(21708, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, _gloffset_EndTransformFeedbackEXT), - NAME_FUNC_OFFSET(21731, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, _gloffset_GetTransformFeedbackVaryingEXT), - NAME_FUNC_OFFSET(21761, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, _gloffset_TransformFeedbackVaryingsEXT), - NAME_FUNC_OFFSET(21789, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT), + NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), + NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), + NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), + NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), + NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), + NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), + NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), + NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), + NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), + NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), + NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), + NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), + NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), + NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), + NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), + NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), + NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), + NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), + NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), + NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), + NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), + NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), + NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), + NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), + NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), + NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), + NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), + NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), + NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), + NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), + NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), + NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), + NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), + NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), + NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), + NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), + NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), + NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), + NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), + NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), + NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), + NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), + NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), + NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), + NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), + NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), + NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), + NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), + NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), + NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), + NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), + NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), + NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), + NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), + NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), + NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), + NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), + NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), + NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), + NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), + NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), + NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), + NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), + NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), + NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), + NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), + NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), + NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), + NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), + NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), + NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), + NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), + NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), + NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), + NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), + NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), + NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), + NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), + NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), + NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), + NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), + NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), + NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), + NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), + NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), + NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), + NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), + NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), + NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), + NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), + NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), + NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), + NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), + NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), + NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), + NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), + NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), + NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), + NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), + NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), + NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), + NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), + NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), + NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), + NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), + NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), + NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), + NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), + NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), + NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), + NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), + NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), + NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), + NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), + NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), + NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), + NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), + NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), + NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), + NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), + NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), + NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), + NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), + NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), + NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), + NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), + NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), + NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), + NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), + NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), + NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), + NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), + NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), + NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), + NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), + NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), + NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), + NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), + NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), + NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), + NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), + NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), + NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), + NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), + NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), + NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), + NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), + NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), + NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), + NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), + NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), + NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), + NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), + NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), + NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), + NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), + NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), + NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), + NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), + NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), + NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), + NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), + NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), + NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), + NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), + NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), + NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), + NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), + NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), + NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), + NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), + NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), + NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), + NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), + NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), + NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), + NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), + NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), + NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), + NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), + NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), + NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), + NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), + NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), + NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), + NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), + NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), + NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), + NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), + NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), + NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), + NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), + NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), + NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), + NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), + NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), + NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), + NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), + NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), + NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), + NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), + NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), + NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), + NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), + NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), + NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), + NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), + NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), + NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), + NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), + NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), + NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), + NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), + NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), + NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), + NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), + NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), + NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), + NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), + NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), + NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), + NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), + NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), + NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), + NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), + NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), + NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), + NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), + NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), + NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), + NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), + NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), + NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), + NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), + NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), + NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), + NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), + NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), + NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), + NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), + NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), + NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), + NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), + NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), + NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), + NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), + NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), + NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), + NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), + NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), + NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), + NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), + NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), + NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), + NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), + NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), + NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), + NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), + NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), + NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), + NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), + NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), + NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), + NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), + NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), + NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), + NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), + NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), + NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), + NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), + NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), + NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), + NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), + NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), + NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), + NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), + NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), + NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), + NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), + NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), + NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), + NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), + NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), + NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), + NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), + NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), + NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), + NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), + NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), + NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), + NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), + NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), + NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), + NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), + NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), + NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), + NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), + NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), + NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), + NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), + NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), + NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), + NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), + NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), + NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), + NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), + NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), + NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), + NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), + NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), + NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), + NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), + NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), + NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), + NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), + NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), + NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), + NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), + NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), + NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), + NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), + NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), + NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), + NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374), + NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), + NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), + NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), + NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), + NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), + NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), + NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), + NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), + NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), + NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), + NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), + NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), + NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), + NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), + NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), + NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), + NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), + NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), + NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), + NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), + NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), + NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), + NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), + NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), + NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), + NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408), + NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409), + NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410), + NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411), + NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412), + NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413), + NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414), + NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415), + NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416), + NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417), + NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418), + NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419), + NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420), + NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421), + NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422), + NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), + NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424), + NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425), + NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426), + NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427), + NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428), + NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429), + NAME_FUNC_OFFSET( 6163, glDrawArraysInstanced, glDrawArraysInstanced, NULL, 430), + NAME_FUNC_OFFSET( 6185, glDrawElementsInstanced, glDrawElementsInstanced, NULL, 431), + NAME_FUNC_OFFSET( 6209, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 432), + NAME_FUNC_OFFSET( 6235, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 433), + NAME_FUNC_OFFSET( 6261, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 434), + NAME_FUNC_OFFSET( 6287, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 435), + NAME_FUNC_OFFSET( 6313, glSampleCoverageARB, glSampleCoverageARB, NULL, 436), + NAME_FUNC_OFFSET( 6333, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 437), + NAME_FUNC_OFFSET( 6359, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 438), + NAME_FUNC_OFFSET( 6385, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 439), + NAME_FUNC_OFFSET( 6411, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 440), + NAME_FUNC_OFFSET( 6440, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 441), + NAME_FUNC_OFFSET( 6469, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 442), + NAME_FUNC_OFFSET( 6498, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 443), + NAME_FUNC_OFFSET( 6525, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 444), + NAME_FUNC_OFFSET( 6555, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 445), + NAME_FUNC_OFFSET( 6584, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 446), + NAME_FUNC_OFFSET( 6614, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 447), + NAME_FUNC_OFFSET( 6644, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 448), + NAME_FUNC_OFFSET( 6676, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 449), + NAME_FUNC_OFFSET( 6708, glGetProgramStringARB, glGetProgramStringARB, NULL, 450), + NAME_FUNC_OFFSET( 6730, glGetProgramivARB, glGetProgramivARB, NULL, 451), + NAME_FUNC_OFFSET( 6748, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 452), + NAME_FUNC_OFFSET( 6771, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 453), + NAME_FUNC_OFFSET( 6794, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 454), + NAME_FUNC_OFFSET( 6817, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 455), + NAME_FUNC_OFFSET( 6844, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 456), + NAME_FUNC_OFFSET( 6872, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 457), + NAME_FUNC_OFFSET( 6899, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 458), + NAME_FUNC_OFFSET( 6927, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 459), + NAME_FUNC_OFFSET( 6956, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 460), + NAME_FUNC_OFFSET( 6986, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 461), + NAME_FUNC_OFFSET( 7015, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 462), + NAME_FUNC_OFFSET( 7045, glProgramStringARB, glProgramStringARB, NULL, 463), + NAME_FUNC_OFFSET( 7064, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 464), + NAME_FUNC_OFFSET( 7084, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 465), + NAME_FUNC_OFFSET( 7105, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 466), + NAME_FUNC_OFFSET( 7125, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 467), + NAME_FUNC_OFFSET( 7146, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 468), + NAME_FUNC_OFFSET( 7166, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 469), + NAME_FUNC_OFFSET( 7187, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 470), + NAME_FUNC_OFFSET( 7207, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 471), + NAME_FUNC_OFFSET( 7228, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 472), + NAME_FUNC_OFFSET( 7248, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 473), + NAME_FUNC_OFFSET( 7269, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 474), + NAME_FUNC_OFFSET( 7289, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 475), + NAME_FUNC_OFFSET( 7310, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 476), + NAME_FUNC_OFFSET( 7330, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 477), + NAME_FUNC_OFFSET( 7351, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 478), + NAME_FUNC_OFFSET( 7371, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 479), + NAME_FUNC_OFFSET( 7392, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 480), + NAME_FUNC_OFFSET( 7412, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 481), + NAME_FUNC_OFFSET( 7433, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 482), + NAME_FUNC_OFFSET( 7455, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 483), + NAME_FUNC_OFFSET( 7477, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 484), + NAME_FUNC_OFFSET( 7499, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 485), + NAME_FUNC_OFFSET( 7521, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 486), + NAME_FUNC_OFFSET( 7544, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 487), + NAME_FUNC_OFFSET( 7567, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 488), + NAME_FUNC_OFFSET( 7590, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 489), + NAME_FUNC_OFFSET( 7611, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 490), + NAME_FUNC_OFFSET( 7631, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 491), + NAME_FUNC_OFFSET( 7652, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 492), + NAME_FUNC_OFFSET( 7672, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 493), + NAME_FUNC_OFFSET( 7693, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 494), + NAME_FUNC_OFFSET( 7714, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 495), + NAME_FUNC_OFFSET( 7734, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 496), + NAME_FUNC_OFFSET( 7755, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 497), + NAME_FUNC_OFFSET( 7777, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 498), + NAME_FUNC_OFFSET( 7799, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 499), + NAME_FUNC_OFFSET( 7821, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 500), + NAME_FUNC_OFFSET( 7846, glBindBufferARB, glBindBufferARB, NULL, 501), + NAME_FUNC_OFFSET( 7862, glBufferDataARB, glBufferDataARB, NULL, 502), + NAME_FUNC_OFFSET( 7878, glBufferSubDataARB, glBufferSubDataARB, NULL, 503), + NAME_FUNC_OFFSET( 7897, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 504), + NAME_FUNC_OFFSET( 7916, glGenBuffersARB, glGenBuffersARB, NULL, 505), + NAME_FUNC_OFFSET( 7932, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 506), + NAME_FUNC_OFFSET( 7958, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 507), + NAME_FUNC_OFFSET( 7981, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 508), + NAME_FUNC_OFFSET( 8003, glIsBufferARB, glIsBufferARB, NULL, 509), + NAME_FUNC_OFFSET( 8017, glMapBufferARB, glMapBufferARB, NULL, 510), + NAME_FUNC_OFFSET( 8032, glUnmapBufferARB, glUnmapBufferARB, NULL, 511), + NAME_FUNC_OFFSET( 8049, glBeginQueryARB, glBeginQueryARB, NULL, 512), + NAME_FUNC_OFFSET( 8065, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 513), + NAME_FUNC_OFFSET( 8084, glEndQueryARB, glEndQueryARB, NULL, 514), + NAME_FUNC_OFFSET( 8098, glGenQueriesARB, glGenQueriesARB, NULL, 515), + NAME_FUNC_OFFSET( 8114, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 516), + NAME_FUNC_OFFSET( 8136, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 517), + NAME_FUNC_OFFSET( 8159, glGetQueryivARB, glGetQueryivARB, NULL, 518), + NAME_FUNC_OFFSET( 8175, glIsQueryARB, glIsQueryARB, NULL, 519), + NAME_FUNC_OFFSET( 8188, glAttachObjectARB, glAttachObjectARB, NULL, 520), + NAME_FUNC_OFFSET( 8206, glCompileShaderARB, glCompileShaderARB, NULL, 521), + NAME_FUNC_OFFSET( 8225, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 522), + NAME_FUNC_OFFSET( 8250, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 523), + NAME_FUNC_OFFSET( 8274, glDeleteObjectARB, glDeleteObjectARB, NULL, 524), + NAME_FUNC_OFFSET( 8292, glDetachObjectARB, glDetachObjectARB, NULL, 525), + NAME_FUNC_OFFSET( 8310, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 526), + NAME_FUNC_OFFSET( 8332, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 527), + NAME_FUNC_OFFSET( 8356, glGetHandleARB, glGetHandleARB, NULL, 528), + NAME_FUNC_OFFSET( 8371, glGetInfoLogARB, glGetInfoLogARB, NULL, 529), + NAME_FUNC_OFFSET( 8387, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 530), + NAME_FUNC_OFFSET( 8413, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 531), + NAME_FUNC_OFFSET( 8439, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 532), + NAME_FUNC_OFFSET( 8460, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 533), + NAME_FUNC_OFFSET( 8484, glGetUniformfvARB, glGetUniformfvARB, NULL, 534), + NAME_FUNC_OFFSET( 8502, glGetUniformivARB, glGetUniformivARB, NULL, 535), + NAME_FUNC_OFFSET( 8520, glLinkProgramARB, glLinkProgramARB, NULL, 536), + NAME_FUNC_OFFSET( 8537, glShaderSourceARB, glShaderSourceARB, NULL, 537), + NAME_FUNC_OFFSET( 8555, glUniform1fARB, glUniform1fARB, NULL, 538), + NAME_FUNC_OFFSET( 8570, glUniform1fvARB, glUniform1fvARB, NULL, 539), + NAME_FUNC_OFFSET( 8586, glUniform1iARB, glUniform1iARB, NULL, 540), + NAME_FUNC_OFFSET( 8601, glUniform1ivARB, glUniform1ivARB, NULL, 541), + NAME_FUNC_OFFSET( 8617, glUniform2fARB, glUniform2fARB, NULL, 542), + NAME_FUNC_OFFSET( 8632, glUniform2fvARB, glUniform2fvARB, NULL, 543), + NAME_FUNC_OFFSET( 8648, glUniform2iARB, glUniform2iARB, NULL, 544), + NAME_FUNC_OFFSET( 8663, glUniform2ivARB, glUniform2ivARB, NULL, 545), + NAME_FUNC_OFFSET( 8679, glUniform3fARB, glUniform3fARB, NULL, 546), + NAME_FUNC_OFFSET( 8694, glUniform3fvARB, glUniform3fvARB, NULL, 547), + NAME_FUNC_OFFSET( 8710, glUniform3iARB, glUniform3iARB, NULL, 548), + NAME_FUNC_OFFSET( 8725, glUniform3ivARB, glUniform3ivARB, NULL, 549), + NAME_FUNC_OFFSET( 8741, glUniform4fARB, glUniform4fARB, NULL, 550), + NAME_FUNC_OFFSET( 8756, glUniform4fvARB, glUniform4fvARB, NULL, 551), + NAME_FUNC_OFFSET( 8772, glUniform4iARB, glUniform4iARB, NULL, 552), + NAME_FUNC_OFFSET( 8787, glUniform4ivARB, glUniform4ivARB, NULL, 553), + NAME_FUNC_OFFSET( 8803, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 554), + NAME_FUNC_OFFSET( 8825, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 555), + NAME_FUNC_OFFSET( 8847, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 556), + NAME_FUNC_OFFSET( 8869, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 557), + NAME_FUNC_OFFSET( 8891, glValidateProgramARB, glValidateProgramARB, NULL, 558), + NAME_FUNC_OFFSET( 8912, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 559), + NAME_FUNC_OFFSET( 8936, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 560), + NAME_FUNC_OFFSET( 8957, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 561), + NAME_FUNC_OFFSET( 8980, glDrawBuffersARB, glDrawBuffersARB, NULL, 562), + NAME_FUNC_OFFSET( 8997, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 563), + NAME_FUNC_OFFSET( 9030, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 564), + NAME_FUNC_OFFSET( 9054, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 565), + NAME_FUNC_OFFSET( 9082, glProgramParameteriARB, glProgramParameteriARB, NULL, 566), + NAME_FUNC_OFFSET( 9105, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 567), + NAME_FUNC_OFFSET( 9130, glMapBufferRange, glMapBufferRange, NULL, 568), + NAME_FUNC_OFFSET( 9147, glBindVertexArray, glBindVertexArray, NULL, 569), + NAME_FUNC_OFFSET( 9165, glGenVertexArrays, glGenVertexArrays, NULL, 570), + NAME_FUNC_OFFSET( 9183, glCopyBufferSubData, glCopyBufferSubData, NULL, 571), + NAME_FUNC_OFFSET( 9203, glClientWaitSync, glClientWaitSync, NULL, 572), + NAME_FUNC_OFFSET( 9220, glDeleteSync, glDeleteSync, NULL, 573), + NAME_FUNC_OFFSET( 9233, glFenceSync, glFenceSync, NULL, 574), + NAME_FUNC_OFFSET( 9245, glGetInteger64v, glGetInteger64v, NULL, 575), + NAME_FUNC_OFFSET( 9261, glGetSynciv, glGetSynciv, NULL, 576), + NAME_FUNC_OFFSET( 9273, glIsSync, glIsSync, NULL, 577), + NAME_FUNC_OFFSET( 9282, glWaitSync, glWaitSync, NULL, 578), + NAME_FUNC_OFFSET( 9293, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 579), + NAME_FUNC_OFFSET( 9318, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 580), + NAME_FUNC_OFFSET( 9348, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 581), + NAME_FUNC_OFFSET( 9378, glBindTransformFeedback, glBindTransformFeedback, NULL, 582), + NAME_FUNC_OFFSET( 9402, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 583), + NAME_FUNC_OFFSET( 9429, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 584), + NAME_FUNC_OFFSET( 9453, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 585), + NAME_FUNC_OFFSET( 9477, glIsTransformFeedback, glIsTransformFeedback, NULL, 586), + NAME_FUNC_OFFSET( 9499, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 587), + NAME_FUNC_OFFSET( 9524, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 588), + NAME_FUNC_OFFSET( 9550, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 589), + NAME_FUNC_OFFSET( 9569, gl_dispatch_stub_590, gl_dispatch_stub_590, NULL, 590), + NAME_FUNC_OFFSET( 9601, gl_dispatch_stub_591, gl_dispatch_stub_591, NULL, 591), + NAME_FUNC_OFFSET( 9633, gl_dispatch_stub_592, gl_dispatch_stub_592, NULL, 592), + NAME_FUNC_OFFSET( 9661, gl_dispatch_stub_593, gl_dispatch_stub_593, NULL, 593), + NAME_FUNC_OFFSET( 9690, gl_dispatch_stub_594, gl_dispatch_stub_594, NULL, 594), + NAME_FUNC_OFFSET( 9718, gl_dispatch_stub_595, gl_dispatch_stub_595, NULL, 595), + NAME_FUNC_OFFSET( 9747, gl_dispatch_stub_596, gl_dispatch_stub_596, NULL, 596), + NAME_FUNC_OFFSET( 9764, gl_dispatch_stub_597, gl_dispatch_stub_597, NULL, 597), + NAME_FUNC_OFFSET( 9784, glColorPointerEXT, glColorPointerEXT, NULL, 598), + NAME_FUNC_OFFSET( 9802, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 599), + NAME_FUNC_OFFSET( 9823, glIndexPointerEXT, glIndexPointerEXT, NULL, 600), + NAME_FUNC_OFFSET( 9841, glNormalPointerEXT, glNormalPointerEXT, NULL, 601), + NAME_FUNC_OFFSET( 9860, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 602), + NAME_FUNC_OFFSET( 9881, glVertexPointerEXT, glVertexPointerEXT, NULL, 603), + NAME_FUNC_OFFSET( 9900, glPointParameterfEXT, glPointParameterfEXT, NULL, 604), + NAME_FUNC_OFFSET( 9921, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 605), + NAME_FUNC_OFFSET( 9943, glLockArraysEXT, glLockArraysEXT, NULL, 606), + NAME_FUNC_OFFSET( 9959, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 607), + NAME_FUNC_OFFSET( 9977, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 608), + NAME_FUNC_OFFSET( 9999, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 609), + NAME_FUNC_OFFSET(10022, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 610), + NAME_FUNC_OFFSET(10044, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 611), + NAME_FUNC_OFFSET(10067, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 612), + NAME_FUNC_OFFSET(10089, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 613), + NAME_FUNC_OFFSET(10112, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 614), + NAME_FUNC_OFFSET(10134, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 615), + NAME_FUNC_OFFSET(10157, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 616), + NAME_FUNC_OFFSET(10179, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 617), + NAME_FUNC_OFFSET(10202, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 618), + NAME_FUNC_OFFSET(10225, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 619), + NAME_FUNC_OFFSET(10249, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 620), + NAME_FUNC_OFFSET(10272, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 621), + NAME_FUNC_OFFSET(10296, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 622), + NAME_FUNC_OFFSET(10319, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 623), + NAME_FUNC_OFFSET(10343, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 624), + NAME_FUNC_OFFSET(10370, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 625), + NAME_FUNC_OFFSET(10391, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 626), + NAME_FUNC_OFFSET(10414, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 627), + NAME_FUNC_OFFSET(10435, glFogCoorddEXT, glFogCoorddEXT, NULL, 628), + NAME_FUNC_OFFSET(10450, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 629), + NAME_FUNC_OFFSET(10466, glFogCoordfEXT, glFogCoordfEXT, NULL, 630), + NAME_FUNC_OFFSET(10481, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 631), + NAME_FUNC_OFFSET(10497, gl_dispatch_stub_632, gl_dispatch_stub_632, NULL, 632), + NAME_FUNC_OFFSET(10515, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 633), + NAME_FUNC_OFFSET(10538, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 634), + NAME_FUNC_OFFSET(10564, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 635), + NAME_FUNC_OFFSET(10585, glCombinerInputNV, glCombinerInputNV, NULL, 636), + NAME_FUNC_OFFSET(10603, glCombinerOutputNV, glCombinerOutputNV, NULL, 637), + NAME_FUNC_OFFSET(10622, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 638), + NAME_FUNC_OFFSET(10645, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 639), + NAME_FUNC_OFFSET(10669, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 640), + NAME_FUNC_OFFSET(10692, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 641), + NAME_FUNC_OFFSET(10716, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 642), + NAME_FUNC_OFFSET(10739, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 643), + NAME_FUNC_OFFSET(10771, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 644), + NAME_FUNC_OFFSET(10803, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 645), + NAME_FUNC_OFFSET(10836, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 646), + NAME_FUNC_OFFSET(10869, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 647), + NAME_FUNC_OFFSET(10906, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 648), + NAME_FUNC_OFFSET(10943, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 649), + NAME_FUNC_OFFSET(10963, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 650), + NAME_FUNC_OFFSET(10981, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 651), + NAME_FUNC_OFFSET(11000, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 652), + NAME_FUNC_OFFSET(11018, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 653), + NAME_FUNC_OFFSET(11037, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 654), + NAME_FUNC_OFFSET(11055, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 655), + NAME_FUNC_OFFSET(11074, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 656), + NAME_FUNC_OFFSET(11092, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 657), + NAME_FUNC_OFFSET(11111, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 658), + NAME_FUNC_OFFSET(11129, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 659), + NAME_FUNC_OFFSET(11148, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 660), + NAME_FUNC_OFFSET(11166, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 661), + NAME_FUNC_OFFSET(11185, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 662), + NAME_FUNC_OFFSET(11203, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 663), + NAME_FUNC_OFFSET(11222, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 664), + NAME_FUNC_OFFSET(11240, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 665), + NAME_FUNC_OFFSET(11259, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 666), + NAME_FUNC_OFFSET(11277, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 667), + NAME_FUNC_OFFSET(11296, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 668), + NAME_FUNC_OFFSET(11314, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 669), + NAME_FUNC_OFFSET(11333, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 670), + NAME_FUNC_OFFSET(11351, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 671), + NAME_FUNC_OFFSET(11370, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 672), + NAME_FUNC_OFFSET(11388, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 673), + NAME_FUNC_OFFSET(11407, gl_dispatch_stub_674, gl_dispatch_stub_674, NULL, 674), + NAME_FUNC_OFFSET(11432, gl_dispatch_stub_675, gl_dispatch_stub_675, NULL, 675), + NAME_FUNC_OFFSET(11459, gl_dispatch_stub_676, gl_dispatch_stub_676, NULL, 676), + NAME_FUNC_OFFSET(11476, gl_dispatch_stub_677, gl_dispatch_stub_677, NULL, 677), + NAME_FUNC_OFFSET(11492, gl_dispatch_stub_678, gl_dispatch_stub_678, NULL, 678), + NAME_FUNC_OFFSET(11506, gl_dispatch_stub_679, gl_dispatch_stub_679, NULL, 679), + NAME_FUNC_OFFSET(11521, gl_dispatch_stub_680, gl_dispatch_stub_680, NULL, 680), + NAME_FUNC_OFFSET(11533, gl_dispatch_stub_681, gl_dispatch_stub_681, NULL, 681), + NAME_FUNC_OFFSET(11546, gl_dispatch_stub_682, gl_dispatch_stub_682, NULL, 682), + NAME_FUNC_OFFSET(11560, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 683), + NAME_FUNC_OFFSET(11584, glBindProgramNV, glBindProgramNV, NULL, 684), + NAME_FUNC_OFFSET(11600, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 685), + NAME_FUNC_OFFSET(11619, glExecuteProgramNV, glExecuteProgramNV, NULL, 686), + NAME_FUNC_OFFSET(11638, glGenProgramsNV, glGenProgramsNV, NULL, 687), + NAME_FUNC_OFFSET(11654, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 688), + NAME_FUNC_OFFSET(11680, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 689), + NAME_FUNC_OFFSET(11706, glGetProgramStringNV, glGetProgramStringNV, NULL, 690), + NAME_FUNC_OFFSET(11727, glGetProgramivNV, glGetProgramivNV, NULL, 691), + NAME_FUNC_OFFSET(11744, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 692), + NAME_FUNC_OFFSET(11765, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 693), + NAME_FUNC_OFFSET(11793, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 694), + NAME_FUNC_OFFSET(11815, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 695), + NAME_FUNC_OFFSET(11837, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 696), + NAME_FUNC_OFFSET(11859, glIsProgramNV, glIsProgramNV, NULL, 697), + NAME_FUNC_OFFSET(11873, glLoadProgramNV, glLoadProgramNV, NULL, 698), + NAME_FUNC_OFFSET(11889, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 699), + NAME_FUNC_OFFSET(11914, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 700), + NAME_FUNC_OFFSET(11939, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 701), + NAME_FUNC_OFFSET(11967, glTrackMatrixNV, glTrackMatrixNV, NULL, 702), + NAME_FUNC_OFFSET(11983, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 703), + NAME_FUNC_OFFSET(12002, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 704), + NAME_FUNC_OFFSET(12022, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 705), + NAME_FUNC_OFFSET(12041, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 706), + NAME_FUNC_OFFSET(12061, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 707), + NAME_FUNC_OFFSET(12080, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 708), + NAME_FUNC_OFFSET(12100, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 709), + NAME_FUNC_OFFSET(12119, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 710), + NAME_FUNC_OFFSET(12139, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 711), + NAME_FUNC_OFFSET(12158, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 712), + NAME_FUNC_OFFSET(12178, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 713), + NAME_FUNC_OFFSET(12197, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 714), + NAME_FUNC_OFFSET(12217, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 715), + NAME_FUNC_OFFSET(12236, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 716), + NAME_FUNC_OFFSET(12256, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 717), + NAME_FUNC_OFFSET(12275, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 718), + NAME_FUNC_OFFSET(12295, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 719), + NAME_FUNC_OFFSET(12314, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 720), + NAME_FUNC_OFFSET(12334, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 721), + NAME_FUNC_OFFSET(12353, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 722), + NAME_FUNC_OFFSET(12373, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 723), + NAME_FUNC_OFFSET(12392, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 724), + NAME_FUNC_OFFSET(12412, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 725), + NAME_FUNC_OFFSET(12431, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 726), + NAME_FUNC_OFFSET(12451, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 727), + NAME_FUNC_OFFSET(12471, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 728), + NAME_FUNC_OFFSET(12492, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 729), + NAME_FUNC_OFFSET(12516, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 730), + NAME_FUNC_OFFSET(12537, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 731), + NAME_FUNC_OFFSET(12558, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 732), + NAME_FUNC_OFFSET(12579, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 733), + NAME_FUNC_OFFSET(12600, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 734), + NAME_FUNC_OFFSET(12621, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 735), + NAME_FUNC_OFFSET(12642, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 736), + NAME_FUNC_OFFSET(12663, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 737), + NAME_FUNC_OFFSET(12684, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 738), + NAME_FUNC_OFFSET(12705, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 739), + NAME_FUNC_OFFSET(12726, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 740), + NAME_FUNC_OFFSET(12747, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 741), + NAME_FUNC_OFFSET(12768, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 742), + NAME_FUNC_OFFSET(12790, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 743), + NAME_FUNC_OFFSET(12817, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 744), + NAME_FUNC_OFFSET(12844, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 745), + NAME_FUNC_OFFSET(12868, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 746), + NAME_FUNC_OFFSET(12892, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 747), + NAME_FUNC_OFFSET(12914, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 748), + NAME_FUNC_OFFSET(12936, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 749), + NAME_FUNC_OFFSET(12958, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 750), + NAME_FUNC_OFFSET(12983, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 751), + NAME_FUNC_OFFSET(13007, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 752), + NAME_FUNC_OFFSET(13029, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 753), + NAME_FUNC_OFFSET(13051, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 754), + NAME_FUNC_OFFSET(13073, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 755), + NAME_FUNC_OFFSET(13099, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 756), + NAME_FUNC_OFFSET(13122, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 757), + NAME_FUNC_OFFSET(13146, glPassTexCoordATI, glPassTexCoordATI, NULL, 758), + NAME_FUNC_OFFSET(13164, glSampleMapATI, glSampleMapATI, NULL, 759), + NAME_FUNC_OFFSET(13179, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 760), + NAME_FUNC_OFFSET(13210, glPointParameteriNV, glPointParameteriNV, NULL, 761), + NAME_FUNC_OFFSET(13230, glPointParameterivNV, glPointParameterivNV, NULL, 762), + NAME_FUNC_OFFSET(13251, gl_dispatch_stub_763, gl_dispatch_stub_763, NULL, 763), + NAME_FUNC_OFFSET(13274, gl_dispatch_stub_764, gl_dispatch_stub_764, NULL, 764), + NAME_FUNC_OFFSET(13297, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, 765), + NAME_FUNC_OFFSET(13323, gl_dispatch_stub_766, gl_dispatch_stub_766, NULL, 766), + NAME_FUNC_OFFSET(13346, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, 767), + NAME_FUNC_OFFSET(13367, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 768), + NAME_FUNC_OFFSET(13398, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 769), + NAME_FUNC_OFFSET(13429, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 770), + NAME_FUNC_OFFSET(13457, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 771), + NAME_FUNC_OFFSET(13486, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 772), + NAME_FUNC_OFFSET(13514, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 773), + NAME_FUNC_OFFSET(13543, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 774), + NAME_FUNC_OFFSET(13569, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 775), + NAME_FUNC_OFFSET(13590, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, 776), + NAME_FUNC_OFFSET(13607, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777), + NAME_FUNC_OFFSET(13634, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 778), + NAME_FUNC_OFFSET(13655, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 779), + NAME_FUNC_OFFSET(13677, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 780), + NAME_FUNC_OFFSET(13705, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 781), + NAME_FUNC_OFFSET(13729, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 782), + NAME_FUNC_OFFSET(13754, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 783), + NAME_FUNC_OFFSET(13783, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 784), + NAME_FUNC_OFFSET(13809, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 785), + NAME_FUNC_OFFSET(13835, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 786), + NAME_FUNC_OFFSET(13861, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 787), + NAME_FUNC_OFFSET(13882, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 788), + NAME_FUNC_OFFSET(13904, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 789), + NAME_FUNC_OFFSET(13924, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 790), + NAME_FUNC_OFFSET(13965, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 791), + NAME_FUNC_OFFSET(13997, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 792), + NAME_FUNC_OFFSET(14016, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 793), + NAME_FUNC_OFFSET(14036, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 794), + NAME_FUNC_OFFSET(14061, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, 795), + NAME_FUNC_OFFSET(14082, gl_dispatch_stub_796, gl_dispatch_stub_796, NULL, 796), + NAME_FUNC_OFFSET(14106, gl_dispatch_stub_797, gl_dispatch_stub_797, NULL, 797), - NAME_FUNC_OFFSET(14136, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 798), - NAME_FUNC_OFFSET(14165, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 799), - NAME_FUNC_OFFSET(14187, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 800), - NAME_FUNC_OFFSET(14207, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 801), - NAME_FUNC_OFFSET(14226, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 802), - NAME_FUNC_OFFSET(14250, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 803), - NAME_FUNC_OFFSET(14274, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 804), - NAME_FUNC_OFFSET(14296, glClearColorIiEXT, glClearColorIiEXT, NULL, 805), - NAME_FUNC_OFFSET(14314, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 806), - NAME_FUNC_OFFSET(14333, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 807), - NAME_FUNC_OFFSET(14357, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 808), - NAME_FUNC_OFFSET(14382, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 809), - NAME_FUNC_OFFSET(14403, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 810), - NAME_FUNC_OFFSET(14425, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 811), - NAME_FUNC_OFFSET(14452, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 812), - NAME_FUNC_OFFSET(14477, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 813), - NAME_FUNC_OFFSET(14505, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 814), - NAME_FUNC_OFFSET(14525, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 