From: Jianguo Wu Date: Thu, 6 Sep 2012 07:18:04 +0000 (+0800) Subject: [IA64] Fix a node distance bug X-Git-Tag: v3.7-rc1~167^2~3 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=7cd10a60c3d0db95bc94073587725adc6c813cc3;p=platform%2Fupstream%2Fkernel-adaptation-pc.git [IA64] Fix a node distance bug In arch ia64, has following definition: extern u8 numa_slit[MAX_NUMNODES * MAX_NUMNODES]; #define node_distance(from,to) (numa_slit[(from) * num_online_nodes() + (to)]) num_online_nodes() is a variable value, it can be changed after hot-remove/add a node. In my practice, I found node distance is wrong after offline a node in IA64 platform. For example system has 4 nodes: node distances: node 0 1 2 3 0: 10 21 21 32 1: 21 10 32 21 2: 21 32 10 21 3: 32 21 21 10 linux-drf:/sys/devices/system/node/node0 # cat distance 10 21 21 32 linux-drf:/sys/devices/system/node/node1 # cat distance 21 10 32 21 After offline node2: linux-drf:/sys/devices/system/node/node0 # cat distance 10 21 32 linux-drf:/sys/devices/system/node/node1 # cat distance 32 21 32 --------->expected value is: 21 10 21 Signed-off-by: Jianguo Wu Signed-off-by: Jiang Liu Acked-by: David Rientjes Signed-off-by: Tony Luck --- diff --git a/arch/ia64/include/asm/numa.h b/arch/ia64/include/asm/numa.h index 6a8a27c..2e27ef1 100644 --- a/arch/ia64/include/asm/numa.h +++ b/arch/ia64/include/asm/numa.h @@ -59,7 +59,7 @@ extern struct node_cpuid_s node_cpuid[NR_CPUS]; */ extern u8 numa_slit[MAX_NUMNODES * MAX_NUMNODES]; -#define node_distance(from,to) (numa_slit[(from) * num_online_nodes() + (to)]) +#define node_distance(from,to) (numa_slit[(from) * MAX_NUMNODES + (to)]) extern int paddr_to_nid(unsigned long paddr);