From: huiyu.eun Date: Tue, 20 Nov 2018 03:09:52 +0000 (+0900) Subject: [NUI][Non-ACR] Fix view's size issue X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=9d7fdcce516cb776f898119078c5c8ec338b4775;p=test%2Ftct%2Fcsharp%2Fapi.git [NUI][Non-ACR] Fix view's size issue size of view should be specifized. Change-Id: Ibc7410c151dbea2036e3197af5a570e4991a6474 Signed-off-by: huiyu.eun --- diff --git a/tct-suite-vs/Tizen.NUI.Tests/testcase/TSView.cs b/tct-suite-vs/Tizen.NUI.Tests/testcase/TSView.cs index 347ceac..b24bfe2 100755 --- a/tct-suite-vs/Tizen.NUI.Tests/testcase/TSView.cs +++ b/tct-suite-vs/Tizen.NUI.Tests/testcase/TSView.cs @@ -355,15 +355,20 @@ namespace Tizen.NUI.Tests { /* TEST CODE */ View actor = new View(); + actor.Size2D = new Size2D(100, 100); Position position = new Position(6.0f, 6.0f, 6.0f); - actor.Position = position; - + actor.Position = position; + + actor.PositionUsesPivotPoint = true; actor.PivotPoint = PivotPoint.Center; actor.ParentOrigin = PivotPoint.Center; View parentActor = new View(); + parentActor.Size2D = new Size2D(100, 100); Position parentPosition = new Position(1.0f, 2.0f, 3.0f); parentActor.Position = parentPosition; + + parentActor.PositionUsesPivotPoint = true; parentActor.PivotPoint = PivotPoint.Center; parentActor.ParentOrigin = PivotPoint.Center; @@ -2277,15 +2282,19 @@ namespace Tizen.NUI.Tests { /* TEST CODE */ View parentActor = new View(); + parentActor.Size2D = new Size2D(100, 100); Position parentPosition = new Position(1.0f, 2.0f, 3.0f); parentActor.Position = parentPosition; + parentActor.PositionUsesPivotPoint = true; parentActor.PivotPoint = new Position(0.5f, 0.5f, 0.5f); parentActor.ParentOrigin = new Position(0.5f, 0.5f, 0.5f); Window.Instance.GetDefaultLayer().Add(parentActor); View actor = new View(); + actor.Size2D = new Size2D(100, 100); Position position = new Position(10.0f, 11.0f, 12.0f); actor.Position = position; + actor.PositionUsesPivotPoint = true; actor.PivotPoint = new Position(0.5f, 0.5f, 0.5f); actor.ParentOrigin = new Position(0.5f, 0.5f, 0.5f); actor.InheritPosition = true;