From: Havoc Pennington Date: Sun, 20 Aug 2006 21:41:42 +0000 (+0000) Subject: 2006-08-20 Havoc Pennington X-Git-Tag: dbus-0.93~35 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=6fcd97c08459243a00bf0b790da434cee6dade17;p=platform%2Fupstream%2Fdbus.git 2006-08-20 Havoc Pennington * doc/dbus-faq.xml, doc/dbus-tutorial.xml: some improvements to the docs --- diff --git a/ChangeLog b/ChangeLog index bd7f951..8deb3ba 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,8 @@ +2006-08-20 Havoc Pennington + + * doc/dbus-faq.xml, doc/dbus-tutorial.xml: some improvements to + the docs + 2006-08-18 John (J5) Palmieri * Released 0.92 diff --git a/doc/dbus-faq.xml b/doc/dbus-faq.xml index 963db36..47072e9 100644 --- a/doc/dbus-faq.xml +++ b/doc/dbus-faq.xml @@ -155,6 +155,26 @@ + It helps to keep these concepts separate in your mind: + + + + Object/component system + + + + + GUI control/widget embedding interfaces + + + + + Interprocess communication system or wire protocol + + + + + D-Bus is not a component system. "Component system" was originally defined by COM, and was essentially a workaround for the limitations of the C++ object system (adding introspection, runtime location of @@ -177,7 +197,10 @@ in modern languages all objects are effectively "components." - A third, orthogonal feature is interprocess communication or IPC. + So components are fancy objects, and some objects are GUI controls. + + + A third, unrelated feature is interprocess communication or IPC. D-Bus is an IPC system. Given an object (or "component" if you must), you can expose the functionality of that object over an IPC system. Examples of IPC systems are DCOM, CORBA, SOAP, XML-RPC, and D-Bus. @@ -190,26 +213,6 @@ then you can have an out-of-process or dynamically-loaded GUI control. - Summarizing, there are three orthogonal things: - - - - Object/component system - - - - - Control embedding interfaces - - - - - Interprocess communication system or wire protocol - - - - - Another related concept is the plugin or extension. Generic plugin systems such as the Eclipse system are not so different diff --git a/doc/dbus-tutorial.xml b/doc/dbus-tutorial.xml index 6d814fc..add59e1 100644 --- a/doc/dbus-tutorial.xml +++ b/doc/dbus-tutorial.xml @@ -7,8 +7,8 @@
D-Bus Tutorial - Version 0.4.1 - 15 July 2005 + Version 0.5.0 + 20 August 2006 Havoc @@ -41,6 +41,23 @@ + + Tutorial Work In Progress + + + This tutorial is not complete; it probably contains some useful information, but + also has plenty of gaps. Right now, you'll also need to refer to the D-Bus specification, + Doxygen reference documentation, and look at some examples of how other apps use D-Bus. + + + + Enhancing the tutorial is definitely encouraged - send your patches or suggestions to the + mailing list. If you create a D-Bus binding, please add a section to the tutorial for your + binding, if only a short section with a couple of examples. + + + + What is D-Bus? @@ -64,8 +81,8 @@ - Wrapper libraries based on particular - application frameworks. For example, libdbus-glib and + Wrapper libraries or bindings + based on particular application frameworks. For example, libdbus-glib and libdbus-qt. There are also bindings to languages such as Python. These wrapper libraries are the API most people should use, as they simplify the details of D-Bus programming. libdbus is @@ -77,12 +94,6 @@ - If you just want to use D-Bus and don't care how it works, jump directly - to . - Otherwise, read on. - - - libdbus only supports one-to-one connections, just like a raw network socket. However, rather than sending byte streams over the connection, you send messages. Messages have a header identifying @@ -210,7 +221,7 @@ Many implementation and deployment issues are specified rather - than left ambiguous. + than left ambiguous/configurable/pluggable. @@ -244,24 +255,21 @@ - Objects and Object Paths + Native Objects and Object Paths - Each application using D-Bus contains objects, - which generally map to GObject, QObject, C++ objects, or Python objects - (but need not). An object is an instance rather - than a type. When messages are received over a D-Bus connection, they - are sent to a specific object, not to the application as a whole. + Your programming framework probably defines what an "object" is like; + usually with a base class. For example: java.lang.Object, GObject, QObject, + python's base Object, or whatever. Let's call this a native object. - To allow messages to specify their destination object, there has to be a - way to refer to an object. In your favorite programming language, this - is normally called a pointer or - reference. However, these references are - implemented as memory addresses relative to the address space of your - application, and thus can't be passed from one application to another. + The low-level D-Bus protocol, and corresponding libdbus API, does not care about native objects. + However, it provides a concept called an + object path. The idea of an object path is that + higher-level bindings can name native object instances, and allow remote applications + to refer to them. - To solve this, D-Bus introduces a name for each object. The name + The object path looks like a filesystem path, for example an object could be named /org/kde/kspread/sheets/3/cells/4/5. Human-readable paths are nice, but you are free to create an @@ -276,6 +284,26 @@ + + Methods and Signals + + + Each object has members; the two kinds of member + are methods and + signals. Methods are operations that can be + invoked on an object, with optional input (aka arguments or "in + parameters") and output (aka return values or "out parameters"). + Signals are broadcasts from the object to any interested observers + of the object; signals may contain a data payload. + + + + Both methods and signals are referred to by name, such as + "Frobate" or "OnClicked". + + + + Interfaces @@ -284,86 +312,77 @@ just as it is in GLib or Qt or Java. Interfaces define the type of an object instance. + + DBus identifies interfaces with a simple namespaced string, + something like org.freedesktop.Introspectable. + Most bindings will map these interface names directly to + the appropriate programming language construct, for example + to Java interfaces or C++ pure virtual classes. + - - - Message Types + + + Proxies - Messages are not all the same; in particular, D-Bus has - 4 built-in message types: - - - - Method call messages ask to invoke a method - on an object. - - - - - Method return messages return the results - of invoking a method. - - - - - Error messages return an exception caused by - invoking a method. - - - - - Signal messages are notifications that a given signal - has been emitted (that an event has occurred). - You could also think of these as "event" messages. - - - + A proxy object is a convenient native object created to + represent a remote object in another process. The low-level DBus API involves manually creating + a method call message, sending it, then manually receiving and processing + the method reply message. Higher-level bindings provide proxies as an alternative. + Proxies look like a normal native object; but when you invoke a method on the proxy + object, the binding converts it into a DBus method call message, waits for the reply + message, unpacks the return value, and returns it from the native method.. - A method call maps very simply to messages, then: you send a method call - message, and receive either a method return message or an error message - in reply. + In pseudocode, programming without proxies might look like this: + + Message message = new Message("/remote/object/path", "MethodName", arg1, arg2); + Connection connection = getBusConnection(); + connection.send(message); + Message reply = connection.waitForReply(message); + if (reply.isError()) { + + } else { + Object returnValue = reply.getReturnValue(); + } + + + + Programming with proxies might look like this: + + Proxy proxy = new Proxy(getBusConnection(), "/remote/object/path"); + Object returnValue = proxy.MethodName(arg1, arg2); + Bus Names - + - Object paths, interfaces, and messages exist on the level of - libdbus and the D-Bus protocol; they are used even in the - 1-to-1 case with no message bus involved. + When each application connects to the bus daemon, the daemon immediately + assigns it a name, called the unique connection name. + A unique name begins with a ':' (colon) character. These names are never + reused during the lifetime of the bus daemon - that is, you know + a given name will always refer to the same application. + An example of a unique name might be + :34-907. The numbers after the colon have + no meaning other than their uniqueness. - Bus names, on the other hand, are a property of the message bus daemon. - The bus maintains a mapping from names to message bus connections. - These names are used to specify the origin and destination - of messages passing through the message bus. When a name is mapped + When a name is mapped to a particular application's connection, that application is said to own that name. - On connecting to the bus daemon, each application immediately owns a - special name called the unique connection name. - A unique name begins with a ':' (colon) character; no other names are - allowed to begin with that character. Unique names are special because - they are created dynamically, and are never re-used during the lifetime - of the same bus daemon. You know that a given unique name will have the - same owner at all times. An example of a unique name might be - :34-907. The numbers after the colon have - no meaning other than their uniqueness. - - - Applications may ask to own additional well-known names. For example, you could write a specification to define a name called com.mycompany.TextEditor. Your definition could specify that to own this name, an application should have an object at the path /com/mycompany/TextFileManager supporting the - interface org.freedesktop.FileHandler. + interface org.freedesktop.FileHandler. @@ -389,6 +408,14 @@ monitor the lifetime of other applications. + + Bus names can also be used to coordinate single-instance applications. + If you want to be sure only one + com.mycompany.TextEditor application is running for + example, have the text editor application exit if the bus name already + has an owner. + + @@ -403,6 +430,13 @@ + If you're using the bus daemon, as you probably are, your application + will be a client of the bus daemon. That is, the bus daemon listens + for connections and your application initiates a connection to the bus + daemon. + + + A D-Bus address specifies where a server will listen, and where a client will connect. For example, the address unix:path=/tmp/abcdef specifies that the server will @@ -413,8 +447,7 @@ - When using D-Bus with a message bus, the bus daemon is a server - and all other applications are clients of the bus daemon. + When using D-Bus with a message bus daemon, libdbus automatically discovers the address of the per-session bus daemon by reading an environment variable. It discovers the systemwide bus daemon by checking a well-known UNIX domain socket path @@ -425,7 +458,7 @@ If you're using D-Bus without a bus daemon, it's up to you to define which application will be the server and which will be the client, and specify a mechanism for them to agree on - the server's address. + the server's address. This is an unusual case. @@ -454,7 +487,218 @@ omit the interface, but if your method name is ambiguous it is undefined which method will be invoked. - + + + + + Messages - Behind the Scenes + + D-Bus works by sending messages between processes. If you're using + a sufficiently high-level binding, you may never work with messages directly. + + + There are 4 message types: + + + + Method call messages ask to invoke a method + on an object. + + + + + Method return messages return the results + of invoking a method. + + + + + Error messages return an exception caused by + invoking a method. + + + + + Signal messages are notifications that a given signal + has been emitted (that an event has occurred). + You