From: Andre Maasikas Date: Mon, 18 Jan 2010 10:42:10 +0000 (+0200) Subject: r600: fix shadow_ambient shader X-Git-Tag: 062012170305~12852^2~1666 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=7b82f0f67e4614fc12aee492b0a3cdf5db7391df;p=profile%2Fivi%2Fmesa.git r600: fix shadow_ambient shader rtype enums are different, DST_REG_OUTPUT got SRC_REG_CONSTANT in some shaders and produced invalid output/hang as TEX output is temp register always set out src to SRC_REG_TEMPORARY --- diff --git a/src/mesa/drivers/dri/r600/r700_assembler.c b/src/mesa/drivers/dri/r600/r700_assembler.c index 0ff16b4..20e165e 100644 --- a/src/mesa/drivers/dri/r600/r700_assembler.c +++ b/src/mesa/drivers/dri/r600/r700_assembler.c @@ -4469,7 +4469,7 @@ GLboolean assemble_TEX(r700_AssemblerBase *pAsm) } pAsm->D2.dst2.SaturateMode = 1; - pAsm->S[0].src.rtype = pAsm->D.dst.rtype; + pAsm->S[0].src.rtype = SRC_REG_TEMPORARY; pAsm->S[0].src.reg = pAsm->D.dst.reg; noswizzle_PVSSRC(&(pAsm->S[0].src)); noneg_PVSSRC(&(pAsm->S[0].src));