From: Keith Whitwell Date: Thu, 26 Apr 2001 14:53:48 +0000 (+0000) Subject: first pass at eval fixes X-Git-Tag: 062012170305~27218 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=908be619fdba608b057ae512834dcc7a76aa3224;p=profile%2Fivi%2Fmesa.git first pass at eval fixes --- diff --git a/src/mesa/tnl/t_array_import.c b/src/mesa/tnl/t_array_import.c index c930092..7bb208c 100644 --- a/src/mesa/tnl/t_array_import.c +++ b/src/mesa/tnl/t_array_import.c @@ -1,4 +1,4 @@ -/* $Id: t_array_import.c,v 1.12 2001/04/17 17:01:33 brianp Exp $ */ +/* $Id: t_array_import.c,v 1.13 2001/04/26 14:53:48 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -99,6 +99,8 @@ static void _tnl_import_color( GLcontext *ctx, GLboolean is_writeable = 0; struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; +/* fprintf(stderr, "%s\n", __FUNCTION__); */ + tmp = _ac_import_color(ctx, GL_UNSIGNED_BYTE, stride ? 4*sizeof(GLubyte) : 0, @@ -317,7 +319,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count ) struct vertex_arrays *tmp = &tnl->array_inputs; /* fprintf(stderr, "_tnl_vb_bind_arrays %d..%d // %d..%d\n", */ -/* start, count, ctx->Array.LockFirst, ctx->Array.LockCount); */ +/* start, count, ctx->Array.LockFirst, ctx->Array.LockCount); */ if (ctx->Array.LockCount) { ASSERT(start == (GLint) ctx->Array.LockFirst); diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index db315e6..7e5c0de 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -1,4 +1,4 @@ -/* $Id: t_context.h,v 1.19 2001/04/09 14:47:34 keithw Exp $ */ +/* $Id: t_context.h,v 1.20 2001/04/26 14:53:48 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -354,15 +354,7 @@ struct tnl_eval_store { GLuint EvalMap1Flags; GLuint EvalMap2Flags; GLuint EvalNewState; - - GLfloat Coord[IMM_SIZE][4]; - GLfloat Obj[IMM_SIZE][4]; - GLfloat TexCoord[IMM_SIZE][4]; - GLfloat Normal[IMM_SIZE][3]; - GLchan Color[IMM_SIZE][4]; - GLuint Index[IMM_SIZE]; - GLuint Flag[IMM_SIZE]; - GLuint Elts[IMM_SIZE]; + struct immediate *im; /* used for temporary data */ }; diff --git a/src/mesa/tnl/t_imm_alloc.c b/src/mesa/tnl/t_imm_alloc.c index b624026..def3b9c 100644 --- a/src/mesa/tnl/t_imm_alloc.c +++ b/src/mesa/tnl/t_imm_alloc.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_alloc.c,v 1.5 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: t_imm_alloc.c,v 1.6 2001/04/26 14:53:48 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -44,6 +44,8 @@ struct immediate *_tnl_alloc_immediate( GLcontext *ctx ) if (!IM) return 0; +/* memset(IM, 0, sizeof(*IM)); */ + IM->id = id++; IM->ref_count = 0; IM->backref = ctx; diff --git a/src/mesa/tnl/t_imm_dlist.c b/src/mesa/tnl/t_imm_dlist.c index 02ebbbb..54f7132 100644 --- a/src/mesa/tnl/t_imm_dlist.c +++ b/src/mesa/tnl/t_imm_dlist.