From: Eunki, Hong Date: Fri, 19 May 2023 06:35:09 +0000 (+0900) Subject: Fix error when RenderTask is not matched with consumed layer X-Git-Tag: dali_2.2.28~3^2 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=9daabe781bc710cfa2ce5ce0eb1d2dfbac28b3ea;p=platform%2Fcore%2Fuifw%2Fdali-core.git Fix error when RenderTask is not matched with consumed layer Change-Id: I6f3dfefdbf04025c1dfd87f5a9945ba392663fe7 Signed-off-by: Eunki, Hong --- diff --git a/dali/internal/event/events/hit-test-algorithm-impl.cpp b/dali/internal/event/events/hit-test-algorithm-impl.cpp index cbd8940..5409ed0 100644 --- a/dali/internal/event/events/hit-test-algorithm-impl.cpp +++ b/dali/internal/event/events/hit-test-algorithm-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2022 Samsung Electronics Co., Ltd. + * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -463,10 +463,10 @@ bool HitTestRenderTask(const RenderTaskList::ExclusivesContainer& exclusives, Actor* sourceActor(renderTask.GetSourceActor()); if(sourceActor) { - Dali::Layer layer(sourceActor->GetLayer()); - if(layer) + Dali::Layer sourceLayer(sourceActor->GetLayer()); + if(sourceLayer) { - const uint32_t sourceActorDepth(layer.GetProperty(Dali::Layer::Property::DEPTH)); + const uint32_t sourceActorDepth(sourceLayer.GetProperty(Dali::Layer::Property::DEPTH)); CameraActor* cameraActor = renderTask.GetCameraActor(); bool pickingPossible = cameraActor->BuildPickingRay( @@ -533,7 +533,8 @@ bool HitTestRenderTask(const RenderTaskList::ExclusivesContainer& exclusives, // If this layer is set to consume the hit, then do not check any layers behind it if(hitCheck.DoesLayerConsumeHit(layer)) { - layerConsumesHit = true; + // Consume the hit if this layer is same as SourceActor's layer + layerConsumesHit = (sourceLayer == Dali::Layer(layer)); break; } } @@ -583,7 +584,7 @@ bool HitTestRenderTaskList(const Vector2& sceneSize, // Hit test order should be reverse of draw order for(RenderTaskList::RenderTaskContainer::reverse_iterator iter = tasks.rbegin(); endIter != iter; ++iter) { - RenderTask& renderTask = *iter->Get(); + RenderTask& renderTask = *iter->Get(); if(HitTestRenderTask(exclusives, sceneSize, layers, renderTask, screenCoordinates, results, hitCheck, rayTest)) { // Return true when an actor is hit (or layer in our render-task consumes the hit)