From: Timothy Arceri Date: Sun, 3 Jul 2016 09:16:23 +0000 (+1000) Subject: mesa: stop copying SamplerUnits twice X-Git-Tag: upstream/17.1.0~8291 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=9c9e3e7ee1c92e67e1ceac75181871524e78d024;p=platform%2Fupstream%2Fmesa.git mesa: stop copying SamplerUnits twice The call to _mesa_update_shader_textures_used() already takes care of copying for us. Reviewed-by: Samuel Iglesias Gonsálvez --- diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 58ee408..ab22a0e 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -859,10 +859,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, flushed = true; } - memcpy(prog->SamplerUnits, - sh->SamplerUnits, - sizeof(sh->SamplerUnits)); - _mesa_update_shader_textures_used(shProg, prog); if (ctx->Driver.SamplerUniformChange) ctx->Driver.SamplerUniformChange(ctx, prog->Target, prog);