From: Julien Isorce Date: Tue, 16 Sep 2008 00:10:31 +0000 (+0200) Subject: [224/906] fix a regression about MESA YCbCr colorspace conversion X-Git-Tag: 1.19.3~507^2~12308 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=9b18be00198d3266ca12bd9c037b48c219101439;p=platform%2Fupstream%2Fgstreamer.git [224/906] fix a regression about MESA YCbCr colorspace conversion --- diff --git a/gst-libs/gst/gl/gstgldisplay.c b/gst-libs/gst/gl/gstgldisplay.c index 8ea6f25..27d7310 100644 --- a/gst-libs/gst/gl/gstgldisplay.c +++ b/gst-libs/gst/gl/gstgldisplay.c @@ -990,75 +990,75 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display) { GST_CAT_INFO (GST_CAT_DEFAULT, "Context %d, ARB_fragment_shader supported: yes", display->glutWinId); + display->upload_colorspace_conversion = GST_GL_DISPLAY_CONVERSION_GLSL; + gst_gl_display_thread_init_upload_fbo (display); if (!display->isAlive) break; - display->upload_colorspace_conversion = GST_GL_DISPLAY_CONVERSION_GLSL; - switch (display->upload_video_format) { case GST_VIDEO_FORMAT_YUY2: - { - gchar text_shader_upload_YUY2[2048]; - sprintf (text_shader_upload_YUY2, display->text_shader_upload_YUY2_UYVY, 'r', 'g', 'a'); - - display->shader_upload_YUY2 = gst_gl_shader_new (); - if(!gst_gl_shader_compile_and_check (display->shader_upload_YUY2, - text_shader_upload_YUY2, GST_GL_SHADER_FRAGMENT_SOURCE)) - { - display->isAlive = FALSE; - g_object_unref (G_OBJECT (display->shader_upload_YUY2)); - display->shader_upload_YUY2 = NULL; - } - } + { + gchar text_shader_upload_YUY2[2048]; + sprintf (text_shader_upload_YUY2, display->text_shader_upload_YUY2_UYVY, 'r', 'g', 'a'); + + display->shader_upload_YUY2 = gst_gl_shader_new (); + if(!gst_gl_shader_compile_and_check (display->shader_upload_YUY2, + text_shader_upload_YUY2, GST_GL_SHADER_FRAGMENT_SOURCE)) + { + display->isAlive = FALSE; + g_object_unref (G_OBJECT (display->shader_upload_YUY2)); + display->shader_upload_YUY2 = NULL; + } + } break; case GST_VIDEO_FORMAT_UYVY: - { - gchar text_shader_upload_UYVY[2048]; - sprintf (text_shader_upload_UYVY, display->text_shader_upload_YUY2_UYVY, 'a', 'b', 'r'); - - display->shader_upload_UYVY = gst_gl_shader_new (); - if(!gst_gl_shader_compile_and_check (display->shader_upload_UYVY, - text_shader_upload_UYVY, GST_GL_SHADER_FRAGMENT_SOURCE)) - { - display->isAlive = FALSE; - g_object_unref (G_OBJECT (display->shader_upload_UYVY)); - display->shader_upload_UYVY = NULL; - } - } - break; + { + gchar text_shader_upload_UYVY[2048]; + sprintf (text_shader_upload_UYVY, display->text_shader_upload_YUY2_UYVY, 'a', 'b', 'r'); + + display->shader_upload_UYVY = gst_gl_shader_new (); + if(!gst_gl_shader_compile_and_check (display->shader_upload_UYVY, + text_shader_upload_UYVY, GST_GL_SHADER_FRAGMENT_SOURCE)) + { + display->isAlive = FALSE; + g_object_unref (G_OBJECT (display->shader_upload_UYVY)); + display->shader_upload_UYVY = NULL; + } + } + break; case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: - { - gchar text_shader_upload_I420_YV12[2048]; - if (g_ascii_strncasecmp ("ATI", (gchar *) glGetString (GL_VENDOR), 3) == 0) - sprintf (text_shader_upload_I420_YV12, display->text_shader_upload_I420_YV12, "*0.5", ""); - else - sprintf (text_shader_upload_I420_YV12, display->text_shader_upload_I420_YV12, "", "*0.5"); - - display->shader_upload_I420_YV12 = gst_gl_shader_new (); - if(!gst_gl_shader_compile_and_check (display->shader_upload_I420_YV12, - text_shader_upload_I420_YV12, GST_GL_SHADER_FRAGMENT_SOURCE)) - { - display->isAlive = FALSE; - g_object_unref (G_OBJECT (display->shader_upload_I420_YV12)); - display->shader_upload_I420_YV12 = NULL; - } - } - break; + { + gchar text_shader_upload_I420_YV12[2048]; + if (g_ascii_strncasecmp ("ATI", (gchar *) glGetString (GL_VENDOR), 3) == 0) + sprintf (text_shader_upload_I420_YV12, display->text_shader_upload_I420_YV12, "*0.5", ""); + else + sprintf (text_shader_upload_I420_YV12, display->text_shader_upload_I420_YV12, "", "*0.5"); + + display->shader_upload_I420_YV12 = gst_gl_shader_new (); + if(!gst_gl_shader_compile_and_check (display->shader_upload_I420_YV12, + text_shader_upload_I420_YV12, GST_GL_SHADER_FRAGMENT_SOURCE)) + { + display->isAlive = FALSE; + g_object_unref (G_OBJECT (display->shader_upload_I420_YV12)); + display->shader_upload_I420_YV12 = NULL; + } + } + break; case GST_VIDEO_FORMAT_AYUV: - display->shader_upload_AYUV = gst_gl_shader_new (); - if(!gst_gl_shader_compile_and_check (display->shader_upload_AYUV, - display->text_shader_upload_AYUV, GST_GL_SHADER_FRAGMENT_SOURCE)) - { - display->isAlive = FALSE; - g_object_unref (G_OBJECT (display->shader_upload_AYUV)); - display->shader_upload_AYUV = NULL; - } - break; + display->shader_upload_AYUV = gst_gl_shader_new (); + if(!gst_gl_shader_compile_and_check (display->shader_upload_AYUV, + display->text_shader_upload_AYUV, GST_GL_SHADER_FRAGMENT_SOURCE)) + { + display->isAlive = FALSE; + g_object_unref (G_OBJECT (display->shader_upload_AYUV)); + display->shader_upload_AYUV = NULL; + } + break; default: - g_assert_not_reached (); + g_assert_not_reached (); } } //check if YCBCR MESA is available @@ -1066,7 +1066,6 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display) { //GLSL and Color Matrix are not available on your drivers, switch to YCBCR MESA GST_CAT_INFO (GST_CAT_DEFAULT, "Context %d, ARB_fragment_shader supported: no", display->glutWinId); - GST_CAT_INFO (GST_CAT_DEFAULT, "Context %d, GLEW_ARB_imaging supported: no", display->glutWinId); GST_CAT_INFO (GST_CAT_DEFAULT, "Context %d, GLEW_MESA_ycbcr_texture supported: yes", display->glutWinId); display->upload_colorspace_conversion = GST_GL_DISPLAY_CONVERSION_MESA; @@ -1075,16 +1074,22 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display) { case GST_VIDEO_FORMAT_YUY2: case GST_VIDEO_FORMAT_UYVY: - break; + //color space conversion is not needed + //but if the size is different we need to redraw it + //using fbo + if (display->upload_width != display->upload_data_width || + display->upload_height != display->upload_data_height) + gst_gl_display_thread_init_upload_fbo (display); + break; case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_AYUV: - //turn off the pipeline because - //MESA only support YUY2 and UYVY - display->isAlive = FALSE; - break; - default: - g_assert_not_reached (); + //turn off the pipeline because + //MESA only support YUY2 and UYVY + display->isAlive = FALSE; + break; + default: + g_assert_not_reached (); } } //check if color matrix is available @@ -1165,6 +1170,11 @@ gst_gl_display_thread_do_upload (GstGLDisplay *display) break; case GST_GL_DISPLAY_CONVERSION_MESA: //color space conversion is not needed + //but if the size is different we need to redraw it + //using fbo + if (display->upload_width != display->upload_data_width || + display->upload_height != display->upload_data_height) + gst_gl_display_thread_do_upload_draw (display); break; default: g_assert_not_reached (); @@ -1589,7 +1599,7 @@ gst_gl_display_thread_gen_shader (GstGLDisplay* display) { gboolean isAlive = TRUE; GError *error = NULL; - + display->gen_shader = gst_gl_shader_new (); if (display->gen_shader_vertex_source) @@ -1843,8 +1853,54 @@ gst_gl_display_glgen_texture (GstGLDisplay* display, GLuint* pTexture, GLint wid //sub texture pool does not exist yet or empty glGenTextures (1, pTexture); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture); - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, - width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + switch (display->upload_video_format) + { + case GST_VIDEO_FORMAT_RGB: + case GST_VIDEO_FORMAT_BGR: + case GST_VIDEO_FORMAT_RGBx: + case GST_VIDEO_FORMAT_BGRx: + case GST_VIDEO_FORMAT_xRGB: + case GST_VIDEO_FORMAT_xBGR: + case GST_VIDEO_FORMAT_RGBA: + case GST_VIDEO_FORMAT_BGRA: + case GST_VIDEO_FORMAT_ARGB: + case