From: Marek Olšák Date: Sun, 9 Mar 2014 23:19:21 +0000 (+0100) Subject: r600g: document why texture offset emulation is needed X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=9c2a3934c5e039d996c721478eeb1fa3f956904e;p=platform%2Fupstream%2Fmesa.git r600g: document why texture offset emulation is needed --- diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index 0016d29..ddf79ee 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -4800,8 +4800,9 @@ static int tgsi_tex(struct r600_shader_ctx *ctx) if (inst->Texture.NumOffsets) { assert(inst->Texture.NumOffsets == 1); + /* The texture offset feature doesn't work with the TXF instruction + * and must be emulated by adding the offset to the texture coordinates. */ if (txf_add_offsets) { - /* Add the offsets for texelFetch manually. */ const struct tgsi_texture_offset *off = inst->TexOffsets; switch (inst->Texture.Texture) {