From: Dave Airlie Date: Tue, 27 Aug 2019 05:17:29 +0000 (+1000) Subject: llvmpipe: add compute sampler + sampler view support. X-Git-Tag: upstream/19.3.0~2235 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=6ea8e9b415b31aede0c337bba0591271b9253c27;p=platform%2Fupstream%2Fmesa.git llvmpipe: add compute sampler + sampler view support. This is ported from the fragment shader code. Reviewed-by: Roland Scheidegger --- diff --git a/src/gallium/drivers/llvmpipe/lp_state.h b/src/gallium/drivers/llvmpipe/lp_state.h index ca6e412..7138e6d 100644 --- a/src/gallium/drivers/llvmpipe/lp_state.h +++ b/src/gallium/drivers/llvmpipe/lp_state.h @@ -61,6 +61,8 @@ #define LP_CSNEW_CS 0x1 #define LP_CSNEW_CONSTANTS 0x2 +#define LP_CSNEW_SAMPLER 0x4 +#define LP_CSNEW_SAMPLER_VIEW 0x8 struct vertex_info; struct pipe_context; diff --git a/src/gallium/drivers/llvmpipe/lp_state_cs.c b/src/gallium/drivers/llvmpipe/lp_state_cs.c index 41d845a..32bbdd2 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_cs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_cs.c @@ -25,6 +25,8 @@ #include "util/u_memory.h" #include "util/simple_list.h" #include "util/os_time.h" +#include "util/u_dump.h" +#include "util/u_string.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_parse.h" #include "gallivm/lp_bld_const.h" @@ -39,7 +41,9 @@ #include "lp_state.h" #include "lp_perf.h" #include "lp_screen.h" +#include "lp_memory.h" #include "lp_cs_tpool.h" +#include "state_tracker/sw_winsys.h" struct lp_cs_job_info { unsigned grid_size[3]; @@ -53,6 +57,7 @@ generate_compute(struct llvmpipe_context *lp, struct lp_compute_shader_variant *variant) { struct gallivm_state *gallivm = variant->gallivm; + const struct lp_compute_shader_variant_key *key = &variant->key; char func_name[64], func_name_coro[64]; LLVMTypeRef arg_types[13]; LLVMTypeRef func_type, coro_func_type; @@ -64,6 +69,7 @@ generate_compute(struct llvmpipe_context *lp, LLVMValueRef thread_data_ptr; LLVMBasicBlockRef block; LLVMBuilderRef builder; + struct lp_build_sampler_soa *sampler; LLVMValueRef function, coro; struct lp_type cs_type; unsigned i; @@ -149,6 +155,7 @@ generate_compute(struct llvmpipe_context *lp, builder = gallivm->builder; assert(builder); LLVMPositionBuilderAtEnd(builder, block); + sampler = lp_llvm_sampler_soa_create(key->state); struct lp_build_loop_state loop_state[4]; LLVMValueRef num_x_loop; @@ -342,6 +349,7 @@ generate_compute(struct llvmpipe_context *lp, params.const_sizes_ptr = num_consts_ptr; params.system_values = &system_values; params.context_ptr = context_ptr; + params.sampler = sampler; params.info = &shader->info.base; params.ssbo_ptr = ssbo_ptr; params.ssbo_sizes_ptr = num_ssbo_ptr; @@ -364,6 +372,8 @@ generate_compute(struct llvmpipe_context *lp, LLVMBuildRet(builder, coro_hdl); } + sampler->destroy(sampler); + gallivm_verify_function(gallivm, coro); gallivm_verify_function(gallivm, function); } @@ -373,7 +383,7 @@ llvmpipe_create_compute_state(struct pipe_context *pipe, const struct pipe_compute_state *templ) { struct lp_compute_shader *shader; - + int nr_samplers, nr_sampler_views; shader = CALLOC_STRUCT(lp_compute_shader); if (!shader) return NULL; @@ -384,6 +394,10 @@ llvmpipe_create_compute_state(struct pipe_context *pipe, lp_build_tgsi_info(shader->base.tokens, &shader->info); make_empty_list(&shader->variants); + nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1; + nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1; + shader->variant_key_size = Offset(struct lp_compute_shader_variant_key, + state[MAX2(nr_samplers, nr_sampler_views)]); return shader; } @@ -455,13 +469,93 @@ make_variant_key(struct llvmpipe_context *lp, struct lp_compute_shader *shader, struct