From: SoroushIMG Date: Fri, 24 Feb 2023 13:55:12 +0000 (+0000) Subject: zink: add needs_zs_shader_swizzle shader key X-Git-Tag: upstream/23.3.3~11685 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=79557c2747cd5e24c8f02ce21a74e97225eb0114;p=platform%2Fupstream%2Fmesa.git zink: add needs_zs_shader_swizzle shader key This will be used later, but for now it should always be disabled. Part-of: --- diff --git a/src/gallium/drivers/zink/zink_program.c b/src/gallium/drivers/zink/zink_program.c index 01e460d..ecffad4 100644 --- a/src/gallium/drivers/zink/zink_program.c +++ b/src/gallium/drivers/zink/zink_program.c @@ -64,7 +64,8 @@ debug_describe_zink_compute_program(char *buf, const struct zink_compute_program ALWAYS_INLINE static bool shader_key_matches_tcs_nongenerated(const struct zink_shader_module *zm, const struct zink_shader_key *key, unsigned num_uniforms) { - if (zm->num_uniforms != num_uniforms || zm->has_nonseamless != !!key->base.nonseamless_cube_mask) + if (zm->num_uniforms != num_uniforms || zm->has_nonseamless != !!key->base.nonseamless_cube_mask || + zm->needs_zs_shader_swizzle != key->base.needs_zs_shader_swizzle) return false; const uint32_t nonseamless_size = zm->has_nonseamless ? sizeof(uint32_t) : 0; return (!nonseamless_size || !memcmp(zm->key + zm->key_size, &key->base.nonseamless_cube_mask, nonseamless_size)) && @@ -90,6 +91,8 @@ shader_key_matches(const struct zink_shader_module *zm, (nonseamless_size && memcmp(zm->key + zm->key_size, &key->base.nonseamless_cube_mask, nonseamless_size))) return false; } + if (zm->needs_zs_shader_swizzle != key->base.needs_zs_shader_swizzle) + return false; return !memcmp(zm->key, key, zm->key_size); } @@ -136,7 +139,8 @@ create_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *scr const struct zink_shader_key *key = &state->shader_keys.key[stage]; /* non-generated tcs won't use the shader key */ const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->non_fs.is_generated; - const bool shadow_needs_shader_swizzle = stage == MESA_SHADER_FRAGMENT && key->key.fs.base.shadow_needs_shader_swizzle; + const bool shadow_needs_shader_swizzle = key->base.needs_zs_shader_swizzle || + (stage == MESA_SHADER_FRAGMENT && key->key.fs.base.shadow_needs_shader_swizzle); zm = malloc(sizeof(struct zink_shader_module) + key->size + (!has_nonseamless ? nonseamless_size : 0) + inline_size * sizeof(uint32_t) + (shadow_needs_shader_swizzle ? sizeof(struct zink_fs_shadow_key) : 0)); @@ -167,6 +171,7 @@ create_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *scr /* nonseamless mask gets added to base key if it exists */ memcpy(zm->key + key->size, &key->base.nonseamless_cube_mask, nonseamless_size); } + zm->needs_zs_shader_swizzle = shadow_needs_shader_swizzle; zm->has_nonseamless = has_nonseamless ? 0 : !!nonseamless_size; if (inline_size) memcpy(zm->key + key->size + nonseamless_size, key->base.inlined_uniform_values, inline_size * sizeof(uint32_t)); @@ -178,7 +183,7 @@ create_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *scr memcpy(zm->key + key->size + nonseamless_size + inline_size * sizeof(uint32_t), &ctx->di.shadow[stage], sizeof(struct zink_fs_shadow_key)); zm->hash ^= _mesa_hash_data(&ctx->di.shadow[stage], sizeof(struct zink_fs_shadow_key)); } - zm->default_variant = !inline_size && !util_dynarray_contains(&prog->shader_cache[stage][0][0], void*); + zm->default_variant = !shadow_needs_shader_swizzle && !inline_size && !util_dynarray_contains(&prog->shader_cache[stage][0][0], void*); if (inline_size) prog->inlined_variant_count[stage]++; util_dynarray_append(&prog->shader_cache[stage][has_nonseamless ? 0 : !!nonseamless_size][!!inline_size], void*, zm); @@ -197,7 +202,8 @@ get_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *screen const struct zink_shader_key *key = &state->shader_keys.key[stage]; /* non-generated tcs won't use the shader key */ const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->non_fs.is_generated; - const bool shadow_needs_shader_swizzle = stage == MESA_SHADER_FRAGMENT && unlikely(key->key.fs.base.shadow_needs_shader_swizzle); + const bool shadow_needs_shader_swizzle = unlikely(key->base.needs_zs_shader_swizzle) || + (stage == MESA_SHADER_FRAGMENT && unlikely(key->key.fs.base.shadow_needs_shader_swizzle)); struct util_dynarray *shader_cache = &prog->shader_cache[stage][!has_nonseamless ? !!nonseamless_size : 0][has_inline ? !!inline_size : 0]; unsigned count = util_dynarray_num_elements(shader_cache, struct zink_shader_module *); @@ -785,7 +791,7 @@ update_cs_shader_module(struct zink_context *ctx, struct zink_compute_program *c struct zink_shader *zs = comp->shader; VkShaderModule mod; struct zink_shader_module *zm = NULL; - unsigned inline_size = 0, nonseamless_size = 0; + unsigned inline_size = 0, nonseamless_size = 0, zs_swizzle_size = 0; struct zink_shader_key *key = &ctx->compute_pipeline_state.key; ASSERTED bool check_robustness = screen->driver_workarounds.lower_robustImageAccess2 && (ctx->flags & PIPE_CONTEXT_ROBUST_BUFFER_ACCESS); assert(zink_cs_key(key)->robust_access == check_robustness); @@ -799,8 +805,10 @@ update_cs_shader_module(struct zink_context *ctx, struct zink_compute_program *c } if (key->base.nonseamless_cube_mask) nonseamless_size = sizeof(uint32_t); + if (key->base.needs_zs_shader_swizzle) + zs_swizzle_size = sizeof(struct zink_fs_shadow_key); - if (inline_size || nonseamless_size || zink_cs_key(key)->robust_access) { + if (inline_size || nonseamless_size || zink_cs_key(key)->robust_access || zs_swizzle_size) { struct util_dynarray *shader_cache = &comp->shader_cache[!!nonseamless_size]; unsigned count = util_dynarray_num_elements(shader_cache, struct zink_shader_module *); struct zink_shader_module **pzm = shader_cache->data; @@ -810,6 +818,12 @@ update_cs_shader_module(struct zink_context *ctx, struct zink_compute_program *c screen->driconf.inline_uniforms, screen->info.have_EXT_non_seamless_cube_map)) continue; + if (unlikely(zs_swizzle_size)) { + /* zs swizzle data needs a manual compare since it's so fat */ + if (memcmp(iter->key + iter->key_size + nonseamless_size + inline_size * sizeof(uint32_t), + &ctx->di.shadow[MESA_SHADER_COMPUTE], zs_swizzle_size)) + continue; + } if (i > 0) { struct zink_shader_module *zero = pzm[0]; pzm[0] = iter; @@ -822,11 +836,11 @@ update_cs_shader_module(struct zink_context *ctx, struct zink_compute_program *c } if (!zm) { - zm = malloc(sizeof(struct zink_shader_module) + nonseamless_size + inline_size * sizeof(uint32_t)); + zm = malloc(sizeof(struct zink_shader_module) + nonseamless_size + inline_size * sizeof(uint32_t) + zs_swizzle_size); if (!zm) { return; } - mod = zink_shader_compile(screen, zs, comp->shader->nir, key, NULL); + mod = zink_shader_compile(screen, zs, comp->shader->nir, key, zs_swizzle_size ? &ctx->di.shadow[MESA_SHADER_COMPUTE] : NULL); if (!mod) { FREE(zm); return; @@ -836,18 +850,22 @@ update_cs_shader_module(struct zink_context *ctx, struct zink_compute_program *c zm->key_size = key->size; memcpy(zm->key, key, key->size); zm->has_nonseamless = !!nonseamless_size; - assert(nonseamless_size || inline_size || zink_cs_key(key)->robust_access); + zm->needs_zs_shader_swizzle = !!zs_swizzle_size; + assert(nonseamless_size || inline_size || zink_cs_key(key)->robust_access || zs_swizzle_size); if (nonseamless_size) memcpy(zm->key + zm->key_size, &key->base.nonseamless_cube_mask, nonseamless_size); if (inline_size) memcpy(zm->key + zm->key_size + nonseamless_size, key->base.inlined_uniform_values, inline_size * sizeof(uint32_t)); + if (zs_swizzle_size) + memcpy(zm->key + zm->key_size + nonseamless_size + inline_size * sizeof(uint32_t), &ctx->di.shadow[MESA_SHADER_COMPUTE], zs_swizzle_size); + zm->hash = shader_module_hash(zm); zm->default_variant = false; if (inline_size) comp->inlined_variant_count++; /* this is otherwise the default variant, which is stored as comp->module */ - if (zm->num_uniforms || nonseamless_size || zink_cs_key(key)->robust_access) + if (zm->num_uniforms || nonseamless_size || zink_cs_key(key)->robust_access || zs_swizzle_size) util_dynarray_append(&comp->shader_cache[!!nonseamless_size], void*, zm); } if (comp->curr == zm) diff --git a/src/gallium/drivers/zink/zink_shader_keys.h b/src/gallium/drivers/zink/zink_shader_keys.h index b5929ef..1c00255 100644 --- a/src/gallium/drivers/zink/zink_shader_keys.h +++ b/src/gallium/drivers/zink/zink_shader_keys.h @@ -111,6 +111,7 @@ struct zink_cs_key { }; struct zink_shader_key_base { + bool needs_zs_shader_swizzle; uint32_t nonseamless_cube_mask; uint32_t inlined_uniform_values[MAX_INLINABLE_UNIFORMS]; }; diff --git a/src/gallium/drivers/zink/zink_types.h b/src/gallium/drivers/zink/zink_types.h index ded58cc..03ef3f4 100644 --- a/src/gallium/drivers/zink/zink_types.h +++ b/src/gallium/drivers/zink/zink_types.h @@ -902,9 +902,10 @@ struct zink_shader_module { uint32_t hash; bool default_variant; bool has_nonseamless; + bool needs_zs_shader_swizzle; uint8_t num_uniforms; uint8_t key_size; - uint8_t key[0]; /* | key | uniforms | shadow swizzle | */ + uint8_t key[0]; /* | key | uniforms | zs shader swizzle | */ }; struct zink_program {