From: Pyry Haulos Date: Wed, 3 May 2017 16:17:01 +0000 (-0700) Subject: resolve merge conflicts of eb48f49dd to oc-dev X-Git-Tag: upstream/0.1.0^2^2^2~36 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=7e37841e4fbdc3835da8dc38736c0ec2e2a7fab7;p=platform%2Fupstream%2FVK-GL-CTS.git resolve merge conflicts of eb48f49dd to oc-dev Test: scripts/check_build_sanity.py Change-Id: Iebca655530a000eb96e744fae44a4a9f740c91af --- 7e37841e4fbdc3835da8dc38736c0ec2e2a7fab7 diff --cc modules/glshared/glsFboCompletenessTests.cpp index 791d8c9,5b0ac9c..35940bf --- a/modules/glshared/glsFboCompletenessTests.cpp +++ b/modules/glshared/glsFboCompletenessTests.cpp @@@ -228,16 -228,10 +228,16 @@@ static const FormatExtEntry s_esExtForm GLS_ARRAY_RANGE(s_oesPackedDepthStencilSizedFormats) }, { - "GL_OES_packed_depth_stencil", + "GL_OES_packed_depth_stencil GL_OES_depth_texture", - DEPTH_RENDERABLE | STENCIL_RENDERABLE | TEXTURE_VALID, + (deUint32)(DEPTH_RENDERABLE | STENCIL_RENDERABLE | TEXTURE_VALID), GLS_ARRAY_RANGE(s_oesPackedDepthStencilTexFormats) }, + // The ANGLE extension incorporates GL_OES_depth_texture/GL_OES_packed_depth_stencil. + { + "GL_ANGLE_depth_texture", + (deUint32)(REQUIRED_RENDERABLE | DEPTH_RENDERABLE | TEXTURE_VALID), + GLS_ARRAY_RANGE(s_oesDepthTextureFormats), + }, // \todo [2013-12-10 lauri] Find out if OES_texture_half_float is really a // requirement on ES3 also. Or is color_buffer_half_float applicatble at // all on ES3, since there's also EXT_color_buffer_float?