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_dlist.c,v 1.12 2001/04/09 14:47:34 keithw Exp $ */ +/* $Id: t_imm_dlist.c,v 1.13 2001/04/26 14:53:48 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -76,7 +76,6 @@ _tnl_compile_cassette( GLcontext *ctx, struct immediate *IM ) TNLvertexcassette *node; GLuint new_beginstate; - _tnl_compute_orflag( IM ); IM->CopyStart = IM->Start; @@ -105,6 +104,9 @@ _tnl_compile_cassette( GLcontext *ctx, struct immediate *IM ) IM->PrimitiveLength[IM->LastPrimitive] = IM->Count - IM->LastPrimitive; ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST); + +/* _tnl_print_cassette( IM ); */ + node = (TNLvertexcassette *) _mesa_alloc_instruction(ctx, @@ -293,6 +295,8 @@ _tnl_EndList( GLcontext *ctx ) TNLcontext *tnl = TNL_CONTEXT(ctx); struct immediate *IM = TNL_CURRENT_IM(ctx); +/* fprintf(stderr, "%s\n", __FUNCTION__); */ + ctx->swtnl_im = 0; IM->ref_count--; if (IM == tnl->ExecCopySource) { diff --git a/src/mesa/tnl/t_imm_elt.c b/src/mesa/tnl/t_imm_elt.c index 1ef6a8c..1386ef1 100644 --- a/src/mesa/tnl/t_imm_elt.c +++ b/src/mesa/tnl/t_imm_elt.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_elt.c,v 1.6 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: t_imm_elt.c,v 1.7 2001/04/26 14:53:48 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -138,7 +138,6 @@ static trans_elt_4f_func _tnl_trans_elt_4f_tab[5][MAX_TYPES]; GLuint start, GLuint n #define SRC_START 0 #define DST_START start -#undef CHECK #define CHECK if ((flags[i]&match) == VERT_ELT) #define NEXT_F (void)1 #define NEXT_F2 f = first + elts[i] * stride; diff --git a/src/mesa/tnl/t_imm_eval.c b/src/mesa/tnl/t_imm_eval.c index aa1d2f4..21529a4 100644 --- a/src/mesa/tnl/t_imm_eval.c +++ b/src/mesa/tnl/t_imm_eval.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_eval.c,v 1.6 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: t_imm_eval.c,v 1.7 2001/04/26 14:53:48 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -38,6 +38,7 @@ #include "t_imm_eval.h" #include "t_imm_exec.h" #include "t_imm_fixup.h" +#include "t_imm_alloc.h" static void eval_points1( GLfloat outcoord[][4], @@ -400,7 +401,7 @@ void _tnl_eval_vb( GLcontext *ctx, { TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_arrays *tmp = &tnl->imm_inputs; - struct tnl_eval_store *store = &tnl->eval; + struct immediate *store = tnl->eval.im; GLuint *flags = tnl->vb.Flag; GLuint count = tnl->vb.Count; GLuint any_eval1 = orflag & (VERT_EVAL_C1|VERT_EVAL_P1); @@ -409,6 +410,12 @@ void _tnl_eval_vb( GLcontext *ctx, GLuint req = 0; GLuint purge_flags = 0; +/* if (input->writable) */ +/* store = input; */ + + if (!store) + store = tnl->eval.im = _tnl_alloc_immediate( ctx ); + if (tnl->eval.EvalNewState & _NEW_EVAL) update_eval( ctx ); @@ -427,27 +434,27 @@ void _tnl_eval_vb( GLcontext *ctx, req |= tnl->pipeline.inputs & tnl->eval.EvalMap2Flags; - /* Translate points into coords. Use store->Coord to hold the + /* Translate points into coords. Use store->Obj to hold the * new data. */ if (any_eval1 && (orflag & VERT_EVAL_P1)) { - eval_points1( store->Coord, coord, flags, + eval_points1( store->Obj, coord, flags, ctx->Eval.MapGrid1du, ctx->Eval.MapGrid1u1); - coord = store->Coord; + coord = store->Obj; } if (any_eval2 && (orflag & VERT_EVAL_P2)) { - eval_points2( store->Coord, coord, flags, + eval_points2( store->Obj, coord, flags, ctx->Eval.MapGrid2du, ctx->Eval.MapGrid2u1, ctx->Eval.MapGrid2dv, ctx->Eval.MapGrid2v1 ); - coord = store->Coord; + coord = store->Obj; } @@ -455,62 +462,99 @@ void _tnl_eval_vb( GLcontext *ctx, */ if (req & VERT_INDEX) { + GLuint generated = 0; + if (!all_eval) copy_1ui( store->Index, tmp->Index.data, count ); tmp->Index.data = store->Index; tmp->Index.start = store->Index; - if (ctx->Eval.Map1Index && any_eval1) + if (ctx->Eval.Map1Index && any_eval1) { eval1_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map1Index ); + generated |= VERT_EVAL_C1|VERT_EVAL_P1; + } - if (ctx->Eval.Map2Index && any_eval2) + if (ctx->Eval.Map2Index && any_eval2) { eval2_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map2Index ); + generated |= VERT_EVAL_C2|VERT_EVAL_P2; + } + /* Propogate values to generate correct vertices when vertex + * maps are disabled. + */ + if (purge_flags & generated) + _tnl_fixup_1ui( store->Index, flags, 0, + VERT_INDEX| + VERT_OBJ| + generated| + (VERT_EVAL_ANY&~purge_flags) ); } if (req & VERT_RGBA) { + GLuint generated = 0; + if (!all_eval) copy_4chan( store->Color, tmp->Color.data, count ); tmp->Color.data = store->Color; tmp->Color.start = (GLchan *) store->Color; - if (ctx->Eval.Map1Color4 && any_eval1) + if (ctx->Eval.Map1Color4 && any_eval1) { eval1_color( &tmp->Color, coord, flags, &ctx->EvalMap.Map1Color4 ); + generated |= VERT_EVAL_C1|VERT_EVAL_P1; + } - if (ctx->Eval.Map2Color4 && any_eval2) + if (ctx->Eval.Map2Color4 && any_eval2) { eval2_color( &tmp->Color, coord, flags, &ctx->EvalMap.Map2Color4 ); + generated |= VERT_EVAL_C2|VERT_EVAL_P2; + } + + /* Propogate values to generate correct vertices when vertex + * maps are disabled. + */ + if (purge_flags & generated) + _tnl_fixup_4chan( store->Color, flags, 0, + VERT_RGBA| + VERT_OBJ| + generated| + (VERT_EVAL_ANY&~purge_flags) ); } if (req & VERT_TEX(0)) { + GLuint generated = 0; + if (!all_eval) - copy_4f( store->TexCoord, tmp->TexCoord[0].data, count ); + copy_4f( store->TexCoord[0], tmp->TexCoord[0].data, count ); else tmp->TexCoord[0].size = 0; - tmp->TexCoord[0].data = store->TexCoord; - tmp->TexCoord[0].start = (GLfloat *)store->TexCoord; + tmp->TexCoord[0].data = store->TexCoord[0]; + tmp->TexCoord[0].start = (GLfloat *)store->TexCoord[0]; if (any_eval1) { if (ctx->Eval.Map1TextureCoord4) { eval1_4f( &tmp->TexCoord[0], coord, flags, 4, &ctx->EvalMap.Map1Texture4 ); + generated |= VERT_EVAL_C1|VERT_EVAL_P1; } else if (ctx->Eval.Map1TextureCoord3) { eval1_4f( &tmp->TexCoord[0], coord, flags, 3, &ctx->EvalMap.Map1Texture3 ); + generated |= VERT_EVAL_C1|VERT_EVAL_P1; } else if (ctx->Eval.Map1TextureCoord2) { eval1_4f( &tmp->TexCoord[0], coord, flags, 2, &ctx->EvalMap.Map1Texture2 ); + generated |= VERT_EVAL_C1|VERT_EVAL_P1; } else if (ctx->Eval.Map1TextureCoord1) { eval1_4f( &tmp->TexCoord[0], coord, flags, 1, &ctx->EvalMap.Map1Texture1 ); + generated |= VERT_EVAL_C1|VERT_EVAL_P1; } } @@ -518,38 +562,68 @@ void _tnl_eval_vb( GLcontext *ctx, if (ctx->Eval.Map2TextureCoord4) { eval2_4f( &tmp->TexCoord[0], coord, flags, 