815), - NAME_FUNC_OFFSET(14547, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 816), - NAME_FUNC_OFFSET(14568, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 817), - NAME_FUNC_OFFSET(14594, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 818), - NAME_FUNC_OFFSET(14627, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 819), - NAME_FUNC_OFFSET(14658, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 820), - NAME_FUNC_OFFSET(14679, gl_dispatch_stub_821, gl_dispatch_stub_821, NULL, 821), - NAME_FUNC_OFFSET(14710, gl_dispatch_stub_822, gl_dispatch_stub_822, NULL, 822), - NAME_FUNC_OFFSET(14730, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 823), - NAME_FUNC_OFFSET(14758, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 824), - NAME_FUNC_OFFSET(14781, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 825), - NAME_FUNC_OFFSET(14806, gl_dispatch_stub_826, gl_dispatch_stub_826, NULL, 826), - NAME_FUNC_OFFSET(14831, gl_dispatch_stub_827, gl_dispatch_stub_827, NULL, 827), - NAME_FUNC_OFFSET(14860, gl_dispatch_stub_828, gl_dispatch_stub_828, NULL, 828), - NAME_FUNC_OFFSET(14891, gl_dispatch_stub_829, gl_dispatch_stub_829, NULL, 829), - NAME_FUNC_OFFSET(14915, gl_dispatch_stub_830, gl_dispatch_stub_830, NULL, 830), - NAME_FUNC_OFFSET(14940, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 831), - NAME_FUNC_OFFSET(14979, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 832), - NAME_FUNC_OFFSET(15008, glArrayElement, glArrayElement, NULL, 306), - NAME_FUNC_OFFSET(15026, glBindTexture, glBindTexture, NULL, 307), - NAME_FUNC_OFFSET(15043, glDrawArrays, glDrawArrays, NULL, 310), - NAME_FUNC_OFFSET(15059, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), - NAME_FUNC_OFFSET(15084, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), - NAME_FUNC_OFFSET(15104, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), - NAME_FUNC_OFFSET(15124, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), - NAME_FUNC_OFFSET(15147, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), - NAME_FUNC_OFFSET(15170, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), - NAME_FUNC_OFFSET(15190, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), - NAME_FUNC_OFFSET(15207, glGetPointerv, glGetPointerv, NULL, 329), - NAME_FUNC_OFFSET(15224, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), - NAME_FUNC_OFFSET(15239, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), - NAME_FUNC_OFFSET(15263, glTexSubImage1D, glTexSubImage1D, NULL, 332), - NAME_FUNC_OFFSET(15282, glTexSubImage2D, glTexSubImage2D, NULL, 333), - NAME_FUNC_OFFSET(15301, glBlendColor, glBlendColor, NULL, 336), - NAME_FUNC_OFFSET(15317, glBlendEquation, glBlendEquation, NULL, 337), - NAME_FUNC_OFFSET(15336, glDrawRangeElements, glDrawRangeElements, NULL, 338), - NAME_FUNC_OFFSET(15359, glColorTable, glColorTable, NULL, 339), - NAME_FUNC_OFFSET(15375, glColorTable, glColorTable, NULL, 339), - NAME_FUNC_OFFSET(15391, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), - NAME_FUNC_OFFSET(15418, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), - NAME_FUNC_OFFSET(15445, glCopyColorTable, 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NAME_FUNC_OFFSET(19588, glFogCoorddEXT, glFogCoorddEXT, NULL, 628), - NAME_FUNC_OFFSET(19600, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 629), - NAME_FUNC_OFFSET(19613, glFogCoordfEXT, glFogCoordfEXT, NULL, 630), - NAME_FUNC_OFFSET(19625, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 631), - NAME_FUNC_OFFSET(19638, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 633), - NAME_FUNC_OFFSET(19658, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 633), - NAME_FUNC_OFFSET(19682, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 650), - NAME_FUNC_OFFSET(19696, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 650), - NAME_FUNC_OFFSET(19713, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 651), - NAME_FUNC_OFFSET(19728, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 651), - NAME_FUNC_OFFSET(19746, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 652), - NAME_FUNC_OFFSET(19760, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 652), - NAME_FUNC_OFFSET(19777, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 653), - NAME_FUNC_OFFSET(19792, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 653), - NAME_FUNC_OFFSET(19810, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 654), - NAME_FUNC_OFFSET(19824, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 654), - NAME_FUNC_OFFSET(19841, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 655), - NAME_FUNC_OFFSET(19856, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 655), - NAME_FUNC_OFFSET(19874, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 656), - NAME_FUNC_OFFSET(19888, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 656), - NAME_FUNC_OFFSET(19905, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 657), - NAME_FUNC_OFFSET(19920, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 657), - NAME_FUNC_OFFSET(19938, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 658), - NAME_FUNC_OFFSET(19952, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 658), - NAME_FUNC_OFFSET(19969, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 659), - NAME_FUNC_OFFSET(19984, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 659), - NAME_FUNC_OFFSET(20002, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 660), - NAME_FUNC_OFFSET(20016, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 660), - NAME_FUNC_OFFSET(20033, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 661), - NAME_FUNC_OFFSET(20048, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 661), - NAME_FUNC_OFFSET(20066, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 662), - NAME_FUNC_OFFSET(20080, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 662), - NAME_FUNC_OFFSET(20097, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 663), - NAME_FUNC_OFFSET(20112, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 663), - NAME_FUNC_OFFSET(20130, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 664), - NAME_FUNC_OFFSET(20144, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 664), - NAME_FUNC_OFFSET(20161, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 665), - NAME_FUNC_OFFSET(20176, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 665), - NAME_FUNC_OFFSET(20194, glBindProgramNV, glBindProgramNV, NULL, 684), - NAME_FUNC_OFFSET(20211, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 685), - NAME_FUNC_OFFSET(20231, glGenProgramsNV, glGenProgramsNV, NULL, 687), - NAME_FUNC_OFFSET(20248, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 693), - NAME_FUNC_OFFSET(20274, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 693), - NAME_FUNC_OFFSET(20303, glIsProgramNV, glIsProgramNV, NULL, 697), - NAME_FUNC_OFFSET(20318, glPointParameteriNV, glPointParameteriNV, NULL, 761), - NAME_FUNC_OFFSET(20336, glPointParameterivNV, glPointParameterivNV, NULL, 762), - NAME_FUNC_OFFSET(20355, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, 765), - NAME_FUNC_OFFSET(20376, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, 767), - NAME_FUNC_OFFSET(20392, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777), - NAME_FUNC_OFFSET(20416, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777), - NAME_FUNC_OFFSET(20443, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 778), - NAME_FUNC_OFFSET(20461, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 779), - NAME_FUNC_OFFSET(20480, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 780), - NAME_FUNC_OFFSET(20505, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 781), - NAME_FUNC_OFFSET(20526, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 782), - NAME_FUNC_OFFSET(20548, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 783), - NAME_FUNC_OFFSET(20574, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 784), - NAME_FUNC_OFFSET(20597, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 785), - NAME_FUNC_OFFSET(20620, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 786), - NAME_FUNC_OFFSET(20643, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 787), - NAME_FUNC_OFFSET(20661, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 788), - NAME_FUNC_OFFSET(20680, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 789), - NAME_FUNC_OFFSET(20697, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 790), - NAME_FUNC_OFFSET(20735, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 791), - NAME_FUNC_OFFSET(20764, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 792), - NAME_FUNC_OFFSET(20780, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 793), - NAME_FUNC_OFFSET(20797, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 794), - NAME_FUNC_OFFSET(20819, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, 795), - NAME_FUNC_OFFSET(20837, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 798), - NAME_FUNC_OFFSET(20863, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 813), - NAME_FUNC_OFFSET(20888, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 814), - NAME_FUNC_OFFSET(20905, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 816), - NAME_FUNC_OFFSET(20923, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 817), - NAME_FUNC_OFFSET(20946, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 818), - NAME_FUNC_OFFSET(20976, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 819), - NAME_FUNC_OFFSET(21004, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 820), ++ NAME_FUNC_OFFSET(14136, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 798), ++ NAME_FUNC_OFFSET(14162, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 799), ++ NAME_FUNC_OFFSET(14187, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 800), ++ NAME_FUNC_OFFSET(14206, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 801), ++ NAME_FUNC_OFFSET(14230, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 802), ++ NAME_FUNC_OFFSET(14255, glUniform1uiEXT, glUniform1uiEXT, NULL, 803), ++ NAME_FUNC_OFFSET(14271, glUniform1uivEXT, glUniform1uivEXT, NULL, 804), ++ NAME_FUNC_OFFSET(14288, glUniform2uiEXT, glUniform2uiEXT, NULL, 805), ++ NAME_FUNC_OFFSET(14304, glUniform2uivEXT, glUniform2uivEXT, NULL, 806), ++ NAME_FUNC_OFFSET(14321, glUniform3uiEXT, glUniform3uiEXT, NULL, 807), ++ NAME_FUNC_OFFSET(14337, glUniform3uivEXT, glUniform3uivEXT, NULL, 808), ++ NAME_FUNC_OFFSET(14354, glUniform4uiEXT, glUniform4uiEXT, NULL, 809), ++ NAME_FUNC_OFFSET(14370, glUniform4uivEXT, glUniform4uivEXT, NULL, 810), ++ NAME_FUNC_OFFSET(14387, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 811), ++ NAME_FUNC_OFFSET(14408, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 812), ++ NAME_FUNC_OFFSET(14430, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 813), ++ NAME_FUNC_OFFSET(14452, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 814), ++ NAME_FUNC_OFFSET(14475, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 815), ++ NAME_FUNC_OFFSET(14496, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 816), ++ NAME_FUNC_OFFSET(14518, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 817), ++ NAME_FUNC_OFFSET(14540, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 818), ++ NAME_FUNC_OFFSET(14563, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 819), ++ NAME_FUNC_OFFSET(14584, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 820), ++ NAME_FUNC_OFFSET(14606, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 821), ++ NAME_FUNC_OFFSET(14628, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 822), ++ NAME_FUNC_OFFSET(14651, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 823), ++ NAME_FUNC_OFFSET(14673, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 824), ++ NAME_FUNC_OFFSET(14694, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 825), ++ NAME_FUNC_OFFSET(14716, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 826), ++ NAME_FUNC_OFFSET(14738, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 827), ++ NAME_FUNC_OFFSET(14761, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 828), ++ NAME_FUNC_OFFSET(14783, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 829), ++ NAME_FUNC_OFFSET(14806, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 830), ++ NAME_FUNC_OFFSET(14829, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 831), ++ NAME_FUNC_OFFSET(14855, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 832), ++ NAME_FUNC_OFFSET(14884, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 833), ++ NAME_FUNC_OFFSET(14906, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 834), ++ NAME_FUNC_OFFSET(14926, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 835), ++ NAME_FUNC_OFFSET(14945, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 836), ++ NAME_FUNC_OFFSET(14969, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 837), ++ NAME_FUNC_OFFSET(14993, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 838), ++ NAME_FUNC_OFFSET(15015, glClearColorIiEXT, glClearColorIiEXT, NULL, 839), ++ NAME_FUNC_OFFSET(15033, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 840), ++ NAME_FUNC_OFFSET(15052, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 841), ++ NAME_FUNC_OFFSET(15076, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 842), ++ NAME_FUNC_OFFSET(15101, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 843), ++ NAME_FUNC_OFFSET(15122, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 844), ++ NAME_FUNC_OFFSET(15144, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 845), ++ NAME_FUNC_OFFSET(15171, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 846), ++ NAME_FUNC_OFFSET(15196, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 847), ++ NAME_FUNC_OFFSET(15224, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 848), ++ NAME_FUNC_OFFSET(15244, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 849), ++ NAME_FUNC_OFFSET(15266, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 850), ++ NAME_FUNC_OFFSET(15287, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 851), ++ NAME_FUNC_OFFSET(15313, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 852), ++ NAME_FUNC_OFFSET(15346, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 853), ++ NAME_FUNC_OFFSET(15377, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 854), ++ NAME_FUNC_OFFSET(15398, gl_dispatch_stub_855, gl_dispatch_stub_855, NULL, 855), ++ NAME_FUNC_OFFSET(15429, gl_dispatch_stub_856, gl_dispatch_stub_856, NULL, 856), ++ NAME_FUNC_OFFSET(15449, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 857), ++ NAME_FUNC_OFFSET(15477, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 858), ++ NAME_FUNC_OFFSET(15500, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 859), ++ NAME_FUNC_OFFSET(15525, glActiveProgramEXT, glActiveProgramEXT, NULL, 860), ++ NAME_FUNC_OFFSET(15544, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 861), ++ NAME_FUNC_OFFSET(15569, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 862), ++ NAME_FUNC_OFFSET(15591, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863), ++ NAME_FUNC_OFFSET(15616, gl_dispatch_stub_864, gl_dispatch_stub_864, NULL, 864), ++ NAME_FUNC_OFFSET(15645, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, 865), ++ NAME_FUNC_OFFSET(15676, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866), ++ NAME_FUNC_OFFSET(15700, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867), ++ NAME_FUNC_OFFSET(15725, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 868), ++ NAME_FUNC_OFFSET(15764, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 869), ++ NAME_FUNC_OFFSET(15793, glArrayElement, glArrayElement, NULL, 306), ++ NAME_FUNC_OFFSET(15811, glBindTexture, glBindTexture, NULL, 307), ++ NAME_FUNC_OFFSET(15828, glDrawArrays, glDrawArrays, NULL, 310), ++ NAME_FUNC_OFFSET(15844, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), ++ NAME_FUNC_OFFSET(15869, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), ++ NAME_FUNC_OFFSET(15889, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), ++ NAME_FUNC_OFFSET(15909, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), ++ NAME_FUNC_OFFSET(15932, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), ++ NAME_FUNC_OFFSET(15955, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), ++ NAME_FUNC_OFFSET(15975, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), ++ NAME_FUNC_OFFSET(15992, glGetPointerv, glGetPointerv, NULL, 329), ++ NAME_FUNC_OFFSET(16009, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), ++ NAME_FUNC_OFFSET(16024, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), ++ NAME_FUNC_OFFSET(16048, glTexSubImage1D, glTexSubImage1D, NULL, 332), ++ NAME_FUNC_OFFSET(16067, glTexSubImage2D, glTexSubImage2D, NULL, 333), ++ NAME_FUNC_OFFSET(16086, glBlendColor, glBlendColor, NULL, 336), ++ NAME_FUNC_OFFSET(16102, glBlendEquation, glBlendEquation, NULL, 337), ++ NAME_FUNC_OFFSET(16121, glDrawRangeElements, glDrawRangeElements, NULL, 338), ++ NAME_FUNC_OFFSET(16144, glColorTable, glColorTable, NULL, 339), ++ NAME_FUNC_OFFSET(16160, glColorTable, glColorTable, NULL, 339), ++ NAME_FUNC_OFFSET(16176, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), ++ NAME_FUNC_OFFSET(16203, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), ++ NAME_FUNC_OFFSET(16230, glCopyColorTable, glCopyColorTable, NULL, 342), ++ NAME_FUNC_OFFSET(16250, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), ++ NAME_FUNC_OFFSET(16269, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), ++ NAME_FUNC_OFFSET(16288, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), ++ NAME_FUNC_OFFSET(16318, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), ++ NAME_FUNC_OFFSET(16348, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), ++ NAME_FUNC_OFFSET(16378, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), ++ NAME_FUNC_OFFSET(16408, glColorSubTable, glColorSubTable, NULL, 346), ++ NAME_FUNC_OFFSET(16427, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), ++ NAME_FUNC_OFFSET(16450, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), ++ NAME_FUNC_OFFSET(16475, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), ++ NAME_FUNC_OFFSET(16500, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), ++ NAME_FUNC_OFFSET(16527, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), ++ NAME_FUNC_OFFSET(16555, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), ++ NAME_FUNC_OFFSET(16582, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), ++ NAME_FUNC_OFFSET(16610, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), ++ NAME_FUNC_OFFSET(16639, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), ++ NAME_FUNC_OFFSET(16668, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), ++ NAME_FUNC_OFFSET(16694, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), ++ NAME_FUNC_OFFSET(16725, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), ++ NAME_FUNC_OFFSET(16756, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), ++ NAME_FUNC_OFFSET(16780, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), ++ NAME_FUNC_OFFSET(16803, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), ++ NAME_FUNC_OFFSET(16821, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), ++ NAME_FUNC_OFFSET(16850, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), ++ NAME_FUNC_OFFSET(16879, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), ++ NAME_FUNC_OFFSET(16894, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), ++ NAME_FUNC_OFFSET(16920, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), ++ NAME_FUNC_OFFSET(16946, glHistogram, glHistogram, NULL, 367), ++ NAME_FUNC_OFFSET(16961, glMinmax, glMinmax, NULL, 368), ++ NAME_FUNC_OFFSET(16973, glResetHistogram, glResetHistogram, NULL, 369), ++ NAME_FUNC_OFFSET(16993, glResetMinmax, glResetMinmax, NULL, 370), ++ NAME_FUNC_OFFSET(17010, glTexImage3D, glTexImage3D, NULL, 371), ++ NAME_FUNC_OFFSET(17026, glTexSubImage3D, glTexSubImage3D, NULL, 372), ++ NAME_FUNC_OFFSET(17045, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), ++ NAME_FUNC_OFFSET(17068, glActiveTextureARB, glActiveTextureARB, NULL, 374), ++ NAME_FUNC_OFFSET(17084, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), ++ NAME_FUNC_OFFSET(17106, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), ++ NAME_FUNC_OFFSET(17124, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), ++ NAME_FUNC_OFFSET(17143, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), ++ NAME_FUNC_OFFSET(17161, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), ++ NAME_FUNC_OFFSET(17180, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), ++ NAME_FUNC_OFFSET(17198, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), ++ NAME_FUNC_OFFSET(17217, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), ++ NAME_FUNC_OFFSET(17235, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), ++ NAME_FUNC_OFFSET(17254, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), ++ NAME_FUNC_OFFSET(17272, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), ++ NAME_FUNC_OFFSET(17291, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), ++ NAME_FUNC_OFFSET(17309, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), ++ NAME_FUNC_OFFSET(17328, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), ++ NAME_FUNC_OFFSET(17346, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), ++ NAME_FUNC_OFFSET(17365, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), ++ NAME_FUNC_OFFSET(17383, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), ++ NAME_FUNC_OFFSET(17402, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), ++ NAME_FUNC_OFFSET(17420, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), ++ NAME_FUNC_OFFSET(17439, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), ++ NAME_FUNC_OFFSET(17457, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), ++ NAME_FUNC_OFFSET(17476, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), ++ NAME_FUNC_OFFSET(17494, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), ++ NAME_FUNC_OFFSET(17513, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), ++ NAME_FUNC_OFFSET(17531, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), ++ NAME_FUNC_OFFSET(17550, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), ++ NAME_FUNC_OFFSET(17568, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), ++ NAME_FUNC_OFFSET(17587, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), ++ NAME_FUNC_OFFSET(17605, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), ++ NAME_FUNC_OFFSET(17624, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), ++ NAME_FUNC_OFFSET(17642, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), ++ NAME_FUNC_OFFSET(17661, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), ++ NAME_FUNC_OFFSET(17679, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), ++ NAME_FUNC_OFFSET(17698, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), ++ NAME_FUNC_OFFSET(17721, glDrawArraysInstanced, glDrawArraysInstanced, NULL, 430), ++ NAME_FUNC_OFFSET(17746, glDrawArraysInstanced, glDrawArraysInstanced, NULL, 430), ++ NAME_FUNC_OFFSET(17771, glDrawElementsInstanced, glDrawElementsInstanced, NULL, 431), ++ NAME_FUNC_OFFSET(17798, glDrawElementsInstanced, glDrawElementsInstanced, NULL, 431), ++ NAME_FUNC_OFFSET(17825, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 432), ++ NAME_FUNC_OFFSET(17848, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 433), ++ NAME_FUNC_OFFSET(17871, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 434), ++ NAME_FUNC_OFFSET(17894, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 435), ++ NAME_FUNC_OFFSET(17917, glSampleCoverageARB, glSampleCoverageARB, NULL, 436), ++ NAME_FUNC_OFFSET(17934, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 437), ++ NAME_FUNC_OFFSET(17957, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 438), ++ NAME_FUNC_OFFSET(17980, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 439), ++ NAME_FUNC_OFFSET(18003, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 440), ++ NAME_FUNC_OFFSET(18029, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 441), ++ NAME_FUNC_OFFSET(18055, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 442), ++ NAME_FUNC_OFFSET(18081, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 443), ++ NAME_FUNC_OFFSET(18105, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 444), ++ NAME_FUNC_OFFSET(18132, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 445), ++ NAME_FUNC_OFFSET(18158, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 452), ++ NAME_FUNC_OFFSET(18178, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 453), ++ NAME_FUNC_OFFSET(18198, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 454), ++ NAME_FUNC_OFFSET(18218, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 455), ++ NAME_FUNC_OFFSET(18241, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 456), ++ NAME_FUNC_OFFSET(18265, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 457), ++ NAME_FUNC_OFFSET(18288, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 458), ++ NAME_FUNC_OFFSET(18312, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 464), ++ NAME_FUNC_OFFSET(18329, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 465), ++ NAME_FUNC_OFFSET(18347, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 466), ++ NAME_FUNC_OFFSET(18364, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 467), ++ NAME_FUNC_OFFSET(18382, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 468), ++ NAME_FUNC_OFFSET(18399, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 469), ++ NAME_FUNC_OFFSET(18417, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 470), ++ NAME_FUNC_OFFSET(18434, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 471), ++ NAME_FUNC_OFFSET(18452, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 472), ++ NAME_FUNC_OFFSET(18469, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 473), ++ NAME_FUNC_OFFSET(18487, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 474), ++ NAME_FUNC_OFFSET(18504, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 475), ++ NAME_FUNC_OFFSET(18522, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 476), ++ NAME_FUNC_OFFSET(18539, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 477), ++ NAME_FUNC_OFFSET(18557, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 478), ++ NAME_FUNC_OFFSET(18574, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 479), ++ NAME_FUNC_OFFSET(18592, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 480), ++ NAME_FUNC_OFFSET(18609, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 481), ++ NAME_FUNC_OFFSET(18627, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 482), ++ NAME_FUNC_OFFSET(18646, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 483), ++ NAME_FUNC_OFFSET(18665, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 484), ++ NAME_FUNC_OFFSET(18684, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 485), ++ NAME_FUNC_OFFSET(18703, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 486), ++ NAME_FUNC_OFFSET(18723, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 487), ++ NAME_FUNC_OFFSET(18743, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 488), ++ NAME_FUNC_OFFSET(18763, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 489), ++ NAME_FUNC_OFFSET(18781, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 490), ++ NAME_FUNC_OFFSET(18798, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 491), ++ NAME_FUNC_OFFSET(18816, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 492), ++ NAME_FUNC_OFFSET(18833, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 493), ++ NAME_FUNC_OFFSET(18851, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 494), ++ NAME_FUNC_OFFSET(18869, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 495), ++ NAME_FUNC_OFFSET(18886, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 496), ++ NAME_FUNC_OFFSET(18904, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 497), ++ NAME_FUNC_OFFSET(18923, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 498), ++ NAME_FUNC_OFFSET(18942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 499), ++ NAME_FUNC_OFFSET(18961, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 500), ++ NAME_FUNC_OFFSET(18983, glBindBufferARB, glBindBufferARB, NULL, 501), ++ NAME_FUNC_OFFSET(18996, glBufferDataARB, glBufferDataARB, NULL, 502), ++ NAME_FUNC_OFFSET(19009, glBufferSubDataARB, glBufferSubDataARB, NULL, 503), ++ NAME_FUNC_OFFSET(19025, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 504), ++ NAME_FUNC_OFFSET(19041, glGenBuffersARB, glGenBuffersARB, NULL, 505), ++ NAME_FUNC_OFFSET(19054, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 506), ++ NAME_FUNC_OFFSET(19077, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 507), ++ NAME_FUNC_OFFSET(19097, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 508), ++ NAME_FUNC_OFFSET(19116, glIsBufferARB, glIsBufferARB, NULL, 509), ++ NAME_FUNC_OFFSET(19127, glMapBufferARB, glMapBufferARB, NULL, 510), ++ NAME_FUNC_OFFSET(19139, glUnmapBufferARB, glUnmapBufferARB, NULL, 511), ++ NAME_FUNC_OFFSET(19153, glBeginQueryARB, glBeginQueryARB, NULL, 512), ++ NAME_FUNC_OFFSET(19166, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 513), ++ NAME_FUNC_OFFSET(19182, glEndQueryARB, glEndQueryARB, NULL, 514), ++ NAME_FUNC_OFFSET(19193, glGenQueriesARB, glGenQueriesARB, NULL, 515), ++ NAME_FUNC_OFFSET(19206, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 516), ++ NAME_FUNC_OFFSET(19225, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 517), ++ NAME_FUNC_OFFSET(19245, glGetQueryivARB, glGetQueryivARB, NULL, 518), ++ NAME_FUNC_OFFSET(19258, glIsQueryARB, glIsQueryARB, NULL, 519), ++ NAME_FUNC_OFFSET(19268, glCompileShaderARB, glCompileShaderARB, NULL, 521), ++ NAME_FUNC_OFFSET(19284, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 526), ++ NAME_FUNC_OFFSET(19303, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 532), ++ NAME_FUNC_OFFSET(19321, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 533), ++ NAME_FUNC_OFFSET(19342, glGetUniformfvARB, glGetUniformfvARB, NULL, 534), ++ NAME_FUNC_OFFSET(19357, glGetUniformivARB, glGetUniformivARB, NULL, 535), ++ NAME_FUNC_OFFSET(19372, glLinkProgramARB, glLinkProgramARB, NULL, 536), ++ NAME_FUNC_OFFSET(19386, glShaderSourceARB, glShaderSourceARB, NULL, 537), ++ NAME_FUNC_OFFSET(19401, glUniform1fARB, glUniform1fARB, NULL, 538), ++ NAME_FUNC_OFFSET(19413, glUniform1fvARB, glUniform1fvARB, NULL, 539), ++ NAME_FUNC_OFFSET(19426, glUniform1iARB, glUniform1iARB, NULL, 540), ++ NAME_FUNC_OFFSET(19438, glUniform1ivARB, glUniform1ivARB, NULL, 541), ++ NAME_FUNC_OFFSET(19451, glUniform2fARB, glUniform2fARB, NULL, 542), ++ NAME_FUNC_OFFSET(19463, glUniform2fvARB, glUniform2fvARB, NULL, 543), ++ NAME_FUNC_OFFSET(19476, glUniform2iARB, glUniform2iARB, NULL, 544), ++ NAME_FUNC_OFFSET(19488, glUniform2ivARB, glUniform2ivARB, NULL, 545), ++ NAME_FUNC_OFFSET(19501, glUniform3fARB, glUniform3fARB, NULL, 546), ++ NAME_FUNC_OFFSET(19513, glUniform3fvARB, glUniform3fvARB, NULL, 547), ++ NAME_FUNC_OFFSET(19526, glUniform3iARB, glUniform3iARB, NULL, 548), ++ NAME_FUNC_OFFSET(19538, glUniform3ivARB, glUniform3ivARB, NULL, 549), ++ NAME_FUNC_OFFSET(19551, glUniform4fARB, glUniform4fARB, NULL, 550), ++ NAME_FUNC_OFFSET(19563, glUniform4fvARB, glUniform4fvARB, NULL, 551), ++ NAME_FUNC_OFFSET(19576, glUniform4iARB, glUniform4iARB, NULL, 552), ++ NAME_FUNC_OFFSET(19588, glUniform4ivARB, glUniform4ivARB, NULL, 553), ++ NAME_FUNC_OFFSET(19601, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 554), ++ NAME_FUNC_OFFSET(19620, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 555), ++ NAME_FUNC_OFFSET(19639, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 556), ++ NAME_FUNC_OFFSET(19658, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 557), ++ NAME_FUNC_OFFSET(19671, glValidateProgramARB, glValidateProgramARB, NULL, 558), ++ NAME_FUNC_OFFSET(19689, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 559), ++ NAME_FUNC_OFFSET(19710, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 560), ++ NAME_FUNC_OFFSET(19728, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 561), ++ NAME_FUNC_OFFSET(19748, glDrawBuffersARB, glDrawBuffersARB, NULL, 562), ++ NAME_FUNC_OFFSET(19762, glDrawBuffersARB, glDrawBuffersARB, NULL, 562), ++ NAME_FUNC_OFFSET(19779, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 563), ++ NAME_FUNC_OFFSET(19815, gl_dispatch_stub_596, gl_dispatch_stub_596, NULL, 596), ++ NAME_FUNC_OFFSET(19831, gl_dispatch_stub_597, gl_dispatch_stub_597, NULL, 597), ++ NAME_FUNC_OFFSET(19850, glPointParameterfEXT, glPointParameterfEXT, NULL, 604), ++ NAME_FUNC_OFFSET(19868, glPointParameterfEXT, glPointParameterfEXT, NULL, 604), ++ NAME_FUNC_OFFSET(19889, glPointParameterfEXT, glPointParameterfEXT, NULL, 604), ++ NAME_FUNC_OFFSET(19911, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 605), ++ NAME_FUNC_OFFSET(19930, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 605), ++ NAME_FUNC_OFFSET(19952, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 605), ++ NAME_FUNC_OFFSET(19975, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 608), ++ NAME_FUNC_OFFSET(19994, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 609), ++ NAME_FUNC_OFFSET(20014, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 610), ++ NAME_FUNC_OFFSET(20033, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 611), ++ NAME_FUNC_OFFSET(20053, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 612), ++ NAME_FUNC_OFFSET(20072, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 613), ++ NAME_FUNC_OFFSET(20092, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 614), ++ NAME_FUNC_OFFSET(20111, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 615), ++ NAME_FUNC_OFFSET(20131, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 616), ++ NAME_FUNC_OFFSET(20150, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 617), ++ NAME_FUNC_OFFSET(20170, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 618), ++ NAME_FUNC_OFFSET(20190, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 619), ++ NAME_FUNC_OFFSET(20211, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 620), ++ NAME_FUNC_OFFSET(20231, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 621), ++ NAME_FUNC_OFFSET(20252, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 622), ++ NAME_FUNC_OFFSET(20272, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 623), ++ NAME_FUNC_OFFSET(20293, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 624), ++ NAME_FUNC_OFFSET(20317, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 625), ++ NAME_FUNC_OFFSET(20335, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 626), ++ NAME_FUNC_OFFSET(20355, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 627), ++ NAME_FUNC_OFFSET(20373, glFogCoorddEXT, glFogCoorddEXT, NULL, 628), ++ NAME_FUNC_OFFSET(20385, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 629), ++ NAME_FUNC_OFFSET(20398, glFogCoordfEXT, glFogCoordfEXT, NULL, 630), ++ NAME_FUNC_OFFSET(20410, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 631), ++ NAME_FUNC_OFFSET(20423, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 633), ++ NAME_FUNC_OFFSET(20443, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 633), ++ NAME_FUNC_OFFSET(20467, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 650), ++ NAME_FUNC_OFFSET(20481, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 650), ++ NAME_FUNC_OFFSET(20498, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 651), ++ NAME_FUNC_OFFSET(20513, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 651), ++ NAME_FUNC_OFFSET(20531, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 652), ++ NAME_FUNC_OFFSET(20545, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 652), ++ NAME_FUNC_OFFSET(20562, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 653), ++ NAME_FUNC_OFFSET(20577, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 653), ++ NAME_FUNC_OFFSET(20595, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 654), ++ NAME_FUNC_OFFSET(20609, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 654), ++ NAME_FUNC_OFFSET(20626, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 655), ++ NAME_FUNC_OFFSET(20641, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 655), ++ NAME_FUNC_OFFSET(20659, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 656), ++ NAME_FUNC_OFFSET(20673, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 656), ++ NAME_FUNC_OFFSET(20690, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 657), ++ NAME_FUNC_OFFSET(20705, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 657), ++ NAME_FUNC_OFFSET(20723, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 658), ++ NAME_FUNC_OFFSET(20737, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 658), ++ NAME_FUNC_OFFSET(20754, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 659), ++ NAME_FUNC_OFFSET(20769, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 659), ++ NAME_FUNC_OFFSET(20787, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 660), ++ NAME_FUNC_OFFSET(20801, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 660), ++ NAME_FUNC_OFFSET(20818, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 661), ++ NAME_FUNC_OFFSET(20833, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 661), ++ NAME_FUNC_OFFSET(20851, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 662), ++ NAME_FUNC_OFFSET(20865, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 662), ++ NAME_FUNC_OFFSET(20882, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 663), ++ NAME_FUNC_OFFSET(20897, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 663), ++ NAME_FUNC_OFFSET(20915, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 664), ++ NAME_FUNC_OFFSET(20929, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 664), ++ NAME_FUNC_OFFSET(20946, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 665), ++ NAME_FUNC_OFFSET(20961, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 665), ++ NAME_FUNC_OFFSET(20979, glBindProgramNV, glBindProgramNV, NULL, 684), ++ NAME_FUNC_OFFSET(20996, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 685), ++ NAME_FUNC_OFFSET(21016, glGenProgramsNV, glGenProgramsNV, NULL, 687), ++ NAME_FUNC_OFFSET(21033, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 693), ++ NAME_FUNC_OFFSET(21059, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 693), ++ NAME_FUNC_OFFSET(21088, glIsProgramNV, glIsProgramNV, NULL, 697), ++ NAME_FUNC_OFFSET(21103, glPointParameteriNV, glPointParameteriNV, NULL, 761), ++ NAME_FUNC_OFFSET(21121, glPointParameterivNV, glPointParameterivNV, NULL, 762), ++ NAME_FUNC_OFFSET(21140, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, 765), ++ NAME_FUNC_OFFSET(21161, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, 767), ++ NAME_FUNC_OFFSET(21177, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777), ++ NAME_FUNC_OFFSET(21201, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777), ++ NAME_FUNC_OFFSET(21228, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 778), ++ NAME_FUNC_OFFSET(21246, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 779), ++ NAME_FUNC_OFFSET(21265, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 780), ++ NAME_FUNC_OFFSET(21290, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 781), ++ NAME_FUNC_OFFSET(21311, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 782), ++ NAME_FUNC_OFFSET(21333, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 783), ++ NAME_FUNC_OFFSET(21359, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 784), ++ NAME_FUNC_OFFSET(21382, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 785), ++ NAME_FUNC_OFFSET(21405, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 786), ++ NAME_FUNC_OFFSET(21428, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 787), ++ NAME_FUNC_OFFSET(21446, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 788), ++ NAME_FUNC_OFFSET(21465, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 789), ++ NAME_FUNC_OFFSET(21482, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 790), ++ NAME_FUNC_OFFSET(21520, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 791), ++ NAME_FUNC_OFFSET(21549, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 792), ++ NAME_FUNC_OFFSET(21565, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 793), ++ NAME_FUNC_OFFSET(21582, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 794), ++ NAME_FUNC_OFFSET(21604, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, 795), ++ NAME_FUNC_OFFSET(21622, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 832), ++ NAME_FUNC_OFFSET(21648, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 847), ++ NAME_FUNC_OFFSET(21673, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 848), ++ NAME_FUNC_OFFSET(21690, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 850), ++ NAME_FUNC_OFFSET(21708, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 851), ++ NAME_FUNC_OFFSET(21731, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 852), ++ NAME_FUNC_OFFSET(21761, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 853), ++ NAME_FUNC_OFFSET(21789, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 854), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; diff --cc src/mesa/main/glapidispatch.h index 0000000,2f8ab91..434d38c mode 000000,100644..100644 --- a/src/mesa/main/glapidispatch.h +++ b/src/mesa/main/glapidispatch.h @@@ -1,0 -1,4260 +1,4482 @@@ + /* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */ + + /* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + #if !defined( _GLAPI_DISPATCH_H_ ) + # define _GLAPI_DISPATCH_H_ + + + /* this file should not be included directly in mesa */ + + /** + * \file glapidispatch.h + * Macros for handling GL dispatch tables. + * + * For each known GL function, there are 3 macros in this file. The first + * macro is named CALL_FuncName and is used to call that GL function using + * the specified dispatch table. The other 2 macros, called GET_FuncName + * can SET_FuncName, are used to get and set the dispatch pointer for the + * named function in the specified dispatch table. + */ + + #define CALL_by_offset(disp, cast, offset, parameters) \ + (*(cast (GET_by_offset(disp, offset)))) parameters + #define GET_by_offset(disp, offset) \ + (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL + #define SET_by_offset(disp, offset, fn) \ + do { \ + if ( (offset) < 0 ) { \ + /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \ + /* __func__, __LINE__, disp, offset, # fn); */ \ + /* abort(); */ \ + } \ + else { \ + ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \ + } \ + } while(0) + + /* total number of offsets below */ -#define _gloffset_COUNT 833 ++#define _gloffset_COUNT 870 + + #define _gloffset_NewList 0 + #define _gloffset_EndList 1 + #define _gloffset_CallList 2 + #define _gloffset_CallLists 3 + #define _gloffset_DeleteLists 4 + #define _gloffset_GenLists 5 + #define _gloffset_ListBase 6 + #define _gloffset_Begin 7 + #define _gloffset_Bitmap 8 + #define _gloffset_Color3b 9 + #define _gloffset_Color3bv 10 + #define _gloffset_Color3d 11 + #define _gloffset_Color3dv 12 + #define _gloffset_Color3f 13 + #define _gloffset_Color3fv 14 + #define _gloffset_Color3i 15 + #define _gloffset_Color3iv 16 + #define _gloffset_Color3s 17 + #define _gloffset_Color3sv 18 + #define _gloffset_Color3ub 19 + #define _gloffset_Color3ubv 20 + #define _gloffset_Color3ui 21 + #define _gloffset_Color3uiv 22 + #define _gloffset_Color3us 23 + #define _gloffset_Color3usv 24 + #define _gloffset_Color4b 25 + #define _gloffset_Color4bv 26 + #define _gloffset_Color4d 27 + #define _gloffset_Color4dv 28 + #define _gloffset_Color4f 29 + #define _gloffset_Color4fv 30 + #define _gloffset_Color4i 31 + #define _gloffset_Color4iv 32 + #define _gloffset_Color4s 33 + #define _gloffset_Color4sv 34 + #define _gloffset_Color4ub 35 + #define _gloffset_Color4ubv 36 + #define _gloffset_Color4ui 37 + #define _gloffset_Color4uiv 38 + #define _gloffset_Color4us 39 + #define _gloffset_Color4usv 40 + #define _gloffset_EdgeFlag 41 + #define _gloffset_EdgeFlagv 42 + #define _gloffset_End 43 + #define _gloffset_Indexd 44 + #define _gloffset_Indexdv 45 + #define _gloffset_Indexf 46 + #define _gloffset_Indexfv 47 + #define _gloffset_Indexi 48 + #define _gloffset_Indexiv 49 + #define _gloffset_Indexs 50 + #define _gloffset_Indexsv 51 + #define _gloffset_Normal3b 52 + #define _gloffset_Normal3bv 53 + #define _gloffset_Normal3d 54 + #define _gloffset_Normal3dv 55 + #define _gloffset_Normal3f 56 + #define _gloffset_Normal3fv 57 + #define _gloffset_Normal3i 58 + #define _gloffset_Normal3iv 59 + #define _gloffset_Normal3s 60 + #define _gloffset_Normal3sv 61 + #define _gloffset_RasterPos2d 62 + #define _gloffset_RasterPos2dv 63 + #define _gloffset_RasterPos2f 64 + #define _gloffset_RasterPos2fv 65 + #define _gloffset_RasterPos2i 66 + #define _gloffset_RasterPos2iv 67 + #define _gloffset_RasterPos2s 68 + #define _gloffset_RasterPos2sv 69 + #define _gloffset_RasterPos3d 70 + #define _gloffset_RasterPos3dv 71 + #define _gloffset_RasterPos3f 72 + #define _gloffset_RasterPos3fv 73 + #define _gloffset_RasterPos3i 74 + #define _gloffset_RasterPos3iv 75 + #define _gloffset_RasterPos3s 76 + #define _gloffset_RasterPos3sv 77 + #define _gloffset_RasterPos4d 78 + #define _gloffset_RasterPos4dv 79 + #define _gloffset_RasterPos4f 80 + #define _gloffset_RasterPos4fv 81 + #define _gloffset_RasterPos4i 82 + #define _gloffset_RasterPos4iv 83 + #define _gloffset_RasterPos4s 84 + #define _gloffset_RasterPos4sv 85 + #define _gloffset_Rectd 86 + #define _gloffset_Rectdv 87 + #define _gloffset_Rectf 88 + #define _gloffset_Rectfv 89 + #define _gloffset_Recti 90 + #define _gloffset_Rectiv 91 + #define _gloffset_Rects 92 + #define _gloffset_Rectsv 93 + #define _gloffset_TexCoord1d 94 + #define _gloffset_TexCoord1dv 95 + #define _gloffset_TexCoord1f 96 + #define _gloffset_TexCoord1fv 97 + #define _gloffset_TexCoord1i 98 + #define _gloffset_TexCoord1iv 99 + #define _gloffset_TexCoord1s 100 + #define _gloffset_TexCoord1sv 101 + #define _gloffset_TexCoord2d 102 + #define _gloffset_TexCoord2dv 103 + #define _gloffset_TexCoord2f 104 + #define _gloffset_TexCoord2fv 105 + #define _gloffset_TexCoord2i 106 + #define _gloffset_TexCoord2iv 107 + #define _gloffset_TexCoord2s 108 + #define _gloffset_TexCoord2sv 109 + #define _gloffset_TexCoord3d 110 + #define _gloffset_TexCoord3dv 111 + #define _gloffset_TexCoord3f 112 + #define _gloffset_TexCoord3fv 113 + #define _gloffset_TexCoord3i 114 + #define _gloffset_TexCoord3iv 115 + #define _gloffset_TexCoord3s 116 + #define _gloffset_TexCoord3sv 117 + #define _gloffset_TexCoord4d 118 + #define _gloffset_TexCoord4dv 119 + #define _gloffset_TexCoord4f 120 + #define _gloffset_TexCoord4fv 121 + #define _gloffset_TexCoord4i 122 + #define _gloffset_TexCoord4iv 123 + #define _gloffset_TexCoord4s 124 + #define _gloffset_TexCoord4sv 125 + #define _gloffset_Vertex2d 126 + #define _gloffset_Vertex2dv 127 + #define _gloffset_Vertex2f 128 + #define _gloffset_Vertex2fv 129 + #define _gloffset_Vertex2i 130 + #define _gloffset_Vertex2iv 131 + #define _gloffset_Vertex2s 132 + #define _gloffset_Vertex2sv 133 + #define _gloffset_Vertex3d 134 + #define _gloffset_Vertex3dv 135 + #define _gloffset_Vertex3f 136 + #define _gloffset_Vertex3fv 137 + #define _gloffset_Vertex3i 138 + #define _gloffset_Vertex3iv 139 + #define _gloffset_Vertex3s 140 + #define _gloffset_Vertex3sv 141 + #define _gloffset_Vertex4d 142 + #define _gloffset_Vertex4dv 143 + #define _gloffset_Vertex4f 144 + #define _gloffset_Vertex4fv 145 + #define _gloffset_Vertex4i 146 + #define _gloffset_Vertex4iv 147 + #define _gloffset_Vertex4s 148 + #define _gloffset_Vertex4sv 149 + #define _gloffset_ClipPlane 150 + #define _gloffset_ColorMaterial 151 + #define _gloffset_CullFace 152 + #define _gloffset_Fogf 153 + #define _gloffset_Fogfv 154 + #define _gloffset_Fogi 155 + #define _gloffset_Fogiv 156 + #define _gloffset_FrontFace 157 + #define _gloffset_Hint 158 + #define _gloffset_Lightf 159 + #define _gloffset_Lightfv 160 + #define _gloffset_Lighti 161 + #define _gloffset_Lightiv 162 + #define _gloffset_LightModelf 163 + #define _gloffset_LightModelfv 164 + #define _gloffset_LightModeli 165 + #define _gloffset_LightModeliv 166 + #define _gloffset_LineStipple 167 + #define _gloffset_LineWidth 168 + #define _gloffset_Materialf 169 + #define _gloffset_Materialfv 170 + #define _gloffset_Materiali 171 + #define _gloffset_Materialiv 172 + #define _gloffset_PointSize 173 + #define _gloffset_PolygonMode 174 + #define _gloffset_PolygonStipple 175 + #define _gloffset_Scissor 176 + #define _gloffset_ShadeModel 177 + #define _gloffset_TexParameterf 178 + #define _gloffset_TexParameterfv 179 + #define _gloffset_TexParameteri 180 + #define _gloffset_TexParameteriv 181 + #define _gloffset_TexImage1D 182 + #define _gloffset_TexImage2D 183 + #define _gloffset_TexEnvf 184 + #define _gloffset_TexEnvfv 185 + #define _gloffset_TexEnvi 186 + #define _gloffset_TexEnviv 187 + #define _gloffset_TexGend 188 + #define _gloffset_TexGendv 189 + #define _gloffset_TexGenf 190 + #define _gloffset_TexGenfv 191 + #define _gloffset_TexGeni 192 + #define _gloffset_TexGeniv 193 + #define _gloffset_FeedbackBuffer 194 + #define _gloffset_SelectBuffer 195 + #define _gloffset_RenderMode 196 + #define _gloffset_InitNames 197 + #define _gloffset_LoadName 198 + #define _gloffset_PassThrough 199 + #define _gloffset_PopName 200 + #define _gloffset_PushName 201 + #define _gloffset_DrawBuffer 202 + #define _gloffset_Clear 203 + #define _gloffset_ClearAccum 204 + #define _gloffset_ClearIndex 205 + #define _gloffset_ClearColor 206 + #define _gloffset_ClearStencil 207 + #define _gloffset_ClearDepth 208 + #define _gloffset_StencilMask 209 + #define _gloffset_ColorMask 210 + #define _gloffset_DepthMask 211 + #define _gloffset_IndexMask 212 + #define _gloffset_Accum 213 + #define _gloffset_Disable 214 + #define _gloffset_Enable 215 + #define _gloffset_Finish 216 + #define _gloffset_Flush 217 + #define _gloffset_PopAttrib 218 + #define _gloffset_PushAttrib 219 + #define _gloffset_Map1d 220 + #define _gloffset_Map1f 221 + #define _gloffset_Map2d 222 + #define _gloffset_Map2f 223 + #define _gloffset_MapGrid1d 224 + #define _gloffset_MapGrid1f 225 + #define _gloffset_MapGrid2d 226 + #define _gloffset_MapGrid2f 227 + #define _gloffset_EvalCoord1d 228 + #define _gloffset_EvalCoord1dv 229 + #define _gloffset_EvalCoord1f 230 + #define _gloffset_EvalCoord1fv 231 + #define _gloffset_EvalCoord2d 232 + #define _gloffset_EvalCoord2dv 233 + #define _gloffset_EvalCoord2f 234 + #define _gloffset_EvalCoord2fv 235 + #define _gloffset_EvalMesh1 236 + #define _gloffset_EvalPoint1 237 + #define _gloffset_EvalMesh2 238 + #define _gloffset_EvalPoint2 239 + #define _gloffset_AlphaFunc 240 + #define _gloffset_BlendFunc 241 + #define _gloffset_LogicOp 242 + #define _gloffset_StencilFunc 243 + #define _gloffset_StencilOp 244 + #define _gloffset_DepthFunc 245 + #define _gloffset_PixelZoom 246 + #define _gloffset_PixelTransferf 247 + #define _gloffset_PixelTransferi 248 + #define _gloffset_PixelStoref 249 + #define _gloffset_PixelStorei 250 + #define _gloffset_PixelMapfv 251 + #define _gloffset_PixelMapuiv 252 + #define _gloffset_PixelMapusv 253 + #define _gloffset_ReadBuffer 254 + #define _gloffset_CopyPixels 255 + #define _gloffset_ReadPixels 256 + #define _gloffset_DrawPixels 257 + #define _gloffset_GetBooleanv 258 + #define _gloffset_GetClipPlane 259 + #define _gloffset_GetDoublev 260 + #define _gloffset_GetError 261 + #define _gloffset_GetFloatv 262 + #define _gloffset_GetIntegerv 263 + #define _gloffset_GetLightfv 264 + #define _gloffset_GetLightiv 265 + #define _gloffset_GetMapdv 266 + #define _gloffset_GetMapfv 267 + #define _gloffset_GetMapiv 268 + #define _gloffset_GetMaterialfv 269 + #define _gloffset_GetMaterialiv 270 + #define _gloffset_GetPixelMapfv 271 + #define _gloffset_GetPixelMapuiv 272 + #define _gloffset_GetPixelMapusv 273 + #define _gloffset_GetPolygonStipple 274 + #define _gloffset_GetString 275 + #define _gloffset_GetTexEnvfv 276 + #define _gloffset_GetTexEnviv 277 + #define _gloffset_GetTexGendv 278 + #define _gloffset_GetTexGenfv 279 + #define _gloffset_GetTexGeniv 280 + #define _gloffset_GetTexImage 281 + #define _gloffset_GetTexParameterfv 282 + #define _gloffset_GetTexParameteriv 283 + #define _gloffset_GetTexLevelParameterfv 284 + #define _gloffset_GetTexLevelParameteriv 285 + #define _gloffset_IsEnabled 286 + #define _gloffset_IsList 287 + #define _gloffset_DepthRange 288 + #define _gloffset_Frustum 289 + #define _gloffset_LoadIdentity 290 + #define _gloffset_LoadMatrixf 291 + #define _gloffset_LoadMatrixd 292 + #define _gloffset_MatrixMode 293 + #define _gloffset_MultMatrixf 294 + #define _gloffset_MultMatrixd 295 + #define _gloffset_Ortho 296 + #define _gloffset_PopMatrix 297 + #define _gloffset_PushMatrix 298 + #define _gloffset_Rotated 299 + #define _gloffset_Rotatef 300 + #define _gloffset_Scaled 301 + #define _gloffset_Scalef 302 + #define _gloffset_Translated 303 + #define _gloffset_Translatef 304 + #define _gloffset_Viewport 305 + #define _gloffset_ArrayElement 306 + #define _gloffset_BindTexture 307 + #define _gloffset_ColorPointer 308 + #define _gloffset_DisableClientState 309 + #define _gloffset_DrawArrays 310 + #define _gloffset_DrawElements 311 + #define _gloffset_EdgeFlagPointer 312 + #define _gloffset_EnableClientState 313 + #define _gloffset_IndexPointer 314 + #define _gloffset_Indexub 315 + #define _gloffset_Indexubv 316 + #define _gloffset_InterleavedArrays 317 + #define _gloffset_NormalPointer 318 + #define _gloffset_PolygonOffset 319 + #define _gloffset_TexCoordPointer 320 + #define _gloffset_VertexPointer 321 + #define _gloffset_AreTexturesResident 322 + #define _gloffset_CopyTexImage1D 323 + #define _gloffset_CopyTexImage2D 324 + #define _gloffset_CopyTexSubImage1D 325 + #define _gloffset_CopyTexSubImage2D 326 + #define _gloffset_DeleteTextures 327 + #define _gloffset_GenTextures 328 + #define _gloffset_GetPointerv 329 + #define _gloffset_IsTexture 330 + #define _gloffset_PrioritizeTextures 331 + #define _gloffset_TexSubImage1D 332 + #define _gloffset_TexSubImage2D 333 + #define _gloffset_PopClientAttrib 334 + #define _gloffset_PushClientAttrib 335 + #define _gloffset_BlendColor 336 + #define _gloffset_BlendEquation 337 + #define _gloffset_DrawRangeElements 338 + #define _gloffset_ColorTable 339 + #define _gloffset_ColorTableParameterfv 340 + #define _gloffset_ColorTableParameteriv 341 + #define _gloffset_CopyColorTable 342 + #define _gloffset_GetColorTable 343 + #define _gloffset_GetColorTableParameterfv 344 + #define _gloffset_GetColorTableParameteriv 345 + #define _gloffset_ColorSubTable 346 + #define _gloffset_CopyColorSubTable 347 + #define _gloffset_ConvolutionFilter1D 348 + #define _gloffset_ConvolutionFilter2D 349 + #define _gloffset_ConvolutionParameterf 350 + #define _gloffset_ConvolutionParameterfv 351 + #define _gloffset_ConvolutionParameteri 352 + #define _gloffset_ConvolutionParameteriv 353 + #define _gloffset_CopyConvolutionFilter1D 354 + #define _gloffset_CopyConvolutionFilter2D 355 + #define _gloffset_GetConvolutionFilter 356 + #define _gloffset_GetConvolutionParameterfv 357 + #define _gloffset_GetConvolutionParameteriv 358 + #define _gloffset_GetSeparableFilter 359 + #define _gloffset_SeparableFilter2D 360 + #define _gloffset_GetHistogram 361 + #define _gloffset_GetHistogramParameterfv 362 + #define _gloffset_GetHistogramParameteriv 363 + #define _gloffset_GetMinmax 364 + #define _gloffset_GetMinmaxParameterfv 365 + #define _gloffset_GetMinmaxParameteriv 366 + #define _gloffset_Histogram 367 + #define _gloffset_Minmax 368 + #define _gloffset_ResetHistogram 369 + #define _gloffset_ResetMinmax 370 + #define _gloffset_TexImage3D 371 + #define _gloffset_TexSubImage3D 372 + #define _gloffset_CopyTexSubImage3D 373 + #define _gloffset_ActiveTextureARB 374 + #define _gloffset_ClientActiveTextureARB 375 + #define _gloffset_MultiTexCoord1dARB 376 + #define _gloffset_MultiTexCoord1dvARB 377 + #define _gloffset_MultiTexCoord1fARB 378 + #define _gloffset_MultiTexCoord1fvARB 379 + #define _gloffset_MultiTexCoord1iARB 380 + #define _gloffset_MultiTexCoord1ivARB 381 + #define _gloffset_MultiTexCoord1sARB 382 + #define _gloffset_MultiTexCoord1svARB 383 + #define _gloffset_MultiTexCoord2dARB 384 + #define _gloffset_MultiTexCoord2dvARB 385 + #define _gloffset_MultiTexCoord2fARB 386 + #define _gloffset_MultiTexCoord2fvARB 387 + #define _gloffset_MultiTexCoord2iARB 388 + #define _gloffset_MultiTexCoord2ivARB 389 + #define _gloffset_MultiTexCoord2sARB 390 + #define _gloffset_MultiTexCoord2svARB 391 + #define _gloffset_MultiTexCoord3dARB 392 + #define _gloffset_MultiTexCoord3dvARB 393 + #define _gloffset_MultiTexCoord3fARB 394 + #define _gloffset_MultiTexCoord3fvARB 395 + #define _gloffset_MultiTexCoord3iARB 396 + #define _gloffset_MultiTexCoord3ivARB 397 + #define _gloffset_MultiTexCoord3sARB 398 + #define _gloffset_MultiTexCoord3svARB 399 + #define _gloffset_MultiTexCoord4dARB 400 + #define _gloffset_MultiTexCoord4dvARB 401 + #define _gloffset_MultiTexCoord4fARB 402 + #define _gloffset_MultiTexCoord4fvARB 403 + #define _gloffset_MultiTexCoord4iARB 404 + #define _gloffset_MultiTexCoord4ivARB 405 + #define _gloffset_MultiTexCoord4sARB 406 + #define _gloffset_MultiTexCoord4svARB 407 + + #if !defined(_GLAPI_USE_REMAP_TABLE) + + #define _gloffset_AttachShader 408 + #define _gloffset_CreateProgram 409 + #define _gloffset_CreateShader 410 + #define _gloffset_DeleteProgram 411 + #define _gloffset_DeleteShader 412 + #define _gloffset_DetachShader 413 + #define _gloffset_GetAttachedShaders 414 + #define _gloffset_GetProgramInfoLog 415 + #define _gloffset_GetProgramiv 416 + #define _gloffset_GetShaderInfoLog 417 + #define _gloffset_GetShaderiv 418 + #define _gloffset_IsProgram 419 + #define _gloffset_IsShader 420 + #define _gloffset_StencilFuncSeparate 421 + #define _gloffset_StencilMaskSeparate 422 + #define _gloffset_StencilOpSeparate 423 + #define _gloffset_UniformMatrix2x3fv 424 + #define _gloffset_UniformMatrix2x4fv 425 + #define _gloffset_UniformMatrix3x2fv 426 + #define _gloffset_UniformMatrix3x4fv 427 + #define _gloffset_UniformMatrix4x2fv 428 + #define _gloffset_UniformMatrix4x3fv 429 + #define _gloffset_DrawArraysInstanced 430 + #define _gloffset_DrawElementsInstanced 431 + #define _gloffset_LoadTransposeMatrixdARB 432 + #define _gloffset_LoadTransposeMatrixfARB 433 + #define _gloffset_MultTransposeMatrixdARB 434 + #define _gloffset_MultTransposeMatrixfARB 435 + #define _gloffset_SampleCoverageARB 436 + #define _gloffset_CompressedTexImage1DARB 437 + #define _gloffset_CompressedTexImage2DARB 438 + #define _gloffset_CompressedTexImage3DARB 439 + #define _gloffset_CompressedTexSubImage1DARB 440 + #define _gloffset_CompressedTexSubImage2DARB 441 + #define _gloffset_CompressedTexSubImage3DARB 442 + #define _gloffset_GetCompressedTexImageARB 443 + #define _gloffset_DisableVertexAttribArrayARB 444 + #define _gloffset_EnableVertexAttribArrayARB 445 + #define _gloffset_GetProgramEnvParameterdvARB 446 + #define _gloffset_GetProgramEnvParameterfvARB 447 + #define _gloffset_GetProgramLocalParameterdvARB 448 + #define _gloffset_GetProgramLocalParameterfvARB 449 + #define _gloffset_GetProgramStringARB 450 + #define _gloffset_GetProgramivARB 451 + #define _gloffset_GetVertexAttribdvARB 452 + #define _gloffset_GetVertexAttribfvARB 453 + #define _gloffset_GetVertexAttribivARB 454 + #define _gloffset_ProgramEnvParameter4dARB 455 + #define _gloffset_ProgramEnvParameter4dvARB 456 + #define _gloffset_ProgramEnvParameter4fARB 457 + #define _gloffset_ProgramEnvParameter4fvARB 458 + #define _gloffset_ProgramLocalParameter4dARB 459 + #define _gloffset_ProgramLocalParameter4dvARB 460 + #define _gloffset_ProgramLocalParameter4fARB 461 + #define _gloffset_ProgramLocalParameter4fvARB 462 + #define _gloffset_ProgramStringARB 463 + #define _gloffset_VertexAttrib1dARB 464 + #define _gloffset_VertexAttrib1dvARB 465 + #define _gloffset_VertexAttrib1fARB 466 + #define _gloffset_VertexAttrib1fvARB 467 + #define _gloffset_VertexAttrib1sARB 468 + #define _gloffset_VertexAttrib1svARB 469 + #define _gloffset_VertexAttrib2dARB 470 + #define _gloffset_VertexAttrib2dvARB 471 + #define _gloffset_VertexAttrib2fARB 472 + #define _gloffset_VertexAttrib2fvARB 473 + #define _gloffset_VertexAttrib2sARB 474 + #define _gloffset_VertexAttrib2svARB 475 + #define _gloffset_VertexAttrib3dARB 476 + #define _gloffset_VertexAttrib3dvARB 477 + #define _gloffset_VertexAttrib3fARB 478 + #define _gloffset_VertexAttrib3fvARB 479 + #define _gloffset_VertexAttrib3sARB 480 + #define _gloffset_VertexAttrib3svARB 481 + #define _gloffset_VertexAttrib4NbvARB 482 + #define _gloffset_VertexAttrib4NivARB 483 + #define _gloffset_VertexAttrib4NsvARB 484 + #define _gloffset_VertexAttrib4NubARB 485 + #define _gloffset_VertexAttrib4NubvARB 486 + #define _gloffset_VertexAttrib4NuivARB 487 + #define _gloffset_VertexAttrib4NusvARB 488 + #define _gloffset_VertexAttrib4bvARB 489 + #define _gloffset_VertexAttrib4dARB 490 + #define _gloffset_VertexAttrib4dvARB 491 + #define _gloffset_VertexAttrib4fARB 492 + #define _gloffset_VertexAttrib4fvARB 493 + #define _gloffset_VertexAttrib4ivARB 494 + #define _gloffset_VertexAttrib4sARB 495 + #define _gloffset_VertexAttrib4svARB 496 + #define _gloffset_VertexAttrib4ubvARB 497 + #define _gloffset_VertexAttrib4uivARB 498 + #define _gloffset_VertexAttrib4usvARB 499 + #define _gloffset_VertexAttribPointerARB 500 + #define _gloffset_BindBufferARB 501 + #define _gloffset_BufferDataARB 502 + #define _gloffset_BufferSubDataARB 503 + #define _gloffset_DeleteBuffersARB 504 + #define _gloffset_GenBuffersARB 505 + #define _gloffset_GetBufferParameterivARB 506 + #define _gloffset_GetBufferPointervARB 507 + #define _gloffset_GetBufferSubDataARB 508 + #define _gloffset_IsBufferARB 509 + #define _gloffset_MapBufferARB 510 + #define _gloffset_UnmapBufferARB 511 + #define _gloffset_BeginQueryARB 512 + #define _gloffset_DeleteQueriesARB 513 + #define _gloffset_EndQueryARB 514 + #define _gloffset_GenQueriesARB 515 + #define _gloffset_GetQueryObjectivARB 516 + #define _gloffset_GetQueryObjectuivARB 517 + #define _gloffset_GetQueryivARB 518 + #define _gloffset_IsQueryARB 519 + #define _gloffset_AttachObjectARB 520 + #define _gloffset_CompileShaderARB 521 + #define _gloffset_CreateProgramObjectARB 522 + #define _gloffset_CreateShaderObjectARB 523 + #define _gloffset_DeleteObjectARB 524 + #define _gloffset_DetachObjectARB 525 + #define _gloffset_GetActiveUniformARB 526 + #define _gloffset_GetAttachedObjectsARB 527 + #define _gloffset_GetHandleARB 528 + #define _gloffset_GetInfoLogARB 529 + #define _gloffset_GetObjectParameterfvARB 530 + #define _gloffset_GetObjectParameterivARB 531 + #define _gloffset_GetShaderSourceARB 532 + #define _gloffset_GetUniformLocationARB 533 + #define _gloffset_GetUniformfvARB 534 + #define _gloffset_GetUniformivARB 535 + #define _gloffset_LinkProgramARB 536 + #define _gloffset_ShaderSourceARB 537 + #define _gloffset_Uniform1fARB 538 + #define _gloffset_Uniform1fvARB 539 + #define _gloffset_Uniform1iARB 540 + #define _gloffset_Uniform1ivARB 541 + #define _gloffset_Uniform2fARB 542 + #define _gloffset_Uniform2fvARB 543 + #define _gloffset_Uniform2iARB 544 + #define _gloffset_Uniform2ivARB 545 + #define _gloffset_Uniform3fARB 546 + #define _gloffset_Uniform3fvARB 547 + #define _gloffset_Uniform3iARB 548 + #define _gloffset_Uniform3ivARB 549 + #define _gloffset_Uniform4fARB 550 + #define _gloffset_Uniform4fvARB 551 + #define _gloffset_Uniform4iARB 552 + #define _gloffset_Uniform4ivARB 553 + #define _gloffset_UniformMatrix2fvARB 554 + #define _gloffset_UniformMatrix3fvARB 555 + #define _gloffset_UniformMatrix4fvARB 556 + #define _gloffset_UseProgramObjectARB 557 + #define _gloffset_ValidateProgramARB 558 + #define _gloffset_BindAttribLocationARB 559 + #define _gloffset_GetActiveAttribARB 560 + #define _gloffset_GetAttribLocationARB 561 + #define _gloffset_DrawBuffersARB 562 + #define _gloffset_RenderbufferStorageMultisample 563 + #define _gloffset_FramebufferTextureARB 564 + #define _gloffset_FramebufferTextureFaceARB 565 + #define _gloffset_ProgramParameteriARB 566 + #define _gloffset_FlushMappedBufferRange 567 + #define _gloffset_MapBufferRange 568 + #define _gloffset_BindVertexArray 569 + #define _gloffset_GenVertexArrays 570 + #define _gloffset_CopyBufferSubData 571 + #define _gloffset_ClientWaitSync 572 + #define _gloffset_DeleteSync 573 + #define _gloffset_FenceSync 574 + #define _gloffset_GetInteger64v 575 + #define _gloffset_GetSynciv 576 + #define _gloffset_IsSync 577 + #define _gloffset_WaitSync 578 + #define _gloffset_DrawElementsBaseVertex 579 + #define _gloffset_DrawRangeElementsBaseVertex 580 + #define _gloffset_MultiDrawElementsBaseVertex 581 + #define _gloffset_BindTransformFeedback 582 + #define _gloffset_DeleteTransformFeedbacks 583 + #define _gloffset_DrawTransformFeedback 584 + #define _gloffset_GenTransformFeedbacks 585 + #define _gloffset_IsTransformFeedback 586 + #define _gloffset_PauseTransformFeedback 587 + #define _gloffset_ResumeTransformFeedback 588 + #define _gloffset_PolygonOffsetEXT 589 + #define _gloffset_GetPixelTexGenParameterfvSGIS 590 + #define _gloffset_GetPixelTexGenParameterivSGIS 591 + #define _gloffset_PixelTexGenParameterfSGIS 592 + #define _gloffset_PixelTexGenParameterfvSGIS 593 + #define _gloffset_PixelTexGenParameteriSGIS 594 + #define _gloffset_PixelTexGenParameterivSGIS 595 + #define _gloffset_SampleMaskSGIS 596 + #define _gloffset_SamplePatternSGIS 597 + #define _gloffset_ColorPointerEXT 598 + #define _gloffset_EdgeFlagPointerEXT 599 + #define _gloffset_IndexPointerEXT 600 + #define _gloffset_NormalPointerEXT 601 + #define _gloffset_TexCoordPointerEXT 602 + #define _gloffset_VertexPointerEXT 603 + #define _gloffset_PointParameterfEXT 604 + #define _gloffset_PointParameterfvEXT 605 + #define _gloffset_LockArraysEXT 606 + #define _gloffset_UnlockArraysEXT 607 + #define _gloffset_SecondaryColor3bEXT 608 + #define _gloffset_SecondaryColor3bvEXT 609 + #define _gloffset_SecondaryColor3dEXT 610 + #define _gloffset_SecondaryColor3dvEXT 611 + #define _gloffset_SecondaryColor3fEXT 612 + #define _gloffset_SecondaryColor3fvEXT 613 + #define _gloffset_SecondaryColor3iEXT 614 + #define _gloffset_SecondaryColor3ivEXT 615 + #define _gloffset_SecondaryColor3sEXT 616 + #define _gloffset_SecondaryColor3svEXT 617 + #define _gloffset_SecondaryColor3ubEXT 618 + #define _gloffset_SecondaryColor3ubvEXT 619 + #define _gloffset_SecondaryColor3uiEXT 620 + #define _gloffset_SecondaryColor3uivEXT 621 + #define _gloffset_SecondaryColor3usEXT 622 + #define _gloffset_SecondaryColor3usvEXT 623 + #define _gloffset_SecondaryColorPointerEXT 624 + #define _gloffset_MultiDrawArraysEXT 625 + #define _gloffset_MultiDrawElementsEXT 626 + #define _gloffset_FogCoordPointerEXT 627 + #define _gloffset_FogCoorddEXT 628 + #define _gloffset_FogCoorddvEXT 629 + #define _gloffset_FogCoordfEXT 630 + #define _gloffset_FogCoordfvEXT 631 + #define _gloffset_PixelTexGenSGIX 632 + #define _gloffset_BlendFuncSeparateEXT 633 + #define _gloffset_FlushVertexArrayRangeNV 634 + #define _gloffset_VertexArrayRangeNV 635 + #define _gloffset_CombinerInputNV 636 + #define _gloffset_CombinerOutputNV 637 + #define _gloffset_CombinerParameterfNV 638 + #define _gloffset_CombinerParameterfvNV 639 + #define _gloffset_CombinerParameteriNV 640 + #define _gloffset_CombinerParameterivNV 641 + #define _gloffset_FinalCombinerInputNV 642 + #define _gloffset_GetCombinerInputParameterfvNV 643 + #define _gloffset_GetCombinerInputParameterivNV 644 + #define _gloffset_GetCombinerOutputParameterfvNV 645 + #define _gloffset_GetCombinerOutputParameterivNV 646 + #define _gloffset_GetFinalCombinerInputParameterfvNV 647 + #define _gloffset_GetFinalCombinerInputParameterivNV 648 + #define _gloffset_ResizeBuffersMESA 649 + #define _gloffset_WindowPos2dMESA 650 + #define _gloffset_WindowPos2dvMESA 651 + #define _gloffset_WindowPos2fMESA 652 + #define _gloffset_WindowPos2fvMESA 653 + #define _gloffset_WindowPos2iMESA 654 + #define _gloffset_WindowPos2ivMESA 655 + #define _gloffset_WindowPos2sMESA 656 + #define _gloffset_WindowPos2svMESA 657 + #define _gloffset_WindowPos3dMESA 658 + #define _gloffset_WindowPos3dvMESA 659 + #define _gloffset_WindowPos3fMESA 660 + #define _gloffset_WindowPos3fvMESA 661 + #define _gloffset_WindowPos3iMESA 662 + #define _gloffset_WindowPos3ivMESA 663 + #define _gloffset_WindowPos3sMESA 664 + #define _gloffset_WindowPos3svMESA 665 + #define _gloffset_WindowPos4dMESA 666 + #define _gloffset_WindowPos4dvMESA 667 + #define _gloffset_WindowPos4fMESA 668 + #define _gloffset_WindowPos4fvMESA 669 + #define _gloffset_WindowPos4iMESA 670 + #define _gloffset_WindowPos4ivMESA 671 + #define _gloffset_WindowPos4sMESA 672 + #define _gloffset_WindowPos4svMESA 673 + #define _gloffset_MultiModeDrawArraysIBM 674 + #define _gloffset_MultiModeDrawElementsIBM 675 + #define _gloffset_DeleteFencesNV 676 + #define _gloffset_FinishFenceNV 677 + #define _gloffset_GenFencesNV 678 + #define _gloffset_GetFenceivNV 679 + #define _gloffset_IsFenceNV 680 + #define _gloffset_SetFenceNV 681 + #define _gloffset_TestFenceNV 682 + #define _gloffset_AreProgramsResidentNV 683 + #define _gloffset_BindProgramNV 684 + #define _gloffset_DeleteProgramsNV 685 + #define _gloffset_ExecuteProgramNV 686 + #define _gloffset_GenProgramsNV 687 + #define _gloffset_GetProgramParameterdvNV 688 + #define _gloffset_GetProgramParameterfvNV 689 + #define _gloffset_GetProgramStringNV 690 + #define _gloffset_GetProgramivNV 691 + #define _gloffset_GetTrackMatrixivNV 692 + #define _gloffset_GetVertexAttribPointervNV 693 + #define _gloffset_GetVertexAttribdvNV 694 + #define _gloffset_GetVertexAttribfvNV 695 + #define _gloffset_GetVertexAttribivNV 696 + #define _gloffset_IsProgramNV 697 + #define _gloffset_LoadProgramNV 698 + #define _gloffset_ProgramParameters4dvNV 699 + #define _gloffset_ProgramParameters4fvNV 700 + #define _gloffset_RequestResidentProgramsNV 701 + #define _gloffset_TrackMatrixNV 702 + #define _gloffset_VertexAttrib1dNV 703 + #define _gloffset_VertexAttrib1dvNV 704 + #define _gloffset_VertexAttrib1fNV 705 + #define _gloffset_VertexAttrib1fvNV 706 + #define _gloffset_VertexAttrib1sNV 707 + #define _gloffset_VertexAttrib1svNV 708 + #define _gloffset_VertexAttrib2dNV 709 + #define _gloffset_VertexAttrib2dvNV 710 + #define _gloffset_VertexAttrib2fNV 711 + #define _gloffset_VertexAttrib2fvNV 712 + #define _gloffset_VertexAttrib2sNV 713 + #define _gloffset_VertexAttrib2svNV 714 + #define _gloffset_VertexAttrib3dNV 715 + #define _gloffset_VertexAttrib3dvNV 716 + #define _gloffset_VertexAttrib3fNV 717 + #define _gloffset_VertexAttrib3fvNV 718 + #define _gloffset_VertexAttrib3sNV 719 + #define _gloffset_VertexAttrib3svNV 720 + #define _gloffset_VertexAttrib4dNV 721 + #define _gloffset_VertexAttrib4dvNV 722 + #define _gloffset_VertexAttrib4fNV 723 + #define _gloffset_VertexAttrib4fvNV 724 + #define _gloffset_VertexAttrib4sNV 725 + #define _gloffset_VertexAttrib4svNV 726 + #define _gloffset_VertexAttrib4ubNV 727 + #define _gloffset_VertexAttrib4ubvNV 728 + #define _gloffset_VertexAttribPointerNV 729 + #define _gloffset_VertexAttribs1dvNV 730 + #define _gloffset_VertexAttribs1fvNV 731 + #define _gloffset_VertexAttribs1svNV 732 + #define _gloffset_VertexAttribs2dvNV 733 + #define _gloffset_VertexAttribs2fvNV 734 + #define _gloffset_VertexAttribs2svNV 735 + #define _gloffset_VertexAttribs3dvNV 736 + #define _gloffset_VertexAttribs3fvNV 737 + #define _gloffset_VertexAttribs3svNV 738 + #define _gloffset_VertexAttribs4dvNV 739 + #define _gloffset_VertexAttribs4fvNV 740 + #define _gloffset_VertexAttribs4svNV 741 + #define _gloffset_VertexAttribs4ubvNV 742 + #define _gloffset_GetTexBumpParameterfvATI 743 + #define _gloffset_GetTexBumpParameterivATI 744 + #define _gloffset_TexBumpParameterfvATI 745 + #define _gloffset_TexBumpParameterivATI 746 + #define _gloffset_AlphaFragmentOp1ATI 747 + #define _gloffset_AlphaFragmentOp2ATI 748 + #define _gloffset_AlphaFragmentOp3ATI 749 + #define _gloffset_BeginFragmentShaderATI 750 + #define _gloffset_BindFragmentShaderATI 751 + #define _gloffset_ColorFragmentOp1ATI 752 + #define _gloffset_ColorFragmentOp2ATI 753 + #define _gloffset_ColorFragmentOp3ATI 754 + #define _gloffset_DeleteFragmentShaderATI 755 + #define _gloffset_EndFragmentShaderATI 756 + #define _gloffset_GenFragmentShadersATI 757 + #define _gloffset_PassTexCoordATI 758 + #define _gloffset_SampleMapATI 759 + #define _gloffset_SetFragmentShaderConstantATI 760 + #define _gloffset_PointParameteriNV 761 + #define _gloffset_PointParameterivNV 762 + #define _gloffset_ActiveStencilFaceEXT 763 + #define _gloffset_BindVertexArrayAPPLE 764 + #define _gloffset_DeleteVertexArraysAPPLE 765 + #define _gloffset_GenVertexArraysAPPLE 766 + #define _gloffset_IsVertexArrayAPPLE 767 + #define _gloffset_GetProgramNamedParameterdvNV 768 + #define _gloffset_GetProgramNamedParameterfvNV 769 + #define _gloffset_ProgramNamedParameter4dNV 770 + #define _gloffset_ProgramNamedParameter4dvNV 771 + #define _gloffset_ProgramNamedParameter4fNV 772 + #define _gloffset_ProgramNamedParameter4fvNV 773 + #define _gloffset_PrimitiveRestartIndexNV 774 + #define _gloffset_PrimitiveRestartNV 775 + #define _gloffset_DepthBoundsEXT 776 + #define _gloffset_BlendEquationSeparateEXT 777 + #define _gloffset_BindFramebufferEXT 778 + #define _gloffset_BindRenderbufferEXT 779 + #define _gloffset_CheckFramebufferStatusEXT 780 + #define _gloffset_DeleteFramebuffersEXT 781 + #define _gloffset_DeleteRenderbuffersEXT 782 + #define _gloffset_FramebufferRenderbufferEXT 783 + #define _gloffset_FramebufferTexture1DEXT 784 + #define _gloffset_FramebufferTexture2DEXT 785 + #define _gloffset_FramebufferTexture3DEXT 786 + #define _gloffset_GenFramebuffersEXT 787 + #define _gloffset_GenRenderbuffersEXT 788 + #define _gloffset_GenerateMipmapEXT 789 + #define _gloffset_GetFramebufferAttachmentParameterivEXT 790 + #define _gloffset_GetRenderbufferParameterivEXT 791 + #define _gloffset_IsFramebufferEXT 792 + #define _gloffset_IsRenderbufferEXT 793 + #define _gloffset_RenderbufferStorageEXT 794 + #define _gloffset_BlitFramebufferEXT 795 + #define _gloffset_BufferParameteriAPPLE 796 + #define _gloffset_FlushMappedBufferRangeAPPLE 797 -#define _gloffset_FramebufferTextureLayerEXT 798 -#define _gloffset_ColorMaskIndexedEXT 799 -#define _gloffset_DisableIndexedEXT 800 -#define _gloffset_EnableIndexedEXT 801 -#define _gloffset_GetBooleanIndexedvEXT 802 -#define _gloffset_GetIntegerIndexedvEXT 803 -#define _gloffset_IsEnabledIndexedEXT 804 -#define _gloffset_ClearColorIiEXT 805 -#define _gloffset_ClearColorIuiEXT 806 -#define _gloffset_GetTexParameterIivEXT 807 -#define _gloffset_GetTexParameterIuivEXT 808 -#define _gloffset_TexParameterIivEXT 809 -#define _gloffset_TexParameterIuivEXT 810 -#define _gloffset_BeginConditionalRenderNV 811 -#define _gloffset_EndConditionalRenderNV 812 -#define _gloffset_BeginTransformFeedbackEXT 813 -#define _gloffset_BindBufferBaseEXT 814 -#define _gloffset_BindBufferOffsetEXT 815 -#define _gloffset_BindBufferRangeEXT 816 -#define _gloffset_EndTransformFeedbackEXT 817 -#define _gloffset_GetTransformFeedbackVaryingEXT 818 -#define _gloffset_TransformFeedbackVaryingsEXT 819 -#define _gloffset_ProvokingVertexEXT 820 -#define _gloffset_GetTexParameterPointervAPPLE 821 -#define _gloffset_TextureRangeAPPLE 822 -#define _gloffset_GetObjectParameterivAPPLE 823 -#define _gloffset_ObjectPurgeableAPPLE 824 -#define _gloffset_ObjectUnpurgeableAPPLE 825 -#define _gloffset_StencilFuncSeparateATI 826 -#define _gloffset_ProgramEnvParameters4fvEXT 827 -#define _gloffset_ProgramLocalParameters4fvEXT 828 -#define _gloffset_GetQueryObjecti64vEXT 829 -#define _gloffset_GetQueryObjectui64vEXT 830 -#define _gloffset_EGLImageTargetRenderbufferStorageOES 831 -#define _gloffset_EGLImageTargetTexture2DOES 832 ++#define _gloffset_BindFragDataLocationEXT 798 ++#define _gloffset_GetFragDataLocationEXT 799 ++#define _gloffset_GetUniformuivEXT 800 ++#define _gloffset_GetVertexAttribIivEXT 801 ++#define _gloffset_GetVertexAttribIuivEXT 802 ++#define _gloffset_Uniform1uiEXT 803 ++#define _gloffset_Uniform1uivEXT 804 ++#define _gloffset_Uniform2uiEXT 805 ++#define _gloffset_Uniform2uivEXT 806 ++#define _gloffset_Uniform3uiEXT 807 ++#define _gloffset_Uniform3uivEXT 808 ++#define _gloffset_Uniform4uiEXT 809 ++#define _gloffset_Uniform4uivEXT 810 ++#define _gloffset_VertexAttribI1iEXT 811 ++#define _gloffset_VertexAttribI1ivEXT 812 ++#define _gloffset_VertexAttribI1uiEXT 813 ++#define _gloffset_VertexAttribI1uivEXT 814 ++#define _gloffset_VertexAttribI2iEXT 815 ++#define _gloffset_VertexAttribI2ivEXT 816 ++#define _gloffset_VertexAttribI2uiEXT 817 ++#define _gloffset_VertexAttribI2uivEXT 818 ++#define _gloffset_VertexAttribI3iEXT 819 ++#define _gloffset_VertexAttribI3ivEXT 820 ++#define _gloffset_VertexAttribI3uiEXT 821 ++#define _gloffset_VertexAttribI3uivEXT 822 ++#define _gloffset_VertexAttribI4bvEXT 823 ++#define _gloffset_VertexAttribI4iEXT 824 ++#define _gloffset_VertexAttribI4ivEXT 825 ++#define _gloffset_VertexAttribI4svEXT 826 ++#define _gloffset_VertexAttribI4ubvEXT 827 ++#define _gloffset_VertexAttribI4uiEXT 828 ++#define _gloffset_VertexAttribI4uivEXT 829 ++#define _gloffset_VertexAttribI4usvEXT 830 ++#define _gloffset_VertexAttribIPointerEXT 831 ++#define _gloffset_FramebufferTextureLayerEXT 832 ++#define _gloffset_ColorMaskIndexedEXT 833 ++#define _gloffset_DisableIndexedEXT 834 ++#define _gloffset_EnableIndexedEXT 835 ++#define _gloffset_GetBooleanIndexedvEXT 836 ++#define _gloffset_GetIntegerIndexedvEXT 837 ++#define _gloffset_IsEnabledIndexedEXT 838 ++#define _gloffset_ClearColorIiEXT 839 ++#define _gloffset_ClearColorIuiEXT 840 ++#define _gloffset_GetTexParameterIivEXT 841 ++#define _gloffset_GetTexParameterIuivEXT 842 ++#define _gloffset_TexParameterIivEXT 843 ++#define _gloffset_TexParameterIuivEXT 844 ++#define _gloffset_BeginConditionalRenderNV 845 ++#define _gloffset_EndConditionalRenderNV 846 ++#define _gloffset_BeginTransformFeedbackEXT 847 ++#define _gloffset_BindBufferBaseEXT 848 ++#define _gloffset_BindBufferOffsetEXT 849 ++#define _gloffset_BindBufferRangeEXT 850 ++#define _gloffset_EndTransformFeedbackEXT 851 ++#define _gloffset_GetTransformFeedbackVaryingEXT 852 ++#define _gloffset_TransformFeedbackVaryingsEXT 853 ++#define _gloffset_ProvokingVertexEXT 854 ++#define _gloffset_GetTexParameterPointervAPPLE 855 ++#define _gloffset_TextureRangeAPPLE 856 ++#define _gloffset_GetObjectParameterivAPPLE 857 ++#define _gloffset_ObjectPurgeableAPPLE 858 ++#define _gloffset_ObjectUnpurgeableAPPLE 859 ++#define _gloffset_ActiveProgramEXT 860 ++#define _gloffset_CreateShaderProgramEXT 861 ++#define _gloffset_UseShaderProgramEXT 862 ++#define _gloffset_StencilFuncSeparateATI 863 ++#define _gloffset_ProgramEnvParameters4fvEXT 864 ++#define _gloffset_ProgramLocalParameters4fvEXT 865 ++#define _gloffset_GetQueryObjecti64vEXT 866 ++#define _gloffset_GetQueryObjectui64vEXT 867 ++#define _gloffset_EGLImageTargetRenderbufferStorageOES 868 ++#define _gloffset_EGLImageTargetTexture2DOES 869 + + #else /* !_GLAPI_USE_REMAP_TABLE */ + -#define driDispatchRemapTable_size 425 ++#define driDispatchRemapTable_size 462 + extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; + + #define AttachShader_remap_index 0 + #define CreateProgram_remap_index 1 + #define CreateShader_remap_index 2 + #define DeleteProgram_remap_index 3 + #define DeleteShader_remap_index 4 + #define DetachShader_remap_index 5 + #define GetAttachedShaders_remap_index 6 + #define GetProgramInfoLog_remap_index 7 + #define GetProgramiv_remap_index 8 + #define GetShaderInfoLog_remap_index 9 + #define GetShaderiv_remap_index 10 + #define IsProgram_remap_index 11 + #define IsShader_remap_index 12 + #define StencilFuncSeparate_remap_index 13 + #define StencilMaskSeparate_remap_index 14 + #define StencilOpSeparate_remap_index 15 + #define UniformMatrix2x3fv_remap_index 16 + #define UniformMatrix2x4fv_remap_index 17 + #define UniformMatrix3x2fv_remap_index 18 + #define UniformMatrix3x4fv_remap_index 19 + #define UniformMatrix4x2fv_remap_index 20 + #define UniformMatrix4x3fv_remap_index 21 + #define DrawArraysInstanced_remap_index 22 + #define DrawElementsInstanced_remap_index 23 + #define LoadTransposeMatrixdARB_remap_index 24 + #define LoadTransposeMatrixfARB_remap_index 25 + #define MultTransposeMatrixdARB_remap_index 26 + #define MultTransposeMatrixfARB_remap_index 27 + #define SampleCoverageARB_remap_index 28 + #define CompressedTexImage1DARB_remap_index 29 + #define CompressedTexImage2DARB_remap_index 30 + #define CompressedTexImage3DARB_remap_index 31 + #define CompressedTexSubImage1DARB_remap_index 32 + #define CompressedTexSubImage2DARB_remap_index 33 + #define CompressedTexSubImage3DARB_remap_index 34 + #define GetCompressedTexImageARB_remap_index 35 + #define DisableVertexAttribArrayARB_remap_index 36 + #define EnableVertexAttribArrayARB_remap_index 37 + #define GetProgramEnvParameterdvARB_remap_index 38 + #define GetProgramEnvParameterfvARB_remap_index 39 + #define GetProgramLocalParameterdvARB_remap_index 40 + #define GetProgramLocalParameterfvARB_remap_index 41 + #define GetProgramStringARB_remap_index 42 + #define GetProgramivARB_remap_index 43 + #define GetVertexAttribdvARB_remap_index 44 + #define GetVertexAttribfvARB_remap_index 45 + #define GetVertexAttribivARB_remap_index 46 + #define ProgramEnvParameter4dARB_remap_index 47 + #define ProgramEnvParameter4dvARB_remap_index 48 + #define ProgramEnvParameter4fARB_remap_index 49 + #define ProgramEnvParameter4fvARB_remap_index 50 + #define ProgramLocalParameter4dARB_remap_index 51 + #define ProgramLocalParameter4dvARB_remap_index 52 + #define ProgramLocalParameter4fARB_remap_index 53 + #define ProgramLocalParameter4fvARB_remap_index 54 + #define ProgramStringARB_remap_index 55 + #define VertexAttrib1dARB_remap_index 56 + #define VertexAttrib1dvARB_remap_index 57 + #define VertexAttrib1fARB_remap_index 58 + #define VertexAttrib1fvARB_remap_index 59 + #define VertexAttrib1sARB_remap_index 60 + #define VertexAttrib1svARB_remap_index 61 + #define VertexAttrib2dARB_remap_index 62 + #define VertexAttrib2dvARB_remap_index 63 + #define VertexAttrib2fARB_remap_index 64 + #define VertexAttrib2fvARB_remap_index 65 + #define VertexAttrib2sARB_remap_index 66 + #define VertexAttrib2svARB_remap_index 67 + #define VertexAttrib3dARB_remap_index 68 + #define VertexAttrib3dvARB_remap_index 69 + #define VertexAttrib3fARB_remap_index 70 + #define VertexAttrib3fvARB_remap_index 71 + #define VertexAttrib3sARB_remap_index 72 + #define VertexAttrib3svARB_remap_index 73 + #define VertexAttrib4NbvARB_remap_index 74 + #define VertexAttrib4NivARB_remap_index 75 + #define VertexAttrib4NsvARB_remap_index 76 + #define VertexAttrib4NubARB_remap_index 77 + #define VertexAttrib4NubvARB_remap_index 78 + #define VertexAttrib4NuivARB_remap_index 79 + #define VertexAttrib4NusvARB_remap_index 80 + #define VertexAttrib4bvARB_remap_index 81 + #define VertexAttrib4dARB_remap_index 82 + #define VertexAttrib4dvARB_remap_index 83 + #define VertexAttrib4fARB_remap_index 84 + #define VertexAttrib4fvARB_remap_index 85 + #define VertexAttrib4ivARB_remap_index 86 + #define VertexAttrib4sARB_remap_index 87 + #define VertexAttrib4svARB_remap_index 88 + #define VertexAttrib4ubvARB_remap_index 89 + #define VertexAttrib4uivARB_remap_index 90 + #define VertexAttrib4usvARB_remap_index 91 + #define VertexAttribPointerARB_remap_index 92 + #define BindBufferARB_remap_index 93 + #define BufferDataARB_remap_index 94 + #define BufferSubDataARB_remap_index 95 + #define DeleteBuffersARB_remap_index 96 + #define GenBuffersARB_remap_index 97 + #define GetBufferParameterivARB_remap_index 98 + #define GetBufferPointervARB_remap_index 99 + #define GetBufferSubDataARB_remap_index 100 + #define IsBufferARB_remap_index 101 + #define MapBufferARB_remap_index 102 + #define UnmapBufferARB_remap_index 103 + #define BeginQueryARB_remap_index 104 + #define DeleteQueriesARB_remap_index 105 + #define EndQueryARB_remap_index 106 + #define GenQueriesARB_remap_index 107 + #define GetQueryObjectivARB_remap_index 108 + #define GetQueryObjectuivARB_remap_index 109 + #define GetQueryivARB_remap_index 110 + #define IsQueryARB_remap_index 111 + #define AttachObjectARB_remap_index 112 + #define CompileShaderARB_remap_index 113 + #define CreateProgramObjectARB_remap_index 114 + #define CreateShaderObjectARB_remap_index 115 + #define DeleteObjectARB_remap_index 116 + #define DetachObjectARB_remap_index 117 + #define GetActiveUniformARB_remap_index 118 + #define GetAttachedObjectsARB_remap_index 119 + #define GetHandleARB_remap_index 120 + #define GetInfoLogARB_remap_index 121 + #define GetObjectParameterfvARB_remap_index 122 + #define GetObjectParameterivARB_remap_index 123 + #define GetShaderSourceARB_remap_index 124 + #define GetUniformLocationARB_remap_index 125 + #define GetUniformfvARB_remap_index 126 + #define GetUniformivARB_remap_index 127 + #define LinkProgramARB_remap_index 128 + #define ShaderSourceARB_remap_index 129 + #define Uniform1fARB_remap_index 130 + #define Uniform1fvARB_remap_index 131 + #define Uniform1iARB_remap_index 132 + #define Uniform1ivARB_remap_index 133 + #define Uniform2fARB_remap_index 134 + #define Uniform2fvARB_remap_index 135 + #define Uniform2iARB_remap_index 136 + #define Uniform2ivARB_remap_index 137 + #define Uniform3fARB_remap_index 138 + #define Uniform3fvARB_remap_index 139 + #define Uniform3iARB_remap_index 140 + #define Uniform3ivARB_remap_index 141 + #define Uniform4fARB_remap_index 142 + #define Uniform4fvARB_remap_index 143 + #define Uniform4iARB_remap_index 144 + #define Uniform4ivARB_remap_index 145 + #define UniformMatrix2fvARB_remap_index 146 + #define UniformMatrix3fvARB_remap_index 147 + #define UniformMatrix4fvARB_remap_index 148 + #define UseProgramObjectARB_remap_index 149 + #define ValidateProgramARB_remap_index 150 + #define BindAttribLocationARB_remap_index 151 + #define GetActiveAttribARB_remap_index 152 + #define GetAttribLocationARB_remap_index 153 + #define DrawBuffersARB_remap_index 154 + #define RenderbufferStorageMultisample_remap_index 155 + #define FramebufferTextureARB_remap_index 156 + #define FramebufferTextureFaceARB_remap_index 157 + #define ProgramParameteriARB_remap_index 158 + #define FlushMappedBufferRange_remap_index 159 + #define MapBufferRange_remap_index 160 + #define BindVertexArray_remap_index 161 + #define GenVertexArrays_remap_index 162 + #define CopyBufferSubData_remap_index 163 + #define ClientWaitSync_remap_index 164 + #define DeleteSync_remap_index 165 + #define FenceSync_remap_index 166 + #define GetInteger64v_remap_index 167 + #define GetSynciv_remap_index 168 + #define IsSync_remap_index 169 + #define WaitSync_remap_index 170 + #define DrawElementsBaseVertex_remap_index 171 + #define DrawRangeElementsBaseVertex_remap_index 172 + #define MultiDrawElementsBaseVertex_remap_index 173 + #define BindTransformFeedback_remap_index 174 + #define DeleteTransformFeedbacks_remap_index 175 + #define DrawTransformFeedback_remap_index 176 + #define GenTransformFeedbacks_remap_index 177 + #define IsTransformFeedback_remap_index 178 + #define PauseTransformFeedback_remap_index 179 + #define ResumeTransformFeedback_remap_index 180 + #define PolygonOffsetEXT_remap_index 181 + #define GetPixelTexGenParameterfvSGIS_remap_index 182 + #define GetPixelTexGenParameterivSGIS_remap_index 183 + #define PixelTexGenParameterfSGIS_remap_index 184 + #define PixelTexGenParameterfvSGIS_remap_index 185 + #define PixelTexGenParameteriSGIS_remap_index 186 + #define PixelTexGenParameterivSGIS_remap_index 187 + #define SampleMaskSGIS_remap_index 188 + #define SamplePatternSGIS_remap_index 189 + #define ColorPointerEXT_remap_index 190 + #define EdgeFlagPointerEXT_remap_index 191 + #define IndexPointerEXT_remap_index 192 + #define NormalPointerEXT_remap_index 193 + #define TexCoordPointerEXT_remap_index 194 + #define VertexPointerEXT_remap_index 195 + #define PointParameterfEXT_remap_index 196 + #define PointParameterfvEXT_remap_index 197 + #define LockArraysEXT_remap_index 198 + #define UnlockArraysEXT_remap_index 199 + #define SecondaryColor3bEXT_remap_index 200 + #define SecondaryColor3bvEXT_remap_index 201 + #define SecondaryColor3dEXT_remap_index 202 + #define SecondaryColor3dvEXT_remap_index 203 + #define SecondaryColor3fEXT_remap_index 204 + #define SecondaryColor3fvEXT_remap_index 205 + #define SecondaryColor3iEXT_remap_index 206 + #define SecondaryColor3ivEXT_remap_index 207 + #define SecondaryColor3sEXT_remap_index 208 + #define SecondaryColor3svEXT_remap_index 209 + #define SecondaryColor3ubEXT_remap_index 210 + #define SecondaryColor3ubvEXT_remap_index 211 + #define SecondaryColor3uiEXT_remap_index 212 + #define SecondaryColor3uivEXT_remap_index 213 + #define SecondaryColor3usEXT_remap_index 214 + #define SecondaryColor3usvEXT_remap_index 215 + #define SecondaryColorPointerEXT_remap_index 216 + #define MultiDrawArraysEXT_remap_index 217 + #define MultiDrawElementsEXT_remap_index 218 + #define FogCoordPointerEXT_remap_index 219 + #define FogCoorddEXT_remap_index 220 + #define FogCoorddvEXT_remap_index 221 + #define FogCoordfEXT_remap_index 222 + #define FogCoordfvEXT_remap_index 223 + #define PixelTexGenSGIX_remap_index 224 + #define BlendFuncSeparateEXT_remap_index 225 + #define FlushVertexArrayRangeNV_remap_index 226 + #define VertexArrayRangeNV_remap_index 227 + #define CombinerInputNV_remap_index 228 + #define CombinerOutputNV_remap_index 229 + #define CombinerParameterfNV_remap_index 230 + #define CombinerParameterfvNV_remap_index 231 + #define CombinerParameteriNV_remap_index 232 + #define CombinerParameterivNV_remap_index 233 + #define FinalCombinerInputNV_remap_index 234 + #define GetCombinerInputParameterfvNV_remap_index 235 + #define GetCombinerInputParameterivNV_remap_index 236 + #define GetCombinerOutputParameterfvNV_remap_index 237 + #define GetCombinerOutputParameterivNV_remap_index 238 + #define GetFinalCombinerInputParameterfvNV_remap_index 239 + #define GetFinalCombinerInputParameterivNV_remap_index 240 + #define ResizeBuffersMESA_remap_index 241 + #define WindowPos2dMESA_remap_index 242 + #define WindowPos2dvMESA_remap_index 243 + #define WindowPos2fMESA_remap_index 244 + #define WindowPos2fvMESA_remap_index 245 + #define WindowPos2iMESA_remap_index 246 + #define WindowPos2ivMESA_remap_index 247 + #define WindowPos2sMESA_remap_index 248 + #define WindowPos2svMESA_remap_index 249 + #define WindowPos3dMESA_remap_index 250 + #define WindowPos3dvMESA_remap_index 251 + #define WindowPos3fMESA_remap_index 252 + #define WindowPos3fvMESA_remap_index 253 + #define WindowPos3iMESA_remap_index 254 + #define WindowPos3ivMESA_remap_index 255 + #define WindowPos3sMESA_remap_index 256 + #define WindowPos3svMESA_remap_index 257 + #define WindowPos4dMESA_remap_index 258 + #define WindowPos4dvMESA_remap_index 259 + #define WindowPos4fMESA_remap_index 260 + #define WindowPos4fvMESA_remap_index 261 + #define WindowPos4iMESA_remap_index 262 + #define WindowPos4ivMESA_remap_index 263 + #define WindowPos4sMESA_remap_index 264 + #define WindowPos4svMESA_remap_index 265 + #define MultiModeDrawArraysIBM_remap_index 266 + #define MultiModeDrawElementsIBM_remap_index 267 + #define DeleteFencesNV_remap_index 268 + #define FinishFenceNV_remap_index 269 + #define GenFencesNV_remap_index 270 + #define GetFenceivNV_remap_index 271 + #define IsFenceNV_remap_index 272 + #define SetFenceNV_remap_index 273 + #define TestFenceNV_remap_index 274 + #define AreProgramsResidentNV_remap_index 275 + #define BindProgramNV_remap_index 276 + #define DeleteProgramsNV_remap_index 277 + #define ExecuteProgramNV_remap_index 278 + #define GenProgramsNV_remap_index 279 + #define GetProgramParameterdvNV_remap_index 280 + #define GetProgramParameterfvNV_remap_index 281 + #define GetProgramStringNV_remap_index 282 + #define GetProgramivNV_remap_index 283 + #define GetTrackMatrixivNV_remap_index 284 + #define GetVertexAttribPointervNV_remap_index 285 + #define GetVertexAttribdvNV_remap_index 286 + #define GetVertexAttribfvNV_remap_index 287 + #define GetVertexAttribivNV_remap_index 288 + #define IsProgramNV_remap_index 289 + #define LoadProgramNV_remap_index 290 + #define ProgramParameters4dvNV_remap_index 291 + #define ProgramParameters4fvNV_remap_index 292 + #define RequestResidentProgramsNV_remap_index 293 + #define TrackMatrixNV_remap_index 294 + #define VertexAttrib1dNV_remap_index 295 + #define VertexAttrib1dvNV_remap_index 296 + #define VertexAttrib1fNV_remap_index 297 + #define VertexAttrib1fvNV_remap_index 298 + #define VertexAttrib1sNV_remap_index 299 + #define VertexAttrib1svNV_remap_index 300 + #define VertexAttrib2dNV_remap_index 301 + #define VertexAttrib2dvNV_remap_index 302 + #define VertexAttrib2fNV_remap_index 303 + #define VertexAttrib2fvNV_remap_index 304 + #define VertexAttrib2sNV_remap_index 305 + #define VertexAttrib2svNV_remap_index 306 + #define VertexAttrib3dNV_remap_index 307 + #define VertexAttrib3dvNV_remap_index 308 + #define VertexAttrib3fNV_remap_index 309 + #define VertexAttrib3fvNV_remap_index 310 + #define VertexAttrib3sNV_remap_index 311 + #define VertexAttrib3svNV_remap_index 312 + #define VertexAttrib4dNV_remap_index 313 + #define VertexAttrib4dvNV_remap_index 314 + #define VertexAttrib4fNV_remap_index 315 + #define VertexAttrib4fvNV_remap_index 316 + #define VertexAttrib4sNV_remap_index 317 + #define VertexAttrib4svNV_remap_index 318 + #define VertexAttrib4ubNV_remap_index 319 + #define VertexAttrib4ubvNV_remap_index 320 + #define VertexAttribPointerNV_remap_index 321 + #define VertexAttribs1dvNV_remap_index 322 + #define VertexAttribs1fvNV_remap_index 323 + #define VertexAttribs1svNV_remap_index 324 + #define VertexAttribs2dvNV_remap_index 325 + #define VertexAttribs2fvNV_remap_index 326 + #define VertexAttribs2svNV_remap_index 327 + #define VertexAttribs3dvNV_remap_index 328 + #define VertexAttribs3fvNV_remap_index 329 + #define VertexAttribs3svNV_remap_index 330 + #define VertexAttribs4dvNV_remap_index 331 + #define VertexAttribs4fvNV_remap_index 332 + #define VertexAttribs4svNV_remap_index 333 + #define VertexAttribs4ubvNV_remap_index 334 + #define GetTexBumpParameterfvATI_remap_index 335 + #define GetTexBumpParameterivATI_remap_index 336 + #define TexBumpParameterfvATI_remap_index 337 + #define TexBumpParameterivATI_remap_index 338 + #define AlphaFragmentOp1ATI_remap_index 339 + #define AlphaFragmentOp2ATI_remap_index 340 + #define AlphaFragmentOp3ATI_remap_index 341 + #define BeginFragmentShaderATI_remap_index 342 + #define BindFragmentShaderATI_remap_index 343 + #define ColorFragmentOp1ATI_remap_index 344 + #define ColorFragmentOp2ATI_remap_index 345 + #define ColorFragmentOp3ATI_remap_index 346 + #define DeleteFragmentShaderATI_remap_index 347 + #define EndFragmentShaderATI_remap_index 348 + #define GenFragmentShadersATI_remap_index 349 + #define PassTexCoordATI_remap_index 350 + #define SampleMapATI_remap_index 351 + #define SetFragmentShaderConstantATI_remap_index 352 + #define PointParameteriNV_remap_index 353 + #define PointParameterivNV_remap_index 354 + #define ActiveStencilFaceEXT_remap_index 355 + #define BindVertexArrayAPPLE_remap_index 356 + #define DeleteVertexArraysAPPLE_remap_index 357 + #define GenVertexArraysAPPLE_remap_index 358 + #define IsVertexArrayAPPLE_remap_index 359 + #define GetProgramNamedParameterdvNV_remap_index 360 + #define GetProgramNamedParameterfvNV_remap_index 361 + #define ProgramNamedParameter4dNV_remap_index 362 + #define ProgramNamedParameter4dvNV_remap_index 363 + #define ProgramNamedParameter4fNV_remap_index 364 + #define ProgramNamedParameter4fvNV_remap_index 365 + #define PrimitiveRestartIndexNV_remap_index 366 + #define PrimitiveRestartNV_remap_index 367 + #define DepthBoundsEXT_remap_index 368 + #define BlendEquationSeparateEXT_remap_index 369 + #define BindFramebufferEXT_remap_index 370 + #define BindRenderbufferEXT_remap_index 371 + #define CheckFramebufferStatusEXT_remap_index 372 + #define DeleteFramebuffersEXT_remap_index 373 + #define DeleteRenderbuffersEXT_remap_index 374 + #define FramebufferRenderbufferEXT_remap_index 375 + #define FramebufferTexture1DEXT_remap_index 376 + #define FramebufferTexture2DEXT_remap_index 377 + #define FramebufferTexture3DEXT_remap_index 378 + #define GenFramebuffersEXT_remap_index 379 + #define GenRenderbuffersEXT_remap_index 380 + #define GenerateMipmapEXT_remap_index 381 + #define GetFramebufferAttachmentParameterivEXT_remap_index 382 + #define GetRenderbufferParameterivEXT_remap_index 383 + #define IsFramebufferEXT_remap_index 384 + #define IsRenderbufferEXT_remap_index 385 + #define RenderbufferStorageEXT_remap_index 386 + #define BlitFramebufferEXT_remap_index 387 + #define BufferParameteriAPPLE_remap_index 388 + #define FlushMappedBufferRangeAPPLE_remap_index 389 -#define FramebufferTextureLayerEXT_remap_index 390 -#define ColorMaskIndexedEXT_remap_index 391 -#define DisableIndexedEXT_remap_index 392 -#define EnableIndexedEXT_remap_index 393 -#define GetBooleanIndexedvEXT_remap_index 394 -#define GetIntegerIndexedvEXT_remap_index 395 -#define IsEnabledIndexedEXT_remap_index 396 -#define ClearColorIiEXT_remap_index 397 -#define ClearColorIuiEXT_remap_index 398 -#define GetTexParameterIivEXT_remap_index 399 -#define GetTexParameterIuivEXT_remap_index 400 -#define TexParameterIivEXT_remap_index 401 -#define TexParameterIuivEXT_remap_index 402 -#define BeginConditionalRenderNV_remap_index 403 -#define EndConditionalRenderNV_remap_index 404 -#define BeginTransformFeedbackEXT_remap_index 405 -#define BindBufferBaseEXT_remap_index 406 -#define BindBufferOffsetEXT_remap_index 407 -#define BindBufferRangeEXT_remap_index 408 -#define EndTransformFeedbackEXT_remap_index 409 -#define GetTransformFeedbackVaryingEXT_remap_index 410 -#define TransformFeedbackVaryingsEXT_remap_index 411 -#define ProvokingVertexEXT_remap_index 412 -#define GetTexParameterPointervAPPLE_remap_index 413 -#define TextureRangeAPPLE_remap_index 414 -#define GetObjectParameterivAPPLE_remap_index 415 -#define ObjectPurgeableAPPLE_remap_index 416 -#define ObjectUnpurgeableAPPLE_remap_index 417 -#define StencilFuncSeparateATI_remap_index 418 -#define ProgramEnvParameters4fvEXT_remap_index 419 -#define ProgramLocalParameters4fvEXT_remap_index 420 -#define GetQueryObjecti64vEXT_remap_index 421 -#define GetQueryObjectui64vEXT_remap_index 422 -#define EGLImageTargetRenderbufferStorageOES_remap_index 423 -#define EGLImageTargetTexture2DOES_remap_index 424 ++#define BindFragDataLocationEXT_remap_index 390 ++#define GetFragDataLocationEXT_remap_index 391 ++#define GetUniformuivEXT_remap_index 392 ++#define GetVertexAttribIivEXT_remap_index 393 ++#define GetVertexAttribIuivEXT_remap_index 394 ++#define Uniform1uiEXT_remap_index 395 ++#define Uniform1uivEXT_remap_index 396 ++#define Uniform2uiEXT_remap_index 397 ++#define Uniform2uivEXT_remap_index 398 ++#define Uniform3uiEXT_remap_index 399 ++#define Uniform3uivEXT_remap_index 400 ++#define Uniform4uiEXT_remap_index 401 ++#define Uniform4uivEXT_remap_index 402 ++#define VertexAttribI1iEXT_remap_index 403 ++#define VertexAttribI1ivEXT_remap_index 404 ++#define VertexAttribI1uiEXT_remap_index 405 ++#define VertexAttribI1uivEXT_remap_index 406 ++#define VertexAttribI2iEXT_remap_index 407 ++#define VertexAttribI2ivEXT_remap_index 408 ++#define VertexAttribI2uiEXT_remap_index 409 ++#define VertexAttribI2uivEXT_remap_index 410 ++#define VertexAttribI3iEXT_remap_index 411 ++#define VertexAttribI3ivEXT_remap_index 412 ++#define VertexAttribI3uiEXT_remap_index 413 ++#define VertexAttribI3uivEXT_remap_index 414 ++#define VertexAttribI4bvEXT_remap_index 415 ++#define VertexAttribI4iEXT_remap_index 416 ++#define VertexAttribI4ivEXT_remap_index 417 ++#define VertexAttribI4svEXT_remap_index 418 ++#define VertexAttribI4ubvEXT_remap_index 419 ++#define VertexAttribI4uiEXT_remap_index 420 ++#define VertexAttribI4uivEXT_remap_index 421 ++#define VertexAttribI4usvEXT_remap_index 422 ++#define VertexAttribIPointerEXT_remap_index 423 ++#define FramebufferTextureLayerEXT_remap_index 424 ++#define ColorMaskIndexedEXT_remap_index 425 ++#define DisableIndexedEXT_remap_index 426 ++#define EnableIndexedEXT_remap_index 427 ++#define GetBooleanIndexedvEXT_remap_index 428 ++#define GetIntegerIndexedvEXT_remap_index 429 ++#define IsEnabledIndexedEXT_remap_index 430 ++#define ClearColorIiEXT_remap_index 431 ++#define ClearColorIuiEXT_remap_index 432 ++#define GetTexParameterIivEXT_remap_index 433 ++#define GetTexParameterIuivEXT_remap_index 434 ++#define TexParameterIivEXT_remap_index 435 ++#define TexParameterIuivEXT_remap_index 436 ++#define BeginConditionalRenderNV_remap_index 437 ++#define EndConditionalRenderNV_remap_index 438 ++#define BeginTransformFeedbackEXT_remap_index 439 ++#define BindBufferBaseEXT_remap_index 440 ++#define BindBufferOffsetEXT_remap_index 441 ++#define BindBufferRangeEXT_remap_index 442 ++#define EndTransformFeedbackEXT_remap_index 443 ++#define GetTransformFeedbackVaryingEXT_remap_index 444 ++#define TransformFeedbackVaryingsEXT_remap_index 445 ++#define ProvokingVertexEXT_remap_index 446 ++#define GetTexParameterPointervAPPLE_remap_index 447 ++#define TextureRangeAPPLE_remap_index 448 ++#define GetObjectParameterivAPPLE_remap_index 449 ++#define ObjectPurgeableAPPLE_remap_index 450 ++#define ObjectUnpurgeableAPPLE_remap_index 451 ++#define ActiveProgramEXT_remap_index 452 ++#define CreateShaderProgramEXT_remap_index 453 ++#define UseShaderProgramEXT_remap_index 454 ++#define StencilFuncSeparateATI_remap_index 455 ++#define ProgramEnvParameters4fvEXT_remap_index 456 ++#define ProgramLocalParameters4fvEXT_remap_index 457 ++#define GetQueryObjecti64vEXT_remap_index 458 ++#define GetQueryObjectui64vEXT_remap_index 459 ++#define EGLImageTargetRenderbufferStorageOES_remap_index 460 ++#define EGLImageTargetTexture2DOES_remap_index 461 + + #define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index] + #define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index] + #define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index] + #define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index] + #define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index] + #define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index] + #define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index] + #define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index] + #define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index] + #define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index] + #define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index] + #define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index] + #define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index] + #define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index] + #define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index] + #define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index] + #define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index] + #define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index] + #define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index] + #define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index] + #define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index] + #define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index] + #define _gloffset_DrawArraysInstanced driDispatchRemapTable[DrawArraysInstanced_remap_index] + #define _gloffset_DrawElementsInstanced driDispatchRemapTable[DrawElementsInstanced_remap_index] + #define _gloffset_LoadTransposeMatrixdARB driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index] + #define _gloffset_LoadTransposeMatrixfARB driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index] + #define _gloffset_MultTransposeMatrixdARB driDispatchRemapTable[MultTransposeMatrixdARB_remap_index] + #define _gloffset_MultTransposeMatrixfARB driDispatchRemapTable[MultTransposeMatrixfARB_remap_index] + #define _gloffset_SampleCoverageARB driDispatchRemapTable[SampleCoverageARB_remap_index] + #define _gloffset_CompressedTexImage1DARB driDispatchRemapTable[CompressedTexImage1DARB_remap_index] + #define _gloffset_CompressedTexImage2DARB driDispatchRemapTable[CompressedTexImage2DARB_remap_index] + #define _gloffset_CompressedTexImage3DARB driDispatchRemapTable[CompressedTexImage3DARB_remap_index] + #define _gloffset_CompressedTexSubImage1DARB driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index] + #define _gloffset_CompressedTexSubImage2DARB driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index] + #define _gloffset_CompressedTexSubImage3DARB driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index] + #define _gloffset_GetCompressedTexImageARB driDispatchRemapTable[GetCompressedTexImageARB_remap_index] + #define _gloffset_DisableVertexAttribArrayARB driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index] + #define _gloffset_EnableVertexAttribArrayARB driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index] + #define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index] + #define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index] + #define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index] + #define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index] + #define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index] + #define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index] + #define _gloffset_GetVertexAttribdvARB driDispatchRemapTable[GetVertexAttribdvARB_remap_index] + #define _gloffset_GetVertexAttribfvARB driDispatchRemapTable[GetVertexAttribfvARB_remap_index] + #define _gloffset_GetVertexAttribivARB driDispatchRemapTable[GetVertexAttribivARB_remap_index] + #define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index] + #define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index] + #define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index] + #define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index] + #define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index] + #define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index] + #define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index] + #define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index] + #define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index] + #define _gloffset_VertexAttrib1dARB driDispatchRemapTable[VertexAttrib1dARB_remap_index] + #define _gloffset_VertexAttrib1dvARB driDispatchRemapTable[VertexAttrib1dvARB_remap_index] + #define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index] + #define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index] + #define _gloffset_VertexAttrib1sARB driDispatchRemapTable[VertexAttrib1sARB_remap_index] + #define _gloffset_VertexAttrib1svARB driDispatchRemapTable[VertexAttrib1svARB_remap_index] + #define _gloffset_VertexAttrib2dARB driDispatchRemapTable[VertexAttrib2dARB_remap_index] + #define _gloffset_VertexAttrib2dvARB driDispatchRemapTable[VertexAttrib2dvARB_remap_index] + #define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index] + #define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index] + #define _gloffset_VertexAttrib2sARB driDispatchRemapTable[VertexAttrib2sARB_remap_index] + #define _gloffset_VertexAttrib2svARB driDispatchRemapTable[VertexAttrib2svARB_remap_index] + #define _gloffset_VertexAttrib3dARB driDispatchRemapTable[VertexAttrib3dARB_remap_index] + #define _gloffset_VertexAttrib3dvARB driDispatchRemapTable[VertexAttrib3dvARB_remap_index] + #define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index] + #define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index] + #define _gloffset_VertexAttrib3sARB driDispatchRemapTable[VertexAttrib3sARB_remap_index] + #define _gloffset_VertexAttrib3svARB driDispatchRemapTable[VertexAttrib3svARB_remap_index] + #define _gloffset_VertexAttrib4NbvARB driDispatchRemapTable[VertexAttrib4NbvARB_remap_index] + #define _gloffset_VertexAttrib4NivARB driDispatchRemapTable[VertexAttrib4NivARB_remap_index] + #define _gloffset_VertexAttrib4NsvARB driDispatchRemapTable[VertexAttrib4NsvARB_remap_index] + #define _gloffset_VertexAttrib4NubARB driDispatchRemapTable[VertexAttrib4NubARB_remap_index] + #define _gloffset_VertexAttrib4NubvARB driDispatchRemapTable[VertexAttrib4NubvARB_remap_index] + #define _gloffset_VertexAttrib4NuivARB driDispatchRemapTable[VertexAttrib4NuivARB_remap_index] + #define _gloffset_VertexAttrib4NusvARB driDispatchRemapTable[VertexAttrib4NusvARB_remap_index] + #define _gloffset_VertexAttrib4bvARB driDispatchRemapTable[VertexAttrib4bvARB_remap_index] + #define _gloffset_VertexAttrib4dARB driDispatchRemapTable[VertexAttrib4dARB_remap_index] + #define _gloffset_VertexAttrib4dvARB driDispatchRemapTable[VertexAttrib4dvARB_remap_index] + #define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index] + #define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index] + #define _gloffset_VertexAttrib4ivARB driDispatchRemapTable[VertexAttrib4ivARB_remap_index] + #define _gloffset_VertexAttrib4sARB driDispatchRemapTable[VertexAttrib4sARB_remap_index] + #define _gloffset_VertexAttrib4svARB driDispatchRemapTable[VertexAttrib4svARB_remap_index] + #define _gloffset_VertexAttrib4ubvARB driDispatchRemapTable[VertexAttrib4ubvARB_remap_index] + #define _gloffset_VertexAttrib4uivARB driDispatchRemapTable[VertexAttrib4uivARB_remap_index] + #define _gloffset_VertexAttrib4usvARB driDispatchRemapTable[VertexAttrib4usvARB_remap_index] + #define _gloffset_VertexAttribPointerARB driDispatchRemapTable[VertexAttribPointerARB_remap_index] + #define _gloffset_BindBufferARB driDispatchRemapTable[BindBufferARB_remap_index] + #define _gloffset_BufferDataARB driDispatchRemapTable[BufferDataARB_remap_index] + #define _gloffset_BufferSubDataARB driDispatchRemapTable[BufferSubDataARB_remap_index] + #define _gloffset_DeleteBuffersARB driDispatchRemapTable[DeleteBuffersARB_remap_index] + #define _gloffset_GenBuffersARB driDispatchRemapTable[GenBuffersARB_remap_index] + #define _gloffset_GetBufferParameterivARB driDispatchRemapTable[GetBufferParameterivARB_remap_index] + #define _gloffset_GetBufferPointervARB driDispatchRemapTable[GetBufferPointervARB_remap_index] + #define _gloffset_GetBufferSubDataARB driDispatchRemapTable[GetBufferSubDataARB_remap_index] + #define _gloffset_IsBufferARB driDispatchRemapTable[IsBufferARB_remap_index] + #define _gloffset_MapBufferARB driDispatchRemapTable[MapBufferARB_remap_index] + #define _gloffset_UnmapBufferARB driDispatchRemapTable[UnmapBufferARB_remap_index] + #define _gloffset_BeginQueryARB driDispatchRemapTable[BeginQueryARB_remap_index] + #define _gloffset_DeleteQueriesARB driDispatchRemapTable[DeleteQueriesARB_remap_index] + #define _gloffset_EndQueryARB driDispatchRemapTable[EndQueryARB_remap_index] + #define _gloffset_GenQueriesARB driDispatchRemapTable[GenQueriesARB_remap_index] + #define _gloffset_GetQueryObjectivARB driDispatchRemapTable[GetQueryObjectivARB_remap_index] + #define _gloffset_GetQueryObjectuivARB driDispatchRemapTable[GetQueryObjectuivARB_remap_index] + #define _gloffset_GetQueryivARB driDispatchRemapTable[GetQueryivARB_remap_index] + #define _gloffset_IsQueryARB driDispatchRemapTable[IsQueryARB_remap_index] + #define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index] + #define _gloffset_CompileShaderARB driDispatchRemapTable[CompileShaderARB_remap_index] + #define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index] + #define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index] + #define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index] + #define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index] + #define _gloffset_GetActiveUniformARB driDispatchRemapTable[GetActiveUniformARB_remap_index] + #define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index] + #define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index] + #define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index] + #define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index] + #define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index] + #define _gloffset_GetShaderSourceARB driDispatchRemapTable[GetShaderSourceARB_remap_index] + #define _gloffset_GetUniformLocationARB driDispatchRemapTable[GetUniformLocationARB_remap_index] + #define _gloffset_GetUniformfvARB driDispatchRemapTable[GetUniformfvARB_remap_index] + #define _gloffset_GetUniformivARB driDispatchRemapTable[GetUniformivARB_remap_index] + #define _gloffset_LinkProgramARB driDispatchRemapTable[LinkProgramARB_remap_index] + #define _gloffset_ShaderSourceARB driDispatchRemapTable[ShaderSourceARB_remap_index] + #define _gloffset_Uniform1fARB driDispatchRemapTable[Uniform1fARB_remap_index] + #define _gloffset_Uniform1fvARB driDispatchRemapTable[Uniform1fvARB_remap_index] + #define _gloffset_Uniform1iARB driDispatchRemapTable[Uniform1iARB_remap_index] + #define _gloffset_Uniform1ivARB driDispatchRemapTable[Uniform1ivARB_remap_index] + #define _gloffset_Uniform2fARB driDispatchRemapTable[Uniform2fARB_remap_index] + #define _gloffset_Uniform2fvARB driDispatchRemapTable[Uniform2fvARB_remap_index] + #define _gloffset_Uniform2iARB driDispatchRemapTable[Uniform2iARB_remap_index] + #define _gloffset_Uniform2ivARB driDispatchRemapTable[Uniform2ivARB_remap_index] + #define _gloffset_Uniform3fARB driDispatchRemapTable[Uniform3fARB_remap_index] + #define _gloffset_Uniform3fvARB driDispatchRemapTable[Uniform3fvARB_remap_index] + #define _gloffset_Uniform3iARB driDispatchRemapTable[Uniform3iARB_remap_index] + #define _gloffset_Uniform3ivARB driDispatchRemapTable[Uniform3ivARB_remap_index] + #define _gloffset_Uniform4fARB driDispatchRemapTable[Uniform4fARB_remap_index] + #define _gloffset_Uniform4fvARB driDispatchRemapTable[Uniform4fvARB_remap_index] + #define _gloffset_Uniform4iARB driDispatchRemapTable[Uniform4iARB_remap_index] + #define _gloffset_Uniform4ivARB driDispatchRemapTable[Uniform4ivARB_remap_index] + #define _gloffset_UniformMatrix2fvARB driDispatchRemapTable[UniformMatrix2fvARB_remap_index] + #define _gloffset_UniformMatrix3fvARB driDispatchRemapTable[UniformMatrix3fvARB_remap_index] + #define _gloffset_UniformMatrix4fvARB driDispatchRemapTable[UniformMatrix4fvARB_remap_index] + #define _gloffset_UseProgramObjectARB driDispatchRemapTable[UseProgramObjectARB_remap_index] + #define _gloffset_ValidateProgramARB driDispatchRemapTable[ValidateProgramARB_remap_index] + #define _gloffset_BindAttribLocationARB driDispatchRemapTable[BindAttribLocationARB_remap_index] + #define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index] + #define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index] + #define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index] + #define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index] + #define _gloffset_FramebufferTextureARB driDispatchRemapTable[FramebufferTextureARB_remap_index] + #define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index] + #define _gloffset_ProgramParameteriARB driDispatchRemapTable[ProgramParameteriARB_remap_index] + #define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index] + #define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index] + #define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index] + #define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index] + #define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index] + #define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index] + #define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index] + #define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index] + #define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index] + #define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index] + #define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index] + #define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index] + #define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index] + #define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index] + #define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index] + #define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index] + #define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index] + #define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index] + #define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index] + #define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index] + #define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index] + #define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index] + #define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index] + #define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index] + #define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index] + #define _gloffset_PixelTexGenParameterfSGIS driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index] + #define _gloffset_PixelTexGenParameterfvSGIS driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index] + #define _gloffset_PixelTexGenParameteriSGIS driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index] + #define _gloffset_PixelTexGenParameterivSGIS driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index] + #define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index] + #define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index] + #define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index] + #define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index] + #define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index] + #define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index] + #define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index] + #define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index] + #define _gloffset_PointParameterfEXT driDispatchRemapTable[PointParameterfEXT_remap_index] + #define _gloffset_PointParameterfvEXT driDispatchRemapTable[PointParameterfvEXT_remap_index] + #define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index] + #define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index] + #define _gloffset_SecondaryColor3bEXT driDispatchRemapTable[SecondaryColor3bEXT_remap_index] + #define _gloffset_SecondaryColor3bvEXT driDispatchRemapTable[SecondaryColor3bvEXT_remap_index] + #define _gloffset_SecondaryColor3dEXT driDispatchRemapTable[SecondaryColor3dEXT_remap_index] + #define _gloffset_SecondaryColor3dvEXT driDispatchRemapTable[SecondaryColor3dvEXT_remap_index] + #define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index] + #define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index] + #define _gloffset_SecondaryColor3iEXT driDispatchRemapTable[SecondaryColor3iEXT_remap_index] + #define _gloffset_SecondaryColor3ivEXT driDispatchRemapTable[SecondaryColor3ivEXT_remap_index] + #define _gloffset_SecondaryColor3sEXT driDispatchRemapTable[SecondaryColor3sEXT_remap_index] + #define _gloffset_SecondaryColor3svEXT driDispatchRemapTable[SecondaryColor3svEXT_remap_index] + #define _gloffset_SecondaryColor3ubEXT driDispatchRemapTable[SecondaryColor3ubEXT_remap_index] + #define _gloffset_SecondaryColor3ubvEXT driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index] + #define _gloffset_SecondaryColor3uiEXT driDispatchRemapTable[SecondaryColor3uiEXT_remap_index] + #define _gloffset_SecondaryColor3uivEXT driDispatchRemapTable[SecondaryColor3uivEXT_remap_index] + #define _gloffset_SecondaryColor3usEXT driDispatchRemapTable[SecondaryColor3usEXT_remap_index] + #define _gloffset_SecondaryColor3usvEXT driDispatchRemapTable[SecondaryColor3usvEXT_remap_index] + #define _gloffset_SecondaryColorPointerEXT driDispatchRemapTable[SecondaryColorPointerEXT_remap_index] + #define _gloffset_MultiDrawArraysEXT driDispatchRemapTable[MultiDrawArraysEXT_remap_index] + #define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index] + #define _gloffset_FogCoordPointerEXT driDispatchRemapTable[FogCoordPointerEXT_remap_index] + #define _gloffset_FogCoorddEXT driDispatchRemapTable[FogCoorddEXT_remap_index] + #define _gloffset_FogCoorddvEXT driDispatchRemapTable[FogCoorddvEXT_remap_index] + #define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index] + #define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index] + #define _gloffset_PixelTexGenSGIX driDispatchRemapTable[PixelTexGenSGIX_remap_index] + #define _gloffset_BlendFuncSeparateEXT driDispatchRemapTable[BlendFuncSeparateEXT_remap_index] + #define _gloffset_FlushVertexArrayRangeNV driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index] + #define _gloffset_VertexArrayRangeNV driDispatchRemapTable[VertexArrayRangeNV_remap_index] + #define _gloffset_CombinerInputNV driDispatchRemapTable[CombinerInputNV_remap_index] + #define _gloffset_CombinerOutputNV driDispatchRemapTable[CombinerOutputNV_remap_index] + #define _gloffset_CombinerParameterfNV driDispatchRemapTable[CombinerParameterfNV_remap_index] + #define _gloffset_CombinerParameterfvNV driDispatchRemapTable[CombinerParameterfvNV_remap_index] + #define _gloffset_CombinerParameteriNV driDispatchRemapTable[CombinerParameteriNV_remap_index] + #define _gloffset_CombinerParameterivNV driDispatchRemapTable[CombinerParameterivNV_remap_index] + #define _gloffset_FinalCombinerInputNV driDispatchRemapTable[FinalCombinerInputNV_remap_index] + #define _gloffset_GetCombinerInputParameterfvNV driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index] + #define _gloffset_GetCombinerInputParameterivNV driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index] + #define _gloffset_GetCombinerOutputParameterfvNV driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index] + #define _gloffset_GetCombinerOutputParameterivNV driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index] + #define _gloffset_GetFinalCombinerInputParameterfvNV driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index] + #define _gloffset_GetFinalCombinerInputParameterivNV driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index] + #define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index] + #define _gloffset_WindowPos2dMESA driDispatchRemapTable[WindowPos2dMESA_remap_index] + #define _gloffset_WindowPos2dvMESA driDispatchRemapTable[WindowPos2dvMESA_remap_index] + #define _gloffset_WindowPos2fMESA driDispatchRemapTable[WindowPos2fMESA_remap_index] + #define _gloffset_WindowPos2fvMESA driDispatchRemapTable[WindowPos2fvMESA_remap_index] + #define _gloffset_WindowPos2iMESA driDispatchRemapTable[WindowPos2iMESA_remap_index] + #define _gloffset_WindowPos2ivMESA driDispatchRemapTable[WindowPos2ivMESA_remap_index] + #define _gloffset_WindowPos2sMESA driDispatchRemapTable[WindowPos2sMESA_remap_index] + #define _gloffset_WindowPos2svMESA driDispatchRemapTable[WindowPos2svMESA_remap_index] + #define _gloffset_WindowPos3dMESA driDispatchRemapTable[WindowPos3dMESA_remap_index] + #define _gloffset_WindowPos3dvMESA driDispatchRemapTable[WindowPos3dvMESA_remap_index] + #define _gloffset_WindowPos3fMESA driDispatchRemapTable[WindowPos3fMESA_remap_index] + #define _gloffset_WindowPos3fvMESA driDispatchRemapTable[WindowPos3fvMESA_remap_index] + #define _gloffset_WindowPos3iMESA driDispatchRemapTable[WindowPos3iMESA_remap_index] + #define _gloffset_WindowPos3ivMESA driDispatchRemapTable[WindowPos3ivMESA_remap_index] + #define _gloffset_WindowPos3sMESA driDispatchRemapTable[WindowPos3sMESA_remap_index] + #define _gloffset_WindowPos3svMESA driDispatchRemapTable[WindowPos3svMESA_remap_index] + #define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index] + #define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index] + #define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index] + #define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index] + #define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index] + #define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index] + #define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index] + #define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index] + #define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index] + #define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index] + #define _gloffset_DeleteFencesNV driDispatchRemapTable[DeleteFencesNV_remap_index] + #define _gloffset_FinishFenceNV driDispatchRemapTable[FinishFenceNV_remap_index] + #define _gloffset_GenFencesNV driDispatchRemapTable[GenFencesNV_remap_index] + #define _gloffset_GetFenceivNV driDispatchRemapTable[GetFenceivNV_remap_index] + #define _gloffset_IsFenceNV driDispatchRemapTable[IsFenceNV_remap_index] + #define _gloffset_SetFenceNV driDispatchRemapTable[SetFenceNV_remap_index] + #define _gloffset_TestFenceNV driDispatchRemapTable[TestFenceNV_remap_index] + #define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index] + #define _gloffset_BindProgramNV driDispatchRemapTable[BindProgramNV_remap_index] + #define _gloffset_DeleteProgramsNV driDispatchRemapTable[DeleteProgramsNV_remap_index] + #define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index] + #define _gloffset_GenProgramsNV driDispatchRemapTable[GenProgramsNV_remap_index] + #define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index] + #define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index] + #define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index] + #define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index] + #define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index] + #define _gloffset_GetVertexAttribPointervNV driDispatchRemapTable[GetVertexAttribPointervNV_remap_index] + #define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index] + #define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index] + #define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index] + #define _gloffset_IsProgramNV driDispatchRemapTable[IsProgramNV_remap_index] + #define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index] + #define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index] + #define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index] + #define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index] + #define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index] + #define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index] + #define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index] + #define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index] + #define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index] + #define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index] + #define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index] + #define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index] + #define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index] + #define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index] + #define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index] + #define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index] + #define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index] + #define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index] + #define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index] + #define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index] + #define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index] + #define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index] + #define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index] + #define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index] + #define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index] + #define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index] + #define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index] + #define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index] + #define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index] + #define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index] + #define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index] + #define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index] + #define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index] + #define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index] + #define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index] + #define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index] + #define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index] + #define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index] + #define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index] + #define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index] + #define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index] + #define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index] + #define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index] + #define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index] + #define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index] + #define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index] + #define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index] + #define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index] + #define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index] + #define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index] + #define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index] + #define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index] + #define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index] + #define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index] + #define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index] + #define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index] + #define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index] + #define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index] + #define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index] + #define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index] + #define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index] + #define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index] + #define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index] + #define _gloffset_PointParameteriNV driDispatchRemapTable[PointParameteriNV_remap_index] + #define _gloffset_PointParameterivNV driDispatchRemapTable[PointParameterivNV_remap_index] + #define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index] + #define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index] + #define _gloffset_DeleteVertexArraysAPPLE driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index] + #define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index] + #define _gloffset_IsVertexArrayAPPLE driDispatchRemapTable[IsVertexArrayAPPLE_remap_index] + #define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index] + #define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index] + #define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index] + #define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index] + #define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index] + #define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index] + #define _gloffset_PrimitiveRestartIndexNV driDispatchRemapTable[PrimitiveRestartIndexNV_remap_index] + #define _gloffset_PrimitiveRestartNV driDispatchRemapTable[PrimitiveRestartNV_remap_index] + #define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index] + #define _gloffset_BlendEquationSeparateEXT driDispatchRemapTable[BlendEquationSeparateEXT_remap_index] + #define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index] + #define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index] + #define _gloffset_CheckFramebufferStatusEXT driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index] + #define _gloffset_DeleteFramebuffersEXT driDispatchRemapTable[DeleteFramebuffersEXT_remap_index] + #define _gloffset_DeleteRenderbuffersEXT driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index] + #define _gloffset_FramebufferRenderbufferEXT driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index] + #define _gloffset_FramebufferTexture1DEXT driDispatchRemapTable[FramebufferTexture1DEXT_remap_index] + #define _gloffset_FramebufferTexture2DEXT driDispatchRemapTable[FramebufferTexture2DEXT_remap_index] + #define _gloffset_FramebufferTexture3DEXT driDispatchRemapTable[FramebufferTexture3DEXT_remap_index] + #define _gloffset_GenFramebuffersEXT driDispatchRemapTable[GenFramebuffersEXT_remap_index] + #define _gloffset_GenRenderbuffersEXT driDispatchRemapTable[GenRenderbuffersEXT_remap_index] + #define _gloffset_GenerateMipmapEXT driDispatchRemapTable[GenerateMipmapEXT_remap_index] + #define _gloffset_GetFramebufferAttachmentParameterivEXT driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index] + #define _gloffset_GetRenderbufferParameterivEXT driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index] + #define _gloffset_IsFramebufferEXT driDispatchRemapTable[IsFramebufferEXT_remap_index] + #define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index] + #define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index] + #define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index] + #define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index] + #define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index] ++#define _gloffset_BindFragDataLocationEXT driDispatchRemapTable[BindFragDataLocationEXT_remap_index] ++#define _gloffset_GetFragDataLocationEXT driDispatchRemapTable[GetFragDataLocationEXT_remap_index] ++#define _gloffset_GetUniformuivEXT driDispatchRemapTable[GetUniformuivEXT_remap_index] ++#define _gloffset_GetVertexAttribIivEXT driDispatchRemapTable[GetVertexAttribIivEXT_remap_index] ++#define _gloffset_GetVertexAttribIuivEXT driDispatchRemapTable[GetVertexAttribIuivEXT_remap_index] ++#define _gloffset_Uniform1uiEXT driDispatchRemapTable[Uniform1uiEXT_remap_index] ++#define _gloffset_Uniform1uivEXT driDispatchRemapTable[Uniform1uivEXT_remap_index] ++#define _gloffset_Uniform2uiEXT driDispatchRemapTable[Uniform2uiEXT_remap_index] ++#define _gloffset_Uniform2uivEXT driDispatchRemapTable[Uniform2uivEXT_remap_index] ++#define _gloffset_Uniform3uiEXT driDispatchRemapTable[Uniform3uiEXT_remap_index] ++#define _gloffset_Uniform3uivEXT driDispatchRemapTable[Uniform3uivEXT_remap_index] ++#define _gloffset_Uniform4uiEXT driDispatchRemapTable[Uniform4uiEXT_remap_index] ++#define _gloffset_Uniform4uivEXT driDispatchRemapTable[Uniform4uivEXT_remap_index] ++#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index] ++#define _gloffset_VertexAttribI1ivEXT driDispatchRemapTable[VertexAttribI1ivEXT_remap_index] ++#define _gloffset_VertexAttribI1uiEXT driDispatchRemapTable[VertexAttribI1uiEXT_remap_index] ++#define _gloffset_VertexAttribI1uivEXT driDispatchRemapTable[VertexAttribI1uivEXT_remap_index] ++#define _gloffset_VertexAttribI2iEXT driDispatchRemapTable[VertexAttribI2iEXT_remap_index] ++#define _gloffset_VertexAttribI2ivEXT driDispatchRemapTable[VertexAttribI2ivEXT_remap_index] ++#define _gloffset_VertexAttribI2uiEXT driDispatchRemapTable[VertexAttribI2uiEXT_remap_index] ++#define _gloffset_VertexAttribI2uivEXT driDispatchRemapTable[VertexAttribI2uivEXT_remap_index] ++#define _gloffset_VertexAttribI3iEXT driDispatchRemapTable[VertexAttribI3iEXT_remap_index] ++#define _gloffset_VertexAttribI3ivEXT driDispatchRemapTable[VertexAttribI3ivEXT_remap_index] ++#define _gloffset_VertexAttribI3uiEXT driDispatchRemapTable[VertexAttribI3uiEXT_remap_index] ++#define _gloffset_VertexAttribI3uivEXT driDispatchRemapTable[VertexAttribI3uivEXT_remap_index] ++#define _gloffset_VertexAttribI4bvEXT driDispatchRemapTable[VertexAttribI4bvEXT_remap_index] ++#define _gloffset_VertexAttribI4iEXT driDispatchRemapTable[VertexAttribI4iEXT_remap_index] ++#define _gloffset_VertexAttribI4ivEXT driDispatchRemapTable[VertexAttribI4ivEXT_remap_index] ++#define _gloffset_VertexAttribI4svEXT driDispatchRemapTable[VertexAttribI4svEXT_remap_index] ++#define _gloffset_VertexAttribI4ubvEXT driDispatchRemapTable[VertexAttribI4ubvEXT_remap_index] ++#define _gloffset_VertexAttribI4uiEXT driDispatchRemapTable[VertexAttribI4uiEXT_remap_index] ++#define _gloffset_VertexAttribI4uivEXT driDispatchRemapTable[VertexAttribI4uivEXT_remap_index] ++#define _gloffset_VertexAttribI4usvEXT driDispatchRemapTable[VertexAttribI4usvEXT_remap_index] ++#define _gloffset_VertexAttribIPointerEXT driDispatchRemapTable[VertexAttribIPointerEXT_remap_index] + #define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index] + #define _gloffset_ColorMaskIndexedEXT driDispatchRemapTable[ColorMaskIndexedEXT_remap_index] + #define _gloffset_DisableIndexedEXT driDispatchRemapTable[DisableIndexedEXT_remap_index] + #define _gloffset_EnableIndexedEXT driDispatchRemapTable[EnableIndexedEXT_remap_index] + #define _gloffset_GetBooleanIndexedvEXT driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index] + #define _gloffset_GetIntegerIndexedvEXT driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index] + #define _gloffset_IsEnabledIndexedEXT driDispatchRemapTable[IsEnabledIndexedEXT_remap_index] + #define _gloffset_ClearColorIiEXT driDispatchRemapTable[ClearColorIiEXT_remap_index] + #define _gloffset_ClearColorIuiEXT driDispatchRemapTable[ClearColorIuiEXT_remap_index] + #define _gloffset_GetTexParameterIivEXT driDispatchRemapTable[GetTexParameterIivEXT_remap_index] + #define _gloffset_GetTexParameterIuivEXT driDispatchRemapTable[GetTexParameterIuivEXT_remap_index] + #define _gloffset_TexParameterIivEXT driDispatchRemapTable[TexParameterIivEXT_remap_index] + #define _gloffset_TexParameterIuivEXT driDispatchRemapTable[TexParameterIuivEXT_remap_index] + #define _gloffset_BeginConditionalRenderNV driDispatchRemapTable[BeginConditionalRenderNV_remap_index] + #define _gloffset_EndConditionalRenderNV driDispatchRemapTable[EndConditionalRenderNV_remap_index] + #define _gloffset_BeginTransformFeedbackEXT driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index] + #define _gloffset_BindBufferBaseEXT driDispatchRemapTable[BindBufferBaseEXT_remap_index] + #define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index] + #define _gloffset_BindBufferRangeEXT driDispatchRemapTable[BindBufferRangeEXT_remap_index] + #define _gloffset_EndTransformFeedbackEXT driDispatchRemapTable[EndTransformFeedbackEXT_remap_index] + #define _gloffset_GetTransformFeedbackVaryingEXT driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index] + #define _gloffset_TransformFeedbackVaryingsEXT driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index] + #define _gloffset_ProvokingVertexEXT driDispatchRemapTable[ProvokingVertexEXT_remap_index] + #define _gloffset_GetTexParameterPointervAPPLE driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index] + #define _gloffset_TextureRangeAPPLE driDispatchRemapTable[TextureRangeAPPLE_remap_index] + #define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index] + #define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index] + #define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index] ++#define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index] ++#define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index] ++#define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index] + #define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index] + #define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] + #define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] + #define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index] + #define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index] + #define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index] + #define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index] + + #endif /* _GLAPI_USE_REMAP_TABLE */ + + #define CALL_NewList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_NewList, parameters) + #define GET_NewList(disp) GET_by_offset(disp, _gloffset_NewList) + #define SET_NewList(disp, fn) SET_by_offset(disp, _gloffset_NewList, fn) + #define CALL_EndList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndList, parameters) + #define GET_EndList(disp) GET_by_offset(disp, _gloffset_EndList) + #define SET_EndList(disp, fn) SET_by_offset(disp, _gloffset_EndList, fn) + #define CALL_CallList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_CallList, parameters) + #define GET_CallList(disp) GET_by_offset(disp, _gloffset_CallList) + #define SET_CallList(disp, fn) SET_by_offset(disp, _gloffset_CallList, fn) + #define CALL_CallLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, const GLvoid *)), _gloffset_CallLists, parameters) + #define GET_CallLists(disp) GET_by_offset(disp, _gloffset_CallLists) + #define SET_CallLists(disp, fn) SET_by_offset(disp, _gloffset_CallLists, fn) + #define CALL_DeleteLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei)), _gloffset_DeleteLists, parameters) + #define GET_DeleteLists(disp) GET_by_offset(disp, _gloffset_DeleteLists) + #define SET_DeleteLists(disp, fn) SET_by_offset(disp, _gloffset_DeleteLists, fn) + #define CALL_GenLists(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLsizei)), _gloffset_GenLists, parameters) + #define GET_GenLists(disp) GET_by_offset(disp, _gloffset_GenLists) + #define SET_GenLists(disp, fn) SET_by_offset(disp, _gloffset_GenLists, fn) + #define CALL_ListBase(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ListBase, parameters) + #define GET_ListBase(disp) GET_by_offset(disp, _gloffset_ListBase) + #define SET_ListBase(disp, fn) SET_by_offset(disp, _gloffset_ListBase, fn) + #define CALL_Begin(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Begin, parameters) + #define GET_Begin(disp) GET_by_offset(disp, _gloffset_Begin) + #define SET_Begin(disp, fn) SET_by_offset(disp, _gloffset_Begin, fn) + #define CALL_Bitmap(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)), _gloffset_Bitmap, parameters) + #define GET_Bitmap(disp) GET_by_offset(disp, _gloffset_Bitmap) + #define SET_Bitmap(disp, fn) SET_by_offset(disp, _gloffset_Bitmap, fn) + #define CALL_Color3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Color3b, parameters) + #define GET_Color3b(disp) GET_by_offset(disp, _gloffset_Color3b) + #define SET_Color3b(disp, fn) SET_by_offset(disp, _gloffset_Color3b, fn) + #define CALL_Color3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color3bv, parameters) + #define GET_Color3bv(disp) GET_by_offset(disp, _gloffset_Color3bv) + #define SET_Color3bv(disp, fn) SET_by_offset(disp, _gloffset_Color3bv, fn) + #define CALL_Color3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Color3d, parameters) + #define GET_Color3d(disp) GET_by_offset(disp, _gloffset_Color3d) + #define SET_Color3d(disp, fn) SET_by_offset(disp, _gloffset_Color3d, fn) + #define CALL_Color3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color3dv, parameters) + #define GET_Color3dv(disp) GET_by_offset(disp, _gloffset_Color3dv) + #define SET_Color3dv(disp, fn) SET_by_offset(disp, _gloffset_Color3dv, fn) + #define CALL_Color3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Color3f, parameters) + #define GET_Color3f(disp) GET_by_offset(disp, _gloffset_Color3f) + #define SET_Color3f(disp, fn) SET_by_offset(disp, _gloffset_Color3f, fn) + #define CALL_Color3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color3fv, parameters) + #define GET_Color3fv(disp) GET_by_offset(disp, _gloffset_Color3fv) + #define SET_Color3fv(disp, fn) SET_by_offset(disp, _gloffset_Color3fv, fn) + #define CALL_Color3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Color3i, parameters) + #define GET_Color3i(disp) GET_by_offset(disp, _gloffset_Color3i) + #define SET_Color3i(disp, fn) SET_by_offset(disp, _gloffset_Color3i, fn) + #define CALL_Color3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color3iv, parameters) + #define GET_Color3iv(disp) GET_by_offset(disp, _gloffset_Color3iv) + #define SET_Color3iv(disp, fn) SET_by_offset(disp, _gloffset_Color3iv, fn) + #define CALL_Color3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Color3s, parameters) + #define GET_Color3s(disp) GET_by_offset(disp, _gloffset_Color3s) + #define SET_Color3s(disp, fn) SET_by_offset(disp, _gloffset_Color3s, fn) + #define CALL_Color3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color3sv, parameters) + #define GET_Color3sv(disp) GET_by_offset(disp, _gloffset_Color3sv) + #define SET_Color3sv(disp, fn) SET_by_offset(disp, _gloffset_Color3sv, fn) + #define CALL_Color3ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_Color3ub, parameters) + #define GET_Color3ub(disp) GET_by_offset(disp, _gloffset_Color3ub) + #define SET_Color3ub(disp, fn) SET_by_offset(disp, _gloffset_Color3ub, fn) + #define CALL_Color3ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color3ubv, parameters) + #define GET_Color3ubv(disp) GET_by_offset(disp, _gloffset_Color3ubv) + #define SET_Color3ubv(disp, fn) SET_by_offset(disp, _gloffset_Color3ubv, fn) + #define CALL_Color3ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_Color3ui, parameters) + #define GET_Color3ui(disp) GET_by_offset(disp, _gloffset_Color3ui) + #define SET_Color3ui(disp, fn) SET_by_offset(disp, _gloffset_Color3ui, fn) + #define CALL_Color3uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color3uiv, parameters) + #define GET_Color3uiv(disp) GET_by_offset(disp, _gloffset_Color3uiv) + #define SET_Color3uiv(disp, fn) SET_by_offset(disp, _gloffset_Color3uiv, fn) + #define CALL_Color3us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_Color3us, parameters) + #define GET_Color3us(disp) GET_by_offset(disp, _gloffset_Color3us) + #define SET_Color3us(disp, fn) SET_by_offset(disp, _gloffset_Color3us, fn) + #define CALL_Color3usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color3usv, parameters) + #define GET_Color3usv(disp) GET_by_offset(disp, _gloffset_Color3usv) + #define SET_Color3usv(disp, fn) SET_by_offset(disp, _gloffset_Color3usv, fn) + #define CALL_Color4b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte, GLbyte)), _gloffset_Color4b, parameters) + #define GET_Color4b(disp) GET_by_offset(disp, _gloffset_Color4b) + #define SET_Color4b(disp, fn) SET_by_offset(disp, _gloffset_Color4b, fn) + #define CALL_Color4bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color4bv, parameters) + #define GET_Color4bv(disp) GET_by_offset(disp, _gloffset_Color4bv) + #define SET_Color4bv(disp, fn) SET_by_offset(disp, _gloffset_Color4bv, fn) + #define CALL_Color4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Color4d, parameters) + #define GET_Color4d(disp) GET_by_offset(disp, _gloffset_Color4d) + #define SET_Color4d(disp, fn) SET_by_offset(disp, _gloffset_Color4d, fn) + #define CALL_Color4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color4dv, parameters) + #define GET_Color4dv(disp) GET_by_offset(disp, _gloffset_Color4dv) + #define SET_Color4dv(disp, fn) SET_by_offset(disp, _gloffset_Color4dv, fn) + #define CALL_Color4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Color4f, parameters) + #define GET_Color4f(disp) GET_by_offset(disp, _gloffset_Color4f) + #define SET_Color4f(disp, fn) SET_by_offset(disp, _gloffset_Color4f, fn) + #define CALL_Color4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color4fv, parameters) + #define GET_Color4fv(disp) GET_by_offset(disp, _gloffset_Color4fv) + #define SET_Color4fv(disp, fn) SET_by_offset(disp, _gloffset_Color4fv, fn) + #define CALL_Color4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Color4i, parameters) + #define GET_Color4i(disp) GET_by_offset(disp, _gloffset_Color4i) + #define SET_Color4i(disp, fn) SET_by_offset(disp, _gloffset_Color4i, fn) + #define CALL_Color4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color4iv, parameters) + #define GET_Color4iv(disp) GET_by_offset(disp, _gloffset_Color4iv) + #define SET_Color4iv(disp, fn) SET_by_offset(disp, _gloffset_Color4iv, fn) + #define CALL_Color4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Color4s, parameters) + #define GET_Color4s(disp) GET_by_offset(disp, _gloffset_Color4s) + #define SET_Color4s(disp, fn) SET_by_offset(disp, _gloffset_Color4s, fn) + #define CALL_Color4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color4sv, parameters) + #define GET_Color4sv(disp) GET_by_offset(disp, _gloffset_Color4sv) + #define SET_Color4sv(disp, fn) SET_by_offset(disp, _gloffset_Color4sv, fn) + #define CALL_Color4ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_Color4ub, parameters) + #define GET_Color4ub(disp) GET_by_offset(disp, _gloffset_Color4ub) + #define SET_Color4ub(disp, fn) SET_by_offset(disp, _gloffset_Color4ub, fn) + #define CALL_Color4ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color4ubv, parameters) + #define GET_Color4ubv(disp) GET_by_offset(disp, _gloffset_Color4ubv) + #define SET_Color4ubv(disp, fn) SET_by_offset(disp, _gloffset_Color4ubv, fn) + #define CALL_Color4ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_Color4ui, parameters) + #define GET_Color4ui(disp) GET_by_offset(disp, _gloffset_Color4ui) + #define SET_Color4ui(disp, fn) SET_by_offset(disp, _gloffset_Color4ui, fn) + #define CALL_Color4uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color4uiv, parameters) + #define GET_Color4uiv(disp) GET_by_offset(disp, _gloffset_Color4uiv) + #define SET_Color4uiv(disp, fn) SET_by_offset(disp, _gloffset_Color4uiv, fn) + #define CALL_Color4us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort, GLushort)), _gloffset_Color4us, parameters) + #define GET_Color4us(disp) GET_by_offset(disp, _gloffset_Color4us) + #define SET_Color4us(disp, fn) SET_by_offset(disp, _gloffset_Color4us, fn) + #define CALL_Color4usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color4usv, parameters) + #define GET_Color4usv(disp) GET_by_offset(disp, _gloffset_Color4usv) + #define SET_Color4usv(disp, fn) SET_by_offset(disp, _gloffset_Color4usv, fn) + #define CALL_EdgeFlag(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_EdgeFlag, parameters) + #define GET_EdgeFlag(disp) GET_by_offset(disp, _gloffset_EdgeFlag) + #define SET_EdgeFlag(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlag, fn) + #define CALL_EdgeFlagv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLboolean *)), _gloffset_EdgeFlagv, parameters) + #define GET_EdgeFlagv(disp) GET_by_offset(disp, _gloffset_EdgeFlagv) + #define SET_EdgeFlagv(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagv, fn) + #define CALL_End(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_End, parameters) + #define GET_End(disp) GET_by_offset(disp, _gloffset_End) + #define SET_End(disp, fn) SET_by_offset(disp, _gloffset_End, fn) + #define CALL_Indexd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_Indexd, parameters) + #define GET_Indexd(disp) GET_by_offset(disp, _gloffset_Indexd) + #define SET_Indexd(disp, fn) SET_by_offset(disp, _gloffset_Indexd, fn) + #define CALL_Indexdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Indexdv, parameters) + #define GET_Indexdv(disp) GET_by_offset(disp, _gloffset_Indexdv) + #define SET_Indexdv(disp, fn) SET_by_offset(disp, _gloffset_Indexdv, fn) + #define CALL_Indexf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_Indexf, parameters) + #define GET_Indexf(disp) GET_by_offset(disp, _gloffset_Indexf) + #define SET_Indexf(disp, fn) SET_by_offset(disp, _gloffset_Indexf, fn) + #define CALL_Indexfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Indexfv, parameters) + #define GET_Indexfv(disp) GET_by_offset(disp, _gloffset_Indexfv) + #define SET_Indexfv(disp, fn) SET_by_offset(disp, _gloffset_Indexfv, fn) + #define CALL_Indexi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_Indexi, parameters) + #define GET_Indexi(disp) GET_by_offset(disp, _gloffset_Indexi) + #define SET_Indexi(disp, fn) SET_by_offset(disp, _gloffset_Indexi, fn) + #define CALL_Indexiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Indexiv, parameters) + #define GET_Indexiv(disp) GET_by_offset(disp, _gloffset_Indexiv) + #define SET_Indexiv(disp, fn) SET_by_offset(disp, _gloffset_Indexiv, fn) + #define CALL_Indexs(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_Indexs, parameters) + #define GET_Indexs(disp) GET_by_offset(disp, _gloffset_Indexs) + #define SET_Indexs(disp, fn) SET_by_offset(disp, _gloffset_Indexs, fn) + #define CALL_Indexsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Indexsv, parameters) + #define GET_Indexsv(disp) GET_by_offset(disp, _gloffset_Indexsv) + #define SET_Indexsv(disp, fn) SET_by_offset(disp, _gloffset_Indexsv, fn) + #define CALL_Normal3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Normal3b, parameters) + #define GET_Normal3b(disp) GET_by_offset(disp, _gloffset_Normal3b) + #define SET_Normal3b(disp, fn) SET_by_offset(disp, _gloffset_Normal3b, fn) + #define CALL_Normal3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Normal3bv, parameters) + #define GET_Normal3bv(disp) GET_by_offset(disp, _gloffset_Normal3bv) + #define SET_Normal3bv(disp, fn) SET_by_offset(disp, _gloffset_Normal3bv, fn) + #define CALL_Normal3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Normal3d, parameters) + #define GET_Normal3d(disp) GET_by_offset(disp, _gloffset_Normal3d) + #define SET_Normal3d(disp, fn) SET_by_offset(disp, _gloffset_Normal3d, fn) + #define CALL_Normal3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Normal3dv, parameters) + #define GET_Normal3dv(disp) GET_by_offset(disp, _gloffset_Normal3dv) + #define SET_Normal3dv(disp, fn) SET_by_offset(disp, _gloffset_Normal3dv, fn) + #define CALL_Normal3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Normal3f, parameters) + #define GET_Normal3f(disp) GET_by_offset(disp, _gloffset_Normal3f) + #define SET_Normal3f(disp, fn) SET_by_offset(disp, _gloffset_Normal3f, fn) + #define CALL_Normal3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Normal3fv, parameters) + #define GET_Normal3fv(disp) GET_by_offset(disp, _gloffset_Normal3fv) + #define SET_Normal3fv(disp, fn) SET_by_offset(disp, _gloffset_Normal3fv, fn) + #define CALL_Normal3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Normal3i, parameters) + #define GET_Normal3i(disp) GET_by_offset(disp, _gloffset_Normal3i) + #define SET_Normal3i(disp, fn) SET_by_offset(disp, _gloffset_Normal3i, fn) + #define CALL_Normal3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Normal3iv, parameters) + #define GET_Normal3iv(disp) GET_by_offset(disp, _gloffset_Normal3iv) + #define SET_Normal3iv(disp, fn) SET_by_offset(disp, _gloffset_Normal3iv, fn) + #define CALL_Normal3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Normal3s, parameters) + #define GET_Normal3s(disp) GET_by_offset(disp, _gloffset_Normal3s) + #define SET_Normal3s(disp, fn) SET_by_offset(disp, _gloffset_Normal3s, fn) + #define CALL_Normal3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Normal3sv, parameters) + #define GET_Normal3sv(disp) GET_by_offset(disp, _gloffset_Normal3sv) + #define SET_Normal3sv(disp, fn) SET_by_offset(disp, _gloffset_Normal3sv, fn) + #define CALL_RasterPos2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_RasterPos2d, parameters) + #define GET_RasterPos2d(disp) GET_by_offset(disp, _gloffset_RasterPos2d) + #define SET_RasterPos2d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2d, fn) + #define CALL_RasterPos2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos2dv, parameters) + #define GET_RasterPos2dv(disp) GET_by_offset(disp, _gloffset_RasterPos2dv) + #define SET_RasterPos2dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2dv, fn) + #define CALL_RasterPos2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_RasterPos2f, parameters) + #define GET_RasterPos2f(disp) GET_by_offset(disp, _gloffset_RasterPos2f) + #define SET_RasterPos2f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2f, fn) + #define CALL_RasterPos2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos2fv, parameters) + #define GET_RasterPos2fv(disp) GET_by_offset(disp, _gloffset_RasterPos2fv) + #define SET_RasterPos2fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2fv, fn) + #define CALL_RasterPos2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_RasterPos2i, parameters) + #define GET_RasterPos2i(disp) GET_by_offset(disp, _gloffset_RasterPos2i) + #define SET_RasterPos2i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2i, fn) + #define CALL_RasterPos2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos2iv, parameters) + #define GET_RasterPos2iv(disp) GET_by_offset(disp, _gloffset_RasterPos2iv) + #define SET_RasterPos2iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2iv, fn) + #define CALL_RasterPos2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_RasterPos2s, parameters) + #define GET_RasterPos2s(disp) GET_by_offset(disp, _gloffset_RasterPos2s) + #define SET_RasterPos2s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2s, fn) + #define CALL_RasterPos2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos2sv, parameters) + #define GET_RasterPos2sv(disp) GET_by_offset(disp, _gloffset_RasterPos2sv) + #define SET_RasterPos2sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2sv, fn) + #define CALL_RasterPos3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos3d, parameters) + #define GET_RasterPos3d(disp) GET_by_offset(disp, _gloffset_RasterPos3d) + #define SET_RasterPos3d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3d, fn) + #define CALL_RasterPos3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos3dv, parameters) + #define GET_RasterPos3dv(disp) GET_by_offset(disp, _gloffset_RasterPos3dv) + #define SET_RasterPos3dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3dv, fn) + #define CALL_RasterPos3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos3f, parameters) + #define GET_RasterPos3f(disp) GET_by_offset(disp, _gloffset_RasterPos3f) + #define SET_RasterPos3f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3f, fn) + #define CALL_RasterPos3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos3fv, parameters) + #define GET_RasterPos3fv(disp) GET_by_offset(disp, _gloffset_RasterPos3fv) + #define SET_RasterPos3fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3fv, fn) + #define CALL_RasterPos3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_RasterPos3i, parameters) + #define GET_RasterPos3i(disp) GET_by_offset(disp, _gloffset_RasterPos3i) + #define SET_RasterPos3i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3i, fn) + #define CALL_RasterPos3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos3iv, parameters) + #define GET_RasterPos3iv(disp) GET_by_offset(disp, _gloffset_RasterPos3iv) + #define SET_RasterPos3iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3iv, fn) + #define CALL_RasterPos3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_RasterPos3s, parameters) + #define GET_RasterPos3s(disp) GET_by_offset(disp, _gloffset_RasterPos3s) + #define SET_RasterPos3s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3s, fn) + #define CALL_RasterPos3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos3sv, parameters) + #define GET_RasterPos3sv(disp) GET_by_offset(disp, _gloffset_RasterPos3sv) + #define SET_RasterPos3sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3sv, fn) + #define CALL_RasterPos4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos4d, parameters) + #define GET_RasterPos4d(disp) GET_by_offset(disp, _gloffset_RasterPos4d) + #define SET_RasterPos4d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4d, fn) + #define CALL_RasterPos4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos4dv, parameters) + #define GET_RasterPos4dv(disp) GET_by_offset(disp, _gloffset_RasterPos4dv) + #define SET_RasterPos4dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4dv, fn) + #define CALL_RasterPos4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos4f, parameters) + #define GET_RasterPos4f(disp) GET_by_offset(disp, _gloffset_RasterPos4f) + #define SET_RasterPos4f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4f, fn) + #define CALL_RasterPos4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos4fv, parameters) + #define GET_RasterPos4fv(disp) GET_by_offset(disp, _gloffset_RasterPos4fv) + #define SET_RasterPos4fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4fv, fn) + #define CALL_RasterPos4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_RasterPos4i, parameters) + #define GET_RasterPos4i(disp) GET_by_offset(disp, _gloffset_RasterPos4i) + #define SET_RasterPos4i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4i, fn) + #define CALL_RasterPos4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos4iv, parameters) + #define GET_RasterPos4iv(disp) GET_by_offset(disp, _gloffset_RasterPos4iv) + #define SET_RasterPos4iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4iv, fn) + #define CALL_RasterPos4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_RasterPos4s, parameters) + #define GET_RasterPos4s(disp) GET_by_offset(disp, _gloffset_RasterPos4s) + #define SET_RasterPos4s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4s, fn) + #define CALL_RasterPos4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos4sv, parameters) + #define GET_RasterPos4sv(disp) GET_by_offset(disp, _gloffset_RasterPos4sv) + #define SET_RasterPos4sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4sv, fn) + #define CALL_Rectd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rectd, parameters) + #define GET_Rectd(disp) GET_by_offset(disp, _gloffset_Rectd) + #define SET_Rectd(disp, fn) SET_by_offset(disp, _gloffset_Rectd, fn) + #define CALL_Rectdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *, const GLdouble *)), _gloffset_Rectdv, parameters) + #define GET_Rectdv(disp) GET_by_offset(disp, _gloffset_Rectdv) + #define SET_Rectdv(disp, fn) SET_by_offset(disp, _gloffset_Rectdv, fn) + #define CALL_Rectf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rectf, parameters) + #define GET_Rectf(disp) GET_by_offset(disp, _gloffset_Rectf) + #define SET_Rectf(disp, fn) SET_by_offset(disp, _gloffset_Rectf, fn) + #define CALL_Rectfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *, const GLfloat *)), _gloffset_Rectfv, parameters) + #define GET_Rectfv(disp) GET_by_offset(disp, _gloffset_Rectfv) + #define SET_Rectfv(disp, fn) SET_by_offset(disp, _gloffset_Rectfv, fn) + #define