From: Tom Robinson Date: Tue, 9 Aug 2016 13:05:46 +0000 (+0100) Subject: VR: Added barrel-distortion geometry for landscape orientation X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=79336eeac7017e3a86810e7085f6453f7c907118;p=platform%2Fcore%2Fuifw%2Fdali-core.git VR: Added barrel-distortion geometry for landscape orientation Change-Id: I52a38ce3daca9d6e76edf3d8e0b35eda9dfca9f5 --- diff --git a/dali/internal/render/common/renderer-vr.h b/dali/internal/render/common/renderer-vr.h index c64fd29..e82db6b 100644 --- a/dali/internal/render/common/renderer-vr.h +++ b/dali/internal/render/common/renderer-vr.h @@ -6,6 +6,8 @@ #include #include +//#define DEBUG_USE_HORIZONTAL_GEOMETRY + namespace { @@ -465,19 +467,33 @@ inline void GenerateGridVertexBuffer( std::vector& vertexBuffer ) { float* co = &vertexBuffer[i]; float* uv = &vertexBuffer[i+3]; + +#ifdef DEBUG_USE_HORIZONTAL_GEOMETRY + co[0] *= 0.5f; + co[0] -= 0.5f; + uv[0] *= 0.5f; +#else co[1] -= 1.0f; co[1] *= 0.5f; uv[1] *= 0.5f; +#endif } for( size_t i = N; i < N*2; i += 5 ) { float* co = &vertexBuffer[i]; float* uv = &vertexBuffer[i+3]; + +#ifdef DEBUG_USE_HORIZONTAL_GEOMETRY + co[0] *= 0.5f; + co[0] += 0.5f; + uv[0] *= 0.5f; +#else co[1] += 1.0f; co[1] *= 0.5f; uv[1] += 1.0f; uv[1] *= 0.5f; +#endif } return;