lp_compute_shader_variant_key *key) { + int i; + memset(key, 0, shader->variant_key_size); + + /* This value will be the same for all the variants of a given shader: + */ + key->nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1; + + for(i = 0; i < key->nr_samplers; ++i) { + if(shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) { + lp_sampler_static_sampler_state(&key->state[i].sampler_state, + lp->samplers[PIPE_SHADER_COMPUTE][i]); + } + } + + /* + * XXX If TGSI_FILE_SAMPLER_VIEW exists assume all texture opcodes + * are dx10-style? Can't really have mixed opcodes, at least not + * if we want to skip the holes here (without rescanning tgsi). + */ + if (shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) { + key->nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1; + for(i = 0; i < key->nr_sampler_views; ++i) { + /* + * Note sview may exceed what's representable by file_mask. + * This will still work, the only downside is that not actually + * used views may be included in the shader key. + */ + if(shader->info.base.file_mask[TGSI_FILE_SAMPLER_VIEW] & (1u << (i & 31))) { + lp_sampler_static_texture_state(&key->state[i].texture_state, + lp->sampler_views[PIPE_SHADER_COMPUTE][i]); + } + } + } + else { + key->nr_sampler_views = key->nr_samplers; + for(i = 0; i < key->nr_sampler_views; ++i) { + if(shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) { + lp_sampler_static_texture_state(&key->state[i].texture_state, + lp->sampler_views[PIPE_SHADER_COMPUTE][i]); + } + } + } + } static void dump_cs_variant_key(const struct lp_compute_shader_variant_key *key) { + int i; debug_printf("cs variant %p:\n", (void *) key); + + for (i = 0; i < key->nr_samplers; ++i) { + const struct lp_static_sampler_state *sampler = &key->state[i].sampler_state; + debug_printf("sampler[%u] = \n", i); + debug_printf(" .wrap = %s %s %s\n", + util_str_tex_wrap(sampler->wrap_s, TRUE), + util_str_tex_wrap(sampler->wrap_t, TRUE), + util_str_tex_wrap(sampler->wrap_r, TRUE)); + debug_printf(" .min_img_filter = %s\n", + util_str_tex_filter(sampler->min_img_filter, TRUE)); + debug_printf(" .min_mip_filter = %s\n", + util_str_tex_mipfilter(sampler->min_mip_filter, TRUE)); + debug_printf(" .mag_img_filter = %s\n", + util_str_tex_filter(sampler->mag_img_filter, TRUE)); + if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) + debug_printf(" .compare_func = %s\n", util_str_func(sampler->compare_func, TRUE)); + debug_printf(" .normalized_coords = %u\n", sampler->normalized_coords); + debug_printf(" .min_max_lod_equal = %u\n", sampler->min_max_lod_equal); + debug_printf(" .lod_bias_non_zero = %u\n", sampler->lod_bias_non_zero); + debug_printf(" .apply_min_lod = %u\n", sampler->apply_min_lod); + debug_printf(" .apply_max_lod = %u\n", sampler->apply_max_lod); + } + for (i = 0; i < key->nr_sampler_views; ++i) { + const struct lp_static_texture_state *texture = &key->state[i].texture_state; + debug_printf("texture[%u] = \n", i); + debug_printf(" .format = %s\n", + util_format_name(texture->format)); + debug_printf(" .target = %s\n", + util_str_tex_target(texture->target, TRUE)); + debug_printf(" .level_zero_only = %u\n", + texture->level_zero_only); + debug_printf(" .pot = %u %u %u\n", + texture->pot_width, + texture->pot_height, + texture->pot_depth); + } } static void @@ -622,6 +716,176 @@ llvmpipe_update_cs(struct llvmpipe_context *lp) lp_cs_ctx_set_cs_variant(lp->csctx, variant); } +/** + * Called during state validation when LP_CSNEW_SAMPLER_VIEW is set. + */ +static void +lp_csctx_set_sampler_views(struct lp_cs_context *csctx, + unsigned num, + struct pipe_sampler_view **views) +{ + unsigned i, max_tex_num; + + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + + assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS); + + max_tex_num = MAX2(num, csctx->cs.current_tex_num); + + for (i = 0; i < max_tex_num; i++) { + struct pipe_sampler_view *view = i < num ? views[i] : NULL; + + if (view) { + struct pipe_resource *res = view->texture; + struct llvmpipe_resource *lp_tex = llvmpipe_resource(res); + struct lp_jit_texture *jit_tex; + jit_tex = &csctx->cs.current.jit_context.textures[i]; + + /* We're referencing the texture's internal data, so save a + * reference to it. + */ + pipe_resource_reference(&csctx->cs.current_tex[i], res); + + if (!lp_tex->dt) { + /* regular texture - csctx array of mipmap level offsets */ + int j; + unsigned first_level = 0; + unsigned last_level = 0; + + if (llvmpipe_resource_is_texture(res)) { + first_level = view->u.tex.first_level; + last_level = view->u.tex.last_level; + assert(first_level <= last_level); + assert(last_level <= res->last_level); + jit_tex->base = lp_tex->tex_data; + } + else { + jit_tex->base = lp_tex->data; + } + if (LP_PERF & PERF_TEX_MEM) { + /* use dummy tile memory */ + jit_tex->base = lp_dummy_tile; + jit_tex->width = TILE_SIZE/8; + jit_tex->height = TILE_SIZE/8; + jit_tex->depth = 1; + jit_tex->first_level = 0; + jit_tex->last_level = 0; + jit_tex->mip_offsets[0] = 0; + jit_tex->row_stride[0] = 0; + jit_tex->img_stride[0] = 0; + } + else { + jit_tex->width = res->width0; + jit_tex->height = res->height0; + jit_tex->depth = res->depth0; + jit_tex->first_level = first_level; + jit_tex->last_level = last_level; + + if (llvmpipe_resource_is_texture(res)) { + for (j = first_level; j <= last_level; j++) { + jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j]; + jit_tex->row_stride[j] = lp_tex->row_stride[j]; + jit_tex->img_stride[j] = lp_tex->img_stride[j]; + } + + if (res->target == PIPE_TEXTURE_1D_ARRAY || + res->target == PIPE_TEXTURE_2D_ARRAY || + res->target == PIPE_TEXTURE_CUBE || + res->target == PIPE_TEXTURE_CUBE_ARRAY) { + /* + * For array textures, we don't have first_layer, instead + * adjust last_layer (stored as depth) plus the mip level offsets + * (as we have mip-first layout can't just adjust base ptr). + * XXX For mip levels, could do something similar. + */ + jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1; + for (j = first_level; j <= last_level; j++) { + jit_tex->mip_offsets[j] += view->u.tex.first_layer * + lp_tex->img_stride[j]; + } + if (view->target == PIPE_TEXTURE_CUBE || + view->target == PIPE_TEXTURE_CUBE_ARRAY) { + assert(jit_tex->depth % 6 == 0); + } + assert(view->u.tex.first_layer <= view->u.tex.last_layer); + assert(view->u.tex.last_layer < res->array_size); + } + } + else { + /* + * For buffers, we don't have "offset", instead adjust + * the size (stored as width) plus the base pointer. + */ + unsigned view_blocksize = util_format_get_blocksize(view->format); + /* probably don't really need to fill that out */ + jit_tex->mip_offsets[0] = 0; + jit_tex->row_stride[0] = 0; + jit_tex->img_stride[0] = 0; + + /* everything specified in number of elements here. */ + jit_tex->width = view->u.buf.size / view_blocksize; + jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.offset; + /* XXX Unsure if we need to sanitize parameters? */ + assert(view->u.buf.offset + view->u.buf.size <= res->width0); + } + } + } + else { + /* display target texture/surface */ + /* + * XXX: Where should this be unmapped? + */ + struct llvmpipe_screen *screen = llvmpipe_screen(res->screen); + struct sw_winsys *winsys = screen->winsys; + jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt, + PIPE_TRANSFER_READ); + jit_tex->row_stride[0] = lp_tex->row_stride[0]; + jit_tex->img_stride[0] = lp_tex->img_stride[0]; + jit_tex->mip_offsets[0] = 