From: mtklein Date: Wed, 20 Apr 2016 20:02:08 +0000 (-0700) Subject: Revert of SkOnce: 2 bytes -> 1 byte (patchset #4 id:60001 of https://codereview.chrom... X-Git-Tag: submit/tizen/20180928.044319~129^2~887 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=9134686fd9ce384e9163b44942538d033b5bff11;p=platform%2Fupstream%2FlibSkiaSharp.git Revert of SkOnce: 2 bytes -> 1 byte (patchset #4 id:60001 of https://codereview.chromium.org/1904483003/ ) Reason for revert: bust the roll Original issue's description: > SkOnce: 2 bytes -> 1 byte > > This uses the same logic we worked out for SkOncePtr to reduce > the memory footprint of SkOnce from a done byte and lock byte > to a single 3-state byte: > > - NotStarted: no thread has tried to run fn() yet > - Active: a thread is running fn() > - Done: fn() is complete > > Threads which see Done return immediately. > Threads which see NotStarted try to move to Active, run fn(), then move to Done. > Threads which see Active spin until the active thread moves to Done. > > This additionally fixes a too-weak memory order bug in SkOncePtr, > and adds a big note to explain. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904483003 > > Committed: https://skia.googlesource.com/skia/+/df02d338be8e3c1c50b48a3a9faa582703a39c07 TBR=herb@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1898413004 --- diff --git a/include/private/SkOnce.h b/include/private/SkOnce.h index 20bf427678..d83b63f283 100644 --- a/include/private/SkOnce.h +++ b/include/private/SkOnce.h @@ -8,9 +8,9 @@ #ifndef SkOnce_DEFINED #define SkOnce_DEFINED +#include "../private/SkSpinlock.h" #include #include -#include "SkTypes.h" // SkOnce provides call-once guarantees for Skia, much like std::once_flag/std::call_once(). // @@ -21,50 +21,20 @@ class SkOnce { public: template void operator()(Fn&& fn, Args&&... args) { - auto state = fState.load(std::memory_order_acquire); - - if (state == Done) { - return; - } - - if (state == NotStarted) { - // Try to claim the job of calling fn() by swapping from NotStarted to Calling. - // See [1] below for why we use std::memory_order_acquire instead of relaxed. - if (fState.compare_exchange_strong(state, Calling, std::memory_order_acquire)) { - // Claimed! Call fn(), then mark this SkOnce as Done. + // Vanilla double-checked locking. + if (!fDone.load(std::memory_order_acquire)) { + fLock.acquire(); + if (!fDone.load(std::memory_order_relaxed)) { fn(std::forward(args)...); - return fState.store(Done, std::memory_order_release); + fDone.store(true, std::memory_order_release); } + fLock.release(); } - - while (state == Calling) { - // Some other thread is calling fn(). Wait for them to finish. - state = fState.load(std::memory_order_acquire); - } - SkASSERT(state == Done); } private: - enum State : uint8_t { NotStarted, Calling, Done}; - std::atomic fState{NotStarted}; + std::atomic fDone{false}; + SkSpinlock fLock; }; -/* [1] Why do we compare_exchange_strong() with std::memory_order_acquire instead of relaxed? - * - * If we succeed, we really only need a relaxed compare_exchange_strong()... we're the ones - * who are about to do a release store, so there's certainly nothing yet for an acquire to - * synchronize with. - * - * If that compare_exchange_strong() fails, we're either in Calling or Done state. - * Again, if we're in Calling state, relaxed would have been fine: the spin loop will - * acquire up to the Calling thread's release store. - * - * But if that compare_exchange_strong() fails and we find ourselves in the Done state, - * we've never done an acquire load to sync up to the store of that Done state. - * - * So on failure we need an acquire load. Generally the failure memory order cannot be - * stronger than the success memory order, so we need acquire on success too. The single - * memory order version of compare_exchange_strong() uses the same acquire order for both. - */ - #endif // SkOnce_DEFINED diff --git a/include/private/SkOncePtr.h b/include/private/SkOncePtr.h index b60d968b4a..3c1ab634ee 100644 --- a/include/private/SkOncePtr.h +++ b/include/private/SkOncePtr.h @@ -66,9 +66,8 @@ public: if (state == 0) { // It looks like no one has tried to create our pointer yet. // We try to claim that task by atomically swapping our state from '0' to '1'. - // See SkOnce.h for why we use an acquire memory order here rather than relaxed. if (sk_atomic_compare_exchange( - &fState, &state, (uintptr_t)1, sk_memory_order_acquire, sk_memory_order_acquire)) { + &fState, &state, (uintptr_t)1, sk_memory_order_relaxed, sk_memory_order_relaxed)) { // We've claimed it. Create our pointer and store it into fState. state = (uintptr_t)f(); SkASSERT(state > 1);