From: Brian Paul Date: Thu, 10 Jan 2002 16:54:28 +0000 (+0000) Subject: Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere X-Git-Tag: 062012170305~26712 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=9927f1978da8530416f699d084dda099720e43e6;p=profile%2Fivi%2Fmesa.git Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere --- diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 7e2275e..1298af1 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,10 +1,10 @@ -/* $Id: s_context.c,v 1.26 2001/12/17 04:54:35 brianp Exp $ */ +/* $Id: s_context.c,v 1.27 2002/01/10 16:54:28 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -263,7 +263,7 @@ _swrast_validate_blend_func( GLcontext *ctx, GLuint n, static void _swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, - GLuint n, GLfloat texcoords[][3], + GLuint n, GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index bf1b12f..317317a 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -1,10 +1,10 @@ -/* $Id: s_context.h,v 1.13 2001/12/17 04:54:35 brianp Exp $ */ +/* $Id: s_context.h,v 1.14 2002/01/10 16:54:29 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -38,7 +38,7 @@ */ typedef void (*TextureSampleFunc)( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, - GLuint n, GLfloat texcoords[][3], + GLuint n, GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4] ); diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index c28a6f7..d2d93a9 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -1,4 +1,4 @@ -/* $Id: s_copypix.c,v 1.26 2001/12/17 04:54:35 brianp Exp $ */ +/* $Id: s_copypix.c,v 1.27 2002/01/10 16:54:29 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -267,30 +267,23 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, } if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) { - GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH]; - GLfloat texcoord[MAX_WIDTH][3]; GLchan primary_rgba[MAX_WIDTH][4]; GLuint unit; + DEFMARRAY(GLfloat, texcoord, MAX_WIDTH, 4); /* mac 32k limitation */ + CHECKARRAY(texcoord, return); /* mac 32k limitation */ + /* XXX not sure how multitexture is supposed to work here */ MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan)); for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - GLint i; _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba, - s, t, r, q); - /* this is an ugly work-around. s,t,r has to be copied to - texcoords, because the functions need different - input. */ - for (i=0; iTexture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) { GLuint unit; GLchan primary_rgba[MAX_WIDTH][4]; - GLfloat texcoord[MAX_WIDTH][3]; - DEFARRAY(GLfloat, s, MAX_WIDTH); /* mac 32k limitation */ - DEFARRAY(GLfloat, t, MAX_WIDTH); /* mac 32k limitation */ - DEFARRAY(GLfloat, r, MAX_WIDTH); /* mac 32k limitation */ - DEFARRAY(GLfloat, q, MAX_WIDTH); /* mac 32k limitation */ - CHECKARRAY(s, return); /* mac 32k limitation */ - CHECKARRAY(t, return); - CHECKARRAY(r, return); - CHECKARRAY(q, return); + DEFMARRAY(GLfloat, texcoord, MAX_WIDTH, 4); /* mac 32k limitation */ + CHECKARRAY(texcoord, return); /* mac 32k limitation */ /* XXX not sure how multitexture is supposed to work here */ MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan)); for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba, - s, t, r, q); - /* this is an ugly work-around. s,t,r has to be copied to - texcoords, because the functions need different - input. */ - for (i=0; i= 0 && dy < ctx->DrawBuffer->Height) { diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 7f31c62..b3a4a78 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -1,10 +1,10 @@ -/* $Id: s_drawpix.c,v 1.23 2001/12/17 04:54:35 brianp Exp $ */ +/* $Id: s_drawpix.c,v 1.24 2002/01/10 16:54:29 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -839,42 +839,24 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) { GLchan primary_rgba[MAX_WIDTH][4]; GLuint unit; - GLfloat texcoord[MAX_WIDTH][3]; - DEFARRAY(GLfloat, s, MAX_WIDTH); /* mac 32k limitation */ - DEFARRAY(GLfloat, t, MAX_WIDTH); - DEFARRAY(GLfloat, r, MAX_WIDTH); - DEFARRAY(GLfloat, q, MAX_WIDTH); - CHECKARRAY(s, return); /* mac 32k limitation */ - CHECKARRAY(t, return); - CHECKARRAY(r, return); - CHECKARRAY(q, return); + + DEFMARRAY(GLfloat, texcoord, MAX_WIDTH, 4);/* mac 32k limitation */ + CHECKARRAY(texcoord, return); /* mac 32k limitation */ /* XXX not sure how multitexture is supposed to work here */ MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan)); for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { if (ctx->Texture.Unit[unit]._ReallyEnabled) { - GLint i; _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba, - s, t, r, q); - /* this is an ugly work-around. s,t,r has to be - copied to texcoords, because the functions need - different input. */ - for (i=0; iPixel.FragmentRgbSource == GL_CURRENT_RASTER_COLOR) { GLuint i; for (i = 0; i < n; i++) { - s[i] = ctx->Current.RasterColor[RCOMP]; - t[i] = ctx->Current.RasterColor[GCOMP]; - r[i] = ctx->Current.RasterColor[BCOMP]; + texcoord[i][0] = ctx->Current.RasterColor[RCOMP]; + texcoord[i][1] = ctx->Current.RasterColor[GCOMP]; + texcoord[i][2] = ctx->Current.RasterColor[BCOMP]; } } else { GLuint i; ASSERT(ctx->Pixel.FragmentRgbSource == GL_PIXEL_GROUP_COLOR_SGIS); for (i = 0; i < n; i++) { - s[i] = CHAN_TO_FLOAT(rgba[i][RCOMP]); - t[i] = CHAN_TO_FLOAT(rgba[i][GCOMP]); - r[i] = CHAN_TO_FLOAT(rgba[i][BCOMP]); + texcoord[i][0] = CHAN_TO_FLOAT(rgba[i][RCOMP]); + texcoord[i][1] = CHAN_TO_FLOAT(rgba[i][GCOMP]); + texcoord[i][2] = CHAN_TO_FLOAT(rgba[i][BCOMP]); } } if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_COLOR) { GLuint i; for (i = 0; i < n; i++) { - q[i] = ctx->Current.RasterColor[ACOMP]; + texcoord[i][3] = ctx->Current.RasterColor[ACOMP]; } } else { GLuint i; ASSERT(ctx->Pixel.FragmentAlphaSource == GL_PIXEL_GROUP_COLOR_SGIS); for (i = 0; i < n; i++) { - q[i] = CHAN_TO_FLOAT(rgba[i][ACOMP]); + texcoord[i][3] = CHAN_TO_FLOAT(rgba[i][ACOMP]); } } } diff --git a/src/mesa/swrast/s_pixeltex.h b/src/mesa/swrast/s_pixeltex.h index 6a53f5b..73aebe2 100644 --- a/src/mesa/swrast/s_pixeltex.h +++ b/src/mesa/swrast/s_pixeltex.h @@ -1,10 +1,10 @@ -/* $Id: s_pixeltex.h,v 1.3 2001/03/12 00:48:42 gareth Exp $ */ +/* $Id: s_pixeltex.h,v 1.4 2002/01/10 16:54:29 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -33,7 +33,7 @@ extern void _mesa_pixeltexgen(GLcontext *ctx, GLuint n, const GLchan rgba[][4], - GLfloat s[], GLfloat t[], GLfloat r[], GLfloat q[]); + GLfloat texcoord[][4]); #endif diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 201cc0b..bd2d183 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,10 +1,10 @@ -/* $Id: s_span.c,v 1.20 2001/12/17 04:54:35 brianp Exp $ */ +/* $Id: s_span.c,v 1.21 2002/01/10 16:54:29 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -1796,7 +1796,7 @@ _old_add_colors(GLuint n, GLchan rgba[][4], GLchan specular[][4] ) void _old_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLfloat fog[], - GLfloat texcoord[][3], + GLfloat texcoord[][4], GLfloat lambda[], GLchan rgbaIn[][4], GLchan spec[][4], const GLfloat coverage[], GLenum primitive ) @@ -1945,7 +1945,7 @@ _old_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, void _old_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLfloat fog[], - GLfloat texcoord[MAX_TEXTURE_UNITS][MAX_WIDTH][3], + GLfloat texcoord[MAX_TEXTURE_UNITS][MAX_WIDTH][4], GLfloat lambda[][MAX_WIDTH], GLchan rgbaIn[MAX_TEXTURE_UNITS][4], GLchan spec[MAX_TEXTURE_UNITS][4], diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h index b6bb7d8..b48ca02 100644 --- a/src/mesa/swrast/s_span.h +++ b/src/mesa/swrast/s_span.h @@ -1,10 +1,10 @@ -/* $Id: s_span.h,v 1.8 2001/12/17 04:54:35 brianp Exp $ */ +/* $Id: s_span.h,v 1.9 2002/01/10 16:54:29 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -69,18 +69,18 @@ _mesa_rasterize_span(GLcontext *ctx, struct sw_span *span); extern void _old_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLfloat fog[], - GLfloat texcoord[][3], GLfloat lambda[], + GLfloat texcoord[][4], GLfloat lambda[], GLchan rgba[][4], GLchan spec[][4], const GLfloat coverage[], GLenum primitive ); extern void _old_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], const GLfloat fog[], - GLfloat texcoord[MAX_TEXTURE_UNITS][MAX_WIDTH][3], - GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH], - GLchan rgba[][4], GLchan spec[][4], - const GLfloat coverage[], GLenum primitive ); + const GLdepth z[], const GLfloat fog[], + GLfloat texcoord[MAX_TEXTURE_UNITS][MAX_WIDTH][4], + GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH], + GLchan rgba[][4], GLchan spec[][4], + const GLfloat coverage[], GLenum primitive ); extern void diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 573888d..f47f8e0 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,10 +1,10 @@ -/* $Id: s_texture.c,v 1.44 2001/12/17 04:54:35 brianp Exp $ */ +/* $Id: s_texture.c,v 1.45 2002/01/10 16:54:29 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -495,7 +495,7 @@ sample_1d_linear_mipmap_linear(GLcontext *ctx, static void sample_nearest_1d( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, - GLfloat texcoords[][3], const GLfloat lambda[], + GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4] ) { GLuint i; @@ -511,7 +511,7 @@ sample_nearest_1d( GLcontext *ctx, GLuint texUnit, static void sample_linear_1d( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, - GLfloat texcoords[][3], const GLfloat lambda[], + GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4] ) { GLuint i; @@ -531,7 +531,7 @@ sample_linear_1d( GLcontext *ctx, GLuint texUnit, static void sample_lambda_1d( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, - GLfloat texcoords[][3], + GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4] ) { GLfloat MinMagThresh = SWRAST_CONTEXT(ctx)->_MinMagThresh[texUnit]; @@ -837,7 +837,7 @@ sample_2d_linear_mipmap_linear(GLcontext *ctx, static void sample_nearest_2d( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, - GLfloat texcoords[][3], + GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4] ) { GLuint i; @@ -854,7 +854,7 @@ sample_nearest_2d( GLcontext *ctx, GLuint texUnit, static void sample_linear_2d( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, - GLfloat texcoords[][3], + GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4] ) { GLuint i; @@ -877,7 +877,7 @@ sample_linear_2d( GLcontext *ctx, GLuint texUnit, static void opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, - GLuint n, GLfloat texcoords[][3], + GLuint n, GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4] ) { @@ -916,7 +916,7 @@ opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit, static void opt_sample_rgba_2d( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, - GLuint n, GLfloat texcoords[][3], + GLuint n, GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4] ) { @@ -972,7 +972,7 @@ span_is_monotonous (GLuint n, const GLfloat lambda[]) static void sample_lambda_2d( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, - GLuint n, GLfloat texcoords[][3], + GLuint n, GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4] ) { @@ -1386,7 +1386,7 @@ sample_3d_linear_mipmap_linear(GLcontext *ctx, static void sample_nearest_3d(GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, - GLfloat texcoords[][3], const GLfloat lambda[], + GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; @@ -1402,7 +1402,7 @@ sample_nearest_3d(GLcontext *ctx, GLuint texUnit, static void sample_linear_3d( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, - GLfloat texcoords[][3], + GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4] ) { GLuint i; @@ -1421,7 +1421,7 @@ sample_linear_3d( GLcontext *ctx, GLuint texUnit, static void sample_lambda_3d( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, - GLfloat texcoords[][3], const GLfloat lambda[], + GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4] ) { GLuint i; @@ -1560,7 +1560,7 @@ choose_cube_face(const struct gl_texture_object *texObj, static void sample_nearest_cube(GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, - GLfloat texcoords[][3], const GLfloat lambda[], + GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; @@ -1578,7 +1578,7 @@ sample_nearest_cube(GLcontext *ctx, GLuint texUnit, static void sample_linear_cube(GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, - GLfloat texcoords[][3], + GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; @@ -1690,7 +1690,7 @@ sample_cube_linear_mipmap_linear(GLcontext *ctx, static void sample_lambda_cube( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, - GLfloat texcoords[][3], const GLfloat lambda[], + GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4]) { GLfloat MinMagThresh = SWRAST_CONTEXT(ctx)->_MinMagThresh[texUnit]; @@ -1767,7 +1767,7 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit, static void null_sample_func( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, - GLfloat texcoords[][3], const GLfloat lambda[], + GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4]) { } @@ -2689,7 +2689,7 @@ apply_texture( const GLcontext *ctx, static void sample_depth_texture(const GLcontext *ctx, const struct gl_texture_unit *texUnit, - GLuint n, GLfloat texcoords[][3], + GLuint n, GLfloat texcoords[][4], GLchan texel[][4]) { const struct gl_texture_object *texObj = texUnit->_Current; @@ -2911,7 +2911,7 @@ sample_depth_texture(const GLcontext *ctx, static void sample_depth_texture2(const GLcontext *ctx, const struct gl_texture_unit *texUnit, - GLuint n, GLfloat texcoords[][3], + GLuint n, GLfloat texcoords[][4], GLchan texel[][4]) { const struct gl_texture_object *texObj = texUnit->_Current; @@ -3004,7 +3004,7 @@ sample_depth_texture2(const GLcontext *ctx, */ void _old_swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, - GLfloat texcoords[][3], GLfloat lambda[], + GLfloat texcoords[][4], GLfloat lambda[], CONST GLchan primary_rgba[][4], GLchan rgba[][4] ) { diff --git a/src/mesa/swrast/s_texture.h b/src/mesa/swrast/s_texture.h index 253dfb5..c85e7fa 100644 --- a/src/mesa/swrast/s_texture.h +++ b/src/mesa/swrast/s_texture.h @@ -1,10 +1,10 @@ -/* $Id: s_texture.h,v 1.7 2001/12/17 04:54:35 brianp Exp $ */ +/* $Id: s_texture.h,v 1.8 2002/01/10 16:54:29 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -46,7 +46,7 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texSet, extern void _old_swrast_texture_fragments( GLcontext *ctx, GLuint texSet, GLuint n, - GLfloat texcoords[][3], GLfloat lambda[], + GLfloat texcoords[][4], GLfloat lambda[], CONST GLchan primary_rgba[][4], GLchan rgba[][4] ); diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 5f9a2bb..edc78b1 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -1,10 +1,10 @@ -/* $Id: swrast.h,v 1.13 2001/12/17 04:54:35 brianp Exp $ */ +/* $Id: swrast.h,v 1.14 2002/01/10 16:54:29 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -144,7 +144,7 @@ struct sw_span { } color; GLchan specular[MAX_WIDTH][4]; GLint itexcoords[MAX_WIDTH][2]; /* s, t */ - GLfloat texcoords[MAX_TEXTURE_UNITS][MAX_WIDTH][3]; /* s, t, r */ + GLfloat texcoords[MAX_TEXTURE_UNITS][MAX_WIDTH][4]; /* s, t, r */ GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH]; GLfloat coverage[MAX_WIDTH]; GLubyte mask[MAX_WIDTH];