From: Jason Ekstrand Date: Wed, 21 Oct 2020 19:32:10 +0000 (-0500) Subject: intel/genxml: Add the BINDLESS_SHADER_RECORD data structure X-Git-Tag: upstream/21.0.0~2194 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=9d16d973a70aed61f38607229339a8c4d3c2ad6d;p=platform%2Fupstream%2Fmesa.git intel/genxml: Add the BINDLESS_SHADER_RECORD data structure This is the first of the HW data structures added for ray-tracing. These are added to their own file because it's not really associated with any hardware we've enabled in Mesa just yet. Eventually, these will likely get folded into the appropriate genX.xml file as they are hardware data structures and needed to be tracked as such. Reviewed-by: Caio Marcelo de Oliveira Filho Part-of: --- diff --git a/src/intel/genxml/gen_rt.xml b/src/intel/genxml/gen_rt.xml new file mode 100644 index 0000000..d975fc1 --- /dev/null +++ b/src/intel/genxml/gen_rt.xml @@ -0,0 +1,11 @@ + + + + + + + + + + + diff --git a/src/intel/genxml/meson.build b/src/intel/genxml/meson.build index 35f63ba..c376cb1 100644 --- a/src/intel/genxml/meson.build +++ b/src/intel/genxml/meson.build @@ -47,7 +47,7 @@ genX_bits_h = custom_target( ) gen_xml_pack = [] -foreach f : gen_xml_files +foreach f : gen_xml_files + ['gen_rt.xml'] _name = '@0@_pack.h'.format(f.split('.')[0]) gen_xml_pack += custom_target( _name,