CALL_Recti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Recti, parameters) + #define GET_Recti(disp) GET_by_offset(disp, _gloffset_Recti) + #define SET_Recti(disp, fn) SET_by_offset(disp, _gloffset_Recti, fn) + #define CALL_Rectiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *, const GLint *)), _gloffset_Rectiv, parameters) + #define GET_Rectiv(disp) GET_by_offset(disp, _gloffset_Rectiv) + #define SET_Rectiv(disp, fn) SET_by_offset(disp, _gloffset_Rectiv, fn) + #define CALL_Rects(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Rects, parameters) + #define GET_Rects(disp) GET_by_offset(disp, _gloffset_Rects) + #define SET_Rects(disp, fn) SET_by_offset(disp, _gloffset_Rects, fn) + #define CALL_Rectsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *, const GLshort *)), _gloffset_Rectsv, parameters) + #define GET_Rectsv(disp) GET_by_offset(disp, _gloffset_Rectsv) + #define SET_Rectsv(disp, fn) SET_by_offset(disp, _gloffset_Rectsv, fn) + #define CALL_TexCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_TexCoord1d, parameters) + #define GET_TexCoord1d(disp) GET_by_offset(disp, _gloffset_TexCoord1d) + #define SET_TexCoord1d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1d, fn) + #define CALL_TexCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord1dv, parameters) + #define GET_TexCoord1dv(disp) GET_by_offset(disp, _gloffset_TexCoord1dv) + #define SET_TexCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1dv, fn) + #define CALL_TexCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_TexCoord1f, parameters) + #define GET_TexCoord1f(disp) GET_by_offset(disp, _gloffset_TexCoord1f) + #define SET_TexCoord1f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1f, fn) + #define CALL_TexCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord1fv, parameters) + #define GET_TexCoord1fv(disp) GET_by_offset(disp, _gloffset_TexCoord1fv) + #define SET_TexCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1fv, fn) + #define CALL_TexCoord1i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_TexCoord1i, parameters) + #define GET_TexCoord1i(disp) GET_by_offset(disp, _gloffset_TexCoord1i) + #define SET_TexCoord1i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1i, fn) + #define CALL_TexCoord1iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord1iv, parameters) + #define GET_TexCoord1iv(disp) GET_by_offset(disp, _gloffset_TexCoord1iv) + #define SET_TexCoord1iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1iv, fn) + #define CALL_TexCoord1s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_TexCoord1s, parameters) + #define GET_TexCoord1s(disp) GET_by_offset(disp, _gloffset_TexCoord1s) + #define SET_TexCoord1s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1s, fn) + #define CALL_TexCoord1sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord1sv, parameters) + #define GET_TexCoord1sv(disp) GET_by_offset(disp, _gloffset_TexCoord1sv) + #define SET_TexCoord1sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1sv, fn) + #define CALL_TexCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_TexCoord2d, parameters) + #define GET_TexCoord2d(disp) GET_by_offset(disp, _gloffset_TexCoord2d) + #define SET_TexCoord2d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2d, fn) + #define CALL_TexCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord2dv, parameters) + #define GET_TexCoord2dv(disp) GET_by_offset(disp, _gloffset_TexCoord2dv) + #define SET_TexCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2dv, fn) + #define CALL_TexCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_TexCoord2f, parameters) + #define GET_TexCoord2f(disp) GET_by_offset(disp, _gloffset_TexCoord2f) + #define SET_TexCoord2f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2f, fn) + #define CALL_TexCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord2fv, parameters) + #define GET_TexCoord2fv(disp) GET_by_offset(disp, _gloffset_TexCoord2fv) + #define SET_TexCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2fv, fn) + #define CALL_TexCoord2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_TexCoord2i, parameters) + #define GET_TexCoord2i(disp) GET_by_offset(disp, _gloffset_TexCoord2i) + #define SET_TexCoord2i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2i, fn) + #define CALL_TexCoord2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord2iv, parameters) + #define GET_TexCoord2iv(disp) GET_by_offset(disp, _gloffset_TexCoord2iv) + #define SET_TexCoord2iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2iv, fn) + #define CALL_TexCoord2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_TexCoord2s, parameters) + #define GET_TexCoord2s(disp) GET_by_offset(disp, _gloffset_TexCoord2s) + #define SET_TexCoord2s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2s, fn) + #define CALL_TexCoord2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord2sv, parameters) + #define GET_TexCoord2sv(disp) GET_by_offset(disp, _gloffset_TexCoord2sv) + #define SET_TexCoord2sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2sv, fn) + #define CALL_TexCoord3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord3d, parameters) + #define GET_TexCoord3d(disp) GET_by_offset(disp, _gloffset_TexCoord3d) + #define SET_TexCoord3d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3d, fn) + #define CALL_TexCoord3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord3dv, parameters) + #define GET_TexCoord3dv(disp) GET_by_offset(disp, _gloffset_TexCoord3dv) + #define SET_TexCoord3dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3dv, fn) + #define CALL_TexCoord3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord3f, parameters) + #define GET_TexCoord3f(disp) GET_by_offset(disp, _gloffset_TexCoord3f) + #define SET_TexCoord3f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3f, fn) + #define CALL_TexCoord3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord3fv, parameters) + #define GET_TexCoord3fv(disp) GET_by_offset(disp, _gloffset_TexCoord3fv) + #define SET_TexCoord3fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3fv, fn) + #define CALL_TexCoord3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_TexCoord3i, parameters) + #define GET_TexCoord3i(disp) GET_by_offset(disp, _gloffset_TexCoord3i) + #define SET_TexCoord3i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3i, fn) + #define CALL_TexCoord3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord3iv, parameters) + #define GET_TexCoord3iv(disp) GET_by_offset(disp, _gloffset_TexCoord3iv) + #define SET_TexCoord3iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3iv, fn) + #define CALL_TexCoord3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_TexCoord3s, parameters) + #define GET_TexCoord3s(disp) GET_by_offset(disp, _gloffset_TexCoord3s) + #define SET_TexCoord3s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3s, fn) + #define CALL_TexCoord3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord3sv, parameters) + #define GET_TexCoord3sv(disp) GET_by_offset(disp, _gloffset_TexCoord3sv) + #define SET_TexCoord3sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3sv, fn) + #define CALL_TexCoord4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord4d, parameters) + #define GET_TexCoord4d(disp) GET_by_offset(disp, _gloffset_TexCoord4d) + #define SET_TexCoord4d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4d, fn) + #define CALL_TexCoord4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord4dv, parameters) + #define GET_TexCoord4dv(disp) GET_by_offset(disp, _gloffset_TexCoord4dv) + #define SET_TexCoord4dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4dv, fn) + #define CALL_TexCoord4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord4f, parameters) + #define GET_TexCoord4f(disp) GET_by_offset(disp, _gloffset_TexCoord4f) + #define SET_TexCoord4f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4f, fn) + #define CALL_TexCoord4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord4fv, parameters) + #define GET_TexCoord4fv(disp) GET_by_offset(disp, _gloffset_TexCoord4fv) + #define SET_TexCoord4fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4fv, fn) + #define CALL_TexCoord4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_TexCoord4i, parameters) + #define GET_TexCoord4i(disp) GET_by_offset(disp, _gloffset_TexCoord4i) + #define SET_TexCoord4i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4i, fn) + #define CALL_TexCoord4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord4iv, parameters) + #define GET_TexCoord4iv(disp) GET_by_offset(disp, _gloffset_TexCoord4iv) + #define SET_TexCoord4iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4iv, fn) + #define CALL_TexCoord4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_TexCoord4s, parameters) + #define GET_TexCoord4s(disp) GET_by_offset(disp, _gloffset_TexCoord4s) + #define SET_TexCoord4s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4s, fn) + #define CALL_TexCoord4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord4sv, parameters) + #define GET_TexCoord4sv(disp) GET_by_offset(disp, _gloffset_TexCoord4sv) + #define SET_TexCoord4sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4sv, fn) + #define CALL_Vertex2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_Vertex2d, parameters) + #define GET_Vertex2d(disp) GET_by_offset(disp, _gloffset_Vertex2d) + #define SET_Vertex2d(disp, fn) SET_by_offset(disp, _gloffset_Vertex2d, fn) + #define CALL_Vertex2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex2dv, parameters) + #define GET_Vertex2dv(disp) GET_by_offset(disp, _gloffset_Vertex2dv) + #define SET_Vertex2dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2dv, fn) + #define CALL_Vertex2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_Vertex2f, parameters) + #define GET_Vertex2f(disp) GET_by_offset(disp, _gloffset_Vertex2f) + #define SET_Vertex2f(disp, fn) SET_by_offset(disp, _gloffset_Vertex2f, fn) + #define CALL_Vertex2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex2fv, parameters) + #define GET_Vertex2fv(disp) GET_by_offset(disp, _gloffset_Vertex2fv) + #define SET_Vertex2fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2fv, fn) + #define CALL_Vertex2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Vertex2i, parameters) + #define GET_Vertex2i(disp) GET_by_offset(disp, _gloffset_Vertex2i) + #define SET_Vertex2i(disp, fn) SET_by_offset(disp, _gloffset_Vertex2i, fn) + #define CALL_Vertex2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex2iv, parameters) + #define GET_Vertex2iv(disp) GET_by_offset(disp, _gloffset_Vertex2iv) + #define SET_Vertex2iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2iv, fn) + #define CALL_Vertex2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_Vertex2s, parameters) + #define GET_Vertex2s(disp) GET_by_offset(disp, _gloffset_Vertex2s) + #define SET_Vertex2s(disp, fn) SET_by_offset(disp, _gloffset_Vertex2s, fn) + #define CALL_Vertex2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex2sv, parameters) + #define GET_Vertex2sv(disp) GET_by_offset(disp, _gloffset_Vertex2sv) + #define SET_Vertex2sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2sv, fn) + #define CALL_Vertex3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Vertex3d, parameters) + #define GET_Vertex3d(disp) GET_by_offset(disp, _gloffset_Vertex3d) + #define SET_Vertex3d(disp, fn) SET_by_offset(disp, _gloffset_Vertex3d, fn) + #define CALL_Vertex3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex3dv, parameters) + #define GET_Vertex3dv(disp) GET_by_offset(disp, _gloffset_Vertex3dv) + #define SET_Vertex3dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3dv, fn) + #define CALL_Vertex3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Vertex3f, parameters) + #define GET_Vertex3f(disp) GET_by_offset(disp, _gloffset_Vertex3f) + #define SET_Vertex3f(disp, fn) SET_by_offset(disp, _gloffset_Vertex3f, fn) + #define CALL_Vertex3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex3fv, parameters) + #define GET_Vertex3fv(disp) GET_by_offset(disp, _gloffset_Vertex3fv) + #define SET_Vertex3fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3fv, fn) + #define CALL_Vertex3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Vertex3i, parameters) + #define GET_Vertex3i(disp) GET_by_offset(disp, _gloffset_Vertex3i) + #define SET_Vertex3i(disp, fn) SET_by_offset(disp, _gloffset_Vertex3i, fn) + #define CALL_Vertex3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex3iv, parameters) + #define GET_Vertex3iv(disp) GET_by_offset(disp, _gloffset_Vertex3iv) + #define SET_Vertex3iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3iv, fn) + #define CALL_Vertex3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Vertex3s, parameters) + #define GET_Vertex3s(disp) GET_by_offset(disp, _gloffset_Vertex3s) + #define SET_Vertex3s(disp, fn) SET_by_offset(disp, _gloffset_Vertex3s, fn) + #define CALL_Vertex3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex3sv, parameters) + #define GET_Vertex3sv(disp) GET_by_offset(disp, _gloffset_Vertex3sv) + #define SET_Vertex3sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3sv, fn) + #define CALL_Vertex4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Vertex4d, parameters) + #define GET_Vertex4d(disp) GET_by_offset(disp, _gloffset_Vertex4d) + #define SET_Vertex4d(disp, fn) SET_by_offset(disp, _gloffset_Vertex4d, fn) + #define CALL_Vertex4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex4dv, parameters) + #define GET_Vertex4dv(disp) GET_by_offset(disp, _gloffset_Vertex4dv) + #define SET_Vertex4dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4dv, fn) + #define CALL_Vertex4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Vertex4f, parameters) + #define GET_Vertex4f(disp) GET_by_offset(disp, _gloffset_Vertex4f) + #define SET_Vertex4f(disp, fn) SET_by_offset(disp, _gloffset_Vertex4f, fn) + #define CALL_Vertex4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex4fv, parameters) + #define GET_Vertex4fv(disp) GET_by_offset(disp, _gloffset_Vertex4fv) + #define SET_Vertex4fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4fv, fn) + #define CALL_Vertex4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Vertex4i, parameters) + #define GET_Vertex4i(disp) GET_by_offset(disp, _gloffset_Vertex4i) + #define SET_Vertex4i(disp, fn) SET_by_offset(disp, _gloffset_Vertex4i, fn) + #define CALL_Vertex4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex4iv, parameters) + #define GET_Vertex4iv(disp) GET_by_offset(disp, _gloffset_Vertex4iv) + #define SET_Vertex4iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4iv, fn) + #define CALL_Vertex4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Vertex4s, parameters) + #define GET_Vertex4s(disp) GET_by_offset(disp, _gloffset_Vertex4s) + #define SET_Vertex4s(disp, fn) SET_by_offset(disp, _gloffset_Vertex4s, fn) + #define CALL_Vertex4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex4sv, parameters) + #define GET_Vertex4sv(disp) GET_by_offset(disp, _gloffset_Vertex4sv) + #define SET_Vertex4sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4sv, fn) + #define CALL_ClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_ClipPlane, parameters) + #define GET_ClipPlane(disp) GET_by_offset(disp, _gloffset_ClipPlane) + #define SET_ClipPlane(disp, fn) SET_by_offset(disp, _gloffset_ClipPlane, fn) + #define CALL_ColorMaterial(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ColorMaterial, parameters) + #define GET_ColorMaterial(disp) GET_by_offset(disp, _gloffset_ColorMaterial) + #define SET_ColorMaterial(disp, fn) SET_by_offset(disp, _gloffset_ColorMaterial, fn) + #define CALL_CullFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_CullFace, parameters) + #define GET_CullFace(disp) GET_by_offset(disp, _gloffset_CullFace) + #define SET_CullFace(disp, fn) SET_by_offset(disp, _gloffset_CullFace, fn) + #define CALL_Fogf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Fogf, parameters) + #define GET_Fogf(disp) GET_by_offset(disp, _gloffset_Fogf) + #define SET_Fogf(disp, fn) SET_by_offset(disp, _gloffset_Fogf, fn) + #define CALL_Fogfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_Fogfv, parameters) + #define GET_Fogfv(disp) GET_by_offset(disp, _gloffset_Fogfv) + #define SET_Fogfv(disp, fn) SET_by_offset(disp, _gloffset_Fogfv, fn) + #define CALL_Fogi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_Fogi, parameters) + #define GET_Fogi(disp) GET_by_offset(disp, _gloffset_Fogi) + #define SET_Fogi(disp, fn) SET_by_offset(disp, _gloffset_Fogi, fn) + #define CALL_Fogiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_Fogiv, parameters) + #define GET_Fogiv(disp) GET_by_offset(disp, _gloffset_Fogiv) + #define SET_Fogiv(disp, fn) SET_by_offset(disp, _gloffset_Fogiv, fn) + #define CALL_FrontFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_FrontFace, parameters) + #define GET_FrontFace(disp) GET_by_offset(disp, _gloffset_FrontFace) + #define SET_FrontFace(disp, fn) SET_by_offset(disp, _gloffset_FrontFace, fn) + #define CALL_Hint(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_Hint, parameters) + #define GET_Hint(disp) GET_by_offset(disp, _gloffset_Hint) + #define SET_Hint(disp, fn) SET_by_offset(disp, _gloffset_Hint, fn) + #define CALL_Lightf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Lightf, parameters) + #define GET_Lightf(disp) GET_by_offset(disp, _gloffset_Lightf) + #define SET_Lightf(disp, fn) SET_by_offset(disp, _gloffset_Lightf, fn) + #define CALL_Lightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Lightfv, parameters) + #define GET_Lightfv(disp) GET_by_offset(disp, _gloffset_Lightfv) + #define SET_Lightfv(disp, fn) SET_by_offset(disp, _gloffset_Lightfv, fn) + #define CALL_Lighti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Lighti, parameters) + #define GET_Lighti(disp) GET_by_offset(disp, _gloffset_Lighti) + #define SET_Lighti(disp, fn) SET_by_offset(disp, _gloffset_Lighti, fn) + #define CALL_Lightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Lightiv, parameters) + #define GET_Lightiv(disp) GET_by_offset(disp, _gloffset_Lightiv) + #define SET_Lightiv(disp, fn) SET_by_offset(disp, _gloffset_Lightiv, fn) + #define CALL_LightModelf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_LightModelf, parameters) + #define GET_LightModelf(disp) GET_by_offset(disp, _gloffset_LightModelf) + #define SET_LightModelf(disp, fn) SET_by_offset(disp, _gloffset_LightModelf, fn) + #define CALL_LightModelfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_LightModelfv, parameters) + #define GET_LightModelfv(disp) GET_by_offset(disp, _gloffset_LightModelfv) + #define SET_LightModelfv(disp, fn) SET_by_offset(disp, _gloffset_LightModelfv, fn) + #define CALL_LightModeli(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_LightModeli, parameters) + #define GET_LightModeli(disp) GET_by_offset(disp, _gloffset_LightModeli) + #define SET_LightModeli(disp, fn) SET_by_offset(disp, _gloffset_LightModeli, fn) + #define CALL_LightModeliv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_LightModeliv, parameters) + #define GET_LightModeliv(disp) GET_by_offset(disp, _gloffset_LightModeliv) + #define SET_LightModeliv(disp, fn) SET_by_offset(disp, _gloffset_LightModeliv, fn) + #define CALL_LineStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLushort)), _gloffset_LineStipple, parameters) + #define GET_LineStipple(disp) GET_by_offset(disp, _gloffset_LineStipple) + #define SET_LineStipple(disp, fn) SET_by_offset(disp, _gloffset_LineStipple, fn) + #define CALL_LineWidth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_LineWidth, parameters) + #define GET_LineWidth(disp) GET_by_offset(disp, _gloffset_LineWidth) + #define SET_LineWidth(disp, fn) SET_by_offset(disp, _gloffset_LineWidth, fn) + #define CALL_Materialf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Materialf, parameters) + #define GET_Materialf(disp) GET_by_offset(disp, _gloffset_Materialf) + #define SET_Materialf(disp, fn) SET_by_offset(disp, _gloffset_Materialf, fn) + #define CALL_Materialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Materialfv, parameters) + #define GET_Materialfv(disp) GET_by_offset(disp, _gloffset_Materialfv) + #define SET_Materialfv(disp, fn) SET_by_offset(disp, _gloffset_Materialfv, fn) + #define CALL_Materiali(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Materiali, parameters) + #define GET_Materiali(disp) GET_by_offset(disp, _gloffset_Materiali) + #define SET_Materiali(disp, fn) SET_by_offset(disp, _gloffset_Materiali, fn) + #define CALL_Materialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Materialiv, parameters) + #define GET_Materialiv(disp) GET_by_offset(disp, _gloffset_Materialiv) + #define SET_Materialiv(disp, fn) SET_by_offset(disp, _gloffset_Materialiv, fn) + #define CALL_PointSize(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PointSize, parameters) + #define GET_PointSize(disp) GET_by_offset(disp, _gloffset_PointSize) + #define SET_PointSize(disp, fn) SET_by_offset(disp, _gloffset_PointSize, fn) + #define CALL_PolygonMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_PolygonMode, parameters) + #define GET_PolygonMode(disp) GET_by_offset(disp, _gloffset_PolygonMode) + #define SET_PolygonMode(disp, fn) SET_by_offset(disp, _gloffset_PolygonMode, fn) + #define CALL_PolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_PolygonStipple, parameters) + #define GET_PolygonStipple(disp) GET_by_offset(disp, _gloffset_PolygonStipple) + #define SET_PolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_PolygonStipple, fn) + #define CALL_Scissor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Scissor, parameters) + #define GET_Scissor(disp) GET_by_offset(disp, _gloffset_Scissor) + #define SET_Scissor(disp, fn) SET_by_offset(disp, _gloffset_Scissor, fn) + #define CALL_ShadeModel(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ShadeModel, parameters) + #define GET_ShadeModel(disp) GET_by_offset(disp, _gloffset_ShadeModel) + #define SET_ShadeModel(disp, fn) SET_by_offset(disp, _gloffset_ShadeModel, fn) + #define CALL_TexParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexParameterf, parameters) + #define GET_TexParameterf(disp) GET_by_offset(disp, _gloffset_TexParameterf) + #define SET_TexParameterf(disp, fn) SET_by_offset(disp, _gloffset_TexParameterf, fn) + #define CALL_TexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexParameterfv, parameters) + #define GET_TexParameterfv(disp) GET_by_offset(disp, _gloffset_TexParameterfv) + #define SET_TexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_TexParameterfv, fn) + #define CALL_TexParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexParameteri, parameters) + #define GET_TexParameteri(disp) GET_by_offset(disp, _gloffset_TexParameteri) + #define SET_TexParameteri(disp, fn) SET_by_offset(disp, _gloffset_TexParameteri, fn) + #define CALL_TexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameteriv, parameters) + #define GET_TexParameteriv(disp) GET_by_offset(disp, _gloffset_TexParameteriv) + #define SET_TexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_TexParameteriv, fn) + #define CALL_TexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage1D, parameters) + #define GET_TexImage1D(disp) GET_by_offset(disp, _gloffset_TexImage1D) + #define SET_TexImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexImage1D, fn) + #define CALL_TexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage2D, parameters) + #define GET_TexImage2D(disp) GET_by_offset(disp, _gloffset_TexImage2D) + #define SET_TexImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexImage2D, fn) + #define CALL_TexEnvf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexEnvf, parameters) + #define GET_TexEnvf(disp) GET_by_offset(disp, _gloffset_TexEnvf) + #define SET_TexEnvf(disp, fn) SET_by_offset(disp, _gloffset_TexEnvf, fn) + #define CALL_TexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexEnvfv, parameters) + #define GET_TexEnvfv(disp) GET_by_offset(disp, _gloffset_TexEnvfv) + #define SET_TexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_TexEnvfv, fn) + #define CALL_TexEnvi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexEnvi, parameters) + #define GET_TexEnvi(disp) GET_by_offset(disp, _gloffset_TexEnvi) + #define SET_TexEnvi(disp, fn) SET_by_offset(disp, _gloffset_TexEnvi, fn) + #define CALL_TexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexEnviv, parameters) + #define GET_TexEnviv(disp) GET_by_offset(disp, _gloffset_TexEnviv) + #define SET_TexEnviv(disp, fn) SET_by_offset(disp, _gloffset_TexEnviv, fn) + #define CALL_TexGend(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble)), _gloffset_TexGend, parameters) + #define GET_TexGend(disp) GET_by_offset(disp, _gloffset_TexGend) + #define SET_TexGend(disp, fn) SET_by_offset(disp, _gloffset_TexGend, fn) + #define CALL_TexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLdouble *)), _gloffset_TexGendv, parameters) + #define GET_TexGendv(disp) GET_by_offset(disp, _gloffset_TexGendv) + #define SET_TexGendv(disp, fn) SET_by_offset(disp, _gloffset_TexGendv, fn) + #define CALL_TexGenf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexGenf, parameters) + #define GET_TexGenf(disp) GET_by_offset(disp, _gloffset_TexGenf) + #define SET_TexGenf(disp, fn) SET_by_offset(disp, _gloffset_TexGenf, fn) + #define CALL_TexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexGenfv, parameters) + #define GET_TexGenfv(disp) GET_by_offset(disp, _gloffset_TexGenfv) + #define SET_TexGenfv(disp, fn) SET_by_offset(disp, _gloffset_TexGenfv, fn) + #define CALL_TexGeni(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexGeni, parameters) + #define GET_TexGeni(disp) GET_by_offset(disp, _gloffset_TexGeni) + #define SET_TexGeni(disp, fn) SET_by_offset(disp, _gloffset_TexGeni, fn) + #define CALL_TexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexGeniv, parameters) + #define GET_TexGeniv(disp) GET_by_offset(disp, _gloffset_TexGeniv) + #define SET_TexGeniv(disp, fn) SET_by_offset(disp, _gloffset_TexGeniv, fn) + #define CALL_FeedbackBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, GLfloat *)), _gloffset_FeedbackBuffer, parameters) + #define GET_FeedbackBuffer(disp) GET_by_offset(disp, _gloffset_FeedbackBuffer) + #define SET_FeedbackBuffer(disp, fn) SET_by_offset(disp, _gloffset_FeedbackBuffer, fn) + #define CALL_SelectBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_SelectBuffer, parameters) + #define GET_SelectBuffer(disp) GET_by_offset(disp, _gloffset_SelectBuffer) + #define SET_SelectBuffer(disp, fn) SET_by_offset(disp, _gloffset_SelectBuffer, fn) + #define CALL_RenderMode(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLenum)), _gloffset_RenderMode, parameters) + #define GET_RenderMode(disp) GET_by_offset(disp, _gloffset_RenderMode) + #define SET_RenderMode(disp, fn) SET_by_offset(disp, _gloffset_RenderMode, fn) + #define CALL_InitNames(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_InitNames, parameters) + #define GET_InitNames(disp) GET_by_offset(disp, _gloffset_InitNames) + #define SET_InitNames(disp, fn) SET_by_offset(disp, _gloffset_InitNames, fn) + #define CALL_LoadName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_LoadName, parameters) + #define GET_LoadName(disp) GET_by_offset(disp, _gloffset_LoadName) + #define SET_LoadName(disp, fn) SET_by_offset(disp, _gloffset_LoadName, fn) + #define CALL_PassThrough(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PassThrough, parameters) + #define GET_PassThrough(disp) GET_by_offset(disp, _gloffset_PassThrough) + #define SET_PassThrough(disp, fn) SET_by_offset(disp, _gloffset_PassThrough, fn) + #define CALL_PopName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopName, parameters) + #define GET_PopName(disp) GET_by_offset(disp, _gloffset_PopName) + #define SET_PopName(disp, fn) SET_by_offset(disp, _gloffset_PopName, fn) + #define CALL_PushName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PushName, parameters) + #define GET_PushName(disp) GET_by_offset(disp, _gloffset_PushName) + #define SET_PushName(disp, fn) SET_by_offset(disp, _gloffset_PushName, fn) + #define CALL_DrawBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DrawBuffer, parameters) + #define GET_DrawBuffer(disp) GET_by_offset(disp, _gloffset_DrawBuffer) + #define SET_DrawBuffer(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffer, fn) + #define CALL_Clear(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_Clear, parameters) + #define GET_Clear(disp) GET_by_offset(disp, _gloffset_Clear) + #define SET_Clear(disp, fn) SET_by_offset(disp, _gloffset_Clear, fn) + #define CALL_ClearAccum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ClearAccum, parameters) + #define GET_ClearAccum(disp) GET_by_offset(disp, _gloffset_ClearAccum) + #define SET_ClearAccum(disp, fn) SET_by_offset(disp, _gloffset_ClearAccum, fn) + #define CALL_ClearIndex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_ClearIndex, parameters) + #define GET_ClearIndex(disp) GET_by_offset(disp, _gloffset_ClearIndex) + #define SET_ClearIndex(disp, fn) SET_by_offset(disp, _gloffset_ClearIndex, fn) + #define CALL_ClearColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_ClearColor, parameters) + #define GET_ClearColor(disp) GET_by_offset(disp, _gloffset_ClearColor) + #define SET_ClearColor(disp, fn) SET_by_offset(disp, _gloffset_ClearColor, fn) + #define CALL_ClearStencil(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ClearStencil, parameters) + #define GET_ClearStencil(disp) GET_by_offset(disp, _gloffset_ClearStencil) + #define SET_ClearStencil(disp, fn) SET_by_offset(disp, _gloffset_ClearStencil, fn) + #define CALL_ClearDepth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd)), _gloffset_ClearDepth, parameters) + #define GET_ClearDepth(disp) GET_by_offset(disp, _gloffset_ClearDepth) + #define SET_ClearDepth(disp, fn) SET_by_offset(disp, _gloffset_ClearDepth, fn) + #define CALL_StencilMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_StencilMask, parameters) + #define GET_StencilMask(disp) GET_by_offset(disp, _gloffset_StencilMask) + #define SET_StencilMask(disp, fn) SET_by_offset(disp, _gloffset_StencilMask, fn) + #define CALL_ColorMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMask, parameters) + #define GET_ColorMask(disp) GET_by_offset(disp, _gloffset_ColorMask) + #define SET_ColorMask(disp, fn) SET_by_offset(disp, _gloffset_ColorMask, fn) + #define CALL_DepthMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_DepthMask, parameters) + #define GET_DepthMask(disp) GET_by_offset(disp, _gloffset_DepthMask) + #define SET_DepthMask(disp, fn) SET_by_offset(disp, _gloffset_DepthMask, fn) + #define CALL_IndexMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_IndexMask, parameters) + #define GET_IndexMask(disp) GET_by_offset(disp, _gloffset_IndexMask) + #define SET_IndexMask(disp, fn) SET_by_offset(disp, _gloffset_IndexMask, fn) + #define CALL_Accum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Accum, parameters) + #define GET_Accum(disp) GET_by_offset(disp, _gloffset_Accum) + #define SET_Accum(disp, fn) SET_by_offset(disp, _gloffset_Accum, fn) + #define CALL_Disable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Disable, parameters) + #define GET_Disable(disp) GET_by_offset(disp, _gloffset_Disable) + #define SET_Disable(disp, fn) SET_by_offset(disp, _gloffset_Disable, fn) + #define CALL_Enable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Enable, parameters) + #define GET_Enable(disp) GET_by_offset(disp, _gloffset_Enable) + #define SET_Enable(disp, fn) SET_by_offset(disp, _gloffset_Enable, fn) + #define CALL_Finish(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Finish, parameters) + #define GET_Finish(disp) GET_by_offset(disp, _gloffset_Finish) + #define SET_Finish(disp, fn) SET_by_offset(disp, _gloffset_Finish, fn) + #define CALL_Flush(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Flush, parameters) + #define GET_Flush(disp) GET_by_offset(disp, _gloffset_Flush) + #define SET_Flush(disp, fn) SET_by_offset(disp, _gloffset_Flush, fn) + #define CALL_PopAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopAttrib, parameters) + #define GET_PopAttrib(disp) GET_by_offset(disp, _gloffset_PopAttrib) + #define SET_PopAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopAttrib, fn) + #define CALL_PushAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushAttrib, parameters) + #define GET_PushAttrib(disp) GET_by_offset(disp, _gloffset_PushAttrib) + #define SET_PushAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushAttrib, fn) + #define CALL_Map1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map1d, parameters) + #define GET_Map1d(disp) GET_by_offset(disp, _gloffset_Map1d) + #define SET_Map1d(disp, fn) SET_by_offset(disp, _gloffset_Map1d, fn) + #define CALL_Map1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map1f, parameters) + #define GET_Map1f(disp) GET_by_offset(disp, _gloffset_Map1f) + #define SET_Map1f(disp, fn) SET_by_offset(disp, _gloffset_Map1f, fn) + #define CALL_Map2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map2d, parameters) + #define GET_Map2d(disp) GET_by_offset(disp, _gloffset_Map2d) + #define SET_Map2d(disp, fn) SET_by_offset(disp, _gloffset_Map2d, fn) + #define CALL_Map2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map2f, parameters) + #define GET_Map2f(disp) GET_by_offset(disp, _gloffset_Map2f) + #define SET_Map2f(disp, fn) SET_by_offset(disp, _gloffset_Map2f, fn) + #define CALL_MapGrid1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble)), _gloffset_MapGrid1d, parameters) + #define GET_MapGrid1d(disp) GET_by_offset(disp, _gloffset_MapGrid1d) + #define SET_MapGrid1d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1d, fn) + #define CALL_MapGrid1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_MapGrid1f, parameters) + #define GET_MapGrid1f(disp) GET_by_offset(disp, _gloffset_MapGrid1f) + #define SET_MapGrid1f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1f, fn) + #define CALL_MapGrid2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)), _gloffset_MapGrid2d, parameters) + #define GET_MapGrid2d(disp) GET_by_offset(disp, _gloffset_MapGrid2d) + #define SET_MapGrid2d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2d, fn) + #define CALL_MapGrid2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)), _gloffset_MapGrid2f, parameters) + #define GET_MapGrid2f(disp) GET_by_offset(disp, _gloffset_MapGrid2f) + #define SET_MapGrid2f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2f, fn) + #define CALL_EvalCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_EvalCoord1d, parameters) + #define GET_EvalCoord1d(disp) GET_by_offset(disp, _gloffset_EvalCoord1d) + #define SET_EvalCoord1d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1d, fn) + #define CALL_EvalCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord1dv, parameters) + #define GET_EvalCoord1dv(disp) GET_by_offset(disp, _gloffset_EvalCoord1dv) + #define SET_EvalCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1dv, fn) + #define CALL_EvalCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_EvalCoord1f, parameters) + #define GET_EvalCoord1f(disp) GET_by_offset(disp, _gloffset_EvalCoord1f) + #define SET_EvalCoord1f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1f, fn) + #define CALL_EvalCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord1fv, parameters) + #define GET_EvalCoord1fv(disp) GET_by_offset(disp, _gloffset_EvalCoord1fv) + #define SET_EvalCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1fv, fn) + #define CALL_EvalCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_EvalCoord2d, parameters) + #define GET_EvalCoord2d(disp) GET_by_offset(disp, _gloffset_EvalCoord2d) + #define SET_EvalCoord2d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2d, fn) + #define CALL_EvalCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord2dv, parameters) + #define GET_EvalCoord2dv(disp) GET_by_offset(disp, _gloffset_EvalCoord2dv) + #define SET_EvalCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2dv, fn) + #define CALL_EvalCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_EvalCoord2f, parameters) + #define GET_EvalCoord2f(disp) GET_by_offset(disp, _gloffset_EvalCoord2f) + #define SET_EvalCoord2f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2f, fn) + #define CALL_EvalCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord2fv, parameters) + #define GET_EvalCoord2fv(disp) GET_by_offset(disp, _gloffset_EvalCoord2fv) + #define SET_EvalCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2fv, fn) + #define CALL_EvalMesh1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_EvalMesh1, parameters) + #define GET_EvalMesh1(disp) GET_by_offset(disp, _gloffset_EvalMesh1) + #define SET_EvalMesh1(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh1, fn) + #define CALL_EvalPoint1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_EvalPoint1, parameters) + #define GET_EvalPoint1(disp) GET_by_offset(disp, _gloffset_EvalPoint1) + #define SET_EvalPoint1(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint1, fn) + #define CALL_EvalMesh2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_EvalMesh2, parameters) + #define GET_EvalMesh2(disp) GET_by_offset(disp, _gloffset_EvalMesh2) + #define SET_EvalMesh2(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh2, fn) + #define CALL_EvalPoint2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_EvalPoint2, parameters) + #define GET_EvalPoint2(disp) GET_by_offset(disp, _gloffset_EvalPoint2) + #define SET_EvalPoint2(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint2, fn) + #define CALL_AlphaFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLclampf)), _gloffset_AlphaFunc, parameters) + #define GET_AlphaFunc(disp) GET_by_offset(disp, _gloffset_AlphaFunc) + #define SET_AlphaFunc(disp, fn) SET_by_offset(disp, _gloffset_AlphaFunc, fn) + #define CALL_BlendFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendFunc, parameters) + #define GET_BlendFunc(disp) GET_by_offset(disp, _gloffset_BlendFunc) + #define SET_BlendFunc(disp, fn) SET_by_offset(disp, _gloffset_BlendFunc, fn) + #define CALL_LogicOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_LogicOp, parameters) + #define GET_LogicOp(disp) GET_by_offset(disp, _gloffset_LogicOp) + #define SET_LogicOp(disp, fn) SET_by_offset(disp, _gloffset_LogicOp, fn) + #define CALL_StencilFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLuint)), _gloffset_StencilFunc, parameters) + #define GET_StencilFunc(disp) GET_by_offset(disp, _gloffset_StencilFunc) + #define SET_StencilFunc(disp, fn) SET_by_offset(disp, _gloffset_StencilFunc, fn) + #define CALL_StencilOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum)), _gloffset_StencilOp, parameters) + #define GET_StencilOp(disp) GET_by_offset(disp, _gloffset_StencilOp) + #define SET_StencilOp(disp, fn) SET_by_offset(disp, _gloffset_StencilOp, fn) + #define CALL_DepthFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DepthFunc, parameters) + #define GET_DepthFunc(disp) GET_by_offset(disp, _gloffset_DepthFunc) + #define SET_DepthFunc(disp, fn) SET_by_offset(disp, _gloffset_DepthFunc, fn) + #define CALL_PixelZoom(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PixelZoom, parameters) + #define GET_PixelZoom(disp) GET_by_offset(disp, _gloffset_PixelZoom) + #define SET_PixelZoom(disp, fn) SET_by_offset(disp, _gloffset_PixelZoom, fn) + #define CALL_PixelTransferf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTransferf, parameters) + #define GET_PixelTransferf(disp) GET_by_offset(disp, _gloffset_PixelTransferf) + #define SET_PixelTransferf(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferf, fn) + #define CALL_PixelTransferi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTransferi, parameters) + #define GET_PixelTransferi(disp) GET_by_offset(disp, _gloffset_PixelTransferi) + #define SET_PixelTransferi(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferi, fn) + #define CALL_PixelStoref(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelStoref, parameters) + #define GET_PixelStoref(disp) GET_by_offset(disp, _gloffset_PixelStoref) + #define SET_PixelStoref(disp, fn) SET_by_offset(disp, _gloffset_PixelStoref, fn) + #define CALL_PixelStorei(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelStorei, parameters) + #define GET_PixelStorei(disp) GET_by_offset(disp, _gloffset_PixelStorei) + #define SET_PixelStorei(disp, fn) SET_by_offset(disp, _gloffset_PixelStorei, fn) + #define CALL_PixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLfloat *)), _gloffset_PixelMapfv, parameters) + #define GET_PixelMapfv(disp) GET_by_offset(disp, _gloffset_PixelMapfv) + #define SET_PixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapfv, fn) + #define CALL_PixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLuint *)), _gloffset_PixelMapuiv, parameters) + #define GET_PixelMapuiv(disp) GET_by_offset(disp, _gloffset_PixelMapuiv) + #define SET_PixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapuiv, fn) + #define CALL_PixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLushort *)), _gloffset_PixelMapusv, parameters) + #define GET_PixelMapusv(disp) GET_by_offset(disp, _gloffset_PixelMapusv) + #define SET_PixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapusv, fn) + #define CALL_ReadBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ReadBuffer, parameters) + #define GET_ReadBuffer(disp) GET_by_offset(disp, _gloffset_ReadBuffer) + #define SET_ReadBuffer(disp, fn) SET_by_offset(disp, _gloffset_ReadBuffer, fn) + #define CALL_CopyPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum)), _gloffset_CopyPixels, parameters) + #define GET_CopyPixels(disp) GET_by_offset(disp, _gloffset_CopyPixels) + #define SET_CopyPixels(disp, fn) SET_by_offset(disp, _gloffset_CopyPixels, fn) + #define CALL_ReadPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)), _gloffset_ReadPixels, parameters) + #define GET_ReadPixels(disp) GET_by_offset(disp, _gloffset_ReadPixels) + #define SET_ReadPixels(disp, fn) SET_by_offset(disp, _gloffset_ReadPixels, fn) + #define CALL_DrawPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_DrawPixels, parameters) + #define GET_DrawPixels(disp) GET_by_offset(disp, _gloffset_DrawPixels) + #define SET_DrawPixels(disp, fn) SET_by_offset(disp, _gloffset_DrawPixels, fn) + #define CALL_GetBooleanv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean *)), _gloffset_GetBooleanv, parameters) + #define GET_GetBooleanv(disp) GET_by_offset(disp, _gloffset_GetBooleanv) + #define SET_GetBooleanv(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanv, fn) + #define CALL_GetClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetClipPlane, parameters) + #define GET_GetClipPlane(disp) GET_by_offset(disp, _gloffset_GetClipPlane) + #define SET_GetClipPlane(disp, fn) SET_by_offset(disp, _gloffset_GetClipPlane, fn) + #define CALL_GetDoublev(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetDoublev, parameters) + #define GET_GetDoublev(disp) GET_by_offset(disp, _gloffset_GetDoublev) + #define SET_GetDoublev(disp, fn) SET_by_offset(disp, _gloffset_GetDoublev, fn) + #define CALL_GetError(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(void)), _gloffset_GetError, parameters) + #define GET_GetError(disp) GET_by_offset(disp, _gloffset_GetError) + #define SET_GetError(disp, fn) SET_by_offset(disp, _gloffset_GetError, fn) + #define CALL_GetFloatv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetFloatv, parameters) + #define GET_GetFloatv(disp) GET_by_offset(disp, _gloffset_GetFloatv) + #define SET_GetFloatv(disp, fn) SET_by_offset(disp, _gloffset_GetFloatv, fn) + #define CALL_GetIntegerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetIntegerv, parameters) + #define GET_GetIntegerv(disp) GET_by_offset(disp, _gloffset_GetIntegerv) + #define SET_GetIntegerv(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerv, fn) + #define CALL_GetLightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetLightfv, parameters) + #define GET_GetLightfv(disp) GET_by_offset(disp, _gloffset_GetLightfv) + #define SET_GetLightfv(disp, fn) SET_by_offset(disp, _gloffset_GetLightfv, fn) + #define CALL_GetLightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetLightiv, parameters) + #define GET_GetLightiv(disp) GET_by_offset(disp, _gloffset_GetLightiv) + #define SET_GetLightiv(disp, fn) SET_by_offset(disp, _gloffset_GetLightiv, fn) + #define CALL_GetMapdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetMapdv, parameters) + #define GET_GetMapdv(disp) GET_by_offset(disp, _gloffset_GetMapdv) + #define SET_GetMapdv(disp, fn) SET_by_offset(disp, _gloffset_GetMapdv, fn) + #define CALL_GetMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMapfv, parameters) + #define GET_GetMapfv(disp) GET_by_offset(disp, _gloffset_GetMapfv) + #define SET_GetMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetMapfv, fn) + #define CALL_GetMapiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMapiv, parameters) + #define GET_GetMapiv(disp) GET_by_offset(disp, _gloffset_GetMapiv) + #define SET_GetMapiv(disp, fn) SET_by_offset(disp, _gloffset_GetMapiv, fn) + #define CALL_GetMaterialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMaterialfv, parameters) + #define GET_GetMaterialfv(disp) GET_by_offset(disp, _gloffset_GetMaterialfv) + #define SET_GetMaterialfv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialfv, fn) + #define CALL_GetMaterialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMaterialiv, parameters) + #define GET_GetMaterialiv(disp) GET_by_offset(disp, _gloffset_GetMaterialiv) + #define SET_GetMaterialiv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialiv, fn) + #define CALL_GetPixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelMapfv, parameters) + #define GET_GetPixelMapfv(disp) GET_by_offset(disp, _gloffset_GetPixelMapfv) + #define SET_GetPixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapfv, fn) + #define CALL_GetPixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint *)), _gloffset_GetPixelMapuiv, parameters) + #define GET_GetPixelMapuiv(disp) GET_by_offset(disp, _gloffset_GetPixelMapuiv) + #define SET_GetPixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn) + #define CALL_GetPixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLushort *)), _gloffset_GetPixelMapusv, parameters) + #define GET_GetPixelMapusv(disp) GET_by_offset(disp, _gloffset_GetPixelMapusv) + #define SET_GetPixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapusv, fn) + #define CALL_GetPolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte *)), _gloffset_GetPolygonStipple, parameters) + #define GET_GetPolygonStipple(disp) GET_by_offset(disp, _gloffset_GetPolygonStipple) + #define SET_GetPolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_GetPolygonStipple, fn) + #define CALL_GetString(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum)), _gloffset_GetString, parameters) + #define GET_GetString(disp) GET_by_offset(disp, _gloffset_GetString) + #define SET_GetString(disp, fn) SET_by_offset(disp, _gloffset_GetString, fn) + #define CALL_GetTexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexEnvfv, parameters) + #define GET_GetTexEnvfv(disp) GET_by_offset(disp, _gloffset_GetTexEnvfv) + #define SET_GetTexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnvfv, fn) + #define CALL_GetTexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexEnviv, parameters) + #define GET_GetTexEnviv(disp) GET_by_offset(disp, _gloffset_GetTexEnviv) + #define SET_GetTexEnviv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnviv, fn) + #define CALL_GetTexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetTexGendv, parameters) + #define GET_GetTexGendv(disp) GET_by_offset(disp, _gloffset_GetTexGendv) + #define SET_GetTexGendv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGendv, fn) + #define CALL_GetTexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexGenfv, parameters) + #define GET_GetTexGenfv(disp) GET_by_offset(disp, _gloffset_GetTexGenfv) + #define SET_GetTexGenfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGenfv, fn) + #define CALL_GetTexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexGeniv, parameters) + #define GET_GetTexGeniv(disp) GET_by_offset(disp, _gloffset_GetTexGeniv) + #define SET_GetTexGeniv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGeniv, fn) + #define CALL_GetTexImage(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLenum, GLvoid *)), _gloffset_GetTexImage, parameters) + #define GET_GetTexImage(disp) GET_by_offset(disp, _gloffset_GetTexImage) + #define SET_GetTexImage(disp, fn) SET_by_offset(disp, _gloffset_GetTexImage, fn) + #define CALL_GetTexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexParameterfv, parameters) + #define GET_GetTexParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexParameterfv) + #define SET_GetTexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterfv, fn) + #define CALL_GetTexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameteriv, parameters) + #define GET_GetTexParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexParameteriv) + #define SET_GetTexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameteriv, fn) + #define CALL_GetTexLevelParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLfloat *)), _gloffset_GetTexLevelParameterfv, parameters) + #define GET_GetTexLevelParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameterfv) + #define SET_GetTexLevelParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn) + #define CALL_GetTexLevelParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint *)), _gloffset_GetTexLevelParameteriv, parameters) + #define GET_GetTexLevelParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameteriv) + #define SET_GetTexLevelParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn) + #define CALL_IsEnabled(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_IsEnabled, parameters) + #define GET_IsEnabled(disp) GET_by_offset(disp, _gloffset_IsEnabled) + #define SET_IsEnabled(disp, fn) SET_by_offset(disp, _gloffset_IsEnabled, fn) + #define CALL_IsList(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsList, parameters) + #define GET_IsList(disp) GET_by_offset(disp, _gloffset_IsList) + #define SET_IsList(disp, fn) SET_by_offset(disp, _gloffset_IsList, fn) + #define CALL_DepthRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthRange, parameters) + #define GET_DepthRange(disp) GET_by_offset(disp, _gloffset_DepthRange) + #define SET_DepthRange(disp, fn) SET_by_offset(disp, _gloffset_DepthRange, fn) + #define CALL_Frustum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Frustum, parameters) + #define GET_Frustum(disp) GET_by_offset(disp, _gloffset_Frustum) + #define SET_Frustum(disp, fn) SET_by_offset(disp, _gloffset_Frustum, fn) + #define CALL_LoadIdentity(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_LoadIdentity, parameters) + #define GET_LoadIdentity(disp) GET_by_offset(disp, _gloffset_LoadIdentity) + #define SET_LoadIdentity(disp, fn) SET_by_offset(disp, _gloffset_LoadIdentity, fn) + #define CALL_LoadMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadMatrixf, parameters) + #define GET_LoadMatrixf(disp) GET_by_offset(disp, _gloffset_LoadMatrixf) + #define SET_LoadMatrixf(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixf, fn) + #define CALL_LoadMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadMatrixd, parameters) + #define GET_LoadMatrixd(disp) GET_by_offset(disp, _gloffset_LoadMatrixd) + #define SET_LoadMatrixd(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixd, fn) + #define CALL_MatrixMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_MatrixMode, parameters) + #define GET_MatrixMode(disp) GET_by_offset(disp, _gloffset_MatrixMode) + #define SET_MatrixMode(disp, fn) SET_by_offset(disp, _gloffset_MatrixMode, fn) + #define CALL_MultMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultMatrixf, parameters) + #define GET_MultMatrixf(disp) GET_by_offset(disp, _gloffset_MultMatrixf) + #define SET_MultMatrixf(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixf, fn) + #define CALL_MultMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultMatrixd, parameters) + #define GET_MultMatrixd(disp) GET_by_offset(disp, _gloffset_MultMatrixd) + #define SET_MultMatrixd(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixd, fn) + #define CALL_Ortho(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Ortho, parameters) + #define GET_Ortho(disp) GET_by_offset(disp, _gloffset_Ortho) + #define SET_Ortho(disp, fn) SET_by_offset(disp, _gloffset_Ortho, fn) + #define CALL_PopMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopMatrix, parameters) + #define GET_PopMatrix(disp) GET_by_offset(disp, _gloffset_PopMatrix) + #define SET_PopMatrix(disp, fn) SET_by_offset(disp, _gloffset_PopMatrix, fn) + #define CALL_PushMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PushMatrix, parameters) + #define GET_PushMatrix(disp) GET_by_offset(disp, _gloffset_PushMatrix) + #define SET_PushMatrix(disp, fn) SET_by_offset(disp, _gloffset_PushMatrix, fn) + #define CALL_Rotated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rotated, parameters) + #define GET_Rotated(disp) GET_by_offset(disp, _gloffset_Rotated) + #define SET_Rotated(disp, fn) SET_by_offset(disp, _gloffset_Rotated, fn) + #define CALL_Rotatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rotatef, parameters) + #define GET_Rotatef(disp) GET_by_offset(disp, _gloffset_Rotatef) + #define SET_Rotatef(disp, fn) SET_by_offset(disp, _gloffset_Rotatef, fn) + #define CALL_Scaled(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Scaled, parameters) + #define GET_Scaled(disp) GET_by_offset(disp, _gloffset_Scaled) + #define SET_Scaled(disp, fn) SET_by_offset(disp, _gloffset_Scaled, fn) + #define CALL_Scalef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Scalef, parameters) + #define GET_Scalef(disp) GET_by_offset(disp, _gloffset_Scalef) + #define SET_Scalef(disp, fn) SET_by_offset(disp, _gloffset_Scalef, fn) + #define CALL_Translated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Translated, parameters) + #define GET_Translated(disp) GET_by_offset(disp, _gloffset_Translated) + #define