4, &ctx->EvalMap.Map2Texture4 ); + generated |= VERT_EVAL_C2|VERT_EVAL_P2; } else if (ctx->Eval.Map2TextureCoord3) { eval2_4f( &tmp->TexCoord[0], coord, flags, 3, &ctx->EvalMap.Map2Texture3 ); + generated |= VERT_EVAL_C2|VERT_EVAL_P2; } else if (ctx->Eval.Map2TextureCoord2) { eval2_4f( &tmp->TexCoord[0], coord, flags, 2, &ctx->EvalMap.Map2Texture2 ); + generated |= VERT_EVAL_C2|VERT_EVAL_P2; } else if (ctx->Eval.Map2TextureCoord1) { eval2_4f( &tmp->TexCoord[0], coord, flags, 1, &ctx->EvalMap.Map2Texture1 ); + generated |= VERT_EVAL_C2|VERT_EVAL_P2; } } + + /* Propogate values to generate correct vertices when vertex + * maps are disabled. + */ + if (purge_flags & generated) + _tnl_fixup_4f( store->TexCoord[0], flags, 0, + VERT_TEX0| + VERT_OBJ| + generated| + (VERT_EVAL_ANY&~purge_flags) ); } if (req & VERT_NORM) { + GLuint generated = 0; + if (!all_eval) copy_3f( store->Normal, tmp->Normal.data, count ); tmp->Normal.data = store->Normal; tmp->Normal.start = (GLfloat *)store->Normal; - if (ctx->Eval.Map1Normal && any_eval1) + if (ctx->Eval.Map1Normal && any_eval1) { eval1_norm( &tmp->Normal, coord, flags, &ctx->EvalMap.Map1Normal ); + generated |= VERT_EVAL_C1|VERT_EVAL_P1; + } - if (ctx->Eval.Map2Normal && any_eval2) + if (ctx->Eval.Map2Normal && any_eval2) { eval2_norm( &tmp->Normal, coord, flags, &ctx->EvalMap.Map2Normal ); + generated |= VERT_EVAL_C2|VERT_EVAL_P2; + } + + /* Propogate values to generate correct vertices when vertex + * maps are disabled. + */ + if (purge_flags & generated) + _tnl_fixup_3f( store->Normal, flags, 0, + VERT_NORM| + VERT_OBJ| + generated| + (VERT_EVAL_ANY&~purge_flags) ); } @@ -601,16 +675,42 @@ void _tnl_eval_vb( GLcontext *ctx, } + /* Calculate new IM->Elts, IM->Primitive, IM->PrimitiveLength for + * the case where vertex maps are not enabled for some received eval + * coordinates. + */ + if (purge_flags) { + GLuint vertex = VERT_OBJ|(VERT_EVAL_ANY & ~purge_flags); + GLuint last_new_prim = 0; + GLuint new_prim_length = 0; + GLuint next_old_prim = 0; + GLuint i,j; + struct vertex_buffer *VB = &tnl->vb; + + for (i = 0, j = 0 ; i < tnl->vb.Count ; i++) { + if (flags[i] & vertex) { + store->Elt[j++] = i; + new_prim_length++; + } + if (i == next_old_prim) { + next_old_prim += VB->PrimitiveLength[i]; + VB->PrimitiveLength[last_new_prim] = new_prim_length; + VB->Primitive[j] = VB->Primitive[i]; + last_new_prim = j; + } + } + + VB->Elts = store->Elt; + + _tnl_fixup_purged_eval( ctx, store ); + } + + /* Produce new flags array: + */ { GLuint i; copy_1ui( store->Flag, flags, count ); tnl->vb.Flag = store->Flag; - - /* This is overkill, but correct as fixup will have copied the - * values to all vertices in the VB - we may be falsely stating - * that some repeated values are new, but doing so is fairly - * harmless. - */ for (i = 0 ; i < count ; i++) store->Flag[i] |= req; } diff --git a/src/mesa/tnl/t_imm_fixup.c b/src/mesa/tnl/t_imm_fixup.c index 9fde2a8..bfb1d30 100644 --- a/src/mesa/tnl/t_imm_fixup.c +++ b/src/mesa/tnl/t_imm_fixup.