From: José Fonseca Date: Thu, 1 Apr 2010 16:26:50 +0000 (+0100) Subject: python/tests: Several cleanups. X-Git-Tag: 062012170305~13659 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=811e602954f3093e7fbfbcc464c3b3f1870876ed;p=profile%2Fivi%2Fmesa.git python/tests: Several cleanups. --- diff --git a/progs/gallium/python/tests/surface_copy.py b/progs/gallium/python/tests/surface_copy.py index 9364fd1..3eefa69 100755 --- a/progs/gallium/python/tests/surface_copy.py +++ b/progs/gallium/python/tests/surface_copy.py @@ -27,6 +27,9 @@ ########################################################################## +import os +import random + from gallium import * from base import * @@ -68,6 +71,14 @@ class TextureTest(TestCase): level = self.level zslice = self.zslice + tex_usage = PIPE_TEXTURE_USAGE_SAMPLER + geom_flags = 0 + if not dev.is_format_supported(format, target, tex_usage, geom_flags): + raise TestSkip + + if not dev.is_format_supported(format, target, tex_usage, geom_flags): + raise TestSkip + # textures dst_texture = dev.texture_create( target = target, @@ -76,10 +87,8 @@ class TextureTest(TestCase): height = height, depth = depth, last_level = last_level, - tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET, + tex_usage = tex_usage, ) - if dst_texture is None: - raise TestSkip dst_surface = dst_texture.get_surface(face = face, level = level, zslice = zslice) @@ -95,8 +104,6 @@ class TextureTest(TestCase): src_surface = src_texture.get_surface() - x = 0 - y = 0 w = dst_surface.width h = dst_surface.height @@ -113,7 +120,6 @@ class TextureTest(TestCase): if dst_raw != src_raw: raise TestFailure - def main(): @@ -124,27 +130,7 @@ def main(): targets = [ PIPE_TEXTURE_2D, PIPE_TEXTURE_CUBE, - #PIPE_TEXTURE_3D, - ] - - formats = [ - PIPE_FORMAT_B8G8R8A8_UNORM, - PIPE_FORMAT_B8G8R8X8_UNORM, - PIPE_FORMAT_B8G8R8A8_SRGB, - PIPE_FORMAT_B5G6R5_UNORM, - PIPE_FORMAT_B5G5R5A1_UNORM, - PIPE_FORMAT_B4G4R4A4_UNORM, - PIPE_FORMAT_Z32_UNORM, - PIPE_FORMAT_S8Z24_UNORM, - PIPE_FORMAT_X8Z24_UNORM, - PIPE_FORMAT_Z16_UNORM, - PIPE_FORMAT_S8_UNORM, - PIPE_FORMAT_A8_UNORM, - PIPE_FORMAT_L8_UNORM, - PIPE_FORMAT_DXT1_RGB, - PIPE_FORMAT_DXT1_RGBA, - PIPE_FORMAT_DXT3_RGBA, - PIPE_FORMAT_DXT5_RGBA, + PIPE_TEXTURE_3D, ] sizes = [64, 32, 16, 8, 4, 2, 1] @@ -161,36 +147,52 @@ def main(): PIPE_TEX_FACE_NEG_Z, ] - for target in targets: - for format in formats: - for size in sizes: - if target == PIPE_TEXTURE_3D: - depth = size - else: - depth = 1 - for face in faces: - if target != PIPE_TEXTURE_CUBE and face: - continue - levels = lods(size) - for last_level in range(levels): - for level in range(0, last_level + 1): - zslice = 0 - while zslice < depth >> level: - test = TextureTest( - dev = dev, - ctx = ctx, - target = target, - format = format, - width = size, - height = size, - depth = depth, - last_level = last_level, - face = face, - level = level, - zslice = zslice, - ) - suite.add_test(test) - zslice = (zslice + 1)*2 - 1 + try: + n = int(sys.argv[1]) + except: + n = 10000 + + for i in range(n): + format = random.choice(formats.keys()) + if not util_format_is_depth_or_stencil(format): + is_depth_or_stencil = util_format_is_depth_or_stencil(format) + + if is_depth_or_stencil: + target = PIPE_TEXTURE_2D + else: + target = random.choice(targets) + + size = random.choice(sizes) + + if target == PIPE_TEXTURE_3D: + depth = size + else: + depth = 1 + + if target == PIPE_TEXTURE_CUBE: + face = random.choice(faces) + else: + face = PIPE_TEX_FACE_POS_X + + levels = lods(size) + last_level = random.randint(0, levels - 1) + level = random.randint(0, last_level) + zslice = random.randint(0, max(depth >> level, 1) - 1) + + test = TextureTest( + dev = dev, + ctx = ctx, + target = target, + format = format, + width = size, + height = size, + depth = depth, + last_level = last_level, + face = face, + level = level, + zslice = zslice, + ) + suite.add_test(test) suite.run() diff --git a/progs/gallium/python/tests/texture_blit.py b/progs/gallium/python/tests/texture_blit.py index 5ae0a73..385cf16 100755 --- a/progs/gallium/python/tests/texture_blit.py +++ b/progs/gallium/python/tests/texture_blit.py @@ -555,6 +555,7 @@ def main(): random.seed(0xdead3eef) dev = Device() + ctx = dev.context_create() suite = TestSuite() targets = [ @@ -577,8 +578,6 @@ def main(): PIPE_TEX_FACE_NEG_Z, ] - ctx = dev.context_create() - try: n = int(sys.argv[1]) except: @@ -602,7 +601,7 @@ def main(): depth = 1 if target == PIPE_TEXTURE_CUBE: - face =random.choice(faces) + face = random.choice(faces) else: face = PIPE_TEX_FACE_POS_X diff --git a/progs/gallium/python/tests/texture_render.py b/progs/gallium/python/tests/texture_render.py index 1e26639..12def7e 100755 --- a/progs/gallium/python/tests/texture_render.py +++ b/progs/gallium/python/tests/texture_render.py @@ -258,10 +258,10 @@ def main(): PIPE_FORMAT_B5G5R5A1_UNORM, PIPE_FORMAT_B4G4R4A4_UNORM, #PIPE_FORMAT_Z32_UNORM, - #PIPE_FORMAT_S8Z24_UNORM, + #PIPE_FORMAT_S8_USCALED_Z24_UNORM, #PIPE_FORMAT_X8Z24_UNORM, #PIPE_FORMAT_Z16_UNORM, - #PIPE_FORMAT_S8_UNORM, + #PIPE_FORMAT_S8_USCALED, PIPE_FORMAT_A8_UNORM, PIPE_FORMAT_L8_UNORM, #PIPE_FORMAT_DXT1_RGB, diff --git a/progs/gallium/python/tests/texture_transfer.py b/progs/gallium/python/tests/texture_transfer.py index 97a28e0..639d3d3 100755 --- a/progs/gallium/python/tests/texture_transfer.py +++ b/progs/gallium/python/tests/texture_transfer.py @@ -29,6 +29,7 @@ import os +import random from gallium import * from base import * @@ -71,8 +72,12 @@ class TextureTest(TestCase): level = self.level zslice = self.zslice - tex_usage = 0 + tex_usage = PIPE_TEXTURE_USAGE_SAMPLER + geom_flags = 0 + if not dev.is_format_supported(format, target, tex_usage, geom_flags): + raise TestSkip + # textures texture = dev.texture_create( target = target, format = format, @@ -82,13 +87,11 @@ class TextureTest(TestCase): last_level = last_level, tex_usage = tex_usage, ) - if texture is None: - raise TestSkip surface = texture.get_surface(face, level, zslice) - stride = util_format_get_stride(format, width) - size = util_format_get_nblocksy(format, height) * stride + stride = util_format_get_stride(format, surface.width) + size = util_format_get_nblocksy(format, surface.height) * stride in_raw = os.urandom(size) @@ -111,26 +114,6 @@ def main(): PIPE_TEXTURE_3D, ] - formats = [ - PIPE_FORMAT_B8G8R8A8_UNORM, - PIPE_FORMAT_B8G8R8X8_UNORM, - PIPE_FORMAT_B8G8R8A8_SRGB, - PIPE_FORMAT_B5G6R5_UNORM, - PIPE_FORMAT_B5G5R5A1_UNORM, - PIPE_FORMAT_B4G4R4A4_UNORM, - PIPE_FORMAT_Z32_UNORM, - PIPE_FORMAT_S8Z24_UNORM, - PIPE_FORMAT_X8Z24_UNORM, - PIPE_FORMAT_Z16_UNORM, - PIPE_FORMAT_S8_UNORM, - PIPE_FORMAT_A8_UNORM, - PIPE_FORMAT_L8_UNORM, - PIPE_FORMAT_DXT1_RGB, - PIPE_FORMAT_DXT1_RGBA, - PIPE_FORMAT_DXT3_RGBA, - PIPE_FORMAT_DXT5_RGBA, - ] - sizes = [64, 32, 16, 8, 4, 2, 1] #sizes = [1020, 508, 252, 62, 30, 14, 6, 3] #sizes = [64] @@ -145,36 +128,52 @@ def main(): PIPE_TEX_FACE_NEG_Z, ] - for target in targets: - for format in formats: - for size in sizes: - if target == PIPE_TEXTURE_3D: - depth = size - else: - depth = 1 - for face in faces: - if target != PIPE_TEXTURE_CUBE and face: - continue - levels = lods(size) - for last_level in range(levels): - for level in range(0, last_level + 1): - zslice = 0 - while zslice < depth >> level: - test = TextureTest( - dev = dev, - ctx = ctx, - target = target, - format = format, - width = size, - height = size, - depth = depth, - last_level = last_level, - face = face, - level = level, - zslice = zslice, - ) - suite.add_test(test) - zslice = (zslice + 1)*2 - 1 + try: + n = int(sys.argv[1]) + except: + n = 10000 + + for i in range(n): + format = random.choice(formats.keys()) + if not util_format_is_depth_or_stencil(format): + is_depth_or_stencil = util_format_is_depth_or_stencil(format) + + if is_depth_or_stencil: + target = PIPE_TEXTURE_2D + else: + target = random.choice(targets) + + size = random.choice(sizes) + + if target == PIPE_TEXTURE_3D: + depth = size + else: + depth = 1 + + if target == PIPE_TEXTURE_CUBE: + face = random.choice(faces) + else: + face = PIPE_TEX_FACE_POS_X + + levels = lods(size) + last_level = random.randint(0, levels - 1) + level = random.randint(0, last_level) + zslice = random.randint(0, max(depth >> level, 1) - 1) + + test = TextureTest( + dev = dev, + ctx = ctx, + target = target, + format = format, + width = size, + height = size, + depth = depth, + last_level = last_level, + face = face, + level = level, + zslice = zslice, + ) + suite.add_test(test) suite.run()