From: Martin Roukala (né Peres) Date: Tue, 7 Mar 2023 07:46:23 +0000 (+0200) Subject: zink/ci: update the radv expectations X-Git-Tag: upstream/23.3.3~11542 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=77c3df53ae29c8dcd8a2dc3a4ffd4a0495ae7b71;p=platform%2Fupstream%2Fmesa.git zink/ci: update the radv expectations Reviewed-by: Samuel Pitoiset Acked-by: Mike Blumenkrantz Signed-off-by: Martin Roukala (né Peres) Part-of: --- diff --git a/src/gallium/drivers/zink/ci/zink-radv-navi10-fails.txt b/src/gallium/drivers/zink/ci/zink-radv-navi10-fails.txt index e33738a..3ec0a27 100644 --- a/src/gallium/drivers/zink/ci/zink-radv-navi10-fails.txt +++ b/src/gallium/drivers/zink/ci/zink-radv-navi10-fails.txt @@ -98,7 +98,6 @@ spec@arb_gpu_shader_int64@execution@conversion@vert-conversion-explicit-vec4-u64 spec@arb_gpu_shader_int64@execution@fs-ishl-then-ishr,Fail spec@arb_gpu_shader_int64@execution@fs-ishl-then-ishr-loop,Fail spec@arb_gl_spirv@execution@xfb@vs_block_array,Fail -spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail spec@arb_point_sprite@arb_point_sprite-mipmap,Fail spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail @@ -428,3 +427,5 @@ spec@!opengl 1.1@line-smooth-stipple,Fail # New CTS failures in 1.3.5.0 KHR-GL46.polygon_offset_clamp.PolygonOffsetClampMinMax,Fail KHR-GL46.polygon_offset_clamp.PolygonOffsetClampZeroInfinity,Fail + +spec@arb_query_buffer_object@qbo@query-GL_PRIMITIVES_GENERATED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail diff --git a/src/gallium/drivers/zink/ci/zink-radv-navi10-flakes.txt b/src/gallium/drivers/zink/ci/zink-radv-navi10-flakes.txt index 537a6a1..81acfc8 100644 --- a/src/gallium/drivers/zink/ci/zink-radv-navi10-flakes.txt +++ b/src/gallium/drivers/zink/ci/zink-radv-navi10-flakes.txt @@ -2,8 +2,50 @@ glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero glx@glx_arb_sync_control@waitformsc spec@arb_timer_query@timestamp-get spec@arb_shader_image_load_store@coherency -spec@arb_shader_image_load_store@shader-mem-barrier* spec@!opengl 1.0@rasterpos # need to handle non-fbfetch feedback loops spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader* + +dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_alpha8_astc_12x10_khr.renderbuffer_to_cubemap +dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x8_khr_rgba32ui.cubemap_to_cubemap + +spec@arb_shader_image_load_store@shader-mem-barrier +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=16 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=32 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=8 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=16 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=32 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=8 +spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=16 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=32 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=16 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=32 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=16 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=32 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=8 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=16 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=32 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=8 +spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=64 + +KHR-GL46.packed_pixels.varied_rectangle.rg8ui diff --git a/src/gallium/drivers/zink/ci/zink-radv-vangogh-fails.txt b/src/gallium/drivers/zink/ci/zink-radv-vangogh-fails.txt index 1102acc..43bc7fd 100644 --- a/src/gallium/drivers/zink/ci/zink-radv-vangogh-fails.txt +++ b/src/gallium/drivers/zink/ci/zink-radv-vangogh-fails.txt @@ -98,7 +98,6 @@ spec@arb_gpu_shader_int64@execution@conversion@vert-conversion-explicit-vec4-u64 spec@arb_gpu_shader_int64@execution@fs-ishl-then-ishr,Fail spec@arb_gpu_shader_int64@execution@fs-ishl-then-ishr-loop,Fail spec@arb_gl_spirv@execution@xfb@vs_block_array,Fail -spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail spec@arb_point_sprite@arb_point_sprite-mipmap,Fail spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail @@ -432,4 +431,5 @@ spec@arb_texture_buffer_object@texture-buffer-size-clamp,Crash # New CTS failures in 1.3.5.0 KHR-GL46.polygon_offset_clamp.PolygonOffsetClampMinMax,Fail KHR-GL46.polygon_offset_clamp.PolygonOffsetClampZeroInfinity,Fail -dEQP-GLES3.functional.shaders.builtin_variable.pointcoord,Fail + +spec@arb_query_buffer_object@qbo@query-GL_PRIMITIVES_GENERATED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail diff --git a/src/gallium/drivers/zink/ci/zink-radv-vangogh-flakes.txt b/src/gallium/drivers/zink/ci/zink-radv-vangogh-flakes.txt index 9c908c4..2d0d742 100644 --- a/src/gallium/drivers/zink/ci/zink-radv-vangogh-flakes.txt +++ b/src/gallium/drivers/zink/ci/zink-radv-vangogh-flakes.txt @@ -2,10 +2,49 @@ glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero glx@glx_arb_sync_control@waitformsc spec@arb_timer_query@timestamp-get spec@arb_shader_image_load_store@coherency -spec@arb_shader_image_load_store@shader-mem-barrier* spec@!opengl 1.0@rasterpos # need to handle non-fbfetch feedback loops spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader* spec@!opengl 1.1@depthstencil-default_fb-blit samples=4 + +spec@arb_shader_image_load_store@shader-mem-barrier +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=16 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=32 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=8 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=16 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=32 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=8 +spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=16 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=32 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=16 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=32 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=16 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=32 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=8 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=16 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=32 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=8 +spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=64 +spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=128 +spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=64 +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB9_E5