GST_VIDEO_FORMAT_ABGR: + glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, + width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + break; + case GST_VIDEO_FORMAT_YUY2: + case GST_VIDEO_FORMAT_UYVY: + switch (display->upload_colorspace_conversion) + { + case GST_GL_DISPLAY_CONVERSION_GLSL: + case GST_GL_DISPLAY_CONVERSION_MATRIX: + glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, + width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + break; + case GST_GL_DISPLAY_CONVERSION_MESA: + if (display->upload_width != display->upload_data_width || + display->upload_height != display->upload_data_height) + glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, + width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + else + glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,width, height, + 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL); + break; + default: + g_assert_not_reached (); + } + break; + case GST_VIDEO_FORMAT_I420: + case GST_VIDEO_FORMAT_YV12: + case GST_VIDEO_FORMAT_AYUV: + glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, + width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + break; + default: + g_assert_not_reached (); + } + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -2410,45 +2466,68 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay *display) width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, NULL); break; case GST_VIDEO_FORMAT_YUY2: - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA, - width, height, - 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL); - glGenTextures (1, &display->upload_intex_u); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u); - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, - width, height, - 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); + switch (display->upload_colorspace_conversion) + { + case GST_GL_DISPLAY_CONVERSION_GLSL: + case GST_GL_DISPLAY_CONVERSION_MATRIX: + glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA, + width, height, + 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL); + glGenTextures (1, &display->upload_intex_u); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u); + glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, + width, height, + 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); + break; + case GST_GL_DISPLAY_CONVERSION_MESA: + glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, + 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL); + break; + default: + g_assert_not_reached (); + } break; case GST_VIDEO_FORMAT_UYVY: -glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA, - width, height, - 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL); - glGenTextures (1, &display->upload_intex_u); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u); - glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, - width, height, - 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); + switch (display->upload_colorspace_conversion) + { + case GST_GL_DISPLAY_CONVERSION_GLSL: + case GST_GL_DISPLAY_CONVERSION_MATRIX: + glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA, + width, height, + 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL); + glGenTextures (1, &display->upload_intex_u); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u); + glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, + width, height, + 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); + break; + case GST_GL_DISPLAY_CONVERSION_MESA: + glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, + 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL); + break; + default: + g_assert_not_reached (); + } break; - case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE, width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); -glGenTextures (1, &display->upload_intex_u); -glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u); -glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE, - GST_ROUND_UP_2 (width) / 2, - GST_ROUND_UP_2 (height) / 2, - 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); - -glGenTextures (1, &display->upload_intex_v); -glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_v); -glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE, - GST_ROUND_UP_2 (width) / 2, - GST_ROUND_UP_2 (height) / 2, - 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); + glGenTextures (1, &display->upload_intex_u); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u); + glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE, + GST_ROUND_UP_2 (width) / 2, + GST_ROUND_UP_2 (height) / 2, + 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); + + glGenTextures (1, &display->upload_intex_v); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_v); + glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE, + GST_ROUND_UP_2 (width) / 2, + GST_ROUND_UP_2 (height) / 2, + 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); break; default: @@ -2489,8 +2568,22 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay *display) case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_AYUV: - //color space conversion is needed - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex); + switch (display->upload_colorspace_conversion) + { + case GST_GL_DISPLAY_CONVERSION_GLSL: + case GST_GL_DISPLAY_CONVERSION_MATRIX: + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex); + break; + case GST_GL_DISPLAY_CONVERSION_MESA: + if (display->upload_width != display->upload_data_width || + display->upload_height != display->upload_data_height) + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex); + else + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex); + break; + default: + g_assert_not_reached(); + } break; default: g_assert_not_reached (); @@ -2678,44 +2771,68 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay *display) glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } break; - + case GST_VIDEO_FORMAT_YUY2: case GST_VIDEO_FORMAT_UYVY: { - GstGLShader* shader_upload_YUY2_UYVY = NULL; - - switch (display->upload_video_format) + switch (display->upload_colorspace_conversion) { - case GST_VIDEO_FORMAT_YUY2: - shader_upload_YUY2_UYVY = display->shader_upload_YUY2; + case GST_GL_DISPLAY_CONVERSION_GLSL: + case GST_GL_DISPLAY_CONVERSION_MATRIX: + { + GstGLShader* shader_upload_YUY2_UYVY = NULL; + + switch (display->upload_video_format) + { + case GST_VIDEO_FORMAT_YUY2: + shader_upload_YUY2_UYVY = display->shader_upload_YUY2; + break; + case GST_VIDEO_FORMAT_UYVY: + shader_upload_YUY2_UYVY = display->shader_upload_UYVY; + break; + default: + g_assert_not_reached (); + } + + gst_gl_shader_use (shader_upload_YUY2_UYVY); + + glMatrixMode (GL_PROJECTION); + glLoadIdentity (); + + glActiveTextureARB(GL_TEXTURE1_ARB); + gst_gl_shader_set_uniform_1i (shader_upload_YUY2_UYVY, "UVtex", 1); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glActiveTextureARB(GL_TEXTURE0_ARB); + gst_gl_shader_set_uniform_1i (shader_upload_YUY2_UYVY, "Ytex", 0); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } break; - case GST_VIDEO_FORMAT_UYVY: - shader_upload_YUY2_UYVY = display->shader_upload_UYVY; + case GST_GL_DISPLAY_CONVERSION_MESA: + { + glMatrixMode (GL_PROJECTION); + glLoadIdentity (); + + glEnable(GL_TEXTURE_RECTANGLE_ARB); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + } break; default: g_assert_not_reached (); } - - gst_gl_shader_use (shader_upload_YUY2_UYVY); - - glMatrixMode (GL_PROJECTION); - glLoadIdentity (); - - glActiveTextureARB(GL_TEXTURE1_ARB); - gst_gl_shader_set_uniform_1i (shader_upload_YUY2_UYVY, "UVtex", 1); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glActiveTextureARB(GL_TEXTURE0_ARB); - gst_gl_shader_set_uniform_1i (shader_upload_YUY2_UYVY, "Ytex", 0); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } break;