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_fixup.c,v 1.10 2001/04/09 14:47:34 keithw Exp $ */ +/* $Id: t_imm_fixup.c,v 1.11 2001/04/26 14:53:48 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -52,9 +52,11 @@ #include "t_pipeline.h" +static const GLuint increment[GL_POLYGON+2] = { 1,2,1,1,3,1,1,4,2,1,1 }; +static const GLuint intro[GL_POLYGON+2] = { 0,0,2,2,0,2,2,0,2,2,0 }; -static void -fixup_4f( GLfloat data[][4], GLuint flag[], GLuint start, GLuint match ) +void +_tnl_fixup_4f( GLfloat data[][4], GLuint flag[], GLuint start, GLuint match ) { GLuint i = start; @@ -66,8 +68,8 @@ fixup_4f( GLfloat data[][4], GLuint flag[], GLuint start, GLuint match ) } } -static void -fixup_3f( float data[][3], GLuint flag[], GLuint start, GLuint match ) +void +_tnl_fixup_3f( float data[][3], GLuint flag[], GLuint start, GLuint match ) { GLuint i = start; @@ -80,8 +82,8 @@ fixup_3f( float data[][3], GLuint flag[], GLuint start, GLuint match ) } -static void -fixup_1ui( GLuint *data, GLuint flag[], GLuint start, GLuint match ) +void +_tnl_fixup_1ui( GLuint *data, GLuint flag[], GLuint start, GLuint match ) { GLuint i = start; @@ -95,8 +97,8 @@ fixup_1ui( GLuint *data, GLuint flag[], GLuint start, GLuint match ) } -static void -fixup_1f( GLfloat *data, GLuint flag[], GLuint start, GLuint match ) +void +_tnl_fixup_1f( GLfloat *data, GLuint flag[], GLuint start, GLuint match ) { GLuint i = start; @@ -109,8 +111,8 @@ fixup_1f( GLfloat *data, GLuint flag[], GLuint start, GLuint match ) flag[i] |= match; } -static void -fixup_1ub( GLubyte *data, GLuint flag[], GLuint start, GLuint match ) +void +_tnl_fixup_1ub( GLubyte *data, GLuint flag[], GLuint start, GLuint match ) { GLuint i = start; @@ -124,8 +126,8 @@ fixup_1ub( GLubyte *data, GLuint flag[], GLuint start, GLuint match ) } -static void -fixup_4chan( GLchan data[][4], GLuint flag[], GLuint start, GLuint match ) +void +_tnl_fixup_4chan( GLchan data[][4], GLuint flag[], GLuint start, GLuint match ) { GLuint i = start; @@ -285,7 +287,8 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { if (fixup & VERT_TEX(i)) { if (orflag & VERT_TEX(i)) - fixup_4f( IM->TexCoord[i], IM->Flag, start, VERT_TEX(i) ); + _tnl_fixup_4f( IM->TexCoord[i], IM->Flag, start, + VERT_TEX(i) ); else fixup_first_4f( IM->TexCoord[i], IM->Flag, VERT_END_VB, start, IM->TexCoord[i][start]); @@ -296,7 +299,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) if (fixup & VERT_EDGE) { if (orflag & VERT_EDGE) - fixup_1ub( IM->EdgeFlag, IM->Flag, start, VERT_EDGE ); + _tnl_fixup_1ub( IM->EdgeFlag, IM->Flag, start, VERT_EDGE ); else fixup_first_1ub( IM->EdgeFlag, IM->Flag, VERT_END_VB, start, IM->EdgeFlag[start] ); @@ -304,7 +307,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) if (fixup & VERT_INDEX) { if (orflag & VERT_INDEX) - fixup_1ui( IM->Index, IM->Flag, start, VERT_INDEX ); + _tnl_fixup_1ui( IM->Index, IM->Flag, start, VERT_INDEX ); else fixup_first_1ui( IM->Index, IM->Flag, VERT_END_VB, start, IM->Index[start] ); @@ -312,7 +315,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) if (fixup & VERT_RGBA) { if (orflag & VERT_RGBA) - fixup_4chan( IM->Color, IM->Flag, start, VERT_RGBA ); + _tnl_fixup_4chan( IM->Color, IM->Flag, start, VERT_RGBA ); else fixup_first_4chan( IM->Color, IM->Flag, VERT_END_VB, start, IM->Color[start] ); @@ -320,7 +323,8 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) if (fixup & VERT_SPEC_RGB) { if (orflag & VERT_SPEC_RGB) - fixup_4chan( IM->SecondaryColor, IM->Flag, start, VERT_SPEC_RGB ); + _tnl_fixup_4chan( IM->SecondaryColor, IM->Flag, start, + VERT_SPEC_RGB ); else fixup_first_4chan( IM->SecondaryColor, IM->Flag, VERT_END_VB, start, IM->SecondaryColor[start] ); @@ -328,7 +332,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) if (fixup & VERT_FOG_COORD) { if (orflag & VERT_FOG_COORD) - fixup_1f( IM->FogCoord, IM->Flag, start, VERT_FOG_COORD ); + _tnl_fixup_1f( IM->FogCoord, IM->Flag, start, VERT_FOG_COORD ); else fixup_first_1f( IM->FogCoord, IM->Flag, VERT_END_VB, start, IM->FogCoord[start] ); @@ -336,7 +340,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) if (fixup & VERT_NORM) { if (orflag & VERT_NORM) - fixup_3f( IM->Normal, IM->Flag, start, VERT_NORM ); + _tnl_fixup_3f( IM->Normal, IM->Flag, start, VERT_NORM ); else fixup_first_3f( IM->Normal, IM->Flag, VERT_END_VB, start, IM->Normal[start] ); @@ -742,8 +746,6 @@ static copy_func copy_tab[GL_POLYGON+2] = void _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM ) { - static const GLuint increment[GL_POLYGON+2] = { 1,2,1,1,3,1,1,4,2,1,1 }; - static const GLuint intro[GL_POLYGON+2] = { 0,0,2,2,0,2,2,0,2,2,0 }; TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint last = IM->LastPrimitive; @@ -778,62 +780,33 @@ _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM ) } -/* If we receive evalcoords in an immediate struct for maps which - * don't have a vertex enabled, need to do an additional fixup, as - * those rows containing evalcoords must now be ignored. The - * evalcoords may still generate colors, normals, etc, so have to - * respect the relative order between calls to EvalCoord and Normal - * etc. - * - * Generate the index list that will be used to render this immediate - * struct. - * - * Finally, generate a new primitives list for rendering the indices. +/* */ -#if 0 -void _tnl_fixup_purged_eval( GLcontext *ctx, - GLuint fixup, GLuint purge ) +void _tnl_fixup_purged_eval( GLcontext *ctx, struct immediate *IM ) { TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_eval_store *store = &tnl->eval; - GLuint *flags = tnl->vb.Flag; - GLuint i, j, nextprim; - GLuint fixup_fence = purge|VERT_OBJ; - GLuint good_index = (VERT_EVAL_ANY & ~purge)|VERT_OBJ; - GLuint prim_length = 0, lastprim = 0, nextprim = 0; - if (fixup & VERT_TEX0) - fixup_4f( store->TexCoord, flags, 0, VERT_TEX0|fixup_fence ); - - if (fixup & VERT_INDEX) - fixup_1ui( store->Index, flags, 0, VERT_INDEX|fixup_fence ); - - if (fixup & VERT_RGBA) - fixup_4chan( store->Color, flags, 0, VERT_RGBA|fixup_fence ); + /* Recalculate ExecCopyElts, ExecParity, etc. These don't