From: Peter Maydell Date: Fri, 14 Jan 2011 19:39:18 +0000 (+0100) Subject: target-arm: Use the standard FPSCR value for VRSQRTS X-Git-Tag: TizenStudio_2.0_p2.3.2~208^2~6684 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=718269667ab60c878940ab7a4e3e0ef1e984d784;p=sdk%2Femulator%2Fqemu.git target-arm: Use the standard FPSCR value for VRSQRTS VSQRTS always uses the standard FPSCR value as it is a Neon instruction. Signed-off-by: Peter Maydell Reviewed-by: Aurelien Jarno Signed-off-by: Aurelien Jarno --- diff --git a/target-arm/helper.c b/target-arm/helper.c index d779055..8186500 100644 --- a/target-arm/helper.c +++ b/target-arm/helper.c @@ -2616,7 +2616,7 @@ float32 HELPER(recps_f32)(float32 a, float32 b, CPUState *env) float32 HELPER(rsqrts_f32)(float32 a, float32 b, CPUState *env) { - float_status *s = &env->vfp.fp_status; + float_status *s = &env->vfp.standard_fp_status; float32 two = int32_to_float32(2, s); float32 three = int32_to_float32(3, s); float32 product;