From: Ian Romanick Date: Wed, 7 Apr 2010 23:47:44 +0000 (-0700) Subject: Add gl_ClipDistance in fragment shader X-Git-Tag: 062012170305~10660^2~625^2~410 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=8645a955fc5fc6a8969ceade7a67390798ed6f74;p=profile%2Fivi%2Fmesa.git Add gl_ClipDistance in fragment shader --- diff --git a/ir_variable.cpp b/ir_variable.cpp index d81e056..29f3fc5 100644 --- a/ir_variable.cpp +++ b/ir_variable.cpp @@ -228,10 +228,13 @@ generate_130_fs_variables(exec_list *instructions, { generate_120_fs_variables(instructions, symtab); - /* FINISHME: Add support fo gl_ClipDistance. The size of this array is - * FINISHME: implementation dependent based on the value of - * FINISHME: GL_MAX_CLIP_DISTANCES. + /* FINISHME: The size of this array is implementation dependent based on + * FINISHME: the value of GL_MAX_CLIP_DISTANCES. */ + const glsl_type *const clip_distance_array_type = + glsl_type::get_array_instance(glsl_type::float_type, 8); + add_variable("gl_ClipDistance", ir_var_in, clip_distance_array_type, + instructions, symtab); } static void