From: Sukwon Suh Date: Mon, 18 Mar 2013 08:27:42 +0000 (+0900) Subject: Add a GlesVideoTexture sample X-Git-Tag: 2.1b_release~5 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=7cfe62c68749302b556060b0388b6cabdd5e3c07;p=samples%2Fnative%2FGlesVideoTexture.git Add a GlesVideoTexture sample Change-Id: I2c59248c8de156e548a1142f5137fbb42139b8fc Signed-off-by: Sukwon Suh --- diff --git a/LICENSE.Flora b/LICENSE.Flora new file mode 100644 index 0000000..9c95663 --- /dev/null +++ b/LICENSE.Flora @@ -0,0 +1,206 @@ +Flora License + +Version 1.0, May, 2012 + +http://floralicense.org/license/ + +TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + +1. 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All rights reserved. +Except as noted, this software is licensed under Flora License, Version 1. +Please, see the LICENSE.Flora file for Flora License terms and conditions. + diff --git a/description.xml b/description.xml new file mode 100644 index 0000000..7839d5f --- /dev/null +++ b/description.xml @@ -0,0 +1,9 @@ + + + + + GlesVideoTexture + 1.0 + screenshot.png + The Purpose of this application, GlesVideoTexture, is to demonstrate the functionalities of VideoTexture. + diff --git a/project/data/sample.mp4 b/project/data/sample.mp4 new file mode 100644 index 0000000..685cdf6 Binary files /dev/null and b/project/data/sample.mp4 differ diff --git a/project/inc/GlesVideoTexture.h b/project/inc/GlesVideoTexture.h new file mode 100644 index 0000000..df9f02f --- /dev/null +++ b/project/inc/GlesVideoTexture.h @@ -0,0 +1,110 @@ +// +// Tizen C++ SDK +// Copyright (c) 2013 Samsung Electronics Co., Ltd. +// +// Licensed under the Flora License, Version 1.0 (the License); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://floralicense.org/license/ +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an AS IS BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// + +#ifndef _GLES_VIDEO_TEXTURE_H_ +#define _GLES_VIDEO_TEXTURE_H_ + + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +class GlesVideoTexture + : public Tizen::App::Application + , public Tizen::System::IScreenEventListener + , public Tizen::Ui::IKeyEventListener + , public Tizen::Base::Runtime::ITimerEventListener + , public Tizen::Media::IPlayerEventListener + , public Tizen::Graphics::Opengl::IVideoTextureUpdateListener +{ +public: + static Tizen::App::Application* CreateInstance(void); + + GlesVideoTexture(void); + ~GlesVideoTexture(void); + + virtual bool OnAppInitializing(Tizen::App::AppRegistry& appRegistry); + virtual bool OnAppTerminating(Tizen::App::AppRegistry& appRegistry, bool forcedTermination = false); + virtual void OnForeground(void); + virtual void OnBackground(void); + virtual void OnLowMemory(void); + virtual void OnBatteryLevelChanged(Tizen::System::BatteryLevel batteryLevel); + virtual void OnKeyPressed(const Tizen::Ui::Control& source, Tizen::Ui::KeyCode keyCode); + virtual void OnKeyReleased(const Tizen::Ui::Control& source, Tizen::Ui::KeyCode keyCode); + virtual void OnKeyLongPressed(const Tizen::Ui::Control& source, Tizen::Ui::KeyCode keyCode); + + virtual void OnScreenOn(void); + virtual void OnScreenOff(void); + + virtual void