From: Tapani Pälli Date: Fri, 12 Sep 2014 07:36:08 +0000 (+0300) Subject: mesa: check that uniform exists in glUniform* functions X-Git-Tag: upstream/17.1.0~23541 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=9bd139e4515172d98e91d6ed7364ec3ea5cf623d;p=platform%2Fupstream%2Fmesa.git mesa: check that uniform exists in glUniform* functions Remap table for uniforms may contain empty entries when using explicit uniform locations. If no active/inactive variable exists with given location, remap table contains NULL. v2: move remap table bounds check before existence check (Ian Romanick) Signed-off-by: Tapani Pälli Tested-by: Erik Faye-Lund (v1) Reviewed-by: Ian Romanick Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83574 --- diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 4cd2bca..1592c9b 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -226,6 +226,13 @@ validate_uniform_parameters(struct gl_context *ctx, return NULL; } + /* Check that the given location is in bounds of uniform remap table. */ + if (location >= (GLint) shProg->NumUniformRemapTable) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)", + caller, location); + return NULL; + } + /* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says: * * "If any of the following conditions occur, an INVALID_OPERATION @@ -239,19 +246,12 @@ validate_uniform_parameters(struct gl_context *ctx, * - if count is greater than one, and the uniform declared in the * shader is not an array variable, */ - if (location < -1) { + if (location < -1 || !shProg->UniformRemapTable[location]) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)", caller, location); return NULL; } - /* Check that the given location is in bounds of uniform remap table. */ - if (location >= (GLint) shProg->NumUniformRemapTable) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)", - caller, location); - return NULL; - } - /* If the driver storage pointer in remap table is -1, we ignore silently. * * GL_ARB_explicit_uniform_location spec says: