From: Brian Paul Date: Fri, 19 Feb 2010 19:41:21 +0000 (-0700) Subject: mesa: remove abs/negate from fetch_vector1ui() X-Git-Tag: 062012170305~12852^2~716 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=984b72ad5f47cda8e141dc38524f6a0598dcc541;p=profile%2Fivi%2Fmesa.git mesa: remove abs/negate from fetch_vector1ui() This function is only used for the NV unpack instructions. Negate/abs make no sense and removing the code fixes Windows compiler warnings. Found by Karl Schultz. --- diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 3b51f98..a1c20a3 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -356,20 +356,7 @@ fetch_vector1ui(const struct prog_src_register *source, const struct gl_program_machine *machine) { const GLuint *src = (GLuint *) get_src_register_pointer(source, machine); - GLuint result; - - ASSERT(src); - - result = src[GET_SWZ(source->Swizzle, 0)]; - - if (source->Abs) { - result = FABSF(result); - } - if (source->Negate) { - result = -result; - } - - return result; + return src[GET_SWZ(source->Swizzle, 0)]; }