From: Nick Holland Date: Fri, 5 Sep 2014 08:19:50 +0000 (+0100) Subject: Fix some documentation errors X-Git-Tag: dali_1.0.8~5 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=76b8edc56a53852fec55dd61e6ed6b16c7eb6a5a;p=platform%2Fcore%2Fuifw%2Fdali-core.git Fix some documentation errors Change-Id: Ibfa69fca897239f2d8bcab16b72b3c93eda4a77f --- diff --git a/dali/public-api/animation/animation.h b/dali/public-api/animation/animation.h index 2670189..db2b23e 100644 --- a/dali/public-api/animation/animation.h +++ b/dali/public-api/animation/animation.h @@ -91,7 +91,7 @@ class Animation; * { * Animation animation = Animation::New(2.0f); // duration 2 seconds * animation.MoveTo(actor, 10.0f, 50.0f, 0.0f); - * animation.SignalFinished().Connect( ExampleCallback ); + * animation.FinishedSignal().Connect( ExampleCallback ); * animation.Play(); * } // At this point the animation handle has gone out of scope * diff --git a/dali/public-api/shader-effects/shader-effect.h b/dali/public-api/shader-effects/shader-effect.h index 94e80bf..6dbdc2a 100644 --- a/dali/public-api/shader-effects/shader-effect.h +++ b/dali/public-api/shader-effects/shader-effect.h @@ -40,7 +40,7 @@ namespace Dali DALI_IMPORT_API * " }\n"; * * [An example of DALI_COMPOSE_SHADER usage] - * const string FRAGMENT_SHADER_SOURCE = DALI_COMPOSE_SHADER ( + * const string VERTEX_SHADER_SOURCE = DALI_COMPOSE_SHADER ( * void main() * { * gl_Position = uProjection * uModelView * vec4(aPosition, 1.0); @@ -342,7 +342,7 @@ public: /** * @brief Sets image for using as effect texture. * - * This image texture will be bound to the "sEffectTexture" sampler + * This image texture will be bound to the "sEffect" sampler * so it can be used in fragment shader for effects * * @param[in] image to use as effect texture