need the + * post-eval values, so using the original immediate is fine, but + * copied vertices will need to be re-evaluated. + */ + if (tnl->CurrentPrimitive != GL_POLYGON+1) { + GLuint last = IM->LastPrimitive; + GLenum prim = IM->Primitive[last]; + GLuint pincr = increment[prim]; + GLuint pintro = intro[prim]; + GLuint ovf, i; - if (fixup & VERT_NORM) - fixup_3f( store->Normal, flags, 0, VERT_NORM|fixup_fence ); + tnl->ExecCopyCount = 0; + tnl->ExecParity = IM->PrimitiveLength[last] & 1; - for (i = 0, j = 0 ; i < tnl->vb.Count ; i++) { - if (flags[i] & good_index) { - store->Elts[j++] = i; - prim_length++; - } - if (i == nextprim) { - VB->PrimitiveLength[lastprim] = prim_length; - VB->Primitive[j] = VB->Primitive[i]; - nextprim += lastprimlen; - lastprim = i; - lastprimlen = VB->PrimitiveLength[i]; - } - } + if (pincr != 1 && (IM->Count - last - pintro)) + ovf = (IM->Count - last - pintro) % pincr; - VB->Elts = store->Elts; + if (last < IM->Count) + copy_tab[prim]( tnl, last, IM->Count, ovf ); - /* What about copying??? No immediate exists with the right - * vertices in place... - */ - if (tnl->CurrentPrimitive != GL_POLYGON+1) { + for (i = 0 ; i < tnl->ExecCopyCount ; i++) + tnl->ExecCopyElts[i] = IM->Elt[tnl->ExecCopyElts[i]]; } } -#endif diff --git a/src/mesa/tnl/t_imm_fixup.h b/src/mesa/tnl/t_imm_fixup.h index 6cf1e3b..939bba4 100644 --- a/src/mesa/tnl/t_imm_fixup.h +++ b/src/mesa/tnl/t_imm_fixup.h @@ -1,4 +1,4 @@ -/* $Id: t_imm_fixup.h,v 1.2 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: t_imm_fixup.h,v 1.3 2001/04/26 14:53:48 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -31,7 +31,23 @@ #include "mtypes.h" #include "t_context.h" +extern void _tnl_fixup_4chan( GLchan data[][4], GLuint flag[], + GLuint start, GLuint match ); +extern void _tnl_fixup_1ub( GLubyte *data, GLuint flag[], + GLuint start, GLuint match ); + +extern void _tnl_fixup_1f( GLfloat *data, GLuint flag[], + GLuint start, GLuint match ); + +extern void _tnl_fixup_1ui( GLuint *data, GLuint flag[], + GLuint start, GLuint match ); + +extern void _tnl_fixup_3f( float data[][3], GLuint flag[], + GLuint start, GLuint match ); + +extern void _tnl_fixup_4f( GLfloat data[][4], GLuint flag[], + GLuint start, GLuint match ); extern void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ); @@ -42,9 +58,7 @@ extern void _tnl_restore_compiled_cassette( GLcontext *ctx, struct immediate *IM ); -extern void _tnl_fixup_purged_eval( GLcontext *ctx, - GLuint fixup, GLuint purge ); - +extern void _tnl_fixup_purged_eval( GLcontext *ctx, struct immediate *IM ); extern void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *IM ); extern void _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM ); diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c index 4fbe52f..209c32f 100644 --- a/src/mesa/tnl/t_vb_light.c +++ b/src/mesa/tnl/t_vb_light.