From: Marek Olšák Date: Fri, 12 Nov 2010 02:08:47 +0000 (+0100) Subject: svga: fill out CAPs for indirect addressing X-Git-Tag: 062012170305~8925 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=93edd15178a4d3367ac3d2f9369603807de411d7;p=profile%2Fivi%2Fmesa.git svga: fill out CAPs for indirect addressing As per the ps_3_0 and vs_3_0 documentation. The aL register in D3D9 is quite tricky to use, though. --- diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c index b5fae94..af99c41 100644 --- a/src/gallium/drivers/svga/svga_screen.c +++ b/src/gallium/drivers/svga/svga_screen.c @@ -231,6 +231,12 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en return svgascreen->use_ps30 ? 1 : 0; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; + case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: + return svgascreen->use_ps30 ? 1 : 0; + case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: + case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: + case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: + return 0; } break; case PIPE_SHADER_VERTEX: @@ -263,6 +269,13 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en return svgascreen->use_vs30 ? 1 : 0; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; + case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: + case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: + return svgascreen->use_vs30 ? 1 : 0; + case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: + return 0; + case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: + return 1; default: break; }