From: Francisco Jerez Date: Wed, 12 Feb 2014 16:15:21 +0000 (+0100) Subject: glsl: Add built-in constants for ARB_shader_image_load_store. X-Git-Tag: upstream/10.3~3716 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=87acc7c650e765751eb787db7d23cc242670c68a;p=platform%2Fupstream%2Fmesa.git glsl: Add built-in constants for ARB_shader_image_load_store. v2: Add them on GLSL version 4.20 too. Reviewed-by: Paul Berry --- diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index cc42338..2fa509f 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -711,6 +711,26 @@ builtin_variable_generator::generate_constants() * in ast_cs_input_layout::hir(). */ } + + if (state->is_version(420, 0) || + state->ARB_shader_image_load_store_enable) { + add_const("gl_MaxImageUnits", + state->Const.MaxImageUnits); + add_const("gl_MaxCombinedImageUnitsAndFragmentOutputs", + state->Const.MaxCombinedImageUnitsAndFragmentOutputs); + add_const("gl_MaxImageSamples", + state->Const.MaxImageSamples); + add_const("gl_MaxVertexImageUniforms", + state->Const.MaxVertexImageUniforms); + add_const("gl_MaxTessControlImageUniforms", 0); + add_const("gl_MaxTessEvaluationImageUniforms", 0); + add_const("gl_MaxGeometryImageUniforms", + state->Const.MaxGeometryImageUniforms); + add_const("gl_MaxFragmentImageUniforms", + state->Const.MaxFragmentImageUniforms); + add_const("gl_MaxCombinedImageUniforms", + state->Const.MaxCombinedImageUniforms); + } } diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 8bab7a9..901124d 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -130,6 +130,14 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++) this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i]; + this->Const.MaxImageUnits = ctx->Const.MaxImageUnits; + this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs; + this->Const.MaxImageSamples = ctx->Const.MaxImageSamples; + this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms; + this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms; + this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms; + this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms; + this->current_function = NULL; this->toplevel_ir = NULL; this->found_return = false; diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index ba32c08..ad4ef01 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -269,6 +269,15 @@ struct _mesa_glsl_parse_state { /* ARB_compute_shader */ unsigned MaxComputeWorkGroupCount[3]; unsigned MaxComputeWorkGroupSize[3]; + + /* ARB_shader_image_load_store */ + unsigned MaxImageUnits; + unsigned MaxCombinedImageUnitsAndFragmentOutputs; + unsigned MaxImageSamples; + unsigned MaxVertexImageUniforms; + unsigned MaxGeometryImageUniforms; + unsigned MaxFragmentImageUniforms; + unsigned MaxCombinedImageUniforms; } Const; /**