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_light.c,v 1.12 2001/03/12 00:48:44 gareth Exp $ */ +/* $Id: t_vb_light.c,v 1.13 2001/04/26 14:53:48 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -124,6 +124,8 @@ static GLboolean run_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage ) GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr; GLuint ind; +/* _tnl_print_vert_flags( __FUNCTION__, stage->changed_inputs ); */ + /* Make sure we can talk about elements 0..2 in the vector we are * lighting. */ diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c index 42d00e5..a71ed8d 100644 --- a/src/mesa/tnl/t_vb_render.c +++ b/src/mesa/tnl/t_vb_render.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_render.c,v 1.17 2001/03/29 16:50:33 brianp Exp $ */ +/* $Id: t_vb_render.c,v 1.18 2001/04/26 14:53:48 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -339,6 +339,7 @@ static GLboolean run_render( GLcontext *ctx, tnl->Driver.RenderFinish( ctx ); +/* usleep(100000); */ return GL_FALSE; /* finished the pipe */ } diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c index 11c3b33..bdf5c63 100644 --- a/src/mesa/tnl/t_vb_texgen.c +++ b/src/mesa/tnl/t_vb_texgen.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_texgen.c,v 1.8 2001/03/30 14:44:44 gareth Exp $ */ +/* $Id: t_vb_texgen.c,v 1.9 2001/04/26 14:53:48 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -94,8 +94,6 @@ static GLuint all_bits[5] = { -/* - */ static void build_m3( GLfloat f[][3], GLfloat m[], const GLvector3f *normal, const GLvector4f *eye ) @@ -106,11 +104,7 @@ static void build_m3( GLfloat f[][3], GLfloat m[], const GLfloat *norm = normal->start; GLuint i; - /* KW: Had to rearrange this loop to avoid a compiler bug with gcc - * 2.7.3.1 at -O3 optimization. Using -fno-strength-reduce - * also fixed the bug - is this generally necessary? - */ - for (i=0;istride)) { GLfloat u[3], two_nu, fx, fy, fz; COPY_3V( u, coord ); NORMALIZE_3FV( u ); @@ -122,8 +116,6 @@ static void build_m3( GLfloat f[][3], GLfloat m[], if (m[i] != 0.0F) { m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]); } - - STRIDE_F(norm, normal->stride); } } @@ -140,8 +132,7 @@ static void build_m2( GLfloat f[][3], GLfloat m[], GLfloat *norm = normal->start; GLuint i; - for (i=0;istride)) { GLfloat u[3], two_nu, fx, fy, fz; COPY_2V( u, coord ); u[2] = 0; @@ -154,8 +145,6 @@ static void build_m2( GLfloat f[][3], GLfloat m[], if (m[i] != 0.0F) { m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]); } - - STRIDE_F(norm, normal->stride); } } @@ -333,6 +322,10 @@ static void texgen_sphere_map( GLcontext *ctx, GLfloat (*f)[3] = store->tmp_f; GLfloat *m = store->tmp_m; +/* fprintf(stderr, "%s normstride %d eyestride %d\n", */ +/* __FUNCTION__, VB->NormalPtr->stride, */ +/* VB->EyePtr->stride); */ + (build_m_tab[VB->EyePtr->size])( store->tmp_f, store->tmp_m, VB->NormalPtr, @@ -619,9 +612,7 @@ static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage ) /* Need the original input in case it contains a Q coord: * (sigh) */ -/* if ((ctx->Texture.Unit[i]._ReallyEnabled|Q_BIT) & */ -/* ~ctx->Texture.Unit[i].TexGenEnabled) */ - inputs |= VERT_TEX(i); + inputs |= VERT_TEX(i); /* Something for Feedback? */ }