0; + jit_tex->width = res->width0; + jit_tex->height = res->height0; + jit_tex->depth = res->depth0; + jit_tex->first_level = jit_tex->last_level = 0; + assert(jit_tex->base); + } + } + else { + pipe_resource_reference(&csctx->cs.current_tex[i], NULL); + } + } + csctx->cs.current_tex_num = num; +} + + +/** + * Called during state validation when LP_NEW_SAMPLER is set. + */ +static void +lp_csctx_set_sampler_state(struct lp_cs_context *csctx, + unsigned num, + struct pipe_sampler_state **samplers) +{ + unsigned i; + + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + + assert(num <= PIPE_MAX_SAMPLERS); + + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL; + + if (sampler) { + struct lp_jit_sampler *jit_sam; + jit_sam = &csctx->cs.current.jit_context.samplers[i]; + + jit_sam->min_lod = sampler->min_lod; + jit_sam->max_lod = sampler->max_lod; + jit_sam->lod_bias = sampler->lod_bias; + COPY_4V(jit_sam->border_color, sampler->border_color.f); + } + } +} + static void lp_csctx_set_cs_constants(struct lp_cs_context *csctx, unsigned num, @@ -685,6 +949,15 @@ llvmpipe_cs_update_derived(struct llvmpipe_context *llvmpipe) update_csctx_consts(llvmpipe); } + if (llvmpipe->cs_dirty & LP_CSNEW_SAMPLER_VIEW) + lp_csctx_set_sampler_views(llvmpipe->csctx, + llvmpipe->num_sampler_views[PIPE_SHADER_COMPUTE], + llvmpipe->sampler_views[PIPE_SHADER_COMPUTE]); + + if (llvmpipe->cs_dirty & LP_CSNEW_SAMPLER) + lp_csctx_set_sampler_state(llvmpipe->csctx, + llvmpipe->num_samplers[PIPE_SHADER_COMPUTE], + llvmpipe->samplers[PIPE_SHADER_COMPUTE]); llvmpipe->cs_dirty = 0; } @@ -778,6 +1051,9 @@ void lp_csctx_destroy(struct lp_cs_context *csctx) { unsigned i; + for (i = 0; i < ARRAY_SIZE(csctx->cs.current_tex); i++) { + pipe_resource_reference(&csctx->cs.current_tex[i], NULL); + } for (i = 0; i < ARRAY_SIZE(csctx->constants); i++) { pipe_resource_reference(&csctx->constants[i].current.buffer, NULL); } diff --git a/src/gallium/drivers/llvmpipe/lp_state_cs.h b/src/gallium/drivers/llvmpipe/lp_state_cs.h index 35c8f75..031c1d3 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_cs.h +++ b/src/gallium/drivers/llvmpipe/lp_state_cs.h @@ -31,13 +31,17 @@ #include "pipe/p_state.h" #include "gallivm/lp_bld.h" -#include "gallivm/lp_bld_tgsi.h" /* for lp_tgsi_info */ +#include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */ #include "lp_jit.h" +#include "lp_state_fs.h" struct lp_compute_shader_variant; struct lp_compute_shader_variant_key { + unsigned nr_samplers:8; + unsigned nr_sampler_views:8; + struct lp_sampler_static_state state[PIPE_MAX_SHADER_SAMPLER_VIEWS]; }; struct lp_cs_variant_list_item @@ -92,6 +96,8 @@ struct lp_cs_context { struct { struct lp_cs_exec current; + struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]; + unsigned current_tex_num; } cs; /** compute shader constants */ diff --git a/src/gallium/drivers/llvmpipe/lp_state_sampler.c b/src/gallium/drivers/llvmpipe/lp_state_sampler.c index fface0c..36159a3 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_sampler.c +++ b/src/gallium/drivers/llvmpipe/lp_state_sampler.c @@ -98,7 +98,9 @@ llvmpipe_bind_sampler_states(struct pipe_context *pipe, llvmpipe->samplers[shader], llvmpipe->num_samplers[shader]); } - else { + else if (shader == PIPE_SHADER_COMPUTE) { + llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER; + } else { llvmpipe->dirty |= LP_NEW_SAMPLER; } } @@ -150,7 +152,9 @@ llvmpipe_set_sampler_views(struct pipe_context *pipe, llvmpipe->sampler_views[shader], llvmpipe->num_sampler_views[shader]); } - else { + else if (shader == PIPE_SHADER_COMPUTE) { + llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER_VIEW; + } else { llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW; } }