From: Timothy Arceri Date: Tue, 8 Nov 2016 23:00:09 +0000 (+1100) Subject: st/mesa/glsl: set SamplersUsed directly in gl_program X-Git-Tag: upstream/17.1.0~3387 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=937523971f42f37b40badb962e575ecd8258b2d5;p=platform%2Fupstream%2Fmesa.git st/mesa/glsl: set SamplersUsed directly in gl_program Reviewed-by: Eric Anholt --- diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index f2fc716..8604dba 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -1244,7 +1244,8 @@ link_assign_uniform_storage(struct gl_context *ctx, parcel.set_and_process(var); } - prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used; + prog->_LinkedShaders[i]->Program->SamplersUsed = + parcel.shader_samplers_used; prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers; STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->SamplerTargets) == diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index efb2ac3..d2f2dd6 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -213,7 +213,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) _mesa_copy_linked_program_data(shProg, shader); - prog->SamplersUsed = shader->active_samplers; prog->ShadowSamplers = shader->shadow_samplers; _mesa_update_shader_textures_used(shProg, prog); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d05c252..6ab5cde 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2356,7 +2356,6 @@ struct gl_linked_shader * \note Each of these fields is only set post-linking. */ /*@{*/ - GLbitfield active_samplers; /**< Bitfield of which samplers are used */ GLbitfield shadow_samplers; /**< Samplers used for shadow sampling. */ /*@}*/ @@ -2396,7 +2395,7 @@ struct gl_linked_shader static inline GLbitfield gl_external_samplers(struct gl_linked_shader *shader) { GLbitfield external_samplers = 0; - GLbitfield mask = shader->active_samplers; + GLbitfield mask = shader->Program->SamplersUsed; while (mask) { int idx = u_bit_scan(&mask); diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 0089e80..59aef12 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2917,7 +2917,6 @@ get_mesa_program(struct gl_context *ctx, do_set_program_inouts(shader->ir, prog, shader->Stage); - prog->SamplersUsed = shader->active_samplers; prog->ShadowSamplers = shader->shadow_samplers; prog->ExternalSamplersUsed = gl_external_samplers(shader); _mesa_update_shader_textures_used(shader_program, prog); diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index cbc7e5a..d5309e4 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -412,7 +412,6 @@ st_nir_get_mesa_program(struct gl_context *ctx, _mesa_log("\n\n"); } - prog->SamplersUsed = shader->active_samplers; prog->ShadowSamplers = shader->shadow_samplers; prog->ExternalSamplersUsed = gl_external_samplers(shader); _mesa_update_shader_textures_used(shader_program, prog);