OnTimerExpired(Tizen::Base::Runtime::Timer& timer); + bool Draw(void); + void Update(void); + virtual void OnTextureUpdated(Tizen::Graphics::Opengl::VideoTexture* pVideoTexture); + +protected: + void OnPlayerOpened(result r) {} + void OnPlayerEndOfClip(void) {} + void OnPlayerBuffering(int percent) {} + void OnPlayerErrorOccurred(Tizen::Media::PlayerErrorReason r ) {} + void OnPlayerInterrupted(void) {} + void OnPlayerReleased(void) {} + +private: + bool InitEGL(void); + bool InitGL(void); + bool InitVideoTexture(void); + void DestroyGL(void); + void DestroyVideoTexture(void); + void Cleanup(void); + + void Frustum(Tizen::Graphics::FloatMatrix4* pResult, float left, float right, float bottom, float top, float near, float far); + void Perspective(Tizen::Graphics::FloatMatrix4* pResult, float fovY, float aspect, float near, float far); + void Translate(Tizen::Graphics::FloatMatrix4* pResult, float tx, float ty, float tz); + void Rotate(Tizen::Graphics::FloatMatrix4* pResult, float angle, float x, float y, float z); + +private: + Tizen::Graphics::Opengl::EGLDisplay __eglDisplay; + Tizen::Graphics::Opengl::EGLSurface __eglSurface; + Tizen::Graphics::Opengl::EGLConfig __eglConfig; + Tizen::Graphics::Opengl::EGLContext __eglContext; + Tizen::Graphics::Opengl::GLuint __programObject; + Tizen::Graphics::Opengl::GLint __indexPosition; + Tizen::Graphics::Opengl::GLint __indexTexture; + Tizen::Graphics::Opengl::GLint __indexTextureSample; + Tizen::Graphics::Opengl::GLint __indexMVP; + Tizen::Graphics::Opengl::GLfloat __angle; + Tizen::Base::Runtime::Timer* __pTimer; + Tizen::Graphics::FloatMatrix4 __matMVP; + + Tizen::Ui::Controls::Form* __pForm; + + Tizen::Graphics::Opengl::GLuint __textureId; + Tizen::Graphics::Opengl::VideoTexture* __pVideoTexture; + + Tizen::Media::Player* __pPlayer; + bool __isVideoTextureReady; +}; + +#endif // _GLES_VIDEO_TEXTURE_H_ diff --git a/project/manifest.xml b/project/manifest.xml new file mode 100644 index 0000000..b07a122 --- /dev/null +++ b/project/manifest.xml @@ -0,0 +1,22 @@ + + + $(manifestAppId) + 2.0.1 + C++App + + 2.0 + + + + + + $(projectName) + + + mainmenu.png + + + + + + diff --git a/project/res/nofile.dummy b/project/res/nofile.dummy new file mode 100644 index 0000000..e69de29 diff --git a/project/shared/data/nofile.dummy b/project/shared/data/nofile.dummy new file mode 100644 index 0000000..e69de29 diff --git a/project/shared/res/screen-density-xhigh/mainmenu.png b/project/shared/res/screen-density-xhigh/mainmenu.png new file mode 100644 index 0000000..983c883 Binary files /dev/null and b/project/shared/res/screen-density-xhigh/mainmenu.png differ diff --git a/project/shared/trusted/nofile.dummy b/project/shared/trusted/nofile.dummy new file mode 100644 index 0000000..e69de29 diff --git a/project/src/GlesVideoTexture.cpp b/project/src/GlesVideoTexture.cpp new file mode 100644 index 0000000..93aaaa7 --- /dev/null +++ b/project/src/GlesVideoTexture.cpp @@ -0,0 +1,760 @@ +// +// Tizen C++ SDK +// Copyright (c) 2013 Samsung Electronics Co., Ltd. +// +// Licensed under the Flora License, Version 1.0 (the License); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://floralicense.org/license/ +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an AS IS BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// + +#include +#include "GlesVideoTexture.h" + +using namespace Tizen::Base; +using namespace Tizen::Base::Runtime; +using namespace Tizen::Graphics; +using namespace Tizen::Locales; +using namespace Tizen::System; +using namespace Tizen::App; +using namespace Tizen::System; +using namespace Tizen::Ui; +using namespace Tizen::Ui::Controls; +using namespace Tizen::Graphics::Opengl; +using namespace Tizen::Media; + +const int TIME_OUT = 10; +const float PI = 3.1415926535897932384626433832795f; +//#define DISPLAY_FPS + +const char* VERTEX_TEXT = + "uniform mat4 uPositionMatrix;\n" + "attribute vec4 aPosition;\n" + "attribute vec4 aTextureCoord;\n" + "varying vec4 vTextureCoord;\n" + "\n" + "void main()\n" + "{\n" + " gl_Position = uPositionMatrix * aPosition;\n" + " vTextureCoord = aTextureCoord;\n" + "}"; + +const char* FRAGMENT_TEXT = + "precision highp float;\n" + "uniform sampler2D sTexture;\n" + "varying vec4 vTextureCoord;\n" + "\n" + "void main (void)\n" + "{\n" + " float borderSize = 0.01;" + " if (vTextureCoord.x < borderSize || vTextureCoord.x > 1.0 - borderSize || vTextureCoord.y < borderSize || vTextureCoord.y > 1.0 - borderSize)" + " {" + " gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n" + " }" + " else" + " {" + " gl_FragColor = texture2D(sTexture, vTextureCoord.xy);\n" + " }" + "}"; + +class GlesForm + : public Tizen::Ui::Controls::Form +{ +public: + GlesForm(GlesVideoTexture* pApp) + : __pApp(pApp) + { + } + + virtual ~GlesForm(void) + { + } + + virtual result OnDraw(void) + { + if (__pApp != null) + { + __pApp->Draw(); + } + + return E_SUCCESS; + } + +private: + GlesVideoTexture* __pApp; +}; + + +const GLfloat VERTICES[] = +{ + -0.5f, 0.5f, 0.0f, + -0.5f, -0.5f, 0.0f, + 0.5f, -0.5f, 0.0f, + 0.5f, 0.5f, 0.0f, + -0.5f, 0.5f, 0.0f, + -0.5f, -0.5f, 0.0f, + 0.5f, -0.5f, 0.0f, + 0.5f, 0.5f, 0.0f, +}; + +const GLfloat TEXTURES[] = { + 0.0f, 0.0f, + 0.0f, 1.0f, + 1.0f, 1.0f, + 1.0f, 0.0f, + 1.0f, 0.0f, + 1.0f, 1.0f, + 0.0f, 1.0f, + 0.0f, 0.0f, +}; + +const GLshort INDICES[] = +{ + 0, 1, 2, + 0, 2, 3, + 7, 6, 5, + 7, 5, 4, +}; + +const int numIndices = 12; + +GlesVideoTexture::GlesVideoTexture(void) + : __eglDisplay(EGL_DEFAULT_DISPLAY) + , __eglSurface(EGL_NO_SURFACE) + , __eglConfig(null) + , __eglContext(EGL_NO_DISPLAY) + , __programObject(0) + , __indexPosition(0) + , __indexTexture(0) + , __indexTextureSample(0) + , __indexMVP(0) + , __angle(0.0f) + , __pTimer(null) + , __pForm(null) + , __textureId(0) + , __pVideoTexture(null) + , __pPlayer(null) + , __isVideoTextureReady(false) +{ +} + + +GlesVideoTexture::~GlesVideoTexture(void) +{ +} + + +void +GlesVideoTexture::Cleanup(void) +{ + if (__pTimer != null) + { + __pTimer->Cancel(); + delete __pTimer; + __pTimer = null; + } + + DestroyGL(); + DestroyVideoTexture(); +} + + +Application* +GlesVideoTexture::CreateInstance(void) +{ + return new (std::nothrow) GlesVideoTexture(); +} + +bool +GlesVideoTexture::OnAppInitializing(AppRegistry& appRegistry) +{ + result r = E_SUCCESS; + Frame* pAppFrame = new (std::nothrow) Frame(); + TryReturn(pAppFrame != null, false, "Generating a frame failed."); + + r = pAppFrame->Construct(); + TryReturn(!IsFailed(r), false, "pAppFrame->Construct() failed."); + + AddFrame(*pAppFrame); + + __pForm = new (std::nothrow) GlesForm(this); + TryCatch(__pForm != null, , "Allocation of GlesForm failed."); + + r = __pForm->Construct(FORM_STYLE_NORMAL); + TryCatch(!IsFailed(r), , "__pForm->Construct(FORM_STYLE_NORMAL) failed."); + + r = GetAppFrame()->GetFrame()->AddControl(*__pForm); + TryCatch(!IsFailed(r), , "GetAppFrame()->GetFrame()->AddControl(*__pForm) failed."); + + TryCatch(InitEGL(), , "InitEGL() failed."); + + TryCatch(InitGL(), , "InitGL() failed."); + + TryCatch(InitVideoTexture(), , "InitVideoTexture() failed."); + + __pTimer = new (std::nothrow) Timer; + TryCatch(__pTimer != null, , "Failed to allocate memory."); + + r = __pTimer->Construct(*this); + TryCatch(!IsFailed(r), , "__pTimer->Construct(*this) failed."); + + // Comment the following statement to stop listen to the screen on/off events. + PowerManager::SetScreenEventListener(*this); + + return true; + +CATCH: + delete pAppFrame; + delete __pForm; + __pForm = null; + + AppLog("eglError : %#x glError : %#x VENDOR : %s GL_RENDERER : %s GL_VERSION : %s" + , static_cast(eglGetError()) + , static_cast(glGetError()) + , glGetString(GL_VENDOR) + , glGetString(GL_RENDERER) + , glGetString(GL_VERSION)); + + Cleanup(); + + return false; +} + + +bool +GlesVideoTexture::OnAppTerminating(AppRegistry& appRegistry, bool forcedTermination) +{ + Cleanup(); + + return true; +} + + +void +GlesVideoTexture::OnForeground(void) +{ + if (__pTimer != null) + { + __pTimer->Start(TIME_OUT); + } + + if(__pPlayer != null) + { + __pPlayer->Play(); + } +} + + +void +GlesVideoTexture::OnBackground(void) +{ + if (__pTimer != null) + { + __pTimer->Cancel(); + } + + if(__pPlayer != null) + { + __pPlayer->Pause(); + } +} + + +void +GlesVideoTexture::OnBatteryLevelChanged(BatteryLevel batteryLevel) +{ +} + + +void +GlesVideoTexture::OnLowMemory(void) +{ +} + +void +GlesVideoTexture::OnKeyPressed(const Control& source, KeyCode keyCode) +{ +} + + +void +GlesVideoTexture::OnKeyReleased(const Control& source, KeyCode keyCode) +{ +} + + +void +GlesVideoTexture::OnKeyLongPressed(const Control& source, KeyCode keyCode) +{ +} + +void +GlesVideoTexture::OnScreenOn(void) +{ + if (__pTimer != null) + { + __pTimer->Start(TIME_OUT); + } + + if(__pPlayer != null) + { + __pPlayer->Play(); + } +} + +void +GlesVideoTexture::OnScreenOff(void) +{ + if (__pTimer != null) + { + __pTimer->Cancel(); + } + + if(__pPlayer != null) + { + __pPlayer->Pause(); + } +} + +void +GlesVideoTexture::OnTimerExpired(Timer& timer) +{ + if (__pTimer == null) + { + return; + } + + __pTimer->Start(TIME_OUT); + + if (__isVideoTextureReady) + { + Update(); + + if (!Draw()) + { + AppLog("Draw() failed."); + } + } +} + + +bool +GlesVideoTexture::InitEGL(void) +{ + EGLint numConfigs = 1; + + EGLint eglConfigList[] = + { + EGL_RED_SIZE, 5, + EGL_GREEN_SIZE, 6, + EGL_BLUE_SIZE, 5, + EGL_ALPHA_SIZE, 0, + EGL_DEPTH_SIZE, 8, + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL_NONE + }; + + EGLint eglContextList[] = + { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + + eglBindAPI(EGL_OPENGL_ES_API); + + if (__eglDisplay) + { + DestroyGL(); + } + + __eglDisplay = eglGetDisplay((EGLNativeDisplayType)EGL_DEFAULT_DISPLAY); + TryCatch(__eglDisplay != EGL_NO_DISPLAY, , "eglGetDisplay() failed."); + + TryCatch(!