From: James Zhu Date: Fri, 1 Feb 2019 15:01:59 +0000 (-0500) Subject: gallium/auxiliary/vl: Add video compositor compute shader render X-Git-Tag: upstream/19.3.0~9768 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=9364d66cb7f7deb83876a44bb4e29e8105141c16;p=platform%2Fupstream%2Fmesa.git gallium/auxiliary/vl: Add video compositor compute shader render Add compute shader initilization, assign and cleanup in vl_compositor API. Set video compositor compute shader render as default when pipe support it. Signed-off-by: James Zhu Reviewed-by: Christian König --- diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index 4509913..8731ad9 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -28,6 +28,7 @@ #include "util/u_sampler.h" #include "vl_compositor_gfx.h" +#include "vl_compositor_cs.h" static bool init_shaders(struct vl_compositor *c) @@ -40,18 +41,6 @@ init_shaders(struct vl_compositor *c) return false; } - c->fs_video_buffer = create_frag_shader_video_buffer(c); - if (!c->fs_video_buffer) { - debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n"); - return false; - } - - c->fs_weave_rgb = create_frag_shader_weave_rgb(c); - if (!c->fs_weave_rgb) { - debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n"); - return false; - } - c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true); c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true); c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false); @@ -74,12 +63,6 @@ init_shaders(struct vl_compositor *c) return false; } - c->fs_rgba = create_frag_shader_rgba(c); - if (!c->fs_rgba) { - debug_printf("Unable to create RGB-to-RGB fragment shader.\n"); - return false; - } - c->fs_rgb_yuv.y = create_frag_shader_rgb_yuv(c, true); c->fs_rgb_yuv.uv = create_frag_shader_rgb_yuv(c, false); if (!c->fs_rgb_yuv.y || !c->fs_rgb_yuv.uv) { @@ -87,6 +70,44 @@ init_shaders(struct vl_compositor *c) return false; } + if (c->pipe_compute_supported) { + c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer); + if (!c->cs_video_buffer) { + debug_printf("Unable to create video_buffer compute shader.\n"); + return false; + } + + c->cs_weave_rgb = vl_compositor_cs_create_shader(c, compute_shader_weave); + if (!c->cs_weave_rgb) { + debug_printf("Unable to create weave_rgb compute shader.\n"); + return false; + } + + c->cs_rgba = vl_compositor_cs_create_shader(c, compute_shader_rgba); + if (!c->cs_rgba) { + debug_printf("Unable to create RGB-to-RGB compute shader.\n"); + return false; + } + } else { + c->fs_video_buffer = create_frag_shader_video_buffer(c); + if (!c->fs_video_buffer) { + debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n"); + return false; + } + + c->fs_weave_rgb = create_frag_shader_weave_rgb(c); + if (!c->fs_weave_rgb) { + debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n"); + return false; + } + + c->fs_rgba = create_frag_shader_rgba(c); + if (!c->fs_rgba) { + debug_printf("Unable to create RGB-to-RGB fragment shader.\n"); + return false; + } + } + return true; } @@ -95,17 +116,24 @@ static void cleanup_shaders(struct vl_compositor *c) assert(c); c->pipe->delete_vs_state(c->pipe, c->vs); - c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer); - c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb); c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.y); c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv); c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y); c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv); c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv); c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb); - c->pipe->delete_fs_state(c->pipe, c->fs_rgba); c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.y); c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.uv); + + if (c->pipe_compute_supported) { + c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer); + c->pipe->delete_compute_state(c->pipe, c->cs_weave_rgb); + c->pipe->delete_compute_state(c->pipe, c->cs_rgba); + } else { + c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer); + c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb); + c->pipe->delete_fs_state(c->pipe, c->fs_rgba); + } } static bool @@ -409,6 +437,7 @@ vl_compositor_clear_layers(struct vl_compositor_state *s) s->layers[i].clearing = i ? false : true; s->layers[i].blend = NULL; s->layers[i].fs = NULL; + s->layers[i].cs = NULL; s->layers[i].viewport.scale[2] = 1; s->layers[i].viewport.translate[2] = 0; s->layers[i].rotate = VL_COMPOSITOR_ROTATE_0; @@ -532,26 +561,39 @@ vl_compositor_set_buffer_layer(struct vl_compositor_state *s, float half_a_line = 0.5f / s->layers[layer].zw.y; switch(deinterlace) { case VL_COMPOSITOR_WEAVE: - s->layers[layer].fs = c->fs_weave_rgb; + if (c->pipe_compute_supported) + s->layers[layer].cs = c->cs_weave_rgb; + else + s->layers[layer].fs = c->fs_weave_rgb; break; case VL_COMPOSITOR_BOB_TOP: s->layers[layer].zw.x = 0.0f; s->layers[layer].src.tl.y += half_a_line; s->layers[layer].src.br.y += half_a_line; - s->layers[layer].fs = c->fs_video_buffer; + if (c->pipe_compute_supported) + s->layers[layer].cs = c->cs_video_buffer; + else + s->layers[layer].fs = c->fs_video_buffer; break; case VL_COMPOSITOR_BOB_BOTTOM: s->layers[layer].zw.x = 1.0f; s->layers[layer].src.tl.y -= half_a_line; s->layers[layer].src.br.y -= half_a_line; - s->layers[layer].fs = c->fs_video_buffer; + if (c->pipe_compute_supported) + s->layers[layer].cs = c->cs_video_buffer; + else + s->layers[layer].fs = c->fs_video_buffer; break; } - } else - s->layers[layer].fs = c->fs_video_buffer; + } else { + if (c->pipe_compute_supported) + s->layers[layer].cs = c->cs_video_buffer; + else + s->layers[layer].fs = c->fs_video_buffer; + } } void @@ -600,7 +642,10 @@ vl_compositor_set_rgba_layer(struct vl_compositor_state *s, assert(layer < VL_COMPOSITOR_MAX_LAYERS); s->used_layers |= 1 << layer; - s->layers[layer].fs = c->fs_rgba; + if (c->pipe_compute_supported) + s->layers[layer].cs = c->cs_rgba; + else + s->layers[layer].fs = c->fs_rgba; s->layers[layer].samplers[0] = c->sampler_linear; s->layers[layer].samplers[1] = NULL; s->layers[layer].samplers[2] = NULL; @@ -701,7 +746,11 @@ vl_compositor_render(struct vl_compositor_state *s, bool clear_dirty) { assert(s); - vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty); + + if (s->layers->cs) + vl_compositor_cs_render(s, c, dst_surface, dirty_area, clear_dirty); + else + vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty); } bool @@ -711,6 +760,7 @@ vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe) memset(c, 0, sizeof(*c)); + c->pipe_compute_supported = pipe->screen->get_param(pipe->screen, PIPE_CAP_COMPUTE); c->pipe = pipe; if (!init_pipe_state(c)) { diff --git a/src/gallium/auxiliary/vl/vl_compositor.h b/src/gallium/auxiliary/vl/vl_compositor.h index 5fa1b6c..d426188 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.h +++ b/src/gallium/auxiliary/vl/vl_compositor.h @@ -117,6 +117,11 @@ struct vl_compositor void *fs_video_buffer; void *fs_weave_rgb; void *fs_rgba; + void *cs_video_buffer; + void *cs_weave_rgb; + void *cs_rgba; + + bool pipe_compute_supported; struct { struct {