From: Ian Romanick Date: Thu, 28 Jul 2011 22:10:17 +0000 (-0700) Subject: mesa: Ensure that gl_shader_program::InfoLog is never NULL X-Git-Tag: mesa-8.0-rc1~2728^2~402 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=89193933cbd322cd08fb54232411a8a9221fcca8;p=platform%2Fupstream%2Fmesa.git mesa: Ensure that gl_shader_program::InfoLog is never NULL This prevents assertion failures in ralloc_strcat. The ralloc_free in _mesa_free_shader_program_data can be omitted because freeing the gl_shader_program in _mesa_delete_shader_program will take care of this automatically. A bunch of this code could use a refactor to use ralloc a bit more effectively. A bunch of the things that are allocated with malloc and owned by the gl_shader_program should be allocated with ralloc (using the gl_shader_program as the context). Signed-off-by: Ian Romanick Reviewed-by: Kenneth Graunke Reviewed-by: Eric Anholt --- diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 9f85096..9b8a507 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -221,6 +221,7 @@ main(int argc, char **argv) whole_program = rzalloc (NULL, struct gl_shader_program); assert(whole_program != NULL); + whole_program->InfoLog = ralloc_strdup(whole_program, ""); for (/* empty */; argc > optind; optind++) { whole_program->Shaders = diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 33d91ad..f128648 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -244,6 +244,8 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog prog->Geom.InputType = GL_TRIANGLES; prog->Geom.OutputType = GL_TRIANGLE_STRIP; #endif + + prog->InfoLog = ralloc_strdup(prog, ""); } /** @@ -283,6 +285,10 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, _mesa_free_parameter_list(shProg->Varying); shProg->Varying = NULL; } + + assert(shProg->InfoLog != NULL); + ralloc_free(shProg->InfoLog); + shProg->InfoLog = ralloc_strdup(shProg, ""); } @@ -317,11 +323,6 @@ _mesa_free_shader_program_data(struct gl_context *ctx, shProg->Shaders = NULL; } - if (shProg->InfoLog) { - ralloc_free(shProg->InfoLog); - shProg->InfoLog = NULL; - } - /* Transform feedback varying vars */ for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { free(shProg->TransformFeedback.VaryingNames[i]);