could also think of these as "event" messages. + + + + + + A method call maps very simply to messages: you send a method call + message, and receive either a method return message or an error message + in reply. + + + Each message has a header, including fields, + and a body, including arguments. You can think + of the header as the routing information for the message, and the body as the payload. + Header fields might include the sender bus name, destination bus name, method or signal name, + and so forth. One of the header fields is a type signature describing the + values found in the body. For example, the letter "i" means "32-bit integer" so the signature + "ii" means the payload has two 32-bit integers. + + + + + Calling a Method - Behind the Scenes + + + A method call in DBus consists of two messages; a method call message sent from process A to process B, + and a matching method reply message sent from process B to process A. Both the call and the reply messages + are routed through the bus daemon. The caller includes a different serial number in each call message, and the + reply message includes this number to allow the caller to match replies to calls. + + + + The call message will contain any arguments to the method. + The reply message may indicate an error, or may contain data returned by the method. + + + + A method invocation in DBus happens as follows: + + + + The language binding may provide a proxy, such that invoking a method on + an in-process object invokes a method on a remote object in another process. If so, the + application calls a method on the proxy, and the proxy + constructs a method call message to send to the remote process. + + + + + For more low-level APIs, the application may construct a method call message itself, without + using a proxy. + + + + + In either case, the method call message contains: a bus name belonging to the remote process; the name of the method; + the arguments to the method; an object path inside the remote process; and optionally the name of the + interface that specifies the method. + + + + + The method call message is sent to the bus daemon. + + + + + The bus daemon looks at the destination bus name. If a process owns that name, + the bus daemon forwards the method call to that process. Otherwise, the bus daemon + creates an error message and sends it back as the reply to the method call message. + + + + + The receiving process unpacks the method call message. In a simple low-level API situation, it + may immediately run the method and send a method reply message to the bus daemon. + When using a high-level binding API, the binding might examine the object path, interface, + and method name, and convert the method call message into an invocation of a method on + a native object (GObject, java.lang.Object, QObject, etc.), then convert the return + value from the native method into a method reply message. + + + + + The bus daemon receives the method reply message and sends it to the process that + made the method call. + + + + + The process that made the method call looks at the method reply and makes use of any + return values included in the reply. The reply may also indicate that an error occurred. + When using a binding, the method reply message may be converted into the return value of + of a proxy method, or into an exception. + + + + + + + The bus daemon never reorders messages. That is, if you send two method call messages to the same recipient, + they will be received in the order they were sent. The recipient is not required to reply to the calls + in order, however; for example, it may process each method call in a separate thread, and return reply messages + in an undefined order depending on when the threads complete. Method calls have a unique serial + number used by the method caller to match reply messages to call messages. + + + + + + Emitting a Signal - Behind the Scenes + + + A signal in DBus consists of a single message, sent by one process to any number of other processes. + That is, a signal is a unidirectional broadcast. The signal may contain arguments (a data payload), but + because it is a broadcast, it never has a "return value." Contrast this with a method call + (see ) where the method call message has a matching method reply message. + + + + The emitter (aka sender) of a signal has no knowledge of the signal recipients. Recipients register + with the bus daemon to receive signals based on "match rules" - these rules would typically include the sender and + the signal name. The bus daemon sends each signal only to recipients who have expressed interest in that + signal. + + + + A signal in DBus happens as follows: + + + + A signal message is created and sent to the bus daemon. When using the low-level API this may be + done manually, with certain bindings it may be done for you by the binding when a native object + emits a native signal or event. + + + + + The signal message contains the name of the interface that specifies the signal; + the name of the signal; the bus name of the process sending the signal; and + any arguments + + + + + Any process on the message bus can register "match rules" indicating which signals it + is interested in. The bus has a list of registered match rules. + + + + + The bus daemon examines the signal and determines which processes are interested in it. + It sends the signal message to these processes. + + + + + Each process receiving the signal decides what to do with it; if using a binding, + the binding may choose to emit a native signal on a proxy object. If using the + low-level API, the process may just look at the signal sender and name and decide + what to do based on that. + + + + + + + + + Introspection + + + D-Bus objects may support the interface org.freedesktop.DBus.Introspectable. + This interface has one method Introspect which takes no arguments and returns + an XML string. The XML string describes the interfaces, methods, and signals of the object. + See the D-Bus specification for more details on this introspection format. + +