(eglInitialize(__eglDisplay, null, null) == EGL_FALSE || eglGetError() != EGL_SUCCESS), , "[GlesVideoTexture] eglInitialize() failed."); + + TryCatch(!(eglChooseConfig(__eglDisplay, eglConfigList, &__eglConfig, 1, &numConfigs) == EGL_FALSE || + eglGetError() != EGL_SUCCESS), , "eglChooseConfig() failed."); + + TryCatch(numConfigs, , "eglChooseConfig() failed. because of matching config doesn't exist"); + + __eglSurface = eglCreateWindowSurface(__eglDisplay, __eglConfig, (EGLNativeWindowType)__pForm, null); + TryCatch(!(__eglSurface == EGL_NO_SURFACE || eglGetError() != EGL_SUCCESS), , "eglCreateWindowSurface() failed."); + + __eglContext = eglCreateContext(__eglDisplay, __eglConfig, EGL_NO_CONTEXT, eglContextList); + TryCatch(!(__eglContext == EGL_NO_CONTEXT || eglGetError() != EGL_SUCCESS), , "eglCreateContext() failed."); + + TryCatch(!(eglMakeCurrent(__eglDisplay, __eglSurface, __eglSurface, __eglContext) == EGL_FALSE || + eglGetError() != EGL_SUCCESS), , "eglMakeCurrent() failed."); + + return true; + +CATCH: + { + AppLog("GlesVideoTexture can run on systems which supports OpenGL ES(R) 2.0.\n" + "When GlesVideoTexture does not correctly execute, there are a few reasons.\n" + "1. The current device(real-target or emulator) does not support OpenGL ES(R) 2.0." + " Check the Release Notes.\n" + "2. The system running on emulator cannot support OpenGL(R) 2.1 or later." + " Try with other system.\n" + "3. The system running on emulator does not maintain the latest graphics driver." + " Update the graphics driver."); + } + + DestroyGL(); + + return false; +} + + +bool +GlesVideoTexture::InitGL(void) +{ + GLint linked = GL_FALSE; + GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); + GLuint vertShader = glCreateShader(GL_VERTEX_SHADER); + + glShaderSource(fragShader, 1, static_cast (&FRAGMENT_TEXT), null); + glCompileShader(fragShader); + GLint bShaderCompiled = GL_FALSE; + glGetShaderiv(fragShader, GL_COMPILE_STATUS, &bShaderCompiled); + + TryCatch(bShaderCompiled != GL_FALSE, , "bShaderCompiled == GL_FALSE"); + + glShaderSource(vertShader, 1, static_cast (&VERTEX_TEXT), null); + glCompileShader(vertShader); + glGetShaderiv(vertShader, GL_COMPILE_STATUS, &bShaderCompiled); + + TryCatch(bShaderCompiled != GL_FALSE, , "bShaderCompiled == GL_FALSE"); + + __programObject = glCreateProgram(); + glAttachShader(__programObject, fragShader); + glAttachShader(__programObject, vertShader); + glLinkProgram(__programObject); + glGetProgramiv(__programObject, GL_LINK_STATUS, &linked); + + if (linked == GL_FALSE) + { + GLint infoLen = 0; + glGetProgramiv(__programObject, GL_INFO_LOG_LENGTH, &infoLen); + + if (infoLen > 1) + { + char* infoLog = new (std::nothrow) char[infoLen]; + glGetProgramInfoLog(__programObject, infoLen, null, infoLog); + AppLog("Linking failed. log: %s", infoLog); + delete [] infoLog; + } + + TryCatch(false, , "linked == GL_FALSE"); + } + + __indexPosition = glGetAttribLocation(__programObject, "aPosition"); + __indexTexture = glGetAttribLocation(__programObject, "aTextureCoord"); + __indexTextureSample = glGetUniformLocation(__programObject, "sTexture"); + __indexMVP = glGetUniformLocation(__programObject, "uPositionMatrix"); + + glUseProgram(__programObject); + + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glEnable(GL_DEPTH_TEST); + + __angle = 45.0f; + + glDeleteShader(vertShader); + glDeleteShader(fragShader); + + glClearColor(0, 0, 0, 1); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glEnable(GL_CULL_FACE); + + return true; + +CATCH: + glDeleteShader(vertShader); + glDeleteShader(fragShader); + + return false; +} + +bool +GlesVideoTexture::InitVideoTexture(void) +{ + result r = E_SUCCESS; + Rectangle rect = __pForm->GetBounds(); + + glGenTextures(1, &__textureId); + glBindTexture(GL_TEXTURE_2D, __textureId); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + __pVideoTexture = new Tizen::Graphics::Opengl::VideoTexture; + TryCatch(__pVideoTexture != null, , "Allocation of VideoTexture failed."); + + r = __pVideoTexture->Construct(__textureId, rect.width, rect.height); + TryCatch(!IsFailed(r), , "__pVideoTexture->Construct() failed."); + + __pVideoTexture->AddVideoTextureUpdateListener(*this); + + __pPlayer = new Player(); + TryCatch(__pPlayer != null, , "Allocation of Player() failed."); + + r = __pPlayer->Construct(*this, *__pVideoTexture); + TryCatch(!IsFailed(r), , "__pPlayer->Construct() failed."); + + r = __pPlayer->OpenFile(GetInstance()->GetAppRootPath() + L"data/sample.mp4"); + TryCatch(!IsFailed(r), , "__pPlayer->OpenFile() failed."); + + __pPlayer->SetLooping(true); + + return true; + +CATCH: + DestroyVideoTexture(); + + return false; +} + +void +GlesVideoTexture::DestroyGL(void) +{ + if (__programObject) + { + glDeleteProgram(__programObject); + } + + if (__eglDisplay) + { + eglMakeCurrent(__eglDisplay, null, null, null); + + if (__eglContext) + { + eglDestroyContext(__eglDisplay, __eglContext); + __eglContext = EGL_NO_CONTEXT; + } + + if (__eglSurface) + { + eglDestroySurface(__eglDisplay, __eglSurface); + __eglSurface = EGL_NO_SURFACE; + } + + eglTerminate(__eglDisplay); + __eglDisplay = EGL_NO_DISPLAY; + } + + return; +} + +void +GlesVideoTexture::DestroyVideoTexture(void) +{ + if (__textureId != 0) + { + glDeleteTextures(1, &__textureId); + } + + delete __pVideoTexture; + __pVideoTexture = null; + + delete __pPlayer; + __pPlayer = null; +} + +void +GlesVideoTexture::Update(void) +{ + FloatMatrix4 matPerspective; + FloatMatrix4 matModelview; + + __angle += 0.1f; + + if (__angle >= 360.0f) + { + __angle -= 360.0f; + } + + int x, y, width, height; + __pForm->GetBounds(x, y, width, height); + + float aspect = float(width) / float(height); + + Perspective(&matPerspective, 50.0f, aspect, 1.0f, 20.0f); + + Translate(&matModelview, 0.0f, 0.0f, -2.0f); + Rotate(&matModelview, __angle, 0.0f, 1.0f, 0.0f); + + __matMVP = matPerspective * matModelview; +} + + +bool +GlesVideoTexture::Draw(void) +{ + if (eglMakeCurrent(__eglDisplay, __eglSurface, __eglSurface, __eglContext) == GL_FALSE || + eglGetError() != EGL_SUCCESS) + { + AppLog("eglMakeCurrent() failed."); + + return false; + } + + int x, y, width, height; + __pForm->GetBounds(x, y, width, height); + + glViewport(0, 0, width, height); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glVertexAttribPointer(__indexPosition, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GL_FLOAT), VERTICES); + glVertexAttribPointer(__indexTexture, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GL_FLOAT), TEXTURES); + + glEnableVertexAttribArray(__indexPosition); + glEnableVertexAttribArray(__indexTexture); + + glUniformMatrix4fv(__indexMVP, 1, GL_FALSE, (GLfloat*)__matMVP.matrix); + glUniform1i(__indexTextureSample, 0); + + result r = __pVideoTexture->BindTexture(); + TryReturn(!IsFailed(r), false, "__pVideoTexture->BindTexture() failed. %s", GetErrorMessage(r)); + + glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, INDICES); + + eglSwapBuffers(__eglDisplay, __eglSurface); + +#ifdef DISPLAY_FPS + static float fps = 0.0f; + static float updateInterval = 1000.0f; + static float timeSinceLastUpdate = 0.0f; + static float frameCount = 0; + static long long currentTick; + static long long lastTick; + static bool isFirst = true; + + if (isFirst) + { + SystemTime::GetTicks(currentTick); + lastTick = currentTick; + isFirst = false; + } + + frameCount++; + SystemTime::GetTicks(currentTick); + + float elapsed = currentTick - lastTick; + + lastTick = currentTick; + timeSinceLastUpdate += elapsed; + + if (timeSinceLastUpdate > updateInterval) + { + if (timeSinceLastUpdate) + { + fps = (frameCount / timeSinceLastUpdate) * 1000.f; + AppLog("FPS: %f frames/sec", fps); + + frameCount = 0; + timeSinceLastUpdate -= updateInterval; + } + } +#endif + + return true; +} + + +void +GlesVideoTexture::Frustum(FloatMatrix4* pResult, float left, float right, float bottom, float top, float near, float far) +{ + float diffX = right - left; + float diffY = top - bottom; + float diffZ = far - near; + + if ((near <= 0.0f) || (far <= 0.0f) || + (diffX <= 0.0f) || (diffY <= 0.0f) || (diffZ <= 0.0f)) + { + return; + } + + pResult->matrix[0][0] = 2.0f * near / diffX; + pResult->matrix[1][1] = 2.0f * near / diffY; + pResult->matrix[2][0] = (right + left) / diffX; + pResult->matrix[2][1] = (top + bottom) / diffY; + pResult->matrix[2][2] = -(near + far) / diffZ; + pResult->matrix[2][3] = -1.0f; + pResult->matrix[3][2] = -2.0f * near * far / diffZ; + + pResult->matrix[0][1] = pResult->matrix[0][2] = pResult->matrix[0][3] = 0.0f; + pResult->matrix[1][0] = pResult->matrix[1][2] = pResult->matrix[1][3] = 0.0f; + pResult->matrix[3][0] = pResult->matrix[3][1] = pResult->matrix[3][3] = 0.0f; +} + +void +GlesVideoTexture::Perspective(FloatMatrix4* pResult, float fovY, float aspect, float near, float far) +{ + float fovRadian = fovY / 360.0f * PI; + float top = tanf(fovRadian) * near; + float right = top * aspect; + + Frustum(pResult, -right, right, -top, top, near, far); +} + +void +GlesVideoTexture::Translate(FloatMatrix4* pResult, float tx, float ty, float tz) +{ + pResult->matrix[3][0] += (pResult->matrix[0][0] * tx + pResult->matrix[1][0] * ty + pResult->matrix[2][0] * tz); + pResult->matrix[3][1] += (pResult->matrix[0][1] * tx + pResult->matrix[1][1] * ty + pResult->matrix[2][1] * tz); + pResult->matrix[3][2] += (pResult->matrix[0][2] * tx + pResult->matrix[1][2] * ty + pResult->matrix[2][2] * tz); + pResult->matrix[3][3] += (pResult->matrix[0][3] * tx + pResult->matrix[1][3] * ty + pResult->matrix[2][3] * tz); +} + +void +GlesVideoTexture::Rotate(FloatMatrix4* pResult, float angle, float x, float y, float z) +{ + FloatMatrix4 rotate; + + float cos = cosf(angle * PI / 180.0f); + float sin = sinf(angle * PI / 180.0f); + float cos1 = 1.0f - cos; + + FloatVector4 vector(x, y, z, 0.0f); + vector.Normalize(); + x = vector.x; + y = vector.y; + z = vector.z; + + rotate.matrix[0][0] = (x * x) * cos1 + cos; + rotate.matrix[0][1] = (x * y) * cos1 - z * sin; + rotate.matrix[0][2] = (z * x) * cos1 + y * sin; + rotate.matrix[0][3] = 0.0f; + + rotate.matrix[1][0] = (x * y) * cos1 + z * sin; + rotate.matrix[1][1] = (y * y) * cos1 + cos; + rotate.matrix[1][2] = (y * z) * cos1 - x * sin; + rotate.matrix[1][3] = 0.0f; + + rotate.matrix[2][0] = (z * x) * cos1 - y * sin; + rotate.matrix[2][1] = (y * z) * cos1 + x * sin; + rotate.matrix[2][2] = (z * z) * cos1 + cos; + + rotate.matrix[2][3] = rotate.matrix[3][0] = rotate.matrix[3][1] = rotate.matrix[3][2] = 0.0f; + rotate.matrix[3][3] = 1.0f; + + *pResult *= rotate; +} + +void +GlesVideoTexture::OnTextureUpdated(Tizen::Graphics::Opengl::VideoTexture* pVideoTexture) +{ + __isVideoTextureReady = true; +} diff --git a/project/src/GlesVideoTextureEntry.cpp b/project/src/GlesVideoTextureEntry.cpp new file mode 100644 index 0000000..76385f9 --- /dev/null +++ b/project/src/GlesVideoTextureEntry.cpp @@ -0,0 +1,61 @@ +// +// Tizen C++ SDK +// Copyright (c) 2013 Samsung Electronics Co., Ltd. +// +// Licensed under the Flora License, Version 1.0 (the License); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://floralicense.org/license/ +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an AS IS BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// + +/** + * This file contains the Tizen C++ application entry point. + */ +#include "GlesVideoTexture.h" + +using namespace Tizen::Base; +using namespace Tizen::Base::Collection; + +#ifdef __cplusplus +extern "C" +{ +#endif // __cplusplus + + +_EXPORT_ int OspMain(int argc, char* pArgv[]); + + +/** + * The entry function of Tizen C++ application called by the operating system. + */ +int +OspMain(int argc, char* pArgv[]) +{ + AppLog("Application started."); + ArrayList args; + args.Construct(); + + for (int i = 0; i < argc; i++) + { + args.Add(*(new (std::nothrow) String(pArgv[i]))); + } + + result r = Tizen::App::Application::Execute(GlesVideoTexture::CreateInstance, &args); + + TryLog(r == E_SUCCESS, "[%s] Application execution failed", GetErrorMessage(r)); + + args.RemoveAll(true); + AppLog("Application finished."); + + return static_cast(r); +} +#ifdef __cplusplus +} +#endif // __cplusplus diff --git a/sample.xml b/sample.xml new file mode 100644 index 0000000..0f706b0 --- /dev/null +++ b/sample.xml @@ -0,0 +1,34 @@ + + diff --git a/screenshot.png b/screenshot.png new file mode 100644 index 0000000..7a8a36d Binary files /dev/null and b/screenshot.png differ