SET_Translated(disp, fn) SET_by_offset(disp, _gloffset_Translated, fn) + #define CALL_Translatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Translatef, parameters) + #define GET_Translatef(disp) GET_by_offset(disp, _gloffset_Translatef) + #define SET_Translatef(disp, fn) SET_by_offset(disp, _gloffset_Translatef, fn) + #define CALL_Viewport(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Viewport, parameters) + #define GET_Viewport(disp) GET_by_offset(disp, _gloffset_Viewport) + #define SET_Viewport(disp, fn) SET_by_offset(disp, _gloffset_Viewport, fn) + #define CALL_ArrayElement(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ArrayElement, parameters) + #define GET_ArrayElement(disp) GET_by_offset(disp, _gloffset_ArrayElement) + #define SET_ArrayElement(disp, fn) SET_by_offset(disp, _gloffset_ArrayElement, fn) + #define CALL_BindTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTexture, parameters) + #define GET_BindTexture(disp) GET_by_offset(disp, _gloffset_BindTexture) + #define SET_BindTexture(disp, fn) SET_by_offset(disp, _gloffset_BindTexture, fn) + #define CALL_ColorPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_ColorPointer, parameters) + #define GET_ColorPointer(disp) GET_by_offset(disp, _gloffset_ColorPointer) + #define SET_ColorPointer(disp, fn) SET_by_offset(disp, _gloffset_ColorPointer, fn) + #define CALL_DisableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DisableClientState, parameters) + #define GET_DisableClientState(disp) GET_by_offset(disp, _gloffset_DisableClientState) + #define SET_DisableClientState(disp, fn) SET_by_offset(disp, _gloffset_DisableClientState, fn) + #define CALL_DrawArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei)), _gloffset_DrawArrays, parameters) + #define GET_DrawArrays(disp) GET_by_offset(disp, _gloffset_DrawArrays) + #define SET_DrawArrays(disp, fn) SET_by_offset(disp, _gloffset_DrawArrays, fn) + #define CALL_DrawElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawElements, parameters) + #define GET_DrawElements(disp) GET_by_offset(disp, _gloffset_DrawElements) + #define SET_DrawElements(disp, fn) SET_by_offset(disp, _gloffset_DrawElements, fn) + #define CALL_EdgeFlagPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_EdgeFlagPointer, parameters) + #define GET_EdgeFlagPointer(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointer) + #define SET_EdgeFlagPointer(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn) + #define CALL_EnableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EnableClientState, parameters) + #define GET_EnableClientState(disp) GET_by_offset(disp, _gloffset_EnableClientState) + #define SET_EnableClientState(disp, fn) SET_by_offset(disp, _gloffset_EnableClientState, fn) + #define CALL_IndexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_IndexPointer, parameters) + #define GET_IndexPointer(disp) GET_by_offset(disp, _gloffset_IndexPointer) + #define SET_IndexPointer(disp, fn) SET_by_offset(disp, _gloffset_IndexPointer, fn) + #define CALL_Indexub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte)), _gloffset_Indexub, parameters) + #define GET_Indexub(disp) GET_by_offset(disp, _gloffset_Indexub) + #define SET_Indexub(disp, fn) SET_by_offset(disp, _gloffset_Indexub, fn) + #define CALL_Indexubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Indexubv, parameters) + #define GET_Indexubv(disp) GET_by_offset(disp, _gloffset_Indexubv) + #define SET_Indexubv(disp, fn) SET_by_offset(disp, _gloffset_Indexubv, fn) + #define CALL_InterleavedArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_InterleavedArrays, parameters) + #define GET_InterleavedArrays(disp) GET_by_offset(disp, _gloffset_InterleavedArrays) + #define SET_InterleavedArrays(disp, fn) SET_by_offset(disp, _gloffset_InterleavedArrays, fn) + #define CALL_NormalPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_NormalPointer, parameters) + #define GET_NormalPointer(disp) GET_by_offset(disp, _gloffset_NormalPointer) + #define SET_NormalPointer(disp, fn) SET_by_offset(disp, _gloffset_NormalPointer, fn) + #define CALL_PolygonOffset(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffset, parameters) + #define GET_PolygonOffset(disp) GET_by_offset(disp, _gloffset_PolygonOffset) + #define SET_PolygonOffset(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffset, fn) + #define CALL_TexCoordPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_TexCoordPointer, parameters) + #define GET_TexCoordPointer(disp) GET_by_offset(disp, _gloffset_TexCoordPointer) + #define SET_TexCoordPointer(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointer, fn) + #define CALL_VertexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexPointer, parameters) + #define GET_VertexPointer(disp) GET_by_offset(disp, _gloffset_VertexPointer) + #define SET_VertexPointer(disp, fn) SET_by_offset(disp, _gloffset_VertexPointer, fn) + #define CALL_AreTexturesResident(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreTexturesResident, parameters) + #define GET_AreTexturesResident(disp) GET_by_offset(disp, _gloffset_AreTexturesResident) + #define SET_AreTexturesResident(disp, fn) SET_by_offset(disp, _gloffset_AreTexturesResident, fn) + #define CALL_CopyTexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)), _gloffset_CopyTexImage1D, parameters) + #define GET_CopyTexImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexImage1D) + #define SET_CopyTexImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage1D, fn) + #define CALL_CopyTexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)), _gloffset_CopyTexImage2D, parameters) + #define GET_CopyTexImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexImage2D) + #define SET_CopyTexImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage2D, fn) + #define CALL_CopyTexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei)), _gloffset_CopyTexSubImage1D, parameters) + #define GET_CopyTexSubImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage1D) + #define SET_CopyTexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn) + #define CALL_CopyTexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage2D, parameters) + #define GET_CopyTexSubImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage2D) + #define SET_CopyTexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn) + #define CALL_DeleteTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTextures, parameters) + #define GET_DeleteTextures(disp) GET_by_offset(disp, _gloffset_DeleteTextures) + #define SET_DeleteTextures(disp, fn) SET_by_offset(disp, _gloffset_DeleteTextures, fn) + #define CALL_GenTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTextures, parameters) + #define GET_GenTextures(disp) GET_by_offset(disp, _gloffset_GenTextures) + #define SET_GenTextures(disp, fn) SET_by_offset(disp, _gloffset_GenTextures, fn) + #define CALL_GetPointerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid **)), _gloffset_GetPointerv, parameters) + #define GET_GetPointerv(disp) GET_by_offset(disp, _gloffset_GetPointerv) + #define SET_GetPointerv(disp, fn) SET_by_offset(disp, _gloffset_GetPointerv, fn) + #define CALL_IsTexture(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTexture, parameters) + #define GET_IsTexture(disp) GET_by_offset(disp, _gloffset_IsTexture) + #define SET_IsTexture(disp, fn) SET_by_offset(disp, _gloffset_IsTexture, fn) + #define CALL_PrioritizeTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, const GLclampf *)), _gloffset_PrioritizeTextures, parameters) + #define GET_PrioritizeTextures(disp) GET_by_offset(disp, _gloffset_PrioritizeTextures) + #define SET_PrioritizeTextures(disp, fn) SET_by_offset(disp, _gloffset_PrioritizeTextures, fn) + #define CALL_TexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage1D, parameters) + #define GET_TexSubImage1D(disp) GET_by_offset(disp, _gloffset_TexSubImage1D) + #define SET_TexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage1D, fn) + #define CALL_TexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage2D, parameters) + #define GET_TexSubImage2D(disp) GET_by_offset(disp, _gloffset_TexSubImage2D) + #define SET_TexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage2D, fn) + #define CALL_PopClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopClientAttrib, parameters) + #define GET_PopClientAttrib(disp) GET_by_offset(disp, _gloffset_PopClientAttrib) + #define SET_PopClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopClientAttrib, fn) + #define CALL_PushClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushClientAttrib, parameters) + #define GET_PushClientAttrib(disp) GET_by_offset(disp, _gloffset_PushClientAttrib) + #define SET_PushClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushClientAttrib, fn) + #define CALL_BlendColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_BlendColor, parameters) + #define GET_BlendColor(disp) GET_by_offset(disp, _gloffset_BlendColor) + #define SET_BlendColor(disp, fn) SET_by_offset(disp, _gloffset_BlendColor, fn) + #define CALL_BlendEquation(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BlendEquation, parameters) + #define GET_BlendEquation(disp) GET_by_offset(disp, _gloffset_BlendEquation) + #define SET_BlendEquation(disp, fn) SET_by_offset(disp, _gloffset_BlendEquation, fn) + #define CALL_DrawRangeElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawRangeElements, parameters) + #define GET_DrawRangeElements(disp) GET_by_offset(disp, _gloffset_DrawRangeElements) + #define SET_DrawRangeElements(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElements, fn) + #define CALL_ColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorTable, parameters) + #define GET_ColorTable(disp) GET_by_offset(disp, _gloffset_ColorTable) + #define SET_ColorTable(disp, fn) SET_by_offset(disp, _gloffset_ColorTable, fn) + #define CALL_ColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ColorTableParameterfv, parameters) + #define GET_ColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_ColorTableParameterfv) + #define SET_ColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn) + #define CALL_ColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ColorTableParameteriv, parameters) + #define GET_ColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_ColorTableParameteriv) + #define SET_ColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn) + #define CALL_CopyColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyColorTable, parameters) + #define GET_CopyColorTable(disp) GET_by_offset(disp, _gloffset_CopyColorTable) + #define SET_CopyColorTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorTable, fn) + #define CALL_GetColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetColorTable, parameters) + #define GET_GetColorTable(disp) GET_by_offset(disp, _gloffset_GetColorTable) + #define SET_GetColorTable(disp, fn) SET_by_offset(disp, _gloffset_GetColorTable, fn) + #define CALL_GetColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetColorTableParameterfv, parameters) + #define GET_GetColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameterfv) + #define SET_GetColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn) + #define CALL_GetColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetColorTableParameteriv, parameters) + #define GET_GetColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameteriv) + #define SET_GetColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn) + #define CALL_ColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorSubTable, parameters) + #define GET_ColorSubTable(disp) GET_by_offset(disp, _gloffset_ColorSubTable) + #define SET_ColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_ColorSubTable, fn) + #define CALL_CopyColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLint, GLint, GLsizei)), _gloffset_CopyColorSubTable, parameters) + #define GET_CopyColorSubTable(disp) GET_by_offset(disp, _gloffset_CopyColorSubTable) + #define SET_CopyColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorSubTable, fn) + #define CALL_ConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter1D, parameters) + #define GET_ConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter1D) + #define SET_ConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn) + #define CALL_ConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter2D, parameters) + #define GET_ConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter2D) + #define SET_ConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn) + #define CALL_ConvolutionParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_ConvolutionParameterf, parameters) + #define GET_ConvolutionParameterf(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterf) + #define SET_ConvolutionParameterf(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn) + #define CALL_ConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ConvolutionParameterfv, parameters) + #define GET_ConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterfv) + #define SET_ConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn) + #define CALL_ConvolutionParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_ConvolutionParameteri, parameters) + #define GET_ConvolutionParameteri(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteri) + #define SET_ConvolutionParameteri(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn) + #define CALL_ConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ConvolutionParameteriv, parameters) + #define GET_ConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteriv) + #define SET_ConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn) + #define CALL_CopyConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyConvolutionFilter1D, parameters) + #define GET_CopyConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D) + #define SET_CopyConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn) + #define CALL_CopyConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyConvolutionFilter2D, parameters) + #define GET_CopyConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D) + #define SET_CopyConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn) + #define CALL_GetConvolutionFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetConvolutionFilter, parameters) + #define GET_GetConvolutionFilter(disp) GET_by_offset(disp, _gloffset_GetConvolutionFilter) + #define SET_GetConvolutionFilter(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn) + #define CALL_GetConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetConvolutionParameterfv, parameters) + #define GET_GetConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameterfv) + #define SET_GetConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn) + #define CALL_GetConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetConvolutionParameteriv, parameters) + #define GET_GetConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameteriv) + #define SET_GetConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn) + #define CALL_GetSeparableFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)), _gloffset_GetSeparableFilter, parameters) + #define GET_GetSeparableFilter(disp) GET_by_offset(disp, _gloffset_GetSeparableFilter) + #define SET_GetSeparableFilter(disp, fn) SET_by_offset(disp, _gloffset_GetSeparableFilter, fn) + #define CALL_SeparableFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)), _gloffset_SeparableFilter2D, parameters) + #define GET_SeparableFilter2D(disp) GET_by_offset(disp, _gloffset_SeparableFilter2D) + #define SET_SeparableFilter2D(disp, fn) SET_by_offset(disp, _gloffset_SeparableFilter2D, fn) + #define CALL_GetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetHistogram, parameters) + #define GET_GetHistogram(disp) GET_by_offset(disp, _gloffset_GetHistogram) + #define SET_GetHistogram(disp, fn) SET_by_offset(disp, _gloffset_GetHistogram, fn) + #define CALL_GetHistogramParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetHistogramParameterfv, parameters) + #define GET_GetHistogramParameterfv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameterfv) + #define SET_GetHistogramParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn) + #define CALL_GetHistogramParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetHistogramParameteriv, parameters) + #define GET_GetHistogramParameteriv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameteriv) + #define SET_GetHistogramParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn) + #define CALL_GetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetMinmax, parameters) + #define GET_GetMinmax(disp) GET_by_offset(disp, _gloffset_GetMinmax) + #define SET_GetMinmax(disp, fn) SET_by_offset(disp, _gloffset_GetMinmax, fn) + #define CALL_GetMinmaxParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMinmaxParameterfv, parameters) + #define GET_GetMinmaxParameterfv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameterfv) + #define SET_GetMinmaxParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn) + #define CALL_GetMinmaxParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMinmaxParameteriv, parameters) + #define GET_GetMinmaxParameteriv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameteriv) + #define SET_GetMinmaxParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn) + #define CALL_Histogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLboolean)), _gloffset_Histogram, parameters) + #define GET_Histogram(disp) GET_by_offset(disp, _gloffset_Histogram) + #define SET_Histogram(disp, fn) SET_by_offset(disp, _gloffset_Histogram, fn) + #define CALL_Minmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLboolean)), _gloffset_Minmax, parameters) + #define GET_Minmax(disp) GET_by_offset(disp, _gloffset_Minmax) + #define SET_Minmax(disp, fn) SET_by_offset(disp, _gloffset_Minmax, fn) + #define CALL_ResetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetHistogram, parameters) + #define GET_ResetHistogram(disp) GET_by_offset(disp, _gloffset_ResetHistogram) + #define SET_ResetHistogram(disp, fn) SET_by_offset(disp, _gloffset_ResetHistogram, fn) + #define CALL_ResetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetMinmax, parameters) + #define GET_ResetMinmax(disp) GET_by_offset(disp, _gloffset_ResetMinmax) + #define SET_ResetMinmax(disp, fn) SET_by_offset(disp, _gloffset_ResetMinmax, fn) + #define CALL_TexImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage3D, parameters) + #define GET_TexImage3D(disp) GET_by_offset(disp, _gloffset_TexImage3D) + #define SET_TexImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexImage3D, fn) + #define CALL_TexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage3D, parameters) + #define GET_TexSubImage3D(disp) GET_by_offset(disp, _gloffset_TexSubImage3D) + #define SET_TexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage3D, fn) + #define CALL_CopyTexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage3D, parameters) + #define GET_CopyTexSubImage3D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage3D) + #define SET_CopyTexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage3D, fn) + #define CALL_ActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveTextureARB, parameters) + #define GET_ActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ActiveTextureARB) + #define SET_ActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ActiveTextureARB, fn) + #define CALL_ClientActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ClientActiveTextureARB, parameters) + #define GET_ClientActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ClientActiveTextureARB) + #define SET_ClientActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ClientActiveTextureARB, fn) + #define CALL_MultiTexCoord1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble)), _gloffset_MultiTexCoord1dARB, parameters) + #define GET_MultiTexCoord1dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dARB) + #define SET_MultiTexCoord1dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dARB, fn) + #define CALL_MultiTexCoord1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord1dvARB, parameters) + #define GET_MultiTexCoord1dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dvARB) + #define SET_MultiTexCoord1dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dvARB, fn) + #define CALL_MultiTexCoord1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_MultiTexCoord1fARB, parameters) + #define GET_MultiTexCoord1fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fARB) + #define SET_MultiTexCoord1fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn) + #define CALL_MultiTexCoord1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord1fvARB, parameters) + #define GET_MultiTexCoord1fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB) + #define SET_MultiTexCoord1fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn) + #define CALL_MultiTexCoord1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_MultiTexCoord1iARB, parameters) + #define GET_MultiTexCoord1iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1iARB) + #define SET_MultiTexCoord1iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1iARB, fn) + #define CALL_MultiTexCoord1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord1ivARB, parameters) + #define GET_MultiTexCoord1ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1ivARB) + #define SET_MultiTexCoord1ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1ivARB, fn) + #define CALL_MultiTexCoord1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort)), _gloffset_MultiTexCoord1sARB, parameters) + #define GET_MultiTexCoord1sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1sARB) + #define SET_MultiTexCoord1sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1sARB, fn) + #define CALL_MultiTexCoord1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord1svARB, parameters) + #define GET_MultiTexCoord1svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1svARB) + #define SET_MultiTexCoord1svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1svARB, fn) + #define CALL_MultiTexCoord2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble)), _gloffset_MultiTexCoord2dARB, parameters) + #define GET_MultiTexCoord2dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dARB) + #define SET_MultiTexCoord2dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dARB, fn) + #define CALL_MultiTexCoord2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord2dvARB, parameters) + #define GET_MultiTexCoord2dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dvARB) + #define SET_MultiTexCoord2dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dvARB, fn) + #define CALL_MultiTexCoord2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat)), _gloffset_MultiTexCoord2fARB, parameters) + #define GET_MultiTexCoord2fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fARB) + #define SET_MultiTexCoord2fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn) + #define CALL_MultiTexCoord2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord2fvARB, parameters) + #define GET_MultiTexCoord2fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB) + #define SET_MultiTexCoord2fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn) + #define CALL_MultiTexCoord2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_MultiTexCoord2iARB, parameters) + #define GET_MultiTexCoord2iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2iARB) + #define SET_MultiTexCoord2iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2iARB, fn) + #define CALL_MultiTexCoord2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord2ivARB, parameters) + #define GET_MultiTexCoord2ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2ivARB) + #define SET_MultiTexCoord2ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2ivARB, fn) + #define CALL_MultiTexCoord2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort)), _gloffset_MultiTexCoord2sARB, parameters) + #define GET_MultiTexCoord2sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2sARB) + #define SET_MultiTexCoord2sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2sARB, fn) + #define CALL_MultiTexCoord2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord2svARB, parameters) + #define GET_MultiTexCoord2svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2svARB) + #define SET_MultiTexCoord2svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2svARB, fn) + #define CALL_MultiTexCoord3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord3dARB, parameters) + #define GET_MultiTexCoord3dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dARB) + #define SET_MultiTexCoord3dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dARB, fn) + #define CALL_MultiTexCoord3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord3dvARB, parameters) + #define GET_MultiTexCoord3dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dvARB) + #define SET_MultiTexCoord3dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dvARB, fn) + #define CALL_MultiTexCoord3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord3fARB, parameters) + #define GET_MultiTexCoord3fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fARB) + #define SET_MultiTexCoord3fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn) + #define CALL_MultiTexCoord3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord3fvARB, parameters) + #define GET_MultiTexCoord3fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB) + #define SET_MultiTexCoord3fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn) + #define CALL_MultiTexCoord3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint)), _gloffset_MultiTexCoord3iARB, parameters) + #define GET_MultiTexCoord3iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3iARB) + #define SET_MultiTexCoord3iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3iARB, fn) + #define CALL_MultiTexCoord3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord3ivARB, parameters) + #define GET_MultiTexCoord3ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3ivARB) + #define SET_MultiTexCoord3ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3ivARB, fn) + #define CALL_MultiTexCoord3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord3sARB, parameters) + #define GET_MultiTexCoord3sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3sARB) + #define SET_MultiTexCoord3sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3sARB, fn) + #define CALL_MultiTexCoord3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord3svARB, parameters) + #define GET_MultiTexCoord3svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3svARB) + #define SET_MultiTexCoord3svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3svARB, fn) + #define CALL_MultiTexCoord4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord4dARB, parameters) + #define GET_MultiTexCoord4dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dARB) + #define SET_MultiTexCoord4dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dARB, fn) + #define CALL_MultiTexCoord4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord4dvARB, parameters) + #define GET_MultiTexCoord4dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dvARB) + #define SET_MultiTexCoord4dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dvARB, fn) + #define CALL_MultiTexCoord4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord4fARB, parameters) + #define GET_MultiTexCoord4fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fARB) + #define SET_MultiTexCoord4fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn) + #define CALL_MultiTexCoord4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord4fvARB, parameters) + #define GET_MultiTexCoord4fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB) + #define SET_MultiTexCoord4fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn) + #define CALL_MultiTexCoord4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_MultiTexCoord4iARB, parameters) + #define GET_MultiTexCoord4iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4iARB) + #define SET_MultiTexCoord4iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4iARB, fn) + #define CALL_MultiTexCoord4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord4ivARB, parameters) + #define GET_MultiTexCoord4ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4ivARB) + #define SET_MultiTexCoord4ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4ivARB, fn) + #define CALL_MultiTexCoord4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord4sARB, parameters) + #define GET_MultiTexCoord4sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4sARB) + #define SET_MultiTexCoord4sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4sARB, fn) + #define CALL_MultiTexCoord4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord4svARB, parameters) + #define GET_MultiTexCoord4svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4svARB) + #define SET_MultiTexCoord4svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4svARB, fn) + #define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_AttachShader, parameters) + #define GET_AttachShader(disp) GET_by_offset(disp, _gloffset_AttachShader) + #define SET_AttachShader(disp, fn) SET_by_offset(disp, _gloffset_AttachShader, fn) + #define CALL_CreateProgram(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(void)), _gloffset_CreateProgram, parameters) + #define GET_CreateProgram(disp) GET_by_offset(disp, _gloffset_CreateProgram) + #define SET_CreateProgram(disp, fn) SET_by_offset(disp, _gloffset_CreateProgram, fn) + #define CALL_CreateShader(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum)), _gloffset_CreateShader, parameters) + #define GET_CreateShader(disp) GET_by_offset(disp, _gloffset_CreateShader) + #define SET_CreateShader(disp, fn) SET_by_offset(disp, _gloffset_CreateShader, fn) + #define CALL_DeleteProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteProgram, parameters) + #define GET_DeleteProgram(disp) GET_by_offset(disp, _gloffset_DeleteProgram) + #define SET_DeleteProgram(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgram, fn) + #define CALL_DeleteShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteShader, parameters) + #define GET_DeleteShader(disp) GET_by_offset(disp, _gloffset_DeleteShader) + #define SET_DeleteShader(disp, fn) SET_by_offset(disp, _gloffset_DeleteShader, fn) + #define CALL_DetachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_DetachShader, parameters) + #define GET_DetachShader(disp) GET_by_offset(disp, _gloffset_DetachShader) + #define SET_DetachShader(disp, fn) SET_by_offset(disp, _gloffset_DetachShader, fn) + #define CALL_GetAttachedShaders(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLuint *)), _gloffset_GetAttachedShaders, parameters) + #define GET_GetAttachedShaders(disp) GET_by_offset(disp, _gloffset_GetAttachedShaders) + #define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedShaders, fn) + #define CALL_GetProgramInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetProgramInfoLog, parameters) + #define GET_GetProgramInfoLog(disp) GET_by_offset(disp, _gloffset_GetProgramInfoLog) + #define SET_GetProgramInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn) + #define CALL_GetProgramiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramiv, parameters) + #define GET_GetProgramiv(disp) GET_by_offset(disp, _gloffset_GetProgramiv) + #define SET_GetProgramiv(disp, fn) SET_by_offset(disp, _gloffset_GetProgramiv, fn) + #define CALL_GetShaderInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetShaderInfoLog, parameters) + #define GET_GetShaderInfoLog(disp) GET_by_offset(disp, _gloffset_GetShaderInfoLog) + #define SET_GetShaderInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn) + #define CALL_GetShaderiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetShaderiv, parameters) + #define GET_GetShaderiv(disp) GET_by_offset(disp, _gloffset_GetShaderiv) + #define SET_GetShaderiv(disp, fn) SET_by_offset(disp, _gloffset_GetShaderiv, fn) + #define CALL_IsProgram(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgram, parameters) + #define GET_IsProgram(disp) GET_by_offset(disp, _gloffset_IsProgram) + #define SET_IsProgram(disp, fn) SET_by_offset(disp, _gloffset_IsProgram, fn) + #define CALL_IsShader(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsShader, parameters) + #define GET_IsShader(disp) GET_by_offset(disp, _gloffset_IsShader) + #define SET_IsShader(disp, fn) SET_by_offset(disp, _gloffset_IsShader, fn) + #define CALL_StencilFuncSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparate, parameters) + #define GET_StencilFuncSeparate(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparate) + #define SET_StencilFuncSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn) + #define CALL_StencilMaskSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_StencilMaskSeparate, parameters) + #define GET_StencilMaskSeparate(disp) GET_by_offset(disp, _gloffset_StencilMaskSeparate) + #define SET_StencilMaskSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn) + #define CALL_StencilOpSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_StencilOpSeparate, parameters) + #define GET_StencilOpSeparate(disp) GET_by_offset(disp, _gloffset_StencilOpSeparate) + #define SET_StencilOpSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilOpSeparate, fn) + #define CALL_UniformMatrix2x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x3fv, parameters) + #define GET_UniformMatrix2x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x3fv) + #define SET_UniformMatrix2x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x3fv, fn) + #define CALL_UniformMatrix2x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x4fv, parameters) + #define GET_UniformMatrix2x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x4fv) + #define SET_UniformMatrix2x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x4fv, fn) + #define CALL_UniformMatrix3x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x2fv, parameters) + #define GET_UniformMatrix3x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x2fv) + #define SET_UniformMatrix3x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x2fv, fn) + #define CALL_UniformMatrix3x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x4fv, parameters) + #define GET_UniformMatrix3x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x4fv) + #define SET_UniformMatrix3x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x4fv, fn) + #define CALL_UniformMatrix4x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x2fv, parameters) + #define GET_UniformMatrix4x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x2fv) + #define SET_UniformMatrix4x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x2fv, fn) + #define CALL_UniformMatrix4x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x3fv, parameters) + #define GET_UniformMatrix4x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x3fv) + #define SET_UniformMatrix4x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x3fv, fn) + #define CALL_DrawArraysInstanced(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), _gloffset_DrawArraysInstanced, parameters) + #define GET_DrawArraysInstanced(disp) GET_by_offset(disp, _gloffset_DrawArraysInstanced) + #define SET_DrawArraysInstanced(disp, fn) SET_by_offset(disp, _gloffset_DrawArraysInstanced, fn) + #define CALL_DrawElementsInstanced(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)), _gloffset_DrawElementsInstanced, parameters) + #define GET_DrawElementsInstanced(disp) GET_by_offset(disp, _gloffset_DrawElementsInstanced) + #define SET_DrawElementsInstanced(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsInstanced, fn) + #define CALL_LoadTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadTransposeMatrixdARB, parameters) + #define GET_LoadTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB) + #define SET_LoadTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB, fn) + #define CALL_LoadTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadTransposeMatrixfARB, parameters) + #define GET_LoadTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB) + #define SET_LoadTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB, fn) + #define CALL_MultTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultTransposeMatrixdARB, parameters) + #define GET_MultTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixdARB) + #define SET_MultTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixdARB, fn) + #define CALL_MultTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultTransposeMatrixfARB, parameters) + #define GET_MultTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixfARB) + #define SET_MultTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixfARB, fn) + #define CALL_SampleCoverageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleCoverageARB, parameters) + #define GET_SampleCoverageARB(disp) GET_by_offset(disp, _gloffset_SampleCoverageARB) + #define SET_SampleCoverageARB(disp, fn) SET_by_offset(disp, _gloffset_SampleCoverageARB, fn) + #define CALL_CompressedTexImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage1DARB, parameters) + #define GET_CompressedTexImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage1DARB) + #define SET_CompressedTexImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage1DARB, fn) + #define CALL_CompressedTexImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage2DARB, parameters) + #define GET_CompressedTexImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage2DARB) + #define SET_CompressedTexImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage2DARB, fn) + #define CALL_CompressedTexImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage3DARB, parameters) + #define GET_CompressedTexImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage3DARB) + #define SET_CompressedTexImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage3DARB, fn) + #define CALL_CompressedTexSubImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage1DARB, parameters) + #define GET_CompressedTexSubImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB) + #define SET_CompressedTexSubImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB, fn) + #define CALL_CompressedTexSubImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage2DARB, parameters) + #define GET_CompressedTexSubImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB) + #define SET_CompressedTexSubImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB, fn) + #define CALL_CompressedTexSubImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage3DARB, parameters) + #define GET_CompressedTexSubImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB) + #define SET_CompressedTexSubImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB, fn) + #define CALL_GetCompressedTexImageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLvoid *)), _gloffset_GetCompressedTexImageARB, parameters) + #define GET_GetCompressedTexImageARB(disp) GET_by_offset(disp, _gloffset_GetCompressedTexImageARB) + #define SET_GetCompressedTexImageARB(disp, fn) SET_by_offset(disp, _gloffset_GetCompressedTexImageARB, fn) + #define CALL_DisableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DisableVertexAttribArrayARB, parameters) + #define GET_DisableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB) + #define SET_DisableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB, fn) + #define CALL_EnableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_EnableVertexAttribArrayARB, parameters) + #define GET_EnableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB) + #define SET_EnableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB, fn) + #define CALL_GetProgramEnvParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramEnvParameterdvARB, parameters) + #define GET_GetProgramEnvParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB) + #define SET_GetProgramEnvParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB, fn) + #define CALL_GetProgramEnvParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramEnvParameterfvARB, parameters) + #define GET_GetProgramEnvParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB) + #define SET_GetProgramEnvParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB, fn) + #define CALL_GetProgramLocalParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramLocalParameterdvARB, parameters) + #define GET_GetProgramLocalParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB) + #define SET_GetProgramLocalParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB, fn) + #define CALL_GetProgramLocalParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramLocalParameterfvARB, parameters) + #define GET_GetProgramLocalParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB) + #define SET_GetProgramLocalParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB, fn) + #define CALL_GetProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid *)), _gloffset_GetProgramStringARB, parameters) + #define GET_GetProgramStringARB(disp) GET_by_offset(disp, _gloffset_GetProgramStringARB) + #define SET_GetProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringARB, fn) + #define CALL_GetProgramivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetProgramivARB, parameters) + #define GET_GetProgramivARB(disp) GET_by_offset(disp, _gloffset_GetProgramivARB) + #define SET_GetProgramivARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivARB, fn) + #define CALL_GetVertexAttribdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvARB, parameters) + #define GET_GetVertexAttribdvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvARB) + #define SET_GetVertexAttribdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvARB, fn) + #define CALL_GetVertexAttribfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvARB, parameters) + #define GET_GetVertexAttribfvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvARB) + #define SET_GetVertexAttribfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvARB, fn) + #define CALL_GetVertexAttribivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivARB, parameters) + #define GET_GetVertexAttribivARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivARB) + #define SET_GetVertexAttribivARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivARB, fn) + #define CALL_ProgramEnvParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramEnvParameter4dARB, parameters) + #define GET_ProgramEnvParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB) + #define SET_ProgramEnvParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB, fn) + #define CALL_ProgramEnvParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramEnvParameter4dvARB, parameters) + #define GET_ProgramEnvParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB) + #define SET_ProgramEnvParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB, fn) + #define CALL_ProgramEnvParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramEnvParameter4fARB, parameters) + #define GET_ProgramEnvParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB) + #define SET_ProgramEnvParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB, fn) + #define CALL_ProgramEnvParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramEnvParameter4fvARB, parameters) + #define GET_ProgramEnvParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB) + #define SET_ProgramEnvParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB, fn) + #define CALL_ProgramLocalParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramLocalParameter4dARB, parameters) + #define GET_ProgramLocalParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB) + #define SET_ProgramLocalParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB, fn) + #define CALL_ProgramLocalParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramLocalParameter4dvARB, parameters) + #define GET_ProgramLocalParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB) + #define SET_ProgramLocalParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB, fn) + #define CALL_ProgramLocalParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramLocalParameter4fARB, parameters) + #define GET_ProgramLocalParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB) + #define SET_ProgramLocalParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB, fn) + #define CALL_ProgramLocalParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramLocalParameter4fvARB, parameters) + #define GET_ProgramLocalParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB) + #define SET_ProgramLocalParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB, fn) + #define CALL_ProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, const GLvoid *)), _gloffset_ProgramStringARB, parameters) + #define GET_ProgramStringARB(disp) GET_by_offset(disp, _gloffset_ProgramStringARB) + #define SET_ProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramStringARB, fn) + #define CALL_VertexAttrib1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dARB, parameters) + #define GET_VertexAttrib1dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dARB) + #define SET_VertexAttrib1dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dARB, fn) + #define CALL_VertexAttrib1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvARB, parameters) + #define GET_VertexAttrib1dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvARB) + #define SET_VertexAttrib1dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvARB, fn) + #define CALL_VertexAttrib1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fARB, parameters) + #define GET_VertexAttrib1fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fARB) + #define SET_VertexAttrib1fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fARB, fn) + #define CALL_VertexAttrib1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvARB, parameters) + #define GET_VertexAttrib1fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvARB) + #define SET_VertexAttrib1fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvARB, fn) + #define CALL_VertexAttrib1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sARB, parameters) + #define GET_VertexAttrib1sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sARB) + #define SET_VertexAttrib1sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sARB, fn) + #define CALL_VertexAttrib1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svARB, parameters) + #define GET_VertexAttrib1svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svARB) + #define SET_VertexAttrib1svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svARB, fn) + #define CALL_VertexAttrib2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dARB, parameters) + #define GET_VertexAttrib2dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dARB) + #define SET_VertexAttrib2dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dARB, fn) + #define CALL_VertexAttrib2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvARB, parameters) + #define GET_VertexAttrib2dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvARB) + #define SET_VertexAttrib2dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvARB, fn) + #define CALL_VertexAttrib2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fARB, parameters) + #define GET_VertexAttrib2fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fARB) + #define SET_VertexAttrib2fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fARB, fn) + #define CALL_VertexAttrib2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvARB, parameters) + #define GET_VertexAttrib2fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvARB) + #define SET_VertexAttrib2fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvARB, fn) + #define CALL_VertexAttrib2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sARB, parameters) + #define GET_VertexAttrib2sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sARB) + #define SET_VertexAttrib2sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sARB, fn) + #define CALL_VertexAttrib2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svARB, parameters) + #define GET_VertexAttrib2svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svARB) + #define SET_VertexAttrib2svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svARB, fn) + #define CALL_VertexAttrib3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dARB, parameters) + #define GET_VertexAttrib3dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dARB) + #define SET_VertexAttrib3dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dARB, fn) + #define CALL_VertexAttrib3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvARB, parameters) + #define GET_VertexAttrib3dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvARB) + #define SET_VertexAttrib3dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvARB, fn) + #define CALL_VertexAttrib3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fARB, parameters) + #define GET_VertexAttrib3fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fARB) + #define SET_VertexAttrib3fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fARB, fn) + #define CALL_VertexAttrib3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvARB, parameters) + #define GET_VertexAttrib3fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvARB) + #define SET_VertexAttrib3fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvARB, fn) + #define CALL_VertexAttrib3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sARB, parameters) + #define GET_VertexAttrib3sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sARB) + #define SET_VertexAttrib3sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sARB, fn) + #define CALL_VertexAttrib3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svARB, parameters) + #define GET_VertexAttrib3svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svARB) + #define SET_VertexAttrib3svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svARB, fn) + #define CALL_VertexAttrib4NbvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4NbvARB, parameters) + #define GET_VertexAttrib4NbvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NbvARB) + #define SET_VertexAttrib4NbvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NbvARB, fn) + #define CALL_VertexAttrib4NivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4NivARB, parameters) + #define GET_VertexAttrib4NivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NivARB) + #define SET_VertexAttrib4NivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NivARB, fn) + #define CALL_VertexAttrib4NsvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4NsvARB, parameters) + #define GET_VertexAttrib4NsvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NsvARB) + #define SET_VertexAttrib4NsvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NsvARB, fn) + #define CALL_VertexAttrib4NubARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4NubARB, parameters) + #define GET_VertexAttrib4NubARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubARB) + #define SET_VertexAttrib4NubARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubARB, fn) + #define CALL_VertexAttrib4NubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4NubvARB, parameters) + #define GET_VertexAttrib4NubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubvARB) + #define SET_VertexAttrib4NubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubvARB, fn) + #define CALL_VertexAttrib4NuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4NuivARB, parameters) + #define GET_VertexAttrib4NuivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NuivARB) + #define SET_VertexAttrib4NuivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NuivARB, fn) + #define CALL_VertexAttrib4NusvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4NusvARB, parameters) + #define GET_VertexAttrib4NusvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NusvARB) + #define SET_VertexAttrib4NusvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NusvARB, fn) + #define CALL_VertexAttrib4bvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4bvARB, parameters) + #define GET_VertexAttrib4bvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4bvARB) + #define SET_VertexAttrib4bvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4bvARB, fn) + #define CALL_VertexAttrib4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dARB, parameters) + #define GET_VertexAttrib4dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dARB) + #define SET_VertexAttrib4dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dARB, fn) + #define CALL_VertexAttrib4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvARB, parameters) + #define GET_VertexAttrib4dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvARB) + #define SET_VertexAttrib4dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvARB, fn) + #define CALL_VertexAttrib4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fARB, parameters) + #define GET_VertexAttrib4fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fARB) + #define SET_VertexAttrib4fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fARB, fn) + #define CALL_VertexAttrib4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvARB, parameters) + #define GET_VertexAttrib4fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvARB) + #define SET_VertexAttrib4fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvARB, fn) + #define CALL_VertexAttrib4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4ivARB, parameters) + #define GET_VertexAttrib4ivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ivARB) + #define SET_VertexAttrib4ivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ivARB, fn) + #define CALL_VertexAttrib4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sARB, parameters) + #define GET_VertexAttrib4sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sARB) + #define SET_VertexAttrib4sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sARB, fn) + #define CALL_VertexAttrib4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svARB, parameters) + #define GET_VertexAttrib4svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svARB) + #define