From: Brian Paul Date: Wed, 15 Nov 2006 21:35:06 +0000 (+0000) Subject: fix casts to silence warnings X-Git-Tag: mesa-7.8~6704 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=7c279f4dd7cd9b15c7eca284fb333fada4e74be4;p=platform%2Fupstream%2Fmesa.git fix casts to silence warnings --- diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index a2416c2..c7a1cec 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -1013,7 +1013,7 @@ _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) switch (pname) { case GL_DELETE_STATUS: - *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_inf **) pro); + *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_intf **) pro); break; case GL_LINK_STATUS: *params = (**pro).GetLinkStatus(pro); @@ -1022,10 +1022,10 @@ _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) *params = (**pro).GetValidateStatus(pro); break; case GL_INFO_LOG_LENGTH: - *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_unknown_inf **) pro ); + *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_generic_intf **) pro ); break; case GL_ATTACHED_SHADERS: - *params = (**pro)._container.GetAttachedCount( (struct gl2_unknown_inf **) pro ); + *params = (**pro)._container.GetAttachedCount( (struct gl2_container_intf **) pro ); break; case GL_ACTIVE_ATTRIBUTES: *params = (**pro).GetActiveAttribCount(pro); @@ -1066,13 +1066,13 @@ _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) *params = (**sh).GetSubType(sh); break; case GL_DELETE_STATUS: - *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_inf **) sh); + *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_intf **) sh); break; case GL_COMPILE_STATUS: *params = (**sh).GetCompileStatus(sh); break; case GL_INFO_LOG_LENGTH: - *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_inf **)sh); + *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_intf **)sh); break; case GL_SHADER_SOURCE_LENGTH: {