SET_VertexAttrib4svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svARB, fn) + #define CALL_VertexAttrib4ubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvARB, parameters) + #define GET_VertexAttrib4ubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvARB) + #define SET_VertexAttrib4ubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvARB, fn) + #define CALL_VertexAttrib4uivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4uivARB, parameters) + #define GET_VertexAttrib4uivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4uivARB) + #define SET_VertexAttrib4uivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4uivARB, fn) + #define CALL_VertexAttrib4usvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4usvARB, parameters) + #define GET_VertexAttrib4usvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4usvARB) + #define SET_VertexAttrib4usvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4usvARB, fn) + #define CALL_VertexAttribPointerARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerARB, parameters) + #define GET_VertexAttribPointerARB(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerARB) + #define SET_VertexAttribPointerARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerARB, fn) + #define CALL_BindBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindBufferARB, parameters) + #define GET_BindBufferARB(disp) GET_by_offset(disp, _gloffset_BindBufferARB) + #define SET_BindBufferARB(disp, fn) SET_by_offset(disp, _gloffset_BindBufferARB, fn) + #define CALL_BufferDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum)), _gloffset_BufferDataARB, parameters) + #define GET_BufferDataARB(disp) GET_by_offset(disp, _gloffset_BufferDataARB) + #define SET_BufferDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferDataARB, fn) + #define CALL_BufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *)), _gloffset_BufferSubDataARB, parameters) + #define GET_BufferSubDataARB(disp) GET_by_offset(disp, _gloffset_BufferSubDataARB) + #define SET_BufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferSubDataARB, fn) + #define CALL_DeleteBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteBuffersARB, parameters) + #define GET_DeleteBuffersARB(disp) GET_by_offset(disp, _gloffset_DeleteBuffersARB) + #define SET_DeleteBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteBuffersARB, fn) + #define CALL_GenBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenBuffersARB, parameters) + #define GET_GenBuffersARB(disp) GET_by_offset(disp, _gloffset_GenBuffersARB) + #define SET_GenBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_GenBuffersARB, fn) + #define CALL_GetBufferParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetBufferParameterivARB, parameters) + #define GET_GetBufferParameterivARB(disp) GET_by_offset(disp, _gloffset_GetBufferParameterivARB) + #define SET_GetBufferParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameterivARB, fn) + #define CALL_GetBufferPointervARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetBufferPointervARB, parameters) + #define GET_GetBufferPointervARB(disp) GET_by_offset(disp, _gloffset_GetBufferPointervARB) + #define SET_GetBufferPointervARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferPointervARB, fn) + #define CALL_GetBufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *)), _gloffset_GetBufferSubDataARB, parameters) + #define GET_GetBufferSubDataARB(disp) GET_by_offset(disp, _gloffset_GetBufferSubDataARB) + #define SET_GetBufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferSubDataARB, fn) + #define CALL_IsBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsBufferARB, parameters) + #define GET_IsBufferARB(disp) GET_by_offset(disp, _gloffset_IsBufferARB) + #define SET_IsBufferARB(disp, fn) SET_by_offset(disp, _gloffset_IsBufferARB, fn) + #define CALL_MapBufferARB(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_MapBufferARB, parameters) + #define GET_MapBufferARB(disp) GET_by_offset(disp, _gloffset_MapBufferARB) + #define SET_MapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_MapBufferARB, fn) + #define CALL_UnmapBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_UnmapBufferARB, parameters) + #define GET_UnmapBufferARB(disp) GET_by_offset(disp, _gloffset_UnmapBufferARB) + #define SET_UnmapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_UnmapBufferARB, fn) + #define CALL_BeginQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BeginQueryARB, parameters) + #define GET_BeginQueryARB(disp) GET_by_offset(disp, _gloffset_BeginQueryARB) + #define SET_BeginQueryARB(disp, fn) SET_by_offset(disp, _gloffset_BeginQueryARB, fn) + #define CALL_DeleteQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteQueriesARB, parameters) + #define GET_DeleteQueriesARB(disp) GET_by_offset(disp, _gloffset_DeleteQueriesARB) + #define SET_DeleteQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteQueriesARB, fn) + #define CALL_EndQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EndQueryARB, parameters) + #define GET_EndQueryARB(disp) GET_by_offset(disp, _gloffset_EndQueryARB) + #define SET_EndQueryARB(disp, fn) SET_by_offset(disp, _gloffset_EndQueryARB, fn) + #define CALL_GenQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenQueriesARB, parameters) + #define GET_GenQueriesARB(disp) GET_by_offset(disp, _gloffset_GenQueriesARB) + #define SET_GenQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_GenQueriesARB, fn) + #define CALL_GetQueryObjectivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetQueryObjectivARB, parameters) + #define GET_GetQueryObjectivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectivARB) + #define SET_GetQueryObjectivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectivARB, fn) + #define CALL_GetQueryObjectuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetQueryObjectuivARB, parameters) + #define GET_GetQueryObjectuivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectuivARB) + #define SET_GetQueryObjectuivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectuivARB, fn) + #define CALL_GetQueryivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetQueryivARB, parameters) + #define GET_GetQueryivARB(disp) GET_by_offset(disp, _gloffset_GetQueryivARB) + #define SET_GetQueryivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryivARB, fn) + #define CALL_IsQueryARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsQueryARB, parameters) + #define GET_IsQueryARB(disp) GET_by_offset(disp, _gloffset_IsQueryARB) + #define SET_IsQueryARB(disp, fn) SET_by_offset(disp, _gloffset_IsQueryARB, fn) + #define CALL_AttachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_AttachObjectARB, parameters) + #define GET_AttachObjectARB(disp) GET_by_offset(disp, _gloffset_AttachObjectARB) + #define SET_AttachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_AttachObjectARB, fn) + #define CALL_CompileShaderARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_CompileShaderARB, parameters) + #define GET_CompileShaderARB(disp) GET_by_offset(disp, _gloffset_CompileShaderARB) + #define SET_CompileShaderARB(disp, fn) SET_by_offset(disp, _gloffset_CompileShaderARB, fn) + #define CALL_CreateProgramObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(void)), _gloffset_CreateProgramObjectARB, parameters) + #define GET_CreateProgramObjectARB(disp) GET_by_offset(disp, _gloffset_CreateProgramObjectARB) + #define SET_CreateProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateProgramObjectARB, fn) + #define CALL_CreateShaderObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_CreateShaderObjectARB, parameters) + #define GET_CreateShaderObjectARB(disp) GET_by_offset(disp, _gloffset_CreateShaderObjectARB) + #define SET_CreateShaderObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderObjectARB, fn) + #define CALL_DeleteObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_DeleteObjectARB, parameters) + #define GET_DeleteObjectARB(disp) GET_by_offset(disp, _gloffset_DeleteObjectARB) + #define SET_DeleteObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteObjectARB, fn) + #define CALL_DetachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_DetachObjectARB, parameters) + #define GET_DetachObjectARB(disp) GET_by_offset(disp, _gloffset_DetachObjectARB) + #define SET_DetachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DetachObjectARB, fn) + #define CALL_GetActiveUniformARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveUniformARB, parameters) + #define GET_GetActiveUniformARB(disp) GET_by_offset(disp, _gloffset_GetActiveUniformARB) + #define SET_GetActiveUniformARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveUniformARB, fn) + #define CALL_GetAttachedObjectsARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)), _gloffset_GetAttachedObjectsARB, parameters) + #define GET_GetAttachedObjectsARB(disp) GET_by_offset(disp, _gloffset_GetAttachedObjectsARB) + #define SET_GetAttachedObjectsARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedObjectsARB, fn) + #define CALL_GetHandleARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_GetHandleARB, parameters) + #define GET_GetHandleARB(disp) GET_by_offset(disp, _gloffset_GetHandleARB) + #define SET_GetHandleARB(disp, fn) SET_by_offset(disp, _gloffset_GetHandleARB, fn) + #define CALL_GetInfoLogARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetInfoLogARB, parameters) + #define GET_GetInfoLogARB(disp) GET_by_offset(disp, _gloffset_GetInfoLogARB) + #define SET_GetInfoLogARB(disp, fn) SET_by_offset(disp, _gloffset_GetInfoLogARB, fn) + #define CALL_GetObjectParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLfloat *)), _gloffset_GetObjectParameterfvARB, parameters) + #define GET_GetObjectParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterfvARB) + #define SET_GetObjectParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterfvARB, fn) + #define CALL_GetObjectParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLint *)), _gloffset_GetObjectParameterivARB, parameters) + #define GET_GetObjectParameterivARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivARB) + #define SET_GetObjectParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivARB, fn) + #define CALL_GetShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetShaderSourceARB, parameters) + #define GET_GetShaderSourceARB(disp) GET_by_offset(disp, _gloffset_GetShaderSourceARB) + #define SET_GetShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_GetShaderSourceARB, fn) + #define CALL_GetUniformLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetUniformLocationARB, parameters) + #define GET_GetUniformLocationARB(disp) GET_by_offset(disp, _gloffset_GetUniformLocationARB) + #define SET_GetUniformLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformLocationARB, fn) + #define CALL_GetUniformfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLfloat *)), _gloffset_GetUniformfvARB, parameters) + #define GET_GetUniformfvARB(disp) GET_by_offset(disp, _gloffset_GetUniformfvARB) + #define SET_GetUniformfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformfvARB, fn) + #define CALL_GetUniformivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLint *)), _gloffset_GetUniformivARB, parameters) + #define GET_GetUniformivARB(disp) GET_by_offset(disp, _gloffset_GetUniformivARB) + #define SET_GetUniformivARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformivARB, fn) + #define CALL_LinkProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_LinkProgramARB, parameters) + #define GET_LinkProgramARB(disp) GET_by_offset(disp, _gloffset_LinkProgramARB) + #define SET_LinkProgramARB(disp, fn) SET_by_offset(disp, _gloffset_LinkProgramARB, fn) + #define CALL_ShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *)), _gloffset_ShaderSourceARB, parameters) + #define GET_ShaderSourceARB(disp) GET_by_offset(disp, _gloffset_ShaderSourceARB) + #define SET_ShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_ShaderSourceARB, fn) + #define CALL_Uniform1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat)), _gloffset_Uniform1fARB, parameters) + #define GET_Uniform1fARB(disp) GET_by_offset(disp, _gloffset_Uniform1fARB) + #define SET_Uniform1fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fARB, fn) + #define CALL_Uniform1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform1fvARB, parameters) + #define GET_Uniform1fvARB(disp) GET_by_offset(disp, _gloffset_Uniform1fvARB) + #define SET_Uniform1fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fvARB, fn) + #define CALL_Uniform1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Uniform1iARB, parameters) + #define GET_Uniform1iARB(disp) GET_by_offset(disp, _gloffset_Uniform1iARB) + #define SET_Uniform1iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1iARB, fn) + #define CALL_Uniform1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform1ivARB, parameters) + #define GET_Uniform1ivARB(disp) GET_by_offset(disp, _gloffset_Uniform1ivARB) + #define SET_Uniform1ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1ivARB, fn) + #define CALL_Uniform2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_Uniform2fARB, parameters) + #define GET_Uniform2fARB(disp) GET_by_offset(disp, _gloffset_Uniform2fARB) + #define SET_Uniform2fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fARB, fn) + #define CALL_Uniform2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform2fvARB, parameters) + #define GET_Uniform2fvARB(disp) GET_by_offset(disp, _gloffset_Uniform2fvARB) + #define SET_Uniform2fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fvARB, fn) + #define CALL_Uniform2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Uniform2iARB, parameters) + #define GET_Uniform2iARB(disp) GET_by_offset(disp, _gloffset_Uniform2iARB) + #define SET_Uniform2iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2iARB, fn) + #define CALL_Uniform2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform2ivARB, parameters) + #define GET_Uniform2ivARB(disp) GET_by_offset(disp, _gloffset_Uniform2ivARB) + #define SET_Uniform2ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2ivARB, fn) + #define CALL_Uniform3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform3fARB, parameters) + #define GET_Uniform3fARB(disp) GET_by_offset(disp, _gloffset_Uniform3fARB) + #define SET_Uniform3fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fARB, fn) + #define CALL_Uniform3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform3fvARB, parameters) + #define GET_Uniform3fvARB(disp) GET_by_offset(disp, _gloffset_Uniform3fvARB) + #define SET_Uniform3fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fvARB, fn) + #define CALL_Uniform3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Uniform3iARB, parameters) + #define GET_Uniform3iARB(disp) GET_by_offset(disp, _gloffset_Uniform3iARB) + #define SET_Uniform3iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3iARB, fn) + #define CALL_Uniform3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform3ivARB, parameters) + #define GET_Uniform3ivARB(disp) GET_by_offset(disp, _gloffset_Uniform3ivARB) + #define SET_Uniform3ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3ivARB, fn) + #define CALL_Uniform4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform4fARB, parameters) + #define GET_Uniform4fARB(disp) GET_by_offset(disp, _gloffset_Uniform4fARB) + #define SET_Uniform4fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fARB, fn) + #define CALL_Uniform4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform4fvARB, parameters) + #define GET_Uniform4fvARB(disp) GET_by_offset(disp, _gloffset_Uniform4fvARB) + #define SET_Uniform4fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fvARB, fn) + #define CALL_Uniform4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint)), _gloffset_Uniform4iARB, parameters) + #define GET_Uniform4iARB(disp) GET_by_offset(disp, _gloffset_Uniform4iARB) + #define SET_Uniform4iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4iARB, fn) + #define CALL_Uniform4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform4ivARB, parameters) + #define GET_Uniform4ivARB(disp) GET_by_offset(disp, _gloffset_Uniform4ivARB) + #define SET_Uniform4ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4ivARB, fn) + #define CALL_UniformMatrix2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2fvARB, parameters) + #define GET_UniformMatrix2fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix2fvARB) + #define SET_UniformMatrix2fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2fvARB, fn) + #define CALL_UniformMatrix3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3fvARB, parameters) + #define GET_UniformMatrix3fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix3fvARB) + #define SET_UniformMatrix3fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3fvARB, fn) + #define CALL_UniformMatrix4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4fvARB, parameters) + #define GET_UniformMatrix4fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix4fvARB) + #define SET_UniformMatrix4fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4fvARB, fn) + #define CALL_UseProgramObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_UseProgramObjectARB, parameters) + #define GET_UseProgramObjectARB(disp) GET_by_offset(disp, _gloffset_UseProgramObjectARB) + #define SET_UseProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_UseProgramObjectARB, fn) + #define CALL_ValidateProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_ValidateProgramARB, parameters) + #define GET_ValidateProgramARB(disp) GET_by_offset(disp, _gloffset_ValidateProgramARB) + #define SET_ValidateProgramARB(disp, fn) SET_by_offset(disp, _gloffset_ValidateProgramARB, fn) + #define CALL_BindAttribLocationARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, const GLcharARB *)), _gloffset_BindAttribLocationARB, parameters) + #define GET_BindAttribLocationARB(disp) GET_by_offset(disp, _gloffset_BindAttribLocationARB) + #define SET_BindAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_BindAttribLocationARB, fn) + #define CALL_GetActiveAttribARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveAttribARB, parameters) + #define GET_GetActiveAttribARB(disp) GET_by_offset(disp, _gloffset_GetActiveAttribARB) + #define SET_GetActiveAttribARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveAttribARB, fn) + #define CALL_GetAttribLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetAttribLocationARB, parameters) + #define GET_GetAttribLocationARB(disp) GET_by_offset(disp, _gloffset_GetAttribLocationARB) + #define SET_GetAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttribLocationARB, fn) + #define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), _gloffset_DrawBuffersARB, parameters) + #define GET_DrawBuffersARB(disp) GET_by_offset(disp, _gloffset_DrawBuffersARB) + #define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffersARB, fn) + #define CALL_RenderbufferStorageMultisample(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageMultisample, parameters) + #define GET_RenderbufferStorageMultisample(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageMultisample) + #define SET_RenderbufferStorageMultisample(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageMultisample, fn) + #define CALL_FramebufferTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTextureARB, parameters) + #define GET_FramebufferTextureARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureARB) + #define SET_FramebufferTextureARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureARB, fn) + #define CALL_FramebufferTextureFaceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLenum)), _gloffset_FramebufferTextureFaceARB, parameters) + #define GET_FramebufferTextureFaceARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureFaceARB) + #define SET_FramebufferTextureFaceARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureFaceARB, fn) + #define CALL_ProgramParameteriARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), _gloffset_ProgramParameteriARB, parameters) + #define GET_ProgramParameteriARB(disp) GET_by_offset(disp, _gloffset_ProgramParameteriARB) + #define SET_ProgramParameteriARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameteriARB, fn) + #define CALL_FlushMappedBufferRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRange, parameters) + #define GET_FlushMappedBufferRange(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRange) + #define SET_FlushMappedBufferRange(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRange, fn) + #define CALL_MapBufferRange(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr, GLbitfield)), _gloffset_MapBufferRange, parameters) + #define GET_MapBufferRange(disp) GET_by_offset(disp, _gloffset_MapBufferRange) + #define SET_MapBufferRange(disp, fn) SET_by_offset(disp, _gloffset_MapBufferRange, fn) + #define CALL_BindVertexArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArray, parameters) + #define GET_BindVertexArray(disp) GET_by_offset(disp, _gloffset_BindVertexArray) + #define SET_BindVertexArray(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArray, fn) + #define CALL_GenVertexArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArrays, parameters) + #define GET_GenVertexArrays(disp) GET_by_offset(disp, _gloffset_GenVertexArrays) + #define SET_GenVertexArrays(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArrays, fn) + #define CALL_CopyBufferSubData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)), _gloffset_CopyBufferSubData, parameters) + #define GET_CopyBufferSubData(disp) GET_by_offset(disp, _gloffset_CopyBufferSubData) + #define SET_CopyBufferSubData(disp, fn) SET_by_offset(disp, _gloffset_CopyBufferSubData, fn) + #define CALL_ClientWaitSync(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_ClientWaitSync, parameters) + #define GET_ClientWaitSync(disp) GET_by_offset(disp, _gloffset_ClientWaitSync) + #define SET_ClientWaitSync(disp, fn) SET_by_offset(disp, _gloffset_ClientWaitSync, fn) + #define CALL_DeleteSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync)), _gloffset_DeleteSync, parameters) + #define GET_DeleteSync(disp) GET_by_offset(disp, _gloffset_DeleteSync) + #define SET_DeleteSync(disp, fn) SET_by_offset(disp, _gloffset_DeleteSync, fn) + #define CALL_FenceSync(disp, parameters) CALL_by_offset(disp, (GLsync (GLAPIENTRYP)(GLenum, GLbitfield)), _gloffset_FenceSync, parameters) + #define GET_FenceSync(disp) GET_by_offset(disp, _gloffset_FenceSync) + #define SET_FenceSync(disp, fn) SET_by_offset(disp, _gloffset_FenceSync, fn) + #define CALL_GetInteger64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint64 *)), _gloffset_GetInteger64v, parameters) + #define GET_GetInteger64v(disp) GET_by_offset(disp, _gloffset_GetInteger64v) + #define SET_GetInteger64v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64v, fn) + #define CALL_GetSynciv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)), _gloffset_GetSynciv, parameters) + #define GET_GetSynciv(disp) GET_by_offset(disp, _gloffset_GetSynciv) + #define SET_GetSynciv(disp, fn) SET_by_offset(disp, _gloffset_GetSynciv, fn) + #define CALL_IsSync(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsync)), _gloffset_IsSync, parameters) + #define GET_IsSync(disp) GET_by_offset(disp, _gloffset_IsSync) + #define SET_IsSync(disp, fn) SET_by_offset(disp, _gloffset_IsSync, fn) + #define CALL_WaitSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_WaitSync, parameters) + #define GET_WaitSync(disp) GET_by_offset(disp, _gloffset_WaitSync) + #define SET_WaitSync(disp, fn) SET_by_offset(disp, _gloffset_WaitSync, fn) + #define CALL_DrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawElementsBaseVertex, parameters) + #define GET_DrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawElementsBaseVertex) + #define SET_DrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsBaseVertex, fn) + #define CALL_DrawRangeElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawRangeElementsBaseVertex, parameters) + #define GET_DrawRangeElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex) + #define SET_DrawRangeElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex, fn) + #define CALL_MultiDrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei, const GLint *)), _gloffset_MultiDrawElementsBaseVertex, parameters) + #define GET_MultiDrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex) + #define SET_MultiDrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex, fn) + #define CALL_BindTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTransformFeedback, parameters) + #define GET_BindTransformFeedback(disp) GET_by_offset(disp, _gloffset_BindTransformFeedback) + #define SET_BindTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_BindTransformFeedback, fn) + #define CALL_DeleteTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTransformFeedbacks, parameters) + #define GET_DeleteTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_DeleteTransformFeedbacks) + #define SET_DeleteTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_DeleteTransformFeedbacks, fn) + #define CALL_DrawTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DrawTransformFeedback, parameters) + #define GET_DrawTransformFeedback(disp) GET_by_offset(disp, _gloffset_DrawTransformFeedback) + #define SET_DrawTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_DrawTransformFeedback, fn) + #define CALL_GenTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTransformFeedbacks, parameters) + #define GET_GenTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_GenTransformFeedbacks) + #define SET_GenTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_GenTransformFeedbacks, fn) + #define CALL_IsTransformFeedback(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTransformFeedback, parameters) + #define GET_IsTransformFeedback(disp) GET_by_offset(disp, _gloffset_IsTransformFeedback) + #define SET_IsTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_IsTransformFeedback, fn) + #define CALL_PauseTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PauseTransformFeedback, parameters) + #define GET_PauseTransformFeedback(disp) GET_by_offset(disp, _gloffset_PauseTransformFeedback) + #define SET_PauseTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_PauseTransformFeedback, fn) + #define CALL_ResumeTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResumeTransformFeedback, parameters) + #define GET_ResumeTransformFeedback(disp) GET_by_offset(disp, _gloffset_ResumeTransformFeedback) + #define SET_ResumeTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_ResumeTransformFeedback, fn) + #define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffsetEXT, parameters) + #define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, _gloffset_PolygonOffsetEXT) + #define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn) + #define CALL_GetPixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelTexGenParameterfvSGIS, parameters) + #define GET_GetPixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS) + #define SET_GetPixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS, fn) + #define CALL_GetPixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetPixelTexGenParameterivSGIS, parameters) + #define GET_GetPixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS) + #define SET_GetPixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS, fn) + #define CALL_PixelTexGenParameterfSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTexGenParameterfSGIS, parameters) + #define GET_PixelTexGenParameterfSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS) + #define SET_PixelTexGenParameterfSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS, fn) + #define CALL_PixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PixelTexGenParameterfvSGIS, parameters) + #define GET_PixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS) + #define SET_PixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS, fn) + #define CALL_PixelTexGenParameteriSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTexGenParameteriSGIS, parameters) + #define GET_PixelTexGenParameteriSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS) + #define SET_PixelTexGenParameteriSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS, fn) + #define CALL_PixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PixelTexGenParameterivSGIS, parameters) + #define GET_PixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS) + #define SET_PixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS, fn) + #define CALL_SampleMaskSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleMaskSGIS, parameters) + #define GET_SampleMaskSGIS(disp) GET_by_offset(disp, _gloffset_SampleMaskSGIS) + #define SET_SampleMaskSGIS(disp, fn) SET_by_offset(disp, _gloffset_SampleMaskSGIS, fn) + #define CALL_SamplePatternSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_SamplePatternSGIS, parameters) + #define GET_SamplePatternSGIS(disp) GET_by_offset(disp, _gloffset_SamplePatternSGIS) + #define SET_SamplePatternSGIS(disp, fn) SET_by_offset(disp, _gloffset_SamplePatternSGIS, fn) + #define CALL_ColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_ColorPointerEXT, parameters) + #define GET_ColorPointerEXT(disp) GET_by_offset(disp, _gloffset_ColorPointerEXT) + #define SET_ColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorPointerEXT, fn) + #define CALL_EdgeFlagPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, const GLboolean *)), _gloffset_EdgeFlagPointerEXT, parameters) + #define GET_EdgeFlagPointerEXT(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointerEXT) + #define SET_EdgeFlagPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointerEXT, fn) + #define CALL_IndexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_IndexPointerEXT, parameters) + #define GET_IndexPointerEXT(disp) GET_by_offset(disp, _gloffset_IndexPointerEXT) + #define SET_IndexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_IndexPointerEXT, fn) + #define CALL_NormalPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_NormalPointerEXT, parameters) + #define GET_NormalPointerEXT(disp) GET_by_offset(disp, _gloffset_NormalPointerEXT) + #define SET_NormalPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_NormalPointerEXT, fn) + #define CALL_TexCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_TexCoordPointerEXT, parameters) + #define GET_TexCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_TexCoordPointerEXT) + #define SET_TexCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointerEXT, fn) + #define CALL_VertexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_VertexPointerEXT, parameters) + #define GET_VertexPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexPointerEXT) + #define SET_VertexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexPointerEXT, fn) + #define CALL_PointParameterfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PointParameterfEXT, parameters) + #define GET_PointParameterfEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfEXT) + #define SET_PointParameterfEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfEXT, fn) + #define CALL_PointParameterfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PointParameterfvEXT, parameters) + #define GET_PointParameterfvEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfvEXT) + #define SET_PointParameterfvEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfvEXT, fn) + #define CALL_LockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei)), _gloffset_LockArraysEXT, parameters) + #define GET_LockArraysEXT(disp) GET_by_offset(disp, _gloffset_LockArraysEXT) + #define SET_LockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_LockArraysEXT, fn) + #define CALL_UnlockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_UnlockArraysEXT, parameters) + #define GET_UnlockArraysEXT(disp) GET_by_offset(disp, _gloffset_UnlockArraysEXT) + #define SET_UnlockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_UnlockArraysEXT, fn) + #define CALL_SecondaryColor3bEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_SecondaryColor3bEXT, parameters) + #define GET_SecondaryColor3bEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bEXT) + #define SET_SecondaryColor3bEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bEXT, fn) + #define CALL_SecondaryColor3bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_SecondaryColor3bvEXT, parameters) + #define GET_SecondaryColor3bvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bvEXT) + #define SET_SecondaryColor3bvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bvEXT, fn) + #define CALL_SecondaryColor3dEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_SecondaryColor3dEXT, parameters) + #define GET_SecondaryColor3dEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dEXT) + #define SET_SecondaryColor3dEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dEXT, fn) + #define CALL_SecondaryColor3dvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_SecondaryColor3dvEXT, parameters) + #define GET_SecondaryColor3dvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dvEXT) + #define SET_SecondaryColor3dvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dvEXT, fn) + #define CALL_SecondaryColor3fEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_SecondaryColor3fEXT, parameters) + #define GET_SecondaryColor3fEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fEXT) + #define SET_SecondaryColor3fEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fEXT, fn) + #define CALL_SecondaryColor3fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_SecondaryColor3fvEXT, parameters) + #define GET_SecondaryColor3fvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fvEXT) + #define SET_SecondaryColor3fvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fvEXT, fn) + #define CALL_SecondaryColor3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_SecondaryColor3iEXT, parameters) + #define GET_SecondaryColor3iEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3iEXT) + #define SET_SecondaryColor3iEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3iEXT, fn) + #define CALL_SecondaryColor3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_SecondaryColor3ivEXT, parameters) + #define GET_SecondaryColor3ivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ivEXT) + #define SET_SecondaryColor3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ivEXT, fn) + #define CALL_SecondaryColor3sEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_SecondaryColor3sEXT, parameters) + #define GET_SecondaryColor3sEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3sEXT) + #define SET_SecondaryColor3sEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3sEXT, fn) + #define CALL_SecondaryColor3svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_SecondaryColor3svEXT, parameters) + #define GET_SecondaryColor3svEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3svEXT) + #define SET_SecondaryColor3svEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3svEXT, fn) + #define CALL_SecondaryColor3ubEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_SecondaryColor3ubEXT, parameters) + #define GET_SecondaryColor3ubEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubEXT) + #define SET_SecondaryColor3ubEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubEXT, fn) + #define CALL_SecondaryColor3ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_SecondaryColor3ubvEXT, parameters) + #define GET_SecondaryColor3ubvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT) + #define SET_SecondaryColor3ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT, fn) + #define CALL_SecondaryColor3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_SecondaryColor3uiEXT, parameters) + #define GET_SecondaryColor3uiEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uiEXT) + #define SET_SecondaryColor3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uiEXT, fn) + #define CALL_SecondaryColor3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_SecondaryColor3uivEXT, parameters) + #define GET_SecondaryColor3uivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uivEXT) + #define SET_SecondaryColor3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uivEXT, fn) + #define CALL_SecondaryColor3usEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_SecondaryColor3usEXT, parameters) + #define GET_SecondaryColor3usEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usEXT) + #define SET_SecondaryColor3usEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usEXT, fn) + #define CALL_SecondaryColor3usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_SecondaryColor3usvEXT, parameters) + #define GET_SecondaryColor3usvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usvEXT) + #define SET_SecondaryColor3usvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usvEXT, fn) + #define CALL_SecondaryColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_SecondaryColorPointerEXT, parameters) + #define GET_SecondaryColorPointerEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColorPointerEXT) + #define SET_SecondaryColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColorPointerEXT, fn) + #define CALL_MultiDrawArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *, const GLsizei *, GLsizei)), _gloffset_MultiDrawArraysEXT, parameters) + #define GET_MultiDrawArraysEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawArraysEXT) + #define SET_MultiDrawArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawArraysEXT, fn) + #define CALL_MultiDrawElementsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)), _gloffset_MultiDrawElementsEXT, parameters) + #define GET_MultiDrawElementsEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsEXT) + #define SET_MultiDrawElementsEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn) + #define CALL_FogCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_FogCoordPointerEXT, parameters) + #define GET_FogCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_FogCoordPointerEXT) + #define SET_FogCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordPointerEXT, fn) + #define CALL_FogCoorddEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_FogCoorddEXT, parameters) + #define GET_FogCoorddEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddEXT) + #define SET_FogCoorddEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddEXT, fn) + #define CALL_FogCoorddvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_FogCoorddvEXT, parameters) + #define GET_FogCoorddvEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddvEXT) + #define SET_FogCoorddvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddvEXT, fn) + #define CALL_FogCoordfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_FogCoordfEXT, parameters) + #define GET_FogCoordfEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfEXT) + #define SET_FogCoordfEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfEXT, fn) + #define CALL_FogCoordfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_FogCoordfvEXT, parameters) + #define GET_FogCoordfvEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfvEXT) + #define SET_FogCoordfvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfvEXT, fn) + #define CALL_PixelTexGenSGIX(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_PixelTexGenSGIX, parameters) + #define GET_PixelTexGenSGIX(disp) GET_by_offset(disp, _gloffset_PixelTexGenSGIX) + #define SET_PixelTexGenSGIX(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenSGIX, fn) + #define CALL_BlendFuncSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateEXT, parameters) + #define GET_BlendFuncSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateEXT) + #define SET_BlendFuncSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateEXT, fn) + #define CALL_FlushVertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_FlushVertexArrayRangeNV, parameters) + #define GET_FlushVertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV) + #define SET_FlushVertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV, fn) + #define CALL_VertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_VertexArrayRangeNV, parameters) + #define GET_VertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_VertexArrayRangeNV) + #define SET_VertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_VertexArrayRangeNV, fn) + #define CALL_CombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)), _gloffset_CombinerInputNV, parameters) + #define GET_CombinerInputNV(disp) GET_by_offset(disp, _gloffset_CombinerInputNV) + #define SET_CombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerInputNV, fn) + #define CALL_CombinerOutputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)), _gloffset_CombinerOutputNV, parameters) + #define GET_CombinerOutputNV(disp) GET_by_offset(disp, _gloffset_CombinerOutputNV) + #define SET_CombinerOutputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerOutputNV, fn) + #define CALL_CombinerParameterfNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_CombinerParameterfNV, parameters) + #define GET_CombinerParameterfNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfNV) + #define SET_CombinerParameterfNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfNV, fn) + #define CALL_CombinerParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_CombinerParameterfvNV, parameters) + #define GET_CombinerParameterfvNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfvNV) + #define SET_CombinerParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfvNV, fn) + #define CALL_CombinerParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_CombinerParameteriNV, parameters) + #define GET_CombinerParameteriNV(disp) GET_by_offset(disp, _gloffset_CombinerParameteriNV) + #define SET_CombinerParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameteriNV, fn) + #define CALL_CombinerParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_CombinerParameterivNV, parameters) + #define GET_CombinerParameterivNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterivNV) + #define SET_CombinerParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterivNV, fn) + #define CALL_FinalCombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_FinalCombinerInputNV, parameters) + #define GET_FinalCombinerInputNV(disp) GET_by_offset(disp, _gloffset_FinalCombinerInputNV) + #define SET_FinalCombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_FinalCombinerInputNV, fn) + #define CALL_GetCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerInputParameterfvNV, parameters) + #define GET_GetCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV) + #define SET_GetCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV, fn) + #define CALL_GetCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerInputParameterivNV, parameters) + #define GET_GetCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV) + #define SET_GetCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV, fn) + #define CALL_GetCombinerOutputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerOutputParameterfvNV, parameters) + #define GET_GetCombinerOutputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV) + #define SET_GetCombinerOutputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV, fn) + #define CALL_GetCombinerOutputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerOutputParameterivNV, parameters) + #define GET_GetCombinerOutputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV) + #define SET_GetCombinerOutputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV, fn) + #define CALL_GetFinalCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetFinalCombinerInputParameterfvNV, parameters) + #define GET_GetFinalCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV) + #define SET_GetFinalCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV, fn) + #define CALL_GetFinalCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetFinalCombinerInputParameterivNV, parameters) + #define GET_GetFinalCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV) + #define SET_GetFinalCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV, fn) + #define CALL_ResizeBuffersMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResizeBuffersMESA, parameters) + #define GET_ResizeBuffersMESA(disp) GET_by_offset(disp, _gloffset_ResizeBuffersMESA) + #define SET_ResizeBuffersMESA(disp, fn) SET_by_offset(disp, _gloffset_ResizeBuffersMESA, fn) + #define CALL_WindowPos2dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_WindowPos2dMESA, parameters) + #define GET_WindowPos2dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dMESA) + #define SET_WindowPos2dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dMESA, fn) + #define CALL_WindowPos2dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos2dvMESA, parameters) + #define GET_WindowPos2dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dvMESA) + #define SET_WindowPos2dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dvMESA, fn) + #define CALL_WindowPos2fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_WindowPos2fMESA, parameters) + #define GET_WindowPos2fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fMESA) + #define SET_WindowPos2fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fMESA, fn) + #define CALL_WindowPos2fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos2fvMESA, parameters) + #define GET_WindowPos2fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fvMESA) + #define SET_WindowPos2fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fvMESA, fn) + #define CALL_WindowPos2iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_WindowPos2iMESA, parameters) + #define GET_WindowPos2iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2iMESA) + #define SET_WindowPos2iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2iMESA, fn) + #define CALL_WindowPos2ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos2ivMESA, parameters) + #define GET_WindowPos2ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2ivMESA) + #define SET_WindowPos2ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2ivMESA, fn) + #define CALL_WindowPos2sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_WindowPos2sMESA, parameters) + #define GET_WindowPos2sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2sMESA) + #define SET_WindowPos2sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2sMESA, fn) + #define CALL_WindowPos2svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos2svMESA, parameters) + #define GET_WindowPos2svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2svMESA) + #define SET_WindowPos2svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2svMESA, fn) + #define CALL_WindowPos3dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos3dMESA, parameters) + #define GET_WindowPos3dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dMESA) + #define SET_WindowPos3dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dMESA, fn) + #define CALL_WindowPos3dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos3dvMESA, parameters) + #define GET_WindowPos3dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dvMESA) + #define SET_WindowPos3dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dvMESA, fn) + #define CALL_WindowPos3fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos3fMESA, parameters) + #define GET_WindowPos3fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fMESA) + #define SET_WindowPos3fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fMESA, fn) + #define CALL_WindowPos3fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos3fvMESA, parameters) + #define GET_WindowPos3fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fvMESA) + #define SET_WindowPos3fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fvMESA, fn) + #define CALL_WindowPos3iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_WindowPos3iMESA, parameters) + #define GET_WindowPos3iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3iMESA) + #define SET_WindowPos3iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3iMESA, fn) + #define CALL_WindowPos3ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos3ivMESA, parameters) + #define GET_WindowPos3ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3ivMESA) + #define SET_WindowPos3ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3ivMESA, fn) + #define CALL_WindowPos3sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_WindowPos3sMESA, parameters) + #define GET_WindowPos3sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3sMESA) + #define SET_WindowPos3sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3sMESA, fn) + #define CALL_WindowPos3svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos3svMESA, parameters) + #define GET_WindowPos3svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3svMESA) + #define SET_WindowPos3svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3svMESA, fn) + #define CALL_WindowPos4dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos4dMESA, parameters) + #define GET_WindowPos4dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dMESA) + #define SET_WindowPos4dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dMESA, fn) + #define CALL_WindowPos4dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos4dvMESA, parameters) + #define GET_WindowPos4dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dvMESA) + #define SET_WindowPos4dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dvMESA, fn) + #define CALL_WindowPos4fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos4fMESA, parameters) + #define GET_WindowPos4fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fMESA) + #define SET_WindowPos4fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fMESA, fn) + #define CALL_WindowPos4fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos4fvMESA, parameters) + #define GET_WindowPos4fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fvMESA) + #define SET_WindowPos4fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fvMESA, fn) + #define CALL_WindowPos4iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_WindowPos4iMESA, parameters) + #define GET_WindowPos4iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4iMESA) + #define SET_WindowPos4iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4iMESA, fn) + #define CALL_WindowPos4ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos4ivMESA, parameters) + #define GET_WindowPos4ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4ivMESA) + #define SET_WindowPos4ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4ivMESA, fn) + #define CALL_WindowPos4sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_WindowPos4sMESA, parameters) + #define GET_WindowPos4sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4sMESA) + #define SET_WindowPos4sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4sMESA, fn) + #define CALL_WindowPos4svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos4svMESA, parameters) + #define GET_WindowPos4svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4svMESA) + #define SET_WindowPos4svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4svMESA, fn) + #define CALL_MultiModeDrawArraysIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)), _gloffset_MultiModeDrawArraysIBM, parameters) + #define GET_MultiModeDrawArraysIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM) + #define SET_MultiModeDrawArraysIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM, fn) + #define CALL_MultiModeDrawElementsIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)), _gloffset_MultiModeDrawElementsIBM, parameters) + #define GET_MultiModeDrawElementsIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM) + #define SET_MultiModeDrawElementsIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM, fn) + #define CALL_DeleteFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFencesNV, parameters) + #define GET_DeleteFencesNV(disp) GET_by_offset(disp, _gloffset_DeleteFencesNV) + #define SET_DeleteFencesNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteFencesNV, fn) + #define CALL_FinishFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_FinishFenceNV, parameters) + #define GET_FinishFenceNV(disp) GET_by_offset(disp, _gloffset_FinishFenceNV) + #define SET_FinishFenceNV(disp, fn) SET_by_offset(disp, _gloffset_FinishFenceNV, fn) + #define CALL_GenFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFencesNV, parameters) + #define GET_GenFencesNV(disp) GET_by_offset(disp, _gloffset_GenFencesNV) + #define SET_GenFencesNV(disp, fn) SET_by_offset(disp, _gloffset_GenFencesNV, fn) + #define CALL_GetFenceivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetFenceivNV, parameters) + #define GET_GetFenceivNV(disp) GET_by_offset(disp, _gloffset_GetFenceivNV) + #define SET_GetFenceivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFenceivNV, fn) + #define CALL_IsFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFenceNV, parameters) + #define GET_IsFenceNV(disp) GET_by_offset(disp, _gloffset_IsFenceNV) + #define SET_IsFenceNV(disp, fn) SET_by_offset(disp, _gloffset_IsFenceNV, fn) + #define CALL_SetFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_SetFenceNV, parameters) + #define GET_SetFenceNV(disp) GET_by_offset(disp, _gloffset_SetFenceNV) + #define SET_SetFenceNV(disp, fn) SET_by_offset(disp, _gloffset_SetFenceNV, fn) + #define CALL_TestFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_TestFenceNV, parameters) + #define GET_TestFenceNV(disp) GET_by_offset(disp, _gloffset_TestFenceNV) + #define SET_TestFenceNV(disp, fn) SET_by_offset(disp, _gloffset_TestFenceNV, fn) + #define CALL_AreProgramsResidentNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreProgramsResidentNV, parameters) + #define GET_AreProgramsResidentNV(disp) GET_by_offset(disp, _gloffset_AreProgramsResidentNV) + #define SET_AreProgramsResidentNV(disp, fn) SET_by_offset(disp, _gloffset_AreProgramsResidentNV, fn) + #define CALL_BindProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindProgramNV, parameters) + #define GET_BindProgramNV(disp) GET_by_offset(disp, _gloffset_BindProgramNV) + #define SET_BindProgramNV(disp, fn) SET_by_offset(disp, _gloffset_BindProgramNV, fn) + #define CALL_DeleteProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteProgramsNV, parameters) + #define GET_DeleteProgramsNV(disp) GET_by_offset(disp, _gloffset_DeleteProgramsNV) + #define SET_DeleteProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgramsNV, fn) + #define CALL_ExecuteProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ExecuteProgramNV, parameters) + #define GET_ExecuteProgramNV(disp) GET_by_offset(disp, _gloffset_ExecuteProgramNV) + #define SET_ExecuteProgramNV(disp, fn) SET_by_offset(disp, _gloffset_ExecuteProgramNV, fn) + #define CALL_GenProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenProgramsNV, parameters) + #define GET_GenProgramsNV(disp) GET_by_offset(disp, _gloffset_GenProgramsNV) + #define SET_GenProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_GenProgramsNV, fn) + #define CALL_GetProgramParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLdouble *)), _gloffset_GetProgramParameterdvNV, parameters) + #define GET_GetProgramParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterdvNV) + #define SET_GetProgramParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterdvNV, fn) + #define CALL_GetProgramParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLfloat *)), _gloffset_GetProgramParameterfvNV, parameters) + #define GET_GetProgramParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterfvNV) + #define SET_GetProgramParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterfvNV, fn) + #define CALL_GetProgramStringNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLubyte *)), _gloffset_GetProgramStringNV, parameters) + #define GET_GetProgramStringNV(disp) GET_by_offset(disp, _gloffset_GetProgramStringNV) + #define SET_GetProgramStringNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringNV, fn) + #define CALL_GetProgramivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramivNV, parameters) + #define GET_GetProgramivNV(disp) GET_by_offset(disp, _gloffset_GetProgramivNV) + #define SET_GetProgramivNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivNV, fn) + #define CALL_GetTrackMatrixivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetTrackMatrixivNV, parameters) + #define GET_GetTrackMatrixivNV(disp) GET_by_offset(disp, _gloffset_GetTrackMatrixivNV) + #define SET_GetTrackMatrixivNV(disp, fn) SET_by_offset(disp, _gloffset_GetTrackMatrixivNV, fn) + #define CALL_GetVertexAttribPointervNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLvoid **)), _gloffset_GetVertexAttribPointervNV, parameters) + #define GET_GetVertexAttribPointervNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribPointervNV) + #define SET_GetVertexAttribPointervNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribPointervNV, fn) + #define CALL_GetVertexAttribdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvNV, parameters) + #define GET_GetVertexAttribdvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvNV) + #define SET_GetVertexAttribdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvNV, fn) + #define CALL_GetVertexAttribfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvNV, parameters) + #define GET_GetVertexAttribfvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvNV) + #define SET_GetVertexAttribfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvNV, fn) + #define CALL_GetVertexAttribivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivNV, parameters) + #define GET_GetVertexAttribivNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivNV) + #define SET_GetVertexAttribivNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivNV, fn) + #define CALL_IsProgramNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgramNV, parameters) + #define GET_IsProgramNV(disp) GET_by_offset(disp, _gloffset_IsProgramNV) + #define SET_IsProgramNV(disp, fn) SET_by_offset(disp, _gloffset_IsProgramNV, fn) + #define CALL_LoadProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLubyte *)), _gloffset_LoadProgramNV, parameters) + #define GET_LoadProgramNV(disp) GET_by_offset(disp, _gloffset_LoadProgramNV) + #define SET_LoadProgramNV(disp, fn) SET_by_offset(disp, _gloffset_LoadProgramNV, fn) + #define CALL_ProgramParameters4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, const GLdouble *)), _gloffset_ProgramParameters4dvNV, parameters) + #define GET_ProgramParameters4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4dvNV) + #define SET_ProgramParameters4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4dvNV, fn) + #define CALL_ProgramParameters4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, const GLfloat *)), _gloffset_ProgramParameters4fvNV, parameters) + #define GET_ProgramParameters4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4fvNV) + #define SET_ProgramParameters4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4fvNV, fn) + #define CALL_RequestResidentProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_RequestResidentProgramsNV, parameters) + #define GET_RequestResidentProgramsNV(disp) GET_by_offset(disp, _gloffset_RequestResidentProgramsNV) + #define SET_RequestResidentProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_RequestResidentProgramsNV, fn) + #define CALL_TrackMatrixNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLenum)), _gloffset_TrackMatrixNV, parameters) + #define GET_TrackMatrixNV(disp) GET_by_offset(disp, _gloffset_TrackMatrixNV) + #define SET_TrackMatrixNV(disp, fn) SET_by_offset(disp, _gloffset_TrackMatrixNV, fn) + #define CALL_VertexAttrib1dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dNV, parameters) + #define GET_VertexAttrib1dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dNV) + #define SET_VertexAttrib1dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dNV, fn) + #define CALL_VertexAttrib1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvNV, parameters) + #define GET_VertexAttrib1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvNV) + #define SET_VertexAttrib1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvNV, fn) + #define CALL_VertexAttrib1fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fNV, parameters) + #define GET_VertexAttrib1fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fNV) + #define SET_VertexAttrib1fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fNV, fn) + #define CALL_VertexAttrib1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvNV, parameters) + #define GET_VertexAttrib1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvNV) + #define SET_VertexAttrib1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvNV, fn) + #define CALL_VertexAttrib1sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sNV, parameters) + #define GET_VertexAttrib1sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sNV) + #define SET_VertexAttrib1sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sNV, fn) + #define CALL_VertexAttrib1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svNV, parameters) + #define GET_VertexAttrib1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svNV) + #define SET_VertexAttrib1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svNV, fn) + #define CALL_VertexAttrib2dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dNV, parameters) + #define GET_VertexAttrib2dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dNV) + #define SET_VertexAttrib2dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dNV, fn) + #define CALL_VertexAttrib2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvNV, parameters) + #define GET_VertexAttrib2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvNV) + #define SET_VertexAttrib2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvNV, fn) + #define CALL_VertexAttrib2fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fNV, parameters) + #define GET_VertexAttrib2fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fNV) + #define SET_VertexAttrib2fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fNV, fn) + #define CALL_VertexAttrib2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvNV, parameters) + #define GET_VertexAttrib2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvNV) + #define SET_VertexAttrib2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvNV, fn) + #define CALL_VertexAttrib2sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sNV, parameters) + #define GET_VertexAttrib2sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sNV) + #define SET_VertexAttrib2sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sNV, fn) + #define CALL_VertexAttrib2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svNV, parameters) + #define GET_VertexAttrib2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svNV) + #define SET_VertexAttrib2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svNV, fn) + #define CALL_VertexAttrib3dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dNV, parameters) + #define GET_VertexAttrib3dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dNV) + #define SET_VertexAttrib3dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dNV, fn) + #define CALL_VertexAttrib3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvNV, parameters) + #define GET_VertexAttrib3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvNV) + #define SET_VertexAttrib3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvNV, fn) + #define CALL_VertexAttrib3fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fNV, parameters) + #define GET_VertexAttrib3fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fNV) + #define SET_VertexAttrib3fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fNV, fn) + #define CALL_VertexAttrib3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvNV, parameters) + #define GET_VertexAttrib3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvNV) + #define SET_VertexAttrib3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvNV, fn) + #define CALL_VertexAttrib3sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sNV, parameters) + #define GET_VertexAttrib3sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sNV) + #define SET_VertexAttrib3sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sNV, fn) + #define CALL_VertexAttrib3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svNV, parameters) + #define GET_VertexAttrib3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svNV) + #define SET_VertexAttrib3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svNV, fn) + #define CALL_VertexAttrib4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dNV, parameters) + #define GET_VertexAttrib4dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dNV) + #define SET_VertexAttrib4dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dNV, fn) + #define CALL_VertexAttrib4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvNV, parameters) + #define GET_VertexAttrib4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvNV) + #define SET_VertexAttrib4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvNV, fn) + #define CALL_VertexAttrib4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fNV, parameters) + #define GET_VertexAttrib4fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fNV) + #define SET_VertexAttrib4fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fNV, fn) + #define CALL_VertexAttrib4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvNV, parameters) + #define GET_VertexAttrib4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvNV) + #define SET_VertexAttrib4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvNV, fn) + #define CALL_VertexAttrib4sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sNV, parameters) + #define GET_VertexAttrib4sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sNV) + #define SET_VertexAttrib4sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sNV, fn) + #define CALL_VertexAttrib4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svNV, parameters) + #define GET_VertexAttrib4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svNV) + #define SET_VertexAttrib4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svNV, fn) + #define CALL_VertexAttrib4ubNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4ubNV, parameters) + #define GET_VertexAttrib4ubNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubNV) + #define SET_VertexAttrib4ubNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubNV, fn) + #define CALL_VertexAttrib4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvNV, parameters) + #define GET_VertexAttrib4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvNV) + #define SET_VertexAttrib4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvNV, fn) + #define CALL_VertexAttribPointerNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerNV, parameters) + #define GET_VertexAttribPointerNV(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerNV) + #define SET_VertexAttribPointerNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerNV, fn) + #define CALL_VertexAttribs1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs1dvNV, parameters) + #define GET_VertexAttribs1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1dvNV) + #define SET_VertexAttribs1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1dvNV, fn) + #define CALL_VertexAttribs1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs1fvNV, parameters) + #define GET_VertexAttribs1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1fvNV) + #define SET_VertexAttribs1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1fvNV, fn) + #define CALL_VertexAttribs1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs1svNV, parameters) + #define GET_VertexAttribs1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1svNV) + #define SET_VertexAttribs1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1svNV, fn) + #define CALL_VertexAttribs2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs2dvNV, parameters) + #define GET_VertexAttribs2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2dvNV) + #define SET_VertexAttribs2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2dvNV, fn) + #define CALL_VertexAttribs2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs2fvNV, parameters) + #define GET_VertexAttribs2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2fvNV) + #define SET_VertexAttribs2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2fvNV, fn) + #define CALL_VertexAttribs2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs2svNV, parameters) + #define GET_VertexAttribs2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2svNV) + #define SET_VertexAttribs2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2svNV, fn) + #define CALL_VertexAttribs3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs3dvNV, parameters) + #define GET_VertexAttribs3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3dvNV) + #define SET_VertexAttribs3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3dvNV, fn) + #define CALL_VertexAttribs3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs3fvNV, parameters) + #define GET_VertexAttribs3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3fvNV) + #define SET_VertexAttribs3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3fvNV, fn) + #define CALL_VertexAttribs3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs3svNV, parameters) + #define GET_VertexAttribs3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3svNV) + #define SET_VertexAttribs3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3svNV, fn) + #define CALL_VertexAttribs4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs4dvNV, parameters) + #define GET_VertexAttribs4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4dvNV) + #define SET_VertexAttribs4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4dvNV, fn) + #define CALL_VertexAttribs4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs4fvNV, parameters) + #define GET_VertexAttribs4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4fvNV) + #define SET_VertexAttribs4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4fvNV, fn) + #define CALL_VertexAttribs4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs4svNV, parameters) + #define GET_VertexAttribs4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4svNV) + #define SET_VertexAttribs4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4svNV, fn) + #define CALL_VertexAttribs4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *)), _gloffset_VertexAttribs4ubvNV, parameters) + #define GET_VertexAttribs4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4ubvNV) + #define SET_VertexAttribs4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4ubvNV, fn) + #define CALL_GetTexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetTexBumpParameterfvATI, parameters) + #define GET_GetTexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI) + #define SET_GetTexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI, fn) + #define CALL_GetTexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetTexBumpParameterivATI, parameters) + #define GET_GetTexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterivATI) + #define SET_GetTexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterivATI, fn) + #define CALL_TexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_TexBumpParameterfvATI, parameters) + #define GET_TexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterfvATI) + #define SET_TexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterfvATI, fn) + #define CALL_TexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_TexBumpParameterivATI, parameters) + #define GET_TexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterivATI) + #define SET_TexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterivATI, fn) + #define CALL_AlphaFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp1ATI, parameters) + #define GET_AlphaFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI) + #define SET_AlphaFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI, fn) + #define CALL_AlphaFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp2ATI, parameters) + #define GET_AlphaFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI) + #define SET_AlphaFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI, fn) + #define CALL_AlphaFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp3ATI, parameters) + #define GET_AlphaFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI) + #define SET_AlphaFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI, fn) + #define CALL_BeginFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_BeginFragmentShaderATI, parameters) + #define GET_BeginFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BeginFragmentShaderATI) + #define SET_BeginFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BeginFragmentShaderATI, fn) + #define CALL_BindFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindFragmentShaderATI, parameters) + #define GET_BindFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BindFragmentShaderATI) + #define SET_BindFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BindFragmentShaderATI, fn) + #define CALL_ColorFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp1ATI, parameters) + #define GET_ColorFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp1ATI) + #define SET_ColorFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp1ATI, fn) + #define CALL_ColorFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp2ATI, parameters) + #define GET_ColorFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp2ATI) + #define SET_ColorFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp2ATI, fn) + #define CALL_ColorFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp3ATI, parameters) + #define GET_ColorFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp3ATI) + #define SET_ColorFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp3ATI, fn) + #define CALL_DeleteFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteFragmentShaderATI, parameters) + #define GET_DeleteFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_DeleteFragmentShaderATI) + #define SET_DeleteFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_DeleteFragmentShaderATI, fn) + #define CALL_EndFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndFragmentShaderATI, parameters) + #define GET_EndFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_EndFragmentShaderATI) + #define SET_EndFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_EndFragmentShaderATI, fn) + #define CALL_GenFragmentShadersATI(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLuint)), _gloffset_GenFragmentShadersATI, parameters) + #define GET_GenFragmentShadersATI(disp) GET_by_offset(disp, _gloffset_GenFragmentShadersATI) + #define SET_GenFragmentShadersATI(disp, fn) SET_by_offset(disp, _gloffset_GenFragmentShadersATI, fn) + #define CALL_PassTexCoordATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_PassTexCoordATI, parameters) + #define GET_PassTexCoordATI(disp) GET_by_offset(disp, _gloffset_PassTexCoordATI) + #define SET_PassTexCoordATI(disp, fn) SET_by_offset(disp, _gloffset_PassTexCoordATI, fn) + #define CALL_SampleMapATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_SampleMapATI, parameters) + #define GET_SampleMapATI(disp) GET_by_offset(disp, _gloffset_SampleMapATI) + #define SET_SampleMapATI(disp, fn) SET_by_offset(disp, _gloffset_SampleMapATI, fn) + #define CALL_SetFragmentShaderConstantATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_SetFragmentShaderConstantATI, parameters) + #define GET_SetFragmentShaderConstantATI(disp) GET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI) + #define SET_SetFragmentShaderConstantATI(disp, fn) SET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI, fn) + #define CALL_PointParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PointParameteriNV, parameters) + #define GET_PointParameteriNV(disp) GET_by_offset(disp, _gloffset_PointParameteriNV) + #define SET_PointParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameteriNV, fn) + #define CALL_PointParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PointParameterivNV, parameters) + #define GET_PointParameterivNV(disp) GET_by_offset(disp, _gloffset_PointParameterivNV) + #define SET_PointParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameterivNV, fn) + #define CALL_ActiveStencilFaceEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveStencilFaceEXT, parameters) + #define GET_ActiveStencilFaceEXT(disp) GET_by_offset(disp, _gloffset_ActiveStencilFaceEXT) + #define SET_ActiveStencilFaceEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveStencilFaceEXT, fn) + #define CALL_BindVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArrayAPPLE, parameters) + #define GET_BindVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE) + #define SET_BindVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn) + #define CALL_DeleteVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteVertexArraysAPPLE, parameters) + #define GET_DeleteVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE) + #define SET_DeleteVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE, fn) + #define CALL_GenVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArraysAPPLE, parameters) + #define GET_GenVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE) + #define SET_GenVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn) + #define CALL_IsVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsVertexArrayAPPLE, parameters) + #define GET_IsVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_IsVertexArrayAPPLE) + #define SET_IsVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_IsVertexArrayAPPLE, fn) + #define CALL_GetProgramNamedParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble *)), _gloffset_GetProgramNamedParameterdvNV, parameters) + #define GET_GetProgramNamedParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV) + #define SET_GetProgramNamedParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV, fn) + #define CALL_GetProgramNamedParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat *)), _gloffset_GetProgramNamedParameterfvNV, parameters) + #define GET_GetProgramNamedParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV) + #define SET_GetProgramNamedParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV, fn) + #define CALL_ProgramNamedParameter4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramNamedParameter4dNV, parameters) + #define GET_ProgramNamedParameter4dNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV) + #define SET_ProgramNamedParameter4dNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV, fn) + #define CALL_ProgramNamedParameter4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLdouble *)), _gloffset_ProgramNamedParameter4dvNV, parameters) + #define GET_ProgramNamedParameter4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV) + #define SET_ProgramNamedParameter4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV, fn) + #define CALL_ProgramNamedParameter4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramNamedParameter4fNV, parameters) + #define GET_ProgramNamedParameter4fNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV) + #define SET_ProgramNamedParameter4fNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV, fn) + #define CALL_ProgramNamedParameter4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLfloat *)), _gloffset_ProgramNamedParameter4fvNV, parameters) + #define GET_ProgramNamedParameter4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV) + #define SET_ProgramNamedParameter4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV, fn) + #define CALL_PrimitiveRestartIndexNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PrimitiveRestartIndexNV, parameters) + #define GET_PrimitiveRestartIndexNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV) + #define SET_PrimitiveRestartIndexNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV, fn) + #define CALL_PrimitiveRestartNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PrimitiveRestartNV, parameters) + #define GET_PrimitiveRestartNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartNV) + #define SET_PrimitiveRestartNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartNV, fn) + #define CALL_DepthBoundsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthBoundsEXT, parameters) + #define GET_DepthBoundsEXT(disp) GET_by_offset(disp, _gloffset_DepthBoundsEXT) + #define SET_DepthBoundsEXT(disp, fn) SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn) + #define CALL_BlendEquationSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendEquationSeparateEXT, parameters) + #define GET_BlendEquationSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateEXT) + #define SET_BlendEquationSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateEXT, fn) + #define CALL_BindFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindFramebufferEXT, parameters) + #define GET_BindFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BindFramebufferEXT) + #define SET_BindFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn) + #define CALL_BindRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindRenderbufferEXT, parameters) + #define GET_BindRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_BindRenderbufferEXT) + #define SET_BindRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn) + #define CALL_CheckFramebufferStatusEXT(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum)), _gloffset_CheckFramebufferStatusEXT, parameters) + #define GET_CheckFramebufferStatusEXT(disp) GET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT) + #define SET_CheckFramebufferStatusEXT(disp, fn) SET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT, fn) + #define CALL_DeleteFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFramebuffersEXT, parameters) + #define GET_DeleteFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteFramebuffersEXT) + #define SET_DeleteFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteFramebuffersEXT, fn) + #define CALL_DeleteRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteRenderbuffersEXT, parameters) + #define GET_DeleteRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT) + #define SET_DeleteRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT, fn) + #define CALL_FramebufferRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint)), _gloffset_FramebufferRenderbufferEXT, parameters) + #define GET_FramebufferRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT) + #define SET_FramebufferRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT, fn) + #define CALL_FramebufferTexture1DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture1DEXT, parameters) + #define GET_FramebufferTexture1DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture1DEXT) + #define SET_FramebufferTexture1DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture1DEXT, fn) + #define CALL_FramebufferTexture2DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture2DEXT, parameters) + #define GET_FramebufferTexture2DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture2DEXT) + #define SET_FramebufferTexture2DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture2DEXT, fn) + #define CALL_FramebufferTexture3DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTexture3DEXT, parameters) + #define GET_FramebufferTexture3DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture3DEXT) + #define SET_FramebufferTexture3DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture3DEXT, fn) + #define CALL_GenFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFramebuffersEXT, parameters) + #define GET_GenFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_GenFramebuffersEXT) + #define SET_GenFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenFramebuffersEXT, fn) + #define CALL_GenRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenRenderbuffersEXT, parameters) + #define GET_GenRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_GenRenderbuffersEXT) + #define SET_GenRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenRenderbuffersEXT, fn) + #define CALL_GenerateMipmapEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_GenerateMipmapEXT, parameters) + #define GET_GenerateMipmapEXT(disp) GET_by_offset(disp, _gloffset_GenerateMipmapEXT) + #define SET_GenerateMipmapEXT(disp, fn) SET_by_offset(disp, _gloffset_GenerateMipmapEXT, fn) + #define CALL_GetFramebufferAttachmentParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetFramebufferAttachmentParameterivEXT, parameters) + #define GET_GetFramebufferAttachmentParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT) + #define SET_GetFramebufferAttachmentParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT, fn) + #define CALL_GetRenderbufferParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetRenderbufferParameterivEXT, parameters) + #define GET_GetRenderbufferParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT) + #define SET_GetRenderbufferParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT, fn) + #define CALL_IsFramebufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFramebufferEXT, parameters) + #define GET_IsFramebufferEXT(disp) GET_by_offset(disp, _gloffset_IsFramebufferEXT) + #define SET_IsFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsFramebufferEXT, fn) + #define CALL_IsRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsRenderbufferEXT, parameters) + #define GET_IsRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_IsRenderbufferEXT) + #define SET_IsRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsRenderbufferEXT, fn) + #define CALL_RenderbufferStorageEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageEXT, parameters) + #define GET_RenderbufferStorageEXT(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageEXT) + #define SET_RenderbufferStorageEXT(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageEXT, fn) + #define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), _gloffset_BlitFramebufferEXT, parameters) + #define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BlitFramebufferEXT) + #define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BlitFramebufferEXT, fn) + #define CALL_BufferParameteriAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_BufferParameteriAPPLE, parameters) + #define GET_BufferParameteriAPPLE(disp) GET_by_offset(disp, _gloffset_BufferParameteriAPPLE) + #define SET_BufferParameteriAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BufferParameteriAPPLE, fn) + #define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRangeAPPLE, parameters) + #define GET_FlushMappedBufferRangeAPPLE(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE) + #define SET_FlushMappedBufferRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE, fn) ++#define CALL_BindFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, const GLchar *)), _gloffset_BindFragDataLocationEXT, parameters) ++#define GET_BindFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_BindFragDataLocationEXT) ++#define SET_BindFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFragDataLocationEXT, fn) ++#define CALL_GetFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLuint, const GLchar *)), _gloffset_GetFragDataLocationEXT, parameters) ++#define GET_GetFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_GetFragDataLocationEXT) ++#define SET_GetFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFragDataLocationEXT, fn) ++#define CALL_GetUniformuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLuint *)), _gloffset_GetUniformuivEXT, parameters) ++#define GET_GetUniformuivEXT(disp) GET_by_offset(disp, _gloffset_GetUniformuivEXT) ++#define SET_GetUniformuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetUniformuivEXT, fn) ++#define CALL_GetVertexAttribIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribIivEXT, parameters) ++#define GET_GetVertexAttribIivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIivEXT) ++#define SET_GetVertexAttribIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIivEXT, fn) ++#define CALL_GetVertexAttribIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetVertexAttribIuivEXT, parameters) ++#define GET_GetVertexAttribIuivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT) ++#define SET_GetVertexAttribIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT, fn) ++#define CALL_Uniform1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint)), _gloffset_Uniform1uiEXT, parameters) ++#define GET_Uniform1uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uiEXT) ++#define SET_Uniform1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uiEXT, fn) ++#define CALL_Uniform1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform1uivEXT, parameters) ++#define GET_Uniform1uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uivEXT) ++#define SET_Uniform1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uivEXT, fn) ++#define CALL_Uniform2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint)), _gloffset_Uniform2uiEXT, parameters) ++#define GET_Uniform2uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uiEXT) ++#define SET_Uniform2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uiEXT, fn) ++#define CALL_Uniform2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform2uivEXT, parameters) ++#define GET_Uniform2uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uivEXT) ++#define SET_Uniform2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uivEXT, fn) ++#define CALL_Uniform3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint)), _gloffset_Uniform3uiEXT, parameters) ++#define GET_Uniform3uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uiEXT) ++#define SET_Uniform3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uiEXT, fn) ++#define CALL_Uniform3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform3uivEXT, parameters) ++#define GET_Uniform3uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uivEXT) ++#define SET_Uniform3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uivEXT, fn) ++#define CALL_Uniform4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint, GLuint)), _gloffset_Uniform4uiEXT, parameters) ++#define GET_Uniform4uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uiEXT) ++#define SET_Uniform4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uiEXT, fn) ++#define CALL_Uniform4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform4uivEXT, parameters) ++#define GET_Uniform4uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uivEXT) ++#define SET_Uniform4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uivEXT, fn) ++#define CALL_VertexAttribI1iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint)), _gloffset_VertexAttribI1iEXT, parameters) ++#define GET_VertexAttribI1iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1iEXT) ++#define SET_VertexAttribI1iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1iEXT, fn) ++#define CALL_VertexAttribI1ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI1ivEXT, parameters) ++#define GET_VertexAttribI1ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1ivEXT) ++#define SET_VertexAttribI1ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1ivEXT, fn) ++#define CALL_VertexAttribI1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribI1uiEXT, parameters) ++#define GET_VertexAttribI1uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uiEXT) ++#define SET_VertexAttribI1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uiEXT, fn) ++#define CALL_VertexAttribI1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI1uivEXT, parameters) ++#define GET_VertexAttribI1uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uivEXT) ++#define SET_VertexAttribI1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uivEXT, fn) ++#define CALL_VertexAttribI2iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint)), _gloffset_VertexAttribI2iEXT, parameters) ++#define GET_VertexAttribI2iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2iEXT) ++#define SET_VertexAttribI2iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2iEXT, fn) ++#define CALL_VertexAttribI2ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI2ivEXT, parameters) ++#define GET_VertexAttribI2ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2ivEXT) ++#define SET_VertexAttribI2ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2ivEXT, fn) ++#define CALL_VertexAttribI2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_VertexAttribI2uiEXT, parameters) ++#define GET_VertexAttribI2uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uiEXT) ++#define SET_VertexAttribI2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uiEXT, fn) ++#define CALL_VertexAttribI2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI2uivEXT, parameters) ++#define GET_VertexAttribI2uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uivEXT) ++#define SET_VertexAttribI2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uivEXT, fn) ++#define CALL_VertexAttribI3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint)), _gloffset_VertexAttribI3iEXT, parameters) ++#define GET_VertexAttribI3iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3iEXT) ++#define SET_VertexAttribI3iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3iEXT, fn) ++#define CALL_VertexAttribI3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI3ivEXT, parameters) ++#define GET_VertexAttribI3ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3ivEXT) ++#define SET_VertexAttribI3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3ivEXT, fn) ++#define CALL_VertexAttribI3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI3uiEXT, parameters) ++#define GET_VertexAttribI3uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uiEXT) ++#define SET_VertexAttribI3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uiEXT, fn) ++#define CALL_VertexAttribI3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI3uivEXT, parameters) ++#define GET_VertexAttribI3uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uivEXT) ++#define SET_VertexAttribI3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uivEXT, fn) ++#define CALL_VertexAttribI4bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttribI4bvEXT, parameters) ++#define GET_VertexAttribI4bvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4bvEXT) ++#define SET_VertexAttribI4bvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4bvEXT, fn) ++#define CALL_VertexAttribI4iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint, GLint)), _gloffset_VertexAttribI4iEXT, parameters) ++#define GET_VertexAttribI4iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4iEXT) ++#define SET_VertexAttribI4iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4iEXT, fn) ++#define CALL_VertexAttribI4ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI4ivEXT, parameters) ++#define GET_VertexAttribI4ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ivEXT) ++#define SET_VertexAttribI4ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ivEXT, fn) ++#define CALL_VertexAttribI4svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttribI4svEXT, parameters) ++#define GET_VertexAttribI4svEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4svEXT) ++#define SET_VertexAttribI4svEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4svEXT, fn) ++#define CALL_VertexAttribI4ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttribI4ubvEXT, parameters) ++#define GET_VertexAttribI4ubvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT) ++#define SET_VertexAttribI4ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT, fn) ++#define CALL_VertexAttribI4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI4uiEXT, parameters) ++#define GET_VertexAttribI4uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uiEXT) ++#define SET_VertexAttribI4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uiEXT, fn) ++#define CALL_VertexAttribI4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI4uivEXT, parameters) ++#define GET_VertexAttribI4uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uivEXT) ++#define SET_VertexAttribI4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uivEXT, fn) ++#define CALL_VertexAttribI4usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttribI4usvEXT, parameters) ++#define GET_VertexAttribI4usvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4usvEXT) ++#define SET_VertexAttribI4usvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4usvEXT, fn) ++#define CALL_VertexAttribIPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribIPointerEXT, parameters) ++#define GET_VertexAttribIPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribIPointerEXT) ++#define SET_VertexAttribIPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribIPointerEXT, fn) + #define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTextureLayerEXT, parameters) + #define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT) + #define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT, fn) + #define CALL_ColorMaskIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMaskIndexedEXT, parameters) + #define GET_ColorMaskIndexedEXT(disp) GET_by_offset(disp, _gloffset_ColorMaskIndexedEXT) + #define SET_ColorMaskIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorMaskIndexedEXT, fn) + #define CALL_DisableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DisableIndexedEXT, parameters) + #define GET_DisableIndexedEXT(disp) GET_by_offset(disp, _gloffset_DisableIndexedEXT) + #define SET_DisableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_DisableIndexedEXT, fn) + #define CALL_EnableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_EnableIndexedEXT, parameters) + #define GET_EnableIndexedEXT(disp) GET_by_offset(disp, _gloffset_EnableIndexedEXT) + #define SET_EnableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_EnableIndexedEXT, fn) + #define CALL_GetBooleanIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLboolean *)), _gloffset_GetBooleanIndexedvEXT, parameters) + #define GET_GetBooleanIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT) + #define SET_GetBooleanIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT, fn) + #define CALL_GetIntegerIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint *)), _gloffset_GetIntegerIndexedvEXT, parameters) + #define GET_GetIntegerIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT) + #define SET_GetIntegerIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT, fn) + #define CALL_IsEnabledIndexedEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_IsEnabledIndexedEXT, parameters) + #define GET_IsEnabledIndexedEXT(disp) GET_by_offset(disp, _gloffset_IsEnabledIndexedEXT) + #define SET_IsEnabledIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_IsEnabledIndexedEXT, fn) + #define CALL_ClearColorIiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_ClearColorIiEXT, parameters) + #define GET_ClearColorIiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIiEXT) + #define SET_ClearColorIiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIiEXT, fn) + #define CALL_ClearColorIuiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_ClearColorIuiEXT, parameters) + #define GET_ClearColorIuiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIuiEXT) + #define SET_ClearColorIuiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIuiEXT, fn) + #define CALL_GetTexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameterIivEXT, parameters) + #define GET_GetTexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIivEXT) + #define SET_GetTexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIivEXT, fn) + #define CALL_GetTexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint *)), _gloffset_GetTexParameterIuivEXT, parameters) + #define GET_GetTexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIuivEXT) + #define SET_GetTexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIuivEXT, fn) + #define CALL_TexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameterIivEXT, parameters) + #define GET_TexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIivEXT) + #define SET_TexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIivEXT, fn) + #define CALL_TexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLuint *)), _gloffset_TexParameterIuivEXT, parameters) + #define GET_TexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIuivEXT) + #define SET_TexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIuivEXT, fn) + #define CALL_BeginConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BeginConditionalRenderNV, parameters) + #define GET_BeginConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_BeginConditionalRenderNV) + #define SET_BeginConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_BeginConditionalRenderNV, fn) + #define CALL_EndConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndConditionalRenderNV, parameters) + #define GET_EndConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_EndConditionalRenderNV) + #define SET_EndConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_EndConditionalRenderNV, fn) + #define CALL_BeginTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BeginTransformFeedbackEXT, parameters) + #define GET_BeginTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT) + #define SET_BeginTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT, fn) + #define CALL_BindBufferBaseEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint)), _gloffset_BindBufferBaseEXT, parameters) + #define GET_BindBufferBaseEXT(disp) GET_by_offset(disp, _gloffset_BindBufferBaseEXT) + #define SET_BindBufferBaseEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferBaseEXT, fn) + #define CALL_BindBufferOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr)), _gloffset_BindBufferOffsetEXT, parameters) + #define GET_BindBufferOffsetEXT(disp) GET_by_offset(disp, _gloffset_BindBufferOffsetEXT) + #define SET_BindBufferOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferOffsetEXT, fn) + #define CALL_BindBufferRangeEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)), _gloffset_BindBufferRangeEXT, parameters) + #define GET_BindBufferRangeEXT(disp) GET_by_offset(disp, _gloffset_BindBufferRangeEXT) + #define SET_BindBufferRangeEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferRangeEXT, fn) + #define CALL_EndTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndTransformFeedbackEXT, parameters) + #define GET_EndTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_EndTransformFeedbackEXT) + #define SET_EndTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_EndTransformFeedbackEXT, fn) + #define CALL_GetTransformFeedbackVaryingEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)), _gloffset_GetTransformFeedbackVaryingEXT, parameters) + #define GET_GetTransformFeedbackVaryingEXT(disp) GET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT) + #define SET_GetTransformFeedbackVaryingEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT, fn) + #define CALL_TransformFeedbackVaryingsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const char **, GLenum)), _gloffset_TransformFeedbackVaryingsEXT, parameters) + #define GET_TransformFeedbackVaryingsEXT(disp) GET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT) + #define SET_TransformFeedbackVaryingsEXT(disp, fn) SET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT, fn) + #define CALL_ProvokingVertexEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ProvokingVertexEXT, parameters) + #define GET_ProvokingVertexEXT(disp) GET_by_offset(disp, _gloffset_ProvokingVertexEXT) + #define SET_ProvokingVertexEXT(disp, fn) SET_by_offset(disp, _gloffset_ProvokingVertexEXT, fn) + #define CALL_GetTexParameterPointervAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetTexParameterPointervAPPLE, parameters) + #define GET_GetTexParameterPointervAPPLE(disp) GET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE) + #define SET_GetTexParameterPointervAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE, fn) + #define CALL_TextureRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLvoid *)), _gloffset_TextureRangeAPPLE, parameters) + #define GET_TextureRangeAPPLE(disp) GET_by_offset(disp, _gloffset_TextureRangeAPPLE) + #define SET_TextureRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_TextureRangeAPPLE, fn) + #define CALL_GetObjectParameterivAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetObjectParameterivAPPLE, parameters) + #define GET_GetObjectParameterivAPPLE(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE) + #define SET_GetObjectParameterivAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE, fn) + #define CALL_ObjectPurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectPurgeableAPPLE, parameters) + #define GET_ObjectPurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE) + #define SET_ObjectPurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE, fn) + #define CALL_ObjectUnpurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectUnpurgeableAPPLE, parameters) + #define GET_ObjectUnpurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE) + #define SET_ObjectUnpurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE, fn) ++#define CALL_ActiveProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ActiveProgramEXT, parameters) ++#define GET_ActiveProgramEXT(disp) GET_by_offset(disp, _gloffset_ActiveProgramEXT) ++#define SET_ActiveProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveProgramEXT, fn) ++#define CALL_CreateShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum, const GLchar *)), _gloffset_CreateShaderProgramEXT, parameters) ++#define GET_CreateShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_CreateShaderProgramEXT) ++#define SET_CreateShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderProgramEXT, fn) ++#define CALL_UseShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_UseShaderProgramEXT, parameters) ++#define GET_UseShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_UseShaderProgramEXT) ++#define SET_UseShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn) + #define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparateATI, parameters) + #define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparateATI) + #define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn) + #define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramEnvParameters4fvEXT, parameters) + #define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT) + #define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT, fn) + #define CALL_ProgramLocalParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramLocalParameters4fvEXT, parameters) + #define GET_ProgramLocalParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT) + #define SET_ProgramLocalParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT, fn) + #define CALL_GetQueryObjecti64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint64EXT *)), _gloffset_GetQueryObjecti64vEXT, parameters) + #define GET_GetQueryObjecti64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT) + #define SET_GetQueryObjecti64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT, fn) + #define CALL_GetQueryObjectui64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint64EXT *)), _gloffset_GetQueryObjectui64vEXT, parameters) + #define GET_GetQueryObjectui64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT) + #define SET_GetQueryObjectui64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT, fn) + #define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetRenderbufferStorageOES, parameters) + #define GET_EGLImageTargetRenderbufferStorageOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES) + #define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn) + #define CALL_EGLImageTargetTexture2DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetTexture2DOES, parameters) + #define GET_EGLImageTargetTexture2DOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES) + #define SET_EGLImageTargetTexture2DOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn) + + #endif /* !defined( _GLAPI_DISPATCH_H_ ) */